Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 00:38:58

Player: Cjreek

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (47)      235
Value Destroyed (1633)     1633
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (14)                 14
              TOTAL SCORE: 3902

 Bonus
-------
Follower Combat Kills      14

 Cogmind 
---------
Core Integrity             185/550
Matter                     275/300
Energy                     0/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -8/Storage

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (4) ------
       Improved Heat Sink
  High-capacity Storage Unit
                Weight Redist. System
                Shield Generator
>               --- WEAPON (2) -------
          Heavy Particle Cannon
          Heavy Particle Cannon
>               --- INVENTORY (20) ---
                Beam Rifle
       Advanced Beam Cannon
       Advanced Beam Cannon
   High-powered Shotgun
                Flak Gun
                Flak Gun
                Flak Gun
       Improved Light Cannon

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
       Improved Ion Engine
>               --- PROPULSION -------
       Improved Treads
       Improved Treads
       Improved Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Structural Scanner
          Heavy Armor Plating
>               --- WEAPON -----------
                Flak Gun
                Flak Gun
>               --- INVENTORY --------
        Armored Wheel
                Heat Sink
       Improved Heat Sink
                Beam Rifle
   High-powered Shotgun
                Flak Gun
                Flak Gun
       Improved Light Cannon
[Rating: 27]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    High-capacity Storage Unit
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Protection               Improved Light Armor Plating
Weapon                     Flak Gun
  Energy Gun               Beam Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Sto 
Slots Evolved              4    | .   .   .   2   2   .   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  2    | .   .   .   1   1   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             65   | 6   5   6   12  9   27  
  Power                    8    | 1   .   1   1   2   3   
    Engine                 8    | 1   .   1   1   2   3   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               21   | 2   3   4   5   1   6   
    Treads                 7    | .   .   .   4   1   2   
    Leg                    1    | .   .   .   .   .   1   
    Wheel                  10   | 2   2   2   1   .   3   
    Hover                  1    | .   1   .   .   .   .   
    Flight                 2    | .   .   2   .   .   .   
  Utility                  14   | 1   1   1   3   1   7   
    Device                 8    | 1   .   1   .   .   6   
    Storage                2    | .   1   .   .   1   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             4    | .   .   .   3   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   22   | 2   1   .   3   5   11  
    Energy Gun             2    | .   .   .   1   1   .   
    Energy Cannon          6    | .   .   .   1   .   5   
    Ballistic Gun          11   | 2   .   .   .   4   5   
    Ballistic Cannon       3    | .   1   .   1   .   1   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
Parts Lost                 17   | .   .   .   .   2   15  
  Power                    4    | .   .   .   .   1   3   
  Propulsion               6    | .   .   .   .   .   6   
  Utility                  5    | .   .   .   .   .   5   
  Weapon                   2    | .   .   .   .   1   1   
  Highest Loss Streak      5    | .   .   .   .   2   5   
  To Critical Strikes      1    | .   .   .   .   .   1   
Average Slot Usage (%)     84   | .   87  100 96  84  74  
  Engine                   12   | .   14  14  11  15  12  
  Treads                   17   | .   .   .   31  26  8   
  Wheel                    7    | .   26  27  .   .   11  
  Device                   11   | .   14  14  11  9   12  
  Storage                  6    | .   2   14  .   8   9   
  Protection               8    | .   .   .   19  9   3   
  Energy Gun               1    | .   .   .   7   .   .   
  Energy Cannon            3    | .   .   .   .   4   5   
  Ballistic Gun            8    | .   22  14  2   3   12  
  Ballistic Cannon         5    | .   6   14  11  7   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             78   | 7   49  51  51  78  74  
  Greatest Support         69   | 20  20  20  69  69  69  
  Greatest Overweight (x)  18   | .   2   2   5   1   18  
  Average Overweight (x)   1    | .   .   2   .   .   2   
Largest Inventory Capacity 20   | 5   20  20  20  20  20  
  Average Capacity         15   | 5   7   20  5   19  20  
  Most Carried             10   | 1   2   5   5   8   10  
  Average Carried          5    | .   1   4   3   5   6   
  Final Capacity           20   | 5   20  20  5   20  20  
  Final Carried            8    | 1   2   4   5   8   8   

 Class Distribution 
--------------------
 89% | Mutant
 10% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -8/Storage

 Resources                      | -11  -10  -10  -9   -8   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Sto  
Matter Collected           1585 | 268  .    208  115  164  830  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            1643 | 32   .    159  176  157  1119 
  Parts                    91   | 4    .    10   14   8    55   
Haulers Intercepted        .    | .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Sto 
Combat Hostiles Destroyed  41   | 1   .   6   6   2   26  
  Guns                     28   | 1   .   2   3   .   22  
  Cannons                  12   | .   .   4   3   2   3   
Classes Destroyed          8    | 1   .   2   1   2   2   
  Worker                   1    | .   .   .   .   .   1   
  Recycler                 2    | .   .   1   .   .   1   
  Operator                 1    | .   .   .   .   1   .   
  Watcher                  2    | .   .   .   .   2   .   
  Swarmer                  10   | .   .   4   3   .   3   
  Grunt                    21   | 1   .   2   .   2   16  
  Sentry                   8    | .   .   .   3   .   5   
  Hunter                   2    | .   .   .   .   .   2   
Best Kill Streak           4    | 1   .   3   3   3   4   
  Combat Bots Only         3    | 1   .   3   3   2   3   
Max Kills in Single Turn   2    | 1   .   2   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Sto  
Hostile Shots Fired        312  | 3    .    26   45   19   219  
  Missed                   83   | .    .    4    8    8    63   
Damage Taken               3122 | 34   .    217  426  281  2164 
  Core                     476  | 22   .    20   69   16   349  
  Absorbed by Shields      18   | .    .    .    .    .    18   
  Regen/Repaired (Parts)   188  | .    .    .    .    .    188  
Core Remaining (%)         85   | 91   .    83   82   .    .    
Volleys Fired              121  | 2    .    14   15   12   78   
  Largest                  2    | 2    .    2    2    2    2    
  Hottest                  136  | 40   .    55   91   95   136  
Shots Fired                238  | 4    .    28   30   24   152  
  Gun                      152  | 4    .    14   15   1    118  
  Cannon                   86   | .    .    14   15   23   34   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  187  | 4    .    28   24   13   118  
  Thermal                  40   | .    .    .    6    .    34   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          11   | .    .    .    .    11   .    
  Robot Hit Streak         14   | 3    .    14   6    7    11   
  Robot Miss Streak        20   | 1    .    2    3    1    20   
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    .    .    3    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    
Shots Hit Robots           182  | 3    .    20   19   17   123  
  Core Hits                165  | 2    .    9    9    8    137  
  Critical Kills           2    | 1    .    .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         3    | 1    .    .    1    .    1    
    Burn                   1    | .    .    .    1    .    .    
    Meltdown               1    | .    .    .    .    .    1    
    Destroy                1    | 1    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3349 | 25   .    325  293  402  2304 
  Guns                     2120 | 25   .    135  137  18   1805 
  Cannons                  1224 | .    .    190  156  384  494  
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  5    | .    .    .    .    .    5    
  Kinetic                  2547 | 25   .    325  219  173  1805 
  Thermal                  568  | .    .    .    74   .    494  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          229  | .    .    .    .    229  .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            16   | .    .    .    .    4    12   
  Projectiles              16   | .    .    .    .    4    12   
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 7    | .    .    3    .    4    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  7    | .    .    3    .    4    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      2    | .    .    .    .    .    2    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   3    | .    .    .    .    .    3    
Targets Rammed             3    | .    .    .    .    .    3    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        516  | 6    .    17   126  273  516  
  Average Temperature      103  | 6    .    6    66   118  117  
  Received Heat Transfer   978  | 18   .    72   81   90   717  
  Effects                  8    | .    .    .    .    .    8    
    Shutdowns              3    | .    .    .    .    .    3    
    Energy Bleed           2    | .    .    .    .    .    2    
    Damage (minor)         1    | .    .    .    .    .    1    
    Damage (major)         1    | .    .    .    .    .    1    
    Damage (core)          1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    2    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Melted             4    | .    .    .    .    .    4    
  Heat Transferred         1147 | .    .    .    259  .    888  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Sto 
Peak Influence             382  | 20  13  208 285 119 382 
  Initial                  80   | .   13  4   80  5   8   
  Average                  150  | 5   13  117 139 30  229 
Maximum Alert Level        1    | .   .   1   1   .   1   
  Low Security (%)         65   | 100 100 82  76  100 37  
  Level 1                  34   | .   .   17  23  .   62  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          6    | .   .   .   .   .   6   
  Investigation            4    | .   .   .   .   .   4   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Sto 
Distress Signals           4    | .   .   .   .   1   3   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              68   | 1   .   9   10  11  37  
  Peak Tracking Total      4    | 1   .   3   4   4   4   
  Tactical Retreats        3    | .   .   1   .   1   1   

 Traps                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Sto 
Traps Triggered            8    | .   .   .   .   2   6   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Min Mat Mat Sto 
Machines Disabled          2    | .   .   .   1   .   1   
  Max in Single Turn       1    | .   .   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Sto 
Machines Accessed          5    | .   .   .   .   .   5   
  Terminals                3    | .   .   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                16   | .   .   .   .   .   16  
  Successful               8    | .   .   .   .   .   8   
  Failed                   8    | .   .   .   .   .   8   
    Catastrophic           2    | .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                7    | .   .   .   .   .   7   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          9    | .   .   .   .   .   9   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             2    | .   .   .   .   .   2   
  Open Door                1    | .   .   .   .   .   1   
  Alert Level              1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   .   6   
  Scan Component           4    | .   .   .   .   .   4   
  Repair                   2    | .   .   .   .   .   2   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         5    | .   .   .   .   .   5   
  Full Trace Events        2    | .   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   2   
  Time                     76   | .   .   .   .   .   76  
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  
------------               Run  | Yrd Mat Min Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Min Mat Mat Sto 
Total Allies               2    | .   .   2   .   .   .   
  Largest Group            2    | .   .   2   .   .   .   
  Highest-Rated Group      41   | .   .   41  .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               10   | .   .   10  .   .   .   
  Total Damage             81   | .   .   81  .   .   .   
  Kills                    3    | .   .   3   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Sto  
Turns Passed               3573 | 73   66   284  855  725  1570 
Spaces Moved               1860 | 80   68   194  499  311  708  
  Core                     106  | 20   .    .    1    .    85   
  Treads                   874  | .    .    .    467  311  96   
  Legs                     2    | .    .    .    .    .    2    
  Wheels                   876  | 60   66   194  31   .    525  
  Hover                    2    | .    2    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   110  80   160  110  
  Average Speed            158  | 72   84   110  156  208  169  
  Slowest Speed            950  | 80   125  110  300  240  950  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       31   | 6    19   34   31   24   77   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Sto 
Total                      2220 | 88  75  234 546 362 915 
  Wait                     134  | .   .   17  5   22  90  
  Move                     1855 | 79  67  193 498 310 708 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  18   | 1   .   3   4   7   3   
  Fast Attach              37   | 6   3   .   8   3   17  
  Attach                   11   | .   1   .   .   4   6   
  Detach                   9    | .   2   .   2   1   4   
  Swap                     17   | .   1   6   4   2   4   
  Drop                     15   | .   1   1   10  1   2   
  Fire                     121  | 2   .   14  15  12  78  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      3    | .   .   .   .   .   3   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   47 | -11/Scrapyard | Discovered new exit (range 8)
   74 | -11/Scrapyard | Entered Materials
  124 | -10/Materials | Discovered new exit (range 7)
  140 | -10/Materials | Entered Mines
  189 | -10/Mines     | Found a hidden stash of uninstalled traps
  221 | -10/Mines     | Discovered new exit (range 6)
  249 | -10/Mines     | Learned Materials security intel
  311 | -10/Mines     | Build established: Mutant
  424 | -10/Mines     | Entered Materials
  424 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1257 | -9/Materials  | Discovered new exit (range 14)
 1279 | -9/Materials  | Entered another Materials area
 1279 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1951 | -8/Materials  | Discovered new exit (range 15)
 2004 | -8/Materials  | Entered Storage
 2414 | -8/Storage    | Repaired Imp. Ion Engine
 2503 | -8/Storage    | Repaired Flak Gun
 3190 | -8/Storage    | Build established: Scavenger-Mutant
 3283 | -8/Storage    | Lost 5 parts (1p3n1u)
 3294 | -8/Storage    | Core integrity fell below 50%
 3564 | -8/Storage    | Build established: Mutant
 3574 | -8/Storage    | Self-destructed

 Last Messages 
---------------
R-06 Scavenger collects Beam Rifle.
Acquired 15 matter.
K-01 Serf collects debris. <x7>
Acquired Hvy. Particle Cannon. <x2>
Acquired Shield Generator.
Connecting with Repair Station...
>>Scan(Imp. Ion Engine)
Scanning Imp. Ion Engine...
  Ready to Repair:
    Imp. Ion Engine
    Rating: 2
    Time: 16
ALERT: Suspicious activity at Repair Station
  S002. Dispatching Investigation squad.
Imp. Ion Engine destroyed.
U-05 Engineer destroyed.
K-01 Serf collects debris.
O-16 Technician destroyed.
K-01 Serf collects debris. <x5>
R-06 Scavenger collects Hover Unit.

 Map 
-----
+----------------------------------------------------+
| ???????????#   #     #???????????# #?????????????? |
| ???????????#   #     #???????????# #?????????????? |
| ???????????#   #  ]  #???????????# #?????????????? |
| ???????????#   #  ]  #???????????# #?????????????? |
| ???????????#   +     #??##+#######+####??????????? |
| ???????????#   # """ #??#   +         #??????????? |
| ???????????# = # """ ####   #         #??????????? |
| ???????????#   # """ +      #         #??????????? |
| ###????????#   #     ####   # !       #??????????? |
|   #????????#   #     #??#   +       !]#??????????? |
|  [#????????#   # #####??#   #         #??????????? |
| ! #????????#   ###   ???#   #        !#??????????? |
|   #????????#   #?#   ???#!  #         #??????????? |
|   #????????#   #?#      #%  ###########??????????? |
|   #????????/   #?#      #rgg############?????????? |
|   #????????#   ###      #r  #          #?????????? |
| ###????????#     +      #k  #         ####???????? |
| ???????????#   ###      #   #         "" #???????? |
| ???????????#   #?#      #  %#         """#???????? |
| ???????######+####      k  /+          R"#???????? |
| ######?#         #      #  %#         """#???????? |
|      #?#   """"  #      #   # !       ####???????? |
|      #?#   ???"  #     ?#   #         #??????????? |
|     T#?#   ???"  #     ?#   ####"T"####??????????? |
| #   ???#   ???"  ########   #??#"""#?????????????? |
| #+##???#   ???"  #       @  #??#####?????????????? |
|   ##???#   """"  #          #????????????????????? |
|   ##???#         #    %%    #????????????????????? |
|   ##???####+###########+#######??????????????????? |
|   #???????# #???????##        #??????????????????? |
|   ######### #???????#         #??????????????????? |
|             #???????#T        #??????????????????? |
|             #???????#"     """#??????????????????? |
| +####+#######???????##      ""#??????????????????? |
|       %!* #??????????#     """#??????????????????? |
|      ! !  #??????????#     """#??????????????????? |
|           #??????????#      ""#??????????????????? |
|           #??????????#        #??????????????????? |
| """ """   #??????????##########??????????????????? |
| """ """   #??????????????????????????????????????? |
| """ """   #??????????????????????????????????????? |
| ############# ???????????????????????#####???????? |
|          #### ??????????????????????##########???? |
|          """# ??????????????????????###T######???? |
|  """ """  Y"# ??????????????????????##  "!!!##???? |
|  """ """ """# ???????####???????????##*  !!!##???? |
|  """ """ ####        #####         ###  ########?? |
|          ########+####T#######+########+########?? |
| T"       /                              [     ##?? |
| #######/##                                    ##?? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          19
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             600
Evasion (%)                50
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
It's Just You
More Dakka Please
One Hack Too Far
Risk Taker
Storm Trooper
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              CargoHeavyActivator
  Manual?         0
Play Time         00:54:08
  Cumulative      1.4 hours
  Start           2024.04.20 @ 23:45:44
  End             2024.04.21 @ 00:38:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          3
Achievement%      3
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              48/SmallcapsGlow++
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ed1cb03d-ec7b-473a-816a-784103e11942