Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.22 @ 11:02:17 Player: PE-P51 Result: Destroyed by P-60 Hacker via exploding Nuclear Reactor Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (161) 805 Value Destroyed (4136) 4136 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1344) 1344 TOTAL SCORE: 9765 Bonus ------- High Alert Combat Kills 146 Follower Combat Kills 398 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (300) Ox5 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Medium Storage Unit Improved Signal Interpreter Improved Hacking Suite Improved Hacking Suite System Shield Improved System Shield > --- WEAPON (2) ------- Enhanced Force Lance > --- INVENTORY (10) --- Light Angular Momentum Engine Compact Wheel Nuclear Pulse Thruster Surveybot 24 Chip Phase Shifter Authchip [Processor] Guided Missile Launcher Remote Datajack Kinetic Spear Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Armored Leg Improved Flight Unit > --- UTILITY ---------- Advanced Sensor Array Improved Signal Interpreter Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite System Shield Authchip [Processor] > --- WEAPON ----------- Gauss Rifle Companion Sword > --- INVENTORY -------- Nuclear Pulse Thruster Surveybot 24 Chip Authchip [Processor] Guided Missile Launcher [Rating: 61] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Cooling System Device Cooling System Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Improved Hacking Suite Protection Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Guided Missile Launcher Special Weapon Plasma Cutter Slashing Weapon Companion Sword Piercing Weapon Kinetic Spear Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Slots Evolved 8 | . . 2 . . . 6 Power . | . . . . . . . Propulsion 3 | . . 1 . . . 2 Utility 5 | . . 1 . . . 4 Weapon . | . . . . . . . Parts Attached 101 | . 18 28 8 3 3 41 Power 13 | . 2 4 1 . 2 4 Engine 10 | . 2 4 1 . 1 2 Core 3 | . . . . . 1 2 Reactor . | . . . . . . . Propulsion 37 | . 7 11 5 1 . 13 Treads 18 | . 2 11 4 1 . . Leg 10 | . 5 . . . . 5 Wheel 4 | . . . . . . 4 Hover . | . . . . . . . Flight 5 | . . . 1 . . 4 Utility 30 | . 4 4 2 . . 20 Device 9 | . 3 3 . . . 3 Storage 3 | . 1 . 1 . . 1 Processor 3 | . . . . . . 3 Hackware 12 | . . . . . . 12 Protection 3 | . . 1 1 . . 1 Artifact . | . . . . . . . Weapon 21 | . 5 9 . 2 1 4 Energy Gun 7 | . 2 5 . . . . Energy Cannon 2 | . 1 1 . . . . Ballistic Gun 4 | . 2 1 . . . 1 Ballistic Cannon . | . . . . . . . Launcher 2 | . . 1 . . . 1 Special Weapon 1 | . . . . 1 . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . 1 1 . Piercing Weapon 2 | . . . . . . 2 Special Melee Weapon 1 | . . 1 . . . . Unidentified Prototypes 8 | . . 4 1 . 1 2 Corrupted Parts 4 | . . . . . . 4 System Corruption 8 | . . . . . . 8 Parts Lost 26 | . 2 1 . . 1 22 Power 4 | . 1 . . . . 3 Propulsion 12 | . 1 . . . . 11 Utility 8 | . . 1 . . . 7 Weapon 2 | . . . . . 1 1 Highest Loss Streak 7 | . 2 1 . . 1 7 To Critical Strikes . | . . . . . . . Average Backups 14 | . 10 14 15 17 18 5 Power 1 | . 1 2 1 2 1 . Propulsion 3 | . 5 4 4 4 4 . Utility 4 | . 1 3 4 6 8 2 Weapon 3 | . 1 4 3 3 4 1 Tool/Special . | . . . . . . . Unused Backups 22 | . 2 6 5 1 . 8 Power 5 | . . 1 2 1 . 1 Propulsion 6 | . 1 . 3 . . 2 Utility 4 | . . 1 . . . 3 Weapon 6 | . 1 4 . . . 1 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 96 | . 97 99 99 100 99 85 Engine 9 | . 13 11 10 11 10 1 Treads 25 | . 2 33 33 33 33 . Leg 4 | . 24 . . . . 13 Flight 1 | . . . . . . 8 Device 10 | . 12 11 11 11 11 5 Storage 9 | . 14 11 11 11 11 1 Processor 1 | . . . . . . 6 Hackware 4 | . . . . . . 24 Protection 8 | . . 10 10 11 11 2 Energy Gun 10 | . 4 18 22 19 . . Energy Cannon 1 | . 3 2 . . . . Ballistic Gun 2 | . 20 . . . . 3 Slashing Weapon 3 | . . . . . 11 5 Special Melee Weapon 2 | . . . . . 10 . Peak Build Rating 61 | . 10 24 26 26 26 61 Average Rating 26 | . 8 21 23 24 22 51 On Entrance 16 | 6 6 10 24 25 22 25 Avg Prop Armor Cover (%) 2 | . . . . . . 2 Naked Turns . | . . . . . . . Heaviest Build 58 | 13 31 41 57 57 58 54 Greatest Support 66 | 20 40 66 66 66 66 66 Greatest Overweight (x) 8 | . 2 . 1 . . 8 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | . 15 15 20 20 20 20 Average Capacity 15 | . 14 15 17 20 20 6 Most Carried 20 | . 15 15 18 20 20 20 Average Carried 14 | . 10 14 15 18 19 6 Final Capacity 20 | 8 15 15 20 20 20 10 Final Carried 20 | 6 13 15 18 20 20 10 Class Distribution -------------------- 40% | Mutant 39% | Commander-Mutant 10% | Hacker-Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Commander-Mutant | -9/Recycling Commander-Mutant | -9/Scraptown Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -9 -9 -9 -6 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Matter Collected 1679 | 195 250 353 120 71 40 650 Remotely . | . . . . . . . Salvage Created 6777 | . 558 2227 1545 423 112 1912 Parts 384 | . 27 142 90 13 . 112 Haulers Intercepted 14 | . 1 6 6 . . 1 Recyclers Shooed 13 | . 6 2 3 . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Combat Hostiles Destroyed 98 | . 11 39 23 5 3 17 Melee 16 | . . . . . 3 13 Guns 69 | . 8 33 23 5 . . Cannons 7 | . 3 4 . . . . AOE 6 | . . 2 . . . 4 Classes Destroyed 13 | . 3 7 . 1 2 . Worker 13 | . 2 4 2 . . 5 Builder 9 | . . 2 . . . 7 Hauler 14 | . 1 6 6 . . 1 Recycler 13 | . . 3 2 2 . 6 Operator 7 | . . 2 3 . . 2 Watcher 7 | . . 3 2 . . 2 Swarmer 18 | . . 8 3 1 . 6 Grunt 49 | . 11 19 13 1 . 5 Duelist 2 | . . 2 . . . . Sentry 20 | . . 10 7 2 . 1 Programmer 6 | . . . . 1 . 5 Federalist 2 | . . . . . 2 . Ranger 1 | . . . . . 1 . Best Kill Streak 9 | . 3 9 6 2 3 4 Combat Bots Only 7 | . 3 7 5 2 3 3 Max Kills in Single Turn 2 | . 1 2 2 1 1 2 Gunslinging 1 | . . 1 1 . . . Exploded 2 | . . 1 . . . 2 Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Hostile Shots Fired 515 | . 82 134 37 22 22 218 Missed 140 | . 21 37 12 8 9 53 Hits 375 | . 61 97 25 14 13 165 Melee 3 | . . 3 . . . . Projectile 372 | . 61 94 25 14 13 165 AOE 3 | . . . . . . 3 Critical Strikes 7 | . . 1 . 1 . 5 Damage Taken 5323 | . 780 1113 318 202 211 2699 Core 1267 | . 202 113 42 29 19 862 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 291 | . . 212 79 . . . Core Remaining (%) 56 | 100 19 . . . 49 . Volleys Fired 294 | . 60 123 74 30 . 7 Largest 2 | . 2 2 2 2 . 1 Hottest 129 | . 110 129 122 122 . 39 Shots Fired 560 | . 120 243 148 40 . 9 Gun 488 | . 114 203 148 20 . 3 Cannon 43 | . 6 37 . . . . Launcher 9 | . . 3 . . . 6 Special 20 | . . . . 20 . . Kinetic 86 | . 83 . . . . 3 Thermal 439 | . 11 240 148 40 . . Explosive 9 | . . 3 . . . 6 Electromagnetic 26 | . 26 . . . . . Robot Hit Streak 27 | . 10 12 27 7 . 4 Robot Miss Streak 5 | . 3 5 3 2 . . Penetration Max . | . . . . . . . Secondary Targets 8 | . 2 2 4 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 425 | . 76 141 93 29 9 77 Core Hits 184 | . 32 63 38 10 4 37 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . 2 . . . . . Critical Strikes 24 | . 2 9 8 3 . 2 Burn 19 | . . 9 8 2 . . Destroy 2 | . 2 . . . . . Sever 1 | . . . . 1 . . Melee Attacks 125 | . . . . . 11 114 Impact . | . . . . . . . Slashing 111 | . . . . . 11 100 Piercing 14 | . . . . . . 14 Sneak Attacks 26 | . . . . . . 26 Combat Hostiles . | . . . . . . . Follow-up Attacks 3 | . . . . . . 3 Damage Inflicted 11528 | . 714 3337 2106 561 259 4551 Guns 5524 | . 622 2512 2044 306 . 40 Cannons 587 | . 87 500 . . . . Explosions 741 | . . 241 . . . 500 Melee 4253 | . . . . . 259 3994 Ramming 214 | . 5 84 62 46 . 17 Kinetic 432 | . 392 . . . . 40 Thermal 5683 | . 112 3012 2044 515 . . Explosive 672 | . . 241 . . . 431 Electromagnetic 274 | . 205 . . . . 69 Impact . | . . . . . . . Slashing 3763 | . . . . . 259 3504 Piercing 490 | . . . . . . 490 Highest Corruption 12 | . . . 2 5 . 12 Average Corruption 6 | . . . 2 4 . 8 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 114 | . . . 2 36 . 76 Message Errors 30 | . . . . 9 . 21 Matter Fused 23 | . . . . 7 . 16 Heat Flow Errors 13 | . . . . 5 . 8 Energy Discharges 20 | . . . 1 7 . 12 Parts Rejected 1 | . . . . . . 1 Parts Fused 4 | . . . 1 . . 3 Data Loss (minor) 12 | . . . . 4 . 8 Data Loss (major) 4 | . . . . 1 . 3 Misfires 4 | . . . . 1 . 3 Alerts 1 | . . . . 1 . . Weapon Failures 2 | . . . . 1 . 1 Overload Shots . | . . . . . . . Overflow Damage 798 | . . 23 . 15 8 752 Projectiles 32 | . . 17 . 15 . . Explosions 36 | . . 6 . . . 30 Melee 730 | . . . . . 8 722 Knockbacks 1 | . . . 1 . . . Impact 1 | . . . 1 . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 21 | . . . . . . 21 Shots 1 | . . . . . . 1 Rammed 29 | . . 13 11 2 . 3 Targets Rammed 34 | . 2 13 12 4 . 3 Kicked 2 | . 2 . . . . . Crushed 3 | . . . 1 2 . . Highest Temperature 260 | . 181 260 27 245 . 206 Average Temperature 47 | . 71 43 6 81 . 87 Received Heat Transfer 1464 | . 432 366 126 45 66 429 Effects 1 | . . . . 1 . . Energy Bleed 1 | . . . . 1 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . 2 . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 22 | . . 10 11 1 . . Heat Transferred 11914 | . 259 6179 4144 1332 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Maximum Alert Level 2 | . . 2 2 1 . . Low Security (%) 49 | . 100 25 . 53 . 100 Level 1 28 | . . 43 33 46 . . Level 2 22 | . . 30 66 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 686 | . 100 678 686 270 . 157 Initial 286 | . . 39 286 250 . . Average 237 | . 11 323 497 192 . 41 Influence Increases 3923 | . 332 1331 1062 419 . 779 Destroy 0b10 Robot/C 2140 | . 220 780 600 160 . 380 Destroy 0b10 Robot/NC 325 | . 15 100 75 20 . 115 Destroy Leader 550 | . 42 218 186 . . 104 Allied During Kill 190 | . . . 104 75 . 11 Trap Triggered on 0b10 20 | . . 20 . . . . Successful Hack 168 | . 10 64 59 29 . 6 Select Force Hacks 210 | . 30 60 . 120 . . Disable Machine 180 | . 15 60 30 15 . 60 Destroy Structure 65 | . . 14 8 . . 43 Lose Combat Pursuer 75 | . . 15 . . . 60 Influence Decreases 3865 | . 238 748 1097 954 107 721 Entered New Map 945 | . . 55 391 392 107 . Time Decay 2546 | . 218 683 586 562 . 497 Lost Part 165 | . 20 10 . . . 135 Lost Ally 209 | . . . 120 . . 89 Squads Dispatched 26 | . 2 6 6 . . 12 Investigation 7 | . 1 3 2 . . 1 Extermination 5 | . . . . . . 5 Reinforcement 10 | . 1 2 1 . . 6 Assault 1 | . . 1 . . . . Garrison 3 | . . . 3 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Distress Signals 10 | . . 5 5 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 160 | . 14 65 31 4 10 36 Peak Tracking Total 7 | . 4 7 4 3 5 6 Tactical Retreats 4 | . . 1 . . . 3 Traps | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Traps Triggered 2 | . . . 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts 22 | . . 22 . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 10 | . . 10 . . . . Reused 2 | . . 2 . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . 2 . . . . Machines | -11 -10 -9 -9 -9 -9 -6 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Machines Disabled 14 | . 1 4 2 1 2 4 Max in Single Turn 2 | . 1 1 1 1 1 2 Garrison Access 2 | . . . 1 . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Machines Accessed 53 | . 3 12 18 10 4 6 Terminals 30 | . 2 8 13 6 . 1 Fabricators 2 | . . . . . . 2 Repair Stations 4 | . . 2 2 . . . Recycling Units 11 | . 1 2 2 4 . 2 Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . . 1 Total Hacks 144 | . 11 46 43 20 10 14 Successful 87 | . 5 29 21 14 10 8 Failed 57 | . 6 17 22 6 . 6 Catastrophic 16 | . 1 3 11 . . 1 Database Lockouts . | . . . . . . . Manual 44 | . 3 10 16 12 . 3 Terminals 76 | . 9 27 29 9 . 2 Fabricators 7 | . . . . . . 7 Repair Stations 21 | . . 14 7 . . . Recycling Units 25 | . 2 5 4 11 . 3 Scanalyzers . | . . . . . . . Garrison Access 5 | . . . 3 . . 2 Terminal Hacks 42 | . 3 14 12 3 10 . Record 9 | . . . . . 9 . Part Schematic 6 | . . . 3 3 . . Robot Schematic 2 | . . . 2 . . . Robot Analysis 6 | . . 4 2 . . . Prototype ID Bank 4 | . 1 3 . . . . Open Door 5 | . . . 4 . 1 . Branch Access Points 1 | . . 1 . . . . Emergency Access Points 1 | . . 1 . . . . Reprogram Traps 1 | . . 1 . . . . Dispatch Records 1 | . . 1 . . . . Transport Status 1 | . . 1 . . . . Hauler Manifests 3 | . 1 1 1 . . . Registered Components 2 | . 1 1 . . . . Fabricator Hacks 4 | . . . . . . 4 Network Status 1 | . . . . . . 1 Load Schematic 1 | . . . . . . 1 Build 2 | . . . . . . 2 Repair Station Hacks 17 | . . 11 6 . . . Scan Component 9 | . . 6 3 . . . Repair 8 | . . 5 3 . . . Recycling Unit Hacks 9 | . 1 2 2 2 . 2 Retrieve Components 9 | . 1 2 2 2 . 2 Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . 1 . . 1 Seal Access 2 | . . . 1 . . 1 Unauthorized Hacks 13 | . 1 2 . 9 . 1 Terminals 5 | . . . . 5 . . Skim 5 | . . . . 5 . . Fabricators 1 | . . . . . . 1 Prioritize 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 7 | . 1 2 . 4 . . Tunnel 7 | . 1 2 . 4 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . 1 1 . . . Used . | . . . . . . . Hacking Detections 38 | . 2 10 16 7 . 3 Full Trace Events 7 | . . 2 4 . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 2 | . . . 2 . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 6 | . . . 3 3 . . Parts Built 3 | . . . . . . 3 Authchips . | . . . . . . . Time 76 | . . . . . . 76 Total Part Build Rating 17 | . . . . . . 17 Part Studies Acquired . | . . . . . . . Parts Repaired 8 | . . 5 3 . . . Time 337 | . . 222 115 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 54 | . 10 19 . 12 . 13 Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 13 | . . . . 13 . . Allies Hacked 1 | . . . . 1 . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Total Allies 23 | . . . 10 13 . . Largest Group 16 | . . . 10 16 16 7 Highest-Rated Group 204 | . . . 88 204 204 81 Highest-Rated Ally 34 | . . . 16 34 34 21 Total Orders 2 | . . . . . . 2 EXPLORE 2 | . . . . . . 2 Ally Attacks 150 | . . . 78 16 38 18 Total Damage 2009 | . . . 689 251 832 237 Kills 25 | . . . 7 3 13 2 Allies Corrupted 1 | . . . 1 . . . Allies Melted 3 | . . . . . 3 . Intel | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Active Infowar (turns) 1760 | . . . . . . 1760 Optics 409 | . . . . . . 409 Sensors 1606 | . . . . . . 1606 Robot Analysis Total 6 | . . 4 2 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 4 | . . . . . . 4 Drone Recoveries 3 | . . . . . . 3 Exploration | -11 -10 -9 -9 -9 -9 -6 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Turns Passed 13315 | . 1037 3460 1821 1668 2996 2333 Spaces Moved 6835 | 1 443 1696 876 859 1591 1369 Core 27 | . . . . . . 27 Treads 5095 | . 40 1696 876 859 1591 33 Legs 1312 | 1 403 . . . . 908 Wheels 135 | . . . . . . 135 Hover . | . . . . . . . Flight 266 | . . . . . . 266 Fastest Speed 31 | 120 120 160 160 160 160 31 Average Speed 151 | 120 177 160 160 160 160 113 Slowest Speed 450 | 120 260 160 240 160 160 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 3 | . . . . . . 3 Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 66 | 2 51 97 97 99 89 32 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 8 | . 1 2 . 5 . . Known Exits Taken 2 | . . 1 . 1 . . Unknown Exits Taken 4 | 1 1 . 1 . 1 . Scrap Searched 3 | . . . . . 3 . Spaces Dug 12 | . . . . . . 12 Terrain Destroyed 49 | . . 8 . . . 41 Melee 12 | . . . . . . 12 Projectile . | . . . . . . . AOE 37 | . . 8 . . . 29 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Total 9022 | . 586 2201 1149 1089 2026 1971 Wait 1377 | . 45 271 144 93 419 405 Move 6824 | . 442 1695 875 858 1590 1364 Hop 2 | . . . . . . 2 Pick Up 48 | . 9 16 14 3 1 5 Fast Attach 36 | . 2 4 2 . 1 27 Attach 20 | . 4 2 . . . 14 Detach 4 | . 1 . . . . 3 Swap 68 | . 12 28 10 5 2 11 Drop 78 | . 9 27 18 2 2 20 Fire 294 | . 60 123 74 30 . 7 Melee 121 | . . . . . 11 110 Ram 3 | . . . . . . 3 Kick 2 | . 2 . . . . . Crush 29 | . . 13 12 4 . . Escape Stasis . | . . . . . . . Rewire 94 | . . . . 94 . . Trap 22 | . . 22 . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 6 exits: [*Mat x3] / *Min / *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 680 | -10/Materials | Core integrity fell below 50% 816 | -10/Materials | Build established: Scavenger-Mutant 889 | -10/Materials | Discovered new exit (range 5) 1017 | -10/Materials | Core integrity fell below 20% 1038 | -10/Materials | Entered another Materials area 1038 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1215 | -9/Materials | Build established: Mutant 1503 | -9/Materials | Destroyed 7 combat bots 1612 | -9/Materials | Discovered new exit (range 10) 1849 | -9/Materials | Repaired Hrd. Light Armor Plating 1854 | -9/Materials | Discovered new exit (range 3) 2156 | -9/Materials | Discovered new exit (range 15) 2223 | -9/Materials | Destroyed 7 combat bots 2356 | -9/Materials | Repaired Cooling System 2417 | -9/Materials | Repaired Adv. Beam Rifle 2478 | -9/Materials | Repaired Adv. Beam Rifle 2518 | -9/Materials | Repaired Katana 2603 | -9/Materials | Discovered new exit (range 16) 3360 | -9/Materials | Discovered new exit (range 5) 3624 | -9/Materials | Identified exit to Mines 3624 | -9/Materials | Identified exit to Storage 4238 | -9/Materials | First assault squad dispatched 4498 | -9/Materials | Entered Storage 5336 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 5382 | -9/Storage | Garrison activated, responded to threat 5405 | -9/Storage | Found Prototype Launcher 5480 | -9/Storage | Repaired Lgt. Armor Plating 5520 | -9/Storage | Repaired Hacking Suite 5572 | -9/Storage | Repaired Cld. Ion Engine 5637 | -9/Storage | Build established: Commander-Mutant 6015 | -9/Storage | Discovered new exit (range 12) 6302 | -9/Storage | Used back door to open Recycling access 6302 | -9/Storage | Discovered new exit (range 3) 6319 | -9/Storage | Entered Recycling 6319 | -9/Recycling | Accompanied by 3 allies 6436 | -9/Recycling | Build established: Mutant 6831 | -9/Recycling | Build established: Commander-Mutant 7113 | -9/Recycling | Discovered new exit (range 15) 7504 | -9/Recycling | Learned Storage emergency access door positions 7535 | -9/Recycling | Identified exit to Scraptown 7554 | -9/Recycling | Learned location of 1 exit from Recycling 7562 | -9/Recycling | Learned location of 1 exit from Recycling 7590 | -9/Recycling | Learned location of Mines (-9) 7738 | -9/Recycling | Scanned before Scraplab entrance 7912 | -9/Recycling | Entered Scraplab 7987 | -9/Recycling | Entered Scraptown 7987 | -9/Scraptown | Accompanied by 16 allies 7987 | -9/Scraptown | System corruption cleaned by C-Scrubber 8355 | -9/Scraptown | Visited Cave Peace 8371 | -9/Scraptown | Visited Spacefarers 8451 | -9/Scraptown | Visited Comm Corps 8530 | -9/Scraptown | Visited Junk Repository 8579 | -9/Scraptown | Visited Red Mages 8599 | -9/Scraptown | Visited Symbiants 8636 | -9/Scraptown | Visited Awakened 8830 | -9/Scraptown | Discovered new exit (range 11) 9252 | -9/Scraptown | Visited UFD Registry 9254 | -9/Scraptown | Registered with UFD as "Protoboard" 9296 | -9/Scraptown | Visited Abandonware Association 9328 | -9/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 9331 | -9/Scraptown | Learned abandonware demo "ERRANTS.EXE" 9377 | -9/Scraptown | Visited Chapter 10 9433 | -9/Scraptown | Visited Science Guys 9664 | -9/Scraptown | Visited Supply Room 9689 | -9/Scraptown | Visited DA-N13 Charitable Foundation 9705 | -9/Scraptown | Found DCF Scrap (30 items) 9731 | -9/Scraptown | Visited Scrap Suit Storage 9777 | -9/Scraptown | Visited Sword Containment 9902 | -9/Scraptown | Visited Curators Association 9958 | -9/Scraptown | Visited Scrapoid Pod Storage 10022 | -9/Scraptown | Found Prototype Slashing Weapon 10022 | -9/Scraptown | Identified Companion Sword 10223 | -9/Scraptown | Discovered new exit (range 5) 10446 | -9/Scraptown | Met Optimus 10446 | -9/Scraptown | Accepted into 0bPrime 10846 | -9/Scraptown | Civil war broke out across Scraptown 10852 | -9/Scraptown | Found Surveybot 24 Chip 10946 | -9/Scraptown | Core integrity fell below 50% 10957 | -9/Scraptown | Optimus destroyed in the chaos of civil war 10972 | -9/Scraptown | Lost 17 allies 10983 | -9/Scraptown | Entered Factory 10983 | -6/Factory | Accompanied by 7 allies 10983 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 11070 | -6/Factory | Spotted B-75 Beast 11072 | -6/Factory | Identified Gui. Missile Launcher 11238 | -6/Factory | Lost 7 parts (1p2n4u) 11248 | -6/Factory | Lost 6 allies 11546 | -6/Factory | Build established: Scavenger-Mutant 11837 | -6/Factory | Discovered new exit (range 17) 12003 | -6/Factory | System corruption reached 10% 12265 | -6/Factory | Build established: Hacker-Mutant 12672 | -6/Factory | Fabricated Med. Storage Unit (x1) 12779 | -6/Factory | Lost 5 parts (1p2n1u1w) 12827 | -6/Factory | Discovered new exit (range 2) 12828 | -6/Factory | Identified exit to Factory 13189 | -6/Factory | Fabricated Enh. Force Lance? 13231 | -6/Factory | Core integrity fell below 50% 13296 | -6/Factory | Lost 5 parts (1p4n) 13304 | -6/Factory | Core integrity fell below 20% 13316 | -6/Factory | Destroyed by P-60 Hacker via exploding Nuclear Reactor Last Messages --------------- 13294_ U-05 Engineer lays Concrete. 13295_ K-01 Serf collects debris. 13297_ U-05 Engineer builds a Wall. 13299_ K-01 Serf cleans the Nuclear Reactor. 13300_ U-05 Engineer lays Concrete. 13302_ K-01 Serf cleans the Nuclear Reactor. 13303_ U-05 Engineer builds a Wall. 13303_ Sneak attack on U-05 Engineer. 13303_ U-05 Engineer destroyed. 13304_ %1%=D/RA2SU,S|N|M% YBVBAXKO5FTGAAD0O 13305_ K-01 Serf cleans the Nuclear Reactor. 13307_ U-05 Engineer lays Concrete. 13308_ K-01 Serf cleans the Nuclear Reactor. 13309_ U-05 Engineer lays Concrete. 13310_ Adv. Sensor Array destroyed. 13312_ Nuclear Reactor explodes. 13312_ VTOL Module destroyed. 13312_ S-27 Virus destroyed. 13312_ U-05 Engineer destroyed. 13316_ Nuclear Reactor explodes. Map ----- +----------------------------------------------------+ | ?????????????????????# #?????????????????????????? | | ?????????????????????# #?????????????????????????? | | ?????????????????????# #?????????????????????????? | | ?????????????????????# #?????????????????????????? | | ?????????????????????# #?????????????????????????? | | ?????????????????????# #?????????????????????????? | | ?????????????????????# #?????????????????????????? | | ?????????????######??# #?????????????????????????? | | ?????????????# = ?# #?????????????????????????? | | ?????????????# ?# #?????????????????????????? | | ?????????????# ! # #?????????????????????????? | | ?????????????# # ########??????????????????? | | ?????????????# + ???????????? | | ?????????????# = # #########?????????????????? | | ?????????????# ] # ## ! #?????????????????? | | ?????????????######### ## #?????????????????? | | ????????????????????# # """ ]#?????????????????? | | ????????????????????# " + """ #?????????????????? | | ????????????????????# # """ #?????????????????? | | ????????????????????## ## #?????????????????? | | ?????????????????????# #########?????????????????? | | ????????????????????##/###"""""#?????????????????? | | ????????????????????# ! ="" F"#??????? ????????? | | ????????????????????# [ ""### #???????? | | ???????????????????## p! k !!????? | | ???????????????????# %!@ [ % !!????? | | ???????????????????## !% """ """ ! ????? | | ????????????????????# ! """ ""??????????? | | ???????????##+###### % """ ????????????? | | ???????????# *%%+ ????????????? | | ???????????# """" # ???????????? | | ???????????# """" *### +## ??????????? | | ???????????# """" #?# ??????????????? | | ???????????# """" #?# """ """ ?????????????? | | ???????????# """" #?#""" """ """ #????????????? | | ???????????# """" #?#"Y """ ""???????????????? | | ???????????# """" #?#""" ???? ???????????????? | | ???????????# !#??? ????????????????????? | | ???????????##########?????###????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 63 Target Analysis 5 Recoil Reduction 3 Offensive Hacking 50 Defensive Hacking 22 Authchip Count 3 Item Schematics ----------------- Gatling Laser | -9/Storage | Hacked Sml. Storage Unit | -9/Storage | Hacked Med. Armor Plating | -9/Storage | Hacked Med. Storage Unit | -9/Recycling | Hacked Pulse Rifle | -9/Recycling | Hacked Hvy. Particle Cannon | -9/Recycling | Hacked Robot Schematics ------------------ L-31 Rogue | -9/Storage | Hacked G-34 Mercenary | -9/Storage | Hacked Fabricated ------------ Med. Storage Unit | x1 | -6/Factory Enh. Force Lance | x2 | -6/Factory | Preloaded Repaired ---------- Hrd. Light Armor Plating | 32% | -9/Materials Cooling System | 58% | -9/Materials Adv. Beam Rifle | 67% | -9/Materials Adv. Beam Rifle | 80% | -9/Materials Katana | 76% | -9/Materials Lgt. Armor Plating | 62% | -9/Storage Hacking Suite | 90% | -9/Storage Cld. Ion Engine | 60% | -9/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiomechanicalLegSplitter Manual? 0 Play Time 01:14:05 Cumulative 219.5 hours Start 2025.12.21 @ 23:56:38 End 2025.12.22 @ 11:02:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 299 Rogue 298 Adventurer 1 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0/0 Lore% 67 Gallery% 62 Achievement% 55 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d62a0048-884c-4b6b-ab45-549a68872f82