Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.06 @ 21:11:21 // AFD2020/Player2 Player: JerichoBot Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (61) 305 Value Destroyed (1825) 1825 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1707) 1707 TOTAL SCORE: 6477 Bonus ------- Triggered High Security 500 High Alert Combat Kills 658 Follower Combat Kills 1839 Friendly Fire -1290 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 48/310 System Corruption 2% Temperature Cool (604) Movement Walking (240) Ox4 Location -7/Factory Parts ------- > --- POWER (1) -------- Heavy Deuterium Engine > --- PROPULSION (2) --- Carbon-fiber Leg > --- UTILITY (6) ------ High-capacity Storage Unit Signal Interpreter Seismic Analyzer Hardened Light Armor Plating Hacking Suite > --- WEAPON (4) ------- Shock Rifle EM Pulse Cannon Gauss Cannon Katana > --- INVENTORY (12) --- Light Angular Momentum Engine Titanium Leg Improved Cooling System Improved Sensor Array Improved Targeting Computer Hacking Suite Katana Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Improved Cooling System High-capacity Storage Unit Signal Interpreter Seismic Analyzer Hacking Suite > --- WEAPON ----------- Shock Rifle Shock Rifle Cooled Pulse Rifle EM Pulse Cannon > --- INVENTORY -------- Light Angular Momentum Engine Titanium Leg Improved Cooling System Improved Sensor Array Improved Targeting Computer Recoil Stabilizer Hardened Light Armor Plating Hacking Suite Shock Rifle Katana Katana [Rating: 41] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Cooled VTOL Module Utility Seismic Analyzer Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Seismic Analyzer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Impact Weapon Great Maul Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . 1 . 2 1 Weapon 2 | . . 1 . . 1 Parts Attached 96 | 7 9 7 19 12 42 Power 14 | 1 3 1 1 2 6 Engine 10 | 1 3 1 1 1 3 Core 4 | . . . . 1 3 Reactor . | . . . . . . Propulsion 23 | 2 3 2 8 1 7 Treads . | . . . . . . Leg 22 | 2 3 2 7 1 7 Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . . 1 . . Utility 16 | 2 1 1 . 2 10 Device 10 | . . 1 . 1 8 Storage 2 | 1 1 . . . . Processor 2 | 1 . . . 1 . Hackware 1 | . . . . . 1 Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 43 | 2 2 3 10 7 19 Energy Gun 13 | . . 1 5 1 6 Energy Cannon 6 | . . . 1 . 5 Ballistic Gun 13 | 2 2 2 3 3 1 Ballistic Cannon 2 | . . . . . 2 Launcher 3 | . . . 1 . 2 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon 5 | . . . . 2 3 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . . 2 1 2 Parts Lost 22 | . 2 . 7 . 13 Power 1 | . 1 . . . . Propulsion 6 | . . . 3 . 3 Utility 3 | . . . . . 3 Weapon 12 | . 1 . 4 . 7 Highest Loss Streak 6 | . 1 . 5 . 6 Average Slot Usage (%) 98 | . 98 98 99 99 96 Engine 7 | . 13 11 11 8 3 Core 1 | . . . . 1 3 Leg 19 | . 28 22 22 18 14 Device 12 | . . 11 11 17 14 Storage 9 | . 14 11 11 9 7 Processor 13 | . 14 11 11 18 15 Hackware 2 | . . . . . 7 Energy Gun 11 | . . 3 16 18 9 Energy Cannon 3 | . . . 2 . 6 Ballistic Gun 13 | . 27 28 12 6 9 Naked Turns . | . . . . . . Heaviest Build 65 | 11 41 46 49 51 65 Greatest Support 40 | 20 20 20 20 27 40 Greatest Overweight (x) 4 | 1 2 2 4 2 2 Average Overweight (x) 1 | . . 2 2 1 1 Largest Inventory Capacity 12 | 6 12 12 12 12 12 Average Capacity 11 | 5 10 12 12 12 12 Most Carried 12 | 6 11 11 12 12 12 Average Carried 9 | 4 6 8 9 11 11 Final Capacity 12 | 6 12 12 12 12 12 Final Carried 12 | 6 10 10 12 12 7 Class Distribution -------------------- 56% | Scavenger-Skirmisher 19% | Scavenger-Mutant 10% | Mutant 7% | Scavenger-Gunner 4% | Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Storage Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Matter Collected 2004 | 314 311 109 361 177 732 Remotely . | . . . . . . Salvage Created 2250 | 143 313 54 475 349 916 Parts 106 | 10 16 5 25 13 37 Haulers Intercepted 3 | . 1 . 1 . 1 Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Combat Hostiles Destroyed 37 | . 5 1 8 7 16 Melee 2 | . . . . . 2 Guns 27 | . 5 1 7 7 7 Cannons 2 | . . . 1 . 1 AOE 4 | . . . . . 4 Classes Destroyed 11 | 2 4 1 3 1 . Worker 4 | . 1 . . 1 2 Builder 8 | . . . 2 2 4 Tunneler 4 | 3 . . . . 1 Hauler 3 | . 1 . 1 . 1 Recycler 3 | 1 1 . . . 1 Operator 1 | . . . 1 . . Swarmer 5 | . 1 . . 2 2 Grunt 20 | . 4 . 5 3 8 Brawler 1 | . . . . 1 . Duelist 3 | . . . 1 . 2 Sentry 9 | . . 1 3 1 4 Best Kill Streak 6 | 2 2 1 3 3 6 Combat Bots Only 3 | . 1 1 3 3 3 Max Kills in Single Turn 3 | 1 1 1 2 1 3 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Sto Mat Fac Damage Taken 3790 | . 415 217 671 273 2214 Core 759 | . 61 50 66 62 520 Absorbed by Shields . | . . . . . . Core Remaining (%) 75 | 100 59 . 53 88 . Volleys Fired 185 | 15 32 9 48 20 61 Largest 4 | 2 2 3 3 3 4 Hottest 226 | 40 40 105 146 142 226 Shots Fired 511 | 30 64 27 128 59 203 Gun 436 | 30 64 27 115 59 141 Cannon 61 | . . . 6 . 55 Launcher 14 | . . . 7 . 7 Special . | . . . . . . Kinetic 259 | 30 64 21 56 19 69 Thermal 154 | . . 6 65 40 43 Explosive 14 | . . . 7 . 7 Electromagnetic 84 | . . . . . 84 Robot Hit Streak 16 | 5 7 9 13 12 16 Robot Miss Streak 7 | 6 4 1 4 2 7 Penetration Max . | . . . . . . Secondary Targets 4 | . . . 1 1 2 Max Gunslinging Chain 1 | . . . 1 1 1 Shots Hit Robots 308 | 13 37 20 71 41 126 Core Hits 120 | 5 15 3 30 12 55 Critical Hits 3 | 1 . . 1 . 1 Critical Kills . | . . . . . . Critical Parts Destroyed 3 | 1 . . 1 . 1 Melee Attacks 29 | . . . . 17 12 Impact 9 | . . . . 9 . Slashing 20 | . . . . 8 12 Piercing . | . . . . . . Sneak Attacks 2 | . . . . 2 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6808 | 201 530 212 1038 885 3942 Guns 3848 | 201 529 212 856 680 1370 Cannons 790 | . . . 71 . 719 Explosions 1619 | . . . 100 . 1519 Melee 471 | . . . . 193 278 Ramming 80 | . 1 . 11 12 56 Kinetic 1991 | 201 529 143 294 149 675 Thermal 2410 | . . 69 633 531 1177 Explosive 852 | . . . 100 . 752 Electromagnetic 1004 | . . . . . 1004 Impact 193 | . . . . 193 . Slashing 278 | . . . . . 278 Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Effects 8 | . . . . . 8 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 1 | . . . . . 1 Targeting Errors 4 | . . . . . 4 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 431 | . . . . 118 313 Projectiles 30 | . . . . . 30 Explosions 258 | . . . . . 258 Melee 143 | . . . . 118 25 Knockbacks 8 | . . . . 2 6 Impact 3 | . . . . 2 1 Kinetic 4 | . . . . . 4 Secondary 1 | . . . . . 1 Self-Inflicted Damage 296 | . . . 28 5 263 Shots 8 | . . . 2 . 6 Rammed 10 | . . . . 2 8 Targets Rammed 13 | . 1 . 1 2 9 Kicked 3 | . 1 . 1 . 1 Crushed . | . . . . . . Highest Temperature 650 | . 8 117 374 36 650 Average Temperature 106 | . 4 42 123 20 124 Received Heat Transfer 1098 | . 225 60 204 99 510 Effects 11 | . . . 4 . 7 Shutdowns 3 | . . . 1 . 2 Energy Bleed 1 | . . . 1 . . Interference 2 | . . . . . 2 Matter Decay 2 | . . . 1 . 1 Short Circuit 2 | . . . 1 . 1 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Parts Fried 8 | . . . . 1 7 Impact Corruptions 5 | . . . . 5 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 10 | . . . 4 4 2 Heat Transferred 3848 | . . 148 1307 1045 1348 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Peak Influence 1995 | 20 422 405 630 670 1995 Average Influence 596 | 8 226 252 372 453 1052 Maximum Alert Level 5 | . 2 2 2 2 5 Low Security (%) 18 | 100 39 31 28 . . Level 1 26 | . 42 62 26 36 14 Level 2 24 | . 17 5 44 63 6 Level 3 14 | . . . . . 38 Level 4 10 | . . . . . 28 Level 5 . | . . . . . 2 High Security 3 | . . . . . 10 Max Security . | . . . . . . Squads Dispatched 27 | . 3 1 6 3 14 Investigation 4 | . 1 1 1 1 . Extermination 2 | . . . . . 2 Reinforcement 10 | . 2 . 1 2 5 Assault 9 | . . . 2 . 7 Garrison 2 | . . . 2 . . Intercept . | . . . . . . Construction Impeded 4 | . . . . . 4 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Distress Signals 8 | . 1 . 3 2 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 138 | . 17 10 26 18 67 Peak Tracking Total 16 | . 3 4 6 3 16 Tactical Retreats 8 | . . . 1 1 6 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Traps Triggered 6 | . 1 . 1 1 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 4 | . . . . . 4 Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Machines Disabled 12 | . . . 1 1 10 Max in Single Turn 5 | . . . . 1 5 Garrison Access 2 | . . . 1 . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns 1 | . . . . . 1 Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Machines Accessed 18 | . 2 2 7 3 4 Terminals 12 | . 2 1 5 3 1 Fabricators 2 | . . . . . 2 Repair Stations 1 | . . 1 . . . Recycling Units 1 | . . . 1 . . Scanalyzers 1 | . . . . . 1 Garrison Access 1 | . . . 1 . . Total Hacks 48 | . 7 4 18 11 8 Successful 27 | . 3 3 8 7 6 Failed 21 | . 4 1 10 4 2 Catastrophic 4 | . 1 1 1 1 . Database Lockouts . | . . . . . . Manual 12 | . 3 1 2 6 . Terminals 35 | . 7 2 12 11 3 Fabricators 3 | . . . . . 3 Repair Stations 2 | . . 2 . . . Recycling Units 4 | . . . 4 . . Scanalyzers 2 | . . . . . 2 Garrison Access 2 | . . . 2 . . Terminal Hacks 16 | . 2 1 5 6 2 Record 6 | . . 1 2 2 1 Prototype ID Bank 1 | . 1 . . . . Open Door 2 | . . . 2 . . Terminal Index 1 | . . . . 1 . Alert Level 2 | . . . . 2 . Unreport Threat 1 | . . . 1 . . Reprogram Traps 1 | . . . . . 1 Maintenance Status 1 | . 1 . . . . Recall Investigation 1 | . . . . 1 . Fabricator Hacks 2 | . . . . . 2 Build 2 | . . . . . 2 Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 2 | . . . 2 . . Report Inventory 1 | . . . 1 . . Retrieve Components 1 | . . . 1 . . Scanalyzer 2 | . . . . . 2 Insert Component 1 | . . . . . 1 Analyze 1 | . . . . . 1 Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks 6 | . 3 1 . 2 . Terminals 2 | . 1 . . 1 . Botnet 2 | . 1 . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 14 | . 2 2 4 3 3 Full Trace Events 3 | . . 1 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built 3 | . . . . . 3 Matter 252 | . . . . . 252 Time 134 | . . . . . 134 Total Robot Build Rating 12 | . . . . . 12 Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 1 | . . . 1 . . Parts Scanalyzed 1 | . . . . . 1 Part Schematics Acquired 1 | . . . . . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 1 | . . . . . 1 Machine Destruction 1 | . . . . . 1 Robots Rewired . | . . . . . . Allies Hacked 1 | . . . . . 1 Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Sto Mat Fac Total Allies 16 | . 1 . 12 . 3 Largest Group 11 | . 1 1 11 5 4 Highest-Rated Group 160 | . 60 63 160 116 147 Highest-Rated Ally 89 | . 60 63 73 78 89 Total Orders 1 | . . . . . 1 GUARD 1 | . . . . . 1 Ally Attacks 218 | . 27 9 87 31 64 Total Damage 7355 | . 836 176 1979 804 3560 Kills 95 | . 16 5 22 14 38 Allies Corrupted . | . . . . . . Allies Melted 1 | . . . 1 . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Turns Passed 3830 | 192 439 255 972 533 1439 Spaces Moved 1752 | 114 213 104 435 252 634 Core 16 | 16 . . . . . Treads . | . . . . . . Legs 1736 | 98 213 104 435 252 634 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 180 180 155 155 Average Speed 160 | 112 148 180 180 157 157 Slowest Speed 240 | 120 180 180 240 180 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 4 44 15 51 29 22 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 37 | . . . 24 13 . Terrain Destroyed 145 | . . . 38 13 94 Melee 13 | . . . . 13 . Projectile 5 | . . . . . 5 AOE 127 | . . . 38 . 89 Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Total 2333 | 145 273 155 527 316 917 Wait 168 | . 2 27 . 2 137 Move 1747 | 113 212 103 434 251 634 Hop . | . . . . . . Pick Up 37 | 8 7 4 8 4 6 Fast Attach 33 | 7 2 1 6 3 14 Attach 19 | . . 3 6 2 8 Detach 1 | . . . 1 . . Swap 44 | . 7 3 7 7 20 Drop 53 | 2 10 5 10 8 18 Fire 185 | 15 32 9 48 20 61 Melee 27 | . . . . 17 10 Ram . | . . . . . . Kick 13 | . 1 . 1 2 9 Crush . | . . . . . . Escape Stasis 5 | . . . 5 . . Rewire 1 | . . . 1 . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage (discovered 2 exits: *Mat / [Rec]) -8/Materials -7/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 193 | -11/Scrapyard | Entered Materials 332 | -10/Materials | Build established: Mutant 414 | -10/Materials | Discovered new exit (range 11) 605 | -10/Materials | Discovered new exit (range 10) 632 | -10/Materials | Entered another Materials area 632 | -9/Materials | Accompanied by 1 ally 632 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 772 | -9/Materials | Repaired Assault Rifle 825 | -9/Materials | Discovered new exit (range 6) 887 | -9/Materials | Entered Storage 887 | -9/Storage | Accompanied by 1 ally 1070 | -9/Storage | Build established: Scavenger-Skirmisher 1185 | -9/Storage | Lost 5 parts (2n3w) 1338 | -9/Storage | Met a pair of Derelict thieves 1458 | -9/Storage | Discovered new exit (range 10) 1680 | -9/Storage | Garrison activated, responded to threat 1685 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1795 | -9/Storage | Discovered new exit (range 15) 1859 | -9/Storage | Entered Materials 1859 | -8/Materials | Accompanied by 5 allies 1859 | -8/Materials | Evolved 2 slots: Utility x2 2355 | -8/Materials | Discovered new exit (range 15) 2382 | -8/Materials | Identified exit to Factory 2392 | -8/Materials | Entered Factory 2392 | -7/Factory | Accompanied by 1 ally 2392 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2598 | -7/Factory | Local fabrication network quarantined 2639 | -7/Factory | Fabricated B-48 Gladiator (x3) 2922 | -7/Factory | Discovered new exit (range 4) 2926 | -7/Factory | Identified exit to Lower Caves 3192 | -7/Factory | First assault squad dispatched 3324 | -7/Factory | Lost 5 parts (1n1u3w) 3688 | -7/Factory | High security lockdown imminent 3762 | -7/Factory | Core integrity fell below 50% 3768 | -7/Factory | High security lockdown engaged 3813 | -7/Factory | Core integrity fell below 20% 3832 | -7/Factory | Core destroyed Last Messages --------------- 03814_ Microactuators fried. 03817_ Shock Rifle destroyed. 03818_ Acquired 1 matter. 03818_ Imp. Heat Sink destroyed. 03821_ Acquired 10 matter. 03822_ Power failure, Hvy. Deuterium Engine shutdown. 03822_ Acquired 10 matter. 03823_ Recoil Stabilizer permanently disabled. 03823_ Overheating: Short circuit. 03823_ Acquired 6 matter. 03823_ Player 2 attaches Autogun. 03824_ B-48 Gladiator destroyed. 03826_ G-47 Trooper destroyed. 03827_ Acquired 6 matter. 03827_ Player 2 attaches Lgt. Treads. 03828_ Overheating: Matter decay (-39). 03828_ Player 2 attaches Imp. Grenade Launcher. 03829_ Dropped Broken Recoil Stabilizer. 03831_ Carbon-fiber Leg destroyed. 03832_ Overheating: Core damaged (-98). Map ----- +----------------------------------------------------+ | ??####?## # #?????????????? ?? | | #?##?##?# " ######+################# #? | | #######?# ### #? | | # # ### # +? | | ! # # # #? | | ## " # #? | | [%= ##" ## #? | | ! %= " # ####+#### #? | | # #"" # # # #? | | [ # ! " ## # # #? | | ## " # # """ # #? | | ## ###" " # # """ # #? | | " "## #! 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" | | ??????????????????# # % " #???### """"* = " | | ??????????????????## " #???# " " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 60 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Imp. Cooling System | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PulseBarrageCannon Manual? 0 Play Time 00:48:05 Cumulative 2.7 hours Start 2020.04.03 @ 18:11:15 End 2020.04.06 @ 21:11:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 7 Gallery% 16 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 82x53 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 98b4f507-dfd5-4147-9c62-fb327f00431a