Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 00:50:19 Player: lazy_engineer Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (20) 100 Value Destroyed (469) 469 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2109 Bonus ------- None Cogmind --------- Core Integrity 124/400 Matter 159/300 Energy 240/240 System Corruption 0% Temperature Cool (27) Movement Hovering (76) Location -7/Zion Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (2) --- Backup Propulsion III Backup Propulsion III > --- UTILITY (4) ------ Signal Interpreter Improved Terrain Scanner Seismic Detector > --- WEAPON (2) ------- Remote Datajack Axe > --- INVENTORY (5) ---- Relay Coupler [Programmer] (90) EM Pulse Cannon Flak Gun Improved Datajack Mining Laser Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Backup Propulsion III Backup Propulsion III > --- UTILITY ---------- Signal Interpreter Improved Terrain Scanner Seismic Detector Authchip [Processor] > --- WEAPON ----------- Remote Datajack Axe > --- INVENTORY -------- EM Pulse Cannon Flak Gun Improved Datajack Mining Laser [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Backup Propulsion III Flight Unit Improved Flight Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Small Storage Unit Processor Signal Interpreter Hackware Authchip [Processor] Weapon Light Assault Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Special Weapon Remote Datajack Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . 2 . . Weapon . | . . . . . . Parts Attached 39 | 7 5 3 15 . 9 Power 7 | 1 1 1 2 . 2 Engine 4 | 1 1 1 1 . . Core 3 | . . . 1 . 2 Reactor . | . . . . . . Propulsion 8 | 2 . 2 4 . . Treads 2 | 2 . . . . . Leg 5 | . . 2 3 . . Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . . 1 . . Utility 9 | 2 2 . 4 . 1 Device 5 | 1 . . 4 . . Storage 2 | 1 1 . . . . Processor 1 | . 1 . . . . Hackware 1 | . . . . . 1 Protection . | . . . . . . Artifact . | . . . . . . Weapon 15 | 2 2 . 5 . 6 Energy Gun . | . . . . . . Energy Cannon 1 | . . . 1 . . Ballistic Gun 5 | 2 1 . 2 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 3 | . . . . . 3 Impact Weapon . | . . . . . . Slashing Weapon 4 | . . . 2 . 2 Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . 1 . . . 1 Unidentified Prototypes 2 | . . . 2 . . Parts Lost 10 | . . . 5 5 . Power 2 | . . . 1 1 . Propulsion 3 | . . . 1 2 . Utility 3 | . . . 2 1 . Weapon 2 | . . . 1 1 . Highest Loss Streak 5 | . . . 4 5 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 100 99 98 85 87 Engine 6 | . 14 14 7 . . Core 4 | . . . 2 7 9 Treads 6 | . 28 21 . . . Leg 8 | . . 6 21 17 . Hover 7 | . . . . . 20 Device 17 | . 10 . 21 22 22 Storage 7 | . 14 14 11 8 . Processor 10 | . 3 14 11 11 11 Hackware 1 | . . . . . 4 Ballistic Gun 12 | . 22 28 17 . . Special Weapon 3 | . . . . . 10 Slashing Weapon 4 | . . . 3 9 7 Special Melee Weapon 1 | . 5 . . . 1 Naked Turns . | . . . . . . Heaviest Build 23 | 12 14 11 23 23 15 Greatest Support 40 | 40 40 40 20 20 16 Greatest Overweight (x) 3 | . . 1 1 3 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 Average Capacity 6 | 7 8 8 8 7 5 Most Carried 8 | 7 8 8 8 8 5 Average Carried 6 | 3 7 8 6 7 4 Final Capacity 8 | 8 8 8 8 5 5 Final Carried 8 | 7 8 8 8 5 5 Class Distribution -------------------- 69% | Mutant 30% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Resources | -11 -10 -10 -9 -9 -7 ----------- Run | Yrd Mat Min Mat Min Zio Matter Collected 586 | 330 38 81 103 . 34 Remotely . | . . . . . . Salvage Created 442 | 90 42 81 173 56 . Parts 41 | 12 1 3 17 8 . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Combat Hostiles Destroyed 16 | . 1 2 8 5 . Melee 1 | . . . . 1 . Guns 7 | . 1 2 4 . . Cannons 2 | . . . . 2 . AOE 6 | . . . 4 2 . Classes Destroyed 6 | 1 1 . 3 1 . Tunneler 4 | 4 . . . . . Swarmer 7 | . . . 3 4 . Grunt 6 | . 1 2 3 . . Brawler 1 | . . . 1 . . Sentry 1 | . . . 1 . . Demolisher 1 | . . . . 1 . Best Kill Streak 5 | 1 1 2 5 4 . Combat Bots Only 5 | . 1 2 5 4 . Max Kills in Single Turn 4 | 1 1 1 4 2 . Gunslinging . | . . . . . . Exploded 4 | . . . 4 2 . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -7 -------- Run | Yrd Mat Min Mat Min Zio Hostile Shots Fired 139 | . 30 19 56 26 8 Missed 50 | . 13 8 22 5 2 Damage Taken 1530 | . 185 136 546 564 99 Core 326 | . 14 36 70 196 10 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 17 | . . . . . 17 Core Remaining (%) 90 | 100 . 80 . . . Volleys Fired 102 | 15 3 10 22 6 46 Largest 2 | 2 2 2 2 1 1 Hottest 100 | 40 40 40 43 63 100 Shots Fired 144 | 30 6 20 36 6 46 Gun 92 | 30 6 20 36 . . Cannon 6 | . . . . 6 . Launcher . | . . . . . . Special 46 | . . . . . 46 Kinetic 92 | 30 6 20 36 . . Thermal 45 | . . . . . 45 Explosive . | . . . . . . Electromagnetic 6 | . . . . 6 . Robot Hit Streak 13 | 6 9 13 8 3 2 Robot Miss Streak 4 | 2 2 1 4 1 . Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 73 | 21 10 18 18 5 1 Core Hits 28 | 6 2 5 10 5 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 63 | . 6 . 2 3 52 Impact . | . . . . . . Slashing 57 | . . . 2 3 52 Piercing . | . . . . . . Sneak Attacks 4 | . 4 . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1344 | 220 44 192 653 235 . Guns 634 | 220 44 192 178 . . Cannons 105 | . . . . 105 . Explosions 578 | . . . 475 103 . Melee 27 | . . . . 27 . Ramming . | . . . . . . Kinetic 634 | 220 44 192 178 . . Thermal 298 | . . . 195 103 . Explosive 280 | . . . 280 . . Electromagnetic 105 | . . . . 105 . Impact . | . . . . . . Slashing 27 | . . . . 27 . Piercing . | . . . . . . Highest Corruption 5 | . . . . 5 5 Average Corruption 5 | . . . . 5 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . . 2 Message Errors 1 | . . . . . 1 Matter Fused 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 65 | . . . 63 2 . Projectiles 2 | . . . . 2 . Explosions 63 | . . . 63 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 148 | . . . 148 . . Shots 2 | . . . 2 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 294 | . 9 21 18 120 294 Average Temperature 80 | . 7 8 4 63 88 Received Heat Transfer 358 | . 72 78 108 20 80 Effects 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 200 | . . . 100 100 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Alert | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Peak Influence 179 | 20 68 76 179 174 . Initial 69 | . 13 26 29 69 . Average 57 | 8 38 40 75 162 . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . . . 3 . . Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 2 | . . . 2 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -7 --------- Run | Yrd Mat Min Mat Min Zio Distress Signals 3 | . . . 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 40 | . 8 2 15 12 3 Peak Tracking Total 8 | . 5 2 7 8 3 Tactical Retreats 2 | . . . 2 . . Traps | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -7 ---------- Run | Yrd Mat Min Mat Min Zio Machines Disabled 2 | . . . 2 . . Max in Single Turn 2 | . . . 2 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -7 --------- Run | Yrd Mat Min Mat Min Zio Machines Accessed 2 | . 1 . 1 . . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 10 | . 5 . 5 . . Successful 7 | . 3 . 4 . . Failed 3 | . 2 . 1 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 5 | . 5 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 5 | . . . 5 . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 3 . . . . Terminal Index 1 | . 1 . . . . Recycling Unit Index 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . . 4 . . Insert Component 2 | . . . 2 . . Analyze 2 | . . . 2 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 . 1 . . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged 1 | . . . 1 . . Bothacking | -11 -10 -10 -9 -9 -7 ------------ Run | Yrd Mat Min Mat Min Zio Used RIF Installer . | . . . . . . Robots Hacked 2 | . 2 . . . . Non-combat 2 | . 2 . . . . Combat . | . . . . . . Robot Hacks Applied 3 | . 3 . . . . no_distress 2 | . 2 . . . . find_recycling 1 | . 1 . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -7 -------- Run | Yrd Mat Min Mat Min Zio Total Allies 4 | . . . . . 4 Largest Group 4 | . . . . . 4 Highest-Rated Group 98 | . . . . . 98 Highest-Rated Ally 28 | . . . . . 28 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -7 ------------- Run | Yrd Mat Min Mat Min Zio Turns Passed 2563 | 250 244 355 770 90 854 Spaces Moved 1362 | 121 132 187 318 50 554 Core 97 | 6 . . . 20 71 Treads 366 | 115 132 119 . . . Legs 416 | . . 68 318 30 . Wheels . | . . . . . . Hover 483 | . . . . . 483 Flight . | . . . . . . Fastest Speed 50 | 50 160 120 120 50 50 Average Speed 114 | 154 160 146 131 134 72 Slowest Speed 200 | 160 160 190 190 200 80 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 8 33 59 45 20 69 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 4 | . . 1 . . 3 Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 1 | . . . . . 1 Spaces Dug 13 | . . . 2 . 11 Terrain Destroyed 59 | . . . 48 . 11 Melee 13 | . . . 2 . 11 Projectile . | . . . . . . AOE 46 | . . . 46 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -7 --------- Run | Yrd Mat Min Mat Min Zio Total 2037 | 157 156 250 635 62 777 Wait 432 | 1 6 49 264 2 110 Move 1357 | 120 131 186 317 49 554 Hop . | . . . . . . Pick Up 28 | 14 2 . 8 . 4 Fast Attach 7 | . 1 2 4 . . Attach 18 | 7 . . 6 . 5 Detach 3 | . . . 1 1 1 Swap 14 | . 4 1 5 . 4 Drop 13 | . 3 2 6 1 1 Fire 102 | 15 3 10 22 6 46 Melee 63 | . 6 . 2 3 52 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Mines -7/Zion (discovered 1 exit: [Dee]) History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 16) 251 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 16) 360 | -10/Materials | Discovered new exit (range 12) 439 | -10/Materials | Identified exit to Mines 495 | -10/Materials | Entered Mines 535 | -10/Mines | Learned location of Zion (-7) 835 | -10/Mines | Discovered new exit (range 14) 849 | -10/Mines | Identified exit to Materials 850 | -10/Mines | Entered Materials 850 | -9/Materials | Evolved 2 slots: Utility x2 1157 | -9/Materials | Build established: Scavenger-Mutant 1420 | -9/Materials | Lost 4 parts (1p1n1u1w) 1605 | -9/Materials | Discovered new exit (range 9) 1618 | -9/Materials | Identified exit to Mines 1620 | -9/Materials | Entered Mines 1645 | -9/Mines | Assembled infested the area 1650 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1699 | -9/Mines | Core integrity fell below 50% 1708 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1710 | -9/Mines | Identified exit to Zion 1710 | -9/Mines | Entered Zion 1727 | -7/Zion | Lost 5 parts (1p2n1u1w) 1755 | -7/Zion | System corruption cleaned by Quarantine Array 1903 | -7/Zion | Learned location of Armory (-3) 1919 | -7/Zion | Learned location of Quarantine (-3) 1949 | -7/Zion | Learned location of Data Miner (-6) 1994 | -7/Zion | Build established: Mutant 2059 | -7/Zion | Gained Derelict followers 2077 | -7/Zion | Found Relay Coupler [Programmer] 2251 | -7/Zion | Discovered new exit (range 3) 2464 | -7/Zion | Warned about damaging Zion machinery 2555 | -7/Zion | Caused signficant damage to Zion machinery 2555 | -7/Zion | Attacked by Zionites 2564 | -7/Zion | Self-destructed Last Messages --------------- Behemoth Slayer is no myth! 02145_ CR-A16: "I admit it's gotten a bit crusty over time, but if anything it's a damn good walking stick..." K1-9OJ(M): These doors are sealed for a reason, and it's not to keep you or anyone else out. If you have the proper authorization, go ahead and get yourself scrapped. We aren't even sure what's down there anymore, but it only ever got worse over time, so I can't imagine it's a nice place for a stroll. 02152_ Connecting with Deep Containment System... 02213_ Overheating: Energy bleed (-26). 02251_ EXIT=FOUND 02447_ The unstable cave ceiling collapses. 02447_ MK-WBC(i) crushed by falling debris. 02464_ PUBLIC SERVICE ANNOUNCEMENT: Tracking signficant damage to machine network. [Achievement: Part-time Excavator] 02555_ PUBLIC SERVICE ANNOUNCEMENT: Zion is under attack! Defend our home! 02559_ Knocked back. 02560_ Acquired 2 matter. 02563_ Jacked MK-WBC(i)... 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""#""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Authchip Count 1 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Part-time Excavator Challenges ------------ None Game ------ Seed DamperRiotArachnoskeleton Manual? 0 Play Time 00:30:20 Cumulative 12.8 hours Start 2024.04.02 @ 00:20:17 End 2024.04.02 @ 00:50:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 16 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8d1ad040-34fc-4ca0-8392-0c106770966a