Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.08 @ 21:35:23 Player: Btuck Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (21) 4200 Robots Destroyed (169) 845 Value Destroyed (4839) 4839 Prototype IDs (56) 1120 Alien Tech Used (1) 200 Bonus (1214) 1214 TOTAL SCORE: 14918 Bonus ------- High Alert Combat Kills 68 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Friendly Fire -54 Cogmind --------- Core Integrity 0/1000 Matter 160/300 Energy 331/340 System Corruption 15% Temperature Cool (15) Movement Walking (120) Location -4/Proximity Caves Parts ------- > --- POWER (1) -------- Heavy Antimatter Reactor > --- PROPULSION (5) --- Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg > --- UTILITY (8) ------ Transmission Jammer Experimental Power Shielding > --- WEAPON (3) ------- Autogun Advanced Assault Cannon > --- INVENTORY (5) ---- Cloak of Protection Makeshift Hacking Suite Authchip [Propulsion] Transdimensional Reconstructor Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Field Propulsion Drive Field Propulsion Drive > --- UTILITY ---------- Advanced Signal Interpreter Improved Melee Analysis Suite Microactuators Cloaking Device Improved Power Shielding Layered Medium Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Powered Hammer Impact Mace > --- INVENTORY -------- Light Fission Core Nuclear Pulse Thruster Cloak of Protection Authchip [Propulsion] [Rating: 75] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Reactor Heavy Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Flexi-carbon Leg Flight Unit Nuclear Pulse Thruster Utility Improved Power Shielding Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Improved Power Shielding Weapon Advanced Assault Cannon Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Slots Evolved 10 | . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . 1 . . . 1 . . . . . 1 . . . . . . . . . Utility 6 | . . . . . . 1 2 . . . . 1 . . . . 2 . . . . Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . . Parts Attached 104 | 7 5 24 2 1 . 3 16 . 2 2 1 13 1 . . 1 5 12 . 8 1 Power 10 | 1 2 2 . . . . 1 . . . . 1 . . . . . 2 . 1 . Engine 6 | 1 2 2 . . . . 1 . . . . . . . . . . . . . . Core 3 | . . . . . . . . . . . . 1 . . . . . 2 . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 37 | 2 . 11 . 1 . 1 5 . . . . 6 . . . 1 1 6 . 3 . Treads 20 | 2 . 11 . 1 . 1 5 . . . . . . . . . . . . . . Leg 6 | . . . . . . . . . . . . . . . . . . 3 . 3 . Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight 11 | . . . . . . . . . . . . 6 . . . 1 1 3 . . . Utility 29 | 2 1 4 . . . 1 5 . 1 2 . 5 . . . . 3 2 . 3 . Device 7 | 1 . . . . . . . . . . . 2 . . . . 2 . . 2 . Storage 3 | 1 1 1 . . . . . . . . . . . . . . . . . . . Processor 3 | . . . . . . . 1 . . 1 . 1 . . . . . . . . . Hackware 3 | . . . . . . . . . . 1 . 1 . . . . 1 . . . . Protection 13 | . . 3 . . . 1 4 . 1 . . 1 . . . . . 2 . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 28 | 2 2 7 2 . . 1 5 . 1 . 1 1 1 . . . 1 2 . 1 1 Energy Gun 1 | . . 1 . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . 1 . . . . . . . . . . . . . . . . . . . Ballistic Gun 9 | 2 . 2 . . . . 2 . 1 . . . . . . . . 1 . . 1 Ballistic Cannon 12 | . 2 2 1 . . 1 3 . . . 1 1 . . . . . . . 1 . Launcher 2 | . . 1 1 . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . . . . . 1 . . . 1 1 . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . 3 . . . . 1 . . . . 1 . . . . 1 . . 4 . Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . 2 . . . System Corruption 13 | . . . . . . . . . . . . . . . . . . 13 . . . Parts Lost 38 | . . 1 . . . . 5 . 2 . 4 . . . . . 3 16 6 . 1 Power 3 | . . . . . . . . . . . . . . . . . . 2 1 . . Propulsion 12 | . . 1 . . . . 1 . . . . . . . . . . 8 2 . . Utility 14 | . . . . . . . 2 . 1 . 2 . . . . . 1 5 2 . 1 Weapon 9 | . . . . . . . 2 . 1 . 2 . . . . . 2 1 1 . . Highest Loss Streak 9 | . . 1 . . . . 2 . 2 . 2 . . . . . 3 9 5 . 1 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . 1 . . Average Backups 14 | 1 6 16 19 19 19 17 19 19 19 19 19 8 5 5 5 5 4 4 4 4 4 Power 1 | . 1 2 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 . . . . Propulsion 6 | . 1 6 10 9 9 8 9 8 8 8 8 2 1 1 1 . . . . . . Utility 4 | . 2 4 4 4 5 4 3 7 7 7 8 4 3 3 3 3 2 2 3 3 3 Weapon 2 | . 2 3 4 4 4 4 5 3 3 2 1 . . . . . 1 . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Unused Backups 43 | . 2 14 . . . . 6 2 . 1 . 10 . . . . 1 3 2 . 2 Power 2 | . 1 . . . . . . . . . . 1 . . . . . . . . . Propulsion 16 | . . 6 . . . . . . . . . 7 . . . . . 2 1 . . Utility 12 | . 1 4 . . . . 4 . . . . 2 . . . . . . . . 1 Weapon 12 | . . 4 . . . . 2 2 . 1 . . . . . . 1 1 1 . . Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 89 | . 100 98 100 100 100 89 94 100 99 99 88 85 94 100 100 100 87 55 29 22 47 Engine 7 | . 14 11 11 11 11 9 7 7 7 7 7 1 . . . . . . . . . Treads 24 | . 28 32 33 33 33 36 29 30 30 30 30 4 . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . . . . . 10 4 8 17 Flight 2 | . . . . . . . . . . . . 26 33 33 33 33 29 2 . . . Device 3 | . 14 1 1 . . . 6 . . . . 4 6 6 6 6 5 5 1 5 10 Storage 7 | . 14 11 11 11 11 9 7 7 7 7 7 1 . . . . . . . . . Processor 3 | . . . . . . . . 7 7 7 7 11 13 13 13 13 11 5 4 . . Hackware 1 | . . . . . . . . . . 5 . 4 6 6 6 6 11 5 4 . . Protection 12 | . . 9 9 11 11 8 18 23 22 16 12 13 13 13 13 13 8 4 1 2 5 Energy Cannon 1 | . . 7 . . . . . . . . . . . . . . . . . . . Ballistic Gun 7 | . 7 9 11 11 11 9 4 7 9 14 11 . . . . . . . . . . Ballistic Cannon 12 | . 20 15 21 22 18 15 16 15 12 7 8 6 6 6 6 6 2 . . 1 5 Impact Weapon 1 | . . . . . . . . . . . . . 1 6 6 6 5 10 6 . . Peak Build Rating 75 | 7 9 26 24 25 25 32 46 47 47 52 51 61 65 65 65 65 71 75 41 56 58 Average Rating 35 | 5 8 18 23 24 25 31 39 46 46 50 43 55 61 65 65 65 65 43 24 29 55 On Entrance 39 | . 7 9 24 24 25 25 31 46 47 46 51 41 61 65 65 65 65 71 41 2 56 Naked Turns 137 | . . . . . . . . . . . . . . . . . . . 89 48 . Heaviest Build 79 | 14 24 66 65 65 65 74 79 75 75 67 65 65 28 28 28 28 28 29 25 29 29 Greatest Support 90 | 40 40 69 60 62 62 84 90 82 82 82 82 82 30 30 30 30 31 60 40 90 90 Greatest Overweight (x) 21 | . . 1 1 1 1 . 1 . . . . 21 . . . . . 3 4 6 . Average Overweight (x) . | . . . . 1 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 20 20 20 20 20 20 20 20 20 20 20 5 5 5 5 5 5 5 5 5 Average Capacity 15 | 7 9 17 20 20 20 20 20 20 20 20 20 8 5 5 5 5 5 5 5 5 5 Most Carried 20 | 4 10 20 20 20 20 20 20 20 20 20 20 20 5 5 5 5 5 5 5 5 4 Average Carried 15 | 1 6 16 20 19 20 17 19 19 19 19 19 8 5 5 5 4 4 4 4 4 4 Final Capacity 20 | 8 10 20 20 20 20 20 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 Final Carried 20 | 4 8 20 20 20 20 19 20 20 19 20 18 5 5 5 5 5 5 4 5 4 4 Class Distribution -------------------- 60% | Tank 11% | Mutant 8% | Gladiator 7% | Skirmisher 5% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Tank | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Tank | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Data Miner Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Gladiator | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Matter Collected 4725 | 292 299 1100 41 . 49 421 1117 151 291 44 213 . 168 116 . 33 40 249 64 . 37 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4925 | 94 471 1520 48 . 90 456 993 132 115 . 228 . . . . . 212 342 163 . 61 Parts 288 | 10 33 105 1 . 15 30 56 7 1 . 7 . . . . . . 15 5 . 3 Haulers Intercepted 12 | . 1 5 . . . 1 3 . . . . . . . . . 2 . . . . Recyclers Shooed 10 | . 1 2 . . . 2 5 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . . 7 1 . 7 . . . . . . 7 4 . 2 Prevented 9 | . . . . . . . . . . . . . . . . . . 8 1 . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 124 | . 12 33 9 . 8 11 24 4 1 . 5 . . . . . . 8 6 . 3 Melee 7 | . . . . . . . 1 . . . . . . . . . . 2 4 . . Guns 23 | . 4 3 . . . 1 4 4 1 . 4 . . . . . . 2 . . . Cannons 55 | . 8 22 2 . . 5 14 . . . 1 . . . . . . . . . 3 AOE 33 | . . 8 7 . 8 5 5 . . . . . . . . . . . . . . Classes Destroyed 19 | 2 3 5 2 . 1 1 3 . 2 . . . . . . . . . . . . Worker 6 | . . . . . 1 4 1 . . . . . . . . . . . . . . Builder 10 | . . 1 . . . 1 6 . . . . . . . . . 2 . . . . Tunneler 8 | 2 . 3 . . 1 . 1 . . . . . . . . . 1 . . . . Hauler 12 | . 1 5 . . . 1 3 . . . . . . . . . 2 . . . . Recycler 7 | 1 . 3 . . . 1 2 . . . . . . . . . . . . . . Mechanic 1 | . 1 . . . . . . . . . . . . . . . . . . . . Operator 1 | . . . . . . . 1 . . . . . . . . . . . . . . Watcher 7 | . . 5 . . . 1 . . . . . . . . . . 1 . . . . Swarmer 42 | . . 11 . . 8 3 4 4 . . . . . . . . . 4 5 . 3 Grunt 43 | . 12 10 . . . 4 14 . . . 2 . . . . . . . 1 . . Duelist 4 | . . 3 . . . 1 . . . . . . . . . . . . . . . Sentry 12 | . . 9 . . . 1 1 . . . . . . . . . . 1 . . . Demolisher 2 | . . . 2 . . . . . . . . . . . . . . . . . . Specialist 2 | . . . . . . 2 . . . . . . . . . . . . . . . Hunter 4 | . . . . . . . 1 . . . 1 . . . . . . 2 . . . Programmer 6 | . . . . . . . 4 . . . 1 . . . . . . 1 . . . Behemoth 2 | . . . . . . . . . 1 . 1 . . . . . . . . . . Decomposer 3 | . . . . . . . . 3 . . . . . . . . . . . . . Samaritan 3 | . . . . . . . . . 2 . . . . . . . . 1 . . . Assembled 7 | . . . 7 . . . . . . . . . . . . . . . . . . Best Kill Streak 18 | 2 4 8 9 . 5 18 6 4 1 . 3 . . . . . 2 3 4 . 3 Combat Bots Only 10 | . 2 8 9 . 4 10 3 4 1 . 3 . . . . . . 3 4 . 3 Max Kills in Single Turn 3 | 1 1 3 3 . 3 2 2 1 1 . 1 . . . . . 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 3 3 . 3 1 1 . . . . . . . . . . . . . . Melee 1 | . . . . . . . 1 . . . . . . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Hostile Shots Fired 865 | . 66 103 17 . 12 45 161 20 30 . 89 29 . 16 . 11 2 147 83 . 34 Missed 278 | . 15 30 2 . 4 10 52 7 13 . 33 18 . 8 . 5 1 39 29 . 12 Hits 587 | . 51 73 15 . 8 35 109 13 17 . 56 11 . 8 . 6 1 108 54 . 22 Melee 3 | . . 1 1 . . . . . . . . . . . . . . . 1 . . Projectile 584 | . 51 72 14 . 8 35 109 13 17 . 56 11 . 8 . 6 1 108 53 . 22 AOE 9 | . . . 9 . . . . . . . . . . . . . . . . . . Critical Strikes 15 | . 1 2 1 . . . 1 . . . 5 . . 1 . . . 2 2 . . Actively Blocked 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . Damage Taken 9699 | . 666 936 501 . 78 558 1619 194 405 . 987 155 . 156 . 81 321 1806 859 . 377 Core 1585 | . 146 137 31 . 14 6 114 . 34 . 42 12 . 37 . . 28 566 365 . 53 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 433 | . . . . . . . 12 15 20 . 112 19 . 28 . 16 100 60 . . 51 Regen/Repaired (Parts) 835 | . . . . . . . . . . 835 . . . . . . . . . . . Core Remaining (%) 76 | 100 41 . . . 54 98 . . . . 72 . . . . 94 . . . . . Volleys Fired 362 | 6 49 77 9 . 7 26 102 11 15 1 23 10 . . . . . 15 . . 11 Largest 3 | 2 2 3 3 . 3 3 3 1 3 1 3 1 . . . . . 1 . . 2 Hottest 128 | 40 60 128 89 . 86 93 120 28 101 40 101 44 . . . . . 28 . . 63 Shots Fired 743 | 12 98 200 21 1 9 49 208 11 30 1 65 10 . . . . . 15 . . 13 Gun 268 | 12 38 61 6 1 1 15 49 11 16 . 41 . . . . . . 15 . . 2 Cannon 443 | . 60 133 12 . 1 26 151 . 14 1 24 10 . . . . . . . . 11 Launcher 32 | . . 6 3 . 7 8 8 . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 658 | 12 98 141 18 1 2 41 200 11 30 1 65 10 . . . . . 15 . . 13 Thermal 53 | . . 53 . . . . . . . . . . . . . . . . . . . Explosive 32 | . . 6 3 . 7 8 8 . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 15 | 4 9 15 7 . . 7 10 5 6 . 12 2 . . . . . 4 . . 5 Robot Miss Streak 6 | 1 6 5 3 . . 3 4 2 2 . 3 4 . . . . . 2 . . 5 Penetration Max 1 | . . . . . . . 1 . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 452 | 9 52 119 10 . . 28 112 7 17 . 45 5 . . . . 6 28 9 . 5 Core Hits 241 | 4 20 62 19 . 11 27 57 6 5 . 18 3 . . . . . 4 2 . 3 Critical Kills 3 | . 1 . . . . 1 . . . . . . . . . . . . 1 . . Critical Parts Destroyed 15 | 1 . . . . . . 1 . 1 . . . . . . . 4 6 2 . . Critical Strikes 32 | 1 4 4 . . . 1 5 . 2 . 2 . . . . . 4 6 3 . . Destroy 5 | 1 1 . . . . 1 1 . 1 . . . . . . . . . . . . Blast 14 | . 3 4 . . . . 4 . 1 . 2 . . . . . . . . . . Smash 13 | . . . . . . . . . . . . . . . . . 4 6 3 . . Melee Attacks 62 | . . . . . . . . . . . . . . 1 . . 11 29 21 . . Impact 62 | . . . . . . . . . . . . . . 1 . . 11 29 21 . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . . . . . . . . . . . . . 5 2 . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . 1 . . . Follow-up Attacks 3 | . . . . . . . . . . . . . . . . . . 2 1 . . Damage Inflicted 13926 | 103 854 3017 715 . 459 1293 3417 178 502 . 1074 100 . . . . 619 1067 378 . 150 Guns 3183 | 103 274 596 63 . . 149 769 133 255 . 668 . . . . . . 160 . . 13 Cannons 5610 | . 579 1636 144 . . 428 1987 . 193 . 406 100 . . . . . . . . 137 Explosions 2932 | . . 771 508 . 435 716 502 . . . . . . . . . . . . . . Melee 1904 | . . . . . . . . . . . . . . . . . 619 907 378 . . Ramming 297 | . 1 14 . . 24 . 159 45 54 . . . . . . . . . . . . Kinetic 7973 | 103 853 1412 207 . . 577 2756 133 448 . 1074 100 . . . . . 160 . . 150 Thermal 933 | . . 820 . . . . 113 . . . . . . . . . . . . . . Explosive 2819 | . . 771 508 . 435 716 389 . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . Impact 1904 | . . . . . . . . . . . . . . . . . 619 907 378 . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 15 | . . 5 5 5 5 . 3 3 3 3 . . . . . . . 15 15 15 15 Average Corruption 6 | . . 4 5 5 5 . 2 3 3 3 . . . . . . . 14 15 15 15 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 201 | . . 32 4 21 18 . 19 11 17 4 . . . . . . . 42 26 4 3 Message Errors 55 | . . 9 2 6 7 . 5 4 5 1 . . . . . . . 9 4 2 1 Matter Fused 53 | . . 11 1 4 2 . 4 3 4 1 . . . . . . . 12 10 . 1 Heat Flow Errors 21 | . . 1 1 2 3 . . 1 2 . . . . . . . . 7 1 2 1 Energy Discharges 22 | . . 2 . 3 3 . 3 2 2 1 . . . . . . . 2 4 . . Parts Rejected 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . Parts Fused 2 | . . 1 . . . . 1 . . . . . . . . . . . . . . Data Loss (minor) 23 | . . 4 . 3 2 . 2 . 1 1 . . . . . . . 8 2 . . Data Loss (major) 14 | . . 3 . 1 1 . 1 1 2 . . . . . . . . 2 3 . . Misfires 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . Alerts 2 | . . . . 1 . . . . . . . . . . . . . 1 . . . Misdirections 2 | . . . . . . . . . . . . . . . . . . . 2 . . Weapon Failures 3 | . . . . . . . 2 . 1 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1339 | . 7 46 8 . . 1 124 16 17 . . . . . . . 557 480 81 . 2 Projectiles 86 | . 7 26 . . . . 51 . . . . . . . . . . . . . 2 Explosions 102 | . . 20 8 . . 1 73 . . . . . . . . . . . . . . Melee 1151 | . . . . . . . . 16 17 . . . . . . . 557 480 81 . . Knockbacks 55 | . 9 10 2 . . 5 20 . . . 1 . . . . . 2 3 1 . 2 Impact 6 | . . . . . . . . . . . . . . . . . 2 3 1 . . Kinetic 45 | . 9 9 2 . . 4 18 . . . 1 . . . . . . . . . 2 Secondary 4 | . . 1 . . . 1 2 . . . . . . . . . . . . . . Self-Inflicted Damage 428 | . . 75 . . 23 71 259 . . . . . . . . . . . . . . Shots 9 | . . 2 . . 1 3 3 . . . . . . . . . . . . . . Rammed 34 | . 1 3 . . 1 . 20 5 4 . . . . . . . . . . . . Targets Rammed 39 | . 1 3 . . 1 . 24 6 4 . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed 5 | . . . . . . . 4 1 . . . . . . . . . . . . . Highest Temperature 470 | . 93 470 200 225 271 182 197 250 270 . 364 67 2 59 2 14 . 255 143 226 214 Average Temperature 60 | . 27 101 87 95 111 98 45 131 124 . 101 7 1 17 1 2 . 61 79 98 113 Received Heat Transfer 2228 | . 363 345 . . . 153 483 . 60 . 466 24 . 94 . 12 . 45 144 . 39 Effects 4 | . . . . . . . . . 2 . 2 . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . 1 . . . . . . . . . . Interference 3 | . . . . . . . . . 2 . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 15 | . . . . . . . . 2 2 . . . . . . . 4 5 2 . . Combat Hostiles 6 | . . . . . . . . . . . . . . . . . . 4 2 . . Parts Fried 18 | . . . . . . . . 1 1 . . . . . . . 5 6 5 . . Impact Corruptions 48 | . . . . . . . . 4 6 . . . . . . . 16 17 5 . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . . . . . . . . . . . . . Heat Transferred 1493 | . . 1443 . . . . 50 . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Maximum Alert Level 2 | . . 2 1 . . 1 1 . . . . . . . . . . . . . . Low Security (%) 62 | 100 100 47 84 . 100 82 39 . . . . 100 . . . . 100 . . . . Level 1 32 | . . 39 15 . . 17 60 . . . . . . . . . . . . . . Level 2 4 | . . 12 . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Peak Influence 561 | 10 160 561 212 . 117 351 381 . . . . 67 . . . . 23 . . . . Initial 150 | . . 13 150 . . 22 150 . . . . . . . . . . . . . . Average 158 | . 82 217 172 . 48 74 210 . . . . 4 . . . . 6 . . . . Influence Increases 4174 | 15 335 1103 72 . 240 415 936 135 45 . 155 133 . 45 . . 90 220 175 . 60 Destroy 0b10 Robot/C 2340 | . 240 660 40 . 160 220 480 80 20 . 100 . . . . . . 160 120 . 60 Destroy 0b10 Robot/NC 260 | 15 10 85 . . 10 40 70 . . . . . . . . . 30 . . . . Destroy Leader 556 | . 52 190 10 . 20 54 124 10 10 . 40 . . . . . 6 30 10 . . Successful Hack 115 | . 16 31 . . . . 26 . . . . 28 . . . . 14 . . . . Disable Machine 270 | . . 75 . . 15 30 150 . . . . . . . . . . . . . . Destroy Structure 228 | . 2 32 22 . 35 56 71 . . . . . . . . . 10 . . . . Partial Spotted 30 | . . . . . . . 15 . . . . . . . . . 15 . . . . Lose Combat Pursuer 375 | . 15 30 . . . 15 . 45 15 . 15 105 . 45 . . 15 30 45 . . Influence Decreases 4154 | 15 303 748 317 142 181 143 952 427 68 . 155 74 59 20 25 . 85 225 165 10 40 Entered New Map 799 | . . 19 237 142 . 37 181 117 5 . . . 23 . 25 . . 3 . 10 . Time Decay 2830 | 15 303 579 80 . 181 106 571 310 63 . 135 74 36 20 . . 70 142 115 . 30 Lost Part 225 | . . . . . . . 50 . . . 20 . . . . . 15 80 50 . 10 Purge Threat 300 | . . 150 . . . . 150 . . . . . . . . . . . . . . Squads Dispatched 30 | . 3 3 . . . 2 13 . . . . 7 . . . . 1 . 1 . . Investigation 9 | . 1 2 . . . . 3 . . . . 2 . . . . 1 . . . . Extermination 5 | . . . . . . . 4 . . . . 1 . . . . . . . . . Reinforcement 11 | . 2 1 . . . 1 3 . . . . 4 . . . . . . . . . Assault 1 | . . . . . . . . . . . . . . . . . . . 1 . . Garrison 4 | . . . . . . 1 3 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Distress Signals 7 | . . 2 . . . 2 1 . . . . 2 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 214 | . 18 46 17 . 5 14 32 6 2 . 6 18 . 6 . 5 1 14 16 . 8 Peak Tracking Total 19 | . 3 5 19 . 4 6 3 4 1 . 3 9 . 3 . 5 1 7 7 . 5 Tactical Retreats 16 | . 1 1 . . . 1 . 1 1 . 1 4 . 1 . . 1 1 3 . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Traps Triggered 6 | . 1 4 . . . . . . . . . . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Machines Disabled 18 | . . 5 . . 1 2 10 . . . . . . . . . . . . . . Max in Single Turn 5 | . . 1 . . 1 1 5 . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Machines Accessed 41 | . 3 6 . 2 . 2 6 1 . . . 7 . . 4 . 3 . 2 5 . Terminals 20 | . 2 6 . . . 2 4 . . . . 5 . . . . 1 . . . . Fabricators 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . 1 . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . . . 1 . . . . 1 . . . . Total Hacks 145 | . 12 20 . 2 . 5 18 1 . . . 16 . . 30 . 6 . 8 27 . Successful 113 | . 7 14 . 2 . 2 11 1 . . . 7 . . 30 . 4 . 8 27 . Failed 32 | . 5 6 . . . 3 7 . . . . 9 . . . . 2 . . . . Catastrophic 5 | . 1 1 . . . . . . . . . 2 . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 51 | . 8 18 . 1 . 5 8 . . 1 . 9 . . . . 1 . . . . Terminals 61 | . 8 20 . . . 5 15 . . . . 11 . . . . 2 . . . . Fabricators 4 | . . . . . . . 2 . . . . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 4 . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . 3 . . . . . . . . . Garrison Access 5 | . . . . . . . 1 . . . . 2 . . . . 2 . . . . Terminal Hacks 90 | . 1 9 . 2 . 1 7 1 . . . 3 . . 30 . 1 . 8 27 . Record 37 | . . 2 . 1 . . . . . . . . . . 11 . 1 . 7 15 . Part Schematic 16 | . . . . . . . . . . . . . . . 12 . . . . 4 . Robot Schematic 4 | . . . . . . . . . . . . . . . 4 . . . . . . Robot Analysis 9 | . . 5 . . . . . . . . . . . . . . . . . 4 . Prototype ID Bank 8 | . . . . . . . 1 . . . . . . . 3 . . . . 4 . Open Door 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . Branch Access Points 1 | . . . . . . . . . . . . 1 . . . . . . . . . Alert Level 3 | . . 1 . . . . 2 . . . . . . . . . . . . . . Unreport Threat 2 | . . 1 . . . . 1 . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . 1 . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . . . . . . . . Zone Layout 5 | . 1 . . . . 1 1 . . . . 2 . . . . . . . . . Proto ID Catalog 1 | . . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . 4 . . . . . . . . . . . . . . . . . . . . Recycle Component 1 | . 1 . . . . . . . . . . . . . . . . . . . . Process 1 | . 1 . . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . . 3 . . . . . . . . . Insert Component 2 | . . . . . . . . . . . . 2 . . . . . . . . . Analyze 1 | . . . . . . . . . . . . 1 . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . Seal Access 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . Unauthorized Hacks 12 | . 2 5 . . . 1 3 . . . . 1 . . . . . . . . . Terminals 12 | . 2 5 . . . 1 3 . . . . 1 . . . . . . . . . Assimilate 1 | . . . . . . . . . . . . 1 . . . . . . . . . Botnet 11 | . 2 5 . . . 1 3 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 19 | . 3 4 . . . 1 5 . . . . 4 . . . . 2 . . . . Full Trace Events 10 | . 1 3 . . . . 3 . . . . 2 . . . . 1 . . . . Feedback Events 1 | . . 1 . . . . . . . . . . . . . . . . . . . Corruption 1 | . . 1 . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . 3 . . . . 4 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 30 | . . . . . . . . . . 13 . 1 . . 12 . . . . 4 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 84 | . . . . . . . . . . . . . . . . . 84 . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled 1 | . 1 . . . . . . . . . . . . . . . . . . . . Recycled Matter 308 | . 308 . . . . . . . . . . . . . . . . . . . . Retrieved Matter 342 | . 342 . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Total Allies . | . . . . . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Active Infowar (turns) 3424 | 35 761 504 17 . . . 1948 . . . . 1 . . . . 3 . . 95 60 Seismic 3265 | 35 761 504 17 . . . 1948 . . . . . . . . . . . . . . Cloaking 4 | . . . . . . . . . . . . 1 . . . . 3 . . . . Jamming 155 | . . . . . . . . . . . . . . . . . . . . 95 60 Robot Analysis Total 9 | . . 5 . . . . . . . . . . . . . . . . . 4 . Derelict Logs Recovered 11 | . . . . . . . . 1 1 2 1 . 1 1 . 1 . 1 2 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Turns Passed 15503 | 145 761 3097 178 908 576 368 2249 685 1006 1651 619 605 87 123 28 79 207 1367 561 143 60 Spaces Moved 10995 | 73 352 1302 60 366 262 163 1117 399 587 1006 321 1555 303 414 100 269 549 1189 416 171 21 Core 387 | 2 . . . . . . . . . . . 1 . . . . . 9 264 111 . Treads 6060 | 71 352 1302 60 366 262 163 1117 399 587 1006 321 54 . . . . . . . . . Legs 1131 | . . . . . . . . . . . . . . . . . . 898 152 60 21 Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight 3417 | . . . . . . . . . . . . 1500 303 414 100 269 549 282 . . . Fastest Speed 28 | 50 160 160 170 241 161 157 157 163 163 163 163 28 28 28 28 28 28 29 50 50 120 Average Speed 123 | 156 160 197 244 247 212 157 158 163 163 163 163 34 28 28 28 28 28 102 117 76 120 Slowest Speed 1100 | 160 160 250 250 250 241 157 241 163 163 163 163 1100 28 28 28 28 29 285 250 350 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 12 | . . . . . . . . . . . . 8 1 . . . 3 . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 4 44 92 21 60 55 14 31 52 72 83 54 34 48 57 68 53 17 95 59 62 5 Regions Visited 21 Branch Regions 15 Pre-discovered Areas 9 | . . . . . . . . . . 2 . . . . 1 1 . . 2 3 . Known Exits Taken 12 | . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 . . . . . . . . . . . . 1 1 . Scrap Searched 14 | . . . . . 1 . . 1 1 3 . . 1 3 . 1 . 2 1 . . Spaces Dug 18 | . . 1 . . . 3 5 . 3 . . . . 1 . . 5 . . . . Terrain Destroyed 290 | . . 39 37 . 47 62 84 . 5 . 8 . . 1 . . 5 . . . 2 Melee 6 | . . . . . . . . . . . . . . 1 . . 5 . . . . Projectile 46 | . . 1 2 . . 6 22 . 5 . 8 . . . . . . . . . 2 AOE 238 | . . 38 35 . 47 56 62 . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Total 12205 | 89 457 1668 74 369 272 232 1404 420 608 1017 366 1603 302 418 99 271 579 1283 451 180 43 Wait 475 | . 39 186 2 1 . 34 107 1 1 2 21 13 . 4 . . 15 28 11 . 10 Move 10952 | 72 351 1301 59 365 261 162 1116 398 586 1005 320 1539 300 413 99 268 543 1188 415 170 21 Hop 10 | . . . . . . . . . . . . 7 1 . . . 2 . . . . Pick Up 79 | 4 5 30 . 1 . 2 16 2 . 2 . 5 . . . 1 1 6 3 1 . Fast Attach 58 | 7 2 9 . . . 1 8 . 1 2 . 7 1 . . . 3 9 . 7 1 Attach 25 | . . 1 . . . 2 7 . 1 . 2 6 . . . . 1 3 . 2 . Detach 13 | . 2 3 . . . 2 1 . . 1 . 4 . . . . . . . . . Swap 48 | . 3 22 4 1 3 2 6 . . 1 . 2 . . . 1 1 2 . . . Drop 87 | . 5 36 . 1 . 1 17 2 . 3 . 10 . . . 1 2 7 2 . . Fire 362 | 6 49 77 9 . 7 26 102 11 15 1 23 10 . . . . . 15 . . 11 Melee 57 | . . . . . . . . . . . . . . 1 . . 11 25 20 . . Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush 39 | . 1 3 . . 1 . 24 6 4 . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines (discovered 2 exits: *Exi / *Zio) -9/Exiles -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 146 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 412 | -10/Materials | Discovered new exit (range 11) 432 | -10/Materials | Core integrity fell below 50% 885 | -10/Materials | Discovered new exit (range 13) 907 | -10/Materials | Entered another Materials area 907 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1846 | -9/Materials | Build established: Tank 2404 | -9/Materials | Destroyed 8 combat bots 2691 | -9/Materials | Discovered new exit (range 10) 2984 | -9/Materials | Discovered new exit (range 5) 3784 | -9/Materials | Discovered new exit (range 6) 4004 | -9/Materials | Entered Mines 4005 | -9/Mines | Assembled infested the area 4050 | -9/Mines | Met 8R-AWN 4057 | -9/Mines | Destroyed 9 combat bots 4119 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4172 | -9/Mines | Discovered new exit (range 5) 4182 | -9/Mines | Entered Exiles 4242 | -9/Exiles | Welcomed by 8R-AWN 4285 | -9/Exiles | Met EX-HEX 4697 | -9/Exiles | Met EX-BIN 4727 | -9/Exiles | Aligned with FarCom system 4730 | -9/Exiles | Given EX-Vault access code 4790 | -9/Exiles | Opened EX-Vault 4863 | -9/Exiles | Found Cloak of Protection 4914 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4982 | -9/Exiles | Met EX-DEC 5061 | -9/Exiles | Discovered new exit (range 14) 5090 | -9/Exiles | Left Exiles lab with Cloak of Protection 5090 | -9/Exiles | Entered Mines 5387 | -8/Mines | Build established: Skirmisher 5654 | -8/Mines | Discovered new exit (range 7) 5666 | -8/Mines | Entered Materials 5666 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5926 | -8/Materials | Garrison activated, responded to threat 5959 | -8/Materials | Discovered new exit (range 14) 6006 | -8/Materials | Destroyed 10 combat bots 6034 | -8/Materials | Entered Factory 6034 | -7/Factory | Evolved 2 slots: Utility x2 6337 | -7/Factory | Build established: Tank 6685 | -7/Factory | Garrison activated, responded to threat 8237 | -7/Factory | Discovered new exit (range 7) 8258 | -7/Factory | Identified exit to Lower Caves 8283 | -7/Factory | Entered Lower Caves 8458 | -7/Lower Caves | Learned Factory emergency access door positions 8771 | -7/Lower Caves | Discovered new exit (range 11) 8790 | -7/Lower Caves | Identified exit to Lower Caves 8968 | -7/Lower Caves | Entered another Lower Caves area 9291 | -7/Lower Caves | Spotted B-75 Beast 9642 | -7/Lower Caves | Destroyed B-75 Beast 9708 | -7/Lower Caves | Found DCF Scrap (12 items) 9961 | -7/Lower Caves | Discovered new exit (range 7) 9969 | -7/Lower Caves | Identified exit to Zion 9974 | -7/Lower Caves | Entered Zion 10143 | -7/Zion | System corruption cleaned by Quarantine Array 10530 | -7/Zion | Learned location of Extension (-4) 10737 | -7/Zion | Rebuked by Imprinter 10916 | -7/Zion | Learned location of Warlord (-4) 11097 | -7/Zion | Received a visual enhancement algorithm 11098 | -7/Zion | Ran a visual enhancement algorithm 11123 | -7/Zion | Identified exit to Proximity Caves 11271 | -7/Zion | Visited the Megawrench Repair Shop 11271 | -7/Zion | Megawrench repaired 10 parts 11540 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 11625 | -7/Zion | Entered Proximity Caves 11778 | -6/Proximity Caves | Learned Factory non-interactive machine intel 12056 | -6/Proximity Caves | Spotted B-75 Beast 12096 | -6/Proximity Caves | Destroyed B-75 Beast 12211 | -6/Proximity Caves | Discovered new exit (range 5) 12223 | -6/Proximity Caves | Identified exit to Factory 12244 | -6/Proximity Caves | Entered Factory 12244 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12246 | -6/Factory | Loaded intel: 235 non-interactive machine locations 12632 | -6/Factory | Build established: Sprinter 12709 | -6/Factory | Discovered new exit (range 12) 12709 | -6/Factory | Identified exit to Lower Caves 12745 | -6/Factory | Spotted B-75 Beast 12849 | -6/Factory | Entered Lower Caves 12914 | -6/Lower Caves | Found DCF Scrap (14 items) 12926 | -6/Lower Caves | Learned location of 1 exit from Factory 12933 | -6/Lower Caves | Discovered new exit (range 9) 12935 | -6/Lower Caves | Identified exit to Lower Caves 12936 | -6/Lower Caves | Entered another Lower Caves area 12996 | -6/Lower Caves | Spotted B-75 Beast 13042 | -6/Lower Caves | Discovered new exit (range 11) 13056 | -6/Lower Caves | Identified exit to Data Miner 13059 | -6/Lower Caves | Entered Data Miner 13059 | -6/Data Miner | Discovered new exit (range 6) 13065 | -6/Data Miner | Met Data Miner 13070 | -6/Data Miner | Learned location of Section 7 (-2) 13070 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13081 | -6/Data Miner | Received God Mode back door access code from Data Miner 13087 | -6/Data Miner | Identified exit to Proximity Caves 13087 | -6/Data Miner | Entered Proximity Caves 13099 | -5/Proximity Caves | Spotted B-75 Beast 13141 | -5/Proximity Caves | Learned location of Armory (-3) 13165 | -5/Proximity Caves | Discovered new exit (range 3) 13165 | -5/Proximity Caves | Identified exit to Factory 13166 | -5/Proximity Caves | Entered Factory 13166 | -5/Factory | Evolved 2 slots: Utility x2 13167 | -5/Factory | Identified exit to Upper Caves 13168 | -5/Factory | Identified exit to Factory 13320 | -5/Factory | Lost 3 parts (1u2w) 13373 | -5/Factory | Entered Upper Caves 13388 | -5/Upper Caves | Encountered a Warlord checkpoint 13392 | -5/Upper Caves | Found DCF Scrap (15 items) 13465 | -5/Upper Caves | Build established: Hacker-Sprinter 13465 | -5/Upper Caves | Learned 8 Factory zone layouts 13546 | -5/Upper Caves | Lost 9 parts (6n3u) 13576 | -5/Upper Caves | System corruption reached 10% 13584 | -5/Upper Caves | Lost 4 parts (1p1n2u) 13767 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13780 | -5/Upper Caves | Core integrity fell below 50% 13872 | -5/Upper Caves | Build established: Gladiator 14715 | -5/Upper Caves | Discovered new exit (range 4) 14739 | -5/Upper Caves | Identified exit to Upper Caves 14740 | -5/Upper Caves | Entered another Upper Caves area 14768 | -5/Upper Caves | Learned location of 1 exit from Factory 14774 | -5/Upper Caves | Entered an active Warlord outpost 14796 | -5/Upper Caves | Learned 8 Research zone layouts 14796 | -5/Upper Caves | Learned Armory stockpile data 14796 | -5/Upper Caves | Learned Factory security intel 14796 | -5/Upper Caves | Learned Extension terminal intel 14877 | -5/Upper Caves | Discovered exit to Factory (range 11) 14983 | -5/Upper Caves | Lost 5 parts (2n2u1w) 15212 | -5/Upper Caves | Core integrity fell below 20% 15212 | -5/Upper Caves | Released all parts (3) 15221 | -5/Upper Caves | Build established: Mutant 15264 | -5/Upper Caves | Learned 8 Factory zone layouts 15267 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 15290 | -5/Upper Caves | Discovered new exit (range 13) 15301 | -5/Upper Caves | Entered Zhirov 15301 | -5/Zhirov | Discovered new exit (range 3) 15311 | -5/Zhirov | Met Zhirov 15320 | -5/Zhirov | Learned location of Quarantine (-3) 15320 | -5/Zhirov | Learned location of Testing (-2) 15320 | -5/Zhirov | Learned location of Command (-1) 15333 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 15340 | -5/Zhirov | Found Alien Artifact 15340 | -5/Zhirov | Identified Integrated Reactor 15340 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 15351 | -5/Zhirov | Found Alien Artifact 15444 | -5/Zhirov | Entered Proximity Caves 15504 | -4/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- GOAL=ESCAPE 15449_ System corrupted: Heat flow error (+242). 15461_ S-27 Virus destroyed. 15470_ Acquired 19 matter. 15473_ VTOL Module fries itself beyond repair. 15476_ S-27 Virus destroyed. 15478_ S-27 Virus knocked back. 15481_ 4QBYORHIUZ,C#X>V9WXY 15490_ S-27 Virus destroyed. 15493_ Acquired 18 matter. 15493_ C-30 ARC bursts open, deploying its payload. 15493_ G-73 Enforcer unfolds itself. 15493_ G-67 Veteran unfolds itself. 15495_ Acquired Autogun. 15496_ VTOL Module fries itself beyond repair. 15498_ Adv. Power Amplifier destroyed. 15500_ System corrupted: Matter fused (-8). 15500_ Destroyed VTOL Module. 15500_ S-27 Virus knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#???????????????????????? | | ????????????????????##### ???????????????????????? | | ????????????????##### ???????????????????????? | | ???????????????## ????????????????????????? | | ??????????????## ????????????????????????? | | ??????????????# ;#########???????????????? | | ??????????????# ;# ????????????????? | | ??????????????# ??????????????????? | | ??????? ##????# #????????????????????? | | ?????? ## ##??????#?????? #????? | | ?????????# @ ##### "## ???? | | ???????????# % g%g% ???? | | ???????????# ## % s g #??????? | | ???????????# ##### ###% #### #??????? | | ??????????# ???????## #?# #?????? #?????? | | ????????????????????# ##??????????? ##?????? | | ????????????????????## ##????????????????????? | | ?????????????????????### #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 41 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Power Amplification 30 Armor Coverage 600 Power Shielding 90 Propulsion Shielding 66 Weapon Shielding 66 Melee Speed Boost 20 Evasion (%) 64 Melee Accuracy 6 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 14 Authchip Count 1 Item Schematics ----------------- Xenon Bombardment Thruster | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Wave Gun | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Antigrav System | -7/Zion | Archive Hacking Suite | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Imp. Remote Shield | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Imp. Coolant Injector | -6/Data Miner | Free Imp. Fusion Compressor | -6/Data Miner | Free Mic. Antimatter Reactor | -6/Data Miner | Free Adv. Corruption Screen | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive L-41 Fighter | -6/Data Miner | Free D-63 Destroyer | -6/Data Miner | Free W-44 Eye | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed TimingIonStorage Manual? 0 Play Time 02:26:51 Cumulative 92.6 hours Start 2025.08.07 @ 19:52:09 End 2025.08.08 @ 21:35:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 119 Rogue 119 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 45 Achievement% 41 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/Tamsyn Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d2eccfd2-46d5-4f91-ae3c-a5a6b03071a9