Cogmind - Beta 10.2 --- EXPLORER MODE // 2022.01.09 @ 09:39:03 Player: viper Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (164) 820 Value Destroyed (4986) 4986 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (362) 362 TOTAL SCORE: 9288 Bonus ------- High Alert Combat Kills 78 Follower Combat Kills 348 Friendly Fire -64 Cogmind --------- Core Integrity 0/700 Matter 457/500 Energy 88/100 System Corruption 9% Temperature Cool (216) Movement Core (700) Ox13 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit High-capacity Matter Pod Advanced Targeting Computer > --- WEAPON (2) ------- Assault Cannon > --- INVENTORY (12) --- Aluminum Leg High-capacity Storage Unit Seismic Analyzer Utility Shielding Makeshift System Shield Improved Light Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine Cooled Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Matter Pod High-capacity Matter Pod Advanced Sensor Array Advanced Sensor Array Transport Network Coupler Advanced Targeting Computer Utility Shielding > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Cooled Ion Engine Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Seismic Analyzer Improved Light Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon [Rating: 32] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility High-capacity Matter Pod Device Advanced Sensor Array Storage High-capacity Matter Pod Processor Advanced Targeting Computer Hackware System Shield Protection Utility Shielding Weapon Improved Light Cannon Energy Gun Medium Laser Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Slots Evolved 7 | . 1 2 2 . 2 . . Power 1 | . . 1 . . . . . Propulsion . | . . . . . . . . Utility 6 | . 1 1 2 . 2 . . Weapon . | . . . . . . . . Parts Attached 79 | 7 6 9 9 20 14 6 8 Power 17 | 1 . 3 2 7 2 1 1 Engine 16 | 1 . 3 2 6 2 1 1 Core 1 | . . . . 1 . . . Reactor . | . . . . . . . . Propulsion 16 | 2 1 2 . 6 2 1 2 Treads . | . . . . . . . . Leg 16 | 2 1 2 . 6 2 1 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 23 | 2 3 2 3 4 8 . 1 Device 5 | . . 2 . 1 2 . . Storage 5 | 1 1 . 1 . 2 . . Processor 6 | . . . 1 2 2 . 1 Hackware 1 | . . . . . 1 . . Protection 6 | 1 2 . 1 1 1 . . Artifact . | . . . . . . . . Weapon 23 | 2 2 2 4 3 2 4 4 Energy Gun 2 | 2 . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun . | . . . . . . . . Ballistic Cannon 21 | . 2 2 4 3 2 4 4 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . Parts Lost 32 | . . . 3 4 5 8 12 Power 7 | . . . 1 1 1 3 1 Propulsion 5 | . . . 1 . . 2 2 Utility 11 | . . . 1 2 2 1 5 Weapon 9 | . . . . 1 2 2 4 Highest Loss Streak 12 | . . . 2 1 2 8 12 Average Slot Usage (%) 92 | . 99 100 98 98 94 76 84 Engine 11 | . 12 20 15 15 13 2 6 Leg 14 | . 25 20 15 15 14 8 7 Device 5 | . . 10 8 2 4 8 6 Storage 17 | . 12 10 16 16 19 21 20 Processor 11 | . . . 3 12 14 14 20 Protection 14 | . 24 20 20 15 11 7 6 Ballistic Cannon 16 | . 22 20 16 15 14 14 13 Naked Turns . | . . . . . . . . Heaviest Build 67 | 18 47 52 61 64 67 67 61 Greatest Support 32 | 20 20 26 26 32 31 31 13 Greatest Overweight (x) 5 | 1 2 5 3 4 2 3 4 Average Overweight (x) 2 | . 1 1 2 1 1 2 3 Largest Inventory Capacity 12 | 8 12 12 12 12 12 12 12 Average Capacity 11 | 6 10 12 12 12 12 12 12 Most Carried 12 | 4 9 11 11 12 12 10 12 Average Carried 10 | 1 6 8 9 11 11 9 11 Final Capacity 12 | 8 12 12 12 12 12 12 12 Final Carried 11 | 4 9 10 11 11 10 10 6 Class Distribution -------------------- 97% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Matter Collected 4255 | 195 464 633 653 978 890 236 206 Remotely . | . . . . . . . . Salvage Created 4634 | . 471 835 644 1222 847 219 396 Parts 268 | . 31 67 39 61 50 7 13 Haulers Intercepted 8 | . 1 . . 4 3 . . Recyclers Shooed 5 | . . . 2 1 2 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Combat Hostiles Destroyed 111 | . 9 21 21 25 17 7 11 Cannons 111 | . 9 21 21 25 17 7 11 Classes Destroyed 16 | . 7 3 1 . 2 . 3 Worker 7 | . 1 . 4 1 1 . . Builder 6 | . . 1 1 1 3 . . Tunneler 1 | . 1 . . . . . . Hauler 8 | . 1 . . 4 3 . . Recycler 12 | . 2 1 2 3 4 . . Mechanic 1 | . . . 1 . . . . Operator 6 | . . 3 . 3 . . . Watcher 12 | . 2 4 2 2 2 . . Swarmer 21 | . 2 . 8 2 4 2 3 Grunt 57 | . 7 17 10 13 3 4 3 Brawler 2 | . . . . . . . 2 Duelist 1 | . . . . . . . 1 Sentry 24 | . . 4 3 10 5 1 1 Hunter 1 | . . . . . 1 . . Programmer 4 | . . . . . 4 . . Mutant 1 | . . . . . . . 1 Best Kill Streak 17 | . 4 17 15 9 4 7 5 Combat Bots Only 12 | . 3 12 9 6 4 7 5 Max Kills in Single Turn 2 | . 1 1 2 2 2 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Damage Taken 5265 | . 206 562 569 632 1189 657 1450 Core 972 | . 38 97 49 83 274 106 325 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 83 | 100 84 75 . 76 . . . Volleys Fired 371 | . 28 56 80 86 74 16 31 Largest 2 | . 2 2 2 2 2 2 2 Hottest 92 | . 78 78 78 83 78 78 92 Shots Fired 719 | . 56 112 150 167 145 33 56 Gun . | . . . . . . . . Cannon 719 | . 56 112 150 167 145 33 56 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 719 | . 56 112 150 167 145 33 56 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 44 | . 13 28 29 44 29 17 37 Robot Miss Streak 3 | . 2 3 2 2 2 1 1 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 538 | . 36 83 113 125 115 19 47 Core Hits 268 | . 17 35 44 92 46 13 21 Critical Hits 9 | . . 1 2 1 4 1 . Critical Kills 5 | . . . 2 . 2 1 . Critical Parts Destroyed 4 | . . 1 . 1 2 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11645 | . 703 1677 2308 2911 2449 441 1156 Guns . | . . . . . . . . Cannons 11643 | . 703 1676 2308 2910 2449 441 1156 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 2 | . . 1 . 1 . . . Kinetic 11643 | . 703 1676 2308 2910 2449 441 1156 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . 1 . . . 5 5 9 Average Corruption 4 | . 1 . . . 3 5 5 Corruption Purged . | . . . . . . . . Effects 74 | . 1 . . . 13 21 39 Message Errors 21 | . 1 . . . 5 5 10 Matter Fused 13 | . . . . . 2 4 7 Heat Flow Errors 13 | . . . . . 2 3 8 Energy Discharges 5 | . . . . . . 3 2 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 7 | . . . . . 1 4 2 Data Loss (major) 3 | . . . . . . 1 2 Misfires 3 | . . . . . . 1 2 Targeting Errors 5 | . . . . . 1 . 4 Weapon Failures 3 | . . . . . 2 . 1 Overload Shots . | . . . . . . . . Overflow Damage 206 | . 7 53 65 36 21 . 24 Projectiles 206 | . 7 53 65 36 21 . 24 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 102 | . 7 15 25 28 15 6 6 Impact . | . . . . . . . . Kinetic 95 | . 7 12 24 27 14 6 5 Secondary 7 | . . 3 1 1 1 . 1 Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed 2 | . . 1 . 1 . . . Kicked 2 | . . 1 . 1 . . . Crushed . | . . . . . . . . Highest Temperature 407 | . 178 345 407 161 256 307 219 Average Temperature 69 | . 55 88 98 29 35 158 83 Received Heat Transfer 2966 | . 114 495 405 459 459 324 710 Effects 8 | . . 4 2 . . 1 1 Shutdowns 2 | . . 1 1 . . . . Energy Bleed 6 | . . 3 1 . . 1 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Peak Influence 533 | . 233 533 527 359 331 . . Initial 91 | . . 38 91 68 18 . . Average 145 | . 72 323 252 128 101 . . Maximum Alert Level 2 | . 1 2 2 1 1 . . Low Security (%) 74 | 100 82 32 53 83 82 . . Level 1 18 | . 17 23 25 16 17 . . Level 2 7 | . . 43 20 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 26 | . 2 6 5 7 5 . 1 Investigation 10 | . 2 2 1 3 2 . . Extermination 2 | . . . . . 2 . . Reinforcement 10 | . . 4 1 4 1 . . Assault 1 | . . . . . . . 1 Garrison 3 | . . . 3 . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Distress Signals 7 | . . 2 1 3 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 164 | . 18 34 27 33 26 7 19 Peak Tracking Total 11 | . 5 11 4 4 4 7 10 Tactical Retreats 3 | . 1 . 2 . . . . Traps | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Traps Triggered 14 | . 4 . . 6 4 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 11 | . 11 . . . . . . Reprogrammed 9 | . . . . 5 4 . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Machines Disabled 10 | . 1 2 1 3 . 2 1 Max in Single Turn 1 | . 1 1 1 1 . 1 1 Garrison Access 1 | . . . . 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Machines Accessed 22 | . 6 2 2 8 3 1 . Terminals 18 | . 5 2 2 6 2 1 . Fabricators 1 | . . . . . 1 . . Repair Stations 2 | . 1 . . 1 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 82 | . 29 8 8 25 8 4 . Successful 63 | . 21 6 6 21 5 4 . Failed 19 | . 8 2 2 4 3 . . Catastrophic 1 | . . . 1 . . . . Database Lockouts . | . . . . . . . . Manual 3 | . 1 . 1 . . 1 . Terminals 71 | . 26 8 8 18 7 4 . Fabricators 1 | . . . . . 1 . . Repair Stations 9 | . 3 . . 6 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 51 | . 18 6 5 14 4 4 . Record 12 | . 3 . 2 3 . 4 . Part Schematic 1 | . . . . . 1 . . Robot Schematic 1 | . . . . 1 . . . Prototype ID Bank 5 | . 2 . . 2 1 . . Open Door 1 | . . . . 1 . . . Branch Access Points 2 | . 1 1 . . . . . Emergency Access Points 2 | . . 1 1 . . . . Machine Index 1 | . . 1 . . . . . Alert Level 3 | . . 2 1 . . . . Unreport Threat 3 | . . 1 . 2 . . . Locate Traps 3 | . 1 . . 1 1 . . Disarm Traps 3 | . 3 . . . . . . Reprogram Traps 2 | . . . . 1 1 . . Dispatch Records 1 | . . . . 1 . . . Surveillance Status 2 | . 1 . 1 . . . . Transport Status 1 | . 1 . . . . . . Investigation Status 1 | . 1 . . . . . . Reinforcement Status 1 | . 1 . . . . . . Assault Status 1 | . 1 . . . . . . Recall Reinforcements 1 | . 1 . . . . . . Recall Assault 1 | . 1 . . . . . . Zone Layout 3 | . 1 . . 2 . . . Fabricator Hacks 1 | . . . . . 1 . . Build 1 | . . . . . 1 . . Repair Station Hacks 8 | . 2 . . 6 . . . Scan Component 4 | . 1 . . 3 . . . Repair 4 | . 1 . . 3 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks 2 | . 1 . 1 . . . . Terminals 2 | . 1 . 1 . . . . Track 2 | . 1 . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 19 | . 5 2 2 7 3 . . Full Trace Events 13 | . 4 2 1 4 2 . . Feedback Events 4 | . 1 . . . 3 . . Corruption 3 | . 1 . . . 2 . . Hackware Fried 1 | . . . . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . Robots Built 1 | . . . . . 1 . . Matter 219 | . . . . . 219 . . Time 58 | . . . . . 58 . . Total Robot Build Rating 3 | . . . . . 3 . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . 1 . . 3 . . . Time 116 | . 26 . . 90 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Total Allies 11 | . . . . 10 1 . . Largest Group 10 | . . . . 10 3 . . Highest-Rated Group 173 | . . . . 173 59 . . Highest-Rated Ally 29 | . . . . 29 29 . . Total Orders . | . . . . . . . . Ally Attacks 76 | . . . . 72 4 . . Total Damage 1044 | . . . . 991 53 . . Kills 12 | . . . . 11 1 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Turns Passed 8275 | 72 1147 567 816 1727 1529 896 1521 Spaces Moved 3415 | 61 444 203 311 710 678 413 595 Core 27 | 25 . 2 . . . . . Treads . | . . . . . . . . Legs 3388 | 36 444 201 311 710 678 413 595 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 150 180 150 150 180 210 Average Speed 186 | 96 155 157 181 176 179 203 239 Slowest Speed 300 | 120 180 300 210 240 180 210 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 47 | 4 74 25 29 96 27 50 73 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched 5 | . . . . . . 1 4 Spaces Dug . | . . . . . . . . Terrain Destroyed 20 | . 6 6 5 3 . . . Melee . | . . . . . . . . Projectile 20 | . 6 6 5 3 . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Total 4588 | 71 844 337 412 1015 837 436 636 Wait 653 | . 355 62 9 167 60 . . Move 3408 | 60 443 202 310 709 677 412 595 Hop . | . . . . . . . . Pick Up 26 | 4 8 3 2 5 . 2 2 Fast Attach 25 | 7 1 . . 11 4 . 2 Attach 24 | . 1 2 4 3 4 4 6 Detach 1 | . . . . 1 . . . Swap 31 | . 4 7 5 7 6 2 . Drop 22 | . 4 4 2 10 2 . . Fire 371 | . 28 56 80 86 74 16 31 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 2 | . . 1 . 1 . . . Crush . | . . . . . . . . Escape Stasis 25 | . . . . 15 10 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / Min) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 16) 73 | -11/Scrapyard | Entered Materials 73 | -10/Materials | Evolved 1 slot: Utility x1 317 | -10/Materials | Build established: Hacker-Mutant 329 | -10/Materials | Identified exit to Materials 329 | -10/Materials | Discovered exit to Materials (range 10) 677 | -10/Materials | Discovered exit to Materials (range 8) 999 | -10/Materials | Repaired Weapon Shielding 1163 | -10/Materials | Identified exit to Mines 1215 | -10/Materials | Discovered exit to Materials (range 3) 1220 | -10/Materials | Entered another Materials area 1220 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1394 | -9/Materials | Destroyed 12 combat bots 1566 | -9/Materials | Identified exit to Mines 1757 | -9/Materials | Identified exit to Materials 1757 | -9/Materials | Discovered exit to Materials (range 12) 1787 | -9/Materials | Entered another Materials area 1787 | -8/Materials | Evolved 2 slots: Utility x2 2163 | -8/Materials | Garrison activated, responded to threat 2249 | -8/Materials | Destroyed 9 combat bots 2552 | -8/Materials | Identified exit to Storage 2552 | -8/Materials | Discovered exit to Storage (range 15) 2603 | -8/Materials | Entered Storage 3395 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3716 | -8/Storage | Repaired Imp. Aluminum Leg 3743 | -8/Storage | Repaired Utility Shielding 3777 | -8/Storage | Repaired Imp. Light Cannon 4198 | -8/Storage | Identified exit to Factory 4198 | -8/Storage | Discovered exit to Factory (range 12) 4330 | -8/Storage | Entered Factory 4330 | -7/Factory | Accompanied by 3 allies 4330 | -7/Factory | Evolved 2 slots: Utility x2 5134 | -7/Factory | System Shield fried by hacking feedback 5597 | -7/Factory | Fabricated O-24 Administrator (x1) 5843 | -7/Factory | Identified exit to Lower Caves 5843 | -7/Factory | Discovered exit to Lower Caves (range 4) 5859 | -7/Factory | Entered Lower Caves 6017 | -7/Lower Caves | Attracted the attention of an 0b10 base 6046 | -7/Lower Caves | Core integrity fell below 50% 6062 | -7/Lower Caves | Learned Armory trap positions 6062 | -7/Lower Caves | Learned Armory stockpile data 6062 | -7/Lower Caves | Learned Extension security intel 6073 | -7/Lower Caves | Lost 8 parts (3p2n1u2w) 6076 | -7/Lower Caves | Destroyed 7 combat bots 6496 | -7/Lower Caves | Encountered a Warlord checkpoint 6747 | -7/Lower Caves | Identified exit to Lower Caves 6747 | -7/Lower Caves | Discovered exit to Lower Caves (range 2) 6755 | -7/Lower Caves | Entered another Lower Caves area 6791 | -7/Lower Caves | Encountered a Warlord checkpoint 6928 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7859 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 8211 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8261 | -7/Lower Caves | Core integrity fell below 20% 8276 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 08255_ Penetrated by Slug. 08256_ Imp. Aluminum Leg severed. 08256_ Assault Cannon destroyed. 08257_ Utility Shielding destroyed. 08257_ Penetrated by Slug. 08260_ Hcp. Matter Pod destroyed. 08260_ System corrupted: Assault Cannon targeting data glitched. 08260_ L-41 Fighter knocked back. 08263_ Assault Cannon destroyed. 08263_ Slug penetrates Wall. 08264_ L-41 Fighter destroyed. 08267_ B-48 Gladiator destroyed. 08268_ Armor Integrity Analyzer destroyed. 08268_ System corrupted by crushing effect (+2). 08268_ Imp. Light Cannon destroyed. 08269_ Penetrated by Slug. 08270_ Imp. Aluminum Leg destroyed. 08271_ Penetrated by Slug. 08274_ Y-64 Sentinel destroyed. 08276_ System corrupted: Assault Cannon targeting data glitched. Map ----- +----------------------------------------------------+ | #### #???????????????????????????????????????????? | | ???# #???????????????????????????????????????????? | | #### #??###??????????????????????????????????????? | | #### #??????????????????????????????????????? | | # #??????????????????????????????????????? | | ####### ##?????????????????????????????????????? | | ??????# ##????????????????????????????????????? | | #?##### #????????????????????????????????????? | | ## ## #????????????????????????????????????? | | ## ## #????????????????????????????????????? | | ##### ##???????????????????????????????????? | | ### ##??????????????????????????????????? | | ## #??????????????????????????????????? | | # ### """ #??????????????????????????????????? | | ####?# """"" #??????????????????????????????????? | | #????# """"" #??????????????????????????????????? | | ###### " " #??????????????????????????????????? | | """ """#??????????????????????????????????? | | """ """##?????????????????????????????????? | | ###### """ """ ##????????????????????????????????? | | ?????# #????????????????????????????????? | | ?????# #????????????????? ??????????????? | | ?????### #???????????????? ? ###?????????? | | ?????## ################ % ????????? | | ?????# %%!g%= #??????????? | | ?????# g !]@*%= % % #?????????? | | ?????# ## m####;#bgg ## #?????????? | | ?????####### ##??### ##??????????????????? | | ???????????## ##?## ##???????????????????? | | ????????????## #### ##????????????????????? | | ?????????###### ! ! #?????????????????????? | | ?????????# ### % #?????????????????????? | | ?????????# ## ### #???????????????????? | | ????????## ?# #?## #???????????????????? | | ????????# #?# ###??? ##???????????????????? | | ????????# ### #????? ##????????????????????? | | #######?# #?????# #?????????????????????? | | # ### #??????## #????????????????????? | | # ## #### #???? $#????????????????????? | | ### #??? #????????????????????? | | ## #??? ????????????????????? | | ### ?? ???????????????????? | | ##### ? ??????????????????? | | ????# ## ? ??????????????????? | | ????## ##????????????????????????? | | ?????## ##?????????????????????????? | | ??????# #??????????????????????????? | | ??????## ####??????????????????????????? | | ???????#### ##?????????????????????????????? | | ??????????#########??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 460 Matter Stores 700 Matter Capacity 700 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Armor Integrity Analysis 33 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Neutron Cannon | -7/Factory | Hacked Robot Schematics ------------------ K-01 Serf | -8/Storage | Hacked Fabricated ------------ O-24 Administrator | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FluxArcNetwork Manual? 0 Play Time 00:52:17 Cumulative 971.0 hours Start 2022.01.09 @ 08:51:09 End 2022.01.09 @ 09:39:03 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 733 Rogue 62 Adventurer 0 Explorer 671 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 82 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 414423cd-02dd-40e9-83f4-4a6db68620ec