Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.13 @ 17:46:08 Player: Abstractlime Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (43) 215 Value Destroyed (1272) 1272 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4087 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 275/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (550) Ox10 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit Advanced Visual Processing Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Light Nuclear Core High-capacity Storage Unit Improved Sensor Array Faulty Advanced Beam Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Deuterium Engine > --- PROPULSION ------- Light Treads Advanced Treads Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit System Shield > --- WEAPON ----------- Pulse Rifle Advanced Beam Rifle Light Assault Rifle EMP Blaster > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Improved Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Heat Sink High-capacity Storage Unit Improved Sensor Array System Backup Module Advanced Beam Cannon Advanced Beam Cannon [Rating: 34] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Weapon Light Assault Rifle Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . 1 . . 1 Utility 1 | . . . . 1 . Weapon 2 | . . 1 . 1 . Parts Attached 45 | 6 8 4 . 15 12 Power 7 | 1 . 1 . 1 4 Engine 7 | 1 . 1 . 1 4 Core . | . . . . . . Reactor . | . . . . . . Propulsion 13 | 2 2 1 . 5 3 Treads 4 | 2 . . . 2 . Leg 9 | . 2 1 . 3 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 2 . . 2 2 Device 3 | . 1 . . . 2 Storage 2 | 1 1 . . . . Processor 1 | . . . . 1 . Hackware 1 | . . . . 1 . Protection . | . . . . . . Artifact . | . . . . . . Weapon 18 | 2 4 2 . 7 3 Energy Gun 6 | . 1 2 . 2 1 Energy Cannon 2 | . . . . . 2 Ballistic Gun 5 | 2 1 . . 2 . Ballistic Cannon 2 | . 1 . . 1 . Launcher 3 | . 1 . . 2 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 1 1 Parts Lost 34 | . 4 . . 10 20 Power 5 | . . . . . 5 Propulsion 10 | . 1 . . 3 6 Utility 4 | . . . . 1 3 Weapon 15 | . 3 . . 6 6 Highest Loss Streak 11 | . 2 . . 3 11 Average Slot Usage (%) 91 | . 89 100 100 97 72 Engine 10 | . 14 11 11 9 10 Treads 6 | . 14 . . 2 10 Leg 20 | . 13 33 33 23 11 Device 4 | . 5 11 11 4 . Storage 9 | . 14 11 11 9 7 Processor 3 | . . . . 3 7 Hackware 4 | . . . . 8 3 Energy Gun 8 | . 1 22 22 9 6 Ballistic Gun 7 | . 14 . . 6 7 Ballistic Cannon 4 | . 6 . . 6 . Launcher 9 | . 4 11 11 13 3 Naked Turns . | . . . . . . Heaviest Build 55 | 9 43 43 43 55 54 Greatest Support 42 | 40 40 30 30 42 30 Greatest Overweight (x) 15 | . 2 1 1 2 15 Average Overweight (x) . | . . 1 1 1 2 Largest Inventory Capacity 12 | 6 12 12 12 12 12 Average Capacity 10 | 5 6 12 12 12 12 Most Carried 12 | 5 10 10 10 12 12 Average Carried 8 | 3 5 9 10 10 9 Final Capacity 12 | 6 12 12 12 12 12 Final Carried 12 | 4 10 10 10 12 4 Class Distribution -------------------- 62% | Mutant 16% | Skirmisher 15% | Scavenger-Skirmisher 4% | Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 952 | 243 142 32 . 490 45 Remotely . | . . . . . . Salvage Created 1271 | . 274 54 . 804 139 Parts 84 | . 24 7 . 49 4 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 36 | . 9 4 . 20 3 Guns 22 | . 7 4 . 8 3 Cannons 5 | . 1 . . 4 . AOE 8 | . 1 . . 7 . Classes Destroyed 7 | . 5 . . 2 . Builder 1 | . 1 . . . . Operator 1 | . 1 . . . . Watcher 5 | . 1 . . 4 . Swarmer 14 | . 3 4 . 7 . Grunt 17 | . 6 . . 8 3 Sentry 4 | . . . . 4 . Hunter 1 | . . . . 1 . Best Kill Streak 5 | . 3 4 . 5 2 Combat Bots Only 5 | . 3 4 . 5 2 Max Kills in Single Turn 2 | . 2 2 . 2 1 Gunslinging 1 | . . 1 . . . Exploded 2 | . 1 . . 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 3878 | . 803 73 29 1064 1909 Core 963 | . 131 7 29 81 715 Absorbed by Shields 103 | . . . . . 103 Core Remaining (%) 80 | 100 47 . 91 85 . Volleys Fired 148 | . 61 6 3 62 16 Largest 4 | . 2 2 2 4 4 Hottest 212 | . 69 105 105 170 212 Shots Fired 321 | . 104 11 6 154 46 Gun 245 | . 91 11 6 96 41 Cannon 53 | . 11 . . 37 5 Launcher 23 | . 2 . . 21 . Special . | . . . . . . Kinetic 198 | . 102 . . 79 17 Thermal 100 | . . 11 6 54 29 Explosive 5 | . 2 . . 3 . Electromagnetic 18 | . . . . 18 . Robot Hit Streak 19 | . 11 3 5 18 19 Robot Miss Streak 11 | . 3 6 3 11 3 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 1 . . 1 Max Gunslinging Chain 1 | . 1 1 . . 1 Shots Hit Robots 202 | . 70 6 5 96 25 Core Hits 120 | . 26 6 4 71 13 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3035 | . 869 56 54 1732 324 Guns 1682 | . 520 56 54 756 296 Cannons 400 | . 125 . . 255 20 Explosions 945 | . 224 . . 721 . Melee . | . . . . . . Ramming 8 | . . . . . 8 Kinetic 1132 | . 645 . . 415 72 Thermal 950 | . . 56 54 596 244 Explosive 448 | . 224 . . 224 . Electromagnetic 497 | . . . . 497 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 20 | . 19 . . 1 . Projectiles 19 | . 19 . . . . Explosions 1 | . . . . 1 . Melee . | . . . . . . Knockbacks 7 | . 5 . . 1 1 Impact 1 | . . . . . 1 Kinetic 5 | . 4 . . 1 . Secondary 1 | . 1 . . . . Self-Inflicted Damage 49 | . 31 . . 17 1 Shots 4 | . 1 . . 3 . Rammed 2 | . . . . . 2 Targets Rammed 4 | . . . . . 4 Kicked 2 | . . . . . 2 Crushed . | . . . . . . Highest Temperature 807 | . 75 180 108 301 807 Average Temperature 139 | . 20 92 55 101 370 Received Heat Transfer 1204 | . 375 . . 315 514 Effects 29 | . . . . 3 26 Shutdowns 8 | . . . . . 8 Energy Bleed 1 | . . . . 1 . Interference 4 | . . . . 2 2 Matter Decay 1 | . . . . . 1 Short Circuit 2 | . . . . . 2 Damage (minor) 3 | . . . . . 3 Damage (major) 9 | . . . . . 9 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred 1546 | . . 105 95 865 481 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 357 | . 267 147 57 357 170 Initial 135 | . . 40 57 22 135 Average 154 | . 137 96 57 201 121 Maximum Alert Level 1 | . 1 . . 1 . Low Security (%) 66 | 100 79 100 100 38 100 Level 1 33 | . 20 . . 61 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 2 . . 1 2 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 5 | . 2 . . 1 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 7 | . 3 . . 4 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 76 | . 19 5 2 37 13 Peak Tracking Total 7 | . 5 4 2 7 5 Tactical Retreats 6 | . 3 . . 2 1 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 5 | . 1 . . 2 2 Indirectly 1 | . . . . 1 . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 2 | . . . . 2 . Max in Single Turn 1 | . . . . 1 . Garrison Access 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 7 | . 1 1 . 5 . Terminals 5 | . 1 1 . 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . . 1 . Total Hacks 15 | . 3 2 . 10 . Successful 10 | . 1 2 . 7 . Failed 5 | . 2 . . 3 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 12 | . 3 2 . 7 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . . 2 . Garrison Access 1 | . . . . 1 . Terminal Hacks 7 | . 1 2 . 4 . Record 3 | . . 1 . 2 . Robot Analysis 1 | . . . . 1 . Prototype ID Bank 1 | . . 1 . . . Locate Traps 1 | . 1 . . . . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . . 2 . Insert Component 1 | . . . . 1 . Analyze 1 | . . . . 1 . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used 1 | . 1 . . . . Hacking Detections 4 | . 1 1 . 2 . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total 1 | . . . . 1 . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 2136 | 81 463 171 39 986 396 Spaces Moved 1008 | 45 217 96 20 462 168 Core 9 | 5 . . . . 4 Treads 156 | 40 60 . . 56 . Legs 843 | . 157 96 20 406 164 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 150 150 150 150 Average Speed 154 | 147 134 150 150 153 186 Slowest Speed 800 | 160 180 150 150 185 800 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 4 54 19 8 51 6 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 40 | . 15 . . 25 . Melee . | . . . . . . Projectile 6 | . 1 . . 5 . AOE 34 | . 14 . . 20 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 1339 | 60 302 112 23 625 217 Wait 78 | . 4 1 1 66 6 Move 1003 | 44 216 95 19 461 168 Hop . | . . . . . . Pick Up 46 | 10 11 4 . 18 3 Fast Attach 2 | . 1 . . . 1 Attach 36 | 6 4 2 . 13 11 Detach 1 | . . . . . 1 Swap 7 | . 3 2 . 2 . Drop 8 | . 2 2 . 3 1 Fire 148 | . 61 6 3 62 16 Melee . | . . . . . . Ram . | . . . . . . Kick 4 | . . . . . 4 Crush . | . . . . . . Escape Stasis 6 | . . . . . 6 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -8/Materials -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 14) 82 | -11/Scrapyard | Entered Materials 327 | -10/Materials | Build established: Mutant 424 | -10/Materials | Core integrity fell below 50% 505 | -10/Materials | Discovered new exit (range 16) 545 | -10/Materials | Entered another Materials area 545 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 552 | -9/Materials | Discovered new exit (range 10) 705 | -9/Materials | Discovered new exit (range 7) 716 | -9/Materials | Entered Mines 716 | -9/Mines | Discovered new exit (range 11) 717 | -9/Mines | Learned location of Storage (-9) 755 | -9/Mines | Entered Materials 755 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1585 | -8/Materials | Lost 3 parts (1n2w) 1716 | -8/Materials | Discovered new exit (range 12) 1741 | -8/Materials | Entered Factory 1741 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1894 | -7/Factory | Build established: Scavenger-Skirmisher 1941 | -7/Factory | Lost 3 parts (1p2w) 2057 | -7/Factory | Lost 11 parts (2p4n1u4w) 2092 | -7/Factory | Core integrity fell below 50% 2099 | -7/Factory | Discovered new exit (range 16) 2130 | -7/Factory | Core integrity fell below 20% 2137 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Stasis field depleted. Aluminum Leg destroyed. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 94. K-01 Serf collects debris. Penetrated by Slug. Heat Sink destroyed. K-01 Serf collects debris. Imp. Ion Engine destroyed. Penetrated by Slug. K-01 Serf collects debris. Field strength at 11. Field strength at 5. U-05 Engineer builds a Door. Stasis field depleted. Imp. Ion Engine destroyed. U-05 Engineer lays Concrete. Penetrated by Slug. System Backup Module destroyed. 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Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Safety First Challenges ------------ None Game ------ Seed FrostModifiedElectrolaser Manual? 0 Play Time 00:36:52 Cumulative 7.0 hours Start 2021.07.13 @ 17:11:29 End 2021.07.13 @ 17:46:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Smallcaps Map View 50x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 49c23486-0428-46a9-92ba-efd513f26564