Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.13 @ 16:07:34 Player: ThatGuyMcfly Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (34) 170 Value Destroyed (1157) 1157 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4347 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 100/100 System Corruption 18% Temperature Cool (18) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (5) ------- (None) > --- INVENTORY (20) --- Light Angular Momentum Engine Light Treads Advanced Signal Interpreter Actuator Array System Shield Tesla Rifle Heavy Laser Gatling Laser Peak State ------------ > --- POWER ------------ Nuclear Core Nuclear Core > --- PROPULSION ------- Aluminum Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Matter Pod Sensor Array Reaction Control System > --- WEAPON ----------- EM Pulse Cannon Ion Cannon Light Assault Rifle Improved Datajack Katana > --- INVENTORY -------- Light Treads Improved VTOL Module Xenon Bombardment Thruster Advanced Signal Interpreter Actuator Array System Shield Katana [Rating: 33] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Improved VTOL Module Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Improved Target Analyzer Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 2 | . . 1 . . 1 Propulsion 1 | . . . . 1 . Utility 2 | . . 1 1 . . Weapon 3 | . . . 1 1 1 Parts Attached 47 | 6 5 5 13 1 17 Power 8 | 1 1 2 2 . 2 Engine 1 | 1 . . . . . Core 7 | . 1 2 2 . 2 Reactor . | . . . . . . Propulsion 15 | 2 1 1 5 1 5 Treads 2 | . . . 2 . . Leg 10 | 2 1 1 2 . 4 Wheel . | . . . . . . Hover 1 | . . . . 1 . Flight 2 | . . . 1 . 1 Utility 10 | 1 1 1 3 . 4 Device 5 | . 1 1 2 . 1 Storage 4 | 1 . . 1 . 2 Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 14 | 2 2 1 3 . 6 Energy Gun 6 | . 2 . 2 . 2 Energy Cannon 2 | . . 1 1 . . Ballistic Gun 3 | 2 . . . . 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . . . 2 Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 1 | . . . 1 . . Corrupted Parts 3 | . . . . 1 2 System Corruption 9 | . . . . 2 7 Parts Lost 28 | . . . 7 . 21 Power 5 | . . . 2 . 3 Propulsion 8 | . . . 1 . 7 Utility 3 | . . . 1 . 2 Weapon 12 | . . . 3 . 9 Highest Loss Streak 9 | . . . 4 . 9 To Critical Strikes . | . . . . . . Average Backups 6 | 1 6 7 5 5 7 Power . | . 1 1 . . . Propulsion 2 | . 2 2 2 1 2 Utility . | . . . . 1 2 Weapon 2 | . 2 3 1 1 2 Tool/Special . | . . . . . . Unused Backups 7 | . . 1 . . 6 Power 2 | . . 1 . . 1 Propulsion . | . . . . . . Utility 2 | . . . . . 2 Weapon 3 | . . . . . 3 Tool/Special . | . . . . . . Average Slot Usage (%) 85 | . 94 95 95 84 65 Core 13 | . 9 18 18 15 7 Treads 3 | . . . 6 15 . Leg 13 | . 28 22 10 . 9 Device 14 | . 9 21 17 15 9 Storage 14 | . 14 11 17 15 12 Energy Gun 10 | . 16 14 11 7 3 Energy Cannon 8 | . . 7 12 15 8 Ballistic Gun 1 | . 11 . . . 1 Slashing Weapon 1 | . . . . . 4 Peak Build Rating 33 | 6 12 19 23 26 33 Average Rating 19 | 4 9 16 20 23 25 On Entrance 13 | . 6 11 19 23 24 Avg Prop Armor Cover (%) 9 | . . . 7 . 10 Naked Turns . | . . . . . . Heaviest Build 78 | 10 17 31 45 45 78 Greatest Support 40 | 20 20 23 40 40 40 Greatest Overweight (x) 16 | . . 1 7 14 16 Average Overweight (x) . | . . . 1 1 2 Largest Inventory Capacity 20 | 8 8 8 8 8 20 Average Capacity 10 | 7 8 8 8 8 16 Most Carried 9 | 4 8 8 8 8 9 Average Carried 6 | 1 6 7 5 5 7 Final Capacity 20 | 8 8 8 8 8 20 Final Carried 8 | 4 7 8 5 8 8 Class Distribution -------------------- 55% | Mutant 44% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 815 | 163 173 60 151 14 254 Remotely 125 | . 65 60 . . . Salvage Created 1747 | . 167 136 989 14 441 Parts 74 | . 8 9 33 3 21 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 23 | . 2 2 14 . 5 Melee 4 | . . . . . 4 Guns 8 | . 2 . 6 . . Cannons 11 | . . 2 8 . 1 Classes Destroyed 13 | . 2 3 6 . 2 Worker 2 | . . . 2 . . Builder 1 | . . . 1 . . Recycler 4 | . 1 . 2 . 1 Operator 2 | . . 1 . 1 . Watcher 2 | . . 1 1 . . Swarmer 1 | . . . . . 1 Cutter 2 | . . . 2 . . Grunt 10 | . 2 1 6 . 1 Brawler 1 | . . . 1 . . Sentry 5 | . . 1 2 . 2 Specialist 2 | . . . 2 . . Hunter 1 | . . . 1 . . Programmer 1 | . . . . . 1 Best Kill Streak 6 | . 3 1 6 1 2 Combat Bots Only 5 | . 2 1 5 . 2 Max Kills in Single Turn 3 | . 1 1 3 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 368 | . 30 6 96 . 236 Missed 119 | . 8 1 29 . 81 Hits 249 | . 22 5 67 . 155 Melee 2 | . . . 1 . 1 Projectile 247 | . 22 5 66 . 154 AOE 3 | . . . 2 . 1 Critical Strikes 15 | . . . 5 . 10 Part Disruptions 1 | . . . . . 1 Damage Taken 3920 | . 319 63 1136 . 2402 Core 1271 | . 120 . 282 . 869 Absorbed by Shields . | . . . . . . Core Remaining (%) 80 | 100 52 100 48 100 . Volleys Fired 82 | . 18 11 40 2 11 Largest 3 | . 2 2 3 3 3 Hottest 168 | . 40 105 168 168 143 Shots Fired 196 | . 36 22 105 7 26 Gun 124 | . 36 13 62 2 11 Cannon 72 | . . 9 43 5 15 Launcher . | . . . . . . Special . | . . . . . . Kinetic 45 | . 36 . . . 9 Thermal 57 | . . 9 40 2 6 Explosive . | . . . . . . Electromagnetic 94 | . . 13 65 5 11 Robot Hit Streak 12 | . 11 12 10 8 4 Robot Miss Streak 5 | . 4 5 4 1 3 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 132 | . 23 9 66 3 31 Core Hits 62 | . 11 5 30 1 15 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . . . 1 . 4 Corrupt 1 | . . . 1 . . Sever 4 | . . . . . 4 Melee Attacks 28 | . . . . . 28 Impact . | . . . . . . Slashing 28 | . . . . . 28 Piercing . | . . . . . . Sneak Attacks 3 | . . . . . 3 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2827 | . 184 194 1389 54 1006 Guns 964 | . 180 78 626 19 61 Cannons 1090 | . . 116 717 33 224 Explosions 44 | . . . 44 . . Melee 711 | . . . . . 711 Ramming 18 | . 4 . 2 2 10 Kinetic 215 | . 180 . . . 35 Thermal 878 | . . 116 691 . 71 Explosive . | . . . . . . Electromagnetic 1005 | . . 78 696 52 179 Impact . | . . . . . . Slashing 711 | . . . . . 711 Piercing . | . . . . . . Highest Corruption 18 | . . . . 2 18 Average Corruption 6 | . . . . 2 10 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 14 | . . . . 5 9 Message Errors 2 | . . . . 2 . Matter Fused 2 | . . . . 1 1 Heat Flow Errors 3 | . . . . 1 2 Energy Discharges 2 | . . . . . 2 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Misfires 1 | . . . . 1 . Alerts 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 113 | . . . 20 22 71 Projectiles 42 | . . . 20 22 . Explosions . | . . . . . . Melee 71 | . . . . . 71 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 1 | . . . . . 1 Shots . | . . . . . . Rammed 6 | . . . 2 1 3 Targets Rammed 9 | . 1 . 2 1 5 Kicked 3 | . 1 . . . 2 Crushed . | . . . . . . Highest Temperature 362 | . 28 27 322 172 362 Average Temperature 96 | . 12 9 114 65 126 Received Heat Transfer 1290 | . 159 27 531 . 573 Effects 2 | . . . 1 . 1 Shutdowns 1 | . . . . . 1 Matter Decay 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . . 4 . . Heat Transferred 1382 | . . 185 1086 . 111 Parts Sabotaged 2 | . . . . . 2 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 143 | . 45 30 143 35 50 Initial 30 | . . . 8 30 2 Average 23 | . 7 2 67 7 6 Influence Increases 688 | . 55 82 386 20 145 Destroy 0b10 Robot/C 460 | . 40 40 280 . 100 Destroy 0b10 Robot/NC 55 | . 5 10 30 5 5 Destroy Leader 134 | . 10 12 72 . 40 Successful Hack 4 | . . 4 . . . Disable Machine 15 | . . . . 15 . Destroy Structure 5 | . . 1 4 . . Lose Combat Pursuer 15 | . . 15 . . . Influence Decreases 688 | . 55 62 337 84 150 Entered New Map 54 | . . . 12 39 3 Time Decay 508 | . 55 62 265 45 81 Lost Part 126 | . . . 60 . 66 Squads Dispatched 11 | . 1 1 2 . 7 Investigation 1 | . 1 . . . . Extermination 1 | . . . . . 1 Reinforcement 4 | . . 1 2 . 1 Assault 2 | . . . . . 2 Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 4 | . 2 1 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 59 | . 7 6 23 2 21 Peak Tracking Total 11 | . 3 3 7 2 11 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 1 | . . . . 1 . Max in Single Turn 1 | . . . . 1 . Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 2 | . . 1 . . 1 Terminals 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 5 | . . 3 . . 2 Successful 2 | . . 2 . . . Failed 3 | . . 1 . . 2 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 3 | . . 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . . 2 Terminal Hacks 2 | . . 2 . . . Record 1 | . . 1 . . . Dispatch Records 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . 1 . 1 . Used . | . . . . . . Hacking Detections 1 | . . . . . 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 5 | . . . . . 5 Machine Destruction 2 | . . . . . 2 Programmers 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 1517 | . . . 647 239 631 Sensors 1517 | . . . 647 239 631 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 2418 | 63 344 412 699 239 661 Spaces Moved 1029 | 45 233 221 245 92 193 Core 15 | 4 . . . 1 10 Treads 211 | . . . 111 91 9 Legs 789 | 41 233 221 128 . 166 Wheels . | . . . . . . Hover . | . . . . . . Flight 14 | . . . 6 . 8 Fastest Speed 50 | 50 120 120 160 240 190 Average Speed 190 | 113 120 165 217 245 259 Slowest Speed 850 | 120 120 190 535 750 850 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 1 | . . . 1 . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 18 | 4 42 28 27 3 5 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 5 | . . 1 4 . . Melee . | . . . . . . Projectile 2 | . . 1 1 . . AOE 3 | . . . 3 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 1264 | 54 268 247 319 101 275 Wait 23 | . 2 4 12 . 5 Move 1024 | 44 232 220 244 91 193 Hop . | . . . . . . Pick Up 25 | 4 6 3 3 3 6 Fast Attach 23 | 6 1 2 4 1 9 Attach 19 | . . . 8 1 10 Detach 6 | . . . 1 1 4 Swap 12 | . 4 3 3 . 2 Drop 13 | . 4 4 2 1 2 Fire 82 | . 18 11 40 2 11 Melee 28 | . . . . . 28 Ram 4 | . . . 1 . 3 Kick 3 | . 1 . . . 2 Crush 2 | . . . 1 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 65 | -10/Materials | Met a group of wandering Federalists 237 | -10/Materials | Discovered new exit (range 12) 292 | -10/Materials | Discovered new exit (range 11) 306 | -10/Materials | Build established: Mutant 408 | -10/Materials | Entered another Materials area 408 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 505 | -9/Materials | Discovered new exit (range 12) 806 | -9/Materials | Discovered new exit (range 3) 820 | -9/Materials | Entered another Materials area 820 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1153 | -8/Materials | Lost 4 parts (2p2w) 1237 | -8/Materials | Core integrity fell below 50% 1491 | -8/Materials | Build established: Skirmisher 1507 | -8/Materials | Discovered new exit (range 6) 1519 | -8/Materials | Entered Factory 1519 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1726 | -7/Factory | Discovered new exit (range 13) 1758 | -7/Factory | Discovered new exit (range 6) 1758 | -7/Factory | Entered another Factory area 1758 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2025 | -6/Factory | Garrison activated, responded to threat 2186 | -6/Factory | System corruption reached 10% 2216 | -6/Factory | Lost 7 parts (2p2n1u2w) 2294 | -6/Factory | Lost 9 parts (1p2n6w) 2365 | -6/Factory | Core integrity fell below 50% 2388 | -6/Factory | Lost 3 parts (3n) 2409 | -6/Factory | Core integrity fell below 20% 2419 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- System corrupted: Heat flow error (+211). K-01 Serf collects debris. K-01 Serf cleans the Assembly Bed. K-01 Serf collects debris. Door malfunctions. K-01 Serf destroyed. P-60 Hacker suffers critical hit (Burn). K-01 Serf cleans the Assembly Bed. K-01 Serf collects debris. U-05 Engineer repairs door. Acquired Fission Core. K-01 Serf collects debris. C-45 Heavy ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. B-48 Gladiator unfolds itself. G-50 Soldier unfolds itself. B-48 Gladiator unfolds itself. M-28 Smith unfolds itself. System corrupted: Fission Core rejected. Map ----- +----------------------------------------------------+ | ?????# "" # #! #??????????????????? | | ?????# """ # # #??????????????????? | | ?????# R" # ###########??????????????????? | | ?????# """ # #????????????????????????????? | | ?????# # #????????????????????????????? | | ?????########## #????????????????????????????? | | ??????# # #????????????????????????????? | | ?????##"""""""# #????????????????????????????? | | ?????#!= # #????????????????????????????? | | ?????#! # #????????????????????????????? | | ????## [=# ! ###########+#????????????????? | | ????# = =# ! ???????????????? | | ????## %! !!+! ????????????????? | | ?????# !%#=[ """"""???????????????????? | | ?????# " " # = """"""???????????????????? | | ?????# "" " # """""" "??????????????? | | ?????# ######## u"""""" #?##???????????? | | ?????##########??????# % #T #???????????? | | ?????????????????????# k" """" ??????????? | | ?????????????????????# ="""""" ??????????? | | ?????????????????????#gp"""""" ??????????? | | ?????????????????????#%g """"" k ?????????? | | ?????????????????????#!= gm g ?????????? | | ?????????????????????# g%g #??????????????? | | ?????????????????????# b #??????????????? | | ?????????????????????# @b #??????????????? | | ???????????????????? + u #??????????????? | | ??????????????????" # !!* #??????????????? | | ????????????????""" # !!* #??????????????? | | ????????????????""" ?+ !!* #??????????????? | | ????????????????"""??#########+####??????????????? | | ???????????????? ???????????????????????????????? | | ???????????????? ????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 23 Energy Capacity 380 Matter Stores 425 Matter Capacity 500 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 55 Target Analysis 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Botjacking DATA ERROR: Steam Global Achievement% For Emergencies Only Heavy Suspicion I Have A Map? Organ Harvest Overwhelming There's More Where That Came From Use The Force Challenges ------------ None Game ------ Seed ChromionPointyPod Manual? 0 Play Time 00:26:21 Cumulative 5.6 hours Start 2026.02.13 @ 15:41:59 End 2026.02.13 @ 16:07:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 42/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a53e917a-fdea-443a-b60a-b4d8d87fd048