Cogmind - Beta 15 *** ADVENTURER MODE // 2025.08.16 @ 03:36:08 Player: Indigo Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (169) 845 Value Destroyed (6580) 6580 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (776) 776 TOTAL SCORE: 13161 Bonus ------- High Alert Combat Kills 76 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 282/300 Energy 3/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -4/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Advanced Heat Sink Compact Battery (200) Layered Heavy Armor Plating Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Reinforced Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Advanced VSS Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Huge Storage Unit Energy Well Improved Weapon Cycler Improved Weapon Cycler Improved Force Field > --- WEAPON ----------- Gatling Laser Plasma Rifle Plasma Rifle Plasma Rifle Plasma Rifle Plasma Rifle > --- INVENTORY -------- Enhanced Nuclear Core Light Angular Momentum Engine Flexi-carbon Leg Advanced VSS Leg Advanced Heat Sink Compact Battery Weapon Cycler Weapon Cycler Layered Heavy Armor Plating Thermal Shield Improved Force Field Improved Force Field Improved Force Field Force Rifle [Rating: 103] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Flexi-carbon Leg Treads Advanced Treads Leg Flexi-carbon Leg Utility Weapon Cycler Device Weapon Cycler Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Plasma Rifle Energy Gun Plasma Rifle Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Gar Slots Evolved 12 | . . 2 2 2 2 2 2 . . Power 1 | . . . . . 1 . . . . Propulsion 2 | . . . . . . 1 1 . . Utility 5 | . . . 2 1 . 1 1 . . Weapon 4 | . . 2 . 1 1 . . . . Parts Attached 103 | 6 3 18 10 15 25 7 . 10 9 Power 16 | 1 . 4 1 3 3 2 . 1 1 Engine 12 | 1 . 4 1 3 1 2 . . . Core 4 | . . . . . 2 . . 1 1 Reactor . | . . . . . . . . . . Propulsion 20 | 2 . 6 3 . 6 . . 3 . Treads 11 | 2 . 6 3 . . . . . . Leg 9 | . . . . . 6 . . 3 . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 36 | 1 1 4 5 4 6 5 . 4 6 Device 21 | . 1 . 1 3 5 2 . 3 6 Storage 8 | 1 . 1 2 . 1 2 . 1 . Processor 2 | . . . 2 . . . . . . Hackware . | . . . . . . . . . . Protection 5 | . . 3 . 1 . 1 . . . Artifact . | . . . . . . . . . . Weapon 31 | 2 2 4 1 8 10 . . 2 2 Energy Gun 13 | . . 1 . . 8 . . 2 2 Energy Cannon . | . . . . . . . . . . Ballistic Gun 10 | 2 1 2 1 4 . . . . . Ballistic Cannon 1 | . . . . . 1 . . . . Launcher 5 | . . 1 . 3 1 . . . . Special Weapon 1 | . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . 1 Parts Lost 43 | . . 2 . 3 16 1 . 4 17 Power 5 | . . . . . 3 1 . 1 . Propulsion 10 | . . . . . 4 . . . 6 Utility 10 | . . 2 . 1 2 . . 1 4 Weapon 18 | . . . . 2 7 . . 2 7 Highest Loss Streak 15 | . . 1 . 2 15 1 . 3 12 To Critical Strikes . | . . . . . . . . . . Average Backups 8 | . 3 7 12 11 6 5 6 9 12 Power 2 | . . 1 2 2 2 1 2 1 2 Propulsion 1 | . . 1 3 2 1 . . . . Utility 2 | . 1 3 2 1 . 1 2 5 8 Weapon 1 | . . . 2 2 1 2 2 1 . Tool/Special . | . . . . . . . . . . Unused Backups 16 | . . 6 2 4 1 . . . 3 Power 2 | . . 1 . . 1 . . . . Propulsion 2 | . . 1 . 1 . . . . . Utility 8 | . . 3 1 1 . . . . 3 Weapon 2 | . . 1 1 . . . . . . Tool/Special 2 | . . . . 2 . . . . . Average Slot Usage (%) 92 | . 92 97 99 97 82 98 94 96 72 Engine 7 | . 13 11 9 7 4 9 10 6 1 Core 1 | . . . . . 5 . . 3 6 Treads 10 | . 26 22 18 14 3 . . . . Leg 5 | . . . . . 7 17 15 19 14 Device 15 | . 9 1 3 18 21 18 21 19 21 Storage 11 | . 14 11 18 15 5 10 10 10 8 Protection 3 | . . 9 5 2 . 3 5 5 . Energy Gun 11 | . . 5 . . 22 29 26 26 18 Ballistic Gun 17 | . 27 33 27 25 7 . . . . Launcher 5 | . . 4 9 9 2 5 5 3 . Peak Build Rating 103 | 6 7 17 25 47 71 81 83 98 103 Average Rating 43 | 4 6 12 22 39 52 78 83 92 76 On Entrance 43 | . 6 7 17 25 47 69 80 83 98 Naked Turns 22 | . . . . . . . . . 22 Heaviest Build 163 | 13 14 37 39 63 69 67 68 163 155 Greatest Support 78 | 40 40 46 46 44 46 60 60 78 78 Greatest Overweight (x) 7 | . 1 . . 2 7 1 1 2 4 Average Overweight (x) . | . . . . 1 1 . 1 . 1 Largest Inventory Capacity 25 | 8 8 15 15 15 15 10 10 25 25 Average Capacity 11 | 7 8 10 15 15 7 6 10 21 22 Most Carried 16 | 4 8 14 15 15 11 7 6 12 16 Average Carried 8 | . 3 8 12 11 6 5 6 10 13 Final Capacity 25 | 8 8 15 15 15 5 10 10 25 5 Final Carried 14 | . 5 14 13 11 5 7 6 12 5 Class Distribution -------------------- 32% | Gunner 18% | Pyromaniac-Executioner 13% | Tank 12% | Scavenger-Executioner 10% | Mutant 5% | Scavenger-Gunner 5% | Executioner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Pyromaniac-Executioner | -6/Factory Scavenger-Executioner | -5/Factory Scavenger-Executioner | -4/Factory Scavenger-Executioner | -4/DSF Scavenger-Gunner | -4/Garrison Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Gar Matter Collected 4767 | 256 90 747 323 1377 1085 448 . 319 122 Remotely . | . . . . . . . . . . Salvage Created 6390 | . 68 1393 589 1657 1253 578 . 533 319 Parts 324 | . 9 101 35 83 50 25 . 10 11 Haulers Intercepted 2 | . . 1 . 1 . . . . . Recyclers Shooed 4 | . . 1 . . 2 1 . . . Parts Field Recycled 7 | . . . . 6 1 . . . . Retrieved Matter 103 | . . . . 90 13 . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Gar Combat Hostiles Destroyed 135 | . 3 37 13 33 24 9 . 11 5 Guns 87 | . 3 29 5 27 8 4 . 8 3 Cannons 3 | . . . . . 3 . . . . AOE 38 | . . 8 8 6 10 3 . 3 . Classes Destroyed 16 | . 2 7 1 2 2 . . 2 . Worker 4 | . . 1 1 . 1 1 . . . Builder 9 | . . . 1 4 2 2 . . . Tunneler 1 | . . 1 . . . . . . . Hauler 2 | . . 1 . 1 . . . . . Recycler 3 | . . . . 2 1 . . . . Operator 3 | . . 2 1 . . . . . . Watcher 12 | . . 5 1 3 3 . . . . Swarmer 24 | . 2 12 . 4 6 . . . . Grunt 67 | . 1 17 11 20 8 5 . 5 . Brawler 1 | . . 1 . . . . . . . Duelist 2 | . . . . . 1 . . 1 . Sentry 20 | . . 7 2 4 2 3 . . 2 Specialist 2 | . . . . . . . . 2 . Hunter 4 | . . . . . 3 . . . 1 Programmer 14 | . . . . 5 4 1 . 2 2 Heavy 1 | . . . . . . . . 1 . Best Kill Streak 7 | . 2 7 6 5 7 6 . 4 3 Combat Bots Only 6 | . 2 6 4 4 5 4 . 4 3 Max Kills in Single Turn 3 | . 1 2 3 3 3 2 . 2 1 Gunslinging 1 | . . 1 . 1 . . . 1 . Exploded 3 | . . 2 3 1 2 1 . 1 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Gar Hostile Shots Fired 906 | . 15 93 25 194 245 24 . 54 256 Missed 303 | . 7 24 8 62 73 13 . 19 97 Hits 603 | . 8 69 17 132 172 11 . 35 159 Melee 1 | . . 1 . . . . . . . Projectile 602 | . 8 68 17 132 172 11 . 35 159 AOE 1 | . . . . . . 1 . . . Critical Strikes 17 | . . 2 1 3 5 1 . 1 4 Part Disruptions 2 | . . . . 1 . . . . 1 Damage Taken 7362 | . 52 668 197 1208 2069 248 . 529 2391 Core 1752 | . 7 36 33 132 317 70 . 32 1125 Absorbed by Shields 416 | . . . 14 153 . . . . 249 Ignored by Resistances 2116 | . 18 195 64 410 590 67 . 152 620 Regen/Repaired (Parts) 237 | . . . . 237 . . . . . Core Remaining (%) 88 | 100 97 91 94 81 62 93 . . . Volleys Fired 335 | 1 13 67 26 113 57 13 . 20 25 Largest 6 | 2 2 4 4 5 6 6 . 6 6 Hottest 455 | 40 40 119 96 134 450 418 . 418 455 Shots Fired 1109 | 2 26 243 83 361 202 64 . 78 50 Gun 1017 | 2 26 235 75 330 175 60 . 64 50 Cannon 13 | . . . . . 13 . . . . Launcher 72 | . . 8 8 24 14 4 . 14 . Special 7 | . . . . 7 . . . . . Kinetic 724 | 2 26 201 75 330 90 . . . . Thermal 306 | . . 34 . . 98 60 . 64 50 Explosive 72 | . . 8 8 24 14 4 . 14 . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 28 | 1 4 28 18 22 17 9 . 21 21 Robot Miss Streak 4 | 1 2 2 3 4 3 2 . 2 2 Penetration Max . | . . . . . . . . . . Secondary Targets 14 | . . 8 . 1 2 1 . 1 1 Max Gunslinging Chain 1 | . . 1 . 1 1 1 . 1 1 Shots Hit Robots 752 | 1 15 165 63 225 139 43 . 58 43 Core Hits 375 | 1 6 75 38 103 82 22 . 33 15 Critical Kills 2 | . . 2 . . . . . . . Critical Parts Destroyed 4 | . . 1 . . 1 . . . 2 Critical Strikes 23 | . . 6 . . 4 3 . 6 4 Burn 17 | . . 3 . . 3 3 . 6 2 Destroy 6 | . . 3 . . 1 . . . 2 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 16966 | 6 143 2300 1262 4201 3911 1433 . 2686 1024 Guns 11082 | 6 143 1747 592 3020 2446 1002 . 1102 1024 Cannons 379 | . . . . . 379 . . . . Explosions 5416 | . . 528 670 1171 1073 390 . 1584 . Melee . | . . . . . . . . . . Ramming 89 | . . 25 . 10 13 41 . . . Kinetic 6570 | 6 143 1310 592 3020 1499 . . . . Thermal 4992 | . . 437 . . 1326 1103 . 1102 1024 Explosive 5315 | . . 528 670 1171 1073 289 . 1584 . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . 7 2 2 . 2 4 Average Corruption 3 | . . . . 5 1 1 . 2 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 76 | . . . . 43 17 2 . 6 8 Message Errors 15 | . . . . 9 4 1 . 1 . Matter Fused 14 | . . . . 5 2 1 . 3 3 Heat Flow Errors 8 | . . . . 4 2 . . 1 1 Energy Discharges 9 | . . . . 6 3 . . . . Parts Rejected 1 | . . . . 1 . . . . . Parts Fused 1 | . . . . 1 . . . . . Data Loss (minor) 13 | . . . . 5 4 . . 1 3 Data Loss (major) 8 | . . . . 6 2 . . . . Misfires 5 | . . . . 4 . . . . 1 Weapon Failures 2 | . . . . 2 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 207 | . . 47 . 38 64 . . 58 . Projectiles . | . . . . . . . . . . Explosions 202 | . . 42 . 38 64 . . 58 . Melee 5 | . . 5 . . . . . . . Knockbacks 11 | . . . . . 9 2 . . . Impact 2 | . . . . . . 2 . . . Kinetic 9 | . . . . . 9 . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 198 | . . 18 8 74 98 . . . . Shots 10 | . . 1 1 4 4 . . . . Rammed 6 | . 1 2 . 3 . . . . . Targets Rammed 17 | . 1 3 . 4 3 6 . . . Kicked 9 | . . . . . 3 6 . . . Crushed 2 | . . 1 . 1 . . . . . Highest Temperature 999 | . 6 338 149 498 999 631 . 630 746 Average Temperature 153 | . 6 76 42 109 262 165 . 252 264 Received Heat Transfer 1551 | . 18 363 136 474 264 39 . 147 110 Effects 93 | . . . . 4 45 4 . 13 27 Shutdowns 30 | . . . . 1 16 2 . 5 6 Energy Bleed 4 | . . . . . 4 . . . . Interference 23 | . . . . 3 13 . . . 7 Matter Decay 5 | . . . . . 3 1 . . 1 Short Circuit 5 | . . . . . 3 1 . . 1 Damage (minor) 6 | . . . . . 3 . . . 3 Damage (major) 17 | . . . . . 3 . . 8 6 Damage (core) 3 | . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . 2 . . . . . . . Impact Corruptions 1 | . . 1 . . . . . . . Robots Melted 7 | . . . . . 3 2 . . 2 Combat Hostiles 7 | . . . . . 3 2 . . 2 Parts Melted 37 | . . 1 . . 13 10 . 7 6 Heat Transferred 11626 | . . 1332 . . 3200 2500 . 3000 1594 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Gar Maximum Alert Level 2 | . . 2 1 1 1 . . 2 1 Low Security (%) 67 | 100 100 55 39 58 99 100 100 13 . Level 1 29 | . . 38 60 41 . . . 63 100 Level 2 2 | . . 6 . . . . . 23 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . Peak Influence 470 | . 60 436 290 387 213 171 39 470 352 Initial 312 | . . . 127 105 31 . 39 8 312 Average 152 | . 12 201 209 184 50 107 27 318 321 Influence Increases 4491 | . 71 1016 413 1150 833 375 6 502 125 Destroy 0b10 Robot/C 2700 | . 60 740 260 660 480 180 . 220 100 Destroy 0b10 Robot/NC 170 | . . 50 20 50 35 15 . . . Destroy Leader 636 | . 10 162 62 176 116 50 . 50 10 Successful Hack 146 | . . 12 7 99 10 12 6 . . Disable Machine 90 | . . . . 18 45 18 . 9 . Destroy Structure 599 | . 1 52 49 117 72 100 . 208 . Lose Combat Pursuer 150 | . . . 15 30 75 . . 15 15 Influence Decreases 4224 | . 71 660 499 1345 908 280 86 47 328 Entered New Map 659 | . . . 229 165 44 . 56 7 158 Time Decay 3155 | . 71 650 270 1150 704 280 30 . . Lost Part 410 | . . 10 . 30 160 . . 40 170 Squads Dispatched 31 | . . 2 6 12 6 3 . 2 . Investigation 11 | . . 2 2 5 1 1 . . . Extermination 10 | . . . . 5 4 1 . . . Reinforcement 7 | . . . 1 2 1 1 . 2 . Assault . | . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Gar Distress Signals 5 | . 2 2 1 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 179 | . 8 45 18 46 31 10 . 12 9 Peak Tracking Total 6 | . 3 5 3 5 6 3 . 4 5 Tactical Retreats 8 | . . . 1 2 3 . . 1 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Gar Traps Triggered 8 | . 3 . . . 2 . . 1 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 4 | . . . . 4 . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Gar Machines Disabled 10 | . . . . 2 5 2 . 1 . Max in Single Turn 1 | . . . . 1 1 1 . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Gar Machines Accessed 24 | . 1 5 3 8 3 2 2 . . Terminals 12 | . 1 4 1 2 . 2 2 . . Fabricators 2 | . . . . 2 . . . . . Repair Stations 1 | . . . . 1 . . . . . Recycling Units 5 | . . . 1 2 2 . . . . Scanalyzers 4 | . . 1 1 1 1 . . . . Garrison Access . | . . . . . . . . . . Total Hacks 63 | . 2 15 9 24 5 5 3 . . Successful 47 | . 2 11 8 19 1 3 3 . . Failed 16 | . . 4 1 5 4 2 . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 29 | . 2 11 2 6 . 5 3 . . Fabricators 5 | . . . . 5 . . . . . Repair Stations 5 | . . . . 5 . . . . . Recycling Units 11 | . . . 4 5 2 . . . . Scanalyzers 13 | . . 4 3 3 3 . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 23 | . 2 7 2 6 . 3 3 . . Record 4 | . 1 2 . . . . 1 . . Prototype ID Bank 2 | . . 1 . 1 . . . . . Open DSF 1 | . . . . . . . 1 . . Alert Level 5 | . . 2 1 . . 1 1 . . Locate Traps 3 | . . . . 2 . 1 . . . Reprogram Traps 1 | . . . . 1 . . . . . Dispatch Records 1 | . . . . 1 . . . . . Patrol Status 1 | . . . 1 . . . . . . Reinforcement Status 1 | . . 1 . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . Zone Layout 3 | . 1 . . 1 . 1 . . . Fabricator Hacks 4 | . . . . 4 . . . . . Load Schematic 2 | . . . . 2 . . . . . Build 2 | . . . . 2 . . . . . Repair Station Hacks 4 | . . . . 4 . . . . . Scan Component 2 | . . . . 2 . . . . . Repair 2 | . . . . 2 . . . . . Recycling Unit Hacks 6 | . . . 3 3 . . . . . Recycle Component 4 | . . . 2 2 . . . . . Process 1 | . . . 1 . . . . . . Retrieve Matter 1 | . . . . 1 . . . . . Scanalyzer 10 | . . 4 3 2 1 . . . . Insert Component 6 | . . 2 2 1 1 . . . . Analyze 4 | . . 2 1 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . 1 1 . . . . . . Used . | . . . . . . . . . . Hacking Detections 15 | . . 3 3 5 1 2 1 . . Full Trace Events 11 | . . 2 2 5 1 1 . . . Feedback Events 1 | . . . . 1 . . . . . Corruption 1 | . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . . 2 1 1 . . . . . Parts Built 2 | . . . . 2 . . . . . Authchips . | . . . . . . . . . . Time 136 | . . . . 136 . . . . . Total Part Build Rating 5 | . . . . 5 . . . . . Parts Repaired 2 | . . . . 2 . . . . . Time 108 | . . . . 108 . . . . . Parts Recycled 4 | . . . 2 2 . . . . . Recycled Matter 13 | . . . 13 . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 4 | . . 2 1 1 . . . . . Part Schematics Acquired 4 | . . 2 1 1 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked 2 | . . . . 2 . . . . . Non-combat 2 | . . . . 2 . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied 3 | . . . . 3 . . . . . parse_system 2 | . . . . 2 . . . . . no_distress 1 | . . . . 1 . . . . . Relay Couplers Released 3 | . . . . . 3 . . . . Programmers 3 | . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Gar Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Initial Warlord ECA Mod 10 | . . . . . . . . . 10 Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Gar Active Infowar (turns) 402 | . 254 148 . . . . . . . Seismic 402 | . 254 148 . . . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Gar Turns Passed 8480 | 91 358 1414 552 2318 2204 609 66 472 396 Spaces Moved 3939 | 59 189 722 290 874 970 397 35 216 187 Core 206 | 18 1 . . . 127 . . . 60 Treads 2336 | 41 188 722 290 874 221 . . . . Legs 1397 | . . . . . 622 397 35 216 127 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 100 160 145 145 120 120 190 112 50 Average Speed 184 | 126 159 160 157 225 206 135 190 185 166 Slowest Speed 450 | 160 160 160 160 305 400 190 190 262 450 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 30 | 5 30 64 26 27 20 12 1 98 17 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 552 | . . 59 53 142 77 68 . 153 . Melee . | . . . . . . . . . . Projectile 1 | . . . . . . . . 1 . AOE 551 | . . 59 53 142 77 68 . 152 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Gar Total 4662 | 74 219 849 335 1111 1103 435 35 254 247 Wait 98 | 3 . 5 . 78 . 2 . . 10 Move 3930 | 58 188 721 289 873 969 396 34 215 187 Hop . | . . . . . . . . . . Pick Up 60 | 6 9 18 4 9 6 3 . 2 3 Fast Attach 34 | . 2 . . 5 15 3 . 4 5 Attach 42 | 6 4 5 2 4 12 1 1 2 5 Detach 2 | . . . . 1 1 . . . . Swap 65 | . 2 14 8 17 11 6 . 5 2 Drop 59 | . . 16 6 7 14 5 . 1 10 Fire 335 | 1 13 67 26 113 57 13 . 20 25 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 9 | . . . . . 3 6 . . . Crush 8 | . 1 3 . 4 . . . . . Escape Stasis 20 | . . . . . 15 . . 5 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory (discovered 3 exits: *Fac / [*Low x2]) -5/Factory -4/Factory -4/DSF -4/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 16) 450 | -10/Materials | Entered another Materials area 450 | -9/Materials | Evolved 2 slots: Weapon x2 967 | -9/Materials | Discovered new exit (range 11) 1215 | -9/Materials | Discovered new exit (range 15) 1322 | -9/Materials | Build established: Tank 1504 | -9/Materials | Discovered new exit (range 11) 1864 | -9/Materials | Entered another Materials area 1864 | -8/Materials | Evolved 2 slots: Utility x2 2011 | -8/Materials | Garrison activated, responded to threat 2159 | -8/Materials | Build established: Gunner 2395 | -8/Materials | Discovered new exit (range 16) 2416 | -8/Materials | Entered Factory 2416 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2726 | -7/Factory | Fabricated Rocket Launcher (x1) 2774 | -7/Factory | Discovered new exit (range 15) 3258 | -7/Factory | Build established: Scavenger-Gunner 3573 | -7/Factory | Build established: Gunner 3599 | -7/Factory | Fabricated Enh. Autogun? 4187 | -7/Factory | Repaired Adv. Treads 4312 | -7/Factory | Repaired Prc. Grenade Launcher 4515 | -7/Factory | Discovered new exit (range 16) 4734 | -7/Factory | Entered another Factory area 4734 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 5029 | -6/Factory | Build established: Executioner 5174 | -6/Factory | Spotted B-75 Beast 5309 | -6/Factory | Lost 15 parts (2p4n2u7w) 5535 | -6/Factory | Build established: Mutant 5580 | -6/Factory | Discovered new exit (range 11) 5884 | -6/Factory | Build established: Pyromaniac-Executioner 5953 | -6/Factory | Discovered new exit (range 5) 6510 | -6/Factory | Discovered new exit (range 6) 6938 | -6/Factory | Entered another Factory area 6938 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7383 | -5/Factory | Build established: Scavenger-Executioner 7504 | -5/Factory | Discovered new exit (range 13) 7547 | -5/Factory | Entered another Factory area 7547 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7613 | -4/Factory | Identified exit to DSF 7613 | -4/Factory | Entered DSF 7653 | -4/DSF | Additional patrols routed to DSF 7697 | -4/DSF | Discovered new exit (range 16) 7709 | -4/DSF | Lost 3 parts (1p1u1w) 7987 | -4/DSF | Sterilization system engaged 8007 | -4/DSF | Ambient heat levels rising (+10) 8022 | -4/DSF | Ambient heat levels rising (+10) 8037 | -4/DSF | Ambient heat levels rising (+10) 8052 | -4/DSF | Ambient heat levels rising (+10) 8067 | -4/DSF | Ambient heat levels rising (+10) 8082 | -4/DSF | Ambient heat levels rising (+10) 8085 | -4/DSF | Entered Garrison 8180 | -4/Garrison | Lost 3 parts (2n1w) 8362 | -4/Garrison | Spotted B-86 Titan 8369 | -4/Garrison | Core integrity fell below 50% 8378 | -4/Garrison | Triggered checkpoint 8428 | -4/Garrison | Core integrity fell below 20% 8457 | -4/Garrison | Lost 12 parts (4n4u4w) 8481 | -4/Garrison | Found Relay Coupler [Proto] 8481 | -4/Garrison | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 08426_ Slug penetrates Wall. 08427_ Slug penetrates H-77 Assassin. 08445_ Acquired Wave Gun. 08447_ Acquired Imp. Force Field. 08449_ Dropped Imp. Force Field. 08451_ Acquired 12 matter. 08453_ Penetrated by Slug. 08455_ Acquired 7 matter. 08459_ System corrupted: Heat flow error (+182). 08460_ Penetrated by Slug. 08471_ Slug penetrates Machine. 08473_ H-77 Assassin suffers critical hit (Burn). 08473_ H-77 Assassin destroyed. 08474_ Slug penetrates Wall. 08475_ Penetrated by Slug. 08478_ Wave Gun destroyed. 08481_ Acquired Relay Coupler [Proto]. 08481_ Relay Coupler [Proto] fries itself. 08481_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ??????????????????###??????????????? | | ?????????????????## ##?###?????????? | | ?????????????????# % ### ###???????? | | ????????????????###"### ""#???????? | | ????????????????#!! !## !"#???????? | | ????????????????# !## !"#???????? | | ????????#####???# ## !"#???????? | | ????????# #???# = ## @"#???????? | | ######### ##### "# "#???????? | | # *%! ;; "#???????? | | # [ *! ## "#???????? | | # ################+### ""#???????? | | # #?????????????? %=?## ###???????? | | # #??????????????# #??###?????????? | | # #??????????????###??????????????? | | # #???????????????????????????????? | | # #???????????????????????????????? | | # #???????????????????????????????? | | # #???????????????????????????????? | | # #???????????????????????????????? | | # #???????????????????????????????? | | # #???????????????????????????????? | | * #???????????????????????????????? | | ! #???????????????????????????????? | | # #???????????????????????????????? | | #^ #???????????????????????????????? | | # #???????????????????????????????? | | # ???????????????????????????????? | | # ##??????????????????????????????? | | # #???????????????????????????????? | | # #???????????????????????????????? | | ? #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 34 Energy Capacity 750 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 30 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Hvy. EM Shotgun | -8/Materials | Scanalyzed Enh. Autogun | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Rocket Launcher | x1 | -7/Factory Enh. Autogun | x1 | -7/Factory Repaired ---------- Adv. Treads | 19% | -7/Factory Prc. Grenade Launcher | 9% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Respectable Loadout Tank Challenges ------------ None Game ------ Seed ImprovedCloakDriveblaster Manual? 0 Play Time 01:48:37 Cumulative 10.2 hours Start 2025.06.02 @ 22:23:31 End 2025.08.16 @ 03:36:08 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 0 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 14 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 461e171a-7bf3-4373-af03-42f6e7ca1649