Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.18 @ 19:07:40

Player: Zeldest

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (29)      145
Value Destroyed (831)      831
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2296

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     295/300
Energy                     90/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Hovering (240) Ox3
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
           Airjet
>          --- UTILITY (2) ------
  Improved Heat Sink
     Large Storage Unit
>          --- WEAPON (3) -------
     Heavy Mace
     Heavy Mace
     Heavy Mace
>          --- INVENTORY (15) ---
    Medium Matter Pod (12)
           Shock Rifle
           Shock Rifle
     Small Laser
     Heavy Mace

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
  Improved Treads
  Improved Treads
           Airjet
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
>          --- WEAPON -----------
     Heavy Mace
     Heavy Mace
     Heavy Mace
>          --- INVENTORY --------
  Improved Treads
    Medium Matter Pod
     Small Laser
[Rating: 22]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Hover Unit               Airjet
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Grenade Launcher
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Mace
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             26   | 1   10  .   14  1   
  Power                    4    | .   3   .   1   .   
    Engine                 3    | .   2   .   1   .   
    Core                   1    | .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               7    | .   2   .   4   1   
    Treads                 5    | .   2   .   3   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  2    | .   .   .   1   1   
    Flight                 .    | .   .   .   .   .   
  Utility                  4    | .   3   .   1   .   
    Device                 1    | .   .   .   1   .   
    Storage                1    | .   1   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   2   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   11   | 1   2   .   8   .   
    Energy Gun             4    | .   .   .   4   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   2   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          3    | .   .   .   3   .   
    Slashing Weapon        1    | .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 11   | .   .   2   5   4   
  Power                    2    | .   .   .   1   1   
  Propulsion               4    | .   .   .   1   3   
  Utility                  1    | .   .   .   1   .   
  Weapon                   4    | .   .   2   2   .   
  Highest Loss Streak      4    | .   .   1   3   4   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     79   | .   86  85  74  77  
  Engine                   12   | .   13  14  11  9   
  Treads                   27   | .   27  28  30  9   
  Device                   3    | .   .   .   5   11  
  Storage                  10   | .   7   14  11  11  
  Protection               7    | .   9   14  5   .   
  Energy Gun               1    | .   .   .   2   .   
  Ballistic Gun            2    | .   7   .   .   .   
  Launcher                 7    | .   17  14  .   .   
  Impact Weapon            4    | .   .   .   5   33  
  Slashing Weapon          1    | .   .   .   4   .   
Peak Build Rating          22   | 1   11  10  22  22  
  Average Rating           11   | .   8   9   12  18  
  On Entrance              8    | .   1   10  8   22  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             37   | 1   36  36  37  37  
  Greatest Support         69   | 3   46  46  69  69  
  Greatest Overweight (x)  4    | .   2   .   4   4   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 5   15  15  15  15  
  Average Capacity         13   | 5   10  15  15  15  
  Most Carried             6    | .   4   4   6   6   
  Average Carried          3    | .   2   4   2   5   
  Final Capacity           15   | 5   15  15  15  15  
  Final Carried            6    | .   4   4   6   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Yrd Mat Min Mat Min 
Matter Collected           681  | 210 88  23  360 .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            644  | .   169 81  360 34  
  Parts                    42   | .   20  1   17  4   
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Combat Hostiles Destroyed  24   | .   7   4   10  3   
  Melee                    10   | .   .   .   7   3   
  Guns                     1    | .   .   .   1   .   
  AOE                      11   | .   7   4   .   .   
Classes Destroyed          8    | .   5   1   2   .   
  Worker                   1    | .   .   .   1   .   
  Tunneler                 1    | .   1   .   .   .   
  Hauler                   1    | .   1   .   .   .   
  Watcher                  2    | .   2   .   .   .   
  Swarmer                  6    | .   3   .   .   3   
  Grunt                    12   | .   4   2   6   .   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   5    | .   .   2   3   .   
Best Kill Streak           8    | .   8   2   3   2   
  Combat Bots Only         5    | .   5   2   3   2   
Max Kills in Single Turn   4    | .   4   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   3   1   .   .   
  Melee                    1    | .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Min 
Hostile Shots Fired        205  | .   9   38  69  89  
  Missed                   55   | .   3   13  14  25  
Damage Taken               1915 | .   102 396 921 496 
  Core                     433  | .   .   28  277 128 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         94   | 100 .   88  .   .   
Volleys Fired              31   | .   8   15  8   .   
  Largest                  2    | .   2   1   2   .   
  Hottest                  80   | .   60  30  80  .   
Shots Fired                42   | .   16  15  11  .   
  Gun                      15   | .   4   .   11  .   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 27   | .   12  15  .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  4    | .   4   .   .   .   
  Thermal                  11   | .   .   .   11  .   
  Explosive                27   | .   12  15  .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         8    | .   4   7   8   .   
  Robot Miss Streak        2    | .   2   1   1   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           53   | .   4   9   31  9   
  Core Hits                40   | .   18  10  11  1   
  Critical Kills           1    | .   .   .   1   .   
  Critical Parts Destroyed 2    | .   .   .   2   .   
  Critical Strikes         3    | .   .   .   3   .   
    Smash                  3    | .   .   .   3   .   
Melee Attacks              48   | .   .   .   29  19  
  Impact                   33   | .   .   .   14  19  
  Slashing                 15   | .   .   .   15  .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            1    | .   .   .   1   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        5    | .   .   .   1   4   
Damage Inflicted           2112 | .   648 338 789 337 
  Guns                     83   | .   10  .   73  .   
  Cannons                  .    | .   .   .   .   .   
  Explosions               976  | .   638 338 .   .   
  Melee                    1029 | .   .   .   692 337 
  Ramming                  24   | .   .   .   24  .   
  Kinetic                  10   | .   10  .   .   .   
  Thermal                  73   | .   .   .   73  .   
  Explosive                976  | .   638 338 .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   722  | .   .   .   385 337 
  Slashing                 307  | .   .   .   307 .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            157  | .   1   .   94  62  
  Projectiles              .    | .   .   .   .   .   
  Explosions               1    | .   1   .   .   .   
  Melee                    156  | .   .   .   94  62  
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      66   | .   29  37  .   .   
  Shots                    4    | .   1   3   .   .   
  Rammed                   6    | .   .   .   6   .   
Targets Rammed             9    | .   .   .   9   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  3    | .   .   .   3   .   
Highest Temperature        60   | .   60  35  6   .   
  Average Temperature      18   | .   19  17  6   .   
  Received Heat Transfer   570  | .   51  156 363 .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           2    | .   .   .   2   .   
  Combat Hostiles          2    | .   .   .   2   .   
  Parts Fried              5    | .   .   .   4   1   
  Impact Corruptions       9    | .   .   .   5   4   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         175  | .   .   .   175 .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Peak Influence             291  | .   291 289 268 79  
  Initial                  113  | .   .   113 108 59  
  Average                  139  | .   110 207 148 57  
Maximum Alert Level        1    | .   1   1   1   .   
  Low Security (%)         68   | 100 70  18  78  100 
  Level 1                  31   | .   29  81  21  .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   1   .   2   .   
  Investigation            2    | .   1   .   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              28   | .   8   6   10  4   
  Peak Tracking Total      4    | .   4   4   4   4   
  Tactical Retreats        1    | .   .   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Min 
Machines Disabled          3    | .   1   2   .   .   
  Max in Single Turn       2    | .   1   2   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Machines Accessed          4    | .   1   .   3   .   
  Terminals                4    | .   1   .   3   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                7    | .   2   .   5   .   
  Successful               1    | .   1   .   .   .   
  Failed                   6    | .   1   .   5   .   
    Catastrophic           1    | .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   7    | .   2   .   5   .   
  Terminals                7    | .   2   .   5   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   
  Terminals                1    | .   1   .   .   .   
    Botnet                 1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   1   .   3   .   
  Full Trace Events        1    | .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Yrd Mat Min Mat Min 
Turns Passed               1079 | 19  308 170 519 63  
Spaces Moved               518  | 36  173 88  211 10  
  Core                     48   | 36  12  .   .   .   
  Treads                   468  | .   161 88  210 9   
  Legs                     .    | .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    2    | .   .   .   1   1   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  50  160 160 160 
  Average Speed            151  | 50  152 160 160 214 
  Slowest Speed            340  | 50  160 160 340 300 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       20   | 3   36  35  23  4   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          174  | .   109 65  .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      174  | .   109 65  .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Total                      679  | 36  197 102 318 26  
  Wait                     43   | .   .   .   43  .   
  Move                     514  | 35  172 87  210 10  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  9    | .   6   .   3   .   
  Fast Attach              16   | 1   5   .   10  .   
  Attach                   5    | .   1   .   3   1   
  Detach                   2    | .   .   .   2   .   
  Swap                     6    | .   4   .   2   .   
  Drop                     2    | .   1   .   1   .   
  Fire                     31   | .   8   15  8   .   
  Melee                    42   | .   .   .   27  15  
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    9    | .   .   .   9   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 2 exits: [*Min x2])
-9/Mines

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   20 | -11/Scrapyard | Entered Materials
  227 | -10/Materials | Discovered new exit (range 3)
  283 | -10/Materials | Discovered new exit (range 15)
  304 | -10/Materials | Build established: Mutant
  328 | -10/Materials | Entered Mines
  481 | -10/Mines     | Discovered new exit (range 8)
  498 | -10/Mines     | Entered Materials
  498 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  830 | -9/Materials  | Core integrity fell below 50%
  865 | -9/Materials  | Lost 3 parts (1n2w)
  875 | -9/Materials  | Discovered new exit (range 16)
  884 | -9/Materials  | Discovered new exit (range 12)
 1017 | -9/Materials  | Entered Mines
 1039 | -9/Mines      | Core integrity fell below 20%
 1080 | -9/Mines      | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
01025_ Imp. Treads destroyed. <x2>
01042_ S-10 Pest destroyed.
01053_ Hvy. Mace follow-up attack on S-10 Pest.
01053_ Destroyed Flight Unit.
01053_ S-10 Pest system corrupted by crushing effect.
01053_ S-10 Pest destroyed.
01056_ Imp. Treads destroyed.
01058_ R-06 Scavenger collects Flight Unit. <x2>
01061_ R-06 Scavenger collects Corrupted Flight Unit.
01064_ R-06 Scavenger collects Lgt. Assault Rifle.
01068_ Hvy. Mace follow-up attack on S-10 Pest.
01068_ Destroyed Lgt. Ion Engine.
01068_ S-10 Pest system corrupted by crushing effect.
01074_ Imp. Ion Engine destroyed.
01080_ Destroyed Lgt. Assault Rifle.
01080_ Destroyed Flight Unit.
01080_ S-10 Pest system corrupted by crushing effect. <x2>
01080_ Flight Unit fried.
01080_ S-10 Pest destroyed.
01080_ Hvy. Mace follow-up attack on S-10 Pest.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                50
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WeaponCommCanceller
  Manual?         0
Play Time         00:11:11
  Cumulative      49.2 hours
  Start           2024.11.18 @ 18:57:14
  End             2024.11.18 @ 19:07:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          92
  Rogue           92
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          34
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1261f074-b58b-4d47-908a-ebb5ede3e264