Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.16 @ 15:24:14 Player: unq Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (148) 740 Value Destroyed (3302) 3302 Prototype IDs (58) 1160 Alien Tech Used (0) 0 Bonus (3108) 3108 TOTAL SCORE: 14210 Bonus ------- Triggered High Security 500 High Alert Combat Kills 100 Follower Combat Kills 1823 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -215 Cogmind --------- Core Integrity 876/1000 Matter 300/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Flying (102) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Zionite Light DM Reactor > --- PROPULSION (7) --- VTOL Module Improved Flight Unit Cooled VTOL Module Field Propulsion Drive > --- UTILITY (5) ------ Large Storage Unit Enhanced Optical Array Improved Sensor Array (fused) Advanced Signal Interpreter > --- WEAPON (3) ------- CR-A16's Pointy Stick > --- INVENTORY (15) --- Micro Nuclear Core Makeshift Power Source Improved Flight Unit Improved Cooling System High-capacity Matter Pod (200) Structural Scanner ECM Suite Makeshift Cloaking Device Improved Propulsion Shielding Makeshift Light Armor Plating Phasing AFG Mass Driver Improved Proton Missile Launcher Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- VTOL Module Improved Flight Unit Improved Cesium-ion Thruster Cooled VTOL Module Nuclear Pulse Thruster Nuclear Pulse Thruster Field Propulsion Drive > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Enhanced Optical Array Improved Sensor Array Advanced Signal Interpreter > --- WEAPON ----------- Mass Driver CR-A16's Pointy Stick > --- INVENTORY -------- Micro Nuclear Core Makeshift Power Source Improved Flight Unit Improved Cooling System High-capacity Matter Pod Structural Scanner ECM Suite Makeshift Cloaking Device Improved Propulsion Shielding Makeshift Light Armor Plating Phasing AFG Improved Proton Missile Launcher [Rating: 72] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Zionite Light DM Reactor Propulsion Improved Flight Unit Treads Light Treads Flight Unit Improved Flight Unit Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Field Laser Energy Cannon Phase Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 . 2 2 . . . . 2 . . . . . . 2 Power 1 | . . . . . . . . . . 1 . . . . . . . Propulsion 5 | . . 1 . 2 1 . . . . . . . . . . . 1 Utility 3 | . . . . . 1 . . . . 1 . . . . . . 1 Weapon 1 | . . 1 . . . . . . . . . . . . . . . Parts Attached 148 | 7 17 16 31 10 14 4 1 5 1 9 3 17 3 . . . 10 Power 15 | 1 4 1 2 2 1 . . . . 2 . 1 . . . . 1 Engine 9 | 1 4 1 2 . . . . . . 1 . . . . . . . Core 4 | . . . . 2 1 . . . . . . 1 . . . . . Reactor 2 | . . . . . . . . . . 1 . . . . . . 1 Propulsion 44 | 2 3 4 13 4 5 1 . . . 2 . 6 1 . . . 3 Treads 21 | 2 3 4 12 . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 23 | . . . 1 4 5 1 . . . 2 . 6 1 . . . 3 Utility 42 | 2 3 4 4 2 7 1 . 3 1 2 1 5 2 . . . 5 Device 17 | 1 2 3 1 . 1 . . 3 1 1 1 1 2 . . . . Storage 6 | 1 1 . . 2 . . . . . . . 2 . . . . . Processor 8 | . . . . . 2 1 . . . 1 . 1 . . . . 3 Hackware 6 | . . . 1 . 3 . . . . . . 1 . . . . 1 Protection 5 | . . 1 2 . 1 . . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 47 | 2 7 7 12 2 1 2 1 2 . 3 2 5 . . . . 1 Energy Gun 13 | 2 2 3 4 1 . . . . . . . 1 . . . . . Energy Cannon 6 | . . . 1 1 . . . . . 1 1 2 . . . . . Ballistic Gun 17 | . 3 3 5 . 1 1 1 1 . 1 . 1 . . . . . Ballistic Cannon 6 | . 1 1 . . . . . . . 1 1 1 . . . . 1 Launcher 1 | . . . . . . 1 . . . . . . . . . . . Special Weapon 2 | . 1 . 1 . . . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . 6 1 1 . . 2 . 2 . 5 . . . . 1 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . 1 System Corruption 10 | . . . . . . . . . . . . . . . . . 10 Parts Lost 20 | . 3 . 1 . . 2 1 . 1 1 . 5 1 . . . 5 Power 1 | . 1 . . . . . . . . . . . . . . . . Propulsion 13 | . 1 . . . . 1 . . 1 1 . 4 1 . . . 4 Utility 2 | . . . 1 . . . . . . . . . . . . . 1 Weapon 4 | . 1 . . . . 1 1 . . . . 1 . . . . . Highest Loss Streak 3 | . 2 . 1 . . 2 1 . 1 1 . 3 1 . . . 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Backups 13 | 2 9 19 19 10 9 9 9 10 9 9 9 10 14 14 14 14 14 Power 1 | . 1 2 1 . . 1 1 1 1 . 1 1 2 2 2 2 2 Propulsion 2 | . 1 2 7 2 2 1 2 2 1 . . . . . . . . Utility 5 | . 2 6 6 4 5 5 4 5 6 6 6 6 8 9 10 10 8 Weapon 3 | 1 4 5 4 3 1 1 1 1 1 2 2 2 4 3 2 2 2 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 40 | . 4 3 6 6 3 1 . 4 . 7 . . . . . . 6 Power 3 | . 1 . . 1 . . . 1 . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . . . . . . . . . Utility 23 | . . 2 2 3 3 1 . 3 . 5 . . . . . . 4 Weapon 11 | . 3 . 3 1 . . . . . 2 . . . . . . 2 Tool/Special 1 | . . . 1 . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 96 99 99 99 99 99 99 100 100 95 96 91 80 80 77 80 76 Engine 7 | . 13 11 11 . . . . . . 6 6 4 . . . . . Core 2 | . . . . 8 7 7 7 7 7 6 6 4 1 . . . . Treads 15 | . 26 32 32 1 . . . . . . . . . . . . . Flight 20 | . . . . 43 46 46 46 46 46 39 40 39 40 40 40 40 35 Device 9 | . 13 10 5 9 10 3 6 7 7 12 13 13 13 13 13 13 9 Storage 9 | . 14 11 11 9 7 7 7 7 7 6 6 6 6 6 6 6 5 Processor 2 | . . . . . . 1 7 7 7 6 6 6 6 6 6 6 11 Hackware 1 | . . . 4 . 3 6 . . . . . . . . . . . Energy Gun 7 | . 15 18 12 9 . . . . . . . . . . . . . Ballistic Gun 7 | . 1 7 14 9 14 12 9 7 7 6 6 1 . . . . . Ballistic Cannon 2 | . 10 3 . . . . . . . . 2 4 . . . . . Impact Weapon 2 | . . . 5 8 7 7 7 3 . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 3 7 6 6 6 6 6 4 6 4 Peak Build Rating 72 | 7 8 18 26 32 42 42 42 52 44 62 58 66 57 58 57 58 72 Average Rating 30 | 5 7 14 21 30 37 39 38 40 43 53 53 57 55 57 55 57 62 On Entrance 37 | . 7 8 15 24 31 40 40 38 43 44 50 58 56 57 57 57 58 Avg Prop Armor Cover (%) 1 | . . . . . . . 2 1 2 1 . . . . . . 2 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 63 | 11 50 61 63 58 28 28 29 27 25 35 35 36 36 35 35 35 35 Greatest Support 69 | 40 40 60 69 69 32 31 30 30 31 33 33 37 37 35 35 35 42 Greatest Overweight (x) 1 | . 1 1 1 . . . . . . 1 1 1 . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 10 10 10 10 10 10 10 15 15 15 15 15 15 Average Capacity 14 | 7 13 20 20 10 10 10 10 10 10 10 10 11 15 15 15 15 15 Most Carried 20 | 5 16 20 20 20 10 10 10 10 10 10 10 15 15 15 15 15 15 Average Carried 13 | 2 9 19 19 10 9 9 9 9 9 9 9 10 14 14 15 14 14 Final Capacity 20 | 8 20 20 20 10 10 10 10 10 10 10 10 15 15 15 15 15 15 Final Carried 20 | 5 16 20 20 10 10 9 10 10 10 10 10 15 15 15 15 15 13 Class Distribution -------------------- 39% | Sprinter 22% | Mutant 17% | Scavenger-Gunner 4% | Scavenger-Mutant 4% | Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Mutant | -9/Storage Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Scout | -6/Factory Scout | -6/Waste Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Data Miner Sprinter | -5/Proximity Caves Sprinter | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Matter Collected 5597 | 253 442 554 1049 570 684 400 194 77 174 410 82 249 155 4 . 36 264 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 5103 | 124 677 498 1518 8 534 124 85 . 64 573 257 493 42 . . 11 95 Parts 301 | 18 59 31 74 . 26 13 4 . 7 40 5 18 2 . . 2 2 Haulers Intercepted 16 | . 2 3 5 . 2 . . . . 1 . 2 . . . . 1 Recyclers Shooed 3 | . . 1 . . 1 . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 35 | . . . . . . 14 4 . 4 . . . 2 7 . 4 . Prevented 5 | . . . . . . 1 . . 1 . . . . . . 3 . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 84 | . 22 10 25 . 6 9 4 . 5 1 . 1 . . . 1 . Melee 3 | . . . . . . . . . . 1 . 1 . . . 1 . Guns 60 | . 21 6 25 . 6 2 . . . . . . . . . . . Cannons 5 | . 1 4 . . . . . . . . . . . . . . . AOE 15 | . . . . . . 6 4 . 5 . . . . . . . . Classes Destroyed 15 | 2 6 3 . . 1 . . . . 1 . . 1 . . 1 . Worker 12 | . 1 . 3 1 2 . . . . 2 . 3 . . . . . Builder 6 | . . 1 1 . . . . . . 4 . . . . . . . Tunneler 8 | 4 . 1 . . 1 . . . . 1 . 1 . . . . . Hauler 16 | . 2 3 5 . 2 . . . . 1 . 2 . . . . 1 Recycler 6 | 1 . . 1 . 2 . . . . 1 . 1 . . . . . Operator 6 | . 1 1 1 . 1 . . . . 1 . 1 . . . . . Drone 1 | . . . . . . . . . . . . . . . . 1 . Watcher 8 | . 3 1 2 . . . . . . 2 . . . . . . . Swarmer 43 | . 15 3 3 . 4 9 4 . 5 . . . . . . . . Grunt 25 | . 7 4 14 . . . . . . . . . . . . . . Duelist 3 | . . 1 2 . . . . . . . . . . . . . . Sentry 12 | . . 2 7 . 1 . . . . 1 . 1 . . . . . Programmer 1 | . . . . . 1 . . . . . . . . . . . . Z-Light 1 | . . . . . . . . . . 1 . . . . . . . Decomposer 4 | . . . . . . . 4 . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . 1 . . . . Best Kill Streak 12 | 3 7 2 12 1 4 3 4 . 5 2 . 3 . . . 1 1 Combat Bots Only 9 | . 4 2 9 . 4 3 4 . 5 1 . 1 . . . 1 . Max Kills in Single Turn 2 | 1 2 1 2 1 1 2 2 . 2 1 . 1 1 . . 1 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . Exploded 2 | . . . . . . 2 2 . 2 . . . . . . . . Melee 1 | . . . . . . . . . . 1 . 1 . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Hostile Shots Fired 542 | . 128 39 74 29 94 45 25 . 50 . . 11 . 3 . 7 37 Missed 216 | . 28 7 23 12 51 21 11 . 38 . . 3 . 3 . 4 15 Hits 326 | . 100 32 51 17 43 24 14 . 12 . . 8 . . . 3 22 Melee 4 | . . 2 2 . . . . . . . . . . . . . . Projectile 322 | . 100 30 49 17 43 24 14 . 12 . . 8 . . . 3 22 Critical Strikes 6 | . . 2 1 1 . 1 1 . . . . . . . . . . Part Disruptions 1 | . . . . . . . 1 . . . . . . . . . . Damage Taken 4371 | . 929 352 703 196 460 385 213 . 239 39 . 285 39 . . 136 395 Core 949 | . 209 34 34 62 73 70 60 . 120 . . 49 13 . . 101 124 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 151 | . 55 . 76 . . . . 20 . . . . . . . . . Core Remaining (%) 70 | 100 16 . 83 88 . . . . 53 . . . . . . 80 . Volleys Fired 317 | 9 86 49 68 15 33 15 7 . 6 13 7 3 . . . . 6 Largest 3 | 2 2 3 3 3 2 2 2 . 1 1 1 1 . . . . 1 Hottest 149 | 80 130 149 119 102 48 55 58 . 30 85 44 40 . . . . 47 Shots Fired 662 | 18 171 111 197 24 67 27 9 . 6 15 7 4 . . . . 6 Gun 557 | 18 148 87 197 16 67 18 5 . . 1 . . . . . . . Cannon 74 | . 21 15 . 8 . . . . . 13 7 4 . . . . 6 Launcher 20 | . . . . . . 9 4 . 6 1 . . . . . . . Special 11 | . 2 9 . . . . . . . . . . . . . . . Kinetic 357 | . 63 46 130 10 67 18 5 . . 1 7 4 . . . . 6 Thermal 266 | 18 89 65 67 14 . . . . . 13 . . . . . . . Explosive 20 | . . . . . . 9 4 . 6 1 . . . . . . . Electromagnetic 19 | . 19 . . . . . . . . . . . . . . . . Robot Hit Streak 28 | 4 9 12 28 3 5 3 2 . 2 2 . 3 . . . . . Robot Miss Streak 9 | 1 4 9 4 2 4 3 2 . 1 . . 3 . . . . 8 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 6 | . 3 . 2 . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . 1 . . . . . . . . . . . . Shots Hit Robots 425 | 12 108 60 140 9 33 10 9 . 2 18 5 13 1 . . 2 3 Core Hits 195 | 6 42 27 51 1 16 11 8 . 8 14 2 7 . . . 1 1 Critical Kills 1 | . . . 1 . . . . . . . . . . . . . . Critical Parts Destroyed 7 | . . . 3 . 3 . 1 . . . . . . . . . . Critical Strikes 21 | . 1 1 10 . 3 . 1 . . 3 . 1 . . . . 1 Burn 6 | . . . 6 . . . . . . . . . . . . . . Destroy 2 | . . . 2 . . . . . . . . . . . . . . Blast 1 | . . 1 . . . . . . . . . . . . . . . Corrupt 1 | . 1 . . . . . . . . . . . . . . . . Smash 6 | . . . 2 . 3 . 1 . . . . . . . . . . Impale 5 | . . . . . . . . . . 3 . 1 . . . . 1 Melee Attacks 262 | . . . 37 23 48 3 5 . 2 59 5 31 5 . . 9 35 Impact 116 | . . . 37 23 48 3 5 . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 146 | . . . . . . . . . 2 59 5 31 5 . . 9 35 Sneak Attacks 44 | . . . 6 1 8 . 4 . . 13 . 7 1 . . 1 3 Combat Hostiles 2 | . . . . . . . . . . 1 . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 11230 | 133 1314 956 2784 260 1418 561 720 . 259 1354 174 820 77 . . 136 264 Guns 4949 | 133 1070 782 2182 115 523 71 73 . . . . . . . . . . Cannons 415 | . 211 136 . . . . . . . . . 28 . . . . 40 Explosions 1057 | . . . . . . 456 227 . 259 115 . . . . . . . Melee 4713 | . . . 577 145 895 34 420 . . 1239 174 792 77 . . 136 224 Ramming 96 | . 33 38 25 . . . . . . . . . . . . . . Kinetic 3057 | . 477 384 1379 82 523 71 73 . . . . 28 . . . . 40 Thermal 2116 | 133 613 534 803 33 . . . . . . . . . . . . . Explosive 1057 | . . . . . . 456 227 . 259 115 . . . . . . . Electromagnetic 191 | . 191 . . . . . . . . . . . . . . . . Impact 2071 | . . . 577 145 895 34 420 . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 2642 | . . . . . . . . . . 1239 174 792 77 . . 136 224 Highest Corruption 13 | . . . . . 1 1 1 1 . 8 8 12 12 12 12 13 10 Average Corruption 7 | . . . . . 1 1 1 1 . 7 8 10 12 12 12 12 10 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 124 | . . . . . 7 2 3 . . 33 7 29 16 5 1 11 10 Message Errors 27 | . . . . . 2 1 1 . . 9 3 4 . 2 1 1 3 Matter Fused 32 | . . . . . 3 . . . . 9 . 5 7 2 . 3 3 Heat Flow Errors 17 | . . . . . . . . . . 4 1 8 2 . . 2 . Energy Discharges 15 | . . . . . . . . . . 2 2 4 4 . . 2 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . . . 1 . . . . . Data Loss (minor) 19 | . . . . . 1 1 1 . . 6 1 3 3 . . 2 1 Data Loss (major) 3 | . . . . . . . . . . 1 . 1 . 1 . . . Misfires 4 | . . . . . 1 . . . . 2 . 1 . . . . . Alerts 2 | . . . . . . . 1 . . . . 1 . . . . . Misdirections 3 | . . . . . . . . . . . . 1 . . . 1 1 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 2278 | . 4 . 382 105 531 17 423 . 9 393 . 229 74 . . 47 64 Projectiles 24 | . 4 . . . . . . . . . . . . . . . 20 Explosions 56 | . . . . . . 8 33 . 9 6 . . . . . . . Melee 2198 | . . . 382 105 531 9 390 . . 387 . 229 74 . . 47 44 Knockbacks 8 | . 2 . 1 . 4 . . . . . . . . . . . 1 Impact 5 | . . . 1 . 4 . . . . . . . . . . . . Kinetic 3 | . 2 . . . . . . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 119 | . . . . . . 36 . . 44 39 . . . . . . . Shots 4 | . . . . . . 1 . . 2 1 . . . . . . . Rammed 14 | . 7 4 3 . . . . . . . . . . . . . . Targets Rammed 15 | . 7 5 3 . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . . . . . . . . Highest Temperature 493 | 54 372 212 235 167 105 314 266 195 108 493 330 249 284 2 2 166 405 Average Temperature 77 | 24 88 43 71 32 28 106 82 81 46 106 106 101 66 2 2 58 143 Received Heat Transfer 925 | . 252 69 243 72 36 . 196 . 36 . . 21 . . . . . Effects 20 | . 2 . . . . 2 1 . . 10 . 3 . . . . 2 Shutdowns 5 | . . . . . . . . . . 5 . . . . . . . Energy Bleed 1 | . . . . . . . . . . 1 . . . . . . . Interference 9 | . 2 . . . . 1 1 . . 2 . 3 . . . . . Matter Decay 1 | . . . . . . 1 . . . . . . . . . . . Short Circuit 2 | . . . . . . . . . . 1 . . . . . . 1 Damage (minor) 2 | . . . . . . . . . . 1 . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted 8 | . . . 2 . 5 1 . . . . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . . Parts Fried 12 | . . . 6 . 4 2 . . . . . . . . . . . Impact Corruptions 42 | . . . 7 4 12 1 18 . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 12 | 1 . 5 6 . . . . . . . . . . . . . . Heat Transferred 5215 | 300 1375 1283 2183 74 . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Maximum Alert Level 5 | . 1 . 2 1 1 . . . . . . 5 . . . . 2 Low Security (%) 66 | 100 95 100 39 19 36 . . . . 100 100 37 . . . . . Level 1 16 | . 4 . 18 80 63 . . . . . . 6 . . . . 44 Level 2 13 | . . . 42 . . . . . . . . 11 . . . . 55 Level 3 . | . . . . . . . . . . . . 10 . . . . . Level 4 . | . . . . . . . . . . . . 15 . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security 1 | . . . . . . . . . . . . 19 . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 2114 | 10 285 76 532 367 316 . . . . 198 20 2114 . . . . 648 Initial 478 | . . 16 9 207 114 . . . . 198 18 . . . . . 478 Average 192 | 1 53 16 290 260 213 . . . . 59 3 797 . . . . 405 Influence Increases 8499 | 25 695 356 1541 520 529 210 90 . 425 303 4 2585 30 45 . 155 986 Destroy 0b10 Robot/C 2940 | . 440 200 780 . 120 180 80 . 100 60 . 800 . . . . 180 Destroy 0b10 Robot/NC 375 | 25 35 35 70 5 40 . . . . 60 . 95 . . . 5 5 Destroy Leader 662 | . 80 68 224 . 34 30 10 . 10 36 . 138 . . . . 32 Allied During Kill 1138 | . . . 151 . . . . . . 10 . 944 . . . . 33 Successful Hack 261 | . 32 42 37 38 59 . . . . 24 . 29 . . . . . Select Force Hacks 90 | . 30 . 60 . . . . . . . . . . . . . . Disable Machine 420 | . 30 . 90 15 45 . . . . 15 . 210 . . . . 15 Anti-Garrison Action 150 | . . . . . . . . . . . . 150 . . . . . Destroy Structure 423 | . 3 11 24 27 36 . . . . 53 4 189 . . . . 76 Advance Influence 450 | . . . . . . . . . . . . . . . . . 450 Partial Spotted 240 | . . . . 45 75 . . . . . . 30 . . . . 90 Lose Combat Pursuer 1350 | . 45 . 105 390 120 . . . 315 45 . . 30 45 . 150 105 Influence Decreases 7945 | 25 654 375 1072 758 489 335 173 85 110 565 57 471 999 298 892 110 477 Entered New Map 2750 | . . 25 13 284 139 109 33 85 . 117 35 . 783 218 892 . 17 Time Decay 3720 | 25 474 345 549 214 350 206 130 . 100 418 22 221 206 80 . 110 270 Search Patrol Dispatched 200 | . . . . 100 . . . . . . . . . . . . 100 Lost Part 200 | . 30 . 10 . . 20 10 . 10 10 . 50 10 . . . 50 Lost Ally 470 | . . . 200 10 . . . . . 20 . 200 . . . . 40 Purge Threat 605 | . 150 5 300 150 . . . . . . . . . . . . . Squads Dispatched 44 | . 3 1 10 1 5 . . . 1 7 . 12 . . . . 4 Investigation 14 | . 2 . 4 1 2 . . . . 3 . . . . . . 2 Extermination 8 | . . . . . 3 . . . . 2 . 1 . . . . 2 Reinforcement 11 | . 1 1 3 . . . . . . 2 . 4 . . . . . Assault 10 | . . . 3 . . . . . 1 . . 6 . . . . . Garrison 1 | . . . . . . . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . 1 . . . . . . . . . . . . 1 Construction Impeded 2 | . . . . . . . . . . 1 . 1 . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . 3 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Distress Signals 22 | . 5 2 4 4 3 . . . . 1 . 3 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 280 | . 42 18 50 33 20 10 8 . 20 10 . 28 2 3 . 17 19 Peak Tracking Total 12 | . 6 3 8 10 6 4 4 . 12 5 . 6 1 3 . 6 7 Tactical Retreats 40 | . 2 . 5 12 5 . 1 . 6 2 . . 2 1 . 2 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Traps Triggered 14 | . . 4 . 1 1 . . . . 4 . 3 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . 1 . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . . . . 1 . Triggered 1 | . . . . . . . . . . . . . . . . 1 . Most Traps Carried 1 | . . . . . . . . . . . . . 1 1 1 1 . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Machines Disabled 29 | . 2 . 6 1 3 . . . . 1 . 15 . . . . 1 Max in Single Turn 1 | . 1 . 1 1 1 . . . . 1 . . . . . . 1 Garrison Access 5 | . . . 1 1 2 . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled 2 | . . . 2 . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Machines Accessed 90 | . 9 7 12 12 21 . . 1 . 6 . 7 1 3 4 . 7 Terminals 47 | . 7 7 8 10 13 . . . . . . 1 1 . . . . Fabricators 6 | . . . . . 1 . . . . 1 . 2 . . . . 2 Repair Stations 7 | . 1 . 1 . 1 . . . . 2 . 1 . . . . 1 Recycling Units 5 | . 1 . 2 . . . . . . 1 . . . . . . 1 Scanalyzers 10 | . . . . 1 3 . . . . 1 . 3 . . . . 2 Garrison Access 7 | . . . 1 1 3 . . . . 1 . . . . . . 1 Total Hacks 265 | . 32 34 32 42 42 . . 6 . 13 . 18 1 9 26 . 10 Successful 169 | . 23 18 20 30 16 . . 6 . 7 . 8 1 9 26 . 5 Failed 96 | . 9 16 12 12 26 . . . . 6 . 10 . . . . 5 Catastrophic 15 | . 1 1 1 2 7 . . . . . . . . . . . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 168 | . 16 21 15 13 13 . . 5 . 33 . 18 . . . . 34 Terminals 151 | . 26 34 26 34 28 . . . . . . 2 1 . . . . Fabricators 14 | . . . . . 2 . . . . 2 . 6 . . . . 4 Repair Stations 15 | . 2 . 2 . 3 . . . . 5 . 2 . . . . 1 Recycling Units 8 | . 4 . 2 . . . . . . 1 . . . . . . 1 Scanalyzers 26 | . . . . 7 6 . . . . 2 . 8 . . . . 3 Garrison Access 10 | . . . 2 1 3 . . . . 3 . . . . . . 1 Terminal Hacks 97 | . 10 10 9 18 7 . . 6 . . . 1 1 9 26 . . Record 19 | . . . . . . . . . . . . . 1 7 11 . . Part Schematic 16 | . . 1 . . . . . 6 . . . . . . 9 . . Robot Schematic 3 | . . . . . . . . . . . . . . . 3 . . Robot Analysis 3 | . 1 1 . 1 . . . . . . . . . . . . . Prototype ID Bank 7 | . . 1 1 2 . . . . . . . . . . 3 . . Open Door 3 | . . . 1 . . . . . . . . . . 2 . . . Open DSF 2 | . . . . . 1 . . . . . . 1 . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . . . . . . Branch Access Points 2 | . . 1 . 1 . . . . . . . . . . . . . Emergency Access Points 2 | . . . . 2 . . . . . . . . . . . . . Terminal Index 3 | . 1 1 . . 1 . . . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . . . . Unreport Threat 5 | . 1 1 2 1 . . . . . . . . . . . . . Locate Traps 17 | . 6 1 3 4 3 . . . . . . . . . . . . Dispatch Records 2 | . . . . 1 1 . . . . . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . . . . . . . Hauler Manifests 5 | . 1 2 1 1 . . . . . . . . . . . . . Registered Components 2 | . . 1 . 1 . . . . . . . . . . . . . Zone Layout 3 | . . . 1 1 1 . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . 1 . . . . 1 . 2 . . . . 3 Load Schematic 5 | . . . . . 1 . . . . 1 . 1 . . . . 2 Build 2 | . . . . . . . . . . . . 1 . . . . 1 Repair Station Hacks 8 | . 2 . 2 . 1 . . . . 3 . . . . . . . Scan Component 5 | . 1 . 1 . 1 . . . . 2 . . . . . . . Repair 3 | . 1 . 1 . . . . . . 1 . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . . . . 1 . . . . . . . Retrieve Components 2 | . 1 . . . . . . . . 1 . . . . . . . Scanalyzer 17 | . . . . 6 4 . . . . 1 . 5 . . . . 1 Insert Component 6 | . . . . 2 2 . . . . . . 2 . . . . . Analyze 6 | . . . . 4 1 . . . . . . 1 . . . . . Retrieve Study 5 | . . . . . 1 . . . . 1 . 2 . . . . 1 Garrison Access Hacks 4 | . . . 1 1 2 . . . . . . . . . . . . Seal Access 4 | . . . 1 1 2 . . . . . . . . . . . . Unauthorized Hacks 34 | . 10 8 8 5 1 . . . . 1 . . . . . . 1 Terminals 29 | . 9 8 6 5 1 . . . . . . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . . . . . . Botnet 9 | . 2 2 . 4 1 . . . . . . . . . . . . Skim 19 | . 7 6 6 . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . 1 . . . . . . 1 Recompile 2 | . . . . . . . . . . 1 . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . 2 . . . . . . . . . . . . . . Tunnel 3 | . 1 . 2 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 68 | . 7 6 8 11 19 . . . . 4 . 7 . . . . 6 Full Trace Events 6 | . 1 . 1 . 2 . . . . 1 . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . . . . 7 . . 3 . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 48 | . . 1 . 2 1 . . 6 . 10 . 1 . . 9 . 18 Parts Built 1 | . . . . . . . . . . . . 1 . . . . . Authchips 2 | . . . . . . . . . . . . 1 . . . . 1 Time 236 | . . . . . . . . . . . . 67 . . . . 169 Total Part Build Rating 4 | . . . . . . . . . . . . 4 . . . . . Part Studies Acquired 5 | . . . . . 1 . . . . 1 . 2 . . . . 1 Parts Repaired 3 | . 1 . 1 . . . . . . 1 . . . . . . . Time 122 | . 26 . 32 . . . . . . 64 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 11 | . 10 . . . . . . . . 1 . . . . . . . Parts Scanalyzed 4 | . . . . 2 1 . . . . . . 1 . . . . . Part Schematics Acquired 4 | . . . . 2 1 . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . 4 . . . . . . 3 . . . . . Machine Destruction 3 | . . . . . . . . . . . . 3 . . . . . Programmers 4 | . . . . . 4 . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Total Allies 45 | . . . 12 1 . . . 4 . 5 20 1 . . . . 2 Largest Group 22 | . . . 10 1 . . . 4 . 3 22 22 . . . . 2 Highest-Rated Group 955 | . . . 88 10 . . . 154 . 210 955 955 . . . . 170 Highest-Rated Ally 85 | . . . 31 10 . . . 40 . 85 85 85 . . . . 85 Zionite Dispatches 4 | . . . . . . . . . . 2 . 1 . . . . 1 Heavy 2 | . . . . . . . . . . 1 . . . . . . 1 Light 1 | . . . . . . . . . . 1 . . . . . . . Resource Resupply 1 | . . . . . . . . . . . . 1 . . . . . Total Orders 16 | . . . . . . . . . . 12 . 4 . . . . . FOLLOW 2 | . . . . . . . . . . 1 . 1 . . . . . PICKUP 2 | . . . . . . . . . . . . 2 . . . . . COLLECT 1 | . . . . . . . . . . . . 1 . . . . . EXPLORE 5 | . . . . . . . . . . 5 . . . . . . . RETURN 6 | . . . . . . . . . . 6 . . . . . . . Ally Attacks 324 | . . . 114 . . . . . . 11 . 183 . . . . 16 Total Damage 10457 | . . . 1206 . . . . . . 213 . 8117 . . . . 921 Kills 79 | . . . 16 . . . . . . 2 . 52 . . . . 9 Allies Corrupted 1 | . . . . . . . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Active Infowar (turns) 9629 | 49 1573 1107 1180 446 772 236 253 343 256 1139 201 623 430 175 23 237 586 Optics 249 | . . . . . . . . . . . . . . . . . 249 Sensors 3608 | . . . . . . . . 26 244 1063 201 623 430 175 23 237 586 Structural 1781 | . . . 140 37 459 20 . 255 12 679 153 . 19 . . . 7 Seismic 5408 | 49 1573 1107 1040 409 698 216 253 62 . . . . 1 . . . . Decoding 428 | . . . . . . . . . . . . . . . . . 428 Robot Analysis Total 3 | . 1 1 . 1 . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . . . . . 2 1 1 3 . . . 1 2 . 2 . Drone Launches 6 | . . . . . . . . . . 6 . . . . . . . Drone Recoveries 6 | . . . . . . . . . . 6 . . . . . . . Decoded 0b10 Intel 8 | . . . . . . . . . . . . . . . . . 8 Traps 5 | . . . . . . . . . . . . . . . . . 5 Emergency Access 3 | . . . . . . . . . . . . . . . . . 3 Zionite Intel Received 20 | . . . . . . . . . . 6 . 5 . . . . 9 Main Access 1 | . . . . . . . . . . . . . . . . . 1 Emergency Access 3 | . . . . . . . . . . 1 . 1 . . . . 1 Component Stockpiles 2 | . . . . . . . . . . . . 1 . . . . 1 Prototype Stockpiles 2 | . . . . . . . . . . 1 . 1 . . . . . Prototype Schematics 3 | . . . . . . . . . . 1 . . . . . . 2 Unaware Schematics 2 | . . . . . . . . . . . . 2 . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . 1 Active Garrisons 2 | . . . . . . . . . . 1 . . . . . . 1 Depthwide Sectors/0 2 | . . . . . . . . . . 1 . . . . . . 1 Depthwide Sectors/-1 2 | . . . . . . . . . . 1 . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Turns Passed 12778 | 139 2340 1639 2520 446 790 420 262 494 258 1139 201 679 430 175 23 237 586 Spaces Moved 17640 | 66 1002 682 1061 883 1901 1229 751 1555 636 1679 292 1638 1094 740 89 880 1462 Core 7 | 7 . . . . . . . . . . . . . . . . . Treads 2810 | 59 1002 682 1061 6 . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 14823 | . . . . 877 1901 1229 751 1555 636 1679 292 1638 1094 740 89 880 1462 Fastest Speed 20 | 50 160 160 160 28 22 24 24 24 24 22 23 23 23 23 23 23 20 Average Speed 48 | 148 191 161 162 28 23 24 24 25 26 26 35 23 23 23 23 23 25 Slowest Speed 240 | 160 240 240 240 160 24 27 27 28 28 100 96 97 24 23 23 23 102 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 33 | . . . . 11 8 . . . 1 4 . . . . . . 9 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 68 | 5 98 53 96 60 53 97 89 91 57 36 96 35 96 83 69 82 41 Regions Visited 17 Branch Regions 9 Pre-discovered Areas 37 | . 3 3 2 . . 1 . 1 1 10 . . . 1 1 . 14 Known Exits Taken 12 | . . 1 1 1 . 1 1 1 1 . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . . . 1 . . . . . . . . . . . . Scrap Searched 15 | . . . . . . 3 3 1 2 . . . 4 1 . 1 . Spaces Dug 205 | . 1 9 23 24 35 1 . . 18 44 2 15 4 . . 3 26 Terrain Destroyed 311 | . 2 9 23 29 35 53 8 . 41 56 4 15 4 . . 3 29 Melee 167 | . . . 23 21 35 1 . . 2 37 . 15 4 . . 3 26 Projectile 38 | . 2 9 . 8 . . . . . 12 4 . . . . . 3 AOE 106 | . . . . . . 52 8 . 39 7 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Total 20724 | 86 1260 1100 1617 1006 2106 1324 813 1659 710 2235 372 1867 1257 745 90 896 1581 Wait 1851 | . 101 297 303 40 70 55 41 78 55 421 62 120 146 . . 5 57 Move 17565 | 65 1001 681 1060 862 1887 1228 750 1554 633 1672 291 1637 1093 739 88 879 1445 Hop 26 | . . . . 9 5 . . . 1 3 . . . . . . 8 Pick Up 117 | 5 19 11 18 8 13 4 2 9 2 10 . 8 1 3 . 1 3 Fast Attach 73 | 7 5 12 11 2 7 1 . 1 2 5 2 11 1 . 1 . 5 Attach 52 | . 4 5 3 6 7 2 2 3 1 5 2 5 2 . . . 5 Detach 35 | . 3 1 2 3 5 1 1 1 . 4 2 6 2 . . . 4 Swap 187 | . 16 24 51 21 16 12 5 3 5 13 . 5 6 . . . 10 Drop 162 | . 18 15 43 17 15 3 . 10 3 15 1 13 1 3 1 1 3 Fire 317 | 9 86 49 68 15 33 15 7 . 6 13 7 3 . . . . 6 Melee 262 | . . . 37 23 48 3 5 . 2 59 5 31 5 . . 9 35 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 15 | . 7 5 3 . . . . . . . . . . . . . . Escape Stasis 43 | . . . . . . . . . . 15 . 28 . . . . . Rewire 1 | . . . 1 . . . . . . . . . . . . . . Trap 1 | . . . . . . . . . . . . . . . . 1 . Miscellaneous 17 | . . . 17 . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / Sub) -9/Materials (discovered 5 exits: *Mat x3 / Min / *Sto) -9/Storage (discovered 2 exits: *Mat / [*Rec]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x3 / [*Low]) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / *Pro) -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 6 exits: Fac x4 / *Upp x2) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 140 | -11/Scrapyard | Entered Materials 339 | -10/Materials | Build established: Mutant 450 | -10/Materials | Discovered new exit (range 15) 740 | -10/Materials | Core integrity fell below 50% 743 | -10/Materials | Discovered new exit (range 16) 828 | -10/Materials | Build established: Scavenger-Mutant 831 | -10/Materials | Discovered new exit (range 13) 975 | -10/Materials | Discovered new exit (range 7) 1549 | -10/Materials | Build established: Mutant 1905 | -10/Materials | Core integrity fell below 20% 1982 | -10/Materials | Discovered new exit (range 12) 2016 | -10/Materials | Identified exit to Subcaves 2049 | -10/Materials | Repaired Lgt. Treads 2073 | -10/Materials | Learned Storage trap positions 2163 | -10/Materials | Learned location of 2 exits from Subcaves 2216 | -10/Materials | Learned 2 Mines zone layouts 2339 | -10/Materials | Learned location of Storage (-9) 2480 | -10/Materials | Entered another Materials area 2480 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2481 | -9/Materials | Identified exit to Mines 2775 | -9/Materials | Build established: Scavenger-Gunner 2995 | -9/Materials | Identified exit to Storage 3357 | -9/Materials | Discovered new exit (range 14) 3391 | -9/Materials | Loaded intel: 11 terminal locations 3530 | -9/Materials | Learned Storage trap positions 3582 | -9/Materials | Identified exit to Materials 3623 | -9/Materials | Learned Storage terminal intel 3679 | -9/Materials | Learned 2 Materials zone layouts 3713 | -9/Materials | Learned 2 Storage zone layouts 3809 | -9/Materials | Learned location of Zion (-7) 4119 | -9/Materials | Entered Storage 4121 | -9/Storage | Loaded intel: 25 trap records 4122 | -9/Storage | Loaded intel: 15 terminal locations 4252 | -9/Storage | Repaired Shotgun 4364 | -9/Storage | Met a pair of Derelict thieves 4744 | -9/Storage | Destroyed 9 combat bots 4974 | -9/Storage | Discovered exit to Materials (range 8) 5157 | -9/Storage | Discovered new exit (range 3) 5409 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 5701 | -9/Storage | Build established: Commander-Mutant 5825 | -9/Storage | Lost 4 allies 6032 | -9/Storage | Learned location of 1 exit from Storage 6070 | -9/Storage | Learned location of 2 exits from Materials 6104 | -9/Storage | Build established: Scavenger-Gunner 6122 | -9/Storage | Learned Materials interactive machine intel 6132 | -9/Storage | Learned location of 2 exits from Materials 6133 | -9/Storage | Learned Materials security intel 6134 | -9/Storage | Learned location of 1 exit from Storage 6135 | -9/Storage | Learned Materials garrison access intel 6163 | -9/Storage | Learned 2 Storage zone layouts 6519 | -9/Storage | First assault squad dispatched 6639 | -9/Storage | Entered Materials 6639 | -8/Materials | Evolved 2 slots: Propulsion x2 6640 | -8/Materials | Identified exit to Factory 6643 | -8/Materials | Loaded intel: 19 interactive machine locations 6644 | -8/Materials | Loaded intel: 1 garrison access location 6939 | -8/Materials | Build established: Sprinter 7039 | -8/Materials | Search patrols dispatched 7085 | -8/Materials | Entered Factory 7085 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7111 | -7/Factory | Identified exit to DSF 7666 | -7/Factory | Discovered new exit (range 5) 7668 | -7/Factory | Identified exit to Factory 7684 | -7/Factory | Discovered exit to Factory (range 16) 7779 | -7/Factory | Discovered new exit (range 15) 7787 | -7/Factory | Discovered exit to Factory (range 11) 7875 | -7/Factory | Entered Lower Caves 7879 | -7/Lower Caves | Learned 8 Factory zone layouts 7902 | -7/Lower Caves | Encountered a Warlord checkpoint 8236 | -7/Lower Caves | Discovered new exit (range 12) 8240 | -7/Lower Caves | Identified exit to Lower Caves 8295 | -7/Lower Caves | Entered another Lower Caves area 8303 | -7/Lower Caves | Discovered exit to Factory (range 5) 8409 | -7/Lower Caves | Ambushed by wild Derelicts 8478 | -7/Lower Caves | Encountered a Warlord checkpoint 8492 | -7/Lower Caves | Learned Factory non-interactive machine intel 8512 | -7/Lower Caves | Discovered new exit (range 9) 8513 | -7/Lower Caves | Identified exit to Zion 8557 | -7/Lower Caves | Entered Zion 8566 | -7/Zion | System corruption cleaned by Quarantine Array 8572 | -7/Zion | Found CR-A16's Pointy Stick 8582 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 8588 | -7/Zion | Discovered new exit (range 12) 8592 | -7/Zion | Identified exit to Proximity Caves 8617 | -7/Zion | Given the Hacking Drone Bay 8618 | -7/Zion | Found Prototype Device 8619 | -7/Zion | Identified Hacking Drone Bay 8652 | -7/Zion | Given A8's code to call for help 8704 | -7/Zion | Learned Factory terminal intel 8819 | -7/Zion | Met Imprinter 8876 | -7/Zion | Found Prototype Device 8876 | -7/Zion | Identified Phasing AFG 8960 | -7/Zion | Imprinted 8962 | -7/Zion | Declared Zion's savior 8992 | -7/Zion | Opened final containment barrier to the Deep Caves 8996 | -7/Zion | Discovered new exit (range 5) 8997 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 8998 | -7/Zion | Identified exit to Deep Caves 9051 | -7/Zion | Entered Proximity Caves 9096 | -6/Proximity Caves | Found DCF Scrap (13 items) 9124 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 9216 | -6/Proximity Caves | Learned Factory security intel 9285 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9305 | -6/Proximity Caves | Discovered exit to Factory (range 15) 9309 | -6/Proximity Caves | Entered Factory 9309 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9312 | -6/Factory | Loaded intel: 253 non-interactive machine locations 9313 | -6/Factory | Loaded intel: 26 terminal locations 9360 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 9686 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 9690 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 9691 | -6/Factory | Zion Light squad teleported in 10031 | -6/Factory | Discovered new exit (range 16) 10040 | -6/Factory | Identified exit to Lower Caves 10185 | -6/Factory | Retrieved Zion intel report: Emergency Access 10203 | -6/Factory | Cargo convoy interrupted 10238 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 10326 | -6/Factory | Retrieved Zion intel report: Active Garrisons 10327 | -6/Factory | Zion Heavy squad teleported in 10338 | -6/Factory | Repaired Broken Imp. Flight Unit? 10448 | -6/Factory | Sucked down chute 10448 | -6/Factory | Entered Waste 10449 | -6/Waste | Joined by Warlord forces that had cleared the area 10543 | -6/Waste | 2 allies followed down the chute 10605 | -6/Waste | Discovered new exit (range 16) 10620 | -6/Waste | Identified exit to Factory 10649 | -6/Waste | Entered Factory 10649 | -6/Factory | Accompanied by 22 allies 10650 | -6/Factory | Identified exit to DSF 10793 | -6/Factory | Fabricated Imp. Cesium-ion Thruster (x1) 10856 | -6/Factory | Lost 3 parts (2n1w) 10960 | -6/Factory | System corruption reached 10% 11023 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 11036 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 11038 | -6/Factory | Retrieved Zion intel report: Emergency Access 11075 | -6/Factory | Lost 3 allies 11104 | -6/Factory | Garrison activated, responded to threat 11109 | -6/Factory | Discovered new exit (range 4) 11109 | -6/Factory | Identified exit to Factory 11152 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 11198 | -6/Factory | High security lockdown imminent 11230 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 11231 | -6/Factory | Zion Resource Resupply teleported in 11278 | -6/Factory | High security lockdown engaged 11305 | -6/Factory | Discovered exit to Lower Caves (range 10) 11328 | -6/Factory | Entered Lower Caves 11596 | -6/Lower Caves | Learned location of 1 exit from Factory 11754 | -6/Lower Caves | Discovered new exit (range 5) 11755 | -6/Lower Caves | Identified exit to Lower Caves 11758 | -6/Lower Caves | Entered another Lower Caves area 11770 | -6/Lower Caves | Encountered a Warlord checkpoint 11864 | -6/Lower Caves | Learned Factory security intel 11894 | -6/Lower Caves | Discovered new exit (range 16) 11897 | -6/Lower Caves | Identified exit to Data Miner 11906 | -6/Lower Caves | Entered an active Warlord outpost 11908 | -6/Lower Caves | Learned location of 1 exit from Research 11908 | -6/Lower Caves | Learned 8 Research zone layouts 11908 | -6/Lower Caves | Learned Extension emergency access door positions 11908 | -6/Lower Caves | Learned Extension stockpile data 11908 | -6/Lower Caves | Learned Factory security intel 11933 | -6/Lower Caves | Entered Data Miner 11933 | -6/Data Miner | Discovered new exit (range 6) 11938 | -6/Data Miner | Met Data Miner 11943 | -6/Data Miner | Learned location of Section 7 (-2) 11943 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11949 | -6/Data Miner | Received God Mode back door access code from Data Miner 11956 | -6/Data Miner | Identified exit to Proximity Caves 11956 | -6/Data Miner | Entered Proximity Caves 11964 | -5/Proximity Caves | Learned location of 1 exit from Factory 12019 | -5/Proximity Caves | Spotter reported a threat 12028 | -5/Proximity Caves | Spotter reported a threat 12066 | -5/Proximity Caves | Crushed by falling debris 12100 | -5/Proximity Caves | Spotter reported a threat 12115 | -5/Proximity Caves | Learned Factory terminal intel 12155 | -5/Proximity Caves | Discovered exit to Factory (range 15) 12193 | -5/Proximity Caves | Entered Factory 12193 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12194 | -5/Factory | Identified exit to Upper Caves 12194 | -5/Factory | Identified exit to Factory 12196 | -5/Factory | Loaded intel: 26 terminal locations 12224 | -5/Factory | Retrieved Zion intel report: Active Garrisons 12261 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 12343 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 12351 | -5/Factory | Retrieved Zion intel report: Main Access 12362 | -5/Factory | Discovered exit to Upper Caves (range 15) 12486 | -5/Factory | Retrieved Zion intel report: Trap Installations 12493 | -5/Factory | Search patrols dispatched 12517 | -5/Factory | System corruption reached 10% 12559 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 12603 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 12613 | -5/Factory | Retrieved Zion intel report: Emergency Access 12688 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 12689 | -5/Factory | Zion Heavy squad teleported in 12779 | -5/Factory | Self-destructed Last Messages --------------- 12743_ U-05 Engineer builds a Wall. 12745_ K-01 Serf collects debris. 12747_ U-05 Engineer builds a Door. 12748_ K-01 Serf collects debris. 12750_ R-10 Processor collects Prototype Leg. 12753_ System corrupted: Component data lost. 12753_ Acquired 21 matter. 12754_ Acquired 51 matter. 12763_ Connecting with Recycling Unit... 12763_ ALERT: Suspicious activity at Recycling Unit F003. Dispatching Investigation squad. 12768_ Penetrated by Slug. 12768_ Nuclear Pulse Thruster+ destroyed. 12771_ System corrupted: Energy discharge (-30). 12771_ U-05 Engineer builds a Wall. 12772_ K-01 Serf collects debris. 12774_ Slug penetrates Wall. 12779_ Adv. Heat Sink destroyed. 12779_ Penetrated by Slug. 12779_ VTOL Module+ destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | *????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????##############???? | | ????????????????????????????????# #???? | | ????????????????????????????????# """""" #???? | | ????????????????????????????????# """""" #???? | | ????????????????????????????????# """""" #???? | | ?????????T"?????????????????????# """""" #???? | | ??????T # "##############+####??# #???? | | ????? ^ ^^^ #??# #???? | | ????? g ^ #??# #???? | | ???? ^ #??# """ #???? | | ???? #??# Y" #???? | | ???? t @ #??# """ #???? | | ??????????????####+##### #??# #???? | | ???????????????????????# m######## [ ######### | | ???????????????????????# %u | | ???????????????????????# | | ???????????????????????# | | ???????????????!???????# | | ???????????????????????# | | ???????????????????????######## ############## | | ??????????????????????????????# ##???????????? | | ??????????????????????????????# #????????????? | | ??????????????????????????????# h #????????????? | | ??????????????????????????????# #????????????? | | ???????????????##############?# #????????????? | | ???????????????# !!! ### ###??????????? | | ???????????????# !!! # [ #??????????? | | ???????????????# [ !!! # * ############ | | ???????????????# # | | ???????????????# # | | ???????????????# + | | ???????????????# # ! | | ???????????????# """"""" # !=!!= | | ???????????????# """"""" # [*%=! ############ | | ???????????????? """"""" # *[%=![ #??????????? | | ??????????????????"""""" #####+########???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 27 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 65 Recoil Reduction 3 Offensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Med. Storage Unit | -9/Materials | Hacked Imp. Flight Unit | -8/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Scanalyzed Cesium-ion Thruster | -7/Factory | Scanalyzed Battle Cannon | -7/Zion | Free Barrage Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Hvy. Beamcaster | -7/Zion | Free Arc Thrower | -7/Zion | Free Com. Ion Cannon | -6/Factory | Z-intel Imp. Spread Laser | -6/Factory | Z-intel Thermal Defense Suite | -6/Factory | Z-intel Cld. Plasma Cannon | -6/Factory | Z-intel Biomechanical Wings | -6/Factory | Z-intel Imp. Cesium-ion Thruster | -6/Factory | Z-intel Prc. Assault Rifle | -6/Factory | Z-intel Shock Maul | -6/Factory | Z-intel Cld. Pulse Rifle | -6/Factory | Z-intel Force Rifle | -6/Factory | Z-intel Grenade Launcher | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Adv. Particle Charger | -6/Data Miner | Free Hvy. Gatling Laser | -5/Factory | Z-intel Prc. Energy Filter | -5/Factory | Z-intel Antimatter Cannon | -5/Factory | Z-intel Exp. Power Shielding | -5/Factory | Z-intel Gravity Neutralizer | -5/Factory | Z-intel Enh. Fission Core | -5/Factory | Z-intel Impact Mace | -5/Factory | Z-intel Imp. Energy Well | -5/Factory | Z-intel F-cell Engine | -5/Factory | Z-intel Tesla Bomb Launcher | -5/Factory | Z-intel Ionic Axe | -5/Factory | Z-intel Enh. Coil Gun | -5/Factory | Z-intel Prc. Rocket Launcher | -5/Factory | Z-intel Hvy. Proton Missile Launcher | -5/Factory | Z-intel Exp. Heat Sink | -5/Factory | Z-intel Imp. KE Penetrator | -5/Factory | Z-intel Kinetic Spear | -5/Factory | Z-intel Fusion Reactor | -5/Factory | Z-intel Robot Schematics ------------------ B-48 Gladiator | -6/Factory | Z-intel X-57 Shotgunner | -6/Factory | Z-intel A-15 Conveyor | -6/Factory | Z-intel E-15 Imp | -6/Factory | Z-intel G-50 Soldier | -6/Factory | Z-intel H-55 Commando | -6/Factory | Z-intel A-02 Transporter | -6/Factory | Z-intel Y-64 Sentinel | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free Fabricated ------------ Imp. Cesium-ion Thruster | x1 | -6/Factory | Authchip Repaired ---------- Lgt. Treads | 60% | -10/Materials Shotgun | 33% | -9/Storage Imp. Flight Unit | 99% | -6/Factory | Broken Studied --------- Cesium-ion Thruster | -7/Factory | Hacked Xenon Bombardment Thruster | -6/Factory | Hacked Mic. Nuclear Core | -6/Factory | Hacked Nuclear Pulse Thruster | -6/Factory | Hacked VTOL Module | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Bending The Rules Botjacking Freeware Look Less Dangerous Next Time My Bad Official Business Suspicious Challenges ------------ None Game ------ Seed ChromionOvertunedTerminator Manual? 0 Play Time 05:39:38 Cumulative 200.8 hours Start 2025.11.11 @ 17:57:04 End 2025.11.16 @ 15:24:14 Sessions 21 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 68 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 48 Achievement% 36 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/Smallcaps Map View 72x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a6b5dbeb-fc0f-4827-ab03-949a6298cb3f