Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.17 @ 21:28:15 Player: Triffids Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (115) 575 Value Destroyed (3636) 3636 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (610) 610 TOTAL SCORE: 7361 Bonus ------- High Alert Combat Kills 610 Cogmind --------- Core Integrity 366/700 Matter 300/300 Energy 290/290 System Corruption 2% Temperature Cool (-91) Movement Core (400) Ox7 Location -7/Factory Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Cryofiber Web Improved Heat Sink Advanced Visual Processing Unit Improved Targeting Computer Hacking Suite > --- WEAPON (3) ------- Shock Rifle Gatling Laser > --- INVENTORY (5) ---- Light Ion Engine Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Cryofiber Web Coolant Injector Advanced Visual Processing Unit Particle Charger Insulated Plating Hacking Suite > --- WEAPON ----------- Field Laser Gatling Laser Heavy Ion Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Improved Carbon-fiber Leg Improved Sensor Array Light Armor Plating Field Laser [Rating: 48] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 4 | . . 2 . 2 Weapon 1 | . . . 1 . Parts Attached 96 | 6 14 28 16 32 Power 12 | 1 2 4 3 2 Engine 11 | 1 2 3 3 2 Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 24 | 2 4 8 5 5 Treads . | . . . . . Leg 24 | 2 4 8 5 5 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 33 | 1 4 7 5 16 Device 20 | . 3 4 3 10 Storage 1 | 1 . . . . Processor 3 | . 1 1 . 1 Hackware 1 | . . . 1 . Protection 8 | . . 2 1 5 Artifact . | . . . . . Weapon 27 | 2 4 9 3 9 Energy Gun 15 | 1 1 5 2 6 Energy Cannon 6 | . 1 2 1 2 Ballistic Gun 3 | 1 . 1 . 1 Ballistic Cannon 1 | . 1 . . . Launcher 2 | . 1 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 3 . 1 Parts Lost 30 | . 1 7 5 17 Power 2 | . . 1 . 1 Propulsion 8 | . . 1 . 7 Utility 13 | . 1 3 3 6 Weapon 7 | . . 2 2 3 Highest Loss Streak 6 | . 1 6 3 5 To Critical Strikes 1 | . . 1 . . Average Slot Usage (%) 94 | . 99 84 98 97 Engine 8 | . 14 8 9 7 Leg 23 | . 28 21 27 21 Device 19 | . 20 21 9 22 Processor 6 | . 4 5 9 7 Hackware 4 | . . . 8 7 Protection 4 | . . 2 8 6 Energy Gun 13 | . 10 11 17 13 Energy Cannon 7 | . 3 9 9 7 Ballistic Gun 1 | . 7 . . . Ballistic Cannon 1 | . 6 . . . Naked Turns . | . . . . . Heaviest Build 37 | 14 15 19 25 37 Greatest Support 54 | 20 20 20 54 54 Greatest Overweight (x) 2 | 1 . 1 . 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 Average Capacity 5 | 7 5 5 5 5 Most Carried 5 | 5 5 5 5 5 Average Carried 4 | 2 4 4 4 4 Final Capacity 8 | 8 5 5 5 5 Final Carried 5 | 2 5 5 5 1 Class Distribution -------------------- 33% | Scavenger-Mutant 17% | Gunner 16% | Skirmisher 13% | Mutant 9% | Scavenger-Tank 3% | Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1388 | 186 408 368 120 306 Remotely . | . . . . . Salvage Created 4441 | . 655 1335 924 1527 Parts 212 | . 31 69 42 70 Haulers Intercepted 6 | . 2 3 . 1 Recyclers Shooed 8 | . 3 2 1 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 88 | . 12 25 19 32 Guns 48 | . 5 12 11 20 Cannons 30 | . 4 9 7 10 AOE 8 | . 3 4 . 1 Classes Destroyed 16 | . 6 6 2 2 Worker 4 | . . 1 . 3 Builder 4 | . 1 2 . 1 Hauler 6 | . 2 3 . 1 Recycler 8 | . 2 3 1 2 Operator 1 | . . 1 . . Watcher 4 | . 2 2 . . Swarmer 21 | . 3 4 3 11 Grunt 37 | . 9 10 10 8 Brawler 3 | . . 3 . . Duelist 2 | . . 1 . 1 Protector 1 | . . 1 . . Sentry 15 | . . 6 3 6 Specialist 2 | . . . 2 . Hunter 2 | . . . . 2 Programmer 4 | . . . . 4 Heavy 1 | . . . 1 . Best Kill Streak 12 | . 6 12 3 7 Combat Bots Only 7 | . 3 7 3 6 Max Kills in Single Turn 3 | . 3 3 1 2 Gunslinging 1 | . . 1 . . Exploded 3 | . 3 2 . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 4847 | . 354 1098 1004 2391 Core 730 | . 40 144 212 334 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 103 | . . . . 103 Core Remaining (%) 77 | 100 84 64 61 . Volleys Fired 258 | . 55 87 53 63 Largest 3 | . 2 2 3 3 Hottest 225 | . 95 125 187 225 Shots Fired 570 | . 109 157 128 176 Gun 372 | . 78 79 95 120 Cannon 191 | . 30 72 33 56 Launcher 7 | . 1 6 . . Special . | . . . . . Kinetic 60 | . 55 5 . . Thermal 502 | . 53 146 128 175 Explosive 7 | . 1 6 . . Electromagnetic 1 | . . . . 1 Robot Hit Streak 21 | . 21 14 8 13 Robot Miss Streak 7 | . 6 6 4 7 Penetration Max . | . . . . . Secondary Targets 2 | . . 1 1 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 409 | . 80 117 82 130 Core Hits 242 | . 28 91 35 88 Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 12 | . 6 2 3 1 Burn 10 | . 5 2 2 1 Meltdown 1 | . . . 1 . Blast 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8563 | . 1281 2452 1616 3214 Guns 4912 | . 743 984 1086 2099 Cannons 2702 | . 424 943 528 807 Explosions 947 | . 114 525 . 308 Melee . | . . . . . Ramming 2 | . . . 2 . Kinetic 689 | . 614 75 . . Thermal 7230 | . 553 1852 1614 3211 Explosive 639 | . 114 525 . . Electromagnetic 3 | . . . . 3 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 8 | . . 8 . 2 Average Corruption 3 | . . 7 . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 21 | . . 14 . 7 Message Errors 2 | . . 1 . 1 Matter Fused 9 | . . 6 . 3 Heat Flow Errors 3 | . . 3 . . Energy Discharges 2 | . . 1 . 1 Data Loss (minor) 1 | . . . . 1 Data Loss (major) 2 | . . 2 . . Misfires 2 | . . 1 . 1 Overload Shots . | . . . . . Overflow Damage 154 | . 1 60 2 91 Projectiles 22 | . 1 19 2 . Explosions 132 | . . 41 . 91 Melee . | . . . . . Knockbacks 6 | . 6 . . . Impact . | . . . . . Kinetic 5 | . 5 . . . Secondary 1 | . 1 . . . Self-Inflicted Damage 229 | . 34 28 . 167 Shots 4 | . 1 1 . 2 Rammed . | . . . . . Targets Rammed 1 | . . . 1 . Kicked 1 | . . . 1 . Crushed . | . . . . . Highest Temperature 511 | . 20 190 511 410 Average Temperature 129 | . 8 55 181 127 Received Heat Transfer 1629 | . 183 459 477 510 Effects 4 | . . . 4 . Shutdowns 3 | . . . 3 . Energy Bleed 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 2 | . . . 1 1 Combat Hostiles 2 | . . . 1 1 Parts Melted 35 | . 1 8 9 17 Heat Transferred 14444 | . 1887 3432 3293 5832 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 770 | . 299 724 581 770 Initial 263 | . . 109 263 263 Average 393 | . 147 473 424 443 Maximum Alert Level 3 | . 1 3 2 3 Low Security (%) 16 | 100 61 16 . 3 Level 1 34 | . 38 10 40 45 Level 2 42 | . . 63 59 40 Level 3 6 | . . 9 . 9 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 22 | . 3 3 5 11 Investigation 4 | . 1 . . 3 Extermination 2 | . . . . 2 Reinforcement 9 | . 2 2 5 . Assault 1 | . . 1 . . Garrison 6 | . . . . 6 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 6 | . 1 3 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 130 | . 18 37 28 47 Peak Tracking Total 11 | . 4 8 6 11 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 4 | . 1 . . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 6 | . 1 2 . 3 Max in Single Turn 3 | . 1 1 . 3 Garrison Access 1 | . . . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 20 | . 4 5 3 8 Terminals 17 | . 4 5 2 6 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 1 1 Total Hacks 53 | . 12 10 8 23 Successful 31 | . 7 5 5 14 Failed 22 | . 5 5 3 9 Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual 28 | . 8 8 3 9 Terminals 48 | . 12 10 7 19 Fabricators . | . . . . . Repair Stations 2 | . . . . 2 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 3 | . . . 1 2 Terminal Hacks 18 | . 4 3 3 8 Robot Analysis 2 | . 1 . . 1 Prototype ID Bank 3 | . . . 1 2 Level Access Points 1 | . . 1 . . Branch Access Points 1 | . . . . 1 Emergency Access Points 3 | . 1 1 . 1 Terminal Index 4 | . 1 1 1 1 Locate Traps 2 | . . . . 2 Zone Layout 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks 10 | . 3 2 1 4 Terminals 10 | . 3 2 1 4 Track 1 | . . . . 1 Botnet 7 | . 2 2 1 2 Disrupt 2 | . 1 . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 17 | . 4 4 2 7 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 44 | . . . . 44 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 2 | . 1 . . 1 Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 3479 | 53 561 844 595 1426 Spaces Moved 1943 | 42 295 445 311 850 Core 23 | 23 . . . . Treads . | . . . . . Legs 1920 | 19 295 445 311 850 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 121 | 98 120 120 120 124 Slowest Speed 260 | 120 120 190 120 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 4 49 44 33 21 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 89 | . 9 37 3 40 Melee . | . . . . . Projectile 12 | . . . 3 9 AOE 77 | . 9 37 . 31 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2556 | 52 396 606 430 1072 Wait 152 | . 15 11 33 93 Move 1939 | 41 294 444 310 850 Hop . | . . . . . Pick Up 43 | 5 5 12 6 15 Fast Attach 28 | 3 5 11 1 8 Attach 24 | 3 1 4 4 12 Detach 5 | . 1 2 . 2 Swap 44 | . 8 13 11 12 Drop 62 | . 12 22 11 17 Fire 258 | . 55 87 53 63 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / [*Sto]) -8/Materials -7/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 578 | -10/Materials | Discovered new exit (range 14) 615 | -10/Materials | Entered another Materials area 615 | -9/Materials | Evolved 2 slots: Utility x2 683 | -9/Materials | Discovered new exit (range 6) 728 | -9/Materials | Build established: Scavenger-Mutant 871 | -9/Materials | Destroyed 7 combat bots 1015 | -9/Materials | First assault squad dispatched 1139 | -9/Materials | Lost 6 parts (1p1n2u2w) 1270 | -9/Materials | Identified exit to Materials 1459 | -9/Materials | Entered another Materials area 1459 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2020 | -8/Materials | Discovered new exit (range 10) 2054 | -8/Materials | Entered Factory 2054 | -7/Factory | Evolved 2 slots: Utility x2 2061 | -7/Factory | Lost 3 parts (1u2w) 2163 | -7/Factory | Repaired Imp. Carbon-fiber Leg 2672 | -7/Factory | Build established: Gunner 2691 | -7/Factory | Garrison activated, responded to threat 2993 | -7/Factory | Build established: Skirmisher 3045 | -7/Factory | Identified exit to Lower Caves 3220 | -7/Factory | Garrison activated, responded to threat 3350 | -7/Factory | Lost 3 parts (1p1u1w) 3447 | -7/Factory | Lost 5 parts (3n1u1w) 3462 | -7/Factory | Cargo convoy interrupted 3480 | -7/Factory | Self-destructed Last Messages --------------- 03464_ Penetrated by Slug. 03464_ K-01 Serf collects debris. 03465_ Penetrated by Slug. 03466_ K-01 Serf collects debris. 03470_ C-30 ARC bursts open, deploying its payload. 03470_ H-55 Commando unfolds itself. 03470_ X-62 Marksman unfolds itself. 03470_ I-36 Angel unfolds itself. 03470_ K-01 Serf collects debris. 03470_ Slug penetrates Subcomponent Replicator. 03472_ K-01 Serf collects debris. 03473_ Slug penetrates Subcomponent Replicator. 03473_ Gatling Laser destroyed. 03474_ K-01 Serf collects debris. 03477_ Penetrated by Slug. 03477_ K-01 Serf collects debris. 03478_ Aluminum Leg destroyed. 03478_ Imp. Sensor Array destroyed. 03479_ K-01 Serf collects debris. 03480_ Penetrated by Slug. 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