Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.06 @ 20:17:13 Player: M4NZ Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (95) 475 Value Destroyed (2548) 2548 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (128) 128 TOTAL SCORE: 8171 Bonus ------- High Alert Combat Kills 128 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Armor Integrity Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- High-capacity Battery (250) Matter Neutralizer Barrage Gun Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Improved Sensor Array Advanced Signal Interpreter Experimental Targeting Computer Core Analyzer Armor Integrity Analyzer Cloaking Device System Restoration Module > --- WEAPON ----------- Variable Charge Gun Long-range Proton Cannon > --- INVENTORY -------- Xenon Bombardment Thruster High-capacity Battery Energy Filter Arc Projector [Rating: 85] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Signal Interpreter Device Improved Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Protection Improved Utility Shielding Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Precision Grenade Launcher Build | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Upp Slots Evolved 12 | . . 2 2 . 2 2 2 2 . Power 1 | . . . . . . . 1 . . Propulsion 2 | . . . 1 . . 1 . . . Utility 8 | . . 2 1 . 2 1 1 1 . Weapon 1 | . . . . . . . . 1 . Parts Attached 151 | 8 6 24 25 7 37 11 25 7 1 Power 19 | 2 . 6 3 . 4 . 3 1 . Engine 12 | 2 . 6 . . 3 . 1 . . Core 6 | . . . 3 . 1 . 2 . . Reactor 1 | . . . . . . . . 1 . Propulsion 29 | 2 1 4 9 2 5 1 5 . . Treads . | . . . . . . . . . . Leg 13 | 2 1 4 6 . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 16 | . . . 3 2 5 1 5 . . Utility 55 | 2 3 4 7 3 17 8 8 3 . Device 30 | 1 . 2 4 2 9 5 5 2 . Storage 7 | 1 1 1 . . 2 . 1 1 . Processor 13 | . 2 1 3 1 3 3 . . . Hackware . | . . . . . . . . . . Protection 5 | . . . . . 3 . 2 . . Artifact . | . . . . . . . . . . Weapon 48 | 2 2 10 6 2 11 2 9 3 1 Energy Gun 21 | . 1 6 1 1 5 1 5 1 . Energy Cannon 12 | . . . 1 . 4 1 3 2 1 Ballistic Gun 9 | 2 . 4 2 . . . 1 . . Ballistic Cannon 3 | . . . 2 1 . . . . . Launcher 3 | . 1 . . . 2 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 11 | . . 2 3 1 4 . 1 . . Parts Lost 46 | . . 3 6 5 5 1 15 7 4 Power 7 | . . 1 . 1 1 . 3 1 . Propulsion 7 | . . . 2 . . 1 3 1 . Utility 20 | . . . 2 2 2 . 7 3 4 Weapon 12 | . . 2 2 2 2 . 2 2 . Highest Loss Streak 7 | . . 1 3 3 3 1 7 7 3 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 89 | . 100 96 88 90 97 94 79 43 16 Engine 5 | . 14 11 . . 5 . . . . Core 2 | . . . 8 4 . 6 4 4 . Leg 10 | . 28 21 17 . . . . . . Flight 10 | . . . 3 25 22 24 15 3 . Device 13 | . . 11 12 17 20 19 18 13 4 Storage 5 | . 14 11 8 . . . . 1 . Processor 21 | . 13 18 21 26 26 23 23 18 11 Protection 1 | . . . . . 4 6 4 . . Energy Gun 7 | . 10 13 4 7 6 6 6 . . Energy Cannon 1 | . . . 1 7 2 5 2 1 . Ballistic Gun 4 | . 15 8 7 . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 26 | 14 19 24 26 13 21 22 25 22 2 Greatest Support 33 | 20 20 23 33 15 23 23 27 13 3 Greatest Overweight (x) 8 | 4 . 1 8 . 1 . . 7 . Average Overweight (x) . | 1 . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 5 5 5 5 5 5 Average Capacity 7 | 7 9 10 9 5 5 5 5 5 5 Most Carried 10 | 2 10 10 10 5 5 5 5 5 3 Average Carried 6 | 1 8 9 8 4 4 4 4 3 2 Final Capacity 10 | 8 10 10 5 5 5 5 5 5 5 Final Carried 10 | 2 10 10 5 5 5 5 5 2 3 Class Distribution -------------------- 35% | Scavenger-Mutant 31% | Sprinter 27% | Mutant 5% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Sprinter | -8/Storage Sprinter | -7/Factory Sprinter | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Upper Caves Resources | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Upp Matter Collected 2839 | 261 216 685 831 50 473 26 194 80 23 Remotely 108 | 108 . . . . . . . . . Salvage Created 3612 | 66 260 896 745 143 1132 26 264 80 . Parts 187 | 2 14 48 37 4 62 4 11 5 . Haulers Intercepted 1 | . . . 1 . . . . . . Recyclers Shooed 5 | . 1 2 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Upp Combat Hostiles Destroyed 58 | . 5 18 15 3 11 . 5 1 . Guns 41 | . 2 18 11 1 6 . 3 . . Cannons 9 | . . . 4 2 1 . 2 . . AOE 6 | . 3 . . . 3 . . . . Classes Destroyed 11 | 1 4 3 2 . 1 . . . . Worker 7 | . 1 1 . . 4 . 1 . . Builder 5 | . 1 1 1 . 2 . . . . Hauler 1 | . . . 1 . . . . . . Recycler 13 | 1 . 2 1 . 8 . 1 . . Operator 1 | . . 1 . . . . . . . Watcher 10 | . 2 2 2 . 3 1 . . . Swarmer 21 | . . 9 4 . 3 . 5 . . Grunt 22 | . 5 4 6 3 4 . . . . Sentry 11 | . . 5 3 . 2 . . 1 . Hunter 3 | . . . 2 . 1 . . . . Programmer 1 | . . . . . 1 . . . . Best Kill Streak 9 | 1 2 9 6 2 6 1 5 1 . Combat Bots Only 6 | . 2 4 6 2 3 . 5 1 . Max Kills in Single Turn 4 | 1 1 1 2 1 4 1 1 1 . Gunslinging 1 | . . . 1 . . . . . . Exploded 1 | . 1 . . . 1 . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Upp Damage Taken 6599 | . 255 705 874 635 1014 30 1477 735 874 Core 2259 | . 27 158 115 204 280 . 311 395 769 Absorbed by Shields 8 | . . . . . 8 . . . . Redirected to Shielding 87 | . . . . . 18 . 69 . . Regen/Repaired (Parts) 200 | . . 186 . 14 . . . . . Core Remaining (%) 74 | 100 89 60 . 42 60 100 68 . . Volleys Fired 284 | 3 47 64 71 15 56 3 15 7 3 Largest 2 | 2 2 2 2 2 2 2 2 2 1 Hottest 160 | 40 70 112 129 129 124 85 156 160 105 Shots Fired 521 | 6 92 123 132 26 102 6 22 9 3 Gun 379 | 6 79 123 98 11 40 3 17 2 . Cannon 125 | . . . 34 15 58 3 5 7 3 Launcher 17 | . 13 . . . 4 . . . . Special . | . . . . . . . . . . Kinetic 189 | 6 47 32 85 . 19 . . . . Thermal 302 | . 32 91 47 26 75 6 19 3 3 Explosive 17 | . 13 . . . 4 . . . . Electromagnetic 13 | . . . . . 4 . 3 6 . Robot Hit Streak 21 | 2 6 10 21 6 20 4 5 12 1 Robot Miss Streak 7 | 1 7 3 5 2 5 2 1 . 1 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . . 1 4 . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . Shots Hit Robots 330 | 4 46 80 96 19 56 4 15 9 1 Core Hits 162 | 2 21 34 41 5 43 2 10 4 . Critical Kills 1 | . . . . . 1 . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . Critical Strikes 10 | . 2 4 1 1 1 . 1 . . Burn 8 | . 2 3 1 1 . . 1 . . Meltdown 1 | . . . . . 1 . . . . Destroy 1 | . . 1 . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6902 | 44 949 1188 1564 427 1932 92 370 295 41 Guns 3899 | 44 551 1188 1023 160 629 38 245 21 . Cannons 1876 | . . . 541 267 611 54 125 240 38 Explosions 1123 | . 398 . . . 692 . . 33 . Melee . | . . . . . . . . . . Ramming 4 | . . . . . . . . 1 3 Kinetic 1916 | 44 349 330 1060 . 133 . . . . Thermal 3829 | . 202 858 504 427 1273 92 328 107 38 Explosive 878 | . 398 . . . 480 . . . . Electromagnetic 275 | . . . . . 46 . 42 187 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . . 1 . 7 . . Average Corruption 4 | . . . . . 1 . 5 . . Corruption Purged 3 | . . . . . 1 . 2 . . Corruption Blocked . | . . . . . . . . . . Effects 8 | . . . . . 1 . 7 . . Message Errors 2 | . . . . . . . 2 . . Matter Fused 1 | . . . . . . . 1 . . Energy Discharges 2 | . . . . . 1 . 1 . . Data Loss (minor) 2 | . . . . . . . 2 . . Data Loss (major) 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 163 | . 18 . . 4 117 . 24 . . Projectiles 46 | . . . . 4 18 . 24 . . Explosions 117 | . 18 . . . 99 . . . . Melee . | . . . . . . . . . . Knockbacks 6 | . . . 3 . 3 . . . . Impact . | . . . . . . . . . . Kinetic 6 | . . . 3 . 3 . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 354 | . 26 . . . 327 . . . 1 Shots 7 | . 2 . . . 5 . . . . Rammed 2 | . . . . . . . . 1 1 Targets Rammed 2 | . . . . . . . . 1 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 443 | . 108 336 443 327 105 12 74 . 97 Average Temperature 84 | . 27 94 118 142 27 7 37 . 58 Received Heat Transfer 1607 | . 129 183 225 252 138 15 252 247 166 Effects 9 | . . 1 6 2 . . . . . Shutdowns 2 | . . . 2 . . . . . . Energy Bleed 1 | . . 1 . . . . . . . Interference 2 | . . . . 2 . . . . . Matter Decay 1 | . . . 1 . . . . . . Short Circuit 1 | . . . 1 . . . . . . Damage (minor) 2 | . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Melted 19 | . 2 7 2 1 5 . 2 . . Heat Transferred 8124 | . 740 2368 1184 851 2056 148 629 111 37 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 . . 1 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Upp Peak Influence 747 | 5 374 349 346 592 747 572 549 310 . Initial 365 | . 3 82 146 135 268 365 280 268 . Average 296 | 2 218 149 256 241 495 480 354 272 . Maximum Alert Level 3 | . 1 1 1 2 3 2 2 1 . Low Security (%) 31 | 100 43 71 26 49 . . . . . Level 1 43 | . 56 28 73 37 25 29 63 100 . Level 2 23 | . . . . 12 66 70 36 . . Level 3 1 | . . . . . 8 . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 15 | . . 2 . 2 2 3 5 1 . Investigation 6 | . . 1 . 1 . 2 1 1 . Extermination 2 | . . . . . 1 . 1 . . Reinforcement 7 | . . 1 . 1 1 1 3 . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered 1 | . . . . . . . 1 . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Upp Distress Signals 12 | . . 4 3 1 2 . 2 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 206 | . 14 26 22 31 25 13 51 6 18 Peak Tracking Total 18 | . 2 4 10 16 6 8 15 4 18 Tactical Retreats 29 | . 1 1 . 6 3 3 13 . 2 Traps | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Upp Traps Triggered 5 | . . 1 . 1 2 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Upp Machines Disabled 14 | . 3 . . . 10 1 . . . Max in Single Turn 5 | . 1 . . . 5 1 . . . Garrison Access 1 | . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Upp Machines Accessed 17 | . 1 2 1 6 3 1 1 2 . Terminals 5 | . . . . 5 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 5 | . . 1 1 1 1 . . 1 . Recycling Units 3 | . 1 . . . 1 . . 1 . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access 3 | . . . . . 1 1 1 . . Total Hacks 47 | . 1 13 3 14 6 2 3 5 . Successful 27 | . 1 10 2 7 5 . . 2 . Failed 20 | . . 3 1 7 1 2 3 3 . Catastrophic 2 | . . . . 1 . 1 . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 10 | . . . . 10 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 22 | . . 9 3 4 2 . . 4 . Recycling Units 5 | . 1 . . . 3 . . 1 . Scanalyzers 4 | . . 4 . . . . . . . Garrison Access 6 | . . . . . 1 2 3 . . Terminal Hacks 5 | . . . . 5 . . . . . Robot Analysis 1 | . . . . 1 . . . . . Open Door 4 | . . . . 4 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 13 | . . 6 2 2 2 . . 1 . Scan Component 7 | . . 3 1 1 1 . . 1 . Repair 6 | . . 3 1 1 1 . . . . Recycling Unit Hacks 4 | . 1 . . . 2 . . 1 . Report Inventory 3 | . 1 . . . 1 . . 1 . Retrieve Components 1 | . . . . . 1 . . . . Scanalyzer 4 | . . 4 . . . . . . . Insert Component 2 | . . 2 . . . . . . . Analyze 2 | . . 2 . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . . 1 1 2 1 1 1 1 . Full Trace Events 5 | . . . . 2 . 1 1 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 4 | . . 3 . 1 . . . . . Time 261 | . . 109 32 60 60 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 1 | . . . . . 1 . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Upp Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Upp Robot Analysis Total 1 | . . . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Upp Turns Passed 4983 | 82 517 1193 728 343 1084 208 598 114 116 Spaces Moved 5595 | 42 284 624 350 617 1744 473 1083 166 212 Core 256 | 17 . . 6 . . . . 21 212 Treads . | . . . . . . . . . . Legs 1192 | 25 284 624 259 . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 4147 | . . . 85 617 1744 473 1083 145 . Fastest Speed 27 | 50 120 120 29 29 29 29 27 40 50 Average Speed 52 | 145 120 122 118 29 29 29 33 48 50 Slowest Speed 450 | 250 120 190 450 32 99 32 40 400 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 60 | . . . . 24 22 5 9 . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 33 | 4 38 54 27 85 40 11 37 5 30 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 8 | . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched 1 | . . . . . . . . . 1 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 136 | . 33 . 2 . 98 . 1 . 2 Melee . | . . . . . . . . . . Projectile 10 | . . . 2 . 5 . 1 . 2 AOE 126 | . 33 . . . 93 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Upp Total 7017 | 53 369 930 533 727 2188 528 1280 190 219 Wait 891 | . 16 189 50 111 330 40 150 5 . Move 5474 | 41 283 623 349 571 1702 462 1066 165 212 Hop 52 | . . . . 21 19 5 7 . . Pick Up 56 | 1 10 13 15 2 9 . 4 1 1 Fast Attach 66 | 7 2 5 10 5 15 6 14 2 . Attach 32 | . 1 4 6 2 4 3 6 5 1 Detach 21 | . 2 . 3 . 4 5 4 2 1 Swap 53 | 1 3 15 9 . 18 2 5 . . Drop 69 | . 5 17 20 . 14 2 9 2 . Fire 284 | 3 47 64 71 15 56 3 15 7 3 Melee . | . . . . . . . . . . Ram 2 | . . . . . . . . 1 1 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 17 | . . . . . 17 . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -8/Storage -7/Factory -6/Factory -5/Factory -4/Factory -4/Upper Caves History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 7) 495 | -10/Materials | Identified exit to Mines 569 | -10/Materials | Discovered new exit (range 16) 587 | -10/Materials | Identified exit to Materials 600 | -10/Materials | Entered another Materials area 600 | -9/Materials | Evolved 2 slots: Utility x2 996 | -9/Materials | Build established: Scavenger-Mutant 1021 | -9/Materials | Repaired Imp. Aluminum Leg 1049 | -9/Materials | Repaired Hcp. Battery 1101 | -9/Materials | Repaired Hvy. Ion Engine 1265 | -9/Materials | Discovered new exit (range 8) 1350 | -9/Materials | Identified exit to Mines 1787 | -9/Materials | Discovered new exit (range 6) 1791 | -9/Materials | Identified exit to Materials 1793 | -9/Materials | Entered another Materials area 1793 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2013 | -8/Materials | Lost 3 parts (1n1u1w) 2518 | -8/Materials | Discovered new exit (range 8) 2520 | -8/Materials | Identified exit to Storage 2521 | -8/Materials | Entered Storage 2669 | -8/Storage | Repaired Imp. VTOL Module 2695 | -8/Storage | Found Prototype Processor 2695 | -8/Storage | Identified Exp. Targeting Computer 2733 | -8/Storage | Lost 3 parts (1p2u) 2848 | -8/Storage | Core integrity fell below 50% 2857 | -8/Storage | Discovered new exit (range 6) 2863 | -8/Storage | Identified exit to Factory 2864 | -8/Storage | Entered Factory 2864 | -7/Factory | Evolved 2 slots: Utility x2 3156 | -7/Factory | Lost 3 parts (1p1u1w) 3581 | -7/Factory | Build established: Sprinter 3917 | -7/Factory | Discovered new exit (range 9) 3920 | -7/Factory | Identified exit to Factory 3948 | -7/Factory | Entered another Factory area 3948 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4008 | -6/Factory | Discovered new exit (range 4) 4155 | -6/Factory | Identified exit to Factory 4156 | -6/Factory | Entered another Factory area 4156 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4456 | -5/Factory | Search patrols dispatched 4589 | -5/Factory | Lost 3 parts (1p2u) 4740 | -5/Factory | Lost 7 parts (1p2n4u) 4749 | -5/Factory | Discovered new exit (range 6) 4751 | -5/Factory | Identified exit to Factory 4754 | -5/Factory | Entered another Factory area 4754 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 4816 | -4/Factory | Discovered new exit (range 15) 4867 | -4/Factory | Identified exit to Upper Caves 4868 | -4/Factory | Entered Upper Caves 4877 | -4/Upper Caves | Build established: Mutant 4891 | -4/Upper Caves | Lost 7 parts (1p1n3u2w) 4920 | -4/Upper Caves | Core integrity fell below 50% 4921 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 4923 | -4/Upper Caves | Encountered a Warlord checkpoint 4952 | -4/Upper Caves | Lost 3 parts (3u) 4965 | -4/Upper Caves | Core integrity fell below 20% 4978 | -4/Upper Caves | Spotted B-86 Titan 4984 | -4/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04916_ Cloaking Device destroyed. 04917_ Adv. Cryofiber Web destroyed. 04919_ Critical hit (Burn: +50). 04921_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 04921_ Adv. Signal Interpreter destroyed. 04923_ WU-PTX(M): "If you spot any more Unaware lurking around the area, let us know." 04925_ Y-72 Warden: "REQUESTING BACKUP." 04929_ Searching scrap... 04929_ Found Phasing Sabre. 04929_ Found Barrage Gun. 04929_ Found 37 Matter. 04930_ Acquired Barrage Gun. 04930_ S-27 Virus knocked back. 04931_ Acquired 23 matter. 04949_ WU-PTX(M) destroyed. 04964_ Slammed into S-27 Virus. 04964_ Destabilizing: System interference. 04964_ Armor Integrity Analyzer temporarily disabled. 04969_ Core Analyzer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????#??????????? | | ?????????????????????????????????????? ????????? | | ?????????????????????????????????????# ???????? | | ????????????????????????????????????? ??????? | | ????????????????????????????????????? ???????? | | ???????????????????????????????????## ????? ? | | ?????????????????????????????####??# #???? ? | | ????????????????????????????## #### #??? | | ??????????????????????????### ## #??## | | ??????????????????????????# #? ? | | ??????????????????????????# #?? #?? | | ??????????????????##??????# #?" #?? | | ?????????????????## ##### ## ##? | | ?????????????????# ?? | | ????????????????# @ s #??????? | | ????????????# #### sss #?????????? | | ????????????# #?????????## ## #?????????? | | ??????????????????????????## ### #?????????? | | ???????????????????????????######## #####?????? | | ?????????????????????????##???????## #?????? | | ????????????????????????## ###### #?????? | | ????????????????????????# ##?##### | | ??????????????????????%= ####### | | ?????????????????????? #### #?### | | ??????????????????????? ??????##### ### ### | | ?????????????????????????????????????# #?? | | ?????????????????????????????????????# ## #?# | | ?????????????????????????????????????# ####### | | ?????????????????????????????????????## ##???## | | ??????????????????????????????????????#####????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# ? | | ??????????????????????????????????????????????##?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 15 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 Cloak Strength 2 Power Amplification 20 Additional Mass Support 6 Base Temperature (-) 200 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 72 Targeting Accuracy 12 Core Analysis 6 Armor Integrity Analysis 30 Matter Filtering 30 Energy Filtering 30 Salvage Targeting 1 Item Schematics ----------------- Signal Interpreter | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Cya! Challenges ------------ None Game ------ Seed EnhancedTransmissionRifle Manual? 0 Play Time 02:20:30 Cumulative 74.5 hours Start 2023.02.05 @ 19:39:32 End 2023.02.06 @ 20:17:13 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 66 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 35 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b2498baf-bab1-435f-95d8-e4db14b81355