Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 08:16:39 Player: Qethsegol Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (42) 210 Value Destroyed (1215) 1215 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4465 Bonus ------- None Cogmind --------- Core Integrity 687/850 Matter 45/300 Energy 200/200 System Corruption 0% Temperature Cool (59) Movement Core (550) Ox10 Location -6/Factory Parts ------- > --- POWER (2) -------- Cold Fusion Reactor > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Cryofiber Web Improved Cooling System Medium Storage Unit Advanced Visual Processing Unit Improved Targeting Computer > --- WEAPON (3) ------- Heavy Ion Cannon > --- INVENTORY (10) --- Deuterium Engine Improved Deuterium Engine Carbon-fiber Leg Improved Heat Sink Improved Signal Interpreter Energy Filter Transmission Jammer Transmission Jammer Shield Generator Peak State ------------ > --- POWER ------------ Fusion Compressor Cold Fusion Reactor > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Cryofiber Web Improved Cooling System Medium Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Beamcaster Heavy Ion Cannon > --- INVENTORY -------- Deuterium Engine Improved Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Improved Signal Interpreter Energy Filter Transmission Jammer Transmission Jammer Shield Generator [Rating: 58] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Improved Titanium Leg Leg Improved Titanium Leg Wheel Wheel Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Propulsion Shielding Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . 1 . . Propulsion 2 | . . . 1 . 1 Utility 4 | . . 2 . 1 1 Weapon 1 | . . . . 1 . Parts Attached 55 | 10 6 3 17 10 9 Power 10 | 1 1 . 5 1 2 Engine 7 | 1 1 . 4 1 . Core 2 | . . . 1 . 1 Reactor 1 | . . . . . 1 Propulsion 13 | 4 . . 5 1 3 Treads . | . . . . . . Leg 12 | 3 . . 5 1 3 Wheel 1 | 1 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | . 4 2 5 5 2 Device 10 | . 2 1 2 4 1 Storage 2 | . 2 . . . . Processor 2 | . . . 1 1 . Hackware . | . . . . . . Protection 4 | . . 1 2 . 1 Artifact . | . . . . . . Weapon 14 | 5 1 1 2 3 2 Energy Gun 6 | 2 . 1 1 1 1 Energy Cannon 3 | . 1 . 1 1 . Ballistic Gun 4 | 3 . . . . 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 1 1 Parts Lost 13 | . . . 2 2 9 Power 2 | . . . 1 . 1 Propulsion 5 | . . . . . 5 Utility 2 | . . . 1 . 1 Weapon 4 | . . . . 2 2 Highest Loss Streak 9 | . . . 2 1 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 91 95 97 97 93 Engine 12 | . 14 11 14 14 4 Core 1 | . . . 2 . 4 Leg 24 | . 28 22 26 22 24 Device 14 | . 10 20 12 17 13 Storage 8 | . 9 11 9 7 6 Processor 6 | . . . 2 12 13 Protection 5 | . . 9 10 . 5 Energy Gun 8 | . 5 4 9 12 7 Energy Cannon 8 | . 8 11 9 6 6 Ballistic Gun 3 | . 14 6 . . . Naked Turns . | . . . . . . Heaviest Build 53 | 7 20 23 36 44 53 Greatest Support 75 | 20 26 26 66 60 75 Greatest Overweight (x) 1 | . . . 1 . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 5 10 10 10 10 10 Average Capacity 9 | 5 5 10 10 10 10 Most Carried 10 | 4 7 10 10 10 10 Average Carried 8 | 1 4 8 9 9 9 Final Capacity 10 | 5 10 10 10 10 10 Final Carried 10 | 3 7 10 10 10 9 Class Distribution -------------------- 78% | Mutant 15% | Gunner 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1063 | 300 149 62 228 90 234 Remotely . | . . . . . . Salvage Created 1325 | 35 149 60 485 323 273 Parts 82 | . 5 6 33 21 17 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 34 | 1 2 1 13 11 6 Guns 19 | 1 1 . 6 7 4 Cannons 14 | . 1 1 6 4 2 Classes Destroyed 10 | 1 1 1 3 2 2 Worker 1 | . . . . . 1 Builder 4 | . . . 1 . 3 Hauler 1 | . 1 . . . . Operator 1 | . . . . 1 . Watcher 1 | . . . 1 . . Swarmer 18 | . . . 6 10 2 Grunt 11 | 1 2 . 6 . 2 Duelist 1 | . . . . . 1 Sentry 2 | . . 1 1 . . Programmer 2 | . . . . 1 1 Best Kill Streak 4 | 1 2 1 4 4 4 Combat Bots Only 4 | 1 2 1 3 4 2 Max Kills in Single Turn 3 | 1 1 1 2 1 3 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 256 | 6 16 2 73 49 110 Missed 81 | 1 3 . 18 20 39 Damage Taken 2941 | 55 228 26 694 431 1507 Core 350 | 10 56 14 92 15 163 Absorbed by Shields . | . . . . . . Redirected to Shielding 33 | . . . 33 . . Regen/Repaired (Parts) 162 | . . . 113 49 . Core Remaining (%) 89 | 96 73 96 83 97 . Volleys Fired 110 | 5 24 2 32 24 23 Largest 3 | 1 2 2 2 3 3 Hottest 201 | 50 80 116 116 176 201 Shots Fired 228 | 5 48 4 64 52 55 Gun 140 | 5 36 2 32 33 32 Cannon 88 | . 12 2 32 19 23 Launcher . | . . . . . . Special . | . . . . . . Kinetic 28 | . 24 . . . 4 Thermal 185 | 5 24 4 58 43 51 Explosive . | . . . . . . Electromagnetic 15 | . . . 6 9 . Robot Hit Streak 12 | 2 8 4 10 12 9 Robot Miss Streak 5 | 2 4 . 2 2 5 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 134 | 3 24 4 41 35 27 Core Hits 64 | 2 7 2 20 16 17 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | 1 . . . 1 1 Burn 3 | 1 . . . 1 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3240 | 37 336 63 838 809 1157 Guns 1496 | 37 241 29 345 464 380 Cannons 1331 | . 89 34 490 345 373 Explosions 404 | . . . . . 404 Melee . | . . . . . . Ramming 9 | . 6 . 3 . . Kinetic 224 | . 167 . . . 57 Thermal 2407 | 37 163 63 738 710 696 Explosive 404 | . . . . . 404 Electromagnetic 196 | . . . 97 99 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 . Average Corruption 1 | . . . . 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . 1 . Matter Fused 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 66 | . . . 4 23 39 Projectiles 61 | . . . 4 23 34 Explosions 5 | . . . . . 5 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 90 | . . . . . 90 Shots 1 | . . . . . 1 Rammed . | . . . . . . Targets Rammed 2 | . 1 . 1 . . Kicked 2 | . 1 . 1 . . Crushed . | . . . . . . Highest Temperature 422 | 68 237 57 422 131 261 Average Temperature 106 | 38 55 38 160 65 96 Received Heat Transfer 978 | 30 120 27 297 . 504 Effects 7 | . . . 7 . . Shutdowns 1 | . . . 1 . . Interference 3 | . . . 3 . . Matter Decay 1 | . . . 1 . . Short Circuit 1 | . . . 1 . . Damage (minor) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 10 | . . . 3 6 1 Heat Transferred 4440 | 185 407 148 1443 1147 1110 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 231 | 20 97 42 172 231 149 Initial 73 | . 13 5 17 38 73 Average 65 | 4 42 9 108 75 69 Maximum Alert Level 1 | . . . . 1 . Low Security (%) 97 | 100 100 100 100 91 100 Level 1 2 | . . . . 8 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 1 2 2 2 4 Investigation 3 | . . . 2 . 1 Extermination 2 | . . . . 1 1 Reinforcement 5 | . 1 2 . 1 1 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 5 | . . 3 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 62 | 1 8 1 18 16 18 Peak Tracking Total 10 | 1 4 1 5 4 10 Tactical Retreats 1 | . . . . 1 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 6 | . 2 . . 3 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 16 | . 2 3 5 4 2 Terminals 11 | . 2 2 3 3 1 Fabricators . | . . . . . . Repair Stations 4 | . . 1 1 1 1 Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 48 | . 3 9 24 9 3 Successful 27 | . 3 4 14 5 1 Failed 19 | . . 4 9 4 2 Catastrophic 3 | . . . 2 1 . Database Lockouts 2 | . . 1 1 . . Manual 21 | . 4 2 14 1 . Terminals 33 | . 3 5 18 6 1 Fabricators . | . . . . . . Repair Stations 13 | . . 4 4 3 2 Recycling Units 2 | . . . 2 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 18 | . 3 3 8 3 1 Record 16 | . 3 3 7 3 . Robot Analysis 1 | . . . 1 . . Open DSF 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 7 | . . 1 4 2 . Scan Component 4 | . . 1 2 1 . Repair 3 | . . . 2 1 . Recycling Unit Hacks 2 | . . . 2 . . Report Inventory 1 | . . . 1 . . Retrieve Components 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 13 | . 2 3 4 3 1 Full Trace Events 3 | . . 1 2 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . . 2 1 . Time 114 | . . . 70 44 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . . . 3 . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 3729 | 182 553 511 944 987 552 Spaces Moved 2374 | 137 372 373 510 638 344 Core 28 | 28 . . . . . Treads . | . . . . . . Legs 2346 | 109 372 373 510 638 344 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 130 123 Average Speed 124 | 105 120 120 129 130 126 Slowest Speed 200 | 120 120 120 200 130 193 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 8 38 33 33 19 10 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 32 | . . . 2 3 27 Melee . | . . . . . . Projectile 7 | . . . 2 3 2 AOE 25 | . . . . . 25 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2948 | 172 435 435 747 749 410 Wait 268 | 4 7 43 128 57 29 Move 2369 | 136 371 372 509 637 344 Hop . | . . . . . . Pick Up 80 | 10 16 10 30 12 2 Fast Attach 3 | . . . . 1 2 Attach 45 | 10 5 3 17 6 4 Detach 12 | 5 . . 6 . 1 Swap 7 | . 1 . . 3 3 Drop 52 | 2 10 5 24 9 2 Fire 110 | 5 24 2 32 24 23 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . 1 . 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 121 | -11/Scrapyard | Discovered new exit (range 8) 183 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 385 | -10/Materials | Discovered new exit (range 9) 736 | -10/Materials | Entered another Materials area 736 | -9/Materials | Evolved 2 slots: Utility x2 1178 | -9/Materials | Central database locked down 1207 | -9/Materials | Discovered new exit (range 16) 1247 | -9/Materials | Entered another Materials area 1247 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1930 | -8/Materials | Discovered new exit (range 14) 1938 | -8/Materials | Central database locked down 2037 | -8/Materials | Repaired Imp. Titanium Leg 2065 | -8/Materials | Repaired Heat Sink 2191 | -8/Materials | Entered Factory 2191 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2367 | -7/Factory | Repaired Imp. Titanium Leg 3096 | -7/Factory | Discovered new exit (range 18) 3178 | -7/Factory | Entered another Factory area 3178 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3721 | -6/Factory | Garrison activated, responded to threat 3730 | -6/Factory | Self-destructed Last Messages --------------- 03696_ R-10 Processor collects Carbon-fiber Leg. 03711_ Carbon-fiber Leg destroyed. 03715_ Critical hit (Burn: +37). 03718_ Nuclear Reactor explodes. 03718_ G-50 Soldier destroyed. 03718_ Carbon-fiber Leg destroyed. 03718_ G-50 Soldier destroyed. 03719_ The unstable cave ceiling collapses. 03720_ R-10 Processor inserts Lgt. Angular Momentum Engine into recycling unit. 03721_ G-50 Soldier calls for garrison reinforcements. 03721_ ALERT: Activating Garrison Access F003. 03723_ R-10 Processor inserts Welding Torch into recycling unit. 03724_ G-50 Soldier destroyed. 03726_ R-10 Processor inserts Terrain Scanner into recycling unit. 03727_ Imp. Titanium Leg destroyed. 03729_ The unstable cave ceiling collapses. 03729_ Fusion Compressor destroyed. 03729_ R-10 Processor inserts Structural Scanner into recycling unit. 03729_ Beamcaster destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????? ??????????????????????????????? | | ???##???????????? ??????????????????????? ??????? | | ???# ???????????? 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"??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 37 Energy Capacity 465 Matter Stores 364 Matter Capacity 400 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 6 Base Temperature (-) 100 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- No Signal Challenges ------------ None Game ------ Seed GravityMachineInterrupter Manual? 0 Play Time 01:51:08 Cumulative 1.8 hours Start 2024.04.02 @ 19:22:35 End 2024.04.03 @ 08:16:39 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 3 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1b24ee06-d10b-4073-9cdb-0fe52825cfb9