Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.18 @ 02:06:15 Player: WazdakkaGutsmek Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (22) 110 Value Destroyed (675) 675 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2845 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 283/300 Energy 113/125 System Corruption 16% Temperature Cool (75) Movement Treading (160) Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Light Treads > --- UTILITY (6) ------ Heat Sink > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- (None) > --- WEAPON ----------- Precision Beam Rifle Precision Beam Rifle > --- INVENTORY -------- Precision Beam Rifle [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Weapon Small Laser Energy Gun Small Laser Ballistic Gun Autogun Launcher EMP Blaster Impact Weapon Hammer Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . 2 2 . Weapon . | . . . . . Parts Attached 23 | . 1 12 4 6 Power 3 | . . 1 1 1 Engine 3 | . . 1 1 1 Core . | . . . . . Reactor . | . . . . . Propulsion 7 | . . 4 2 1 Treads 7 | . . 4 2 1 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 5 | . 1 3 . 1 Device 5 | . 1 3 . 1 Storage . | . . . . . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 8 | . . 4 1 3 Energy Gun 4 | . . 1 1 2 Energy Cannon . | . . . . . Ballistic Gun 2 | . . 1 . 1 Ballistic Cannon . | . . . . . Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon 1 | . . 1 . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Corrupted Parts 3 | . . . 3 . System Corruption 16 | . . . 16 . Parts Lost 19 | . 1 11 . 7 Power 3 | . . 2 . 1 Propulsion 5 | . . 3 . 2 Utility 3 | . 1 2 . . Weapon 8 | . . 4 . 4 Highest Loss Streak 7 | . 1 4 . 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 52 | . 91 50 22 38 Engine 5 | . 14 2 1 7 Treads 10 | . . 15 3 14 Leg 5 | . 28 . . . Device 4 | . 5 6 . . Storage 7 | . 14 8 . . Energy Gun 14 | . 28 11 8 16 Launcher 1 | . . 2 . . Impact Weapon 2 | . . 3 9 . Peak Build Rating 12 | . 7 8 9 12 Average Rating 6 | . 6 5 5 10 On Entrance 5 | 6 6 6 1 9 Naked Turns . | . . . . . Heaviest Build 15 | 13 14 15 11 11 Greatest Support 43 | 20 20 43 40 40 Greatest Overweight (x) 1 | . . 1 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | . 8 8 5 5 Average Capacity 6 | . 8 7 5 5 Most Carried 6 | . 6 6 2 2 Average Carried 2 | . 6 1 1 . Final Capacity 8 | 8 8 5 5 5 Final Carried 6 | 6 6 . 2 . Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 362 | 166 9 91 26 70 Remotely . | . . . . . Salvage Created 960 | . 312 403 193 52 Parts 47 | . 15 26 4 2 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 2 | . 1 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 20 | . 5 10 4 1 Melee 1 | . . 1 . . Guns 11 | . 3 7 . 1 AOE 4 | . 2 2 . . Classes Destroyed 5 | . 2 3 . . Hauler 1 | . . 1 . . Recycler 1 | . 1 . . . Swarmer 4 | . . 4 . . Grunt 12 | . 5 4 3 . Sentry 4 | . . 2 1 1 Best Kill Streak 6 | . 6 4 3 1 Combat Bots Only 5 | . 5 4 3 1 Max Kills in Single Turn 3 | . 3 1 1 1 Gunslinging . | . . . . . Exploded 2 | . 2 1 . . Melee 1 | . . 1 . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 298 | . 30 125 36 107 Missed 63 | . 7 30 11 15 Damage Taken 2960 | . 308 1198 314 1140 Core 861 | . 37 269 151 404 Absorbed by Shields 89 | . . 89 . . Core Remaining (%) 72 | 100 85 32 . . Volleys Fired 66 | . 14 37 . 15 Largest 2 | . 2 2 . 2 Hottest 122 | . 80 80 . 122 Shots Fired 101 | . 28 51 . 22 Gun 98 | . 28 48 . 22 Cannon . | . . . . . Launcher 3 | . . 3 . . Special . | . . . . . Kinetic 4 | . . . . 4 Thermal 80 | . 14 48 . 18 Explosive . | . . . . . Electromagnetic 17 | . 14 3 . . Robot Hit Streak 19 | . 7 14 . 19 Robot Miss Streak 5 | . 2 5 . 1 Penetration Max . | . . . . . Secondary Targets 3 | . 1 1 . 1 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 91 | . 17 38 15 21 Core Hits 31 | . 13 14 . 4 Critical Kills . | . . . . . Critical Parts Destroyed 9 | . . 3 6 . Critical Strikes 11 | . . 3 6 2 Burn 2 | . . . . 2 Smash 9 | . . 3 6 . Melee Attacks 29 | . . 11 18 . Impact 29 | . . 11 18 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . 1 . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1799 | . 359 735 374 331 Guns 879 | . 207 341 . 331 Cannons . | . . . . . Explosions 320 | . 152 168 . . Melee 600 | . . 226 374 . Ramming . | . . . . . Kinetic 25 | . . . . 25 Thermal 868 | . 221 341 . 306 Explosive . | . . . . . Electromagnetic 306 | . 138 168 . . Impact 600 | . . 226 374 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 16 | . . 1 16 16 Average Corruption 9 | . . 1 14 16 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 12 | . . 1 1 10 Matter Fused 3 | . . . . 3 Heat Flow Errors 2 | . . . . 2 Energy Discharges 1 | . . . 1 . Data Loss (minor) 2 | . . 1 . 1 Data Loss (major) 1 | . . . . 1 Misdirections 1 | . . . . 1 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 265 | . . 123 142 . Projectiles . | . . . . . Explosions . | . . . . . Melee 265 | . . 123 142 . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 38 | . 22 16 . . Shots 2 | . 1 1 . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 489 | . 277 18 . 489 Average Temperature 148 | . 138 7 . 209 Received Heat Transfer 1009 | . 159 445 153 252 Effects 3 | . . . . 3 Energy Bleed 2 | . . . . 2 Interference 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted 5 | . . 1 4 . Combat Hostiles 4 | . . . 4 . Parts Fried 3 | . . 1 2 . Impact Corruptions 12 | . . 5 7 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . 1 1 . 1 Heat Transferred 1939 | . 350 775 . 814 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . 2 . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 331 | . 122 331 145 124 Initial 94 | . . 51 . 94 Average 130 | . 23 207 65 95 Maximum Alert Level 1 | . . 1 . . Low Security (%) 71 | . 100 41 100 100 Level 1 28 | . . 58 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 1 3 2 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 5 | . 1 3 1 . Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 49 | . 9 19 10 11 Peak Tracking Total 7 | . 5 5 3 7 Tactical Retreats 5 | . . 2 2 1 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 1 | . . 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 5 | . . 4 1 . Terminals 4 | . . 4 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 12 | . . 10 2 . Successful 7 | . . 6 1 . Failed 5 | . . 4 1 . Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual 7 | . . 7 . . Terminals 10 | . . 10 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Terminal Hacks 4 | . . 4 . . Prototype ID Bank 1 | . . 1 . . Unreport Threat 2 | . . 2 . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 2 | . . 2 . . Terminals 2 | . . 2 . . Botnet 2 | . . 2 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . . 4 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 836 | . 174 400 117 145 Spaces Moved 366 | 1 57 194 51 63 Core 136 | . . 95 38 3 Treads 172 | . . 99 13 60 Legs 58 | 1 57 . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 120 120 50 50 50 Average Speed 119 | 120 120 113 99 154 Slowest Speed 160 | 120 120 160 160 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 15 | 2 19 30 6 18 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 2 | . 2 . . . Melee . | . . . . . Projectile . | . . . . . AOE 2 | . 2 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 605 | . 134 302 83 86 Wait 114 | . 63 42 8 1 Move 363 | . 56 193 51 63 Hop . | . . . . . Pick Up 2 | . . . 2 . Fast Attach 16 | . 1 7 4 4 Attach 6 | . . 4 . 2 Detach . | . . . . . Swap 1 | . . 1 . . Drop 8 | . . 7 . 1 Fire 66 | . 14 37 . 15 Melee 29 | . . 11 18 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Discovered new exit (range 12) 175 | -10/Materials | Entered another Materials area 175 | -9/Materials | Evolved 2 slots: Utility x2 318 | -9/Materials | Build established: Mutant 443 | -9/Materials | Core integrity fell below 50% 448 | -9/Materials | Lost 3 parts (1n2w) 534 | -9/Materials | Lost 4 parts (1n2u1w) 565 | -9/Materials | Discovered new exit (range 12) 575 | -9/Materials | Entered another Materials area 575 | -8/Materials | Evolved 2 slots: Utility x2 624 | -8/Materials | Garrison activated, responded to threat 671 | -8/Materials | System corruption reached 10% 692 | -8/Materials | Identified exit to Garrison 692 | -8/Materials | Entered Garrison 778 | -8/Garrison | Triggered checkpoint 811 | -8/Garrison | Core integrity fell below 50% 830 | -8/Garrison | Core integrity fell below 20% 837 | -8/Garrison | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 00808_ Imp. Ion Engine destroyed. 00810_ Lgt. Treads destroyed. 00811_ Prc. Beam Rifle destroyed. 00812_ Overheating: System interference. 00812_ Prc. Beam Rifle temporarily disabled. 00813_ Acquired Lgt. Assault Rifle. 00814_ Y-45 Defender destroyed. 00815_ System corrupted: Heat flow error (+207). 00815_ Acquired 52 matter. 00817_ Acquired 1 matter. 00821_ System corrupted: Lgt. Assault Rifle jammed. 00822_ Overheating: Energy bleed (-10). 00823_ Lgt. Assault Rifle destroyed. 00824_ Acquired Lgt. Treads. 00826_ Prc. Beam Rifle destroyed. 00830_ Acquired Lgt. Ion Engine. 00831_ Acquired 15 matter. 00834_ System corrupted: Matter fused (-7). 00834_ Acquired Heat Sink. 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