Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.14 @ 20:47:43

Player: Lava

Result: Destroyed by EQ-CJT(R) with Subdweller Beam Cannon

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (25)      125
Value Destroyed (521)      521
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-30)                -30
              TOTAL SCORE: 1016

 Bonus
-------
Friendly Fire              -30

 Cogmind 
---------
Core Integrity             0/250
Matter                     230/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (9)
Movement                   Core (1450) Ox28
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (2) ---
                 (None)
>            --- UTILITY (2) ------
             Huge Storage Unit
             Utility Shielding
>            --- WEAPON (2) -------
  Subdweller Machine Gun
>            --- INVENTORY (25) ---
             Arachnoskeleton
  Subdweller Monowheel
      Medium Storage Unit
             Structural Scanner
  Subdweller Optics
             Sensor Array
             Sensor Array
             Signal Interpreter
             Signal Interpreter
             Seismic Detector
             Scrap Shield
             Scrap Shield
       Light Assault Rifle
       Light Assault Rifle
             Grenade Launcher
             Grenade Launcher
             Flamer
             Scrap Shield Fragment (47)
             Scrap Shield Fragment (32)
             Scrap Shield Fragment (31)

 Peak State 
------------
>            --- POWER ------------
                 (None)
>            --- PROPULSION -------
             Aluminum Leg
             Aluminum Leg
>            --- UTILITY ----------
             Huge Storage Unit
             Utility Shielding
>            --- WEAPON -----------
       Light Assault Rifle
       Light Assault Rifle
>            --- INVENTORY --------
             Arachnoskeleton
  Subdweller Monowheel
      Medium Storage Unit
             Structural Scanner
  Subdweller Optics
             Sensor Array
             Sensor Array
             Signal Interpreter
             Signal Interpreter
             Seismic Detector
             Scrap Shield
             Scrap Shield
       Light Assault Rifle
       Light Assault Rifle
  Subdweller Machine Gun
             Grenade Launcher
             Grenade Launcher
             Flamer
             Scrap Shield Fragment
             Scrap Shield Fragment
             Scrap Shield Fragment
[Rating: 11]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Utility Shielding
  Storage                  Huge Storage Unit
  Protection               Utility Shielding
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             21   | 6   7   8   
  Power                    3    | 1   2   .   
    Engine                 3    | 1   2   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   2   1   
    Treads                 2    | 2   .   .   
    Leg                    3    | .   2   1   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   3   .   
    Device                 .    | .   .   .   
    Storage                3    | 1   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   9    | 2   .   7   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          6    | 2   .   4   
    Ballistic Cannon       .    | .   .   .   
    Launcher               3    | .   .   3   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 9    | .   4   5   
  Power                    3    | .   2   1   
  Propulsion               4    | .   2   2   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      4    | .   3   4   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     98   | .   99  96  
  Engine                   12   | .   14  11  
  Treads                   6    | .   11  .   
  Leg                      21   | .   16  27  
  Storage                  14   | .   14  14  
  Protection               13   | .   13  14  
  Ballistic Gun            27   | .   28  27  
Peak Build Rating          11   | 6   8   11  
  Average Rating           8    | 4   7   9   
  On Entrance              4    | .   6   8   
Naked Turns                .    | .   .   .   
Heaviest Build             88   | 10  86  88  
  Greatest Support         40   | 40  40  20  
  Greatest Overweight (x)  8    | 2   4   8   
  Average Overweight (x)   2    | .   2   4   
Largest Inventory Capacity 25   | 8   25  25  
  Average Capacity         22   | 7   21  25  
  Most Carried             25   | 7   11  25  
  Average Carried          14   | 4   9   22  
  Final Capacity           25   | 8   25  25  
  Final Carried            24   | 6   11  24  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           720  | 166 356 198 
  Remotely                 .    | .   .   .   
Salvage Created            713  | .   422 291 
  Parts                    44   | .   30  14  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      7    | .   .   7   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  18   | .   10  8   
  Guns                     12   | .   10  2   
  AOE                      6    | .   .   6   
Classes Destroyed          7    | .   6   1   
  Worker                   1    | .   1   .   
  Recycler                 2    | .   2   .   
  Operator                 1    | .   1   .   
  Watcher                  3    | .   3   .   
  Swarmer                  9    | .   9   .   
  Grunt                    1    | .   1   .   
  Subdweller               8    | .   .   8   
Best Kill Streak           6    | .   4   6   
  Combat Bots Only         6    | .   4   6   
Max Kills in Single Turn   2    | .   2   2   
  Gunslinging              1    | .   1   .   
  Exploded                 2    | .   .   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Hostile Shots Fired        138  | .   111 27  
  Missed                   41   | .   32  9   
Damage Taken               1102 | .   659 443 
  Core                     263  | .   128 135 
  Absorbed by Shields      .    | .   .   .   
  Redirected to Shielding  9    | .   3   6   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              98   | .   72  26  
  Largest                  2    | .   2   2   
  Hottest                  50   | .   40  50  
Shots Fired                201  | .   147 54  
  Gun                      193  | .   147 46  
  Cannon                   .    | .   .   .   
  Launcher                 8    | .   .   8   
  Special                  .    | .   .   .   
  Kinetic                  193  | .   147 46  
  Thermal                  .    | .   .   .   
  Explosive                8    | .   .   8   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         11   | .   7   11  
  Robot Miss Streak        6    | .   6   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        4    | .   4   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           114  | .   74  40  
  Core Hits                55   | .   34  21  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         1    | .   .   1   
    Destroy                1    | .   .   1   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1586 | .   658 928 
  Guns                     904  | .   636 268 
  Cannons                  .    | .   .   .   
  Explosions               660  | .   .   660 
  Melee                    .    | .   .   .   
  Ramming                  22   | .   22  .   
  Kinetic                  904  | .   636 268 
  Thermal                  .    | .   .   .   
  Explosive                660  | .   .   660 
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         3    | .   3   3   
  Average Corruption       2    | .   2   3   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  76   | .   44  32  
    Message Errors         21   | .   14  7   
    Matter Fused           21   | .   13  8   
    Heat Flow Errors       7    | .   4   3   
    Energy Discharges      5    | .   3   2   
    Parts Fused            1    | .   .   1   
    Data Loss (minor)      8    | .   5   3   
    Data Loss (major)      4    | .   2   2   
    Misfires               7    | .   3   4   
    Alerts                 2    | .   .   2   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   5    | .   5   .   
Targets Rammed             6    | .   6   .   
  Kicked                   .    | .   .   .   
  Crushed                  1    | .   1   .   
Highest Temperature        217  | .   217 203 
  Average Temperature      79   | .   72  103 
  Received Heat Transfer   183  | .   66  117 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             1    | .   .   1   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Peak Influence             204  | .   204 .   
  Initial                  .    | .   .   .   
  Average                  26   | .   27  .   
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         99   | 100 99  .   
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              46   | .   33  13  
  Peak Tracking Total      5    | .   4   5   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                5    | .   .   5   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          4    | .   4   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                8    | .   8   .   
  Successful               2    | .   2   .   
  Failed                   6    | .   6   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   2    | .   2   .   
  Terminals                8    | .   8   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   2   .   
  Hauler Manifests         1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   4   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Sub  
Turns Passed               4733 | 113  2807 1813 
Spaces Moved               1346 | 64   853  429  
  Core                     25   | 25   .    .    
  Treads                   494  | 39   455  .    
  Legs                     827  | .    398  429  
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  400  
  Average Speed            324  | 146  300  400  
  Slowest Speed            680  | 160  400  680  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       38   | 5    90   20   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          36   | .    .    36   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      36   | .    .    36   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Total                      1545 | 83  983 479 
  Wait                     29   | 2   27  .   
  Move                     1344 | 63  852 429 
  Hop                      .    | .   .   .   
  Pick Up                  37   | 12  13  12  
  Fast Attach              2    | .   1   1   
  Attach                   11   | 6   4   1   
  Detach                   .    | .   .   .   
  Swap                     8    | .   2   6   
  Drop                     9    | .   6   3   
  Fire                     98   | .   72  26  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    6    | .   6   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   1    | .   .   1   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub])
-10/Subcaves (discovered 1 exit: Mat)

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 15)
  114 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  569 | -10/Materials | Discovered new exit (range 15)
 1008 | -10/Materials | Discovered new exit (range 16)
 1243 | -10/Materials | Core integrity fell below 50%
 1267 | -10/Materials | Lost 3 parts (1p2n)
 1413 | -10/Materials | Discovered new exit (range 7)
 2585 | -10/Materials | Discovered new exit (range 13)
 2665 | -10/Materials | Discovered new exit (range 12)
 2669 | -10/Materials | Discovered new exit (range 11)
 2921 | -10/Materials | Entered Subcaves
 2959 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 3269 | -10/Subcaves  | Ambushed by swarm of Subdwellers
 3387 | -10/Subcaves  | Identified exit to Materials
 3769 | -10/Subcaves  | Shifting Twisted Machinery released Flamer
 3784 | -10/Subcaves  | Shifting Twisted Machinery released Hvy. Riot Gun
 4361 | -10/Subcaves  | A Subdweller sparked back to life
 4361 | -10/Subcaves  | A Subdweller sparked back to life
 4407 | -10/Subcaves  | Found Prototype Leg
 4729 | -10/Subcaves  | Core integrity fell below 20%
 4734 | -10/Subcaves  | Destroyed by EQ-CJT(R) with Subdweller Beam Cannon

 Last Messages 
---------------
DD-GK3(R) destroyed.
Subatomizers dissect the Beamcaster.
Dropped Aluminum Leg.
Dropped Scrap Shield Fragment. <x2>
Acquired Prototype Leg.
Acquired Aluminum Leg.
Acquired 22 matter.
Subatomizers dissect the Beamcaster.
Acquired 4 matter.
Subatomizers dissect the Beamcaster.
Subatomizers dissect the Disposable Heat Sink.
Acquired 1 matter.
Subatomizers dissect the Disposable Heat Sink.
System corrupted: Heat flow error (+220).
System corrupted: Component data lost. <x2>
J3-Q94(g) destroyed.
Lgt. Assault Rifle destroyed.
Aluminum Leg destroyed.
Lgt. Assault Rifle destroyed.
Aluminum Leg destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Utility Shielding          33
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TripodMachineRouter
  Manual?         0
Play Time         00:18:02
  Cumulative      13.7 hours
  Start           2025.03.14 @ 20:30:11
  End             2025.03.14 @ 20:47:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          19
  Rogue           19
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          19
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 59f50ffb-4575-43c7-b306-a55f17c83acc