Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.10 @ 11:22:48 Player: Zeldest Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (31) 155 Value Destroyed (1061) 1061 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (873) 873 TOTAL SCORE: 3589 Bonus ------- Follower Combat Kills 273 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 72/100 System Corruption 0% Temperature Cool (18) Movement Treading (210) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Treads > --- UTILITY (2) ------ High-capacity Storage Unit ECM Suite > --- WEAPON (3) ------- Makeshift Hammer Ripper CR-A16's Pointy Stick > --- INVENTORY (12) --- Carbon-fiber Leg Compact Matter Pod (150) Advanced Target Analyzer Core Shielding Improved Propulsion Shielding Medium Armor Plating Hardened Light Armor Plating Recalibrator Katana Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit ECM Suite > --- WEAPON ----------- Makeshift Hammer Ripper CR-A16's Pointy Stick > --- INVENTORY -------- Carbon-fiber Leg Compact Matter Pod Advanced Target Analyzer Core Shielding Improved Propulsion Shielding Medium Armor Plating Hardened Light Armor Plating Recalibrator Katana Self-destruct Interrupter [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device ECM Suite Storage High-capacity Storage Unit Protection Improved Propulsion Shielding Weapon Ripper Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Impact Weapon Makeshift Hammer Slashing Weapon Ripper Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 57 | 7 17 14 1 11 7 Power 7 | 1 2 1 . 1 2 Engine 7 | 1 2 1 . 1 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 15 | 2 4 5 . . 4 Treads 10 | 2 . 4 . . 4 Leg 5 | . 4 1 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 6 3 . 2 . Device 5 | . 3 . . 2 . Storage 3 | 1 2 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 4 | . 1 3 . . . Artifact . | . . . . . . Weapon 23 | 3 5 5 1 8 1 Energy Gun 7 | 2 3 2 . . . Energy Cannon . | . . . . . . Ballistic Gun 3 | 1 . 1 1 . . Ballistic Cannon . | . . . . . . Launcher 2 | . 2 . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon 7 | . . 1 . 5 1 Piercing Weapon 1 | . . . . 1 . Special Melee Weapon 2 | . . 1 . 1 . Unidentified Prototypes . | . . . . . . Parts Lost 10 | . 1 2 . . 7 Power 3 | . . . . . 3 Propulsion 3 | . . . . . 3 Utility . | . . . . . . Weapon 4 | . 1 2 . . 1 Highest Loss Streak 3 | . 1 1 . . 3 Average Slot Usage (%) 97 | . 97 86 100 100 94 Engine 11 | . 14 11 11 11 10 Treads 25 | . 10 22 33 33 30 Leg 5 | . 17 3 . . . Device 7 | . 6 . . 10 11 Storage 13 | . 17 12 11 11 11 Protection 2 | . . 9 11 . . Energy Gun 6 | . 16 6 11 . . Ballistic Gun 5 | . 6 9 22 . . Launcher 1 | . 4 . . . . Impact Weapon 3 | . . . . 6 11 Slashing Weapon 9 | . . 4 . 19 9 Piercing Weapon 3 | . . . . 5 11 Naked Turns . | . . . . . . Heaviest Build 52 | 11 44 52 48 48 51 Greatest Support 79 | 40 40 63 63 63 79 Greatest Overweight (x) 2 | . 2 1 . . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 12 | 6 12 12 12 12 12 Average Capacity 10 | 4 7 12 12 12 12 Most Carried 12 | 4 9 11 12 12 12 Average Carried 9 | 2 5 7 11 11 10 Final Capacity 12 | 6 12 12 12 12 12 Final Carried 12 | 2 8 11 12 12 10 Class Distribution -------------------- 64% | Mutant 23% | Scavenger-Mutant 9% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 1015 | 266 306 163 80 127 73 Remotely 169 | . 169 . . . . Salvage Created 1279 | . 635 321 44 . 279 Parts 69 | . 34 24 2 . 9 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 17 | . . . . 4 13 Prevented 11 | . . . . . 11 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 26 | . 15 6 1 . 4 Melee 6 | . . 2 . . 4 Guns 13 | . 9 3 1 . . AOE 7 | . 6 1 . . . Classes Destroyed 8 | . 5 2 . . 1 Recycler 1 | . 1 . . . . Operator 1 | . 1 . . . . Watcher 3 | . 2 1 . . . Swarmer 3 | . 3 . . . . Grunt 18 | . 12 2 1 . 3 Duelist 1 | . . 1 . . . Sentry 3 | . . 3 . . . Hunter 1 | . . . . . 1 Best Kill Streak 4 | . 4 4 1 . 2 Combat Bots Only 4 | . 3 4 1 . 2 Max Kills in Single Turn 2 | . 2 1 1 . 1 Gunslinging . | . . . . . . Exploded 2 | . 2 1 . . . Melee 1 | . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2605 | . 612 482 136 . 1375 Core 500 | . 94 126 . . 280 Absorbed by Shields . | . . . . . . Core Remaining (%) 81 | 100 62 . . . . Volleys Fired 78 | . 52 21 5 . . Largest 3 | . 2 3 3 . . Hottest 120 | . 80 120 91 . . Shots Fired 138 | . 94 29 15 . . Gun 133 | . 89 29 15 . . Cannon . | . . . . . . Launcher 5 | . 5 . . . . Special . | . . . . . . Kinetic 50 | . 24 16 10 . . Thermal 11 | . 11 . . . . Explosive 5 | . 5 . . . . Electromagnetic 72 | . 54 13 5 . . Robot Hit Streak 13 | . 8 13 5 . . Robot Miss Streak 2 | . 2 1 1 . . Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 116 | . 61 28 12 . 15 Core Hits 52 | . 30 11 4 . 7 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 27 | . . 4 . . 23 Impact 4 | . . . . . 4 Slashing 6 | . . 4 . . 2 Piercing 17 | . . . . . 17 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks 5 | . . . . . 5 Damage Inflicted 2413 | . 1311 495 131 . 476 Guns 1290 | . 799 360 131 . . Cannons . | . . . . . . Explosions 555 | . 512 43 . . . Melee 568 | . . 92 . . 476 Ramming . | . . . . . . Kinetic 500 | . 226 214 60 . . Thermal 262 | . 219 43 . . . Explosive 393 | . 393 . . . . Electromagnetic 690 | . 473 146 71 . . Impact 78 | . . . . . 78 Slashing 124 | . . 92 . . 32 Piercing 366 | . . . . . 366 Highest Corruption 2 | . 2 . . . . Average Corruption 2 | . 2 . . . . Corruption Purged . | . . . . . . Effects 11 | . 11 . . . . Message Errors 3 | . 3 . . . . Heat Flow Errors 3 | . 3 . . . . Energy Discharges 3 | . 3 . . . . Targeting Errors 2 | . 2 . . . . Overload Shots . | . . . . . . Overflow Damage 45 | . 37 . . . 8 Projectiles . | . . . . . . Explosions 37 | . 37 . . . . Melee 8 | . . . . . 8 Knockbacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 61 | . 61 . . . . Shots 3 | . 3 . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 231 | . 231 114 148 . . Average Temperature 72 | . 73 56 75 . . Received Heat Transfer 822 | . 276 126 75 . 345 Effects 1 | . 1 . . . . Energy Bleed 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 8 | . 6 2 . . . Impact Corruptions 1 | . . . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 496 | . 446 50 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 1 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 266 | . 225 266 60 . . Initial 74 | . . 74 25 . . Average 101 | . 97 162 49 . . Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 85 | 100 92 60 100 . . Level 1 14 | . 7 39 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 3 . . . 1 Investigation 2 | . 1 . . . 1 Extermination . | . . . . . . Reinforcement 2 | . 2 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 59 | . 26 9 2 . 22 Peak Tracking Total 7 | . 3 4 2 . 7 Tactical Retreats 6 | . 1 1 1 . 3 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 3 | . 2 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 1 | . 1 . . . . Max in Single Turn 1 | . 1 . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 7 | . 4 1 . 1 1 Terminals 4 | . 2 1 . . 1 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 26 | . 13 1 . 5 7 Successful 21 | . 9 . . 5 7 Failed 5 | . 4 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . . . 1 Terminals 13 | . 5 1 . . 7 Fabricators . | . . . . . . Repair Stations 6 | . 6 . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 17 | . 5 . . 5 7 Record 10 | . 3 . . . 7 Part Schematic 5 | . . . . 5 . Investigation Status 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . 3 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Refit 1 | . 1 . . . . Recycling Unit Hacks 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used 1 | . 1 . . . . Hacking Detections 5 | . 3 1 . . 1 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . . . 5 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 7 | . 7 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 155 | . . . . 155 155 Highest-Rated Ally 41 | . . . . 41 41 Total Orders . | . . . . . . Ally Attacks 33 | . . . . . 33 Total Damage 1068 | . . . . . 1068 Kills 9 | . . . . . 9 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 3808 | 65 1025 467 320 1489 442 Spaces Moved 2054 | 45 488 216 181 904 220 Core 19 | 19 . . . . . Treads 1696 | 26 173 192 181 904 220 Legs 339 | . 315 24 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 150 160 160 160 Average Speed 158 | 113 153 169 160 160 161 Slowest Speed 210 | 160 180 180 160 160 210 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 49 | 3 95 26 58 82 32 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . . 2 . Spaces Dug . | . . . . . . Terrain Destroyed 41 | . 39 2 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 41 | . 39 2 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 2445 | 59 675 285 201 950 275 Wait 121 | . 74 . 11 12 24 Move 2049 | 44 487 215 180 903 220 Hop . | . . . . . . Pick Up 71 | 8 26 19 3 12 3 Fast Attach 2 | . 2 . . . . Attach 28 | 6 5 9 1 3 4 Detach 1 | . 1 . . . . Swap 27 | 1 10 5 . 8 3 Drop 47 | . 18 12 1 12 4 Fire 78 | . 52 21 5 . . Melee 21 | . . 4 . . 17 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 66 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 384 | -10/Materials | Discovered new exit (range 15) 495 | -10/Materials | Repaired Grenade Launcher 540 | -10/Materials | Discovered new exit (range 4) 883 | -10/Materials | Discovered new exit (range 8) 1002 | -10/Materials | Discovered new exit (range 15) 1091 | -10/Materials | Entered another Materials area 1091 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1514 | -9/Materials | Discovered new exit (range 9) 1558 | -9/Materials | Entered Mines 1589 | -9/Mines | Discovered new exit (range 5) 1755 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1779 | -9/Mines | Learned location of Zion (-7) 1858 | -9/Mines | Build established: Scavenger-Tank 1863 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1878 | -9/Mines | Entered Zion 2118 | -7/Zion | Given A8's code to call for help 2128 | -7/Zion | Learned location of Quarantine (-2) 2210 | -7/Zion | Build established: Scavenger-Mutant 2578 | -7/Zion | Found CR-A16's Pointy Stick 2885 | -7/Zion | Build established: Mutant 2942 | -7/Zion | Imprinted 2944 | -7/Zion | Declared Zion's savior 3334 | -7/Zion | Discovered new exit (range 16) 3367 | -7/Zion | Entered Proximity Caves 3367 | -6/Proximity Caves | Accompanied by 4 allies 3400 | -6/Proximity Caves | Attracted the attention of an 0b10 base 3472 | -6/Proximity Caves | Learned 6 Lower Caves zone layouts 3472 | -6/Proximity Caves | Learned Research emergency access door positions 3472 | -6/Proximity Caves | Learned Extension emergency access door positions 3472 | -6/Proximity Caves | Learned Armory terminal intel 3472 | -6/Proximity Caves | Learned Research security intel 3692 | -6/Proximity Caves | Core integrity fell below 50% 3805 | -6/Proximity Caves | Core integrity fell below 20% 3809 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03690_ Acquired 10 matter. 03694_ Mak. Hammer follow-up attack on G-67 Veteran. 03694_ G-67 Veteran knocked back. 03698_ Ripper destroyed. 03704_ Lgt. Angular Momentum Engine self-destruct mechanism malfunctions. 03715_ Mak. Hammer follow-up attack on G-67 Veteran. 03720_ Ion Engine destroyed. 03721_ G-67 Veteran destroyed. 03729_ Acquired Lgt. Angular Momentum Engine. 03732_ Acquired 10 matter. 03736_ Flexi-carbon Leg fries itself beyond repair. 03737_ Acquired Arm. Treads. 03739_ Acquired 10 matter. 03796_ C-30 ARC bursts open, deploying its payload. 03796_ G-67 Veteran unfolds itself. 03796_ G-50 Soldier unfolds itself. 03796_ Med. Treads destroyed. 03796_ Lgt. Angular Momentum Engine destroyed. 03799_ Med. Treads destroyed. 03807_ Mak. Hammer follow-up attack on G-67 Veteran. Map ----- +----------------------------------------------------+ | #??????## #????????????????????????????????????? | | ####### #????????????????????????????????????? | | ## #????????????????????????????????????? | | #???##??????????????????????????????????? | | ##??# #?????????????????????????????????? | | ## #??# #????????????????????????????????? | | ### ### #????????????????????????????????? | | #?# #???????????????????????????????? | | #?# #????????????????????????????????? | | #?#% ###????????????????????????????????? | | #?## #??????????????????????????????????? | | ##?# #??????????????????????????????????? | | ### #??????????????????????????????????? | | #??????????????????????????????????? | | ## #??????????????????????????????????? | | #### #??????????????????????????????????? | | ### #??????????????????????????????????? | | ##??????????????????????????????????? | | #???????????????????????????????????? | | ##?????????????????????? ??????????? | | ###?????????????????? ??????????? | | # #???????????????? ??????????? | | ##### #?????????????? ?????????????? | | ????# ##??########## s #????????????????? | | ????# ##??## g sg #????????????????? | | ????# ##### @ g #????????????????? | | ????# ss #???????????????? | | ????### ## ##???????????????? | | ??????# ###### ### ##????????????????? | | ? ##????# ##?## ## ##?????????????????? | | ##?????# #???###? #??????????????????? | | ##?????# ???????? #?????????????????? | | ##?????# ??????? ##?????????????????? | | ##??????# ####???????#??????????????????? | | ### #????????######?????????????????????????????? | | ??###????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Heat Shielding 75 Armor Coverage 225 Propulsion Shielding 66 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- Ripper | -7/Zion | Free Flamer | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FocalAssaultInverter Manual? 0 Play Time 01:04:21 Cumulative 14.8 hours Start 2021.12.10 @ 10:07:19 End 2021.12.10 @ 11:22:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 20 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 38800dec-9839-467d-aa63-ca79582d0be8