Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.13 @ 01:27:54 Player: Ms. V3-11A Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (82) 410 Value Destroyed (2500) 2500 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1000) 1000 TOTAL SCORE: 7510 Bonus ------- Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/700 Matter 255/300 Energy 21/100 System Corruption 21% Temperature Cool (1) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- Impact Mace > --- INVENTORY (5) ---- Zionite Light DM Reactor Improved Heat Sink Large Storage Unit Compact Matter Pod (150) Zionite Light Carapace Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Cryofiber Web Experimental Heat Sink High-capacity Storage Unit Phase Shifter Zionite Weapon Casing Zionite Light Carapace > --- WEAPON ----------- Riot Gun Beamcaster Zionite Laser-S > --- INVENTORY -------- Zionite Light DM Reactor Cryofiber Web Cryofiber Web Improved Heat Sink Large Storage Unit Compact Battery Compact Matter Pod Improved Reaction Control System Experimental Reaction Control System Zionite Weapon Casing Zionite Light Carapace Zionite Light Carapace Zionite Light Carapace Improved Light Armor Plating Improved Light Armor Plating Makeshift Hacking Suite Makeshift Hacking Suite Impact Mace [Rating: 66] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Hover Unit Zionite Glidesys I Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Protection Improved Light Armor Plating Weapon Ion Cannon Energy Gun Zionite Laser-S Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Launcher EMP Blaster Impact Weapon Impact Mace Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Dee Pro Slots Evolved 6 | . . 2 2 2 . . . . . Power . | . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . Utility 4 | . . 1 2 1 . . . . . Weapon 1 | . . 1 . . . . . . . Parts Attached 142 | 1 5 36 31 17 3 2 7 37 3 Power 10 | . . 5 2 1 . . . 2 . Engine 7 | . . 5 1 1 . . . . . Core 2 | . . . 1 . . . . 1 . Reactor 1 | . . . . . . . . 1 . Propulsion 31 | . . 11 7 3 1 2 1 6 . Treads 16 | . . 11 5 . . . . . . Leg 14 | . . . 2 3 1 2 1 5 . Wheel . | . . . . . . . . . . Hover 1 | . . . . . . . . 1 . Flight . | . . . . . . . . . . Utility 42 | . 2 6 9 8 . . 4 12 1 Device 24 | . 2 2 7 5 . . 2 5 1 Storage 2 | . . 1 . 1 . . . . . Processor . | . . . . . . . . . . Hackware . | . . . . . . . . . . Protection 16 | . . 3 2 2 . . 2 7 . Artifact . | . . . . . . . . . . Weapon 59 | 1 3 14 13 5 2 . 2 17 2 Energy Gun 10 | . . 1 3 . . . . 5 1 Energy Cannon 16 | . 1 2 3 4 1 . 1 4 . Ballistic Gun 17 | 1 1 9 6 . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 12 | . 1 2 1 . 1 . . 7 . Special Weapon . | . . . . . . . . . . Impact Weapon 4 | . . . . 1 . . 1 1 1 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . . . 1 . . . 7 . Corrupted Parts 6 | . . . 2 . 1 . . 3 . System Corruption 34 | . . . 11 . 2 . . 21 . Parts Lost 56 | . . 10 17 2 . . . 16 11 Power 7 | . . 2 2 . . . . 2 1 Propulsion 11 | . . 1 4 . . . . 4 2 Utility 19 | . . 2 5 2 . . . 5 5 Weapon 19 | . . 5 6 . . . . 5 3 Highest Loss Streak 14 | . . 9 10 2 . . . 14 8 To Critical Strikes 1 | . . 1 . . . . . . . Average Slot Usage (%) 90 | . 95 85 88 98 100 99 100 76 71 Engine 6 | . 14 9 7 4 7 7 7 2 . Treads 4 | . . 20 9 . . . . . . Leg 15 | . 28 . 7 23 23 22 23 14 4 Device 22 | . 9 5 22 28 30 30 30 22 21 Storage 8 | . 14 11 9 7 7 7 7 7 6 Protection 7 | . . 6 6 7 7 7 7 9 8 Energy Gun 3 | . . 2 5 . . . . 7 21 Energy Cannon 12 | . 3 5 5 18 22 23 22 6 . Ballistic Gun 6 | . 24 22 12 2 . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 83 | 14 16 41 46 83 79 79 83 83 67 Greatest Support 60 | 20 20 40 40 53 53 53 58 60 38 Greatest Overweight (x) 21 | . . 1 8 1 1 1 1 15 21 Average Overweight (x) . | . . . . 1 1 1 1 1 4 Largest Inventory Capacity 20 | 8 8 15 15 20 20 20 20 20 20 Average Capacity 16 | 8 8 9 15 17 20 20 20 20 19 Most Carried 20 | 6 8 13 15 20 20 20 20 20 19 Average Carried 15 | 5 7 8 14 16 19 19 19 16 18 Final Capacity 20 | 8 8 15 15 20 20 20 20 20 5 Final Carried 20 | 4 8 13 15 20 20 20 20 18 5 Class Distribution -------------------- 29% | Tank 22% | Scavenger-Tank 16% | Mutant 14% | Scavenger-Mutant 7% | Scavenger-Gunner 6% | Gunner 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Mutant | -7/Deep Caves Scavenger-Tank | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Jun Mat Mat Mat Fac Low Low Zio Dee Pro Matter Collected 2450 | 188 146 418 674 238 224 32 61 441 28 Remotely . | . . . . . . . . . . Salvage Created 3426 | . 285 838 822 511 300 . . 573 97 Parts 226 | . 25 66 58 29 12 . . 32 4 Haulers Intercepted 1 | . 1 . . . . . . . . Recyclers Shooed 4 | . . 3 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 11 | . . . . . 6 1 . . 4 Prevented 5 | . . . . . 5 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 73 | . 7 21 15 9 5 . . 12 4 Melee 1 | . . . 1 . . . . . . Guns 31 | . 2 15 7 1 . . . 2 4 Cannons 20 | . 2 2 3 7 1 . . 5 . AOE 17 | . 3 4 4 . 3 . . 3 . Classes Destroyed 15 | . 5 4 2 1 . . . 3 . Worker 4 | . 1 2 1 . . . . . . Builder 4 | . . . 3 1 . . . . . Hauler 1 | . 1 . . . . . . . . Recycler 3 | . . 2 1 . . . . . . Mechanic 2 | . 1 . 1 . . . . . . Watcher 1 | . . 1 . . . . . . . Swarmer 21 | . 3 10 4 . . . . . 4 Grunt 21 | . 4 4 7 2 4 . . . . Brawler 1 | . . 1 . . . . . . . Sentry 11 | . . 6 2 3 . . . . . Hunter 3 | . . . 2 . 1 . . . . Programmer 4 | . . . . 4 . . . . . Z-Technician 5 | . . . . . . . . 5 . Z-Light 5 | . . . . . . . . 5 . Assembled 6 | . . . . . . . . 6 . Best Kill Streak 12 | . 5 12 5 2 4 . . 4 4 Combat Bots Only 7 | . 5 7 4 2 4 . . 3 4 Max Kills in Single Turn 4 | . 2 3 4 1 3 . . 1 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . 2 3 3 . 3 . . 1 . Melee 1 | . . . 1 . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Jun Mat Mat Mat Fac Low Low Zio Dee Pro Damage Taken 8097 | . 235 1629 2368 630 154 . . 2205 876 Core 1379 | . 30 264 372 56 20 . . 372 265 Absorbed by Shields 216 | . . . . 174 42 . . . . Redirected to Shielding 141 | . . . . . . . . . 141 Regen/Repaired (Parts) 256 | . . . 208 . . . 48 . . Core Remaining (%) 63 | 100 88 34 32 . . . . . . Volleys Fired 288 | . 22 70 76 39 10 3 1 53 14 Largest 3 | . 2 3 3 3 3 3 1 3 3 Hottest 200 | . 80 114 198 185 185 185 65 200 185 Shots Fired 578 | . 41 158 147 80 17 10 1 89 35 Gun 333 | . 33 136 112 7 . . . 10 35 Cannon 211 | . 5 16 32 73 11 10 1 63 . Launcher 34 | . 3 6 3 . 6 . . 16 . Special . | . . . . . . . . . . Kinetic 237 | . 33 125 72 7 . . . . . Thermal 283 | . 5 16 68 73 11 10 1 73 26 Explosive 7 | . 3 4 . . . . . . . Electromagnetic 51 | . . 13 7 . 6 . . 16 9 Robot Hit Streak 18 | . 6 13 18 15 6 3 . 6 5 Robot Miss Streak 6 | . 4 3 6 2 1 1 . 5 5 Penetration Max . | . . . . . . . . . . Secondary Targets 6 | . . 3 2 . . . . . 1 Max Gunslinging Chain 1 | . . 1 1 . . . . . 1 Shots Hit Robots 329 | . 25 103 88 40 10 6 . 40 17 Core Hits 168 | . 15 50 43 17 7 1 . 28 7 Critical Kills 1 | . . . . . . . . 1 . Critical Parts Destroyed 1 | . . 1 . . . . . . . Critical Strikes 4 | . . 1 . . . . . 2 1 Burn 2 | . . . . . . . . 1 1 Meltdown 1 | . . . . . . . . 1 . Destroy 1 | . . 1 . . . . . . . Melee Attacks 6 | . . . . . . . 5 1 . Impact 6 | . . . . . . . 5 1 . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7527 | . 503 1500 1824 1049 620 151 . 1437 443 Guns 3120 | . 248 1033 1116 136 . . . 144 443 Cannons 2686 | . 51 181 521 913 147 151 . 722 . Explosions 1569 | . 193 281 182 . 473 . . 440 . Melee 131 | . . . . . . . . 131 . Ramming 21 | . 11 5 5 . . . . . . Kinetic 1995 | . 248 932 679 136 . . . . . Thermal 3917 | . 51 213 972 913 266 151 . 960 391 Explosive 391 | . 193 198 . . . . . . . Electromagnetic 1072 | . . 152 168 . 354 . . 346 52 Impact 131 | . . . . . . . . 131 . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 21 | . . . 11 5 7 7 7 21 21 Average Corruption 11 | . . . 10 2 5 7 7 18 21 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 148 | . . . 26 9 18 9 2 75 9 Message Errors 37 | . . . 9 1 1 2 . 21 3 Matter Fused 33 | . . . 3 3 4 4 1 18 . Heat Flow Errors 15 | . . . 4 1 5 . . 4 1 Energy Discharges 19 | . . . 3 . 2 2 . 11 1 Parts Rejected 2 | . . . . 1 . . . . 1 Parts Fused 4 | . . . 1 . 1 . 1 1 . Data Loss (minor) 16 | . . . 3 1 2 . . 10 . Data Loss (major) 8 | . . . . . 2 . . 4 2 Misfires 5 | . . . . 2 . 1 . 1 1 Alerts 3 | . . . 1 . . . . 2 . Misdirections 1 | . . . 1 . . . . . . Weapon Failures 5 | . . . 1 . 1 . . 3 . Overload Shots . | . . . . . . . . . . Overflow Damage 69 | . . 3 32 4 . . . 30 . Projectiles 6 | . . . 1 4 . . . 1 . Explosions 63 | . . 3 31 . . . . 29 . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 159 | . 65 69 . . . . . 25 . Shots 8 | . 3 2 . . . . . 3 . Rammed 7 | . . 4 3 . . . . . . Targets Rammed 9 | . 1 5 3 . . . . . . Kicked 1 | . 1 . . . . . . . . Crushed 1 | . . 1 . . . . . . . Highest Temperature 443 | . 23 189 443 191 153 . . 368 204 Average Temperature 115 | . 13 53 141 51 97 . . 154 101 Received Heat Transfer 2826 | . 87 525 1107 104 60 . . 715 228 Effects 4 | . . . 4 . . . . . . Shutdowns 2 | . . . 2 . . . . . . Energy Bleed 1 | . . . 1 . . . . . . Interference 1 | . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . 1 . . 1 . Combat Hostiles 2 | . . . . . 1 . . 1 . Parts Fried 4 | . . 1 1 . . . . 2 . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . 1 . . . 1 . Combat Hostiles 2 | . . . . 1 . . . 1 . Parts Melted 7 | . . . . 1 . . . 3 3 Heat Transferred 5699 | . 111 370 1828 1258 222 222 . 1059 629 Parts Sabotaged . | . . . . . . . . . . Parts Stolen 1 | . . . . . . 1 . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . . 1 2 . 1 . . 1 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Dee Pro Peak Influence 282 | . 264 282 276 131 . . . . . Initial 100 | . . 48 100 39 . . . . . Average 109 | . 135 182 85 52 . . . . . Maximum Alert Level 1 | . 1 1 1 . . . . . . Low Security (%) 83 | 100 66 60 96 100 . . . . . Level 1 16 | . 33 39 3 . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . 2 . 1 6 . . . . . Investigation 1 | . 1 . . . . . . . . Extermination 5 | . . . . 5 . . . . . Reinforcement 2 | . 1 . . 1 . . . . . Assault . | . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Dee Pro Distress Signals 10 | . 3 2 5 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 125 | . 16 36 34 13 5 1 . 12 8 Peak Tracking Total 9 | . 5 9 6 3 3 1 . 3 4 Tactical Retreats 4 | . 1 . 2 . . . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Dee Pro Traps Triggered 4 | . 1 3 . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 Most Traps Carried 1 | . . . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Jun Mat Mat Mat Fac Low Low Zio Dee Pro Machines Disabled 4 | . 1 1 . . . . . 2 . Max in Single Turn 1 | . 1 1 . . . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Dee Pro Machines Accessed 18 | . 2 7 5 3 . . 1 . . Terminals 15 | . 2 6 4 3 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . Recycling Units 1 | . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 49 | . 6 14 19 5 . . 5 . . Successful 26 | . 3 5 11 2 . . 5 . . Failed 23 | . 3 9 8 3 . . . . . Catastrophic 2 | . . 1 . 1 . . . . . Database Lockouts . | . . . . . . . . . . Manual 16 | . . 2 11 3 . . . . . Terminals 38 | . 6 13 14 5 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 5 | . . . 5 . . . . . . Recycling Units 1 | . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 17 | . 3 4 3 2 . . 5 . . Part Schematic 5 | . . . . . . . 5 . . Prototype ID Bank 3 | . 1 1 1 . . . . . . Branch Access Points 2 | . . . 1 1 . . . . . Terminal Index 2 | . . . 1 1 . . . . . Locate Traps 1 | . 1 . . . . . . . . Zone Layout 4 | . 1 3 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . . 4 . . . . . . Scan Component 2 | . . . 2 . . . . . . Repair 2 | . . . 2 . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 4 | . . . 4 . . . . . . Terminals 4 | . . . 4 . . . . . . Botnet 4 | . . . 4 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 14 | . 2 5 4 3 . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 20 | . . . . . . . 20 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . . Time 58 | . . . 58 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 10 | . . 10 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Jun Mat Mat Mat Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Jun Mat Mat Mat Fac Low Low Zio Dee Pro Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Dee Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Jun Mat Mat Mat Fac Low Low Zio Dee Pro Turns Passed 9485 | 3 468 1272 1340 1297 629 331 1915 2045 185 Spaces Moved 3945 | 1 246 580 402 589 260 162 939 726 40 Core 59 | . . . 1 . . . . 43 15 Treads 780 | . . 551 229 . . . . . . Legs 3102 | 1 246 29 172 589 260 162 939 679 25 Wheels . | . . . . . . . . . . Hover 4 | . . . . . . . . 4 . Flight . | . . . . . . . . . . Fastest Speed 50 | 120 120 120 160 190 193 193 193 195 50 Average Speed 196 | 120 120 162 217 190 193 193 199 235 325 Slowest Speed 1100 | 120 120 240 450 193 193 193 200 800 1100 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . Exploration Rate (%) 40 | 2 57 54 34 19 40 36 85 64 12 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . 1 . . Known Exits Taken 1 | . . . . 1 . . . . . Unknown Exits Taken 8 | 1 1 1 1 . 1 1 1 1 . Scrap Searched 9 | . . . . . 3 2 4 . . Spaces Dug 9 | . . . 1 5 . . 3 . . Terrain Destroyed 101 | . 25 33 6 6 5 . 3 19 4 Melee 3 | . . . . . . . 3 . . Projectile 22 | . . . 3 6 . . . 9 4 AOE 76 | . 25 33 3 . 5 . . 10 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Dee Pro Total 5177 | 3 377 783 743 699 373 175 980 977 67 Wait 632 | . 97 60 197 34 96 5 5 131 7 Move 3936 | . 245 579 401 588 259 161 938 725 40 Hop . | . . . . . . . . . . Pick Up 77 | . 4 15 24 8 2 2 11 10 1 Fast Attach 60 | . 2 19 9 7 . 1 . 20 2 Attach 38 | . . 6 14 3 . 1 1 12 1 Detach 8 | . 1 1 . 3 . . . 3 . Swap 44 | 1 3 11 8 7 3 . 6 5 . Drop 79 | 2 2 17 11 10 3 2 13 17 2 Fire 288 | . 22 70 76 39 10 3 1 53 14 Melee 6 | . . . . . . . 5 1 . Ram . | . . . . . . . . . . Kick 1 | . 1 . . . . . . . . Crush 8 | . . 5 3 . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 0) 4 | -11/Junkyard | Entered Materials 142 | -10/Materials | Discovered new exit (range 15) 291 | -10/Materials | Discovered new exit (range 11) 291 | -10/Materials | Discovered new exit (range 17) 313 | -10/Materials | Build established: Mutant 472 | -10/Materials | Entered another Materials area 472 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 755 | -9/Materials | Discovered new exit (range 16) 872 | -9/Materials | Build established: Gunner 1036 | -9/Materials | Core integrity fell below 50% 1045 | -9/Materials | Destroyed 7 combat bots 1072 | -9/Materials | Lost 9 parts (2p1n2u4w) 1349 | -9/Materials | Build established: Scavenger-Tank 1545 | -9/Materials | Discovered new exit (range 10) 1562 | -9/Materials | Discovered new exit (range 11) 1744 | -9/Materials | Entered another Materials area 1744 | -8/Materials | Evolved 2 slots: Utility x2 2006 | -8/Materials | Repaired Imp. Treads 2033 | -8/Materials | Repaired Lgt. Treads 2422 | -8/Materials | Lost 10 parts (1p2n3u4w) 2476 | -8/Materials | Core integrity fell below 50% 2487 | -8/Materials | Lost 3 parts (2n1w) 2563 | -8/Materials | System corruption reached 10% 3004 | -8/Materials | Discovered new exit (range 10) 3032 | -8/Materials | Garrison activated, responded to threat 3084 | -8/Materials | Entered Factory 3084 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4100 | -7/Factory | Discovered new exit (range 16) 4206 | -7/Factory | Identified exit to Storage 4206 | -7/Factory | Identified exit to Lower Caves 4294 | -7/Factory | Crushed by falling debris 4381 | -7/Factory | Entered Lower Caves 4578 | -7/Lower Caves | Encountered a Warlord checkpoint 4610 | -7/Lower Caves | Build established: Tank 4983 | -7/Lower Caves | Discovered new exit (range 15) 5010 | -7/Lower Caves | Entered another Lower Caves area 5189 | -7/Lower Caves | Spotted B-75 Beast 5313 | -7/Lower Caves | Encountered a Warlord checkpoint 5316 | -7/Lower Caves | Discovered new exit (range 9) 5341 | -7/Lower Caves | Entered Zion 5426 | -7/Zion | System corruption cleaned by Quarantine Array 5526 | -7/Zion | Discovered new exit (range 11) 7187 | -7/Zion | Learned location of Armory (-4) 7246 | -7/Zion | Discovered new exit (range 4) 7249 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 7256 | -7/Zion | Entered Deep Caves 7541 | -7/Deep Caves | Attacked by Z-Imprinter 7562 | -7/Deep Caves | Destroyed Z-Imprinter 7624 | -7/Deep Caves | Found Prototype Protection 7624 | -7/Deep Caves | Identified Zio. Weapon Casing 7633 | -7/Deep Caves | System corruption reached 10% 7721 | -7/Deep Caves | Z-Facility disabled 7909 | -7/Deep Caves | Build established: Derelict-Mutant 7972 | -7/Deep Caves | Core integrity fell below 50% 8031 | -7/Deep Caves | Lost 14 parts (2p4n4u4w) 8239 | -7/Deep Caves | Build established: Mutant 8597 | -7/Deep Caves | Found Zio. Weapon Casing 8639 | -7/Deep Caves | Build established: Scavenger-Mutant 9200 | -7/Deep Caves | Build established: Scavenger-Tank 9285 | -7/Deep Caves | Discovered new exit (range 7) 9301 | -7/Deep Caves | Entered Proximity Caves 9385 | -6/Proximity Caves | Lost 3 parts (2n1u) 9469 | -6/Proximity Caves | Core integrity fell below 20% 9486 | -6/Proximity Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 09415_ SE>0FZO7JAEW8UG Q&J J0PUCYQTMY%