Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.06 @ 00:12:47 Player: hydronio Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (112) 560 Value Destroyed (3086) 3086 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (801) 801 TOTAL SCORE: 7567 Bonus ------- High Alert Combat Kills 101 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 146/300 Energy 4/100 System Corruption 0% Temperature Cool (2) Movement Hovering (176) Ox2 Location -7/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Gravmag System Gravmag System > --- UTILITY (4) ------ High-capacity Storage Unit Improved Power Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Advanced Heat Sink Improved Sensor Array Improved Signal Interpreter Actuator Array Force Booster Reflective Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Surge Thruster Surge Thruster > --- UTILITY ---------- High-capacity Storage Unit Force Booster Heavy Armor Plating > --- WEAPON ----------- Particle Gun Minigun Power Maul > --- INVENTORY -------- Advanced Heat Sink Improved Sensor Array Improved Signal Interpreter Actuator Array Force Booster Improved Power Shielding Reflective Plating Pulse Rifle Heavy Particle Cannon Heavy Particle Cannon Missile Launcher Improved Datajack Blade Saw [Rating: 36] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Surge Thruster Utility High-capacity Storage Unit Device Reaction Control System Storage High-capacity Storage Unit Processor Signal Interpreter Hackware System Shield Protection Propulsion Shielding Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Power Maul Slashing Weapon Blade Saw Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac DSF Slots Evolved 6 | . . . 2 2 . . 2 . Power 1 | . . . . . . . 1 . Propulsion 2 | . . . 1 1 . . . . Utility 2 | . . . 1 . . . 1 . Weapon 1 | . . . . 1 . . . . Parts Attached 142 | 12 14 12 26 25 32 4 7 10 Power 16 | 1 2 2 2 3 5 . 1 . Engine 5 | 1 1 1 1 1 . . . . Core 11 | . 1 1 1 2 5 . 1 . Reactor . | . . . . . . . . . Propulsion 53 | 8 3 3 12 9 12 1 2 3 Treads 21 | 3 3 1 5 9 . . . . Leg 27 | 5 . 2 7 . 12 1 . . Wheel . | . . . . . . . . . Hover 3 | . . . . . . . . 3 Flight 2 | . . . . . . . 2 . Utility 21 | 1 3 1 3 . 7 1 2 3 Device 5 | . . . 1 . 2 . 1 1 Storage 5 | 1 2 . 1 . . 1 . . Processor 3 | . . 1 . . 2 . . . Hackware 1 | . . . 1 . . . . . Protection 7 | . 1 . . . 3 . 1 2 Artifact . | . . . . . . . . . Weapon 52 | 2 6 6 9 13 8 2 2 4 Energy Gun 17 | . 3 4 3 3 4 . . . Energy Cannon 2 | . . . . . . . . 2 Ballistic Gun 17 | 2 1 2 2 5 3 . 1 1 Ballistic Cannon . | . . . . . . . . . Launcher 8 | . 2 . 3 1 1 . . 1 Special Weapon . | . . . . . . . . . Impact Weapon 6 | . . . . 4 . 2 . . Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . Corrupted Parts 5 | . . . 3 2 . . . . System Corruption 21 | . . . 13 8 . . . . Parts Lost 46 | . 2 4 5 6 15 1 . 13 Power 7 | . 1 . . 1 3 . . 2 Propulsion 14 | . . 1 1 2 6 1 . 3 Utility 7 | . . 1 1 . 2 . . 3 Weapon 18 | . 1 2 3 3 4 . . 5 Highest Loss Streak 13 | . 1 3 2 4 4 1 . 13 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 90 | . 82 96 89 95 86 95 72 51 Engine 3 | . 8 12 . 3 . . . . Core 5 | . 4 1 5 5 8 9 13 8 Treads 14 | . 16 27 5 33 6 . . . Leg 14 | . 11 . 25 . 20 32 1 . Device 1 | . . . 2 . 3 . . 7 Storage 10 | . 14 14 11 9 9 9 7 7 Processor 9 | . . 8 11 9 5 18 15 . Hackware 3 | . . . 7 9 . . . . Protection 1 | . 4 3 . . 6 . . 3 Energy Gun 9 | . 8 16 8 7 6 9 7 . Ballistic Gun 9 | . 9 9 7 12 9 10 7 1 Launcher 2 | . 4 . 5 . . . . . Impact Weapon 2 | . . . . 4 8 7 7 5 Peak Build Rating 36 | 6 11 14 22 24 30 26 36 34 Average Rating 17 | 2 7 9 18 20 23 23 29 24 On Entrance 16 | . 6 8 14 18 24 20 23 33 Naked Turns . | . . . . . . . . . Heaviest Build 75 | 12 49 52 51 53 60 52 75 75 Greatest Support 83 | 20 40 40 63 83 80 47 6 18 Greatest Overweight (x) 18 | 3 1 2 16 1 16 1 12 18 Average Overweight (x) . | . . 1 1 . . 1 9 11 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 Average Capacity 18 | 6 10 20 20 20 20 20 20 20 Most Carried 20 | 5 12 20 20 20 20 20 20 13 Average Carried 15 | 3 7 12 19 18 16 19 15 10 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 Final Carried 20 | 3 12 19 20 19 18 20 11 6 Class Distribution -------------------- 67% | Scavenger-Mutant 22% | Mutant 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gladiator | -7/DSF Resources | -11 -10 -10 -9 -8 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Gar Mat Fac DSF Matter Collected 2375 | 158 426 192 519 452 410 218 . . Remotely . | . . . . . . . . . Salvage Created 3819 | . 553 385 1016 905 637 218 . 105 Parts 235 | . 50 19 54 61 38 7 . 6 Haulers Intercepted 10 | . 2 . 5 2 . 1 . . Recyclers Shooed 2 | . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac DSF Combat Hostiles Destroyed 80 | . 12 9 20 18 17 2 . 2 Guns 52 | . 2 7 9 16 17 1 . . AOE 24 | . 10 1 11 1 . . . 1 Classes Destroyed 15 | . 8 3 2 . 1 . . 1 Worker 3 | . 1 . 1 1 . . . . Builder 3 | . 3 . . . . . . . Tunneler 2 | . . 2 . . . . . . Hauler 10 | . 2 . 5 2 . 1 . . Recycler 6 | . 1 1 1 2 . 1 . . Operator 1 | . 1 . . . . . . . Watcher 8 | . 2 . 4 2 . . . . Swarmer 18 | . 3 . 4 7 4 . . . Cutter 2 | . . . . . 2 . . . Grunt 48 | . 9 6 13 8 11 1 . . Brawler 1 | . . . 1 . . . . . Sentry 6 | . . . 2 3 . 1 . . Demolisher 2 | . . 2 . . . . . . Specialist 2 | . . . . . . . . 2 Assembled 1 | . . 1 . . . . . . Best Kill Streak 6 | . 5 2 5 5 6 2 . 2 Combat Bots Only 6 | . 4 2 4 4 6 1 . 2 Max Kills in Single Turn 3 | . 3 1 2 2 2 1 . 1 Gunslinging 1 | . . . . 1 1 . . . Exploded 2 | . 2 1 2 1 . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Gar Mat Fac DSF Hostile Shots Fired 627 | . 30 39 90 172 156 18 . 122 Missed 172 | . 13 9 27 54 30 5 . 34 Damage Taken 7525 | . 342 491 923 1589 1838 192 . 2150 Core 1523 | . 61 85 199 234 202 42 . 700 Absorbed by Shields 85 | . . . . . 85 . . . Redirected to Shielding 159 | . 9 48 . . 102 . . . Regen/Repaired (Parts) 223 | . . . 49 174 . . . . Core Remaining (%) 51 | 100 . 41 50 . . 13 . . Volleys Fired 292 | . 34 27 81 67 65 8 . 10 Largest 3 | . 2 2 2 3 2 2 . 3 Hottest 175 | . 90 90 88 151 90 85 . 175 Shots Fired 499 | . 58 52 119 132 105 16 . 17 Gun 459 | . 48 52 104 128 104 16 . 7 Cannon 9 | . . . . . . . . 9 Launcher 31 | . 10 . 15 4 1 . . 1 Special . | . . . . . . . . . Kinetic 233 | . 31 6 50 68 63 8 . 7 Thermal 131 | . . 6 22 52 34 8 . 9 Explosive 31 | . 10 . 15 4 1 . . 1 Electromagnetic 104 | . 17 40 32 8 7 . . . Robot Hit Streak 18 | . 4 7 11 13 18 3 . 5 Robot Miss Streak 7 | . 5 3 4 3 7 1 . 1 Penetration Max . | . . . . . . . . . Secondary Targets 13 | . . 1 2 4 6 . . . Max Gunslinging Chain 1 | . . 1 1 1 1 . . . Shots Hit Robots 348 | . 30 32 85 98 78 15 . 10 Core Hits 184 | . 31 16 48 46 34 7 . 2 Critical Kills 2 | . . . . . 1 . . 1 Critical Parts Destroyed 5 | . . . . 2 . 2 . 1 Critical Strikes 16 | . 1 3 1 5 2 2 . 2 Burn 7 | . . 2 1 3 1 . . . Meltdown 1 | . . . . . . . . 1 Destroy 1 | . . . . . 1 . . . Corrupt 2 | . 1 1 . . . . . . Smash 5 | . . . . 2 . 2 . 1 Melee Attacks 27 | . . . 2 9 10 5 . 1 Impact 25 | . . . . 9 10 5 . 1 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 4 | . . . 1 2 . 1 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7861 | . 1069 570 1995 2212 1291 393 . 331 Guns 4517 | . 363 459 1008 1336 1157 125 . 69 Cannons 125 | . . . . . . . . 125 Explosions 2465 | . 706 111 971 550 26 . . 101 Melee 738 | . . . . 326 108 268 . 36 Ramming 16 | . . . 16 . . . . . Kinetic 1889 | . 191 36 325 597 608 63 . 69 Thermal 2254 | . 110 173 360 989 435 62 . 125 Explosive 1792 | . 596 . 886 183 26 . . 101 Electromagnetic 1172 | . 172 361 408 117 114 . . . Impact 738 | . . . . 326 108 268 . 36 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 13 | . 1 1 13 8 9 9 . . Average Corruption 5 | . 1 1 10 3 8 9 . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 68 | . 3 6 6 4 26 23 . . Message Errors 21 | . 2 3 2 . 7 7 . . Matter Fused 12 | . . 1 1 . 6 4 . . Heat Flow Errors 12 | . 1 . 1 . 4 6 . . Energy Discharges 8 | . . . . 3 4 1 . . Parts Rejected 2 | . . . . . 1 1 . . Parts Fused 1 | . . . . . . 1 . . Data Loss (minor) 8 | . . 2 1 1 2 2 . . Misfires 2 | . . . 1 . 1 . . . Alerts 1 | . . . . . . 1 . . Weapon Failures 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 512 | . 26 . 63 313 . 74 . 36 Projectiles . | . . . . . . . . . Explosions 281 | . 26 . 63 192 . . . . Melee 231 | . . . . 121 . 74 . 36 Knockbacks 1 | . . . . . . 1 . . Impact 1 | . . . . . . 1 . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 394 | . 53 . 196 95 26 . . 24 Shots 10 | . 2 . 5 1 1 . . 1 Rammed . | . . . . . . . . . Targets Rammed 3 | . . . 3 . . . . . Kicked 3 | . . . 3 . . . . . Crushed . | . . . . . . . . . Highest Temperature 561 | . 349 300 165 360 561 254 . 24 Average Temperature 111 | . 114 84 52 103 179 87 . 13 Received Heat Transfer 1992 | . 117 150 240 567 873 45 . . Effects 14 | . 1 . . 2 11 . . . Shutdowns 2 | . . . . . 2 . . . Energy Bleed 2 | . . . . . 2 . . . Interference 3 | . 1 . . 2 . . . . Matter Decay 2 | . . . . . 2 . . . Short Circuit 2 | . . . . . 2 . . . Damage (major) 3 | . . . . . 3 . . . Siege Activations . | . . . . . . . . . Robots Corrupted 3 | . . 1 . 1 . 1 . . Combat Hostiles 3 | . . 1 . 1 . 1 . . Parts Fried 10 | . . 3 3 4 . . . . Impact Corruptions 8 | . . . . 4 . 3 . 1 Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 2 | . . . . 1 . . . 1 Heat Transferred 4768 | . 150 346 890 1976 1073 148 . 185 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . 2 2 1 . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac DSF Peak Influence 586 | . 323 241 346 520 586 316 87 60 Initial 291 | . . 90 . 136 291 282 82 60 Average 212 | . 129 72 234 283 432 216 82 43 Maximum Alert Level 2 | . 1 1 1 2 2 1 . . Low Security (%) 46 | 100 69 91 29 27 . 48 100 100 Level 1 43 | . 30 8 70 42 54 51 . . Level 2 10 | . . . . 30 45 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . 2 1 2 1 . 1 . 2 Investigation 1 | . . 1 . . . . . . Extermination . | . . . . . . . . . Reinforcement 8 | . 2 . 2 1 . 1 . 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac DSF Distress Signals 7 | . 1 . . 6 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 133 | . 18 12 36 35 18 5 . 9 Peak Tracking Total 8 | . 3 3 5 6 8 1 . 5 Tactical Retreats 11 | . . 2 1 5 1 1 . 1 Traps | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac DSF Traps Triggered 7 | . 2 . . . 4 . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Gar Mat Fac DSF Machines Disabled 10 | . 1 . 5 4 . . . . Max in Single Turn 2 | . 1 . 2 2 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac DSF Machines Accessed 11 | . 1 1 4 3 . 1 1 . Terminals 6 | . 1 . 2 1 . 1 1 . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . 1 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 35 | . 2 1 10 20 . 1 1 . Successful 24 | . . 1 7 14 . 1 1 . Failed 11 | . 2 . 3 6 . . . . Catastrophic 1 | . 1 . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 9 | . 2 . 3 2 . 1 1 . Fabricators . | . . . . . . . . . Repair Stations 22 | . . . 5 17 . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . Garrison Access 1 | . . . . 1 . . . . Terminal Hacks 6 | . . 1 2 1 . 1 1 . Open Door 1 | . . 1 . . . . . . Open DSF 1 | . . . . . . . 1 . Emergency Access Points 1 | . . . . . . 1 . . Repair Station Index 1 | . . . 1 . . . . . Locate Traps 1 | . . . . 1 . . . . Transport Status 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 15 | . . . 3 12 . . . . Scan Component 9 | . . . 2 7 . . . . Repair 6 | . . . 1 5 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Unlock Access 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . 1 . 3 2 . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 6 | . . . 1 5 . . . . Time 219 | . . . 53 166 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Gar Mat Fac DSF Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . 1 . . . . . Non-combat 1 | . . . 1 . . . . . Combat . | . . . . . . . . . Robot Hacks Applied 1 | . . . 1 . . . . . parse_system 1 | . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Gar Mat Fac DSF Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac DSF Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Gar Mat Fac DSF Turns Passed 6653 | 111 593 1273 1858 1046 764 781 40 187 Spaces Moved 2525 | 64 291 478 762 305 257 331 8 29 Core 46 | 34 . . 7 . 1 . . 4 Treads 1184 | . 166 462 154 305 97 . . . Legs 1262 | 30 125 16 601 . 159 331 . . Wheels . | . . . . . . . . . Hover 2 | . . . . . . . . 2 Flight 31 | . . . . . . . 8 23 Fastest Speed 50 | 50 120 240 160 160 160 190 392 176 Average Speed 194 | 94 147 240 195 162 189 190 407 506 Slowest Speed 950 | 200 240 260 850 240 850 192 512 950 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 5 45 86 60 28 30 24 . 33 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . . 1 1 1 . 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 7 | . . . . . 7 . . . Terrain Destroyed 223 | . 57 6 119 30 7 . . 4 Melee 7 | . . . . . 7 . . . Projectile . | . . . . . . . . . AOE 216 | . 57 6 119 30 . . . 4 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac DSF Total 3774 | 115 397 550 1022 729 421 462 23 55 Wait 558 | 27 33 8 95 284 18 93 . . Move 2518 | 63 290 477 761 305 256 330 7 29 Hop . | . . . . . . . . . Pick Up 148 | 9 19 19 32 26 27 12 . 4 Fast Attach . | . . . . . . . . . Attach 87 | 10 4 5 14 16 21 1 6 10 Detach 6 | 4 . . . . 1 . . 1 Swap 55 | 2 10 7 12 9 11 3 1 . Drop 75 | . 7 7 22 13 7 10 9 . Fire 292 | . 34 27 81 67 65 8 . 10 Melee 27 | . . . 2 9 10 5 . 1 Ram . | . . . . . . . . . Kick 3 | . . . 3 . . . . . Crush . | . . . . . . . . . Escape Stasis 5 | . . . . . 5 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -8/Materials -7/Factory -7/DSF History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 13) 112 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 561 | -10/Materials | Discovered new exit (range 6) 705 | -10/Materials | Entered Mines 961 | -10/Mines | Assembled infested the area 1005 | -10/Mines | Core integrity fell below 50% 1033 | -10/Mines | Lost 3 parts (1n1u1w) 1154 | -10/Mines | Discovered new exit (range 8) 1169 | -10/Mines | Identified exit to Materials 1470 | -10/Mines | Build established: Scavenger-Mutant 1515 | -10/Mines | Learned Materials trap positions 1815 | -10/Mines | Discovered exit to Materials (range 5) 1831 | -10/Mines | Met a Derelict shopkeep closing up shop 1978 | -10/Mines | Entered Materials 1978 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1979 | -9/Materials | Loaded intel: 27 trap records 2616 | -9/Materials | Discovered new exit (range 11) 2746 | -9/Materials | Repaired Broken Lgt. Nuclear Core 3280 | -9/Materials | Discovered new exit (range 12) 3299 | -9/Materials | Identified exit to Materials 3656 | -9/Materials | System corruption reached 10% 3836 | -9/Materials | Entered another Materials area 3836 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3892 | -8/Materials | Repaired Hacking Suite 3963 | -8/Materials | Repaired Lgt. Nuclear Core 3996 | -8/Materials | Repaired Particle Gun 4174 | -8/Materials | Repaired Lgt. Treads 4207 | -8/Materials | Repaired Imp. Treads 4309 | -8/Materials | Build established: Scavenger-Gunner 4461 | -8/Materials | Lost 4 parts (1n3w) 4695 | -8/Materials | Build established: Scavenger-Mutant 4792 | -8/Materials | Discovered new exit (range 15) 4820 | -8/Materials | Identified exit to Factory 4882 | -8/Materials | Identified exit to Garrison 4882 | -8/Materials | Entered Garrison 4896 | -8/Garrison | Triggered checkpoint 4936 | -8/Garrison | Core integrity fell below 50% 4966 | -8/Garrison | Lost 4 parts (2p1n1w) 5060 | -8/Garrison | Triggered checkpoint 5116 | -8/Garrison | Lost 4 parts (2n1u1w) 5282 | -8/Garrison | Triggered checkpoint 5408 | -8/Garrison | Triggered checkpoint 5473 | -8/Garrison | Lost 4 parts (3n1w) 5627 | -8/Garrison | Discovered new exit (range 10) 5646 | -8/Garrison | Entered Materials 6357 | -8/Materials | Discovered exit to Factory (range 15) 6370 | -8/Materials | Core integrity fell below 20% 6427 | -8/Materials | Entered Factory 6427 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6461 | -7/Factory | Identified exit to DSF 6467 | -7/Factory | Entered DSF 6529 | -7/DSF | Additional patrols routed to DSF 6615 | -7/DSF | Core integrity fell below 50% 6649 | -7/DSF | Core integrity fell below 20% 6654 | -7/DSF | Destroyed by S-27 Virus with Autogun Last Messages --------------- Power Maul destroyed. Slug penetrates Wall. X-67 Chaingunner suffers critical hit (Meltdown). Minigun melted. Hvy. Armor Plating destroyed. Gravmag System destroyed. Critical hit (Blast). Knocked back. H-61 Shepherd calls for reinforcements. ALERT: Hostile activity reported, dispatching reinforcements to area. C-30 ARC bursts open, deploying its payload. S-27 Virus unfolds itself. Hvy. Particle Cannon destroyed. Minigun destroyed. Critical hit (Blast). Knocked back. Hvy. Particle Cannon destroyed. Acquired Gravmag System. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????##??????????????????????????????????? | | ?????????""#??????????##?????????????????????? | | ?????????#"#?????????? ##????????????????????? | | ??????####"##???????##%%#####????????????????? | | ??????#"""""######### !^^^!=#????????????????? | | ??????#"""""## # !!# =^!^!=#????????????????? | | ???#"##"" % @ ! =!=#????????????????? | | ???#""""%% !*% #????????????????? | | ????###"" ##!!# ## [%= ##????????????????? | | ??????### ###!!# #? !! #?????????????????? | | ????????# #?########?[s #????????????????? | | ???????#! ??????????[sH #????????????????? | | ???????#! ?????????[ #????????????????? | | ???????## ###????????# s###????????????????? | | ???????? ??????????! !??????????????????? | | ???????? ??????????!s !!?????????????????? | | ???????? ??????????!" !!?????????????????? | | ???????## ##?????????"% ###????????????????? | | ???????? #??????????#" #??????????????????? | | ???????? #??????????? ??????????????????? | | ???????? ??????????? ??????????????????? | | ???????? ??????????? ??????????????????? | | ???????? ??????????? ???????????????????? | | ????????? #?????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Power Shielding 66 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 11 Recoil Reduction 4 Force Boost 20 Defensive Hacking 10 Item Schematics ----------------- Lgt. Nuclear Core | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- No Signal System Compromised Challenges ------------ None Game ------ Seed PointTeslaSheargun Manual? 0 Play Time 01:47:16 Cumulative 10.7 hours Start 2025.02.05 @ 21:27:41 End 2025.02.06 @ 00:12:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a43f511f-e9ea-4fd3-99ed-72b97bc86e25