Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.07 @ 19:35:54

Player: Finestep

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (21)       4200
Robots Destroyed (283)     1415
Value Destroyed (11881)    11881
Prototype IDs (241)        4820
Alien Tech Used (0)        0
Bonus (12184)              12184
              TOTAL SCORE: 36500

 Bonus
-------
Triggered High Security    1000
High Alert Combat Kills    3435
Follower Combat Kills      2681
Entered Garrisons          600
Used RIF Installer         1000
Network Hubs Disabled      200
Aligned with FarCom        300
Met Data Miner             300
Used Data Conduit          3000
Built Enhanced Grunts      300
A7 Reached Mainframe       300
Friendly Fire              -932

 Cogmind 
---------
Core Integrity             0/850
Matter                     297/300
Energy                     694/700
System Corruption          7%
Temperature                Cool (20)
Movement                   Walking (150) Ox1
Location                   -6/Garrison

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
       Enhanced Flexi-carbon Leg
       Enhanced Flexi-carbon Leg
>               --- UTILITY (7) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
       Improved Energy Well
>               --- WEAPON (2) -------
                Great Axe
>               --- INVENTORY (20) ---
       Advanced Heat Sink
  High-capacity Storage Unit
       Improved Energy Well (600)
     Long-range Sensor Array
       Advanced Terrain Scanner
       Improved Hacking Suite
                Deep Network Scanner
                Ghost Barrier
                Relay Coupler [NC] (17)
                Relay Coupler [Specialist] (18)
                Relay Coupler [Hunter] (18)
       Advanced EMP Blaster
       Advanced EMP Blaster
       Improved Remote Datajack

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
                Quantum Reactor
>               --- PROPULSION -------
                Centrium Heavy Treads
                Centrium Heavy Treads
>               --- UTILITY ----------
       Improved Cooling System
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Improved Energy Well
                Centrium Medium Armor Plating
                Centrium Medium Armor Plating
>               --- WEAPON -----------
       Improved KE Penetrator
       Improved KE Penetrator
>               --- INVENTORY --------
          Micro Fission Core
                Quantum Reactor
                Centrium Heavy Treads
       Enhanced Flexi-carbon Leg
       Enhanced Flexi-carbon Leg
       Improved Energy Well
     Long-range Sensor Array
       Advanced Terrain Scanner
                Launcher Loader
                Damper Plating
       Improved Hacking Suite
                Deep Network Scanner
                Ghost Barrier
                Quantum Router
                Relay Coupler [NC]
                Relay Coupler [NC]
                Relay Coupler [Hunter]
       Improved KE Penetrator
       Advanced EMP Blaster
       Advanced EMP Blaster
       Improved Remote Datajack
                Great Axe
[Rating: 114]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Enhanced Flexi-carbon Leg
  Treads                   Light Treads
  Leg                      Enhanced Flexi-carbon Leg
  Wheel                    Armored Huge Wheel
  Flight Unit              Improved VTOL Module
Utility                    High-capacity Storage Unit
  Device                   System Backup Module
  Storage                  High-capacity Storage Unit
  Processor                Improved Terrain Scan Processor
  Hackware                 Relay Coupler [Sentry]
  Protection               Layered Medium Armor Plating
Weapon                     Neutron Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Neutron Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Advanced EMP Blaster
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Gar 
Slots Evolved              8    | .   .   .   .   .   4   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             375  | 6   13  8   2   2   67  26  22  15  38  10  5   22  13  9   7   17  35  11  7   16  24  
  Power                    32   | 1   1   .   .   .   4   3   2   .   7   .   .   2   .   .   1   2   2   3   1   .   3   
    Engine                 11   | 1   1   .   .   .   1   1   .   .   2   .   .   .   .   .   .   2   1   .   .   .   2   
    Core                   15   | .   .   .   .   .   3   2   2   .   5   .   .   1   .   .   .   .   .   1   1   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   2   .   .   1   
  Propulsion               64   | 2   1   2   .   .   22  5   3   2   2   2   .   4   .   .   2   .   8   .   5   .   4   
    Treads                 27   | 2   1   1   .   .   8   4   3   2   .   2   .   .   .   .   .   .   1   .   2   .   1   
    Leg                    30   | .   .   .   .   .   11  .   .   .   .   .   .   4   .   .   2   .   7   .   3   .   3   
    Wheel                  6    | .   .   1   .   .   2   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  110  | 1   1   .   2   .   10  5   6   2   11  4   1   10  8   6   4   8   12  2   1   7   9   
    Device                 29   | .   .   .   .   .   .   .   1   .   1   2   1   1   5   2   1   4   6   1   .   3   1   
    Storage                14   | 1   1   .   2   .   1   .   .   .   1   .   .   3   .   1   .   .   1   .   1   .   2   
    Processor              5    | .   .   .   .   .   1   .   .   .   .   .   .   2   .   1   .   1   .   .   .   .   .   
    Hackware               17   | .   .   .   .   .   .   2   2   1   4   .   .   .   .   .   1   .   2   .   .   2   3   
    Protection             45   | .   .   .   .   .   8   3   3   1   5   2   .   4   3   2   2   3   3   1   .   2   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   169  | 2   10  6   .   2   31  13  11  11  18  4   4   6   5   3   .   7   13  6   .   9   8   
    Energy Gun             5    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   
    Energy Cannon          36   | .   .   .   .   .   3   4   .   .   6   2   2   2   3   .   .   6   7   .   .   1   .   
    Ballistic Gun          64   | 1   7   5   .   1   21  6   6   6   4   .   .   .   .   .   .   .   .   2   .   4   1   
    Ballistic Cannon       6    | .   .   .   .   .   .   .   .   .   3   .   .   1   .   .   .   .   2   .   .   .   .   
    Launcher               30   | .   2   1   .   1   5   2   .   4   2   2   .   1   2   1   .   1   1   1   .   1   3   
    Special Weapon         20   | .   1   .   .   .   2   1   5   1   2   .   1   1   .   1   .   .   2   .   .   1   2   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        8    | .   .   .   .   .   .   .   .   .   1   .   1   1   .   1   .   .   1   .   .   2   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   1   1   .   
Parts Lost                 44   | .   1   4   .   .   13  3   .   .   3   .   .   .   .   .   .   .   6   1   .   2   11  
  Power                    9    | .   1   .   .   .   2   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   4   
  Propulsion               6    | .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   
  Utility                  13   | .   .   .   .   .   5   1   .   .   2   .   .   .   .   .   .   .   1   .   .   .   4   
  Weapon                   16   | .   .   2   .   .   6   .   .   .   .   .   .   .   .   .   .   .   3   1   .   2   2   
  Highest Loss Streak      6    | .   1   4   .   .   6   1   .   .   3   .   .   .   .   .   .   .   4   1   .   1   4   
Average Slot Usage (%)     95   | .   89  99  100 100 97  97  99  99  86  90  92  88  100 100 88  97  98  92  92  81  73  
  Engine                   4    | .   13  14  14  14  1   7   .   .   2   7   7   1   .   .   .   1   6   5   .   .   1   
  Core                     4    | .   .   .   .   .   7   .   9   9   11  7   7   11  7   6   3   .   .   .   6   6   4   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   1   7   6   9   11  5   6   6   6   4   
  Treads                   11   | .   28  25  14  14  15  25  27  26  5   12  15  7   .   .   .   .   .   .   6   13  11  
  Leg                      10   | .   .   .   .   .   9   .   .   .   .   .   .   14  30  26  25  26  25  26  12  .   1   
  Wheel                    2    | .   .   1   14  14  1   .   .   .   11  8   7   3   .   .   .   .   .   .   .   .   .   
  Device                   5    | .   .   .   .   .   .   .   .   .   .   6   6   2   12  12  4   10  11  13  13  8   4   
  Storage                  23   | .   18  28  28  28  27  27  27  27  23  23  23  16  23  20  20  20  20  20  25  22  19  
  Processor                2    | .   .   .   .   .   7   1   .   .   .   .   .   7   .   6   3   3   5   .   .   .   .   
  Hackware                 2    | .   .   .   .   .   .   2   4   3   7   7   7   1   .   .   5   2   1   .   .   2   6   
  Protection               6    | .   .   .   .   .   9   14  12  14  6   .   .   7   1   6   4   6   5   6   6   7   5   
  Energy Cannon            4    | .   .   .   .   .   3   4   .   .   4   14  14  2   14  8   .   11  6   .   .   .   3   
  Ballistic Gun            9    | .   24  27  28  28  14  11  17  14  8   .   .   .   .   .   .   .   .   7   13  8   3   
  Special Weapon           1    | .   .   .   .   .   .   1   .   3   .   .   .   2   .   2   3   .   4   .   .   .   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             189  | 11  20  22  72  72  116 116 115 118 155 131 131 148 151 147 180 189 153 161 149 159 161 
  Greatest Support         160  | 40  40  40  10  10  63  63  69  60  60  56  28  112 112 112 112 112 112 80  160 160 160 
  Greatest Overweight (x)  10   | 1   .   1   7   7   10  9   1   1   4   4   4   4   1   1   2   1   2   2   1   .   3   
  Average Overweight (x)   1    | .   .   .   2   7   2   1   1   1   2   3   4   1   1   1   1   1   1   1   .   .   .   
Largest Inventory Capacity 28   | 6   10  10  20  20  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  
  Average Capacity         25   | 5   7   10  13  20  28  28  28  28  28  28  28  22  28  28  28  28  28  28  28  27  25  
  Most Carried             28   | 5   10  10  11  13  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  27  
  Average Carried          24   | 3   7   9   8   12  26  27  27  27  27  27  27  20  28  27  27  27  27  27  27  25  22  
  Final Capacity           28   | 6   10  10  20  20  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  20  20  
  Final Carried            28   | 5   10  8   11  13  28  28  28  28  28  28  28  28  28  28  27  28  26  28  28  20  14  

 Class Distribution 
--------------------
 31% | Bothacker-Mutant
 27% | Hauler-Mutant
 23% | Scavenger-Mutant
  8% | Mutant
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
     Scavenger-Mutant | -10/Exiles
        Hauler-Mutant | -9/Mines
        Hauler-Mutant | -8/Materials
        Hauler-Mutant | -8/Garrison
     Bothacker-Mutant | -8/Materials
     Bothacker-Mutant | -8/Garrison
     Bothacker-Mutant | -7/Factory
        Hauler-Mutant | -7/Lower Caves
        Hauler-Mutant | -7/Lower Caves
        Hauler-Mutant | -7/Data Miner
     Scavenger-Mutant | -6/Proximity Caves
     Scavenger-Mutant | -6/Factory
     Scavenger-Mutant | -6/Waste
     Scavenger-Mutant | -6/Factory
     Bothacker-Mutant | -6/Extension
     Commander-Mutant | -6/Cetus
 Scavenger-Skirmisher | -6/Archives
     Scavenger-Mutant | -6/Hub_04(d)
     Bothacker-Mutant | -6/Garrison

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -6   -6   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Ext  Cet  Arc  Hub  Gar  
Matter Collected           8631  | 272  362  237  20   60   1162 545  597  559  942  213  134  338  282  .    185  247  705  179  374  383  835  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            14188 | 97   573  274  .    202  1944 1088 188  808  852  386  85   459  358  57   604  1065 970  571  321  1471 1815 
  Parts                    652   | 8    39   20   .    4    113  29   10   49   44   14   5    24   12   2    6    46   32   25   27   72   71   
Haulers Intercepted        7     | .    1    .    .    .    2    .    2    .    1    .    .    .    .    .    .    1    .    .    .    .    .    
Recyclers Shooed           13    | .    .    1    .    2    5    .    1    .    1    .    .    .    .    .    .    1    2    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      13    | .    .    .    .    .    .    .    .    .    .    5    7    .    1    .    .    .    .    .    .    .    .    
  Prevented                9     | .    .    .    .    .    .    .    .    .    .    2    .    .    7    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Gar 
Combat Hostiles Destroyed  205  | .   13  7   .   3   27  15  2   25  4   7   2   4   8   1   2   15  8   8   .   21  33  
  Melee                    7    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   1   .   .   .   3   
  Guns                     64   | .   13  3   .   .   8   5   2   14  4   .   .   .   .   .   .   .   .   .   .   12  3   
  Cannons                  28   | .   .   .   .   .   6   3   .   .   .   .   2   .   .   .   .   10  7   .   .   .   .   
  AOE                      70   | .   .   4   .   3   12  4   .   11  .   5   .   .   4   .   .   3   .   4   .   5   15  
Classes Destroyed          21   | 3   5   .   .   .   4   1   .   1   .   .   .   .   .   .   1   1   1   .   .   2   2   
  Worker                   12   | 1   .   2   .   .   3   .   1   .   3   .   .   .   .   .   .   .   .   .   .   2   .   
  Builder                  6    | .   1   1   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Tunneler                 4    | 1   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   7    | .   1   .   .   .   2   .   2   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycler                 20   | 1   1   1   .   1   7   .   .   .   6   .   .   .   .   .   .   .   3   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Operator                 12   | .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   9   .   .   
  Watcher                  10   | .   3   .   .   .   3   .   .   .   1   .   .   .   .   .   .   1   1   1   .   .   .   
  Swarmer                  48   | .   7   3   .   .   8   3   .   14  .   .   .   .   4   .   .   2   .   .   .   3   4   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Grunt                    91   | .   6   4   .   3   10  11  2   10  .   7   .   .   3   1   .   6   5   4   .   8   11  
  Brawler                  7    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   .   2   2   
  Duelist                  4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   
  Protector                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Sentry                   16   | .   .   .   .   .   6   .   .   .   3   .   .   .   .   .   .   2   1   .   .   .   4   
  Demolisher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hunter                   11   | .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   1   .   .   .   4   3   
  Programmer               9    | .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   2   1   .   .   .   3   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Compactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Cetus Guard              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Enhanced Grunt           4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Lightning                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Guerrilla                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           23   | 2   4   7   .   3   5   4   2   6   4   4   1   4   4   1   1   7   3   5   3   6   23  
  Combat Bots Only         23   | .   3   5   .   3   4   4   2   6   3   4   1   4   4   1   1   6   2   4   .   5   23  
Max Kills in Single Turn   5    | 1   2   2   .   2   3   2   1   2   2   2   1   1   4   1   1   1   1   2   2   5   4   
  Gunslinging              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   2   .   2   3   2   .   2   .   2   .   .   4   .   .   1   .   2   .   2   4   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Data Miner (-7/Data Miner)

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -6   -6   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Ext  Cet  Arc  Hub  Gar  
Damage Taken               14016 | .    506  415  .    76   2148 645  125  641  937  120  68   371  54   38   132  775  1135 69   184  2246 3331 
  Core                     1509  | .    60   64   .    .    143  107  16   46   116  16   .    91   .    .    .    48   150  .    .    95   557  
  Absorbed by Shields      152   | .    .    .    .    .    .    28   .    47   .    .    .    .    .    .    .    .    13   64   .    .    .    
  Reduced by Siege Mode    122   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    122  .    
Core Remaining (%)         65    | 100  .    .    .    50   .    .    .    43   .    .    .    .    68   .    .    .    .    .    .    .    .    
Volleys Fired              953   | 5    68   26   .    7    215  75   47   62   73   15   7    8    27   12   4    44   59   11   38   80   70   
  Largest                  2     | 2    2    2    .    2    2    2    2    2    2    2    2    1    2    1    1    2    2    1    2    2    2    
  Hottest                  240   | 70   100  40   .    40   126  86   50   46   136  137  136  36   180  90   30   180  180  240  70   90   125  
Shots Fired                1553  | 10   130  46   .    12   397  98   86   108  130  18   13   9    51   12   4    62   79   10   76   116  86   
  Gun                      1022  | 10   127  41   .    10   339  44   78   93   84   .    .    .    .    .    .    .    .    1    76   97   22   
  Cannon                   345   | .    .    .    .    .    40   42   .    .    39   5    11   .    45   11   .    54   69   .    .    1    28   
  Launcher                 134   | .    2    5    .    2    15   8    .    13   3    13   .    9    6    .    .    8    .    9    .    15   26   
  Special                  52    | .    1    .    .    .    3    4    8    2    4    .    2    .    .    1    4    .    10   .    .    3    10   
  Kinetic                  1013  | 5    107  41   .    10   339  44   78   93   94   .    .    .    .    .    .    .    7    1    76   97   21   
  Thermal                  215   | 5    21   .    .    .    3    .    .    .    29   4    11   .    44   5    .    25   38   .    .    1    29   
  Explosive                13    | .    2    5    .    2    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          264   | .    .    .    .    .    51   50   .    13   3    14   .    9    7    6    .    37   24   9    .    15   26   
  Robot Hit Streak         55    | 3    15   12   .    3    27   55   8    16   19   6    10   5    7    8    1    18   21   6    13   26   9    
  Robot Miss Streak        6     | 1    5    1    .    3    4    1    3    2    5    .    1    .    .    1    1    1    2    .    6    3    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    1    .    
  Secondary Targets        6     | .    .    .    .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    2    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    1    .    
Shots Hit Robots           931   | 6    75   28   .    4    259  65   51   57   72   2    9    2    2    7    22   39   57   2    42   82   48   
  Core Hits                510   | 4    29   22   .    8    108  29   9    42   27   10   3    15   7    2    5    30   24   15   19   53   49   
  Critical Hits            38    | .    1    1    .    .    3    .    1    1    1    .    .    .    .    .    .    .    3    1    10   14   2    
  Critical Kills           19    | .    1    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    2    .    6    7    1    
  Critical Parts Destroyed 18    | .    .    1    .    .    1    .    .    1    1    .    .    .    .    .    .    .    1    1    4    7    1    
Melee Attacks              46    | .    .    .    .    .    .    .    .    .    1    .    1    1    .    2    23   .    7    .    .    5    6    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 46    | .    .    .    .    .    .    .    .    .    1    .    1    1    .    2    23   .    7    .    .    5    6    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            19    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    18   .    .    .    .    .    .    
    Combat Hostiles        18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           28267 | 76   913  713  .    231  3826 1756 760  1376 1332 558  174  625  629  271  1128 1872 1843 1133 1291 3732 4028 
  Guns                     10004 | 76   881  310  .    63   1718 390  760  841  1096 .    .    .    .    .    .    .    .    15   1291 2129 434  
  Cannons                  6007  | .    .    .    .    .    948  975  .    .    236  50   174  .    35   202  .    1303 1601 .    .    .    483  
  Explosions               10488 | .    31   402  .    168  1148 379  .    535  .    508  .    484  594  69   .    569  .    1118 .    1551 2932 
  Melee                    1690  | .    .    .    .    .    .    .    .    .    .    .    .    141  .    .    1128 .    242  .    .    .    179  
  Ramming                  78    | .    1    1    .    .    12   12   .    .    .    .    .    .    .    .    .    .    .    .    .    52   .    
  Kinetic                  9966  | 39   783  310  .    63   1718 390  760  841  1096 .    .    .    .    .    .    .    116  15   1291 2129 415  
  Thermal                  4495  | 37   98   .    .    .    .    74   .    81   236  170  174  .    156  107  .    688  928  330  .    175  1241 
  Explosive                1090  | .    31   402  .    168  489  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          10948 | .    .    .    .    .    1607 1280 .    454  .    388  .    484  473  164  .    1184 557  788  .    1376 2193 
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1690  | .    .    .    .    .    .    .    .    .    .    .    .    141  .    .    1128 .    242  .    .    .    179  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         28    | .    .    .    .    .    4    4    4    5    6    7    7    7    7    .    18   28   28   .    .    5    7    
  Average Corruption       7     | .    .    .    .    .    1    4    4    4    5    6    7    7    7    .    15   18   13   .    .    2    6    
  Corruption Purged        29    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   .    .    .    .    
  Effects                  540   | .    .    .    .    .    26   32   26   55   24   23   28   17   70   .    23   57   129  .    .    3    27   
    Message Errors         114   | .    .    .    .    .    8    9    5    11   4    3    10   4    16   .    3    7    30   .    .    .    4    
    Matter Fused           132   | .    .    .    .    .    2    9    9    14   11   7    8    6    18   .    5    6    30   .    .    1    6    
    Heat Flow Errors       47    | .    .    .    .    .    2    2    1    4    1    3    2    3    5    .    2    4    16   .    .    .    2    
    Energy Discharges      70    | .    .    .    .    .    4    5    2    9    3    5    5    1    12   .    .    3    18   .    .    .    3    
    Parts Rejected         4     | .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    2    .    .    .    .    .    .    
    Data Loss (minor)      48    | .    .    .    .    .    5    3    2    2    2    1    2    1    7    .    3    4    14   .    .    1    1    
    Data Loss (major)      14    | .    .    .    .    .    .    .    .    1    1    .    .    .    2    .    .    4    6    .    .    .    .    
    Misfires               21    | .    .    .    .    .    .    .    .    3    .    3    1    1    4    .    .    4    4    .    .    .    1    
    Alerts                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    
    Misdirections          13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    10   2    .    .    .    .    
    Targeting Errors       69    | .    .    .    .    .    5    2    7    9    2    .    .    1    6    .    6    12   8    .    .    1    10   
    Weapon Failures        5     | .    .    .    .    .    .    1    .    1    .    1    .    .    .    .    .    2    .    .    .    .    .    
Overload Shots             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Effects                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
    Meltdown               3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
Overflow Damage            243   | .    .    21   .    .    50   22   .    .    9    29   .    .    14   19   .    5    24   .    .    36   14   
  Projectiles              87    | .    .    .    .    .    30   .    .    .    9    19   .    .    .    .    .    5    24   .    .    .    .    
  Explosions               124   | .    .    21   .    .    20   22   .    .    .    10   .    .    14   19   .    .    .    .    .    17   1    
  Melee                    32    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   13   
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      575   | .    .    .    .    16   .    49   .    20   .    36   .    .    .    .    .    44   .    .    .    114  296  
  Shots                    28    | .    .    .    .    1    .    1    .    1    .    2    .    .    .    .    .    2    .    .    .    2    19   
  Rammed                   5     | .    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Targets Rammed             7     | .    1    1    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Kicked                   1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        594   | 27   72   6    .    16   207  385  285  262  252  290  312  253  397  18   486  383  386  150  .    342  594  
  Average Temperature      93    | 11   17   4    .    13   41   66   53   65   66   83   118  86   87   7    273  100  115  86   .    96   180  
  Received Heat Transfer   3170  | .    120  213  .    36   513  232  27   268  186  45   .    48   18   18   .    240  366  12   9    201  618  
  Effects                  32    | .    .    .    .    .    .    3    1    .    .    .    .    .    .    .    2    .    6    .    .    .    20   
    Shutdowns              9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    .    .    .    5    
    Energy Bleed           4     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    2    
    Interference           5     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    3    .    .    .    1    
    Matter Decay           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Short Circuit          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
    Damage (minor)         4     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Damage (major)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (core)          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Siege Activations          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Total Turns              99    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    99   .    
  Longest Duration         81    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    81   .    
Robots Corrupted           41    | .    .    .    .    .    2    6    .    .    .    2    .    4    4    1    .    2    1    4    .    4    11   
  Combat Hostiles          35    | .    .    .    .    .    1    2    .    .    .    2    .    4    4    1    .    2    .    4    .    4    11   
  Parts Fried              75    | .    .    .    .    .    12   8    .    1    .    2    .    12   2    .    .    5    7    2    .    8    16   
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Melted             4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    
  Heat Transferred         4189  | 111  296  .    .    .    .    100  .    100  407  187  296  .    50   75   .    450  550  200  .    200  1167 
Parts Sabotaged            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      34    | .    .    .    .    .    1    2    .    2    .    3    .    .    2    1    .    2    .    3    .    7    11   
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -6   -6   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Ext  Cet  Arc  Hub  Gar  
Peak Influence             2402 | 15   227  137  .    75   599  1072 522  1048 622  .    .    .    .    100  32   837  452  754  531  2100 2402 
  Initial                  1470 | .    9    39   .    .    .    358  522  167  550  .    .    .    .    .    .    22   409  252  221  127  1470 
  Average                  410  | 5    70   35   .    34   317  789  370  730  447  .    .    .    .    35   21   569  164  527  426  1207 1772 
Maximum Alert Level        5    | .    1    .    .    .    2    3    2    3    2    .    .    .    .    .    .    3    2    3    2    5    5    
  Low Security (%)         34   | 100  97   100  .    100  11   .    2    1    .    .    .    .    .    100  100  13   52   .    .    6    .    
  Level 1                  27   | .    2    .    .    .    71   8    68   13   39   .    .    .    .    .    .    .    36   12   45   9    .    
  Level 2                  21   | .    .    .    .    .    16   19   28   31   60   .    .    .    .    .    .    65   10   57   54   16   .    
  Level 3                  12   | .    .    .    .    .    .    72   .    53   .    .    .    .    .    .    .    20   .    30   .    13   .    
  Level 4                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   41   
  Level 5                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    40   15   
  High Security            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    43   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          53   | .    3    1    .    .    12   .    3    .    3    .    .    .    .    1    .    7    2    1    .    12   8    
  Investigation            16   | .    3    1    .    .    2    .    2    .    1    .    .    .    .    .    .    2    1    1    .    3    .    
  Extermination            4    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    1    .    
  Reinforcement            13   | .    .    .    .    .    6    .    .    .    1    .    .    .    .    1    .    2    .    .    .    3    .    
  Assault                  12   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    2    8    
  Garrison                 8    | .    .    .    .    .    4    .    1    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Haulers Reinforced         4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    2    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Gar 
Distress Signals           12   | .   1   .   .   .   3   .   3   .   .   .   .   .   .   .   .   .   .   1   .   4   .   
Communications Jammed      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Distress Signals         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
Times Spotted              466  | .   22  7   .   3   75  27  20  36  20  4   2   4   7   2   6   19  34  12  26  74  66  
  Peak Tracking Total      21   | .   3   4   .   2   5   3   4   5   4   4   1   4   4   2   2   4   4   7   2   21  18  
  Tactical Retreats        32   | .   2   .   .   .   2   6   1   6   .   .   .   .   2   1   .   1   2   .   .   4   5   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Gar 
Traps Triggered            37   | .   1   .   .   .   8   9   .   11  1   .   .   .   .   1   .   4   1   .   .   1   .   
  Indirectly               4    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Gar 
Machines Disabled          44   | .   .   .   .   .   3   3   2   5   .   .   .   .   .   2   .   5   3   4   3   13  1   
  Max in Single Turn       3    | .   .   .   .   .   2   1   1   1   .   .   .   .   .   1   .   1   1   3   1   2   1   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Relay           8    | .   .   .   .   .   .   3   .   4   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Network Hub              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Gar 
Machines Accessed          61   | .   9   1   2   .   7   .   5   .   8   1   .   4   .   4   .   5   8   1   .   6   .   
  Terminals                39   | .   7   1   .   .   4   .   4   .   4   1   .   .   .   2   .   3   8   1   .   4   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   1   .   1   .   3   .   .   .   .   .   .   1   .   .   .   2   .   
Total Hacks                169  | .   26  4   2   .   24  .   14  .   18  2   .   26  .   12  .   10  15  2   .   14  .   
  Successful               95   | .   13  1   2   .   14  .   6   .   7   2   .   26  .   5   .   6   8   .   .   5   .   
  Failed                   73   | .   13  3   .   .   10  .   7   .   11  .   .   .   .   7   .   4   7   2   .   9   .   
    Catastrophic           15   | .   .   .   .   .   1   .   1   .   2   .   .   .   .   2   .   .   1   2   .   6   .   
  Database Lockouts        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   62   | .   15  4   1   .   17  .   3   .   5   1   .   .   .   4   .   1   1   1   .   9   .   
  Terminals                106  | .   22  4   .   .   17  .   12  .   10  2   .   .   .   6   .   5   15  2   .   11  .   
  Fabricators              12   | .   .   .   .   .   .   .   .   .   3   .   .   .   .   6   .   3   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   4   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          14   | .   .   .   .   .   2   .   2   .   5   .   .   .   .   .   .   2   .   .   .   3   .   
Terminal Hacks             61   | .   6   1   2   .   5   .   4   .   1   2   .   26  .   3   .   2   8   .   .   1   .   
  Record                   14   | .   .   .   1   .   .   .   .   .   .   2   .   11  .   .   .   .   .   .   .   .   .   
  Part Schematic           9    | .   1   .   .   .   1   .   1   .   .   .   .   4   .   2   .   .   .   .   .   .   .   
  Robot Schematic          10   | .   .   1   .   .   1   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   2   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Open Door                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Locate Traps             5    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   
  Registered Components    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Zone Layout              3    | .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   2   .   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      11   | .   .   .   .   .   1   .   1   .   5   .   .   .   .   .   .   1   .   .   .   3   .   
  Unlock Access            3    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Seal Access              4    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   
  Coupler Status           4    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   1   .   
Unauthorized Hacks         13   | .   6   .   .   .   4   .   1   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Terminals                7    | .   4   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Track                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 5    | .   3   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Detonate               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Restock                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Eject                  2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         41   | .   8   1   .   .   6   .   4   .   6   .   .   .   .   4   .   2   5   1   .   4   .   
  Full Trace Events        7    | .   1   1   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   1   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  10   | .   .   1   .   .   1   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   1   .   .   .   2   .   1   .   .   .   .   4   .   2   .   .   .   .   .   .   .   
  Parts Built              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   
    Matter                 248  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   102 .   146 .   .   .   .   .   
    Time                   61   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   25  .   36  .   .   .   .   .   
  Total Part Build Rating  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   6   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     19   | .   10  .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -6  
------------               Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Gar 
Used RIF Installer         2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Structural Interface     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              26   | .   .   .   .   .   .   2   4   1   2   .   .   .   .   1   4   .   2   .   .   3   7   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Combat                   25   | .   .   .   .   .   .   2   4   1   2   .   .   .   .   .   4   .   2   .   .   3   7   
Robot Hacks Applied        27   | .   .   .   .   .   .   2   5   1   2   .   .   .   .   1   4   .   2   .   .   3   7   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  ignore_targets           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  find_garrison            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  overload_power           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  reboot_system            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  overwrite_iff            4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  formatsys_high           15   | .   .   .   .   .   .   2   3   1   2   .   .   .   .   .   .   .   1   .   .   .   6   
Relay Couplers Released    44   | .   .   .   .   .   4   10  3   16  .   .   .   .   .   .   .   6   .   .   .   1   4   
  Ejected                  6    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Machine Destruction      31   | .   .   .   .   .   .   10  .   16  .   .   .   .   .   .   .   .   .   .   .   1   4   
  Programmers              7    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Attached                 14   | .   .   .   .   .   .   2   2   1   3   .   .   .   .   .   1   .   1   .   .   1   3   
Robots Rewired             19   | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   17  .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -6   -6   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Ext  Cet  Arc  Hub  Gar  
Total Allies               55   | .    .    .    .    5    1    2    4    1    2    .    1    .    .    .    .    .    25   5    .    3    6    
  Largest Group            14   | .    .    .    .    5    5    1    2    1    2    1    .    .    .    .    .    .    13   14   11   12   6    
  Highest-Rated Group      825  | .    .    .    .    83   83   15   50   15   47   32   .    .    .    .    .    .    518  825  793  630  174  
  Highest-Rated Ally       156  | .    .    .    .    31   31   15   29   15   32   32   .    .    .    .    .    .    156  156  156  94   29   
Total Orders               17   | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    13   2    .    .    
  STAY                     10   | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    8    1    .    .    
  FOLLOW                   7    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    5    1    .    .    
Ally Attacks               425  | .    .    .    .    .    37   5    37   .    10   1    1    .    .    .    .    .    90   32   17   137  58   
  Total Damage             9932 | .    .    .    .    .    411  130  745  .    241  36   55   .    .    .    .    .    2133 747  402  4098 934  
  Kills                    93   | .    .    .    .    .    11   1    13   .    1    .    .    .    .    .    .    .    19   5    5    33   5    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Gar 
Robot Analysis Total       117  | .   1   .   .   .   1   .   .   .   .   .   .   115 .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   .   .   2   .   .   .   .   .   2   .   .   3   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -6   -6   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Ext  Cet  Arc  Hub  Gar  
Turns Passed               25545 | 103  1389 999  369  844  2403 1436 954  2116 1828 805  1202 527  1835 500  345  752  4620 454  662  812  590  
Spaces Moved               11708 | 49   706  606  342  548  900  625  393  1014 1159 558  812  314  1038 191  155  361  789  267  339  322  220  
  Core                     5     | 5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   4574  | 44   706  504  .    .    537  621  393  1014 19   .    .    12   .    .    .    .    2    .    201  322  199  
  Legs                     3398  | .    .    .    .    .    284  .    .    .    .    .    .    156  1038 191  155  361  787  267  138  .    21   
  Wheels                   3731  | .    .    102  342  548  79   4    .    .    1140 558  812  146  .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  90   90   150  130  180  180  180  120  120  140  120  150  150  150  150  150  150  150  160  150  
  Average Speed            153   | 151  160  148  106  150  181  182  180  180  127  135  140  138  150  150  153  150  150  150  155  160  161  
  Slowest Speed            310   | 160  160  160  150  150  310  200  180  180  180  140  140  180  150  150  180  150  180  180  160  160  210  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Time Travels             1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       64    | 5    87   91   70   100  71   71   33   98   25   70   78   78   96   7    78   12   86   71   89   40   53   
  Regions Visited          21
    Branch Regions         11
  Pre-discovered Areas     29    | .    2    .    1    2    1    .    .    .    .    1    .    21   1    .    .    .    .    .    .    .    .    
  Known Exits Taken        4     | .    .    .    .    .    1    .    1    .    1    .    .    .    .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      13    | 1    1    1    1    1    .    .    .    .    .    1    1    1    1    .    .    1    1    1    1    .    .    
Scrap Searched             18    | .    .    1    .    2    .    .    .    .    .    4    9    .    2    .    .    .    .    .    .    .    .    
Spaces Dug                 150   | .    19   7    .    .    3    .    .    1    2    19   1    .    32   3    3    6    7    .    .    21   26   
Terrain Destroyed          514   | .    20   24   .    16   26   9    .    7    6    19   1    .    56   11   3    12   13   11   26   198  56   
  Melee                    11    | .    .    .    .    .    .    .    .    .    1    .    1    .    .    2    3    .    .    .    .    4    .    
  Projectile               126   | .    1    .    .    .    3    .    .    .    5    .    .    .    43   1    .    9    13   .    26   25   .    
  AOE                      377   | .    19   24   .    16   23   9    .    7    .    19   .    .    13   8    .    3    .    11   .    169  56   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -6   -6   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Ext  Cet  Arc  Hub  Gar  
Total                      17764 | 65   842  661  348  558  1325 828  575  1202 1391 589  868  401  1255 388  221  512  4134 321  405  507  368  
  Wait                     4132  | .    37   18   .    .    53   69   86   75   63   5    36   3    178  168  22   54   3141 9    6    76   33   
  Move                     11690 | 48   705  605  341  547  900  624  392  1013 1158 557  811  313  1037 191  154  360  788  266  338  322  220  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  188   | 6    9    1    3    2    41   8    10   6    23   1    4    30   .    3    3    14   2    9    6    .    7    
  Fast Attach              103   | 5    3    1    .    .    23   8    5    3    12   1    .    11   .    .    4    4    13   4    1    1    4    
  Attach                   83    | 1    .    3    .    .    17   6    2    1    8    1    .    4    .    3    1    6    7    2    2    4    15   
  Detach                   20    | .    .    .    .    .    7    .    .    .    1    .    .    1    .    1    .    .    5    .    .    2    3    
  Swap                     189   | .    10   4    2    2    27   12   15   11   18   8    5    7    13   6    2    7    15   5    4    11   5    
  Drop                     223   | .    9    2    2    .    34   10   18   9    34   1    4    23   .    2    8    18   15   15   10   4    5    
  Fire                     953   | 5    68   26   .    7    215  75   47   62   73   15   7    8    27   12   4    44   59   11   38   80   70   
  Melee                    46    | .    .    .    .    .    .    .    .    .    1    .    1    1    .    2    23   .    7    .    .    5    6    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    5     | .    1    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Escape Stasis            42    | .    .    .    .    .    .    15   .    22   .    .    .    .    .    .    .    5    .    .    .    .    .    
  Rewire                   89    | .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    82   .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves (discovered 2 exits: [*Low] / *Dat)
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Waste
-6/Factory (discovered 2 exits: [*Fac] / *Ext)
-6/Extension (discovered 2 exits: [*Fac] / *Cet)
-6/Cetus
-6/Archives (discovered 3 exits: [*Fac] / *Hub x2)
-6/Hub_04(d) (discovered 3 exits: [*Fac x2] / Gar)
-6/Garrison (discovered 1 exit: [*Fac])

 History 
---------
  Turn | Location           | Event
     8 | -11/Scrapyard      | Discovered new exit (range 16)
   104 | -11/Scrapyard      | Entered Materials
   208 | -10/Materials      | Discovered new exit (range 14)
   314 | -10/Materials      | Build established: Mutant
   837 | -10/Materials      | Discovered new exit (range 6)
  1089 | -10/Materials      | Discovered new exit (range 10)
  1310 | -10/Materials      | Discovered new exit (range 4)
  1493 | -10/Materials      | Entered Mines
  1509 | -10/Mines          | Met a Derelict bent on vengeance
  1569 | -10/Mines          | Build established: Scavenger-Mutant
  1570 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1570 | -10/Mines          | Discovered new exit (range 5)
  1610 | -10/Mines          | Discovered new exit (range 10)
  1698 | -10/Mines          | Discovered new exit (range 7)
  1972 | -10/Mines          | Build established: Mutant
  2366 | -10/Mines          | Lost 4 parts (2n2w)
  2492 | -10/Mines          | Entered Exiles
  2517 | -10/Exiles         | Met 8R-AWN
  2532 | -10/Exiles         | Met EX-HEX
  2566 | -10/Exiles         | Met EX-DEC
  2571 | -10/Exiles         | Learned location of Zion (-6)
  2585 | -10/Exiles         | Met EX-BIN
  2616 | -10/Exiles         | Aligned with FarCom system
  2617 | -10/Exiles         | Given EX-Vault access code
  2638 | -10/Exiles         | Opened EX-Vault
  2645 | -10/Exiles         | Found Chronowheel
  2665 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  2680 | -10/Exiles         | Build established: Scavenger-Mutant
  2846 | -10/Exiles         | Discovered new exit (range 10)
  2861 | -10/Exiles         | Left Exiles lab with Chronowheel
  2861 | -10/Exiles         | Entered Mines
  3021 | -9/Mines           | Build established: Hauler-Mutant
  3025 | -9/Mines           | Learned location of Storage (-9)
  3102 | -9/Mines           | Found a hidden stash of uninstalled traps
  3180 | -9/Mines           | Discovered new exit (range 7)
  3330 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  3622 | -9/Mines           | Discovered new exit (range 14)
  3705 | -9/Mines           | Entered Materials
  3705 | -8/Materials       | Accompanied by 5 allies
  3705 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
  3710 | -8/Materials       | Led the pair of lost Derelicts to an unsafe place
  4128 | -8/Materials       | Lost 6 parts (1p2u3w)
  4788 | -8/Materials       | Discovered new exit (range 15)
  5186 | -8/Materials       | Build established: Scavenger-Mutant
  5212 | -8/Materials       | Garrison activated, responded to threat
  6047 | -8/Materials       | Identified exit to Garrison
  6103 | -8/Materials       | Garrison activated, responded to threat
  6108 | -8/Materials       | Entered Garrison
  6135 | -8/Garrison        | Build established: Hauler-Mutant
  6330 | -8/Garrison        | Triggered checkpoint
  6334 | -8/Garrison        | Triggered checkpoint
  6444 | -8/Garrison        | Discovered new exit (range 9)
  6610 | -8/Garrison        | Discovered new exit (range 8)
  6632 | -8/Garrison        | Installed Relay Interface Framework
  6803 | -8/Garrison        | Triggered checkpoint
  6895 | -8/Garrison        | Garrison Relay disabled
  7000 | -8/Garrison        | Triggered checkpoint
  7120 | -8/Garrison        | Garrison Relay disabled
  7140 | -8/Garrison        | Triggered checkpoint
  7337 | -8/Garrison        | Discovered new exit (range 10)
  7385 | -8/Garrison        | Triggered checkpoint
  7427 | -8/Garrison        | Garrison Relay disabled
  7468 | -8/Garrison        | Build established: Bothacker-Mutant
  7544 | -8/Garrison        | Entered Materials
  7544 | -8/Materials       | Accompanied by 1 ally
  7976 | -8/Materials       | Central database locked down
  8296 | -8/Materials       | Discovered new exit (range 16)
  8339 | -8/Materials       | Garrison activated, responded to threat
  8395 | -8/Materials       | Build established: Hauler-Mutant
  8494 | -8/Materials       | Identified exit to Garrison
  8498 | -8/Materials       | Entered Garrison
  8532 | -8/Garrison        | Triggered checkpoint
  8560 | -8/Garrison        | Core integrity fell below 50%
  8612 | -8/Garrison        | Garrison Relay disabled
  8775 | -8/Garrison        | Triggered checkpoint
  8863 | -8/Garrison        | Discovered new exit (range 12)
  8928 | -8/Garrison        | Build established: Bothacker-Mutant
  8954 | -8/Garrison        | Triggered checkpoint
  8979 | -8/Garrison        | Garrison Relay disabled
  9186 | -8/Garrison        | Discovered new exit (range 15)
  9221 | -8/Garrison        | Expanded RIF knowledge: Structural Interface
  9455 | -8/Garrison        | Triggered checkpoint
  9492 | -8/Garrison        | Garrison Relay disabled
  9789 | -8/Garrison        | Discovered new exit (range 14)
  9850 | -8/Garrison        | Triggered checkpoint
  9873 | -8/Garrison        | Garrison Relay disabled
  9966 | -8/Garrison        | Triggered checkpoint
 10614 | -8/Garrison        | Entered Factory
 10614 | -7/Factory         | Accompanied by 1 ally
 10614 | -7/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 11463 | -7/Factory         | P-60 Hacker assimilated allied Guardian 4a
 11465 | -7/Factory         | P-60 Hacker assimilated allied Defender 3d
 11523 | -7/Factory         | Lost 3 parts (1p2u)
 11684 | -7/Factory         | Identified exit to Lower Caves
 12156 | -7/Factory         | Build established: Hauler-Mutant
 12224 | -7/Factory         | Discovered new exit (range 9)
 12442 | -7/Factory         | Entered Lower Caves
 12442 | -7/Lower Caves     | Accompanied by 1 ally
 12750 | -7/Lower Caves     | Learned 8 Factory zone layouts
 12900 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
 13235 | -7/Lower Caves     | Discovered new exit (range 9)
 13247 | -7/Lower Caves     | Entered another Lower Caves area
 13415 | -7/Lower Caves     | Discovered new exit (range 15)
 14170 | -7/Lower Caves     | Discovered new exit (range 5)
 14449 | -7/Lower Caves     | Entered Data Miner
 14452 | -7/Data Miner      | Discovered new exit (range 6)
 14479 | -7/Data Miner      | Met Data Miner
 14504 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 14504 | -7/Data Miner      | Learned location of Section 7 (-3)
 14527 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 14644 | -7/Data Miner      | Activated Chronowheel
 14644 | -7/Data Miner      | Spacetime reconverged on an earlier point
 14653 | -7/Data Miner      | Destroyed Data Miner
 14655 | -7/Data Miner      | Interfaced with the Data Conduit
 14661 | -7/Data Miner      | Found Prototype Hackware
 14663 | -7/Data Miner      | Found Prototype Hackware
 14666 | -7/Data Miner      | Found Prototype Hackware
 14976 | -7/Data Miner      | Entered Proximity Caves
 15177 | -6/Proximity Caves | Build established: Scavenger-Mutant
 15518 | -6/Proximity Caves | Learned Factory terminal intel
 15887 | -6/Proximity Caves | Discovered new exit (range 10)
 16811 | -6/Proximity Caves | Entered Factory
 16811 | -6/Factory         | Evolved 2 slots: Utility x2
 16812 | -6/Factory         | Identified exit to Lower Caves
 16813 | -6/Factory         | Loaded intel: 257 machine locations
 16814 | -6/Factory         | Loaded intel: 22 terminal locations
 16871 | -6/Factory         | Fabricated Hcp. Storage Unit (x1)
 17311 | -6/Factory         | Sucked down chute
 17311 | -6/Factory         | Entered Waste
 17326 | -6/Waste           | EMP discharged
 17338 | -6/Waste           | Spotted C-40 Crusher
 17391 | -6/Waste           | Destroyed C-40 Crusher
 17403 | -6/Waste           | Spotted C-40 Crusher
 17418 | -6/Waste           | Spotted C-40 Crusher
 17426 | -6/Waste           | EMP discharged
 17426 | -6/Waste           | System corruption reached 10%
 17450 | -6/Waste           | Spotted C-40 Crusher
 17474 | -6/Waste           | Destroyed C-40 Crusher
 17482 | -6/Waste           | Found Damper Plating
 17491 | -6/Waste           | Spotted C-40 Crusher
 17504 | -6/Waste           | Crushed by Compactor (0 parts destroyed, 2 dropped)
 17510 | -6/Waste           | Spotted C-40 Crusher
 17526 | -6/Waste           | EMP discharged
 17626 | -6/Waste           | EMP discharged
 17632 | -6/Waste           | Discovered new exit (range 16)
 17656 | -6/Waste           | Entered Factory
 17657 | -6/Factory         | Loaded intel: 251 machine locations
 17728 | -6/Factory         | Fabricated Imp. Terrain Scan Processor (x2)
 17761 | -6/Factory         | Local fabrication network quarantined
 18006 | -6/Factory         | First assault squad dispatched
 18189 | -6/Factory         | Discovered new exit (range 16)
 18334 | -6/Factory         | Found Launcher Loader
 18400 | -6/Factory         | Discovered new exit (range 5)
 18408 | -6/Factory         | Entered Extension
 18409 | -6/Extension       | Loaded intel: 30 machine locations
 18466 | -6/Extension       | Build established: Bothacker-Mutant
 18758 | -6/Extension       | First assault squad dispatched
 21773 | -6/Extension       | Rescued a captive Derelict
 21773 | -6/Extension       | Rescued a captive Derelict
 21792 | -6/Extension       | Rescued a captive Derelict
 21934 | -6/Extension       | Rescued a captive Derelict
 21935 | -6/Extension       | Rescued a captive Derelict
 22353 | -6/Extension       | Build established: Commander-Skirmisher
 22397 | -6/Extension       | Spotted B-75 Beast
 22404 | -6/Extension       | Destroyed B-75 Beast
 22432 | -6/Extension       | Spotted B-75 Beast
 22464 | -6/Extension       | Allies destroyed B-75 Beast
 22480 | -6/Extension       | Lost 4 parts (2n2w)
 22610 | -6/Extension       | Rescued a captive Derelict
 22731 | -6/Extension       | Build established: Scavenger-Mutant
 22960 | -6/Extension       | Rescued A7
 22996 | -6/Extension       | Discovered new exit (range 10)
 22997 | -6/Extension       | Discovered new exit (range 6)
 23028 | -6/Extension       | Entered Cetus
 23028 | -6/Cetus           | Accompanied by 13 allies (A7)
 23029 | -6/Cetus           | Loaded intel: 24 machine locations
 23033 | -6/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 23048 | -6/Cetus           | Spotted Cetus Guard
 23048 | -6/Cetus           | Spotted Cetus Guard
 23051 | -6/Cetus           | Spotted Cetus Guard
 23052 | -6/Cetus           | Destroyed Cetus Guard
 23052 | -6/Cetus           | Spotted Cetus Guard
 23053 | -6/Cetus           | Destroyed Cetus Guard
 23054 | -6/Cetus           | Destroyed Cetus Guard
 23055 | -6/Cetus           | Destroyed Cetus Guard
 23167 | -6/Cetus           | Build established: Commander-Mutant
 23185 | -6/Cetus           | Started Cetus Manufacturing Module
 23210 | -6/Cetus           | Manufactured an Enhanced Grunt
 23235 | -6/Cetus           | Manufactured an Enhanced Grunt
 23260 | -6/Cetus           | Manufactured an Enhanced Grunt
 23285 | -6/Cetus           | Manufactured an Enhanced Grunt
 23301 | -6/Cetus           | Escorted A7 to Cetus Mainframe
 23310 | -6/Cetus           | Manufactured an Enhanced Grunt
 23442 | -6/Cetus           | Discovered new exit (range 15)
 23482 | -6/Cetus           | Entered Archives
 23482 | -6/Archives        | Accompanied by 11 allies (A7)
 23483 | -6/Archives        | Loaded intel: 8 machine locations
 23487 | -6/Archives        | Received a hacking code to weaken MAIN.C
 23539 | -6/Archives        | Discovered new exit (range 16)
 23559 | -6/Archives        | Discovered new exit (range 16)
 23746 | -6/Archives        | Build established: Scavenger-Skirmisher
 23963 | -6/Archives        | Discovered new exit (range 4)
 24144 | -6/Archives        | Entered Hub_04(d)
 24144 | -6/Hub_04(d)       | Accompanied by 9 allies
 24145 | -6/Hub_04(d)       | Loaded intel: 75 machine locations
 24186 | -6/Hub_04(d)       | Spotted B-75 Beast
 24193 | -6/Hub_04(d)       | Allies destroyed B-75 Beast
 24194 | -6/Hub_04(d)       | Disrupted transfer network
 24464 | -6/Hub_04(d)       | Discovered new exit (range 9)
 24494 | -6/Hub_04(d)       | First assault squad dispatched
 24640 | -6/Hub_04(d)       | Identified Quantum Router
 24747 | -6/Hub_04(d)       | Discovered new exit (range 12)
 24753 | -6/Hub_04(d)       | Garrison activated, responded to threat
 24821 | -6/Hub_04(d)       | Build established: Scavenger-Mutant
 24860 | -6/Hub_04(d)       | Network Hub disabled
 24870 | -6/Hub_04(d)       | Spotted Lightning
 24879 | -6/Hub_04(d)       | Spotted Lightning
 24884 | -6/Hub_04(d)       | Spotted Lightning
 24887 | -6/Hub_04(d)       | Spotted Lightning
 24889 | -6/Hub_04(d)       | Spotted Lightning
 24891 | -6/Hub_04(d)       | Spotted Lightning
 24900 | -6/Hub_04(d)       | Spotted Lightning
 24921 | -6/Hub_04(d)       | High security lockdown imminent
 24931 | -6/Hub_04(d)       | Destroyed Lightning
 24944 | -6/Hub_04(d)       | Spotted Lightning
 24944 | -6/Hub_04(d)       | Spotted Lightning
 24946 | -6/Hub_04(d)       | Spotted Lightning
 24946 | -6/Hub_04(d)       | Spotted Lightning
 24956 | -6/Hub_04(d)       | Identified exit to Garrison
 24956 | -6/Hub_04(d)       | Entered Garrison
 24957 | -6/Garrison        | Loaded intel: 19 machine locations
 25006 | -6/Garrison        | Triggered checkpoint
 25028 | -6/Garrison        | Garrison Relay disabled
 25280 | -6/Garrison        | Triggered checkpoint
 25289 | -6/Garrison        | High security lockdown imminent
 25339 | -6/Garrison        | Triggered checkpoint
 25357 | -6/Garrison        | Lost 3 parts (1p1u1w)
 25369 | -6/Garrison        | High security lockdown engaged
 25406 | -6/Garrison        | Discovered new exit (range 10)
 25410 | -6/Garrison        | P-60 Hacker assimilated allied Soldier 5e
 25441 | -6/Garrison        | Core integrity fell below 50%
 25487 | -6/Garrison        | Lost 4 parts (1p1n2u)
 25489 | -6/Garrison        | Destroyed 23 combat bots
 25513 | -6/Garrison        | Core integrity fell below 20%
 25546 | -6/Garrison        | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
25522_ System corrupted: Matter fused (-9).
25522_ Acquired 48 matter.
25523_ Slug penetrates Wall.
25526_ Penetrated by Slug.
25528_ H-66 Slayer Lgt. Fission Core severed.
25531_ System corrupted: Great Axe targeting data glitched.
25531_ Destroyed Phase Shifter.
25533_ Penetrated by Slug.
25534_ H-66 Slayer destroyed.
25538_ Acquired Enh. Flexi-carbon Leg.
25543_ Acquired 80 matter.
25544_ C-30 ARC bursts open, deploying its payload.
25544_ G-67 Veteran unfolds itself.
25544_ G-50 Soldier unfolds itself. <x2>
25544_ L-41 Fighter unfolds itself.
25544_ M-28 Smith unfolds itself.
25544_ Imp. Deuterium Engine destroyed.
25544_ Acquired 59 matter.
25545_ System corrupted: Matter fused (-6).
25545_ Acquired 3 matter.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           83
Energy Generation          38
Energy Capacity            1140
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         20
Terrain Scan Density       210
Jamming Range              12
Additional Mass Support    9
Armor Coverage             2400
Resistance: KI             30
Resistance: TH             15
Resistance: EM             90
Core Shielding             20
Evasion (%)                42
Targeting Accuracy         8
Melee Accuracy             12
Recoil Reduction           4
Offensive Hacking          11
Defensive Hacking          25
Relay Coupler Types        43
Relay Coupler Value        1

 Item Schematics 
-----------------
           Hcp. Storage Unit | -10/Materials | Hacked
               Hacking Suite | -8/Materials  | Scanalyzed
        Melee Analysis Suite | -8/Materials  | Hacked
 Imp. Terrain Scan Processor | -8/Materials  | Hacked
                Plasma Sword | -7/Data Miner | Free
       Exp. Flexi-carbon Leg | -7/Data Miner | Free
   Lgt. Regenerative Plating | -7/Data Miner | Free
            Combat Drone Bay | -7/Data Miner | Free
        Lrn. Terrain Scanner | -6/Factory    | Hacked
           Mic. Nuclear Core | -6/Factory    | Hacked

 Robot Schematics 
------------------
    O-16 Technician | -10/Mines     | Hacked
 O-24 Administrator | -8/Materials  | Hacked
         I-36 Angel | -7/Data Miner | Free
        H-66 Slayer | -7/Data Miner | Free
          P-70 Sage | -7/Data Miner | Free
     X-72 Disruptor | -7/Data Miner | Free
       L-41 Fighter | -7/Data Miner | Free
       G-67 Veteran | -7/Data Miner | Free
       G-50 Soldier | -7/Data Miner | Free
         S-27 Virus | -7/Data Miner | Free

 Fabricated
------------
           Hcp. Storage Unit | x1 | -6/Factory 
 Imp. Terrain Scan Processor | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HeatSingularityInterpreter
  Manual?         0
Play Time         02:58:19
  Cumulative      531.0 hours
  Start           2021.02.06 @ 00:51:08
  End             2021.02.07 @ 19:35:54
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          338
  Rogue           338
  Adventurer      0
  Explorer        0
Win Type          -
  Total           6
  Types           4/0/1/0/1/0/0/0/0
Lore%             88
Gallery%          88
Achievement%      70
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              24/Smallcaps
Map View          68x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7bc50f3a-2a20-4cb8-9098-2d44862a14d9