Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.24 @ 21:36:15 Player: Genericgamer16 Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (100) 500 Value Destroyed (2859) 2859 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7459 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 140/300 Energy 41/100 System Corruption 23% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Advanced Treads Advanced Treads Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (5) ------ Improved Signal Interpreter Target Analyzer Improved Reaction Control System Improved Light Armor Plating > --- WEAPON (3) ------- Heavy Assault Rifle Gauss Rifle Heavy Pick > --- INVENTORY (5) ---- Advanced ECM Suite Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Cooled VTOL Module Cooled VTOL Module > --- UTILITY ---------- Improved Signal Interpreter Target Analyzer Improved Reaction Control System Phase Shifter Improved Light Armor Plating > --- WEAPON ----------- Gauss Rifle Heavy Pick > --- INVENTORY -------- Advanced ECM Suite [Rating: 63] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Heavy Plasma Cannon Energy Gun Heavy Particle Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Shotgun Launcher Guided Missile Launcher Special Weapon Mining Laser Impact Weapon Great Maul Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Slots Evolved 8 | . . . 2 . 2 2 . . 2 Power 1 | . . . . . 1 . . . . Propulsion 3 | . . . 2 . 1 . . . . Utility 3 | . . . . . . 1 . . 2 Weapon 1 | . . . . . . 1 . . . Parts Attached 125 | 6 . 6 3 18 22 1 1 8 60 Power 22 | 1 . 3 . 2 6 . . 1 9 Engine 14 | 1 . 2 . 2 3 . . 1 5 Core 8 | . . 1 . . 3 . . . 4 Reactor . | . . . . . . . . . . Propulsion 42 | 2 . . 1 9 6 1 1 . 22 Treads 14 | . . . . 4 2 . . . 8 Leg 11 | 2 . . 1 1 1 1 . . 5 Wheel 11 | . . . . . 3 . 1 . 7 Hover . | . . . . . . . . . . Flight 6 | . . . . 4 . . . . 2 Utility 29 | 1 . 1 . 3 5 . . 2 17 Device 14 | . . 1 . . 2 . . 2 9 Storage 3 | 1 . . . 1 1 . . . . Processor 5 | . . . . 1 1 . . . 3 Hackware . | . . . . . . . . . . Protection 7 | . . . . 1 1 . . . 5 Artifact . | . . . . . . . . . . Weapon 32 | 2 . 2 2 4 5 . . 5 12 Energy Gun 6 | 1 . 1 . . 1 . . 2 1 Energy Cannon 8 | . . . . . . . . 2 6 Ballistic Gun 8 | 1 . . . 2 1 . . 1 3 Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . . . 1 1 . . . . Special Weapon 2 | . . 1 . . . . . . 1 Impact Weapon 5 | . . . 2 1 2 . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . . 2 . . . 1 Parts Lost 52 | . . 1 . 7 3 . . 1 40 Power 12 | . . . . 3 . . . 1 8 Propulsion 20 | . . . . 3 3 . . . 14 Utility 14 | . . . . 1 . . . . 13 Weapon 6 | . . 1 . . . . . . 5 Highest Loss Streak 21 | . . 1 . 4 1 . . 1 21 To Critical Strikes 1 | . . . . . . . . . 1 Average Backups 8 | 1 5 7 7 8 8 9 10 9 7 Power . | . 1 1 1 1 1 1 1 . . Propulsion 1 | . 2 2 2 1 . 1 1 1 1 Utility 3 | . . . . 1 5 5 5 5 3 Weapon 2 | . 2 4 4 4 1 2 2 2 1 Tool/Special . | . . . . . . . . . . Unused Backups 22 | . . . 2 4 6 . . 2 8 Power . | . . . . . . . . . . Propulsion 2 | . . . . . . . . . 2 Utility 12 | . . . . 1 5 . . 1 5 Weapon 8 | . . . 2 3 1 . . 1 1 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 90 | . 85 93 88 94 92 92 92 95 86 Engine 8 | . 14 7 . 8 4 15 15 15 7 Core 3 | . . 6 11 2 9 . . . 1 Treads 9 | . . . . 24 12 6 7 7 5 Leg 6 | . 28 28 33 8 4 8 1 . 2 Wheel 12 | . . . . . 3 23 28 30 17 Flight 6 | . . . . 7 23 . . . 2 Device 7 | . . 8 11 2 5 7 7 11 11 Storage 7 | . 14 14 11 11 9 7 7 7 3 Processor 3 | . . . . 1 . . . . 8 Protection 4 | . . . . 6 2 7 7 3 5 Energy Gun 5 | . 14 10 22 . 2 7 7 7 5 Energy Cannon 3 | . . . . . . . . 6 7 Ballistic Gun 3 | . 14 11 . 6 2 1 . . 1 Launcher 1 | . . . . . . 6 7 3 . Impact Weapon 4 | . . . . 14 12 . . . . Peak Build Rating 63 | 6 6 17 21 23 34 36 35 36 63 Average Rating 29 | 4 6 12 18 15 30 33 33 33 40 On Entrance 19 | . 6 6 17 21 21 26 34 33 34 Naked Turns . | . . . . . . . . . . Heaviest Build 64 | 12 12 15 15 26 38 43 43 47 64 Greatest Support 88 | 20 20 20 30 60 40 36 52 52 88 Greatest Overweight (x) 3 | 1 . . . 1 3 1 1 . 3 Average Overweight (x) . | . . . . . . 1 . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 10 10 Average Capacity 8 | 6 8 8 8 9 10 10 10 10 7 Most Carried 10 | 4 8 8 8 10 10 10 10 10 10 Average Carried 8 | 1 5 7 7 8 9 9 9 9 7 Final Capacity 10 | 8 8 8 8 10 10 10 10 10 5 Final Carried 10 | 4 8 8 8 10 10 10 10 10 1 Class Distribution -------------------- 22% | Mutant 22% | Scavenger-Mutant 18% | Scavenger-Skirmisher 16% | Scavenger-Tank 10% | Gladiator 5% | Scavenger-Gunner 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Gladiator | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Matter Collected 2340 | 215 . 166 . 425 482 . 135 115 802 Remotely . | . . . . . . . . . . Salvage Created 3688 | . . 156 . 704 1126 . 59 173 1470 Parts 179 | . . 14 . 38 38 . 3 5 81 Haulers Intercepted 4 | . . . . 2 2 . . . . Recyclers Shooed 2 | . . 1 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . 1 5 . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Combat Hostiles Destroyed 65 | . . 8 . 18 15 . 3 2 19 Melee 15 | . . . . 7 3 . . . 5 Guns 19 | . . 7 . 1 6 . . . 5 Cannons 11 | . . 1 . . . . . 1 9 AOE 9 | . . . . 5 . . 3 1 . Classes Destroyed 15 | . . 2 . 5 3 . . 1 4 Worker 11 | . . . . 1 7 . . . 3 Builder 2 | . . . . . . . . . 2 Tunneler 2 | . . . . . . . . . 2 Hauler 4 | . . . . 2 2 . . . . Recycler 6 | . . . . . 4 . . . 2 Mechanic 1 | . . . . . . . . . 1 Operator 2 | . . . . 1 . . . . 1 Watcher 7 | . . . . . 4 . . . 3 Swarmer 21 | . . 6 . 3 6 . 3 . 3 Grunt 18 | . . 2 . 9 5 . . . 2 Brawler 1 | . . . . 1 . . . . . Sentry 9 | . . . . 5 3 . . 1 . Hunter 6 | . . . . . 1 . . . 5 Programmer 9 | . . . . . . . . . 9 Mutant 1 | . . . . . . . . 1 . Best Kill Streak 8 | . . 3 . 6 8 . 3 1 4 Combat Bots Only 8 | . . 3 . 8 4 . 3 1 3 Max Kills in Single Turn 3 | . . 2 . 3 2 . 2 1 2 Gunslinging 1 | . . 1 . . . . . . . Exploded 2 | . . . . 2 . . 2 1 . Melee 1 | . . . . 1 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Hostile Shots Fired 807 | . . 40 . 114 153 4 2 36 458 Missed 264 | . . 7 . 40 51 . 1 12 153 Hits 543 | . . 33 . 74 102 4 1 24 305 Melee 6 | . . . . . . . . . 6 Projectile 537 | . . 33 . 74 102 4 1 24 299 Critical Strikes 18 | . . 1 . 2 3 . . . 12 Part Disruptions 3 | . . . . . . . . . 3 Damage Taken 8139 | . . 367 . 1016 1316 37 17 216 5170 Core 1382 | . . 52 . 158 277 . . 30 865 Absorbed by Shields 21 | . . . . . . . . . 21 Regen/Repaired (Parts) 109 | . . . . 109 . . . . . Core Remaining (%) 76 | 100 . 79 . 60 49 . . 95 . Volleys Fired 195 | . . 29 . 17 34 . 5 14 96 Largest 3 | . . 2 . 1 2 . 1 3 3 Hottest 270 | . . 120 . 30 83 . 39 185 270 Shots Fired 322 | . . 48 . 17 49 . 5 22 181 Gun 180 | . . 41 . 4 49 . . 8 78 Cannon 112 | . . . . . . . . 13 99 Launcher 19 | . . . . 13 . . 5 1 . Special 11 | . . 7 . . . . . . 4 Kinetic 110 | . . 22 . 4 34 . . . 50 Thermal 166 | . . 26 . . 15 . . 17 108 Explosive 19 | . . . . 13 . . 5 1 . Electromagnetic 23 | . . . . . . . . 4 19 Robot Hit Streak 11 | . . 8 . 7 7 . 6 9 11 Robot Miss Streak 5 | . . 3 . 1 5 . . 1 3 Penetration Max 1 | . . . . . 1 . . . 1 Secondary Targets 1 | . . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 258 | . . 29 . 43 61 . 3 8 114 Core Hits 105 | . . 13 . 21 21 . 4 4 42 Critical Kills 4 | . . . . 2 . . . . 2 Critical Parts Destroyed 10 | . . . . 1 7 . . . 2 Critical Strikes 22 | . . . . 4 8 . . . 10 Burn 2 | . . . . . 1 . . . 1 Destroy 5 | . . . . . 1 . . . 4 Smash 10 | . . . . 4 6 . . . . Impale 5 | . . . . . . . . . 5 Melee Attacks 176 | . . . . 93 53 . . . 30 Impact 146 | . . . . 93 53 . . . . Slashing . | . . . . . . . . . . Piercing 30 | . . . . . . . . . 30 Sneak Attacks 18 | . . . . 6 9 . . . 3 Combat Hostiles 3 | . . . . 3 . . . . . Follow-up Attacks 14 | . . . . 6 8 . . . . Damage Inflicted 9172 | . . 388 . 2107 2560 . 344 259 3514 Guns 1938 | . . 360 . 64 677 . . 21 816 Cannons 2128 | . . . . . . . . 176 1952 Explosions 1139 | . . . . 640 . . 344 62 93 Melee 3909 | . . . . 1403 1883 . . . 623 Ramming 34 | . . 4 . . . . . . 30 Kinetic 1506 | . . 238 . 64 546 . . . 658 Thermal 2547 | . . 146 . . 131 . . 197 2073 Explosive 1139 | . . . . 640 . . 344 62 93 Electromagnetic 37 | . . . . . . . . . 37 Impact 3286 | . . . . 1403 1883 . . . . Slashing . | . . . . . . . . . . Piercing 623 | . . . . . . . . . 623 Highest Corruption 23 | . . . . . . . . . 23 Average Corruption 6 | . . . . . . . . . 6 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 47 | . . . . . . . . . 47 Message Errors 10 | . . . . . . . . . 10 Matter Fused 14 | . . . . . . . . . 14 Heat Flow Errors 2 | . . . . . . . . . 2 Energy Discharges 7 | . . . . . . . . . 7 Data Loss (minor) 2 | . . . . . . . . . 2 Data Loss (major) 6 | . . . . . . . . . 6 Misfires 3 | . . . . . . . . . 3 Misdirections 1 | . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 1182 | . . . . 271 723 . 14 . 174 Projectiles 105 | . . . . . . . . . 105 Explosions 77 | . . . . 27 . . 14 . 36 Melee 1000 | . . . . 244 723 . . . 33 Knockbacks 7 | . . . . 1 6 . . . . Impact 7 | . . . . 1 6 . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 92 | . . . . 33 . . . 35 24 Shots 4 | . . . . 2 . . . 1 1 Rammed 6 | . . . . . . . . . 6 Targets Rammed 9 | . . 3 . . . . . . 6 Kicked 3 | . . 3 . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 573 | . . 155 . 11 135 . 4 347 573 Average Temperature 88 | . . 54 . 6 32 . 2 151 121 Received Heat Transfer 1281 | . . 135 . 315 414 . . 54 363 Effects 14 | . . . . . . . . 2 12 Shutdowns 2 | . . . . . . . . . 2 Energy Bleed 1 | . . . . . . . . 1 . Interference 1 | . . . . . . . . 1 . Matter Decay 1 | . . . . . . . . . 1 Damage (major) 9 | . . . . . . . . . 9 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 18 | . . . . 5 13 . . . . Combat Hostiles 11 | . . . . 5 6 . . . . Parts Fried 23 | . . . . 9 14 . . . . Impact Corruptions 39 | . . . . 10 29 . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 12 | . . . . . . . . 2 10 Heat Transferred 4096 | . . 408 . . 333 . . 387 2968 Parts Sabotaged 4 | . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Maximum Alert Level 1 | . . . . 1 1 . . . . Low Security (%) 96 | 100 100 100 100 95 88 100 . . 100 Level 1 3 | . . . . 4 11 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 262 | . 4 76 . 262 254 98 . . 120 Initial 103 | . . . . . 103 98 . . . Average 47 | . . 35 . 38 76 87 . . 45 Influence Increases 2248 | . 4 226 . 630 487 . 70 25 806 Destroy 0b10 Robot/C 1280 | . . 160 . 360 300 . 60 20 380 Destroy 0b10 Robot/NC 185 | . . . . 25 85 . . 5 70 Destroy Leader 312 | . . 30 . 94 82 . 10 . 96 Successful Hack 26 | . 4 . . 5 4 . . . 13 Disable Machine 135 | . . . . 30 15 . . . 90 Destroy Structure 100 | . . 6 . 41 1 . . . 52 Partial Spotted 15 | . . . . 15 . . . . . Lose Combat Pursuer 195 | . . 30 . 60 . . . . 105 Influence Decreases 2154 | . 4 226 . 384 515 150 138 25 712 Entered New Map 289 | . . . . . 143 120 26 . . Time Decay 1476 | . 4 218 . 315 345 30 112 25 427 Lost Part 389 | . . 8 . 69 27 . . . 285 Squads Dispatched 11 | . 1 . . 2 1 . . . 7 Investigation 2 | . . . . . 1 . . . 1 Extermination 5 | . . . . . . . . . 5 Reinforcement 4 | . 1 . . 2 . . . . 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Distress Signals 6 | . . 1 . 1 4 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 117 | . 1 15 . 27 28 1 1 2 42 Peak Tracking Total 12 | . 1 7 . 9 8 1 1 1 12 Tactical Retreats 12 | . . 3 . 2 . . . . 7 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Traps Triggered 3 | . . . . . 2 . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Machines Disabled 10 | . . . . 2 1 . . 1 6 Max in Single Turn 2 | . . . . 1 1 . . 1 2 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Machines Accessed 20 | . 2 . 1 7 6 1 . . 3 Terminals 14 | . 1 . 1 6 2 1 . . 3 Fabricators . | . . . . . . . . . . Repair Stations 2 | . 1 . . 1 . . . . . Recycling Units 2 | . . . . . 2 . . . . Scanalyzers 2 | . . . . . 2 . . . . Garrison Access . | . . . . . . . . . . Total Hacks 47 | . 3 . 1 16 18 1 . . 8 Successful 27 | . 2 . 1 9 11 . . . 4 Failed 20 | . 1 . . 7 7 1 . . 4 Catastrophic 2 | . . . . . . . . . 2 Database Lockouts . | . . . . . . . . . . Manual 4 | . 1 . . 1 . . . . 2 Terminals 31 | . 2 . 1 14 5 1 . . 8 Fabricators . | . . . . . . . . . . Repair Stations 3 | . 1 . . 2 . . . . . Recycling Units 6 | . . . . . 6 . . . . Scanalyzers 7 | . . . . . 7 . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 15 | . 2 . 1 7 1 . . . 4 Record 1 | . . . . . . . . . 1 Prototype ID Bank 5 | . 1 . . 2 1 . . . 1 Open Door 2 | . . . . 2 . . . . . Emergency Access Points 1 | . . . . . . . . . 1 Alert Level 1 | . . . . 1 . . . . . Locate Traps 3 | . 1 . . 1 . . . . 1 Investigation Status 1 | . . . . 1 . . . . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . Scan Component 1 | . . . . 1 . . . . . Repair 1 | . . . . 1 . . . . . Recycling Unit Hacks 4 | . . . . . 4 . . . . Recycle Component 1 | . . . . . 1 . . . . Report Inventory 1 | . . . . . 1 . . . . Retrieve Matter 2 | . . . . . 2 . . . . Scanalyzer 6 | . . . . . 6 . . . . Insert Component 3 | . . . . . 3 . . . . Analyze 3 | . . . . . 3 . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 Used . | . . . . . . . . . . Hacking Detections 13 | . 1 . 1 4 4 1 . . 2 Full Trace Events 2 | . . . . 1 . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . Time 26 | . . . . 26 . . . . . Parts Recycled 1 | . . . . . 1 . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter 119 | . . . . . 119 . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 3 | . . . . . 3 . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 Non-combat 1 | . . . . . . . . . 1 Combat . | . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . 1 parse_system 1 | . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Active Infowar (turns) 3808 | . . 305 129 429 79 61 583 485 1737 Optics 275 | . . . . 197 78 . . . . Sensors 3530 | . . 305 129 232 1 61 583 485 1734 ECM 3 | . . . . . . . . . 3 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . 2 3 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Turns Passed 7030 | 61 124 513 129 1190 1172 61 583 883 2314 Spaces Moved 4699 | 40 101 328 98 573 532 53 610 688 1676 Core 39 | 7 . . . . . . . . 32 Treads 576 | . . . . 227 239 . . . 110 Legs 791 | 33 101 328 98 113 3 . . . 115 Wheels 2544 | . . . . . 85 53 610 688 1108 Hover . | . . . . . . . . . . Flight 749 | . . . . 233 205 . . . 311 Fastest Speed 26 | 50 120 120 120 31 51 101 90 90 26 Average Speed 101 | 114 120 120 120 108 145 101 92 90 86 Slowest Speed 260 | 120 120 120 120 240 260 101 101 90 225 Overloaded Moves 23 | . . . . . . . . . 23 Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 6 | . . . . 5 . . . . 1 Potential Cave-ins 1 | . . . . 1 . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 38 | 3 19 71 10 68 44 2 72 68 30 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 4 | . . 2 . . . . 1 1 . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . 1 . . . . 2 4 . Spaces Dug 23 | . . 4 . 3 . . . 1 15 Terrain Destroyed 179 | . . 6 . 76 1 . 26 17 53 Melee 11 | . . . . 3 . . . . 8 Projectile 40 | . . 6 . . 1 . . 2 31 AOE 128 | . . . . 73 . . 26 15 14 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Total 6386 | 55 104 385 110 990 802 59 624 933 2324 Wait 954 | . . 15 3 249 111 . 7 207 362 Move 4679 | 39 100 327 97 563 531 52 609 687 1674 Hop 5 | . . . . 4 . . . . 1 Pick Up 112 | 10 4 1 4 21 27 2 1 7 35 Fast Attach 38 | . . 1 . 3 4 . . 1 29 Attach 66 | 6 . 1 1 10 13 2 . 3 30 Detach 12 | . . . . 1 5 1 . 1 4 Swap 73 | . . 5 2 26 11 2 1 6 20 Drop 92 | . . 3 3 17 24 . 1 7 37 Fire 195 | . . 29 . 17 34 . 5 14 96 Melee 151 | . . . . 79 42 . . . 30 Ram 3 | . . . . . . . . . 3 Kick 3 | . . 3 . . . . . . . Crush 3 | . . . . . . . . . 3 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: Fac / Ext) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 97 | -10/Materials | Discovered new exit (range 7) 186 | -10/Materials | Entered Mines 315 | -10/Mines | Assembled infested the area 316 | -10/Mines | Build established: Mutant 320 | -10/Mines | Assisted by a Guerilla fighting off Assembled 376 | -10/Mines | Learned location of Storage (-9) 391 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 394 | -10/Mines | Found Prototype Device 394 | -10/Mines | Identified Exp. Sensor Array 661 | -10/Mines | Discovered new exit (range 14) 699 | -10/Mines | Entered Materials 699 | -9/Materials | Evolved 2 slots: Propulsion x2 744 | -9/Materials | Discovered new exit (range 11) 828 | -9/Materials | Entered Storage 1091 | -9/Storage | Lost 4 parts (1p2n1u) 1396 | -9/Storage | Repaired Lgt. Treads 1513 | -9/Storage | Build established: Scavenger-Mutant 1947 | -9/Storage | Found Prototype Launcher 2010 | -9/Storage | Destroyed 8 combat bots 2010 | -9/Storage | Discovered new exit (range 18) 2018 | -9/Storage | Entered Materials 2018 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2029 | -8/Materials | Identified Gui. Missile Launcher 2397 | -8/Materials | Build established: Gladiator 3031 | -8/Materials | Core integrity fell below 50% 3132 | -8/Materials | Discovered new exit (range 16) 3190 | -8/Materials | Entered Factory 3190 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3239 | -7/Factory | Discovered new exit (range 11) 3251 | -7/Factory | Entered Lower Caves 3451 | -7/Lower Caves | Build established: Scavenger-Tank 3452 | -7/Lower Caves | Encountered a Warlord checkpoint 3637 | -7/Lower Caves | Learned location of 1 exit from Factory 3829 | -7/Lower Caves | Discovered new exit (range 7) 3834 | -7/Lower Caves | Entered another Lower Caves area 3889 | -7/Lower Caves | Encountered a Warlord checkpoint 4147 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4285 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 4395 | -7/Lower Caves | Learned location of Zion (-7) 4550 | -7/Lower Caves | Learned Factory garrison access intel 4613 | -7/Lower Caves | Build established: Scavenger-Gunner 4636 | -7/Lower Caves | Discovered new exit (range 13) 4717 | -7/Lower Caves | Entered Factory 4717 | -6/Factory | Evolved 2 slots: Utility x2 4718 | -6/Factory | Identified exit to Extension 4719 | -6/Factory | Identified exit to Factory 4720 | -6/Factory | Loaded intel: 4 garrison access locations 5053 | -6/Factory | Build established: Scavenger-Skirmisher 6016 | -6/Factory | Cargo convoy interrupted 6101 | -6/Factory | System corruption reached 10% 6155 | -6/Factory | Lost 21 parts (3p8n7u3w) 6171 | -6/Factory | Core integrity fell below 50% 6578 | -6/Factory | Build established: Scavenger-Mutant 6785 | -6/Factory | Core integrity fell below 20% 6794 | -6/Factory | Lost 9 parts (1p3n3u2w) 7031 | -6/Factory | Destroyed by B-48 Gladiator with Mace Last Messages --------------- 07004_ System corrupted by crushing effect (+1). 07004_ Knocked back. 07005_ Lgt. Ion Engine destroyed. 07012_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 5H. 07014_ Slug penetrates B-48 Gladiator. 07017_ Flexi-carbon Leg destroyed. 07017_ System corrupted by crushing effect (+5). 07017_ Slug penetrates G-50 Soldier. 07017_ G-50 Soldier suffers critical hit (Destroy). 07017_ G-50 Soldier destroyed. 07020_ Slug penetrates Wall. 07023_ Slug penetrates T-07 Excavator. 07026_ Slug penetrates B-48 Gladiator. 07028_ Phase Shifter destroyed. 07028_ System corrupted by crushing effect (+3). 07029_ QV=#XPJFQE|LUUNG/5E:UOH>/5 CQ 07029_ Slug penetrates B-48 Gladiator. 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