Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.22 @ 01:06:33 Player: GregoriusTechneticies Result: Destroyed by LZ-MW4(z) with Zionite Laser-S Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (36) 180 Value Destroyed (585) 585 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (249) 249 TOTAL SCORE: 4934 Bonus ------- Met Imprinter 300 Friendly Fire -51 Cogmind --------- Core Integrity 0/850 Matter 263/300 Energy 100/100 System Corruption 10% Temperature Cool (21) Movement Flying (35) Location -6/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Cooled VTOL Module > --- UTILITY (10) ----- Visual Processing Unit Improved Signal Interpreter Terrain Scan Processor Makeshift Hacking Suite Makeshift System Shield Hacking Drone Bay (1/1) > --- WEAPON (2) ------- Heavy Mace > --- INVENTORY (5) ---- Hover Unit Large Battery (200) Matter Compressor (250) Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Cooled VTOL Module Cooled VTOL Module > --- UTILITY ---------- Visual Processing Unit Improved Signal Interpreter Terrain Scan Processor Seismic Detector Advanced Targeting Computer Recoil Nullifier Makeshift Hacking Suite Makeshift System Shield Hacking Drone Bay > --- WEAPON ----------- Heavy Mace > --- INVENTORY -------- Hover Unit Large Battery Matter Compressor Datajack [Rating: 48] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Cooled VTOL Module Wheel Wheel Hover Unit Backup Propulsion I Flight Unit Cooled VTOL Module Utility Terrain Scan Processor Device Structural Scanner Storage Small Matter Pod Processor Terrain Scan Processor Hackware Makeshift Hacking Suite Weapon Light Assault Rifle Energy Gun Gatling Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Antimatter Cannon Special Weapon Mining Laser Impact Weapon Maul Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Dee Slots Evolved 8 | . . 2 2 2 2 . . . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 8 | . . 2 2 2 2 . . . . Weapon . | . . . . . . . . . . Parts Attached 96 | 6 7 11 24 5 13 16 . 9 5 Power 5 | . . . 2 . . 1 . 1 1 Engine 4 | . . . 2 . . . . 1 1 Core 1 | . . . . . . 1 . . . Reactor . | . . . . . . . . . . Propulsion 13 | . . 3 7 . . 3 . . . Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel 1 | . . 1 . . . . . . . Hover . | . . . . . . . . . . Flight 12 | . . 2 7 . . 3 . . . Utility 37 | 4 3 3 6 1 5 7 . 5 3 Device 26 | 3 1 3 2 1 4 6 . 3 3 Storage 1 | 1 . . . . . . . . . Processor 8 | . 2 . 4 . 1 . . 1 . Hackware 2 | . . . . . . 1 . 1 . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 41 | 2 4 5 9 4 8 5 . 3 1 Energy Gun 5 | . . . 3 . 1 1 . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 18 | 2 2 3 5 1 3 2 . . . Ballistic Cannon 1 | . . . . . 1 . . . . Launcher . | . . . . . . . . . . Special Weapon 4 | . 2 . . 1 . 1 . . . Impact Weapon 11 | . . 2 1 2 3 1 . 1 1 Slashing Weapon . | . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . 2 . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . 1 2 . 1 . . 2 . Corrupted Parts 1 | . . . . . . 1 . . . System Corruption 2 | . . . . . . 2 . . . Parts Lost 26 | . . 2 6 . . 9 . 4 5 Power 4 | . . 1 . . . 1 . 1 1 Propulsion 3 | . . 1 . . . 1 . . 1 Utility 12 | . . . 2 . . 5 . 2 3 Weapon 7 | . . . 4 . . 2 . 1 . Highest Loss Streak 9 | . . 2 6 . . 9 . 4 5 To Critical Strikes 2 | . . . 1 . . . . . 1 Average Slot Usage (%) 75 | . 51 80 67 92 82 79 73 71 77 Engine 3 | . . 1 5 7 6 3 . . 1 Flight 10 | . . 6 9 15 13 12 13 13 13 Device 23 | . 14 33 16 30 30 28 20 16 17 Processor 18 | . 9 11 21 23 20 20 20 22 25 Hackware 1 | . . . . . . 1 6 7 13 Energy Gun 2 | . . . 3 7 4 . . . . Ballistic Gun 10 | . 26 20 9 6 4 4 6 4 . Impact Weapon 1 | . . 1 1 . 1 4 . . 6 Naked Turns . | . . . . . . . . . . Heaviest Build 19 | 3 3 7 15 13 15 19 10 10 9 Greatest Support 19 | 3 3 10 16 16 16 19 10 10 10 Greatest Overweight (x) 4 | . . 1 4 . . 1 . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 4 5 5 5 5 5 Average Carried 4 | 3 5 4 5 3 4 4 5 4 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 5 3 5 5 5 5 4 Class Distribution -------------------- 40% | Scavenger-Scout 25% | Mutant 16% | Scout 6% | Hacker-Sprinter 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scout | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Scout | -7/Factory Scavenger-Scout | -6/Factory Scavenger-Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Zion Hacker-Sprinter | -6/Deep Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Dee Matter Collected 1931 | 352 42 160 425 . 543 327 . 49 33 Remotely . | . . . . . . . . . . Salvage Created 1056 | 264 66 109 418 . 24 110 . . 65 Parts 87 | 26 15 6 27 . 5 5 . . 3 Haulers Intercepted 1 | . . . 1 . . . . . . Recyclers Shooed 4 | 1 . . 3 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . 3 . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Dee Combat Hostiles Destroyed 15 | . . 2 8 . . 5 . . . Melee 1 | . . . . . . 1 . . . Guns 11 | . . 2 8 . . 1 . . . Classes Destroyed 10 | 3 1 1 4 . . . . . 1 Worker 2 | 2 . . . . . . . . . Builder 5 | . 4 . . . 1 . . . . Tunneler 10 | 9 1 . . . . . . . . Hauler 1 | . . . 1 . . . . . . Recycler 2 | 1 . . 1 . . . . . . Watcher 1 | . . . 1 . . . . . . Swarmer 9 | . . . 4 . . 5 . . . Grunt 2 | . . . 2 . . . . . . Sentry 4 | . . 2 2 . . . . . . Z-Technician 5 | . . . . . . . . . 5 Best Kill Streak 5 | 4 2 1 3 . 1 3 . . 5 Combat Bots Only 5 | . . 1 3 . . 5 . . . Max Kills in Single Turn 1 | 1 1 1 1 . 1 1 . . 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Dee Hostile Shots Fired 369 | . 1 18 89 9 . 135 . 97 20 Missed 150 | . . 5 16 7 . 62 . 51 9 Damage Taken 3087 | . 11 194 947 28 . 1102 . 571 234 Core 1375 | . 11 44 444 21 . 518 . 238 99 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 85 | . . . . . . . . 85 . Core Remaining (%) 80 | 100 95 89 19 97 . . . . . Volleys Fired 161 | 29 24 10 74 1 2 13 . 8 . Largest 2 | 2 2 2 2 1 2 1 . 1 . Hottest 100 | 40 100 40 79 100 100 23 . 25 . Shots Fired 253 | 58 41 20 108 1 3 13 . 9 . Gun 245 | 58 34 20 108 . 3 13 . 9 . Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special 8 | . 7 . . 1 . . . . . Kinetic 217 | 58 34 20 81 . 2 13 . 9 . Thermal 36 | . 7 . 27 1 1 . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 10 | 9 10 10 9 . 7 2 . 4 . Robot Miss Streak 4 | 2 3 1 4 . . 3 . 2 . Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . . 2 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . Shots Hit Robots 164 | 36 21 17 69 . 1 9 . 6 5 Core Hits 71 | 21 11 6 24 . 1 3 . 4 1 Critical Kills 1 | . . . . . . 1 . . . Critical Parts Destroyed 3 | . . . . . . 1 . . 2 Critical Strikes 7 | . . . 3 . . 2 . . 2 Burn 3 | . . . 3 . . . . . . Smash 4 | . . . . . . 2 . . 2 Melee Attacks 27 | . . 2 4 1 7 8 . . 5 Impact 27 | . . 2 4 1 7 8 . . 5 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . . 5 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 2292 | 293 171 138 776 15 11 247 . 112 529 Guns 1553 | 293 171 138 776 . 11 64 . 100 . Cannons . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 712 | . . . . . . 183 . . 529 Ramming 27 | . . . . 15 . . . 12 . Kinetic 1239 | 293 171 138 473 . . 64 . 100 . Thermal 314 | . . . 303 . 11 . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact 712 | . . . . . . 183 . . 529 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 10 | . . . . . . 2 2 4 10 Average Corruption 3 | . . . . . . 2 2 3 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 9 | . . . . . . 3 . 2 4 Message Errors 1 | . . . . . . 1 . . . Matter Fused 2 | . . . . . . 1 . . 1 Heat Flow Errors 1 | . . . . . . . . 1 . Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . 1 Data Loss (major) 2 | . . . . . . 1 . . 1 Misfires 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 393 | . . . . . . 72 . . 321 Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 393 | . . . . . . 72 . . 321 Knockbacks 2 | . . . . . . 2 . . . Impact 2 | . . . . . . 2 . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 12 | . . . . 7 . . . 5 . Shots . | . . . . . . . . . . Rammed 6 | . 1 . . 1 . . . 4 . Targets Rammed 6 | . 1 . . 1 . . . 4 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 197 | . . 2 45 . 6 . . 197 . Average Temperature 20 | . . 2 10 . 4 . . 92 . Received Heat Transfer 578 | . 6 54 360 12 . . . 92 54 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 5 | . . . . . . 3 . . 2 Impact Corruptions 15 | . . . . . . 4 . . 11 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . 2 . . . . . . Heat Transferred 1024 | . . . 999 . 25 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Dee Peak Influence 351 | 60 69 195 351 80 19 . . . . Initial 81 | . 39 8 81 74 7 . . . . Average 72 | 31 32 97 254 34 14 . . . . Maximum Alert Level 1 | . . . 1 . . . . . . Low Security (%) 89 | 100 100 100 28 100 100 . . . . Level 1 10 | . . . 71 . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 4 | . 1 1 1 1 . . . . . Investigation 1 | . 1 . . . . . . . . Extermination 1 | . . . . 1 . . . . . Reinforcement 2 | . . 1 1 . . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Dee Distress Signals 1 | . . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 87 | . 1 6 14 2 . 14 . 42 8 Peak Tracking Total 27 | . 1 3 7 2 . 6 . 27 8 Tactical Retreats 12 | . . 2 2 . . 4 . 4 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Dee Traps Triggered . | . . . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Dee Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Dee Machines Accessed 14 | . 3 6 2 1 . 1 1 . . Terminals 11 | . 3 5 2 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 37 | . 8 19 5 3 . 1 1 . . Successful 15 | . 2 8 2 1 . 1 1 . . Failed 22 | . 6 11 3 2 . . . . . Catastrophic 1 | . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 39 | . 8 17 5 3 . . . 6 . Terminals 33 | . 8 17 5 3 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . 2 . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 4 | . . 2 . . . 1 1 . . Open Door 2 | . . . . . . 1 1 . . Level Access Points 1 | . . 1 . . . . . . . Terminal Index 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 1 | . . 1 . . . . . . . Refit 1 | . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 10 | . 2 5 2 1 . . . . . Terminals 10 | . 2 5 2 1 . . . . . Botnet 10 | . 2 5 2 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . 3 5 2 1 . . . . . Full Trace Events 1 | . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Dee Total Allies 5 | . . . . . . . . 5 . Largest Group 5 | . . . . . . . . 5 . Highest-Rated Group 147 | . . . . . . . . 147 . Highest-Rated Ally 51 | . . . . . . . . 51 . Total Orders 2 | . . . . . . . . . 2 EXPLORE 2 | . . . . . . . . . 2 Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . . Drone Launches 2 | . . . . . . . . . 2 Drone Recoveries 2 | . . . . . . . . . 2 Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Dee Turns Passed 4010 | 249 666 326 410 917 209 638 11 407 177 Spaces Moved 4017 | 141 218 348 232 128 427 1119 33 1151 220 Core 459 | 141 218 41 53 . . . . 6 . Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels 68 | . . 40 28 . . . . . . Hover 32 | . . 32 . . . . . . . Flight 3458 | . . 235 151 128 427 1119 33 1145 220 Fastest Speed 32 | 50 50 40 32 32 32 32 32 32 32 Average Speed 39 | 50 50 55 76 32 32 37 32 32 32 Slowest Speed 250 | 50 50 100 250 32 32 119 32 50 35 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 5 | . . 1 1 . . . . 3 . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 31 | 4 22 31 19 2 11 77 7 86 51 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . . 2 . Known Exits Taken 7 | . . 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . Scrap Searched 8 | . . . . . . 4 1 3 . Spaces Dug 24 | . 7 2 4 2 7 2 . . . Terrain Destroyed 24 | . 7 2 4 2 7 2 . . . Melee 16 | . . 2 4 1 7 2 . . . Projectile 8 | . 7 . . 1 . . . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Dee Total 6129 | 273 725 459 354 998 483 1306 34 1179 318 Wait 1741 | 82 470 81 9 862 13 140 . . 84 Move 3999 | 140 217 345 229 128 426 1118 32 1144 220 Hop 5 | . . 1 1 . . . . 3 . Pick Up 38 | 9 3 4 . . 11 4 1 2 4 Fast Attach 44 | 5 1 4 18 . 3 8 . 5 . Attach 20 | . . 2 . 2 3 4 . 4 5 Detach 8 | 1 . . . . 1 2 . 4 . Swap 32 | 1 6 5 6 3 7 4 . . . Drop 49 | 6 3 5 13 1 10 5 1 5 . Fire 161 | 29 24 10 74 1 2 13 . 8 . Melee 27 | . . 2 4 1 7 8 . . 5 Ram 5 | . 1 . . . . . . 4 . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -6/Deep Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 250 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 497 | -10/Materials | Discovered new exit (range 11) 823 | -10/Materials | Discovered new exit (range 13) 850 | -10/Materials | Derelicts attacked the area 916 | -10/Materials | Entered another Materials area 916 | -9/Materials | Evolved 2 slots: Utility x2 1019 | -9/Materials | Identified exit to Materials 1242 | -9/Materials | Entered another Materials area 1242 | -8/Materials | Evolved 2 slots: Utility x2 1362 | -8/Materials | Core integrity fell below 50% 1395 | -8/Materials | Lost 6 parts (2u4w) 1430 | -8/Materials | Core integrity fell below 20% 1639 | -8/Materials | Discovered new exit (range 18) 1652 | -8/Materials | Identified exit to Factory 1652 | -8/Materials | Entered Factory 1652 | -7/Factory | Evolved 2 slots: Utility x2 1867 | -7/Factory | Build established: Scavenger-Scout 2568 | -7/Factory | Discovered new exit (range 5) 2569 | -7/Factory | Identified exit to Factory 2569 | -7/Factory | Entered another Factory area 2569 | -6/Factory | Evolved 2 slots: Utility x2 2776 | -6/Factory | Discovered new exit (range 4) 2778 | -6/Factory | Identified exit to Lower Caves 2778 | -6/Factory | Entered Lower Caves 3182 | -6/Lower Caves | Core integrity fell below 50% 3223 | -6/Lower Caves | Lost 9 parts (1p1n5u2w) 3300 | -6/Lower Caves | Encountered a Warlord checkpoint 3302 | -6/Lower Caves | Learned Factory garrison access intel 3414 | -6/Lower Caves | Discovered new exit (range 8) 3416 | -6/Lower Caves | Identified exit to Lower Caves 3416 | -6/Lower Caves | Entered another Lower Caves area 3419 | -6/Lower Caves | Discovered new exit (range 11) 3427 | -6/Lower Caves | Identified exit to Zion 3427 | -6/Lower Caves | Entered Zion 3436 | -6/Zion | Found CR-A16's Pointy Stick 3462 | -6/Zion | System corruption cleaned by Quarantine Array 3504 | -6/Zion | Learned Factory emergency access door positions 3516 | -6/Zion | Build established: Scout 3540 | -6/Zion | Visited the Megawrench Repair Shop 3540 | -6/Zion | Megawrench repaired 5 parts 3616 | -6/Zion | Given the Hacking Drone Bay 3616 | -6/Zion | Found Prototype Device 3616 | -6/Zion | Identified Hacking Drone Bay 3663 | -6/Zion | Learned location of Warlord (-4) 3701 | -6/Zion | Gained Derelict followers 3733 | -6/Zion | Attacked by Zionites 3759 | -6/Zion | Core integrity fell below 20% 3768 | -6/Zion | Extracted access codes from Imprinter's data core 3788 | -6/Zion | Lost 4 parts (1p2u1w) 3828 | -6/Zion | Opened final containment barrier to the Deep Caves 3833 | -6/Zion | Discovered new exit (range 3) 3833 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 3833 | -6/Zion | Identified exit to Deep Caves 3834 | -6/Zion | Entered Deep Caves 3895 | -6/Deep Caves | Z-Facility disabled 3991 | -6/Deep Caves | System corruption reached 10% 4011 | -6/Deep Caves | Destroyed by LZ-MW4(z) with Zionite Laser-S Last Messages --------------- 03987_ YT-BAU(o) system corrupted by crushing effect. 03987_ Hover Unit fried. 03987_ YT-BAU(o) destroyed. 03990_ System corrupted: Component data lost. 03990_ Sneak attack on SI-24V(o). 03990_ Destroyed Hover Unit. 03990_ Destroyed Lgt. Ion Engine. 03990_ Destroyed Datajack. 03990_ Destroyed Mak. Hacking Suite. 03990_ SI-24V(o) system corrupted by crushing effect. 03990_ SI-24V(o) destroyed. 03990_ Seismic Detector destroyed. 03990_ Adv. Targeting Computer destroyed. 03990_ System corrupted by crushing effect (+3). 03993_ Acquired 12 matter. 04009_ Lgt. Ion Engine destroyed. 04011_ Cld. VTOL Module destroyed. 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"" | | ?????????????????? | | ??????????????????? | | ???????????????????? | | ??????????????????????? | | ????????????????????????? | | ???????????????????????????? | | ?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Additional Mass Support 6 Evasion (%) 63 Targeting Accuracy 8 Melee Accuracy 5 Recoil Reduction 6 Offensive Hacking 11 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SegregatorSignalNukerbomber Manual? 0 Play Time 01:16:39 Cumulative 48.7 hours Start 2024.04.21 @ 23:44:42 End 2024.04.22 @ 01:06:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 69 Rogue 54 Adventurer 0 Explorer 15 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 36 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2e81cf35-8cb0-4474-a03c-ff35af2ebac7