Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.01 @ 16:18:48

Player: Dytto

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (25)      125
Value Destroyed (846)      846
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (275)                275
              TOTAL SCORE: 3706

 Bonus
-------
Follower Combat Kills      32
Aligned with FarCom        300
Friendly Fire              -57

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     217/220
System Corruption          0%
Temperature                Cool (2)
Movement                   Walking (105)
Location                   -8/Materials

 Parts 
-------
>       --- POWER (2) --------
  Light Nuclear Core
  Light Nuclear Core
>       --- PROPULSION (3) ---
        Aluminum Leg
        Potential Leg
>       --- UTILITY (4) ------
        Visual Processing Unit
        Target Analyzer
  Heavy Armor Plating
>       --- WEAPON (2) -------
        Flak Cannon
        Mining Claw
>       --- INVENTORY (5) ----
  Light Nuclear Core
        Aluminum Leg
        Aluminum Leg
        Recoil Stabilizer
        Assault Rifle

 Peak State 
------------
>       --- POWER ------------
  Light Nuclear Core
  Light Nuclear Core
>       --- PROPULSION -------
        Aluminum Leg
        Potential Leg
        Potential Leg
>       --- UTILITY ----------
        Target Analyzer
        Recoil Stabilizer
  Heavy Armor Plating
>       --- WEAPON -----------
        Flak Cannon
        Mining Claw
>       --- INVENTORY --------
  Light Nuclear Core
        Aluminum Leg
        Aluminum Leg
        Cooling System
        Assault Rifle
[Rating: 43]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Potential Leg
  Leg                      Potential Leg
Utility                    Small Storage Unit
  Device                   ECM Suite
  Storage                  Small Storage Unit
  Processor                Target Analyzer
  Protection               Weapon Shielding
Weapon                     Mining Claw
  Energy Gun               Medium Laser
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             45   | 5   5   3   4   1   27  
  Power                    10   | 1   1   .   1   1   6   
    Engine                 6    | 1   1   .   1   1   2   
    Core                   4    | .   .   .   .   .   4   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               14   | 2   2   2   2   .   6   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    14   | 2   2   2   2   .   6   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  13   | 1   1   .   .   .   11  
    Device                 5    | .   1   .   .   .   4   
    Storage                1    | 1   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   3   
    Hackware               .    | .   .   .   .   .   .   
    Protection             4    | .   .   .   .   .   4   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   8    | 1   1   1   1   .   4   
    Energy Gun             4    | 1   .   .   1   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   1   
    Launcher               1    | .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        2    | .   1   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 14   | .   1   .   .   .   13  
  Power                    4    | .   .   .   .   .   4   
  Propulsion               4    | .   .   .   .   .   4   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   3    | .   1   .   .   .   2   
  Highest Loss Streak      4    | .   1   .   .   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   78  93  100 100 95  
  Engine                   11   | .   14  14  14  14  9   
  Core                     2    | .   .   .   .   .   6   
  Leg                      27   | .   27  28  28  28  26  
  Device                   11   | .   4   14  14  14  10  
  Storage                  11   | .   14  14  14  14  8   
  Processor                3    | .   .   .   .   .   6   
  Protection               3    | .   .   .   .   .   8   
  Energy Gun               9    | .   13  .   .   14  7   
  Launcher                 1    | .   .   8   13  .   .   
  Slashing Weapon          10   | .   3   14  14  14  8   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             34   | 12  14  16  18  16  34  
  Greatest Support         75   | 20  20  25  60  60  75  
  Greatest Overweight (x)  1    | .   1   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         7    | 5   8   8   8   8   7   
  Most Carried             8    | 4   6   7   8   8   8   
  Average Carried          6    | 2   4   6   7   7   6   
  Final Capacity           8    | 8   8   8   8   8   5   
  Final Carried            8    | 3   6   7   7   8   5   

 Class Distribution 
--------------------
 88% | Mutant
 11% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Jun Mat Min Exi Min Mat 
Matter Collected           649  | 195 61  108 .   50  235 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            904  | .   129 70  .   61  644 
  Parts                    56   | .   13  4   .   9   30  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Combat Hostiles Destroyed  18   | .   2   3   .   1   12  
  Melee                    9    | .   1   .   .   .   8   
  Guns                     5    | .   1   .   .   1   3   
  AOE                      3    | .   .   3   .   .   .   
Classes Destroyed          8    | .   3   1   .   2   2   
  Worker                   2    | .   .   1   .   .   1   
  Builder                  1    | .   1   .   .   .   .   
  Tunneler                 2    | .   .   .   .   2   .   
  Watcher                  2    | .   1   .   .   .   1   
  Swarmer                  1    | .   .   .   .   1   .   
  Grunt                    14   | .   2   3   .   .   9   
  Sentry                   2    | .   .   .   .   .   2   
  Hunter                   1    | .   .   .   .   .   1   
Best Kill Streak           4    | .   1   4   .   1   3   
  Combat Bots Only         3    | .   1   3   .   1   2   
Max Kills in Single Turn   2    | .   1   2   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   .   
  Melee                    1    | .   1   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  
Damage Taken               2998 | .    394  146  .    12   2446 
  Core                     673  | .    89   25   .    6    553  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  35   | .    .    .    .    .    35   
  Regen/Repaired (Parts)   35   | .    .    .    .    .    35   
Core Remaining (%)         76   | 100  .    .    .    52   .    
Volleys Fired              64   | .    26   5    .    2    31   
  Largest                  1    | .    1    1    .    1    1    
  Hottest                  65   | .    50   33   .    50   65   
Shots Fired                64   | .    26   5    .    2    31   
  Gun                      59   | .    26   .    .    2    31   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 5    | .    .    5    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  59   | .    26   .    .    2    31   
  Explosive                5    | .    .    5    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         6    | .    6    1    .    1    6    
  Robot Miss Streak        4    | .    4    1    .    .    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           74   | .    17   3    .    3    51   
  Core Hits                37   | .    7    6    .    2    22   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         3    | .    1    .    .    .    2    
    Burn                   3    | .    1    .    .    .    2    
Melee Attacks              59   | .    2    1    .    2    54   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 59   | .    2    1    .    2    54   
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            4    | .    1    1    .    2    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1890 | .    277  495  .    109  1009 
  Guns                     483  | .    193  .    .    13   277  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               451  | .    .    451  .    .    .    
  Melee                    941  | .    69   44   .    96   732  
  Ramming                  15   | .    15   .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  483  | .    193  .    .    13   277  
  Explosive                451  | .    .    451  .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 941  | .    69   44   .    96   732  
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            15   | .    .    4    .    11   .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    15   | .    .    4    .    11   .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      49   | .    .    49   .    .    .    
  Shots                    1    | .    .    1    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             6    | .    6    .    .    .    .    
  Kicked                   6    | .    6    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        219  | .    56   24   .    12   219  
  Average Temperature      59   | .    21   12   .    8    85   
  Received Heat Transfer   1467 | .    168  57   .    .    1242 
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Melted             2    | .    .    .    .    .    2    
  Heat Transferred         1517 | .    629  .    .    37   851  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Peak Influence             189  | .   87  120 .   41  189 
  Initial                  6    | .   .   6   .   .   .   
  Average                  34   | .   48  38  .   5   51  
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 100 
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          6    | .   .   1   .   .   5   
  Investigation            1    | .   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   .   .   4   
  Assault                  1    | .   .   1   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Exi Min Mat 
Distress Signals           1    | .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              48   | .   10  4   .   4   30  
  Peak Tracking Total      8    | .   6   4   .   3   8   
  Tactical Retreats        5    | .   3   .   .   .   2   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Traps Triggered            2    | .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Jun Mat Min Exi Min Mat 
Machines Disabled          1    | .   .   .   .   1   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Exi Min Mat 
Machines Accessed          9    | .   2   1   1   .   5   
  Terminals                6    | .   2   1   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   
  Recycling Units          1    | .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                17   | .   5   1   1   .   10  
  Successful               11   | .   2   .   1   .   8   
  Failed                   6    | .   3   1   .   .   2   
    Catastrophic           1    | .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   
  Terminals                10   | .   5   1   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   
  Recycling Units          4    | .   .   .   .   .   4   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             6    | .   2   .   1   .   3   
  Record                   2    | .   .   .   .   .   2   
  Locate Traps             1    | .   .   .   .   .   1   
  Dispatch Records         1    | .   1   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   
  Scan Component           1    | .   .   .   .   .   1   
  Repair                   1    | .   .   .   .   .   1   
Recycling Unit Hacks       3    | .   .   .   .   .   3   
  Recycle Component        1    | .   .   .   .   .   1   
  Process                  2    | .   .   .   .   .   2   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         7    | .   2   1   .   .   4   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   
  Time                     26   | .   .   .   .   .   26  
Parts Recycled             1    | .   .   .   .   .   1   
  Recycled Matter          164  | .   .   .   .   .   164 
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Jun Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Jun Mat Min Exi Min Mat 
Total Allies               3    | .   .   1   .   2   .   
  Largest Group            2    | .   .   1   .   2   .   
  Highest-Rated Group      47   | .   .   31  .   47  .   
  Highest-Rated Ally       31   | .   .   31  .   31  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               15   | .   .   4   .   11  .   
  Total Damage             243  | .   .   64  .   179 .   
  Kills                    2    | .   .   1   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   3   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Jun  Mat  Min  Exi  Min  Mat  
Turns Passed               5510 | 74   475  390  420  1687 2464 
Spaces Moved               2913 | 57   321  269  408  888  970  
  Core                     6    | 6    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     2907 | 51   321  269  408  888  970  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  90   90   90   
  Average Speed            101  | 112  122  120  100  90   99   
  Slowest Speed            190  | 120  190  120  120  90   105  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       52   | 4    42   48   87   88   46   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    1    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             1    | .    .    .    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          57   | .    .    57   .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      57   | .    .    57   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   
---------                  Run  | Jun  Mat  Min  Exi  Min  Mat  
Total                      5271 | 65   371  328  416  1769 2322 
  Wait                     2160 | .    8    50   .    875  1227 
  Move                     2908 | 56   320  268  407  887  970  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  10   | 4    2    .    .    1    3    
  Fast Attach              29   | 4    3    2    1    .    19   
  Attach                   9    | 1    1    .    .    .    7    
  Detach                   8    | .    2    1    1    .    4    
  Swap                     7    | .    1    1    3    1    1    
  Drop                     9    | .    .    .    2    1    6    
  Fire                     64   | .    26   5    .    2    31   
  Melee                    59   | .    2    1    .    2    54   
  Ram                      .    | .    .    .    .    .    .    
  Kick                     6    | .    6    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   2    | .    .    .    2    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    3 | -11/Junkyard  | Discovered new exit (range 15)
   75 | -11/Junkyard  | Entered Materials
  306 | -10/Materials | Build established: Mutant
  537 | -10/Materials | Discovered new exit (range 9)
  550 | -10/Materials | Entered Mines
  621 | -10/Mines     | Discovered new exit (range 10)
  665 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  666 | -10/Mines     | Discovered new exit (range 5)
  698 | -10/Mines     | Discovered new exit (range 9)
  705 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  754 | -10/Mines     | Met a Derelict testing a Signal Generator
  756 | -10/Mines     | Learned location of Storage (-9)
  768 | -10/Mines     | Learned Materials security intel
  808 | -10/Mines     | Learned Materials interactive machine intel
  940 | -10/Mines     | Entered Exiles
  972 | -10/Exiles    | Met 8R-AWN
  992 | -10/Exiles    | Met EX-HEX
 1056 | -10/Exiles    | Met EX-BIN
 1072 | -10/Exiles    | Aligned with FarCom system
 1074 | -10/Exiles    | Given EX-Vault access code
 1107 | -10/Exiles    | Opened EX-Vault
 1117 | -10/Exiles    | Found Potential Leg
 1120 | -10/Exiles    | Found Potential Leg
 1148 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1174 | -10/Exiles    | Met EX-DEC
 1205 | -10/Exiles    | Visited The Gauntlet
 1352 | -10/Exiles    | Discovered new exit (range 10)
 1360 | -10/Exiles    | Left Exiles lab with Potential Leg
 1360 | -10/Exiles    | Entered Mines
 1384 | -9/Mines      | Met a Derelict bent on vengeance
 2054 | -9/Mines      | Learned Materials emergency access door positions
 2082 | -9/Mines      | Discovered new exit (range 12)
 2166 | -9/Mines      | Learned Materials emergency access door positions
 3047 | -9/Mines      | Entered Materials
 3047 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
 3050 | -8/Materials  | Loaded intel: 18 interactive machine locations
 4393 | -8/Materials  | Lost 4 parts (1p1n1u1w)
 4582 | -8/Materials  | Core integrity fell below 50%
 4888 | -8/Materials  | Repaired Mining Claw
 4910 | -8/Materials  | Build established: Scavenger-Mutant
 5201 | -8/Materials  | Lost 3 parts (1p1n1u)
 5207 | -8/Materials  | Core integrity fell below 20%
 5285 | -8/Materials  | Lost 3 parts (1n1u1w)
 5511 | -8/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
05327_ Acquired 8 matter.
05328_ R-06 Scavenger collects Rocket Launcher.
05337_ R-06 Scavenger collects Particle Gun.
05377_ Dropped Sml. Storage Unit.
05378_ Dropped Weapon Shielding.
05379_ Acquired Hvy. Armor Plating.
05384_ Acquired Flak Cannon.
05399_ W-25 Informer destroyed.
05402_ Acquired 20 matter.
05408_ Dropped Cooling System.
05408_ Acquired Visual Processing Unit.
05418_ R-06 Scavenger collects Cooling System.
05487_ ALERT: Suspicious intruders detected, dispatching Specialist
  reinforcements to area.
05507_ Triggered Alarm Trap.
05507_ An alarm sounds.
05507_ ALERT: Alarm triggered, dispatching investigation squad.
05510_ Penetrated by Slug.
05510_ Potential Leg destroyed.
05511_ Acquired 5 matter.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????""??????????????????????????????????????? |
| ?????????T"??????????????????????????????????????? |
| ?????????""??????????????????????????????????##### |
| ?????????????????????????????????????????????#     |
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| ?????????+???????????????????????????????????# "T" |
| ?????????????????????????????????????????????#  !  |
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| ?????????????????????????#  """"" #????????????#   |
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| ?# ??????????????????????#  """"" #?????   ??#     |
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| ?#   ????????????????????#  """"" #???    ?  #  !! |
| ##   ##????????????????###        +??   ?    #  !! |
|        ####+############;####+#####?         #  !! |
|         s      u                  #          #     |
|          s               @        #          #     |
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| # """ ## """"""" #??#!  #######   #??????????#???? |
| # """ ## """"""" #??#!   %        #??????????????? |
| # """ ## """"""" #??#!            #??????????????? |
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| #     #??# #??????????#     #####/#####???# """ T# |
| #   ! #??# #?##########     #        [#???# """ "# |
| #  !!*#??# #?#        #     +         #####      # |
| #     #??# #?#      T #     #         #   ##+##### |
| #+######## ###        #     #         +            |
| #            +        #     + """  """#   ######## |
| #            #        # ##### """   R"#   #??????? |
| +    =       # ! """  # ##### """  """#   #??????? |
| #    %=      +   """  +     +         #   #??????? |
| +    *       #   """  #     ###########   #??????? |
| ########     #        #     #??????T??#    ??????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          23
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             600
Weapon Shielding           33
Evasion (%)                57
Targeting Accuracy         5
Target Analysis            5
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NeutrinoIntegratedSaw
  Manual?         0
Play Time         00:30:14
  Cumulative      24.5 hours
  Start           2023.05.01 @ 15:49:04
  End             2023.05.01 @ 16:18:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          88
  Rogue           52
  Adventurer      36
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          24
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a294d488-1446-412f-b011-ac98e7ee9e28