Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.10.23 @ 21:26:15 Player: cptwinky Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (232) 1160 Value Destroyed (7021) 7021 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (2133) 2133 TOTAL SCORE: 13674 Bonus ------- High Alert Combat Kills 2137 Follower Combat Kills 14 Friendly Fire -18 Cogmind --------- Core Integrity 0/700 Matter 200/300 Energy 310/310 System Corruption 29% Temperature Warning (315) Movement Treading (320) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Heavy Deuterium Engine > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (3) ------ Huge Storage Unit > --- WEAPON (6) ------- Precision Shock Rifle Precision Shock Rifle Rocket Launcher > --- INVENTORY (25) --- Light Angular Momentum Engine Light Treads Light Treads Wheel High-capacity Matter Pod (200) Improved Signal Interpreter Experimental Targeting Computer Weapon Cycler Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Shield Generator System Shield Component Analysis Suite Experimental Reclamation Unit Precision Shock Rifle Gatling Laser Gatling Laser Gatling Laser Improved Datajack Power Maul Thunder Hammer Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Advanced Treads Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit Experimental Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Cooled Plasma Rifle Heavy Assault Rifle Gauss Rifle Flak Gun Enhanced Coil Gun Enhanced Coil Gun > --- INVENTORY -------- Advanced Treads Wheel Wheel Experimental Thermal Converter Improved Heat Sink High-capacity Matter Pod Improved Signal Interpreter Experimental Targeting Computer Weapon Cycler Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Improved Shield Generator System Shield Component Analysis Suite Experimental Reclamation Unit Precision Shock Rifle Precision Shock Rifle Precision Shock Rifle Rocket Launcher Improved Datajack Power Maul Thunder Hammer [Rating: 65] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Experimental Targeting Computer Protection Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Flail Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 1 | . . . . . . . . 1 Utility 1 | . . . . . . . . 1 Weapon 4 | . . . 2 . . . 2 . Parts Attached 146 | . 8 13 34 5 1 14 11 60 Power 10 | . 1 1 3 . . . 1 4 Engine 9 | . 1 1 3 . . . 1 3 Core 1 | . . . . . . . . 1 Reactor . | . . . . . . . . . Propulsion 36 | . 2 3 7 2 . 3 3 16 Treads 26 | . 2 . 7 2 . . 3 12 Leg 1 | . . . . . . 1 . . Wheel 9 | . . 3 . . . 2 . 4 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 36 | . 3 2 6 2 1 1 1 20 Device 14 | . 2 1 2 . . 1 . 8 Storage 5 | . 1 . 1 . 1 . . 2 Processor 4 | . . . . . . . . 4 Hackware . | . . . . . . . . . Protection 13 | . . 1 3 2 . . 1 6 Artifact . | . . . . . . . . . Weapon 64 | . 2 7 18 1 . 10 6 20 Energy Gun 21 | . . . 8 . . 7 . 6 Energy Cannon . | . . . . . . . . . Ballistic Gun 34 | . 2 5 8 1 . 1 6 11 Ballistic Cannon . | . . . . . . . . . Launcher 5 | . . . 1 . . 2 . 2 Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . 1 . . . . 1 Slashing Weapon 2 | . . 2 . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 12 | . . . 4 . . . . 8 Parts Lost 43 | . . 6 2 3 . 5 . 27 Power 3 | . . 1 . . . . . 2 Propulsion 11 | . . 2 . 2 . 1 . 6 Utility 9 | . . 2 . 1 . 1 . 5 Weapon 20 | . . 1 2 . . 3 . 14 Highest Loss Streak 8 | . . 4 1 3 . 3 . 8 Average Slot Usage (%) 98 | . 97 95 99 100 100 99 96 96 Engine 10 | . 14 14 11 11 11 11 9 6 Treads 17 | . 12 18 19 22 22 14 12 16 Wheel 3 | . . 9 2 . . 6 5 4 Device 3 | . 11 8 . . . 10 5 1 Storage 10 | . 14 14 11 11 11 11 9 7 Processor 1 | . . . . . . . . 7 Protection 6 | . . 1 10 11 11 . 3 5 Energy Gun 14 | . . . 19 18 11 35 19 4 Ballistic Gun 28 | . 28 27 23 25 33 8 31 39 Naked Turns . | . . . . . . . . . Heaviest Build 125 | 10 18 20 43 47 44 44 57 125 Greatest Support 64 | 20 40 40 40 40 40 40 42 64 Greatest Overweight (x) 12 | . . 1 2 1 1 4 5 12 Average Overweight (x) 1 | . . . . 1 1 3 3 3 Largest Inventory Capacity 25 | 8 10 10 15 15 15 15 15 25 Average Capacity 16 | 8 9 10 13 15 15 15 15 23 Most Carried 25 | 6 8 10 15 15 15 15 15 25 Average Carried 15 | 6 7 9 12 14 14 14 14 21 Final Capacity 25 | 8 10 10 15 15 15 15 15 25 Final Carried 23 | 6 8 10 15 15 15 15 15 23 Class Distribution -------------------- 22% | Scavenger-Tank 18% | Scavenger-Executioner 17% | Tank 13% | Mutant 12% | Scavenger-Gunner 8% | Gunner 6% | Executioner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Tank | -9/Exiles Gunner | -8/Mines Scavenger-Executioner | -8/Materials Scavenger-Executioner | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Matter Collected 5573 | 200 238 407 746 146 20 263 264 3289 Remotely . | . . . . . . . . . Salvage Created 8847 | . 403 609 1421 165 . 679 389 5181 Parts 520 | . 25 41 89 14 . 26 26 299 Haulers Intercepted 12 | . 2 . 5 . . . 1 4 Recyclers Shooed 6 | . 1 1 2 . . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 172 | . 11 21 27 9 . 15 6 83 Guns 163 | . 11 21 25 9 . 12 6 79 AOE 9 | . . . 2 . . 3 . 4 Classes Destroyed 20 | . 4 2 4 1 . 3 1 5 Worker 20 | . . 1 2 . . 2 . 15 Builder 20 | . . . 2 . . . 1 17 Tunneler 1 | . . . . . . 1 . . Hauler 12 | . 2 . 5 . . . 1 4 Recycler 5 | . . . 1 . . . . 4 Carrier 1 | . . . . . . . . 1 Mechanic 1 | . . . . . . . . 1 Operator 2 | . . . 1 . . . . 1 Watcher 4 | . 1 . 1 . . . . 2 Swarmer 45 | . 6 9 8 7 . . . 15 Grunt 71 | . 5 11 11 . . 13 3 28 Brawler 7 | . . . . . . 1 . 6 Duelist 3 | . . . . . . 1 . 2 Sentry 19 | . . . 8 . . . 2 9 Demolisher 2 | . . . . 2 . . . . Specialist 4 | . . . . . . . . 4 Hunter 8 | . . . . . . . 1 7 Programmer 10 | . . . . . . . . 10 Heavy 2 | . . . . . . . . 2 Assembled 1 | . . 1 . . . . . . Best Kill Streak 14 | . 6 6 4 7 . 5 4 14 Combat Bots Only 7 | . 6 6 3 7 . 3 3 6 Max Kills in Single Turn 4 | . 2 2 2 2 . 2 2 4 Gunslinging 2 | . 1 1 . 1 . . . 2 Exploded 3 | . . . 2 . . 1 . 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Damage Taken 9088 | . 383 854 764 689 . 956 216 5226 Core 1252 | . 87 114 103 84 . 139 21 704 Absorbed by Shields 5 | . . . . . . . . 5 Core Remaining (%) 58 | 100 . 19 . . . 18 96 . Volleys Fired 393 | . 42 69 66 14 . 35 10 157 Largest 6 | . 2 2 4 4 . 4 6 6 Hottest 263 | . 40 40 158 158 . 199 263 224 Shots Fired 1436 | . 83 138 233 46 . 115 50 771 Gun 1425 | . 83 138 232 46 . 108 50 768 Cannon . | . . . . . . . . . Launcher 11 | . . . 1 . . 7 . 3 Special . | . . . . . . . . . Kinetic 1121 | . 83 138 140 34 . 26 47 653 Thermal 251 | . . . 92 12 . 82 3 62 Explosive 11 | . . . 1 . . 7 . 3 Electromagnetic 53 | . . . . . . . . 53 Robot Hit Streak 25 | . 9 25 24 7 . 12 6 17 Robot Miss Streak 9 | . 3 3 4 4 . 2 4 9 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 35 | . 2 8 1 3 . 2 . 19 Max Gunslinging Chain 2 | . 1 1 1 1 . 1 . 2 Shots Hit Robots 929 | . 51 102 139 25 . 79 22 511 Core Hits 522 | . 25 40 56 14 . 35 13 339 Critical Kills 9 | . . . . . . . 2 7 Critical Parts Destroyed 10 | . . 2 . . . . 1 7 Critical Strikes 37 | . . 2 8 1 . 4 3 19 Burn 17 | . . . 8 1 . 4 . 4 Destroy 20 | . . 2 . . . . 3 15 Melee Attacks 6 | . . 4 2 . . . . . Impact 2 | . . . 2 . . . . . Slashing 4 | . . 4 . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 18963 | . 564 1075 2124 437 . 1972 527 12264 Guns 17396 | . 556 1067 2018 400 . 1283 509 11563 Cannons . | . . . . . . . . . Explosions 1473 | . . . 88 . . 685 . 700 Melee . | . . . . . . . . . Ramming 94 | . 8 8 18 37 . 4 18 1 Kinetic 13699 | . 556 1067 964 274 . 243 472 10123 Thermal 3087 | . . . 1054 126 . 1040 37 830 Explosive 1286 | . . . 88 . . 685 . 513 Electromagnetic 797 | . . . . . . . . 797 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 29 | . 2 2 . . . . . 29 Average Corruption 11 | . 1 2 . . . . . 15 Corruption Purged . | . . . . . . . . . Effects 139 | . 2 8 . . . . . 129 Message Errors 35 | . . 7 . . . . . 28 Matter Fused 30 | . . . . . . . . 30 Heat Flow Errors 8 | . . . . . . . . 8 Energy Discharges 10 | . . . . . . . . 10 Parts Rejected 2 | . . . . . . . . 2 Data Loss (minor) 12 | . 1 1 . . . . . 10 Data Loss (major) 5 | . . . . . . . . 5 Misfires 5 | . . . . . . . . 5 Alerts 1 | . . . . . . . . 1 Misdirections 2 | . . . . . . . . 2 Weapon Failures 29 | . 1 . . . . . . 28 Overload Shots . | . . . . . . . . . Overflow Damage 21 | . . . . . . 21 . . Projectiles . | . . . . . . . . . Explosions 21 | . . . . . . 21 . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 135 | . . . . . . 118 . 17 Shots 4 | . . . . . . 3 . 1 Rammed 19 | . 1 2 4 7 . 1 3 1 Targets Rammed 21 | . 1 2 6 7 . 1 3 1 Kicked . | . . . . . . . . . Crushed 2 | . . . 2 . . . . . Highest Temperature 628 | . 21 18 358 259 . 276 303 628 Average Temperature 114 | . 8 6 109 134 . 106 99 126 Received Heat Transfer 2464 | . 204 484 348 . . 486 90 852 Effects 24 | . . . 1 . . . 2 21 Shutdowns 3 | . . . . . . . . 3 Energy Bleed 3 | . . . . . . . . 3 Interference 10 | . . . . . . . 2 8 Matter Decay 3 | . . . 1 . . . . 2 Short Circuit 1 | . . . . . . . . 1 Damage (minor) 3 | . . . . . . . . 3 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 12 | . . . 5 . . 6 . 1 Heat Transferred 7672 | . . . 2886 333 . 2479 74 1900 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Peak Influence 2224 | . 332 361 482 222 . 189 227 2224 Initial 102 | . . 51 64 62 . . 29 102 Average 301 | . 148 162 230 22 . 78 64 765 Maximum Alert Level 5 | . 1 1 2 1 . . 1 5 Low Security (%) 67 | 100 62 80 54 97 . 100 94 33 Level 1 12 | . 37 19 30 2 . . 5 7 Level 2 6 | . . . 14 . . . . 12 Level 3 5 | . . . . . . . . 18 Level 4 1 | . . . . . . . . 6 Level 5 6 | . . . . . . . . 21 High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 43 | . 1 1 2 . . . 4 35 Investigation 4 | . 1 1 . . . . . 2 Extermination 8 | . . . . . . . . 8 Reinforcement 16 | . . . 2 . . . 3 11 Assault 5 | . . . . . . . . 5 Garrison 10 | . . . . . . . 1 9 Intercept . | . . . . . . . . . Construction Impeded 4 | . . . . . . . 1 3 Haulers Reinforced 2 | . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Distress Signals 12 | . 2 . 7 . . . 2 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 244 | . 17 22 48 9 . 18 12 118 Peak Tracking Total 10 | . 4 5 5 5 . 3 4 10 Tactical Retreats 9 | . 1 2 . . . 1 1 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Traps Triggered 8 | . 3 . 1 . . . . 4 Indirectly 1 | . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Disabled 18 | . . 1 . . . . . 17 Max in Single Turn 9 | . . 1 . . . . . 9 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Accessed 26 | . 2 1 11 . 1 1 3 7 Terminals 13 | . 1 1 6 . . 1 2 2 Fabricators . | . . . . . . . . . Repair Stations 3 | . . . 2 . . . . 1 Recycling Units 6 | . 1 . 2 . . . 1 2 Scanalyzers 2 | . . . 1 . . . . 1 Garrison Access 1 | . . . . . . . . 1 Total Hacks 74 | . 7 4 39 . 1 3 7 13 Successful 40 | . 2 1 29 . 1 3 2 2 Failed 34 | . 5 3 10 . . . 5 11 Catastrophic 7 | . . 1 1 . . . . 5 Database Lockouts . | . . . . . . . . . Manual 28 | . 3 4 6 . . 3 4 8 Terminals 35 | . 3 4 16 . . 3 5 4 Fabricators . | . . . . . . . . . Repair Stations 15 | . . . 14 . . . . 1 Recycling Units 13 | . 4 . 4 . . . 2 3 Scanalyzers 7 | . . . 5 . . . . 2 Garrison Access 3 | . . . . . . . . 3 Terminal Hacks 16 | . 1 1 8 . 1 3 1 1 Record 1 | . . . . . 1 . . . Part Schematic 1 | . . . 1 . . . . . Robot Analysis 6 | . 1 1 1 . . 3 . . Prototype ID Bank 1 | . . . 1 . . . . . Open DSF 1 | . . . . . . . . 1 Branch Access Points 2 | . . . 1 . . . 1 . Unreport Threat 2 | . . . 2 . . . . . Locate Traps 1 | . . . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 14 | . . . 14 . . . . . Scan Component 7 | . . . 7 . . . . . Repair 7 | . . . 7 . . . . . Recycling Unit Hacks 3 | . 1 . 1 . . . . 1 Retrieve Components 3 | . 1 . 1 . . . . 1 Scanalyzer 4 | . . . 4 . . . . . Insert Component 2 | . . . 2 . . . . . Analyze 2 | . . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 3 | . . . 2 . . . 1 . Terminals 3 | . . . 2 . . . 1 . Botnet 3 | . . . 2 . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 Used . | . . . . . . . . . Hacking Detections 23 | . 2 1 9 . . 1 3 7 Full Trace Events 4 | . 1 1 . . . . . 2 Feedback Events 1 | . . . . . . . . 1 Corruption 1 | . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 7 | . . . 7 . . . . . Time 213 | . . . 213 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 29 | . 9 . 10 . . . . 10 Parts Scanalyzed 2 | . . . 2 . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Damaged 1 | . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 Programmers 3 | . . . . . . . . 3 Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total Allies 7 | . . 1 . 3 . . . 3 Largest Group 3 | . . 1 1 3 . . . 2 Highest-Rated Group 62 | . . 31 31 40 . . . 62 Highest-Rated Ally 31 | . . 31 31 16 . . . 31 Total Orders . | . . . . . . . . . Ally Attacks 18 | . . . 11 1 . . . 6 Total Damage 232 | . . . 128 . . . . 104 Kills 2 | . . . 2 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total 6 | . 1 1 1 . . 3 . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Turns Passed 11092 | 2 477 876 2363 1977 479 1215 754 2949 Spaces Moved 4634 | 2 243 501 865 700 199 601 413 1110 Core . | . . . . . . . . . Treads 2698 | . 97 220 660 700 199 165 87 570 Legs 148 | 2 146 . . . . . . . Wheels 1788 | . . 281 205 . . 436 326 540 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 80 | 120 120 80 80 240 240 140 140 145 Average Speed 185 | 120 135 124 198 240 240 167 159 188 Slowest Speed 320 | 120 160 160 240 240 240 320 232 312 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 57 | 2 36 95 64 99 54 95 41 30 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . 1 1 . . . Known Exits Taken 2 | . . 1 1 . . . . . Unknown Exits Taken 6 | 1 1 . . 1 1 1 1 . Scrap Searched 7 | . . 1 . 4 . 2 . . Spaces Dug 23 | . . . 1 . . 18 . 4 Terrain Destroyed 242 | . . . 13 . . 54 . 175 Melee 1 | . . . 1 . . . . . Projectile 120 | . . . . . . . . 120 AOE 121 | . . . 12 . . 54 . 55 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total 6182 | 1 316 617 1352 959 202 728 481 1526 Wait 815 | . 10 17 332 227 . 64 22 143 Move 4626 | 1 242 500 864 699 198 600 412 1110 Hop . | . . . . . . . . . Pick Up 81 | . 5 8 20 4 1 7 9 27 Fast Attach 49 | . 3 2 16 1 . 4 5 18 Attach 40 | . . 5 4 3 . 4 2 22 Detach 14 | . 1 1 3 . . . . 9 Swap 57 | . 5 6 14 1 1 6 4 20 Drop 77 | . 7 3 25 3 2 7 14 16 Fire 393 | . 42 69 66 14 . 35 10 157 Melee 6 | . . 4 2 . . . . . Ram 1 | . . . . . . . . 1 Kick . | . . . . . . . . . Crush 21 | . 1 2 6 7 . 1 3 1 Escape Stasis 2 | . . . . . . . . 2 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 3 exits: [*Fac] / *Sto / [*Low]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 84 | -10/Materials | Discovered new exit (range 12) 311 | -10/Materials | Build established: Mutant 480 | -10/Materials | Entered Mines 748 | -10/Mines | Discovered new exit (range 5) 914 | -10/Mines | Excavation squad dispatched 914 | -10/Mines | A large section of the Mines collapsed 932 | -10/Mines | Core integrity fell below 50% 1193 | -10/Mines | Lost 4 parts (1p1n1u1w) 1331 | -10/Mines | Core integrity fell below 20% 1347 | -10/Mines | Identified exit to Materials 1349 | -10/Mines | Escorted by a lone wolf Derelict 1356 | -10/Mines | Entered Materials 1356 | -9/Materials | Accompanied by 1 ally 1356 | -9/Materials | Evolved 2 slots: Weapon x2 1820 | -9/Materials | Discovered new exit (range 15) 1875 | -9/Materials | Identified exit to Mines 2102 | -9/Materials | Repaired Lgt. Treads 2128 | -9/Materials | Repaired Lgt. Treads 2154 | -9/Materials | Repaired Lgt. Treads 2206 | -9/Materials | Repaired Imp. Medium Laser 2237 | -9/Materials | Repaired Lgt. Armor Plating 2905 | -9/Materials | Build established: Scavenger-Tank 3243 | -9/Materials | Repaired Datajack 3276 | -9/Materials | Repaired Hvy. Assault Rifle 3719 | -9/Materials | Entered Mines 4090 | -9/Mines | Destroyed 7 combat bots 4132 | -9/Mines | Discovered new exit (range 6) 4149 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4241 | -9/Mines | Assembled infested the area 5202 | -9/Mines | Build established: Tank 5298 | -9/Mines | Lost 3 parts (2n1u) 5470 | -9/Mines | Learned location of Storage (-7) 5494 | -9/Mines | Discovered new exit (range 3) 5672 | -9/Mines | Learned Materials garrison access intel 5686 | -9/Mines | Discovered new exit (range 5) 5696 | -9/Mines | Entered Exiles 5759 | -9/Exiles | Met 8R-AWN 5797 | -9/Exiles | Met EX-HEX 5912 | -9/Exiles | Met EX-DEC 5956 | -9/Exiles | Learned location of Zion (-6) 6153 | -9/Exiles | Discovered new exit (range 11) 6175 | -9/Exiles | Entered Mines 6188 | -8/Mines | Core integrity fell below 50% 6216 | -8/Mines | Lost 3 parts (1u2w) 6293 | -8/Mines | Discovered new exit (range 14) 6478 | -8/Mines | Build established: Gunner 6902 | -8/Mines | Discovered new exit (range 3) 7334 | -8/Mines | Core integrity fell below 20% 7375 | -8/Mines | Build established: Scavenger-Gunner 7390 | -8/Mines | Entered Materials 7390 | -8/Materials | Evolved 2 slots: Weapon x2 7391 | -8/Materials | Loaded intel: 1 garrison access location 7811 | -8/Materials | Build established: Scavenger-Executioner 8066 | -8/Materials | Garrison activated, responded to threat 8100 | -8/Materials | Discovered new exit (range 10) 8144 | -8/Materials | Entered Factory 8144 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8355 | -7/Factory | Discovered new exit (range 12) 8422 | -7/Factory | Identified exit to Storage 8444 | -7/Factory | Build established: Scavenger-Gunner 8869 | -7/Factory | Build established: Scavenger-Executioner 9277 | -7/Factory | System corruption reached 10% 9399 | -7/Factory | Cargo convoy interrupted 9475 | -7/Factory | Lost 7 parts (1p1n1u4w) 9534 | -7/Factory | Found Prototype Processor 9534 | -7/Factory | Identified Exp. Targeting Computer 9537 | -7/Factory | Found Exp. Targeting Computer 9744 | -7/Factory | First assault squad dispatched 9833 | -7/Factory | Lost 3 parts (1n1u1w) 9839 | -7/Factory | Build established: Executioner 10259 | -7/Factory | Discovered new exit (range 11) 10286 | -7/Factory | Garrison activated, responded to threat 10390 | -7/Factory | Core integrity fell below 50% 10427 | -7/Factory | Discovered new exit (range 6) 10683 | -7/Factory | Garrison activated, responded to threat 10808 | -7/Factory | Build established: Scavenger-Executioner 10987 | -7/Factory | Core integrity fell below 20% 11093 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11079_ I-36 Angel unfolds itself. 11079_ K-01 Serf collects debris. 11080_ Slug penetrates B-48 Gladiator. 11083_ Exp. Targeting Computer destroyed. 11083_ Gauss Rifle destroyed. 11083_ System corrupted by crushing effect (+2). 11083_ System corrupted by crushing effect (+3). 11083_ K-01 Serf collects debris. 11083_ System corrupted: Enh. Coil Gun jammed. 11083_ B-48 Gladiator destroyed. 11083_ Switching to secondary target: L-41 Fighter. 11083_ Slug penetrates Wall. 11083_ Imp. Heat Sink destroyed. 11084_ Enh. Coil Gun destroyed. 11087_ K-01 Serf collects debris. 11087_ Gauss Rifle destroyed. 11089_ Lgt. Treads destroyed. 11091_ A&N7YVVL%N=CQRDC1>&#F, 11091_ K-01 Serf collects debris. 11091_ Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????#???############+######???????????? | | ???????????????"#??# ??????????? | | ??????????####+"##?# ??????????? | | ????????? #?# r ??????????? | | ???????? #?# ?????????? | | ???????? #?# ??????????? | | ??????? #?# ??????????????? | | ???????? #?# ??????????????????? | | ########### ### %@=#?????????????????????? | | # ### l%!#?????????????????????? | | " ^ # *=g #????????????????????? | | " # b=% !;###########????????? | | " # =g=%= #????????? | | ! # i =%%! #????????? | | + g = #????????? | | ! #! % #????????? | | # ! # #????????? | | = !=#= % * gg # #????????? | | / %!# =* !%= i # #????????? | | ==!= =#=[!= # #????????? | | !* *%#=*!%! k # #????????? | | " ###%|#### |!! # #????????? | | ###?## * # ] ] #????????? | | #???##! " + ?????????? | | # ####???##% ! ###+#########?????????? | | # ????????# = = * # " " ???????????????? | | ##????????####[#####!%= ##? #?????????????????? | | ???????#######+#""##!%! ##? #?????????????????? | | ???????# # %= ## #?????????????????? | | ???????# # #" "####?????????????? | | ???????# # #?????????????? | | ???????# =#! " #?????????????? | | ???????# ! += T ^ ^ +??????????#### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Reclamation Efficiency 25 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 3 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Hacked Beamcaster | -9/Materials | Scanalyzed Transport Network Coupler | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VariableActuatorTrap Manual? 0 Play Time 00:46:01 Cumulative 966.5 hours Start 2021.10.23 @ 20:40:43 End 2021.10.23 @ 21:26:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 664 Rogue 660 Adventurer 4 Explorer 0 Win Type - Total 102 Types 78/9/6/4/2/0/0/2/1 Lore% 93 Gallery% 96 Achievement% 96 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6b15bd38-147e-479b-b930-c5d1329ab29e