Cogmind - Beta 10.2 --- EXPLORER MODE // 2022.01.09 @ 09:39:03

Player: viper

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (164)     820
Value Destroyed (4986)     4986
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (362)                362
              TOTAL SCORE: 9288

 Bonus
-------
High Alert Combat Kills    78
Follower Combat Kills      348
Friendly Fire              -64

 Cogmind 
---------
Core Integrity             0/700
Matter                     457/500
Energy                     88/100
System Corruption          9%
Temperature                Cool (216)
Movement                   Core (700) Ox13
Location                   -7/Lower Caves

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (8) ------
  High-capacity Storage Unit
  High-capacity Matter Pod
       Advanced Targeting Computer
>               --- WEAPON (2) -------
                Assault Cannon
>               --- INVENTORY (12) ---
                Aluminum Leg
  High-capacity Storage Unit
                Seismic Analyzer
                Utility Shielding
      Makeshift System Shield
       Improved Light Cannon

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
         Cooled Ion Engine
>               --- PROPULSION -------
       Improved Aluminum Leg
       Improved Carbon-fiber Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Matter Pod
  High-capacity Matter Pod
       Advanced Sensor Array
       Advanced Sensor Array
                Transport Network Coupler
       Advanced Targeting Computer
                Utility Shielding
>               --- WEAPON -----------
       Improved Light Cannon
       Improved Light Cannon
>               --- INVENTORY --------
         Cooled Ion Engine
         Cooled Ion Engine
         Cooled Ion Engine
                Aluminum Leg
       Improved Aluminum Leg
       Improved Aluminum Leg
       Improved Aluminum Leg
                Seismic Analyzer
       Improved Light Cannon
       Improved Light Cannon
       Improved Light Cannon
       Improved Light Cannon
[Rating: 32]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Nuclear Core
Propulsion                 Improved Aluminum Leg
  Leg                      Improved Aluminum Leg
Utility                    High-capacity Matter Pod
  Device                   Advanced Sensor Array
  Storage                  High-capacity Matter Pod
  Processor                Advanced Targeting Computer
  Hackware                 System Shield
  Protection               Utility Shielding
Weapon                     Improved Light Cannon
  Energy Gun               Medium Laser
  Ballistic Cannon         Improved Light Cannon

 Build                          | -11 -10 -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Sto Fac Low Low 
Slots Evolved              7    | .   1   2   2   .   2   .   .   
  Power                    1    | .   .   1   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  6    | .   1   1   2   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             79   | 7   6   9   9   20  14  6   8   
  Power                    17   | 1   .   3   2   7   2   1   1   
    Engine                 16   | 1   .   3   2   6   2   1   1   
    Core                   1    | .   .   .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               16   | 2   1   2   .   6   2   1   2   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    16   | 2   1   2   .   6   2   1   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  23   | 2   3   2   3   4   8   .   1   
    Device                 5    | .   .   2   .   1   2   .   .   
    Storage                5    | 1   1   .   1   .   2   .   .   
    Processor              6    | .   .   .   1   2   2   .   1   
    Hackware               1    | .   .   .   .   .   1   .   .   
    Protection             6    | 1   2   .   1   1   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   23   | 2   2   2   4   3   2   4   4   
    Energy Gun             2    | 2   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   
    Ballistic Cannon       21   | .   2   2   4   3   2   4   4   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   .   .   
Parts Lost                 32   | .   .   .   3   4   5   8   12  
  Power                    7    | .   .   .   1   1   1   3   1   
  Propulsion               5    | .   .   .   1   .   .   2   2   
  Utility                  11   | .   .   .   1   2   2   1   5   
  Weapon                   9    | .   .   .   .   1   2   2   4   
  Highest Loss Streak      12   | .   .   .   2   1   2   8   12  
Average Slot Usage (%)     92   | .   99  100 98  98  94  76  84  
  Engine                   11   | .   12  20  15  15  13  2   6   
  Leg                      14   | .   25  20  15  15  14  8   7   
  Device                   5    | .   .   10  8   2   4   8   6   
  Storage                  17   | .   12  10  16  16  19  21  20  
  Processor                11   | .   .   .   3   12  14  14  20  
  Protection               14   | .   24  20  20  15  11  7   6   
  Ballistic Cannon         16   | .   22  20  16  15  14  14  13  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             67   | 18  47  52  61  64  67  67  61  
  Greatest Support         32   | 20  20  26  26  32  31  31  13  
  Greatest Overweight (x)  5    | 1   2   5   3   4   2   3   4   
  Average Overweight (x)   2    | .   1   1   2   1   1   2   3   
Largest Inventory Capacity 12   | 8   12  12  12  12  12  12  12  
  Average Capacity         11   | 6   10  12  12  12  12  12  12  
  Most Carried             12   | 4   9   11  11  12  12  10  12  
  Average Carried          10   | 1   6   8   9   11  11  9   11  
  Final Capacity           12   | 8   12  12  12  12  12  12  12  
  Final Carried            11   | 4   9   10  11  11  10  10  6   

 Class Distribution 
--------------------
 97% | Hacker-Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -9/Materials
 Hacker-Mutant | -8/Materials
 Hacker-Mutant | -8/Storage
 Hacker-Mutant | -7/Factory
 Hacker-Mutant | -7/Lower Caves
 Hacker-Mutant | -7/Lower Caves

 Resources                      | -11  -10  -9   -8   -8   -7   -7   -7   
-----------                Run  | Scr  Mat  Mat  Mat  Sto  Fac  Low  Low  
Matter Collected           4255 | 195  464  633  653  978  890  236  206  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            4634 | .    471  835  644  1222 847  219  396  
  Parts                    268  | .    31   67   39   61   50   7    13   
Haulers Intercepted        8    | .    1    .    .    4    3    .    .    
Recyclers Shooed           5    | .    .    .    2    1    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Sto Fac Low Low 
Combat Hostiles Destroyed  111  | .   9   21  21  25  17  7   11  
  Cannons                  111  | .   9   21  21  25  17  7   11  
Classes Destroyed          16   | .   7   3   1   .   2   .   3   
  Worker                   7    | .   1   .   4   1   1   .   .   
  Builder                  6    | .   .   1   1   1   3   .   .   
  Tunneler                 1    | .   1   .   .   .   .   .   .   
  Hauler                   8    | .   1   .   .   4   3   .   .   
  Recycler                 12   | .   2   1   2   3   4   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   .   
  Operator                 6    | .   .   3   .   3   .   .   .   
  Watcher                  12   | .   2   4   2   2   2   .   .   
  Swarmer                  21   | .   2   .   8   2   4   2   3   
  Grunt                    57   | .   7   17  10  13  3   4   3   
  Brawler                  2    | .   .   .   .   .   .   .   2   
  Duelist                  1    | .   .   .   .   .   .   .   1   
  Sentry                   24   | .   .   4   3   10  5   1   1   
  Hunter                   1    | .   .   .   .   .   1   .   .   
  Programmer               4    | .   .   .   .   .   4   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   1   
Best Kill Streak           17   | .   4   17  15  9   4   7   5   
  Combat Bots Only         12   | .   3   12  9   6   4   7   5   
Max Kills in Single Turn   2    | .   1   1   2   2   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -7   -7   -7   
--------                   Run   | Scr  Mat  Mat  Mat  Sto  Fac  Low  Low  
Damage Taken               5265  | .    206  562  569  632  1189 657  1450 
  Core                     972   | .    38   97   49   83   274  106  325  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    
Core Remaining (%)         83    | 100  84   75   .    76   .    .    .    
Volleys Fired              371   | .    28   56   80   86   74   16   31   
  Largest                  2     | .    2    2    2    2    2    2    2    
  Hottest                  92    | .    78   78   78   83   78   78   92   
Shots Fired                719   | .    56   112  150  167  145  33   56   
  Gun                      .     | .    .    .    .    .    .    .    .    
  Cannon                   719   | .    56   112  150  167  145  33   56   
  Launcher                 .     | .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  719   | .    56   112  150  167  145  33   56   
  Thermal                  .     | .    .    .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    
  Robot Hit Streak         44    | .    13   28   29   44   29   17   37   
  Robot Miss Streak        3     | .    2    3    2    2    2    1    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    
Shots Hit Robots           538   | .    36   83   113  125  115  19   47   
  Core Hits                268   | .    17   35   44   92   46   13   21   
  Critical Hits            9     | .    .    1    2    1    4    1    .    
  Critical Kills           5     | .    .    .    2    .    2    1    .    
  Critical Parts Destroyed 4     | .    .    1    .    1    2    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           11645 | .    703  1677 2308 2911 2449 441  1156 
  Guns                     .     | .    .    .    .    .    .    .    .    
  Cannons                  11643 | .    703  1676 2308 2910 2449 441  1156 
  Explosions               .     | .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    
  Ramming                  2     | .    .    1    .    1    .    .    .    
  Kinetic                  11643 | .    703  1676 2308 2910 2449 441  1156 
  Thermal                  .     | .    .    .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         9     | .    1    .    .    .    5    5    9    
  Average Corruption       4     | .    1    .    .    .    3    5    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Effects                  74    | .    1    .    .    .    13   21   39   
    Message Errors         21    | .    1    .    .    .    5    5    10   
    Matter Fused           13    | .    .    .    .    .    2    4    7    
    Heat Flow Errors       13    | .    .    .    .    .    2    3    8    
    Energy Discharges      5     | .    .    .    .    .    .    3    2    
    Parts Rejected         1     | .    .    .    .    .    .    .    1    
    Data Loss (minor)      7     | .    .    .    .    .    1    4    2    
    Data Loss (major)      3     | .    .    .    .    .    .    1    2    
    Misfires               3     | .    .    .    .    .    .    1    2    
    Targeting Errors       5     | .    .    .    .    .    1    .    4    
    Weapon Failures        3     | .    .    .    .    .    2    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            206   | .    7    53   65   36   21   .    24   
  Projectiles              206   | .    7    53   65   36   21   .    24   
  Explosions               .     | .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    
Knockbacks                 102   | .    7    15   25   28   15   6    6    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Kinetic                  95    | .    7    12   24   27   14   6    5    
  Secondary                7     | .    .    3    1    1    1    .    1    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    
Targets Rammed             2     | .    .    1    .    1    .    .    .    
  Kicked                   2     | .    .    1    .    1    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        407   | .    178  345  407  161  256  307  219  
  Average Temperature      69    | .    55   88   98   29   35   158  83   
  Received Heat Transfer   2966  | .    114  495  405  459  459  324  710  
  Effects                  8     | .    .    4    2    .    .    1    1    
    Shutdowns              2     | .    .    1    1    .    .    .    .    
    Energy Bleed           6     | .    .    3    1    .    .    1    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    
  Heat Transferred         .     | .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Sto Fac Low Low 
Peak Influence             533  | .   233 533 527 359 331 .   .   
  Initial                  91   | .   .   38  91  68  18  .   .   
  Average                  145  | .   72  323 252 128 101 .   .   
Maximum Alert Level        2    | .   1   2   2   1   1   .   .   
  Low Security (%)         74   | 100 82  32  53  83  82  .   .   
  Level 1                  18   | .   17  23  25  16  17  .   .   
  Level 2                  7    | .   .   43  20  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          26   | .   2   6   5   7   5   .   1   
  Investigation            10   | .   2   2   1   3   2   .   .   
  Extermination            2    | .   .   .   .   .   2   .   .   
  Reinforcement            10   | .   .   4   1   4   1   .   .   
  Assault                  1    | .   .   .   .   .   .   .   1   
  Garrison                 3    | .   .   .   3   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Sto Fac Low Low 
Distress Signals           7    | .   .   2   1   3   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              164  | .   18  34  27  33  26  7   19  
  Peak Tracking Total      11   | .   5   11  4   4   4   7   10  
  Tactical Retreats        3    | .   1   .   2   .   .   .   .   

 Traps                          | -11 -10 -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Sto Fac Low Low 
Traps Triggered            14   | .   4   .   .   6   4   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 11   | .   11  .   .   .   .   .   .   
  Reprogrammed             9    | .   .   .   .   5   4   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -7  -7  
----------                 Run  | Scr Mat Mat Mat Sto Fac Low Low 
Machines Disabled          10   | .   1   2   1   3   .   2   1   
  Max in Single Turn       1    | .   1   1   1   1   .   1   1   
  Garrison Access          1    | .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Sto Fac Low Low 
Machines Accessed          22   | .   6   2   2   8   3   1   .   
  Terminals                18   | .   5   2   2   6   2   1   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   
  Repair Stations          2    | .   1   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   
Total Hacks                82   | .   29  8   8   25  8   4   .   
  Successful               63   | .   21  6   6   21  5   4   .   
  Failed                   19   | .   8   2   2   4   3   .   .   
    Catastrophic           1    | .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   3    | .   1   .   1   .   .   1   .   
  Terminals                71   | .   26  8   8   18  7   4   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   
  Repair Stations          9    | .   3   .   .   6   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   
Terminal Hacks             51   | .   18  6   5   14  4   4   .   
  Record                   12   | .   3   .   2   3   .   4   .   
  Part Schematic           1    | .   .   .   .   .   1   .   .   
  Robot Schematic          1    | .   .   .   .   1   .   .   .   
  Prototype ID Bank        5    | .   2   .   .   2   1   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   
  Branch Access Points     2    | .   1   1   .   .   .   .   .   
  Emergency Access Points  2    | .   .   1   1   .   .   .   .   
  Machine Index            1    | .   .   1   .   .   .   .   .   
  Alert Level              3    | .   .   2   1   .   .   .   .   
  Unreport Threat          3    | .   .   1   .   2   .   .   .   
  Locate Traps             3    | .   1   .   .   1   1   .   .   
  Disarm Traps             3    | .   3   .   .   .   .   .   .   
  Reprogram Traps          2    | .   .   .   .   1   1   .   .   
  Dispatch Records         1    | .   .   .   .   1   .   .   .   
  Surveillance Status      2    | .   1   .   1   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   
  Investigation Status     1    | .   1   .   .   .   .   .   .   
  Reinforcement Status     1    | .   1   .   .   .   .   .   .   
  Assault Status           1    | .   1   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   1   .   .   .   .   .   .   
  Recall Assault           1    | .   1   .   .   .   .   .   .   
  Zone Layout              3    | .   1   .   .   2   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   
Repair Station Hacks       8    | .   2   .   .   6   .   .   .   
  Scan Component           4    | .   1   .   .   3   .   .   .   
  Repair                   4    | .   1   .   .   3   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   
Unauthorized Hacks         2    | .   1   .   1   .   .   .   .   
  Terminals                2    | .   1   .   1   .   .   .   .   
    Track                  2    | .   1   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   5   2   2   7   3   .   .   
  Full Trace Events        13   | .   4   2   1   4   2   .   .   
  Feedback Events          4    | .   1   .   .   .   3   .   .   
    Corruption             3    | .   1   .   .   .   2   .   .   
    Hackware Fried         1    | .   .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   1   .   .   .   
  Robots Built             1    | .   .   .   .   .   1   .   .   
    Matter                 219  | .   .   .   .   .   219 .   .   
    Time                   58   | .   .   .   .   .   58  .   .   
  Total Robot Build Rating 3    | .   .   .   .   .   3   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   1   .   .   3   .   .   .   
  Time                     116  | .   26  .   .   90  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -7  -7  
------------               Run  | Scr Mat Mat Mat Sto Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  -7  -7  
--------                   Run  | Scr Mat Mat Mat Sto Fac Low Low 
Total Allies               11   | .   .   .   .   10  1   .   .   
  Largest Group            10   | .   .   .   .   10  3   .   .   
  Highest-Rated Group      173  | .   .   .   .   173 59  .   .   
  Highest-Rated Ally       29   | .   .   .   .   29  29  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               76   | .   .   .   .   72  4   .   .   
  Total Damage             1044 | .   .   .   .   991 53  .   .   
  Kills                    12   | .   .   .   .   11  1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Sto Fac Low Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -7   -7   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Sto  Fac  Low  Low  
Turns Passed               8275 | 72   1147 567  816  1727 1529 896  1521 
Spaces Moved               3415 | 61   444  203  311  710  678  413  595  
  Core                     27   | 25   .    2    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     3388 | 36   444  201  311  710  678  413  595  
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  150  180  150  150  180  210  
  Average Speed            186  | 96   155  157  181  176  179  203  239  
  Slowest Speed            300  | 120  180  300  210  240  180  210  240  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       47   | 4    74   25   29   96   27   50   73   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        7    | 1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    
Scrap Searched             5    | .    .    .    .    .    .    1    4    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          20   | .    6    6    5    3    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               20   | .    6    6    5    3    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -7   -7   -7   
---------                  Run  | Scr  Mat  Mat  Mat  Sto  Fac  Low  Low  
Total                      4588 | 71   844  337  412  1015 837  436  636  
  Wait                     653  | .    355  62   9    167  60   .    .    
  Move                     3408 | 60   443  202  310  709  677  412  595  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  26   | 4    8    3    2    5    .    2    2    
  Fast Attach              25   | 7    1    .    .    11   4    .    2    
  Attach                   24   | .    1    2    4    3    4    4    6    
  Detach                   1    | .    .    .    .    1    .    .    .    
  Swap                     31   | .    4    7    5    7    6    2    .    
  Drop                     22   | .    4    4    2    10   2    .    .    
  Fire                     371  | .    28   56   80   86   74   16   31   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     2    | .    .    1    .    1    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            25   | .    .    .    .    15   10   .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / Min)
-9/Materials (discovered 3 exits: *Mat / Min x2)
-8/Materials
-8/Storage
-7/Factory
-7/Lower Caves
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
    5 | -11/Scrapyard  | Identified exit to Materials
    5 | -11/Scrapyard  | Discovered exit to Materials (range 16)
   73 | -11/Scrapyard  | Entered Materials
   73 | -10/Materials  | Evolved 1 slot: Utility x1
  317 | -10/Materials  | Build established: Hacker-Mutant
  329 | -10/Materials  | Identified exit to Materials
  329 | -10/Materials  | Discovered exit to Materials (range 10)
  677 | -10/Materials  | Discovered exit to Materials (range 8)
  999 | -10/Materials  | Repaired Weapon Shielding
 1163 | -10/Materials  | Identified exit to Mines
 1215 | -10/Materials  | Discovered exit to Materials (range 3)
 1220 | -10/Materials  | Entered another Materials area
 1220 | -9/Materials   | Evolved 2 slots: Power x1, Utility x1
 1394 | -9/Materials   | Destroyed 12 combat bots
 1566 | -9/Materials   | Identified exit to Mines
 1757 | -9/Materials   | Identified exit to Materials
 1757 | -9/Materials   | Discovered exit to Materials (range 12)
 1787 | -9/Materials   | Entered another Materials area
 1787 | -8/Materials   | Evolved 2 slots: Utility x2
 2163 | -8/Materials   | Garrison activated, responded to threat
 2249 | -8/Materials   | Destroyed 9 combat bots
 2552 | -8/Materials   | Identified exit to Storage
 2552 | -8/Materials   | Discovered exit to Storage (range 15)
 2603 | -8/Materials   | Entered Storage
 3395 | -8/Storage     | Assisted by bots powering up and referring to "LRC-V3"
 3716 | -8/Storage     | Repaired Imp. Aluminum Leg
 3743 | -8/Storage     | Repaired Utility Shielding
 3777 | -8/Storage     | Repaired Imp. Light Cannon
 4198 | -8/Storage     | Identified exit to Factory
 4198 | -8/Storage     | Discovered exit to Factory (range 12)
 4330 | -8/Storage     | Entered Factory
 4330 | -7/Factory     | Accompanied by 3 allies
 4330 | -7/Factory     | Evolved 2 slots: Utility x2
 5134 | -7/Factory     | System Shield fried by hacking feedback
 5597 | -7/Factory     | Fabricated O-24 Administrator (x1)
 5843 | -7/Factory     | Identified exit to Lower Caves
 5843 | -7/Factory     | Discovered exit to Lower Caves (range 4)
 5859 | -7/Factory     | Entered Lower Caves
 6017 | -7/Lower Caves | Attracted the attention of an 0b10 base
 6046 | -7/Lower Caves | Core integrity fell below 50%
 6062 | -7/Lower Caves | Learned Armory trap positions
 6062 | -7/Lower Caves | Learned Armory stockpile data
 6062 | -7/Lower Caves | Learned Extension security intel
 6073 | -7/Lower Caves | Lost 8 parts (3p2n1u2w)
 6076 | -7/Lower Caves | Destroyed 7 combat bots
 6496 | -7/Lower Caves | Encountered a Warlord checkpoint
 6747 | -7/Lower Caves | Identified exit to Lower Caves
 6747 | -7/Lower Caves | Discovered exit to Lower Caves (range 2)
 6755 | -7/Lower Caves | Entered another Lower Caves area
 6791 | -7/Lower Caves | Encountered a Warlord checkpoint
 6928 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 7859 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts
 8211 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 8261 | -7/Lower Caves | Core integrity fell below 20%
 8276 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
08255_ Penetrated by Slug.
08256_ Imp. Aluminum Leg severed.
08256_ Assault Cannon destroyed.
08257_ Utility Shielding destroyed.
08257_ Penetrated by Slug.
08260_ Hcp. Matter Pod destroyed.
08260_ System corrupted: Assault Cannon targeting data glitched.
08260_ L-41 Fighter knocked back.
08263_ Assault Cannon destroyed.
08263_ Slug penetrates Wall.
08264_ L-41 Fighter destroyed.
08267_ B-48 Gladiator destroyed.
08268_ Armor Integrity Analyzer destroyed.
08268_ System corrupted by crushing effect (+2).
08268_ Imp. Light Cannon destroyed.
08269_ Penetrated by Slug.
08270_ Imp. Aluminum Leg destroyed.
08271_ Penetrated by Slug. <x2>
08274_ Y-64 Sentinel destroyed.
08276_ System corrupted: Assault Cannon targeting data glitched.

 Map 
-----
+----------------------------------------------------+
| #### #???????????????????????????????????????????? |
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| ?????#               g !]@*%= % %      #?????????? |
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| ?????#######       ##??###   ##??????????????????? |
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| ??????????#########??????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          23
Energy Capacity            460
Matter Stores              700
Matter Capacity            700
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Additional Mass Support    6
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             20
Utility Shielding          33
Weapon Shielding           33
Evasion (%)                50
Targeting Accuracy         8
Armor Integrity Analysis   33
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
 Neutron Cannon | -7/Factory | Hacked

 Robot Schematics 
------------------
 K-01 Serf | -8/Storage | Hacked

 Fabricated
------------
 O-24 Administrator | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FluxArcNetwork
  Manual?         0
Play Time         00:52:17
  Cumulative      971.0 hours
  Start           2022.01.09 @ 08:51:09
  End             2022.01.09 @ 09:39:03
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          733
  Rogue           62
  Adventurer      0
  Explorer        671
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             73
Gallery%          82
Achievement%      59
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 414423cd-02dd-40e9-83f4-4a6db68620ec