Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.22 @ 12:33:55 Player: SURFACESEEKER Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (71) 355 Value Destroyed (2461) 2461 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (760) 760 TOTAL SCORE: 8416 Bonus ------- Follower Combat Kills 160 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 39/100 System Corruption 0% Temperature Cool (9) Movement Core (800) Ox15 Location -5/Upper Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Large Storage Unit Terrain Scan Processor Advanced Trap Extractor > --- WEAPON (4) ------- Advanced Plasma Cannon CR-A16's Pointy Stick > --- INVENTORY (16) --- Recoil Nullifier Makeshift Transmission Jammer System Backup Module Improved Reclamation Unit Hacking Drone Bay (1/1) Gatling Laser Advanced Plasma Cannon Advanced Plasma Cannon Dirty Bomb Trap Peak State ------------ > --- POWER ------------ Makeshift Power Source Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Compact Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit Tactical Coordination Suite Hardened Medium Armor Plating Hacking Drone Bay > --- WEAPON ----------- Storm Laser > --- INVENTORY -------- Improved Ion Engine Advanced Heat Sink Large Storage Unit Large Storage Unit Heavy Riot Gun Barrage Gun Slug Cannon Rocket Array Phasing Sabre CR-A16's Pointy Stick [Rating: 64] Favorites ----------- Power Antimatter Reactor Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Armored Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Terrain Scan Processor Protection Improved Medium Armor Plating Weapon Phasing Sabre Energy Gun Gatling Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Slug Cannon Launcher Guided Missile Launcher Special Weapon Plasma Cutter Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp Slots Evolved 10 | . . 2 . . . 6 . . 2 . . Power 2 | . . . . . . 1 . . 1 . . Propulsion 2 | . . . . . . 2 . . . . . Utility 4 | . . 2 . . . 1 . . 1 . . Weapon 2 | . . . . . . 2 . . . . . Parts Attached 132 | 8 7 13 4 7 13 10 2 19 27 22 . Power 19 | 1 1 1 1 . 4 1 . 2 7 1 . Engine 8 | 1 . . 1 . 2 . . 2 1 1 . Core 9 | . 1 1 . . 1 1 . . 5 . . Reactor 2 | . . . . . 1 . . . 1 . . Propulsion 21 | 2 2 2 . 2 . 3 . 2 7 1 . Treads 1 | . . . . . . . . 1 . . . Leg 8 | 2 2 . . . . 2 . 1 . 1 . Wheel 12 | . . 2 . 2 . 1 . . 7 . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 41 | 3 . 2 . 3 3 3 1 6 7 13 . Device 20 | 2 . . . 1 1 3 . 3 5 5 . Storage 12 | . . 2 . . 1 . 1 . . 8 . Processor 4 | 1 . . . 1 . . . 1 1 . . Hackware . | . . . . . . . . . . . . Protection 5 | . . . . 1 1 . . 2 1 . . Artifact . | . . . . . . . . . . . . Weapon 51 | 2 4 8 3 2 6 3 1 9 6 7 . Energy Gun 20 | . 4 5 3 . 1 2 . . 3 2 . Energy Cannon 2 | . . . . . . . . . . 2 . Ballistic Gun 13 | 2 . 1 . . 1 . . 7 2 . . Ballistic Cannon 1 | . . . . . 1 . . . . . . Launcher 6 | . . . . 2 2 . . . 1 1 . Special Weapon 2 | . . 2 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 4 | . . . . . 1 1 . 1 . 1 . Piercing Weapon 3 | . . . . . . . 1 1 . 1 . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . 2 1 3 . 1 . . . . . Parts Lost 52 | . 7 1 5 . 3 1 2 6 12 11 4 Power 12 | . 1 . 1 . 2 . . 2 3 2 1 Propulsion 12 | . 2 . . . . 1 . 2 4 2 1 Utility 11 | . 1 . . . 1 . 2 2 2 3 . Weapon 17 | . 3 1 4 . . . . . 3 4 2 Highest Loss Streak 9 | . 7 1 5 . 2 1 2 6 7 9 4 Average Slot Usage (%) 78 | . 80 86 67 74 92 70 76 78 89 70 57 Engine 5 | . 6 . 5 11 3 6 6 7 . 4 4 Core 3 | . 3 10 1 . 6 4 6 3 11 . . Reactor 1 | . . . . . . . . . 2 3 . Leg 2 | . 27 3 . . . 7 13 7 2 1 4 Wheel 13 | . . 18 22 22 22 12 13 10 13 7 . Device 4 | . 8 . . . 1 9 9 5 6 8 5 Storage 15 | . . 22 22 22 22 13 13 13 11 11 11 Processor 9 | . 14 11 11 11 9 . . 1 9 9 5 Protection 3 | . . . . 4 10 6 6 4 3 . . Energy Gun 4 | . 5 19 5 . 3 1 3 . 4 3 . Ballistic Gun 2 | . 15 . . . 1 1 . 15 4 2 . Launcher 2 | . . . . 4 6 1 . . . . . Slashing Weapon 2 | . . . . . 3 2 . . 5 4 5 Piercing Weapon 2 | . . . . . . . 1 4 5 4 5 Naked Turns . | . . . . . . . . . . . . Heaviest Build 87 | 8 11 43 40 57 75 77 77 71 87 77 70 Greatest Support 64 | 20 20 24 24 24 24 30 30 28 64 32 15 Greatest Overweight (x) 25 | . . 14 1 2 3 4 2 4 6 25 17 Average Overweight (x) 1 | . . 1 1 1 2 1 1 2 1 3 4 Largest Inventory Capacity 22 | 4 4 16 16 16 22 16 16 16 16 16 16 Average Capacity 15 | 4 4 15 16 16 16 16 16 16 16 16 16 Most Carried 16 | 2 4 13 9 16 16 15 15 16 16 13 9 Average Carried 11 | . 2 8 6 12 15 11 11 15 14 10 9 Final Capacity 16 | 4 4 16 16 16 16 16 16 16 16 16 16 Final Carried 16 | 1 4 10 6 16 11 10 14 16 12 9 9 Class Distribution -------------------- 57% | Mutant 27% | Scavenger-Mutant 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Scavenger-Bomber | -6/Waste Bomber | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp Matter Collected 2423 | 283 124 138 . 85 329 196 40 281 645 302 . Remotely . | . . . . . . . . . . . . Salvage Created 3400 | 95 306 412 36 . 209 248 556 281 718 452 87 Parts 148 | 14 16 19 1 . 7 10 10 14 40 15 2 Haulers Intercepted 1 | . . . . . . . . . 1 . . Recyclers Shooed 3 | . . 1 . . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 39 | . . . . . 14 . . . . 20 5 Prevented 1 | . . . . . . . . . . 1 . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp Combat Hostiles Destroyed 53 | . 7 9 2 . 7 2 2 7 9 7 1 Melee 13 | . . . . . . 2 . 3 3 4 1 Guns 28 | . 7 6 2 . 1 . 2 4 4 2 . Cannons 1 | . . . . . 1 . . . . . . AOE 10 | . . 3 . . 5 . . . 2 . . Classes Destroyed 16 | 1 1 5 . . 2 1 1 2 3 . . Worker 2 | . . 1 . . . . . . 1 . . Builder 4 | . . 2 . . . . . . 2 . . Tunneler 5 | 4 . . . . . . . . 1 . . Hauler 1 | . . . . . . . . . 1 . . Recycler 3 | . . . . . . 1 . . 2 . . Minesweeper 1 | . . . . . 1 . . . . . . Watcher 2 | . . 2 . . . . . . . . . Swarmer 12 | . . 4 2 . . . . 2 3 1 . Grunt 23 | . 7 4 . . 5 2 . 1 . 3 1 Brawler 1 | . . . . . . . . 1 . . . Duelist 2 | . . . . . . . . 2 . . . Sentry 5 | . . 1 . . 1 . . 1 1 1 . Hunter 2 | . . . . . . . . . 1 1 . Programmer 4 | . . . . . . . . . 4 . . Behemoth 2 | . . . . . 1 . . . . 1 . Compactor 2 | . . . . . . . 2 . . . . Best Kill Streak 8 | 2 2 8 2 . 4 3 1 4 4 3 1 Combat Bots Only 6 | . 2 6 2 . 4 2 1 4 2 3 1 Max Kills in Single Turn 3 | 1 1 3 1 . 2 1 1 1 2 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . 3 . . 2 . . . 2 . . Melee 1 | . . . . . . 1 . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp Damage Taken 8616 | . 797 365 376 . 1161 195 279 1152 1794 1925 572 Core 1904 | . 177 78 76 . 225 57 98 185 276 643 89 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 48 | 100 29 . . . 5 . . 60 . . . Volleys Fired 205 | 7 40 42 10 . 36 1 10 23 26 9 1 Largest 4 | 2 2 2 2 . 2 1 1 4 2 1 2 Hottest 250 | 40 50 101 85 . 76 250 250 108 160 250 196 Shots Fired 353 | 14 65 75 11 . 45 1 9 69 53 9 2 Gun 307 | 14 65 59 11 . 21 1 9 69 50 8 . Cannon 10 | . . . . . 8 . . . . . 2 Launcher 20 | . . . . . 16 . . . 3 1 . Special 16 | . . 16 . . . . . . . . . Kinetic 187 | 14 51 . . . 21 . . 69 32 . . Thermal 81 | . 6 32 9 . . 1 9 . 14 8 2 Explosive 19 | . . . . . 16 . . . 3 . . Electromagnetic 66 | . 8 43 2 . 8 . . . 4 1 . Robot Hit Streak 15 | 6 11 6 7 . 5 6 9 6 15 9 4 Robot Miss Streak 14 | 1 2 6 2 . 4 2 8 7 14 6 . Penetration Max . | . . . . . . . . . . . . Secondary Targets 3 | . 2 . . . . . . . 1 . . Max Gunslinging Chain 1 | . 1 . . . . . . . 1 . . Shots Hit Robots 288 | 11 52 40 7 . 23 9 9 48 64 19 6 Core Hits 164 | 6 17 15 2 . 27 5 13 21 35 19 4 Critical Hits 6 | . . 1 . . . . . . 5 . . Critical Kills 2 | . . . . . . . . . 2 . . Critical Parts Destroyed 4 | . . 1 . . . . . . 3 . . Melee Attacks 95 | . . . . . 1 10 12 13 38 14 7 Impact . | . . . . . . . . . . . . Slashing 57 | . . . . . 1 10 . 5 34 5 2 Piercing 38 | . . . . . . . 12 8 4 9 5 Sneak Attacks 13 | . . . . . 1 1 . . 11 . . Combat Hostiles 2 | . . . . . . . . . 2 . . Follow-up Attacks 7 | . . . . . . . . 1 3 1 2 Damage Inflicted 10401 | 98 481 801 107 . 1618 443 1261 1046 3039 1243 264 Guns 4931 | 98 478 529 107 . 285 18 1261 773 591 791 . Cannons 220 | . . . . . 157 . . . . . 63 Explosions 1593 | . . 178 . . 1067 . . . 260 88 . Melee 3560 | . . . . . 109 425 . 273 2188 364 201 Ramming 8 | . 3 5 . . . . . . . . . Kinetic 1756 | 98 315 . . . 330 . . 773 240 . . Thermal 3071 | . 51 434 94 . 46 18 1261 . 313 791 63 Explosive 1281 | . . . . . 1021 . . . 260 . . Electromagnetic 725 | . 112 362 13 . 112 . . . 38 88 . Impact . | . . . . . . . . . . . . Slashing 2937 | . . . . . 109 425 . 174 2021 135 73 Piercing 623 | . . . . . . . . 99 167 229 128 Highest Corruption 45 | . 4 . . . . . 45 45 11 11 . Average Corruption 14 | . 4 . . . . . 19 45 6 5 . Corruption Purged 11 | . . . . . . . . . . 11 . Effects 163 | . 5 . . . . . 23 87 14 34 . Message Errors 27 | . 1 . . . . . 4 7 3 12 . Matter Fused 24 | . 2 . . . . . . 6 3 13 . Heat Flow Errors 7 | . . . . . . . 2 3 1 1 . Energy Discharges 15 | . 2 . . . . . 4 3 1 5 . Parts Rejected 1 | . . . . . . . . 1 . . . Data Loss (minor) 7 | . . . . . . . . 5 1 1 . Data Loss (major) 11 | . . . . . . . 2 5 2 2 . Misfires 4 | . . . . . . . 1 2 1 . . Misdirections 13 | . . . . . . . 3 10 . . . Targeting Errors 45 | . . . . . . . 5 38 2 . . Weapon Failures 9 | . . . . . . . 2 7 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 554 | . . . . . 88 . . 5 450 11 . Projectiles 19 | . . . . . 19 . . . . . . Explosions 11 | . . . . . . . . . 11 . . Melee 524 | . . . . . 69 . . 5 439 11 . Knockbacks 2 | . . . . . 2 . . . . . . Impact . | . . . . . . . . . . . . Kinetic 2 | . . . . . 2 . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 90 | . 1 27 . . 48 . . . . 14 . Shots 4 | . . 1 . . 2 . . . . 1 . Rammed 5 | . 2 2 . . . . . . . 1 . Targets Rammed 5 | . 2 2 . . . . . . . 1 . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 474 | . 72 474 21 . 178 198 384 187 204 216 102 Average Temperature 76 | . 21 124 9 . 56 94 110 50 50 87 48 Received Heat Transfer 1773 | . 441 54 . . 273 90 . 117 135 453 210 Effects 4 | . . 3 . . . . 1 . . . . Shutdowns 1 | . . 1 . . . . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . Interference 1 | . . 1 . . . . . . . . . Damage (minor) 1 | . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 4 | . . 4 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . 1 . Parts Melted 11 | . . . . . . . 1 . 1 9 . Heat Transferred 5049 | . 148 916 210 . 50 25 1850 . 600 1150 100 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . 1 . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp Peak Influence 399 | 20 173 205 79 . . 148 67 130 399 . . Initial 88 | . 13 72 79 . . 88 51 45 63 . . Average 97 | 5 89 59 68 . . 125 61 49 251 . . Maximum Alert Level 1 | . . 1 . . . . . . 1 . . Low Security (%) 84 | 100 100 98 100 . . 100 100 100 15 . . Level 1 15 | . . 1 . . . . . . 84 . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 17 | . 3 3 . . . 2 . 4 5 . . Investigation 2 | . 1 . . . . . . . 1 . . Extermination 4 | . . . . . . 1 . 1 2 . . Reinforcement 7 | . 2 3 . . . 1 . . 1 . . Assault . | . . . . . . . . . . . . Garrison 4 | . . . . . . . . 3 1 . . Intercept . | . . . . . . . . . . . . Construction Impeded 3 | . . 2 . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp Distress Signals 7 | . 1 6 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 118 | . 12 29 4 . 16 5 6 13 19 11 3 Peak Tracking Total 9 | . 5 9 4 . 4 3 4 4 4 7 3 Tactical Retreats 21 | . . 1 . . 2 1 3 4 8 2 . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp Traps Triggered 3 | . . . . . . 1 . 1 1 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted 1 | . . . . . . . . . . 1 . Installed 4 | . . . . . 4 . . . . . . Triggered 1 | . . . . . . . . . . . 1 Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp Machines Disabled 1 | . . . . . . . . . . 1 . Max in Single Turn 1 | . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp Machines Accessed 7 | . . 4 . 1 . 1 . . . 1 . Terminals 4 | . . 3 . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Total Hacks 21 | . . 13 . 4 . 1 . . . 3 . Successful 16 | . . 9 . 4 . . . . . 3 . Failed 5 | . . 4 . . . 1 . . . . . Catastrophic 1 | . . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 20 | . . 7 . 9 . . . . . 4 . Terminals 13 | . . 10 . . . . . . . 3 . Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . . 3 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Terminal Hacks 9 | . . 2 . 4 . . . . . 3 . Record 3 | . . . . . . . . . . 3 . Part Schematic 4 | . . . . 4 . . . . . . . Robot Analysis 1 | . . 1 . . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 5 | . . 5 . . . . . . . . . Terminals 5 | . . 5 . . . . . . . . . Track 3 | . . 3 . . . . . . . . . Assimilate 1 | . . 1 . . . . . . . . . Botnet 1 | . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 5 | . . 3 . . . 1 . . . 1 . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . 4 . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . Time 38 | . . 38 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp Total Allies 5 | . . 1 . 4 . . . . . . . Largest Group 4 | . . 1 . 4 4 . . . . . . Highest-Rated Group 151 | . . 10 . 151 151 . . . . . . Highest-Rated Ally 39 | . . 10 . 39 39 . . . . . . Total Orders 4 | . . . . . . 1 . 2 . 1 . EXPLORE 2 | . . . . . . . . 2 . . . RETURN 2 | . . . . . . 1 . . . 1 . Ally Attacks 19 | . . . . . 19 . . . . . . Total Damage 474 | . . . . . 474 . . . . . . Kills 8 | . . . . . 8 . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp Robot Analysis Total 1 | . . 1 . . . . . . . . . Derelict Logs Recovered 7 | . . . . 2 2 . . . . 2 1 Drone Launches 4 | . . . . . . 1 . 2 . 1 . Drone Recoveries 2 | . . . . . . 1 . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp Turns Passed 11336 | 242 314 1155 65 1865 1954 265 317 577 653 3625 304 Spaces Moved 5659 | 146 156 390 41 1633 1312 146 167 218 224 1111 115 Core 19 | 11 2 1 . . . . . . . 4 1 Treads 47 | . . . . . . . . . 47 . . Legs 939 | 135 154 93 . . . 81 61 . . 301 114 Wheels 4654 | . . 296 41 1633 1312 65 106 218 177 806 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 50 100 100 100 110 110 105 105 96 120 240 Average Speed 125 | 114 119 120 100 103 110 146 135 125 135 160 245 Slowest Speed 1300 | 120 120 750 100 110 120 180 180 140 220 1300 900 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . . Exploration Rate (%) 36 | 7 13 21 13 92 86 2 89 8 5 82 17 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 5 | . . . . 3 1 . . . . 1 . Known Exits Taken 2 | . . 1 . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 . 1 1 1 . . 1 . 1 . Scrap Searched 8 | . . . . 4 2 . . . . 2 . Spaces Dug 12 | . . . . . . . 12 . . . . Terrain Destroyed 160 | . . 3 . . 93 . 12 . 52 . . Melee 12 | . . . . . . . 12 . . . . Projectile 2 | . . . . . 2 . . . . . . AOE 146 | . . 3 . . 91 . . . 52 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp Total 9371 | 210 229 983 54 1805 1780 182 204 443 462 2894 125 Wait 3132 | 40 15 518 . 142 388 4 12 161 125 1723 4 Move 5649 | 145 155 389 40 1632 1311 146 166 217 223 1110 115 Hop . | . . . . . . . . . . . . Pick Up 94 | 9 9 14 . 16 11 6 1 7 11 10 . Fast Attach 26 | . . . . 1 1 . . 12 12 . . Attach 74 | 8 6 8 4 3 10 9 1 3 9 13 . Detach 15 | . . . . 1 4 5 1 . . 4 . Swap 32 | . 1 5 . 3 2 1 1 4 6 9 . Drop 50 | 1 1 5 . 7 12 . . 5 16 3 . Fire 205 | 7 40 42 10 . 36 1 10 23 26 9 1 Melee 85 | . . . . . 1 10 12 11 34 12 5 Ram 3 | . . 2 . . . . . . . 1 . Kick 2 | . 2 . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap 4 | . . . . . 4 . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Proximity Caves -6/Factory -6/Waste -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 16) 243 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 336 | -10/Materials | Discovered new exit (range 15) 430 | -10/Materials | Core integrity fell below 50% 458 | -10/Materials | Lost 7 parts (1p2n1u3w) 557 | -10/Materials | Entered another Materials area 557 | -9/Materials | Evolved 2 slots: Utility x2 1245 | -9/Materials | Identified exit to Mines 1362 | -9/Materials | Repaired Lgt. Nuclear Core 1712 | -9/Materials | Entered Mines 1766 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1767 | -9/Mines | Lost 5 parts (1p4w) 1777 | -9/Mines | Entered Zion 1806 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1828 | -7/Zion | Found CR-A16's Pointy Stick 1893 | -7/Zion | Discovered new exit (range 15) 1927 | -7/Zion | Received a hallucinogenic algorithm 2168 | -7/Zion | Learned Factory terminal intel 2183 | -7/Zion | Learned Factory emergency access door positions 2258 | -7/Zion | Learned location of Armory (-4) 2330 | -7/Zion | Given the Hacking Drone Bay 2332 | -7/Zion | Found Prototype Device 2333 | -7/Zion | Identified Hacking Drone Bay 2440 | -7/Zion | Imprinted 2442 | -7/Zion | Declared Zion's savior 2601 | -7/Zion | Learned Factory non-interactive machine intel 2610 | -7/Zion | Found Prototype Energy Gun 2762 | -7/Zion | Learned location of Data Miner (-6) 2879 | -7/Zion | Found Prototype Launcher 2880 | -7/Zion | Identified Rocket Array 2885 | -7/Zion | Found Prototype Launcher 2886 | -7/Zion | Identified Gui. Missile Launcher 2982 | -7/Zion | Opened final containment barrier to the Deep Caves 2999 | -7/Zion | Discovered new exit (range 5) 3003 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 3148 | -7/Zion | Visited the Megawrench Repair Shop 3157 | -7/Zion | Megawrench repaired 6 parts 3642 | -7/Zion | Entered Proximity Caves 3642 | -6/Proximity Caves | Accompanied by 4 allies 3797 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4168 | -6/Proximity Caves | Learned location of Extension (-6) 4316 | -6/Proximity Caves | Spotted B-75 Beast 5191 | -6/Proximity Caves | Core integrity fell below 50% 5283 | -6/Proximity Caves | Destroyed B-75 Beast 5352 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5389 | -6/Proximity Caves | Core integrity fell below 20% 5586 | -6/Proximity Caves | Discovered new exit (range 4) 5596 | -6/Proximity Caves | Entered Factory 5596 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x1, Weapon x2 5598 | -6/Factory | Loaded intel: 207 non-interactive machine locations 5599 | -6/Factory | Loaded intel: 22 terminal locations 5664 | -6/Factory | Identified Storm Laser 5861 | -6/Factory | Sucked down chute 5861 | -6/Factory | Entered Waste 5876 | -6/Waste | EMP discharged 5935 | -6/Waste | Spotted C-40 Crusher 5949 | -6/Waste | Destroyed C-40 Crusher 5976 | -6/Waste | EMP discharged 5976 | -6/Waste | System corruption reached 10% 5982 | -6/Waste | Spotted C-40 Crusher 5991 | -6/Waste | Spotted C-40 Crusher 5993 | -6/Waste | Spotted C-40 Crusher 6041 | -6/Waste | Destroyed C-40 Crusher 6047 | -6/Waste | Spotted C-40 Crusher 6076 | -6/Waste | EMP discharged 6093 | -6/Waste | Crushed by falling debris 6093 | -6/Waste | System corruption reached 30% 6101 | -6/Waste | Spotted C-40 Crusher 6159 | -6/Waste | Discovered new exit (range 14) 6176 | -6/Waste | EMP discharged 6178 | -6/Waste | Entered Factory 6340 | -6/Factory | Found Hvy. Insulated Plating 6452 | -6/Factory | Garrison activated, responded to threat 6571 | -6/Factory | Lost 6 parts (2p2n2u) 6614 | -6/Factory | Build established: Bomber 6731 | -6/Factory | Discovered new exit (range 16) 6755 | -6/Factory | Entered another Factory area 6755 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6756 | -5/Factory | Identified exit to Upper Caves 7072 | -5/Factory | Lost 3 parts (1p1n1w) 7245 | -5/Factory | Build established: Scavenger-Mutant 7369 | -5/Factory | System corruption reached 10% 7384 | -5/Factory | Garrison activated, responded to threat 7405 | -5/Factory | Lost 7 parts (2p2n2u1w) 7408 | -5/Factory | Entered Upper Caves 9479 | -5/Upper Caves | Spotted B-75 Beast 9565 | -5/Upper Caves | Destroyed B-75 Beast 9864 | -5/Upper Caves | Build established: Scavenger-Tank 10049 | -5/Upper Caves | Learned 8 Factory zone layouts 10179 | -5/Upper Caves | Attracted the attention of an 0b10 base 10208 | -5/Upper Caves | Core integrity fell below 50% 10222 | -5/Upper Caves | Core integrity fell below 20% 10267 | -5/Upper Caves | Lost 9 parts (2p1n3u3w) 10379 | -5/Upper Caves | Learned Research trap positions 10379 | -5/Upper Caves | Learned Factory trap positions 10379 | -5/Upper Caves | Learned 8 Factory zone layouts 10488 | -5/Upper Caves | Build established: Mutant 10801 | -5/Upper Caves | Encountered a Warlord checkpoint 10831 | -5/Upper Caves | Discovered new exit (range 15) 11033 | -5/Upper Caves | Entered another Upper Caves area 11053 | -5/Upper Caves | Learned Factory garrison access intel 11144 | -5/Upper Caves | Discovered new exit (range 15) 11337 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- before you get yourself shot." 10831_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 11034_ 7Y-4PJ(k) breaks down the debris. 11053_ Acquired derelict log, extracted data. Data stored: Factory garrison access intel. 11101_ Terminal disabled. 11122_ Sneak attack on S-27 Virus. 11122_ S-27 Virus destroyed. 11136_ VTOL Module fries itself beyond repair. 11144_ EXIT=FOUND 11317_ Phasing Sabre follow-up attack on G-50 Soldier. 11320_ Lgt. Angular Momentum Engine destroyed. 11325_ Phasing Sabre follow-up attack on G-50 Soldier. 11325_ G-50 Soldier destroyed. 11326_ Carbon-fiber Leg destroyed. 11329_ Adv. Plasma Cannon destroyed. 11332_ Phasing Sabre destroyed. 11337_ Adv. Heat Sink fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????????????????????????????????#####??????????? | | ?????????????????????????????????## ##?????????? | | ????????????????????????????###### ####??????? | | ????????????????????????????# #??????? | | ????????????????????????????# #??????? | | ????????????????????????????# ### ####???? | | ????????????????????????????# #?# ##??? | | ????????????????????????????# #?# < ##?? | | ???????????????????????###### #?# #?? | | ???????????????????????# ## #?# #?? | | ???????????????????????# #?## ### | | ???????????????????????# ##?## | | ??????????????????????## ## #??### | | ????????????????#????## ######????### ## | | ?????????????#### #### ##??????????## ### # | | ????????????## ##?????????## #?# # | | ????????????# #####????## ### # | | ???????????# #????# ## # | | ??????????# ## ##????# | | ?????????# #### ##?##?# | | ??????? ???# #?# ## ##### | | ??????? % % ???# ### ## #"" | | ??????? % % %#### g#??##### "T" | | ??????? % %###????## | | ???????? %##% %##### @ g#?????## + | | ????????# ?####??## % #??????## #" | | ?????????# ????????# ########## ## #" | | ?????????# ?????????##% ## # | | ??????????????????????##% ## #" | | ???????????????????????# ############## | | ???????????????????????####????????????? ##### | | ??????????????????????????????????????? ???? | | ???????????????????????????????????????# ??? | | ???????????????????????????????????????## ?? | | ????????????????????????????????????????## ? | | ?????????????????????????????????????????# ?? | | ?????????????????????????????????????????## ??? | | ??????????????????????????????????????????####???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 47 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 600 Resistance: TH 20 Resistance: EM 30 Phase Shifting 5 Evasion (%) 50 Melee Accuracy 6 Recoil Reduction 1 Item Schematics ----------------- Arc Thrower | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AerolevTargetFemtoactuators Manual? 0 Play Time 01:44:55 Cumulative 109.8 hours Start 2021.12.21 @ 18:49:00 End 2021.12.22 @ 12:33:55 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 87 Rogue 87 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 52 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 14/Terminus Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 368ae521-05bf-46e7-ae1d-c075c84eb4a8