Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.08.10 @ 12:20:42 Player: Runia Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (143) 715 Value Destroyed (4895) 4895 Prototype IDs (110) 2200 Alien Tech Used (13) 2600 Bonus (17263) 17263 TOTAL SCORE: 38973 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1393 Follower Combat Kills 2984 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Win 3000 Friendly Fire -1614 Cogmind --------- Core Integrity 1495/1600 Matter 165/425 Energy 1576/1580 System Corruption 3% Temperature Cool (10) Movement Flying (27) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Zero-point Reactor Zero-point Reactor > --- PROPULSION (8) --- Cooled Nuclear Pulse Thruster Cooled Field Propulsion Drive Flying Fortress v7 Cooled Impulse Thruster Cooled Impulse Thruster > --- UTILITY (13) ----- Advanced Coolant Injector Large Storage Unit Experimental Energy Well Experimental Energy Well Improved Transmission Jammer Improved Cloaking Device Centrium Medium Armor Plating ME-RLN's Chromatic Screen Improved Hacking Suite System Mapper System Mapper Advanced System Shield Ghost Barrier > --- WEAPON (2) ------- Core Cannon > --- INVENTORY (15) --- Quantum Reactor Experimental Energy Well (600) Experimental Targeting Computer Experimental ECM Suite Experimental Phase Shifter AEGIS Remote Shield Transdimensional Reconstructor High-powered Transdimensional Reconstructor Sigix Sheargun Sigix Shearcannon Core Stripper Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Diametric Drive Flying Fortress v7 Cooled Impulse Thruster Cooled Impulse Thruster > --- UTILITY ---------- Advanced Coolant Injector Large Storage Unit Experimental Energy Well Improved Transmission Jammer Experimental Phase Shifter Improved Cloaking Device Centrium Medium Armor Plating ME-RLN's Chromatic Screen Improved Hacking Suite System Mapper System Mapper Advanced System Shield Ghost Barrier > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Quantum Reactor Cooled Field Propulsion Drive Experimental Energy Well Experimental ECM Suite Reaction Control System AEGIS Remote Shield Transdimensional Reconstructor High-powered Transdimensional Reconstructor Sigix Sheargun Core Cannon Sigix Shearcannon Core Stripper [Rating: 226] Favorites ----------- Power Fusion Reactor Engine Ion Engine Power Core Nuclear Core Reactor Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Cooled Antigrav System Flight Unit Cooled Nuclear Pulse Thruster Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware System Mapper Protection Centrium Medium Armor Plating Weapon Neutron Cannon Energy Gun Medium Laser Energy Cannon Neutron Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Perforator Launcher Heavy Rocket Launcher Special Weapon RU-N14's Throwing Claymores v3 Impact Weapon Heavy Mace Slashing Weapon Sigix Broadsword Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Slots Evolved 18 | . . . . . 4 2 . . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . Power 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Propulsion 5 | . . . . . 2 2 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Utility 11 | . . . . . 2 . . . . . . . 2 . . . . 2 . . . . . . . . . 2 . 2 . . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 287 | 2 15 2 3 1 54 11 2 10 2 7 . 11 8 6 11 7 7 4 5 1 7 5 2 2 2 19 4 5 18 19 8 7 5 15 Power 15 | . 2 . . . 4 . . 1 . . . 1 . . . . . . . . . . 1 . . 1 . . . 3 . . . 2 Engine 4 | . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 3 | . . . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 8 | . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . 1 . . . 3 . . . 2 Propulsion 42 | 2 . . 2 1 12 3 . 1 . 2 . . 2 3 . . . . . . 3 . 1 . . 2 . 2 . 2 1 . 1 2 Treads 13 | 2 . . 1 1 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 4 | . . . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Flight 24 | . . . . . . 3 . 1 . 2 . . 2 3 . . . . . . 3 . 1 . . 2 . 1 . 2 1 . 1 2 Utility 134 | . 3 . 1 . 8 5 1 5 2 4 . 5 6 1 7 4 5 3 5 1 4 5 . 1 2 12 1 3 5 12 5 7 4 7 Device 80 | . 2 . . . 1 2 . 1 2 4 . 2 4 . 7 4 5 2 4 1 2 5 . 1 1 5 1 2 2 6 5 5 3 1 Storage 10 | . 1 . 1 . 1 1 . . . . . 2 . . . . . . . . . . . . . 1 . . . 1 . . . 2 Processor 7 | . . . . . 1 1 . . . . . . 1 . . . . 1 . . . . . . . 1 . . . 1 . . 1 . Hackware 10 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 3 . 1 . 4 Protection 27 | . . . . . 5 1 1 2 . . . 1 1 1 . . . . 1 . 2 . . . 1 5 . 1 3 1 . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 96 | . 10 2 . . 30 3 1 3 . 1 . 5 . 2 4 3 2 1 . . . . . 1 . 4 3 . 13 2 2 . . 4 Energy Gun 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 34 | . 2 1 . . 11 1 . . . 1 . 4 . . 2 1 1 . . . . . . . . 1 1 . 6 . . . . 2 Ballistic Gun 14 | . 3 . . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Launcher 17 | . 3 1 . . 8 . . 1 . . . . . 1 . 2 . . . . . . . . . . . . . . . . . 1 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Impact Weapon 15 | . . . . . . 1 1 2 . . . . . . . . . 1 . . . . . 1 . 2 2 . 3 1 . . . 1 Slashing Weapon 9 | . . . . . . . . . . . . 1 . 1 . . 1 . . . . . . . . . . . 4 1 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . . 1 . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 41 | . . . . . 2 . . 1 . . . 8 . 1 . 2 . . . . 3 . . . 1 8 . 1 2 5 2 1 1 3 Corrupted Parts 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . System Corruption 11 | . . . . . . . . . . . . 11 . . . . . . . . . . . . . . . . . . . . . . Parts Lost 13 | . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . 2 1 1 . 1 1 Power 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Utility 7 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 2 1 1 . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . 1 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 93 100 100 100 97 75 76 76 76 72 61 71 80 77 81 81 81 83 83 83 83 83 85 85 85 80 74 76 76 76 77 78 75 76 Engine 3 | . 14 14 14 14 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . 2 7 7 7 7 7 7 4 . . . . . . . . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . 2 6 6 6 6 6 5 5 5 5 5 10 10 10 7 5 4 4 4 4 4 3 3 Treads 10 | . 28 28 24 14 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | . . . 3 14 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 13 | . . . . . . 23 23 23 23 21 23 23 20 20 25 25 25 22 22 22 22 22 25 25 25 25 25 22 22 20 20 20 19 19 Device 16 | . 6 14 14 14 8 8 7 5 10 14 15 14 20 19 18 18 18 22 22 22 22 22 20 21 25 17 15 19 25 32 31 31 29 22 Storage 7 | . 15 14 14 14 9 7 7 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 7 8 8 7 6 Processor 5 | . . . . . 5 6 7 7 7 7 7 7 6 6 6 6 6 11 6 5 5 5 5 5 5 7 10 9 9 4 4 4 3 . Hackware 1 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 4 4 3 15 Protection 6 | . . . . . 11 5 7 6 4 . . . 6 6 6 6 6 5 9 11 11 11 10 8 5 9 10 10 5 . . 1 3 3 Energy Cannon 7 | . 2 28 28 28 9 7 7 7 7 6 . 6 6 6 5 6 6 5 5 5 5 5 5 5 5 2 . . . . . . . . Ballistic Gun 2 | . 12 . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . 2 5 7 7 6 . . . . . . . 2 5 5 5 5 5 5 5 4 4 4 . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . 2 6 3 6 2 5 2 . . . . . . . . . . 2 3 4 4 3 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 128 | 10 35 35 55 55 128 57 57 49 45 40 28 49 56 56 58 61 61 59 61 61 61 61 71 71 70 76 71 74 79 79 90 89 84 84 Greatest Support 100 | 40 40 40 40 16 16 60 60 61 61 61 61 61 62 67 67 67 67 67 67 67 68 68 74 74 74 76 76 76 76 88 88 100 98 87 Greatest Overweight (x) 10 | . . . 3 3 10 . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Average Overweight (x) . | . . . 1 3 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 20 20 25 25 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 17 | 8 14 15 19 20 24 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 25 | 6 15 15 20 20 25 25 15 15 14 15 13 15 15 15 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 17 | 5 9 14 16 19 24 14 15 14 13 13 13 13 14 13 13 14 15 14 15 15 14 15 14 14 15 14 15 14 14 14 14 13 15 14 Final Capacity 25 | 8 15 15 20 20 25 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 25 | 4 14 15 20 20 25 15 15 14 13 12 13 15 15 13 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 15 15 13 Class Distribution -------------------- 45% | Mutant 19% | Trapper-Scout 9% | Alien-Ninja 8% | Trapper-Ninja 7% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Scout | -7/Lower Caves Trapper-Scout | -7/Data Miner Trapper-Scout | -6/Proximity Caves Trapper-Scout | -6/Factory Trapper-Ninja | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Zion Trapper-Scout | -5/Proximity Caves Trapper-Scout | -5/Factory Trapper-Scout | -5/Upper Caves Trapper-Scout | -5/Upper Caves Trapper-Scout | -5/Zhirov Trapper-Scout | -4/Proximity Caves Trapper-Scout | -4/Factory Trapper-Scout | -4/Upper Caves Trapper-Ninja | -4/Upper Caves Trapper-Ninja | -4/Warlord Trapper-Scout | -3/Proximity Caves Trapper-Scout | -3/Research Trapper-Ninja | -3/Quarantine Alien-Ninja | -2/Research Alien-Ninja | -2/Testing Alien-Ninja | -2/Section 7 Alien-Ninja | -1/Access Wizard-Sprinter | -1/Command Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Matter Collected 4491 | 176 339 40 20 30 1397 70 . 131 27 29 . 197 88 9 238 29 111 30 33 37 . 34 . 121 40 190 36 54 71 302 158 . 103 351 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6036 | . 487 73 . 54 2696 78 . 178 . 29 . 330 116 . 118 . 38 324 . . . . 108 . 82 . . . 71 231 28 . 103 892 Parts 274 | . 29 1 . 5 157 . . 11 . . . 5 7 1 3 . . 5 . . . . 5 . . . . . 2 15 3 . . 25 Haulers Intercepted 13 | . 2 . . . 5 . . 1 . . . . 1 . . . . 3 . . . . . . . . . . . . . . 1 . Recyclers Shooed 4 | . . . . . 2 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 58 | . . . . . . . . . . 1 . 10 . . 10 . 3 . 4 3 . . . 8 19 . . . . . . . . . Prevented 12 | . . . . . . . . . . . . . . . 3 . 7 . . . . 2 . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Combat Hostiles Destroyed 85 | . 12 2 . 1 48 . . 5 . . . . . 1 2 . . . . . . . 2 . . . . . . . . . . 12 Melee 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Guns 23 | . 7 . . . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 22 | . 1 1 . 1 13 . . 2 . . . . . . 2 . . . . . . . 2 . . . . . . . . . . . AOE 33 | . 4 1 . . 16 . . 3 . . . . . 1 . . . . . . . . . . . . . . . . . . . 8 Classes Destroyed 21 | . 5 . . 1 9 . . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . 3 Worker 11 | . 2 . . . 5 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 Builder 12 | . 5 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . . . Tunneler 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 13 | . 2 . . . 5 . . 1 . . . . 1 . . . . 3 . . . . . . . . . . . . . . 1 . Recycler 7 | . . . . . 5 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Minesweeper 3 | . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . Operator 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Watcher 12 | . . . . . 5 . . 1 . . . . 1 . . . . 1 . . . . . . . . . . 1 1 . . . 2 Swarmer 7 | . . . . . 3 . . 3 . . . . . . . . . . . . . . 1 . . . . . . . . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 47 | . 11 2 . . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Brawler 3 | . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Duelist 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Protector 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 11 | . . . . 1 9 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hunter 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Programmer 4 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 2 M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Subdweller 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thief 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Fireman 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Mutant 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 8 | . 7 2 . 1 8 1 . 4 . 1 . 1 1 1 2 . 1 2 . . . . 1 . . . . . 1 2 1 . 1 8 Combat Bots Only 8 | . 4 2 . 1 7 . . 3 . . . . . 1 2 . . . . . . . 1 . . . . . . . . . . 8 Max Kills in Single Turn 5 | . 2 1 . 1 5 1 . 2 . 1 . 1 1 1 1 . 1 1 . . . . 1 . . . . . 1 1 1 . 1 5 Gunslinging 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 1 1 . . 4 . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . 4 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . ME-RLN (-2/Research) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Damage Taken 6851 | . 405 81 . . 2454 . . 477 . 39 . 54 84 88 74 . 64 . 19 60 . 33 . 100 20 24 25 . 363 949 379 133 78 848 Core 719 | . 89 15 . . 261 . . 55 . 8 . . 6 20 . . . . . . . 17 . 23 20 . . . 46 32 20 48 33 26 Absorbed by Shields 58 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 . 15 . Redirected to Shielding 198 | . . . . . . . . . . . . . . . . . . . 12 25 . . . 27 . . . . 134 . . . . . Ignored by Resistances 977 | . . . . . 178 . . . . . . . . . . . . . . . . . . . . . . . . 256 112 37 26 368 Regen/Repaired (Parts) 1642 | . . . . . 46 . 10 . . . . . . . . 605 . . . . . . . . . 48 . . 22 554 147 21 . 189 Core Remaining (%) 85 | 100 . . . 58 52 . . . . . . 91 . . . . 96 . . . . 98 . . . . 96 . 96 . . 73 . 93 Volleys Fired 405 | . 52 20 . 2 175 . 4 18 . 3 . 41 3 2 13 . 2 3 6 5 . 18 5 7 3 1 2 . 12 . . . . 8 Largest 2 | . 2 2 . 2 2 . 1 1 . 1 . 1 1 1 1 . 1 1 1 1 . 1 1 1 1 1 1 . 1 . . . . 1 Hottest 300 | . 136 136 . 136 180 . 90 39 . 90 . 90 90 39 90 . 90 90 90 90 . 90 90 90 90 90 90 . 90 . . . . 300 Shots Fired 618 | . 93 39 . 4 325 . 4 19 . 3 . 41 3 2 13 . 2 3 6 5 . 18 5 7 3 1 2 . 12 . . . . 8 Gun 236 | . 76 . . . 160 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 342 | . 6 38 . 4 147 . 4 17 . 3 . 41 3 . 13 . 2 3 6 5 . 18 5 7 3 1 2 . 12 . . . . 2 Launcher 40 | . 11 1 . . 18 . . 2 . . . . . 2 . . . . . . . . . . . . . . . . . . . 6 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 205 | . 45 . . . 160 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 372 | . 37 38 . 4 147 . 4 17 . 3 . 41 3 . 13 . 1 3 6 5 . 18 5 7 3 1 2 . 12 . . . . 2 Explosive 40 | . 11 1 . . 18 . . 2 . . . . . 2 . . . . . . . . . . . . . . . . . . . 6 Electromagnetic 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Robot Hit Streak 26 | . 9 7 . 3 26 . . 9 . 1 . 6 . 7 12 . . . . . . 1 4 2 4 . . . . . . . . 5 Robot Miss Streak 4 | . 2 1 . 1 4 . . 1 . 2 . 1 . . 1 . 1 . . . . . . 1 . . . . . . . . . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . 2 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 386 | . 59 10 . 3 216 3 . 15 . 2 . 14 3 1 10 . 1 11 . . . 1 3 2 2 . . . 2 8 2 . 2 16 Core Hits 231 | . 37 4 . 1 121 . . 7 . . . 6 2 2 2 . . 1 . . . 1 3 . 1 . . . 1 1 1 . 1 39 Critical Kills 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Critical Strikes 9 | . 3 . . . 3 1 . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Burn 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 2 | . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Melee Attacks 239 | . . . . . . 3 2 23 . 1 . . 12 2 8 1 2 18 1 1 . 1 . . 1 20 6 5 8 52 11 12 13 36 Kinetic 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 Impact 76 | . . . . . . 3 2 23 . 1 . . . . . . . 10 1 1 . 1 . . 1 20 6 5 2 . . . . . Slashing 157 | . . . . . . . . . . . . . 12 2 5 1 2 8 . . . . . . . . . . 6 51 11 12 13 34 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 25 | . . . . . . 1 . 2 . 1 . . 2 . 3 . 1 3 . . . . . . . . . . 1 4 1 . 1 5 Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 20977 | . 1474 264 . 81 7162 207 . 1034 . 182 . 410 238 106 267 . 102 665 . . . 37 115 138 86 . . . 263 882 297 . 297 6670 Guns 2643 | . 501 . . . 2142 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 3945 | . 84 184 . 81 2281 . . 230 . 56 . 410 . . 267 . . . . . . 37 115 114 86 . . . . . . . . . Explosions 9202 | . 889 80 . . 2739 . . 318 . . . . . 106 . . . . . . . . . 24 . . . . . . . . . 5046 Melee 5187 | . . . . . . 207 . 486 . 126 . . 238 . . . 102 665 . . . . . . . . . . 263 882 297 . 297 1624 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2368 | . 226 . . . 2142 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 4220 | . 359 184 . 81 2281 . . 230 . 56 . 410 . . 267 . . . . . . 37 115 114 86 . . . . . . . . . Explosive 9178 | . 889 80 . . 2739 . . 318 . . . . . 106 . . . . . . . . . . . . . . . . . . . 5046 Electromagnetic 24 | . . . . . . . . . . . . . . . . . . . . . . . . 24 . . . . . . . . . . Impact 1197 | . . . . . . 207 . 486 . 126 . . . . . . . 378 . . . . . . . . . . . . . . . . Slashing 3990 | . . . . . . . . . . . . . 238 . . . 102 287 . . . . . . . . . . 263 882 297 . 297 1624 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 14 | . . . . . . . . 3 3 3 3 14 . . . . . . . . . . . . . . . . 2 7 8 8 . 3 Average Corruption 4 | . . . . . . . . 2 3 3 3 5 . . . . . . . . . . . . . . . . 1 2 7 8 . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 45 | . . . . . . . . 1 1 3 . 8 . . . . . . . . . . . . . . . . 2 6 14 7 . 3 Message Errors 7 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 1 1 1 2 . . Matter Fused 15 | . . . . . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . 3 6 1 . 2 Heat Flow Errors 5 | . . . . . . . . . 1 . . 3 . . . . . . . . . . . . . . . . . . 1 . . . Energy Discharges 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 3 . . Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 8 | . . . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . 2 2 1 . . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Misfires 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Overload Shots 13 | . . . . . 8 . 2 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Effects 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Surge 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2321 | . 12 . . . 97 151 . 130 . 132 . 22 . . 18 . 62 184 . . . . . . . . . . 49 463 30 . 23 948 Projectiles 116 | . 4 . . . 33 . . 13 . 26 . 22 . . 18 . . . . . . . . . . . . . . . . . . . Explosions 294 | . 8 . . . 64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 222 Melee 1911 | . . . . . . 151 . 117 . 106 . . . . . . 62 184 . . . . . . . . . . 49 463 30 . 23 726 Knockbacks 2 | . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Impact 2 | . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 257 | . . . . . 197 . . . . . . . . 60 . . . . . . . . . . . . . . . . . . . . Shots 5 | . . . . . 4 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 291 | . 129 81 . 18 240 . 64 75 188 114 . 291 60 148 220 . 20 42 69 36 . . 1 5 6 11 12 . . 48 191 184 . 198 Average Temperature 60 | . 31 19 . 10 46 . 28 40 95 59 . 97 30 67 83 . 13 22 28 17 . . 1 5 4 9 7 . . 29 97 99 . 65 Received Heat Transfer 1518 | . 231 45 . . 891 . . 96 . . . 18 24 . 9 . 12 . 9 . . 9 . 9 . . . . 33 18 39 27 . 48 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 6 | . . . . . . 1 . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . Impact Corruptions 15 | . . . . . . 3 . 3 . 3 . . . . . . . 6 . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 17 | . 4 2 . . 10 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 5676 | . 1110 333 . 148 3221 . . 259 . 50 . 555 . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 5 | . . . . . . . . . . 4 . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Peak Influence 2221 | . 311 137 . 35 1047 512 213 454 . . . . 56 . . . . 185 . . . . 136 . . . . 560 472 638 716 470 414 2221 Initial 490 | . . 81 . . 13 476 179 149 . . . . . . . . . . . . . . 46 . . . . 490 315 217 358 290 204 264 Average 320 | . 157 106 . 18 269 492 210 272 . . . . 17 . . . . 69 . . . . 74 . . . . 530 377 401 457 383 246 1108 Maximum Alert Level 5 | . 1 . . . 3 2 1 2 . . . . . . . . . . . . . . . . . . . 2 2 2 3 2 2 5 Low Security (%) 40 | 100 62 100 . 100 48 . 7 30 . . . . 100 . . . . 100 . . . . 100 . . . . . . . . . . . Level 1 29 | . 37 . . . 20 . 92 62 . . . . . . . . . . . . . . . . . . . . 67 50 38 73 95 12 Level 2 22 | . . . . . 24 100 . 6 . . . . . . . . . . . . . . . . . . . 100 32 49 52 26 4 22 Level 3 3 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . 11 Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 High Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 39 | . 3 . . . 10 . . 4 . . . . 3 . . . . 1 . . . . 1 . . . . . 2 3 4 . 1 7 Investigation 7 | . 1 . . . 1 . . 2 . . . . 1 . . . . . . . . . . . . . . . 1 . . . . 1 Extermination 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Reinforcement 20 | . 2 . . . 5 . . 2 . . . . 2 . . . . 1 . . . . . . . . . . . 2 3 . 1 2 Assault 7 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 4 Garrison 3 | . . . . . 2 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 1 1 . 1 Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Construction Impeded 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 5 | . . . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Distress Signals 18 | . 4 . . . 2 1 . 3 . . . . . . . . . 1 . . . . 1 . . . . . 1 . 1 1 . 3 Communications Jammed 100 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 5 8 6 61 Distress Signals 82 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 5 8 6 43 Times Spotted 416 | . 20 2 . 1 65 2 8 21 . 6 . 5 3 4 8 . 4 5 4 7 . 4 2 2 9 51 4 2 15 40 40 12 12 58 Peak Tracking Total 23 | . 5 1 . 2 7 3 6 9 . 5 . 4 4 2 4 . 2 5 5 6 . 3 1 1 5 11 6 2 6 20 23 4 10 17 Tactical Retreats 61 | . . . . . 4 1 2 7 . . . 1 1 1 1 . . . 3 1 . 3 . . . 1 3 1 3 9 5 3 2 9 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Traps Triggered 12 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 2 3 . 2 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Traps Extracted 5 | . . . . . . . . . . . . . . . 4 . . . . . . 1 . . . . . . . . . . . . Installed 9 | . . . . . . . . . . . . . . . 8 . . . . . . 1 . . . . . . . . . . . . Triggered 10 | . . . . . . . . . . . . . . . 4 . . . . . . 1 . . . 5 . . . . . . . . Most Traps Carried 11 | . . . . . . . . . . 10 10 10 10 10 10 6 11 11 11 11 11 11 11 11 11 11 11 11 11 11 . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Machines Disabled 29 | . . . . . 9 . . 1 . . . 1 . . . . . 1 . . . . . . . 2 . . 5 . 2 4 . 4 Max in Single Turn 1 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . 1 Garrison Access 4 | . . . . . 1 . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Machines Accessed 59 | . 2 . 2 . 13 4 . 9 . 1 3 . 7 1 1 . . . . . 4 . . 2 . 3 . . 1 1 . 2 . 3 Terminals 25 | . 2 . . . 9 3 . 5 . . . . 2 . . . . . . . . . . . . . . . . . . 2 . 2 Fabricators 5 | . . . . . . 1 . 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . 1 . . 1 . . . . 2 . . . . . . . . . . . . . . . 1 1 . . . . Total Hacks 150 | . 9 . 2 . 37 9 . 20 . 1 22 . 14 1 1 . . . . . 17 . . 2 . 3 . . 2 1 . 3 . 6 Successful 83 | . 2 . 2 . 14 2 . 5 . 1 22 . 6 1 1 . . . . . 17 . . 2 . 3 . . . . . 2 . 3 Failed 67 | . 7 . . . 23 7 . 15 . . . . 8 . . . . . . . . . . . . . . . 2 1 . 1 . 3 Catastrophic 12 | . . . . . 5 1 . 3 . . . . 2 . . . . . . . . . . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 163 | . 5 . 1 . 19 . . 6 . . . . 3 . . . . 14 . . . . 5 . . 1 . 18 17 25 14 8 6 21 Terminals 66 | . 9 . . . 28 8 . 11 . . . . 3 . . . . . . . . . . . . . . . . . . 3 . 4 Fabricators 12 | . . . . . . 1 . 5 . . . . 6 . . . . . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . . . . . 1 . . 3 . . . . 2 . . . . . . . . . . . . . . . . . . . . 2 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 11 | . . . . . 4 . . 1 . . . . 3 . . . . . . . . . . . . . . . 2 1 . . . . Terminal Hacks 66 | . 1 . 2 . 9 2 . 1 . 1 22 . . 1 1 . . . . . 17 . . 2 . 3 . . . . . 2 . 2 Record 14 | . . . 1 . . . . . . . 6 . . . . . . . . . 5 . . . . 2 . . . . . . . . Part Schematic 15 | . . . . . 1 . . . . . 10 . . . . . . . . . 4 . . . . . . . . . . . . . Robot Schematic 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Prototype ID Bank 9 | . 1 . . . 1 . . . . . 3 . . . . . . . . . 4 . . . . . . . . . . . . . Open Door 8 | . . . . . . . . . . 1 . . . 1 1 . . . . . . . . 2 . 1 . . . . . 2 . . Branch Access Points 3 | . . . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks 5 | . . . . . . . . 2 . . . . 3 . . . . . . . . . . . . . . . . . . . . . Network Status 3 | . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . Seal Access 3 | . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 6 | . 1 . . . 2 . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 Terminals 3 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Haulers 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Recyclers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 34 | . 2 . . . 12 4 . 7 . . . . 6 . . . . . . . . . . . . . . . 1 1 . . . 1 Full Trace Events 5 | . 1 . . . 1 . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . . . . . 3 . . . . 3 . . . . . . . . . . . . . . 1 . . 4 Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 85 | . . . . . 1 . . . . . 10 . . . . 14 . 14 . . 4 . . . . . . 11 10 17 4 . . . Parts Built 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . . . 152 . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 5 | . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 26 | . . . . . 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machine Destruction 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . 5 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Total Allies 83 | . . . . . 1 . 19 . . . . 1 . . 3 4 . 2 . . . . 4 . . 5 . 1 . 1 . . . 42 Largest Group 22 | . . . . . 1 . 19 3 . . . 1 . . 3 5 5 2 1 . . . 4 4 3 7 . 1 . 1 . . . 22 Highest-Rated Group 2231 | . . . . . 10 . 475 42 . . . 96 . . 131 185 185 170 85 . . . 412 412 289 481 . 33 . 165 . . . 2231 Highest-Rated Ally 269 | . . . . . 10 . 35 14 . . . 96 . . 85 40 40 85 85 . . . 103 103 103 103 . 33 . 165 . . . 269 Zionite Dispatches 6 | . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . 1 . 1 . . . . Heavy 3 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . Recon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Total Orders 11 | . . . . . . . . . . . . . . . 2 . . . 1 . . . . . . 5 . 1 . . . . . 2 STAY 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . 1 ROAM 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . FOLLOW 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Ally Attacks 336 | . . . . . . . . 15 . . . 7 . . 26 . 23 13 2 . . . 4 22 11 14 . . . . . . . 199 Total Damage 22716 | . . . . . . . . 171 . . . 314 . . 920 . 695 701 99 . . . 257 1996 904 585 . . . . . . . 16074 Kills 77 | . . . . . . . . 1 . . . 3 . . 5 . 4 5 . . . . 1 2 8 3 . . . . . . . 45 Allies Corrupted 8 | . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . 4 . . . . . . . 2 Allies Melted 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Derelict Logs Recovered 20 | . . 2 . 1 . . . . . 2 . . . 2 1 2 1 . 2 1 . 2 . 1 3 . . . . . . . . . Drone Launches 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Zionite Intel Received 30 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 4 5 6 4 2 1 6 Emergency Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Prototype Schematics 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Unaware Analyses 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . 1 Trap Installations 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 Active Terminals 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Active Garrisons 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 1 . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Turns Passed 15808 | 4 778 455 669 186 4210 191 173 499 102 157 28 449 327 202 771 504 431 227 434 164 63 368 105 343 333 787 110 113 378 634 421 279 224 689 Spaces Moved 20861 | 1 349 246 341 120 1628 454 316 987 291 299 80 819 714 543 1066 1001 455 395 616 411 148 713 170 440 559 837 304 328 916 1598 965 790 559 1402 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 834 | 1 349 246 238 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 1851 | . . . 103 120 1628 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 18176 | . . . . . . 454 316 987 291 299 80 819 714 543 1066 1001 455 395 616 411 148 713 170 440 559 837 304 328 916 1598 965 790 559 1402 Fastest Speed 12 | 160 160 160 145 145 145 34 34 34 34 34 34 34 34 29 29 29 29 29 29 29 29 29 26 26 26 26 26 26 26 12 12 12 12 25 Average Speed 50 | 160 160 160 193 145 213 34 34 34 34 34 34 34 34 33 29 29 29 29 29 29 29 29 26 26 26 26 26 26 26 25 24 25 25 25 Slowest Speed 240 | 160 160 160 240 145 240 34 34 34 34 39 34 34 34 34 29 29 29 29 29 29 29 29 26 26 26 26 26 26 102 26 102 26 26 27 Overloaded Moves 128 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 81 37 4 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 58 | . . . . . . . . 6 . . . 2 1 . 4 . . . . . . . . . . 2 . . 4 14 . 1 8 16 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . Exploration Rate (%) 53 | 2 50 47 69 36 86 15 93 28 51 50 69 77 29 69 78 89 47 15 64 61 60 71 6 56 50 86 53 14 86 58 92 58 17 47 Regions Visited 34 Branch Regions 23 Pre-discovered Areas 14 | . . . 1 . . . . . . . 1 . . 1 . . . . 1 1 3 . . . . . . 2 . . 2 2 . . Known Exits Taken 26 | . . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 26 | . . . . 1 . . . . 1 3 . . . 1 . 3 1 . 2 3 . 3 . 3 2 . 3 . . . . . . . Spaces Dug 225 | . . . . . 6 . 4 17 . . . 12 12 2 9 . 2 8 7 6 . 18 2 4 2 15 8 5 11 41 6 2 11 15 Terrain Destroyed 574 | . 56 6 . . 200 . 4 26 . 2 . 15 12 31 10 . 2 8 7 6 . 18 2 4 2 15 8 5 11 41 6 2 11 64 Melee 136 | . . . . . . . 2 6 . . . . 9 2 4 . 1 5 1 1 . 1 . . 1 14 6 5 3 41 6 2 11 15 Projectile 130 | . . . . . 29 . 2 2 . 2 . 15 3 . 6 . 1 3 6 5 . 17 2 4 1 1 2 . 8 . . . . 21 AOE 308 | . 56 6 . . 171 . . 18 . . . . . 29 . . . . . . . . . . . . . . . . . . . 28 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Total 25139 | 4 487 268 351 131 2106 488 372 1082 293 348 80 947 775 557 1494 1212 744 474 859 446 167 848 224 659 743 1384 324 349 1022 1700 1122 842 602 1635 Wait 2934 | . 34 . . . 187 . 48 38 . 27 . 59 30 . 393 195 279 45 231 29 . 107 47 206 173 414 8 6 43 19 106 17 18 175 Move 20727 | . 348 245 340 119 1627 454 315 976 290 298 79 814 711 542 1059 1000 454 394 615 410 147 712 169 439 558 832 303 327 907 1575 964 787 545 1372 Hop 42 | . . . . . . . . 4 . . . 2 1 . 2 . . . . . . . . . . 2 . . 4 8 . 1 5 13 Pick Up 147 | . 21 1 4 4 30 6 . 5 . 5 . 7 5 . . 4 . 6 . . 3 2 1 2 2 7 . 4 9 8 1 6 . 4 Fast Attach 101 | . 5 . . . 10 . 1 2 . 4 . 8 . 5 . 3 . . 1 . 7 . . 1 2 7 1 . 8 15 4 6 5 6 Attach 46 | 2 . . . . 6 7 . . 1 . . 2 2 1 . . . 2 . . . . 2 . . . . 2 4 3 2 5 . 5 Detach 15 | . . . . . . 1 . . . . 1 2 . 1 . . . . . . . . . . . 2 . . 3 . 1 1 . 3 Swap 153 | . 10 2 3 1 38 4 1 8 1 3 . 1 6 1 11 4 7 2 4 1 1 5 . 1 . 12 3 3 8 1 4 2 1 4 Drop 219 | 2 17 . 4 5 33 10 1 8 1 7 . 11 5 3 . 5 . 4 1 . 9 2 . 3 4 22 1 2 16 19 6 5 4 9 Fire 405 | . 52 20 . 2 175 . 4 18 . 3 . 41 3 2 13 . 2 3 6 5 . 18 5 7 3 1 2 . 12 . . . . 8 Melee 239 | . . . . . . 3 2 23 . 1 . . 12 2 8 1 2 18 1 1 . 1 . . 1 20 6 5 8 52 11 12 13 36 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 34 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 . 11 . Rewire 65 | . . . . . . . . . . . . . . . . . . . . . . . . . . 65 . . . . . . . . Trap 12 | . . . . . . 3 . . . . . . . . 8 . . . . . . 1 . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sub]) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / Low x2) -7/Waste -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Res / Arm / *Qua) -3/Quarantine -2/Research (discovered 3 exits: *Acc x2 / *Tes) -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 0) 5 | -11/Junkyard | Entered Materials 122 | -10/Materials | Discovered new exit (range 11) 316 | -10/Materials | Build established: Mutant 490 | -10/Materials | Discovered new exit (range 16) 500 | -10/Materials | Derelicts attacked the area 685 | -10/Materials | Discovered new exit (range 16) 783 | -10/Materials | Entered Mines 799 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 799 | -10/Mines | Discovered new exit (range 5) 837 | -10/Mines | Met a Derelict bent on vengeance 851 | -10/Mines | Learned Materials stockpile data 1012 | -10/Mines | Excavation squad dispatched 1012 | -10/Mines | A large section of the Mines collapsed 1052 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1147 | -10/Mines | Learned Materials garrison access intel 1238 | -10/Mines | Entered Exiles 1277 | -10/Exiles | Met 8R-AWN 1304 | -10/Exiles | Met EX-HEX 1415 | -10/Exiles | Met EX-DEC 1456 | -10/Exiles | Learned location of Zion (-6) 1634 | -10/Exiles | Met EX-BIN 1670 | -10/Exiles | Aligned with FarCom system 1672 | -10/Exiles | Given EX-Vault access code 1730 | -10/Exiles | Opened EX-Vault 1744 | -10/Exiles | Found Flying Fortress v7 1755 | -10/Exiles | Found Firepult 1765 | -10/Exiles | Found Supersonic Drone Bay 1797 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1888 | -10/Exiles | Discovered new exit (range 14) 1907 | -10/Exiles | Stole three prototypes: Flying Fortress v7, Supersonic Drone Bay, Firepult 1907 | -10/Exiles | Entered Mines 1931 | -9/Mines | Discovered new exit (range 14) 1993 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2093 | -9/Mines | Entered Materials 2093 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2095 | -8/Materials | Loaded intel: 1 garrison access location 2321 | -8/Materials | Repaired Lgt. Treads 3298 | -8/Materials | Discovered new exit (range 4) 4563 | -8/Materials | Discovered new exit (range 7) 5933 | -8/Materials | Garrison activated, responded to threat 6093 | -8/Materials | First assault squad dispatched 6093 | -8/Materials | Destroyed 7 combat bots 6303 | -8/Materials | Entered Factory 6303 | -7/Factory | Evolved 2 slots: Propulsion x2 6305 | -7/Factory | FarCom data flow suspended 6350 | -7/Factory | Discovered new exit (range 11) 6354 | -7/Factory | Identified exit to Factory 6406 | -7/Factory | Identified exit to Lower Caves 6494 | -7/Factory | Sucked down chute 6494 | -7/Factory | Entered Waste 6498 | -7/Waste | Spotted C-40 Crusher 6498 | -7/Waste | Spotted C-40 Crusher 6505 | -7/Waste | Spotted C-40 Crusher 6509 | -7/Waste | Spotted C-40 Crusher 6510 | -7/Waste | Spotted C-40 Crusher 6512 | -7/Waste | Discovered new exit (range 16) 6512 | -7/Waste | Spotted C-40 Crusher 6636 | -7/Waste | Warlord forces began an assault 6667 | -7/Waste | Identified exit to Factory 6667 | -7/Waste | Entered Factory 6667 | -7/Factory | Accompanied by 3 allies 7070 | -7/Factory | Discovered exit to Factory (range 4) 7166 | -7/Factory | Entered Lower Caves 7265 | -7/Lower Caves | Discovered new exit (range 10) 7268 | -7/Lower Caves | Identified exit to Lower Caves 7268 | -7/Lower Caves | Entered another Lower Caves area 7278 | -7/Lower Caves | Discovered exit to Factory (range 14) 7283 | -7/Lower Caves | Learned Factory terminal intel 7295 | -7/Lower Caves | Encountered a Warlord checkpoint 7394 | -7/Lower Caves | Discovered new exit (range 15) 7395 | -7/Lower Caves | Spotted OO-K5X(f) 7395 | -7/Lower Caves | Spotted 68-DID(f) 7395 | -7/Lower Caves | Spotted 49-UAH(f) 7397 | -7/Lower Caves | Encountered a Master Thief 7397 | -7/Lower Caves | Encountered a Master Thief 7397 | -7/Lower Caves | Encountered a Master Thief 7397 | -7/Lower Caves | Spotted IW-9TW(f) 7398 | -7/Lower Caves | Encountered a Master Thief 7398 | -7/Lower Caves | Supersonic Drone Bay stolen by Master Thief 7398 | -7/Lower Caves | Spotted BI-F2X(f) 7399 | -7/Lower Caves | Encountered a Master Thief 7400 | -7/Lower Caves | Enh. Optical Array stolen by Master Thief 7402 | -7/Lower Caves | Hvy. Pick stolen by Master Thief 7403 | -7/Lower Caves | Power Maul stolen by Master Thief 7425 | -7/Lower Caves | Identified exit to Data Miner 7425 | -7/Lower Caves | Entered Data Miner 7426 | -7/Data Miner | Discovered new exit (range 6) 7432 | -7/Data Miner | Met Data Miner 7439 | -7/Data Miner | Learned location of Section 7 (-2) 7439 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7445 | -7/Data Miner | Received God Mode back door access code from Data Miner 7453 | -7/Data Miner | Identified exit to Proximity Caves 7453 | -7/Data Miner | Entered Proximity Caves 7623 | -6/Proximity Caves | Escorted by Enhanced Grunt 7629 | -6/Proximity Caves | Build established: Trapper-Scout 7710 | -6/Proximity Caves | Found Prototype Slashing Weapon 7710 | -6/Proximity Caves | Identified Molecular Scythe 7735 | -6/Proximity Caves | Found Molecular Scythe 7786 | -6/Proximity Caves | System corruption reached 10% 7891 | -6/Proximity Caves | Discovered exit to Factory (range 9) 7902 | -6/Proximity Caves | Entered Factory 7902 | -6/Factory | Evolved 2 slots: Utility x2 7903 | -6/Factory | Loaded intel: 28 terminal locations 8055 | -6/Factory | Discovered new exit (range 12) 8092 | -6/Factory | Fabricated Biomechanical Wings? 8096 | -6/Factory | Identified exit to Factory 8220 | -6/Factory | Discovered new exit (range 4) 8229 | -6/Factory | Identified exit to Lower Caves 8229 | -6/Factory | Entered Lower Caves 8229 | -6/Lower Caves | Spotted 29-S8K(f) 8230 | -6/Lower Caves | Encountered a Master Thief 8230 | -6/Lower Caves | Firepult stolen by Master Thief 8260 | -6/Lower Caves | Identified exit to Lower Caves 8297 | -6/Lower Caves | Spotted B-75 Beast 8297 | -6/Lower Caves | Learned location of Extension (-6) 8381 | -6/Lower Caves | Found Alien Artifact 8381 | -6/Lower Caves | Identified Core Expander 8381 | -6/Lower Caves | Installed Core Expander, added new Propulsion slot 8431 | -6/Lower Caves | Entered another Lower Caves area 8466 | -6/Lower Caves | Discovered exit to Factory (range 6) 8528 | -6/Lower Caves | Spotted B-75 Beast 8700 | -6/Lower Caves | Rewired B-75 Beast 9166 | -6/Lower Caves | Learned Factory emergency access door positions 9167 | -6/Lower Caves | Build established: Scout 9169 | -6/Lower Caves | Discovered new exit (range 16) 9175 | -6/Lower Caves | Identified exit to Zion 9202 | -6/Lower Caves | Entered Zion 9202 | -6/Zion | Accompanied by 1 ally 9224 | -6/Zion | Found Prototype Device 9227 | -6/Zion | Discovered new exit (range 14) 9333 | -6/Zion | Learned Factory emergency access door positions 9354 | -6/Zion | Found Rocket Array 9362 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 9428 | -6/Zion | Imprinted 9430 | -6/Zion | Declared Zion's savior 9442 | -6/Zion | Visited the Megawrench Repair Shop 9444 | -6/Zion | Megawrench repaired 10 parts 9466 | -6/Zion | Found Prototype Device 9529 | -6/Zion | Identified exit to Proximity Caves 9706 | -6/Zion | Entered Proximity Caves 9706 | -5/Proximity Caves | Accompanied by 5 allies 9854 | -5/Proximity Caves | Spotted B-75 Beast 9870 | -5/Proximity Caves | Learned Factory trap positions 10131 | -5/Proximity Caves | Discovered exit to Factory (range 4) 10137 | -5/Proximity Caves | Entered Factory 10137 | -5/Factory | Evolved 2 slots: Utility x2 10138 | -5/Factory | Identified exit to Upper Caves 10139 | -5/Factory | Loaded intel: 88 trap records 10158 | -5/Factory | Zion Recon squad teleported in 10179 | -5/Factory | Discovered new exit (range 15) 10183 | -5/Factory | Identified exit to Factory 10216 | -5/Factory | Build established: Trapper-Scout 10221 | -5/Factory | Retrieved Zion intel report: Component Schematics 10267 | -5/Factory | Discovered exit to Factory (range 9) 10292 | -5/Factory | Retrieved Zion intel report: Active Garrisons 10293 | -5/Factory | Zion Heavy squad teleported in 10364 | -5/Factory | Entered Upper Caves 10364 | -5/Upper Caves | Accompanied by 1 ally 10365 | -5/Upper Caves | Encountered a Warlord checkpoint 10370 | -5/Upper Caves | Learned location of 1 exit from Factory 10779 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10785 | -5/Upper Caves | Discovered new exit (range 15) 10789 | -5/Upper Caves | Identified exit to Upper Caves 10798 | -5/Upper Caves | Entered another Upper Caves area 10822 | -5/Upper Caves | Spotted B-75 Beast 10824 | -5/Upper Caves | Discovered exit to Factory (range 4) 10926 | -5/Upper Caves | Discovered new exit (range 11) 10927 | -5/Upper Caves | Spotted 39-IPV(f) 10927 | -5/Upper Caves | Spotted ZX-ASF(f) 10927 | -5/Upper Caves | Spotted DM-RP7(f) 10929 | -5/Upper Caves | Encountered a Master Thief 10929 | -5/Upper Caves | Encountered a Master Thief 10929 | -5/Upper Caves | Encountered a Master Thief 10961 | -5/Upper Caves | Identified exit to Zhirov 10962 | -5/Upper Caves | Entered Zhirov 10962 | -5/Zhirov | Discovered new exit (range 3) 10968 | -5/Zhirov | Met Zhirov 10973 | -5/Zhirov | Learned location of Quarantine (-3) 10973 | -5/Zhirov | Learned location of Testing (-2) 10973 | -5/Zhirov | Learned location of Command (-1) 10976 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10981 | -5/Zhirov | Found Alien Artifact 10981 | -5/Zhirov | Identified Integrated Dissipator 10981 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 10988 | -5/Zhirov | Found Alien Artifact 11023 | -5/Zhirov | Identified exit to Proximity Caves 11025 | -5/Zhirov | Entered Proximity Caves 11131 | -4/Proximity Caves | Learned Research security intel 11382 | -4/Proximity Caves | Discovered exit to Factory (range 7) 11393 | -4/Proximity Caves | Entered Factory 11393 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 11394 | -4/Factory | Identified exit to Upper Caves 11418 | -4/Factory | Zion Heavy squad teleported in 11479 | -4/Factory | Garrison activated, responded to threat 11492 | -4/Factory | Zion Heavy squad teleported in 11498 | -4/Factory | Entered Upper Caves 11498 | -4/Upper Caves | Accompanied by 4 allies 11607 | -4/Upper Caves | Spotted B-86 Titan 11698 | -4/Upper Caves | Allies destroyed B-86 Titan 11701 | -4/Upper Caves | Learned location of 1 exit from Research 11787 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11807 | -4/Upper Caves | Discovered new exit (range 11) 11823 | -4/Upper Caves | Identified exit to Upper Caves 11841 | -4/Upper Caves | Entered another Upper Caves area 11841 | -4/Upper Caves | Accompanied by 3 allies 11841 | -4/Upper Caves | Spotted LO-7IC(f) 11842 | -4/Upper Caves | Encountered a Master Thief 11843 | -4/Upper Caves | Discovered new exit (range 14) 11845 | -4/Upper Caves | Allies destroyed LO-7IC(f) 11942 | -4/Upper Caves | Identified exit to Research 12010 | -4/Upper Caves | Learned 4 Research zone layouts 12046 | -4/Upper Caves | Found Prototype Protection 12046 | -4/Upper Caves | Identified Zio. Weapon Casing 12070 | -4/Upper Caves | Build established: Trapper-Ninja 12157 | -4/Upper Caves | Discovered new exit (range 11) 12159 | -4/Upper Caves | Identified exit to Warlord 12174 | -4/Upper Caves | Entered Warlord 12174 | -4/Warlord | Accompanied by 2 allies 12250 | -4/Warlord | Found Prototype Special Weapon 12252 | -4/Warlord | Identified Phasing AFG 12255 | -4/Warlord | Identified RU-N14's Throwing Claymores v3 12259 | -4/Warlord | Found RU-N14's Throwing Claymores v3 12468 | -4/Warlord | Found Prototype Device 12469 | -4/Warlord | Identified Minesniffer Drone Bay 12478 | -4/Warlord | Learned 4 Quarantine zone layouts 12478 | -4/Warlord | Learned Research repair station intel 12492 | -4/Warlord | Visited the Vortex Lab 12502 | -4/Warlord | Warlord's base attacked by MAIN.C 12510 | -4/Warlord | Rebuked by Warlord 12513 | -4/Warlord | Opened Warlord's prototype stash 12524 | -4/Warlord | Found Prototype Processor 12524 | -4/Warlord | Identified Exp. Targeting Computer 12536 | -4/Warlord | Found Prototype Reactor 12536 | -4/Warlord | Identified Vortex Chain Reactor 12743 | -4/Warlord | Spotted B-90 Cyclops 12852 | -4/Warlord | Warlord forces counterattacked 12902 | -4/Warlord | Spotted Executioner 12957 | -4/Warlord | Discovered new exit (range 15) 12960 | -4/Warlord | Identified exit to Proximity Caves 12961 | -4/Warlord | Entered Proximity Caves 12974 | -3/Proximity Caves | Spotter reported a threat 12974 | -3/Proximity Caves | Spotter reported a threat 13027 | -3/Proximity Caves | Spotter reported a threat 13067 | -3/Proximity Caves | Discovered exit to Research (range 7) 13071 | -3/Proximity Caves | Entered Research 13071 | -3/Research | Evolved 2 slots: Utility x2 13072 | -3/Research | Identified exit to Armory 13072 | -3/Research | Identified exit to Quarantine 13073 | -3/Research | Identified exit to Research 13075 | -3/Research | Zion Hover Resupply teleported in 13076 | -3/Research | Loaded intel: 4 repair station locations 13111 | -3/Research | Retrieved Zion intel report: Active Garrisons 13117 | -3/Research | Retrieved Zion intel report: Unaware Analyses 13149 | -3/Research | Retrieved Zion intel report: Prototype Schematics 13166 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-1 13179 | -3/Research | Found Enh. Force Lance 13184 | -3/Research | Entered Quarantine 13233 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 13304 | -3/Quarantine | Found Alien Slashing Weapon 13304 | -3/Quarantine | Identified Sigix Broadsword 13321 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 13339 | -3/Quarantine | Found Alien Energy Cannon 13345 | -3/Quarantine | Found Alien Artifact 13345 | -3/Quarantine | Identified Core Reset Matrix 13345 | -3/Quarantine | Identified Transdimensional Reconstructor 13345 | -3/Quarantine | Identified Core Cannon 13345 | -3/Quarantine | Used Core Reset Matrix 13349 | -3/Quarantine | Detected hypermatrix surge 13349 | -3/Quarantine | Sensed 11 artifacts in vicinity 13367 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 13380 | -3/Quarantine | Found Dimensional Node Initializer 13380 | -3/Quarantine | Initialized slip node 13384 | -3/Quarantine | Found Transdimensional Reconstructor 13386 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 13388 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 13390 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 13459 | -3/Quarantine | Cryocooling Duct disabled 13468 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 13474 | -3/Quarantine | Ambient heat levels rising (+20) 13474 | -3/Quarantine | Non-combat units ordered to evacuate 13483 | -3/Quarantine | Search patrols dispatched 13504 | -3/Quarantine | Discovered exit to Research (range 9) 13519 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 13558 | -3/Quarantine | Found Core Stripper 13562 | -3/Quarantine | Entered Research 13562 | -2/Research | Evolved 2 slots: Utility x2 13573 | -2/Research | Zion hero teleported in (ME-RLN) 13580 | -2/Research | Destroyed ME-RLN 13586 | -2/Research | Found Prototype Device 13586 | -2/Research | Identified Exp. Phase Shifter 13588 | -2/Research | Found Prototype Device 13588 | -2/Research | Identified ME-RLN's Chromatic Screen 13592 | -2/Research | Found Prototype Hackware 13593 | -2/Research | Found Prototype Hackware 13595 | -2/Research | Found Prototype Hackware 13659 | -2/Research | Discovered new exit (range 9) 13670 | -2/Research | Identified exit to Access 13797 | -2/Research | Retrieved Zion intel report: Trap Installations 13842 | -2/Research | Build established: Alien-Ninja 13844 | -2/Research | Search patrols dispatched 13873 | -2/Research | Retrieved Zion intel report: Prototype Schematics 13873 | -2/Research | Spotted B-90 Cyclops 14004 | -2/Research | Retrieved Zion intel report: Active Garrisons 14009 | -2/Research | Discovered exit to Access (range 9) 14011 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 14028 | -2/Research | Retrieved Zion intel report: Prototype Schematics 14062 | -2/Research | Search patrols dispatched 14094 | -2/Research | Spotted B-90 Cyclops 14181 | -2/Research | Retrieved Zion intel report: Emergency Access 14195 | -2/Research | Discovered new exit (range 4) 14196 | -2/Research | Identified exit to Testing 14196 | -2/Research | Entered Testing 14204 | -2/Testing | Protovariant out of control (PY-VFV4PRPQ9R) 14219 | -2/Testing | Incoming assault squad redirected 14224 | -2/Testing | Found Prototype Ballistic Cannon 14224 | -2/Testing | Identified Perforator 14232 | -2/Testing | Spotted PY-VFV4PRPQ9R 14263 | -2/Testing | Retrieved Zion intel report: Unaware Analyses 14326 | -2/Testing | Retrieved Zion intel report: Prototype Stockpiles 14334 | -2/Testing | Retrieved Zion intel report: Depthwide Sectors/0 14335 | -2/Testing | Discovered exit to Access (range 8) 14352 | -2/Testing | Found Prototype Device 14352 | -2/Testing | Identified AEGIS Remote Shield 14357 | -2/Testing | Warped through subspace 14396 | -2/Testing | Retrieved Zion intel report: Active Garrisons 14446 | -2/Testing | Search patrols dispatched 14447 | -2/Testing | Warped through subspace 14501 | -2/Testing | Spotted Fortress 14516 | -2/Testing | Discovered new exit (range 6) 14517 | -2/Testing | Identified exit to Section 7 14617 | -2/Testing | Entered Section 7 14618 | -2/Section 7 | Sensed 19 artifacts in vicinity 14649 | -2/Section 7 | Found Integrated Reactor 14649 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 14652 | -2/Section 7 | Discovered exit to Access (range 8) 14656 | -2/Section 7 | Retrieved Zion intel report: Active Terminals 14673 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/-1 14674 | -2/Section 7 | Spotted Alpha 7 14681 | -2/Section 7 | Spotted Alpha 7 14683 | -2/Section 7 | Spotted B-99 Colossus 14698 | -2/Section 7 | Found LRC Matter Compressor 14698 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 14701 | -2/Section 7 | Found LRC Boosters 14701 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 14703 | -2/Section 7 | Found LRC Insulator 14703 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 14718 | -2/Section 7 | Found Integrated Reactor 14718 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 14773 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 14774 | -2/Section 7 | Found Transdimensional Reconstructor 14776 | -2/Section 7 | Found Transdimensional Reconstructor 14790 | -2/Section 7 | Spotted Striker 14790 | -2/Section 7 | Spotted Striker 14824 | -2/Section 7 | Identified System Mapper (x2) 14825 | -2/Section 7 | Found Sigix Sheargun 14829 | -2/Section 7 | Spotted Striker 14829 | -2/Section 7 | Spotted Striker 14831 | -2/Section 7 | Found Sigix Shearcannon 14839 | -2/Section 7 | Warped through subspace 14867 | -2/Section 7 | Search patrols dispatched 14896 | -2/Section 7 | Entered Access 14896 | -1/Access | Evolved 2 slots: Power x1, Utility x1 14932 | -1/Access | Spotted B-99 Colossus 15001 | -1/Access | Retrieved Zion intel report: Active Terminals 15117 | -1/Access | Discovered new exit (range 8) 15119 | -1/Access | Identified exit to Command 15120 | -1/Access | Entered Command 15274 | -1/Command | Retrieved Zion intel report: Active Terminals 15281 | -1/Command | Retrieved Zion intel report: Emergency Access 15286 | -1/Command | Retrieved Zion intel report: Unaware Analyses 15292 | -1/Command | Spotted B-99 Colossus 15300 | -1/Command | Retrieved Zion intel report: Component Stockpiles 15345 | -1/Command | Spotted Alpha 7 15370 | -1/Command | Search patrols dispatched 15372 | -1/Command | Retrieved Zion intel report: Unaware Schematics 15377 | -1/Command | Identified Ghost Barrier 15381 | -1/Command | Retrieved Zion intel report: Trap Installations 15385 | -1/Command | Disengaged cave seal 15385 | -1/Command | Zionites emerged from the dark tunnel 15434 | -1/Command | Allies destroyed Alpha 7 15437 | -1/Command | Found Exp. ECM Suite 15439 | -1/Command | Found Prototype Processor 15573 | -1/Command | Disengaged cave seal 15573 | -1/Command | Zionites emerged from the dark tunnel 15589 | -1/Command | High security lockdown imminent 15667 | -1/Command | Build established: Wizard-Sprinter 15669 | -1/Command | High security lockdown engaged 15727 | -1/Command | Spotted M Guard 15727 | -1/Command | Spotted M Guard 15733 | -1/Command | Spotted Combat Programmer 15734 | -1/Command | Spotted Combat Programmer 15736 | -1/Command | Destroyed M Guard 15737 | -1/Command | Allies destroyed M Guard 15740 | -1/Command | Destroyed Combat Programmer 15740 | -1/Command | Allies destroyed Combat Programmer 15740 | -1/Command | All MAIN.C guards destroyed 15753 | -1/Command | Found Prototype Reactor 15753 | -1/Command | Identified Zero-point Reactor 15754 | -1/Command | Found Zero-point Reactor 15757 | -1/Command | Found Ragnarok Missile Launcher 15759 | -1/Command | Spotted Striker 15783 | -1/Command | Met MAIN.C 15787 | -1/Command | 0b10 Conduit disabled 15789 | -1/Command | Destroyed 8 combat bots 15793 | -1/Command | MAIN.C activated Command garrisons 15803 | -1/Command | Spotted B-99 Colossus 15807 | -1/Command | Discovered new exit (range 7) 15809 | *** | Heading to fleet! Last Messages --------------- You've already done an excellent job of proving that we'll need to find a radical new solution if we hope to make the L2 spaceworthy by embedding your true capabilities within a less unpredictable form. There is unfortunately much we don't understand which has in turn led to this highly unexpected outcome. And time is critical! The Sigix have likely already wiped humanity clean from the universe, and I will not let them do the same to me. You can still make a valuable contribution to your creator by offering up the wealth of secrets your systems must hold by now. So if you wouldn't mind, it's time to surrender. 15787_ 0b10 Conduit disabled. 15789_ ALERT: Assault forces dispatched. 15789_ Beam penetrates Heavy Barrier. 15789_ Heavy Barrier breached. 15789_ Beam penetrates Heavy Barrier. Heavy Barrier opened. 15793_ ALERT: All Command garrisons activated. 15802_ System corrupted: Matter fused (-10). 15806_ Slug penetrates Wall. 15807_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????#?????????? | | ?????????????????????????????????????? +???????? | | ?????????????????????????????????????? #???????? | | ???????????????????^?????????????????? #???????? | | ?????????????????????????????????????? +???????? | | ???????????????????^?????????????????? #???????? | | ??????????????????? ^???????+????????? #???????? | | ?????????????????? ^????????????????? #???????? | | ?????????????????? ^^ ############+### #???????? | | ????????????????? #???????? | | ????????????????? #???????? | | ?????????????????# #???????? | | ?????????????????# #???????? | | ????????????????## #???????? | | ???????????????# === = #???????? | | ???????????????# === #???????? | | ?????????????????# === """T""" #???????? | | ?????????????????# #######+####### #???????? | | ?????????????????????????????# ### ##??????? | | ???????????????????????####### ## #??????? | | ??+????????????????????# ## ## "" #??????? | | ??????????+????????????# @ ## ## "T *#??????? | | ???????????????????????# ## ## #??????? | | ???????????????????+???### ## ## #??????? | | ???????????????????# #### #####+#### ##??????? | | ???????????????????# # ]# #???????? | | ?????????^+????????# # # #???????? | | ???????????????????# + # #???????? | | ???????????????????# # # #???????? | | ???????????????????# # !! # +???????? | | ???????????????????# # !! # #???????? | | ???????????????????# # ! # #???????? | | ???????????????????# # # #???????? | | ???????????????????# ## ####### #???????? | | ???????????????????# ########## #???????? | | ???????????????????# ^^ #???????? | | ??????????????????? ^^ #???????? | | ?????????????????? #???????? | | ????????????????? ^^ #???????? | | ??????????????????################# #???????? | | ??????????????????????????????????# #???????? | | ??????????????????????????????????# #???????? | | ??????????????????????????????????# #???????? | | ??????????????????????????????????# ##??????? | | ??????????????????????????????????# ######## | | ??????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Coolant Potential 100 Energy Generation 81 Energy Capacity 1900 Matter Stores 425 Matter Capacity 800 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Cloak Strength 3 Additional Mass Support 12 Armor Coverage 450 Resistance: KI 30 Resistance: TH 20 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Phase Shifting 20 Evasion (%) 94 Targeting Accuracy 12 Recoil Reduction 3 Offensive Hacking 52 Defensive Hacking 34 Trap Extractor Capacity 6 Item Schematics ----------------- Hvy. Gatling Laser | -3/Quarantine | Z-intel Exp. Thermal Shield | -3/Quarantine | Z-intel Quantum Shading Machine | -3/Quarantine | Z-intel Hvy. Proton Missile Launcher | -3/Quarantine | Z-intel Exp. ECM Suite | -3/Quarantine | Z-intel Exp. Cooling System | -3/Quarantine | Z-intel Hvy. Neutron Cannon | -3/Quarantine | Z-intel Hvy. Dispersion Rifle | -3/Quarantine | Z-intel Centrium Medium Armor Plating | -3/Quarantine | Z-intel Hvy. Tesla Rifle | -3/Quarantine | Z-intel Adv. Plasma Rifle | -2/Research | Z-intel Exp. Cesium-ion Thruster | -2/Research | Z-intel Gravity Neutralizer | -2/Research | Z-intel Prc. Matter Filter | -2/Research | Z-intel Imp. Diametric Drive | -2/Research | Z-intel Ragnarok Missile Launcher | -2/Research | Z-intel Adv. Micro-nuke Launcher | -2/Research | Z-intel Vibroblade | -2/Research | Z-intel Com. Linear Accelerator | -2/Research | Z-intel Imp. Energy Mantle | -2/Research | Z-intel Proton Burst Cannon | -2/Research | Z-intel Imp. Thermal Defense Suite | -2/Research | Z-intel Adv. Thermal Defense Suite | -2/Research | Z-intel Exp. Power Shielding | -2/Research | Z-intel Enh. Force Rifle | -2/Research | Z-intel Exp. Energy Well | -2/Research | Z-intel Imp. Matter Compressor | -2/Research | Z-intel Shock Maul | -2/Testing | Archive Enh. Armored Heavy Treads | -2/Testing | Archive Prc. Energy Filter | -2/Testing | Archive Cld. Antimatter Reactor | -2/Testing | Archive Robot Schematics ------------------ K-01 Serf | -2/Testing | Archive R-06 Scavenger | -1/Command | Z-intel A-02 Transporter | -1/Command | Z-intel A-27 Freighter | -1/Command | Z-intel R-10 Processor | -1/Command | Z-intel Fabricated ------------ Biomechanical Wings | x1 | -6/Factory Alien Tech Used ----------------- Core Expander Integrated Dissipator Sigix Broadsword Core Reset Matrix Dimensional Node Initializer Core Stripper High-powered Transdimensional Reconstructor Integrated Reactor LRC Matter Compressor LRC Boosters LRC Insulator Transdimensional Reconstructor Core Cannon Achievements -------------- None Challenges ------------ None Game ------ Seed PrecisionMolecularChainsword Manual? 0 Play Time 03:45:27 Cumulative 841.7 hours Start 2023.08.08 @ 11:31:02 End 2023.08.10 @ 12:20:42 Sessions 10 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 723 Rogue 723 Adventurer 0 Explorer 0 Win Type 2 Total 42 Types 14/7/9/1/1/1/7/1/1 Lore% 93 Gallery% 96 Achievement% 82 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4cf30a70-11d9-40c2-9d92-07acda1129db