Cogmind - Beta 16 *** ADVENTURER MODE // 2025.12.18 @ 04:33:26 Player: EN-G1N Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (39) 195 Value Destroyed (1055) 1055 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 4470 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 538/550 Matter 300/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (5) ------ Improved Heat Sink (fused) Large Storage Unit Trap Scanner Improved Signal Interpreter Improved Weapon Shielding > --- WEAPON (2) ------- AWS/Thermal > --- INVENTORY (15) --- Carbon-fiber Leg Armored Wheel High-capacity Matter Pod (200) Improved Light Armor Plating Hardlight Generator System Restoration Module Heavy Particle Cannon Enhanced Autogun Enhanced Autogun Gauss Rifle Assault Cannon Rocket Launcher Mini Grenade Launcher Mining Laser Ripper Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Trap Scanner Improved Signal Interpreter Improved Weapon Shielding > --- WEAPON ----------- AWS/Thermal > --- INVENTORY -------- Aluminum Leg Carbon-fiber Leg High-capacity Matter Pod Improved Signal Interpreter Improved Terrain Scanner Improved Light Armor Plating Hardlight Generator Heavy Particle Cannon Enhanced Autogun Enhanced Autogun Assault Cannon Rocket Launcher Mini Grenade Launcher Mining Laser Ripper [Rating: 40] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Weapon Shielding Weapon Enhanced Autogun Energy Gun AWS/Thermal Ballistic Gun Enhanced Autogun Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 1 | . . . . . . . 1 Utility 3 | . . . 2 . . . 1 Weapon . | . . . . . . . . Parts Attached 37 | 7 8 . 11 3 . 2 6 Power 6 | 1 1 . 2 1 . . 1 Engine 4 | 1 1 . 1 1 . . . Core 2 | . . . 1 . . . 1 Reactor . | . . . . . . . . Propulsion 7 | 2 1 . . 1 . . 3 Treads 3 | . . . . . . . 3 Leg 4 | 2 1 . . 1 . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 14 | 1 4 . 5 1 . 1 2 Device 8 | . 2 . 3 1 . . 2 Storage 3 | 1 2 . . . . . . Processor 2 | . . . 2 . . . . Hackware . | . . . . . . . . Protection 1 | . . . . . . 1 . Artifact . | . . . . . . . . Weapon 10 | 3 2 . 4 . . 1 . Energy Gun 4 | 1 1 . 1 . . 1 . Energy Cannon . | . . . . . . . . Ballistic Gun 5 | 2 . . 3 . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon 1 | . 1 . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 3 . . . . Parts Lost 2 | . . . 2 . . . . Power 1 | . . . 1 . . . . Propulsion . | . . . . . . . . Utility 1 | . . . 1 . . . . Weapon . | . . . . . . . . Highest Loss Streak 1 | . . . 1 . . . . To Critical Strikes . | . . . . . . . . Average Backups 13 | 4 8 9 13 14 14 14 14 Power . | . . . . . . . . Propulsion 2 | 2 2 2 2 2 2 2 1 Utility 6 | . 3 5 8 8 7 5 4 Weapon 4 | 1 2 2 3 4 5 6 8 Tool/Special . | . . . . . . . . Unused Backups 18 | 1 2 . . 1 2 . 12 Power 1 | . 1 . . . . . . Propulsion 3 | 1 1 . . . . . 1 Utility 8 | . . . . 1 2 . 5 Weapon 6 | . . . . . . . 6 Tool/Special . | . . . . . . . . Average Slot Usage (%) 95 | . 100 100 93 98 100 88 89 Engine 8 | . 14 14 2 9 11 11 3 Core 2 | . . . 6 . . . 5 Treads 4 | . . . . . . . 24 Leg 19 | . 28 28 22 22 22 22 1 Device 19 | . 14 14 17 22 22 19 18 Storage 11 | . 14 14 11 11 11 11 9 Processor 8 | . . . 10 11 11 11 9 Protection 1 | . . . . . . 2 9 Energy Gun 6 | . 26 28 . . . 10 9 Ballistic Gun 13 | . 1 . 20 22 22 1 . Peak Build Rating 40 | 7 8 9 25 25 26 35 40 Average Rating 23 | 5 7 8 21 24 25 33 39 On Entrance 16 | . 7 8 9 21 25 26 35 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 43 | 11 30 30 33 35 35 38 43 Greatest Support 60 | 20 20 20 20 25 25 25 60 Greatest Overweight (x) 1 | 1 1 1 1 1 1 1 1 Average Overweight (x) . | . . 1 1 1 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 13 | 7 9 15 15 15 15 15 15 Most Carried 15 | 8 10 11 15 15 15 15 15 Average Carried 13 | 4 8 9 13 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 8 9 11 14 15 15 14 15 Class Distribution -------------------- 48% | Scavenger-Mutant 47% | Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Skirmisher | -8/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Matter Collected 1145 | 283 80 10 300 215 . 49 208 Remotely . | . . . . . . . . Salvage Created 1435 | 134 246 . 523 50 . 49 433 Parts 83 | 6 13 . 32 4 . 3 25 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 27 | . 7 . 12 1 . 1 6 Guns 26 | . 6 . 12 1 . 1 6 AOE 1 | . 1 . . . . . . Classes Destroyed 8 | 2 2 . 2 1 . 1 . Tunneler 3 | 3 . . . . . . . Hauler 1 | . . . 1 . . . . Recycler 2 | 1 . . 1 . . . . Watcher 6 | . . . 2 . . . 4 Swarmer 9 | . 3 . 6 . . . . Grunt 13 | . 4 . 6 . . . 3 Sentry 3 | . . . . 1 . . 2 Hunter 2 | . . . . . . 1 1 Best Kill Streak 7 | 1 4 . 7 1 . 1 5 Combat Bots Only 5 | . 4 . 5 1 . 1 4 Max Kills in Single Turn 2 | 1 1 . 2 1 . 1 1 Gunslinging 1 | . . . 1 . . . . Exploded 1 | . 1 . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Hostile Shots Fired 82 | . 15 7 34 . . 6 20 Missed 18 | . 3 2 7 . . . 6 Hits 64 | . 12 5 27 . . 6 14 Melee 2 | . . 2 . . . . . Projectile 62 | . 12 3 27 . . 6 14 AOE 2 | . . 2 . . . . . Critical Strikes 1 | . 1 . . . . . . Damage Taken 587 | . 121 101 198 . . 47 120 Core 70 | . 6 . 34 . . 18 12 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 7 | . . . . . . . 7 Ignored by Resistances 180 | . 37 30 65 . . 14 34 Core Remaining (%) 94 | 100 . 97 . . . 87 . Volleys Fired 63 | 13 14 4 30 2 . . . Largest 2 | 2 2 2 2 2 . . . Hottest 100 | 70 100 90 100 50 . . . Shots Fired 160 | 26 26 8 59 4 . 3 34 Gun 157 | 26 24 8 58 4 . 3 34 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special 3 | . 2 . 1 . . . . Kinetic 75 | 13 . . 58 4 . . . Thermal 69 | 13 14 4 1 . . 3 34 Explosive . | . . . . . . . . Electromagnetic 16 | . 12 4 . . . . . Robot Hit Streak 41 | 20 38 4 12 4 . 7 41 Robot Miss Streak 3 | 1 1 1 3 . . . . Penetration Max . | . . . . . . . . Secondary Targets 3 | . . . 3 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Autonomous 37 | . . . . . . 3 34 Shots Hit Robots 126 | 22 20 5 39 3 . 3 34 Core Hits 49 | 5 11 1 17 2 . 1 12 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 2 | 1 . 1 . . . . . Burn 2 | 1 . 1 . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2429 | 242 293 62 740 50 . 91 951 Guns 2377 | 242 245 62 736 50 . 91 951 Cannons . | . . . . . . . . Explosions 48 | . 48 . . . . . . Melee . | . . . . . . . . Ramming 4 | . . . 4 . . . . Kinetic 877 | 91 . . 736 50 . . . Thermal 1394 | 151 149 52 . . . 91 951 Explosive . | . . . . . . . . Electromagnetic 154 | . 144 10 . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . 1 1 1 1 . Average Corruption 1 | . . . 1 1 1 1 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 12 | . . . 2 2 7 1 . Message Errors 2 | . . . 1 . . 1 . Matter Fused 6 | . . . 1 2 3 . . Heat Flow Errors 1 | . . . . . 1 . . Energy Discharges 1 | . . . . . 1 . . Parts Fused 1 | . . . . . 1 . . Data Loss (minor) 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 5 | . 5 . . . . . . Shots 1 | . 1 . . . . . . Rammed . | . . . . . . . . Targets Rammed 2 | . . . 2 . . . . Kicked 2 | . . . 2 . . . . Crushed . | . . . . . . . . Highest Temperature 230 | 100 225 120 45 . 230 . . Average Temperature 57 | 45 77 45 18 . 124 . . Received Heat Transfer 264 | . 87 60 45 . . . 72 Effects 1 | . 1 . . . . . . Interference 1 | . 1 . . . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | 1 . . . 1 . . 3 Heat Transferred 2468 | 518 396 222 . . . 111 1221 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 124 | 5 124 20 102 20 . 30 115 Initial 20 | . . 20 . . . . . Average 22 | . 44 4 29 . . 7 26 Influence Increases 783 | 20 202 . 312 20 . 30 199 Destroy 0b10 Robot/C 540 | . 140 . 240 20 . 20 120 Destroy 0b10 Robot/NC 60 | 20 . . 20 . . . 20 Destroy Leader 124 | . 30 . 36 . . 10 48 Successful Hack 26 | . 9 . 7 . . . 10 Disable Machine 27 | . 18 . 9 . . . . Destroy Structure 6 | . 5 . . . . . 1 Influence Decreases 751 | 20 139 63 312 20 . 30 167 Entered New Map 43 | . . 43 . . . . . Time Decay 678 | 20 139 . 302 20 . 30 167 Lost Part 10 | . . . 10 . . . . Lost Ally 20 | . . 20 . . . . . Squads Dispatched 1 | . . . 1 . . . . Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 1 | . . . 1 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Distress Signals 3 | . . . 1 . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 43 | . 8 4 16 2 . 1 12 Peak Tracking Total 6 | . 3 3 5 2 . 1 6 Tactical Retreats . | . . . . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Traps Triggered 1 | . . . 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Disabled 4 | . 2 . 1 1 . . . Max in Single Turn 1 | . 1 . 1 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Accessed 10 | . 2 . 3 . 1 . 4 Terminals 8 | . 1 . 3 . . . 4 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 23 | . 6 . 10 . 1 . 6 Successful 18 | . 5 . 7 . 1 . 5 Failed 5 | . 1 . 3 . . . 1 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 19 | . 5 . 8 . 1 . 5 Terminals 20 | . 4 . 10 . . . 6 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 2 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 11 | . 2 . 5 . 1 . 3 Robot Analysis 6 | . 2 . 3 . . . 1 Emergency Access Points 2 | . . . 1 . . . 1 Dispatch Records 1 | . . . . . . . 1 Hauler Manifests 1 | . . . 1 . . . . Proto ID Catalog 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 6 | . 2 . 2 . . . 2 Terminals 5 | . 1 . 2 . . . 2 Botnet 5 | . 1 . 2 . . . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Monitor 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 1 . 3 . . . 1 Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Total Allies 2 | . . 2 . . . . . Largest Group 2 | . . 2 . . . . . Highest-Rated Group 45 | . . 45 . . . . . Highest-Rated Ally 31 | . . 31 . . . . . Total Orders . | . . . . . . . . Ally Attacks 7 | . . 7 . . . . . Total Damage 106 | . . 106 . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . 1 . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Active Infowar (turns) 3402 | . 361 62 766 531 973 120 589 Sensors 2425 | . 312 62 427 531 973 120 . Terrain 366 | . . . 339 . . . 27 Traps 562 | . . . . . . . 562 Seismic 49 | . 49 . . . . . . Robot Analysis Total 6 | . 2 . 3 . . . 1 Derelict Logs Recovered 2 | . . . . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Turns Passed 3967 | 191 511 62 843 531 973 158 698 Spaces Moved 1980 | 130 260 26 336 272 512 80 364 Core 36 | 36 . . . . . . . Treads 343 | . . . . . . . 343 Legs 1601 | 94 260 26 336 272 512 80 21 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 190 190 160 Average Speed 171 | 101 132 190 190 190 190 190 161 Slowest Speed 190 | 120 190 190 190 190 190 190 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 5 35 15 34 57 86 17 46 Regions Visited 7 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched 1 | . . . . 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 4 | . 3 . . . . . 1 Melee . | . . . . . . . . Projectile 1 | . . . . . . . 1 AOE 3 | . 3 . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Total 2455 | 165 399 31 500 285 514 88 473 Wait 289 | . 102 . 97 1 . 2 87 Move 1973 | 129 259 25 335 271 511 79 364 Hop . | . . . . . . . . Pick Up 52 | 15 7 2 13 4 1 2 8 Fast Attach 3 | . 1 . . 1 . . 1 Attach 17 | 6 1 . 6 . . 2 2 Detach . | . . . . . . . . Swap 25 | 1 7 . 10 2 . . 5 Drop 31 | 1 8 . 7 4 2 3 6 Fire 63 | 13 14 4 30 2 . . . Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 2 | . . . 2 . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 192 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 656 | -10/Materials | Discovered new exit (range 14) 703 | -10/Materials | Entered Mines 704 | -10/Mines | Assembled infested the area 709 | -10/Mines | Assisted by a Guerilla fighting off Assembled 757 | -10/Mines | Discovered new exit (range 5) 765 | -10/Mines | Entered Materials 765 | -9/Materials | Evolved 2 slots: Utility x2 1271 | -9/Materials | Build established: Scavenger-Mutant 1492 | -9/Materials | Discovered new exit (range 11) 1530 | -9/Materials | Identified exit to Mines 1608 | -9/Materials | Entered Mines 1610 | -9/Mines | Learned Materials emergency access door positions 1610 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1641 | -9/Mines | Met a Derelict bent on vengeance 1735 | -9/Mines | Identified exit to Materials 1752 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1786 | -9/Mines | Discovered exit to Materials (range 8) 1804 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2131 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2131 | -9/Mines | Discovered new exit (range 5) 2137 | -9/Mines | Identified exit to Exiles 2139 | -9/Mines | Entered Exiles 2189 | -9/Exiles | Met 8R-AWN 2221 | -9/Exiles | Met EX-HEX 2352 | -9/Exiles | Met EX-DEC 2393 | -9/Exiles | Visited The Gauntlet 2590 | -9/Exiles | Discovered new exit (range 14) 2747 | -9/Exiles | Met EX-BIN 2858 | -9/Exiles | Aligned with FarCom system 2860 | -9/Exiles | Given EX-Vault access code 2903 | -9/Exiles | Opened EX-Vault 2929 | -9/Exiles | Found AWS/Thermal 2968 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3110 | -9/Exiles | Identified exit to Mines 3112 | -9/Exiles | Left Exiles lab with AWS/Thermal 3112 | -9/Exiles | Entered Mines 3236 | -8/Mines | Discovered exit to Materials (range 3) 3270 | -8/Mines | Entered Materials 3270 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3527 | -8/Materials | Discovered new exit (range 10) 3550 | -8/Materials | Identified exit to Factory 3651 | -8/Materials | Build established: Mutant 3797 | -8/Materials | Discovered exit to Factory (range 13) 3968 | -8/Materials | Self-destructed Last Messages --------------- grunt class, engaging targets at close range with the support of ranged combat units. They lack the broad protection of the brawler class' armor, but feature an extra layer of dedicated core armor. They are highly accurate with their katana and capable of quickly reducing an opponent's effectiveness by slashing exposed components clean off. 03946_ Connecting with Terminal... >>Access(Emergency) Found 1 emergency access door: (71,8) Map updated. >>Enumerate(Squads) Retrieving dispatch records... Found 18 active squads: 8x Security 1x Surveillance 3x Patrol 6x Transport Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????####???????######???????????? | | ?????????????????????#"""???????#] #???????????? | | ????????????????????##"Y"###????# " ########????? | | ????????????????????# #????# T # / #????? | | ????????????????????# !#????# " # ! #????? | | ????????????????????# ###### # #????? | | ????????????????????# """ # + # #????? | | ????????????????????# """ # ## !] # #????? | | ????????????????????# """ + ## ! + #????? | | ????????????????????#####@## ## ###+####????? | | ????????????????????????# ####+## #?????? | | ????????????????????????# ####### | | ????????????????????????# T | | ????????????????????????# ####### | | ????????????????????????# #########+## #?????? | | ????????????????????????# #??????"" ?### ###???##? | | ????????????????????????# #?????"""????# #???? ? | | ????????????????????????# #?????""?????# #???? # | | ????????????????????????? ?????????????# #???""" # | | ?????????????????????????r?????????????# #???""" # | | ????????????????????????? ??############ ### """ # | | ????????????????????????? # # | | ????????????????????????? + ==*# | | ????????????????????????? # =[*# | | ?????????????????????????#?############# # =* # | | ???????????????????????????????????????# #? # | | ???????????????????????????????????????# #? # | | ???????????????????????????????????????# #?? # | | ???????????????????????????????????????# #??#### | | ?????????????????????????? ????????????# #?????? | | ?? ???????????????????? ????????????# #?????? | | ? #??????????????????? ????????????# ###?????? | | #??????????????????? ????????????# #???????? | | ? #??????????????????? ??###???????# #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Drive-By Challenges ------------ None Game ------ Seed LegBiometalReplica Manual? 0 Play Time 00:34:00 Cumulative 45.2 hours Start 2025.11.25 @ 04:57:01 End 2025.12.18 @ 04:33:26 Sessions 4 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 48 Rogue 0 Adventurer 48 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 30 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 894898c6-0c00-4ff6-b962-a34943a33c8a