Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.14 @ 01:19:30 Player: kiiro Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (62) 310 Value Destroyed (2186) 2186 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (512) 512 TOTAL SCORE: 8268 Bonus ------- High Alert Combat Kills 12 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 218/300 Energy 83/100 System Corruption 6% Temperature Critical (577) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Improved Focal Shield Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Improved Medium Treads Advanced Medium Treads Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Weight Redist. System Improved Targeting Computer Advanced Targeting Computer Improved Target Analyzer Quantum Capacitor Insulated Plating > --- WEAPON ----------- Plasma Rifle Plasma Rifle Coil Gun KE Penetrator Heavy Gauss Cannon > --- INVENTORY -------- Improved Focal Shield [Rating: 86] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Xenon Bombardment Thruster Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Weight Redist. System Device Weight Redist. System Storage Small Storage Unit Processor Signal Interpreter Protection Insulated Plating Weapon Heavy Ion Cannon Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Jun Mat Mat Min Mat Fac Low Low Fac DSF Fac Fac Slots Evolved 12 | . . 2 . 2 2 . . 2 . 2 2 Power 1 | . . . . 1 . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . . . Utility 6 | . . 1 . . 1 . . 2 . 2 . Weapon 3 | . . . . . 1 . . . . . 2 Parts Attached 99 | 6 1 4 7 11 26 1 5 3 . 16 19 Power 18 | 1 . . 1 2 6 . 2 . . 4 2 Engine 8 | 1 . . 1 1 3 . . . . 2 . Core 9 | . . . . 1 3 . 2 . . 2 1 Reactor 1 | . . . . . . . . . . . 1 Propulsion 34 | 2 . 3 3 4 10 . . 3 . 3 6 Treads 4 | . . 2 . . . . . . . . 2 Leg 2 | . . . . . . . . . . . 2 Wheel 7 | 2 . . 3 . . . . . . 2 . Hover 11 | . . . . 4 3 . . 2 . . 2 Flight 10 | . . 1 . . 7 . . 1 . 1 . Utility 25 | 1 1 . 1 2 6 1 2 . . 6 5 Device 13 | . . . 1 1 5 1 . . . 2 3 Storage 2 | 1 . . . 1 . . . . . . . Processor 8 | . 1 . . . 1 . 2 . . 3 1 Hackware . | . . . . . . . . . . . . Protection 2 | . . . . . . . . . . 1 1 Artifact . | . . . . . . . . . . . . Weapon 22 | 2 . 1 2 3 4 . 1 . . 3 6 Energy Gun 10 | 2 . . 1 2 . . . . . 2 3 Energy Cannon 3 | . . . . 1 2 . . . . . . Ballistic Gun 5 | . . . . . 2 . 1 . . . 2 Ballistic Cannon 1 | . . . . . . . . . . . 1 Launcher 3 | . . 1 1 . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 1 . . 1 . . . Corrupted Parts 1 | . . . . . . . . . . . 1 System Corruption 5 | . . . . . . . . . . . 5 Parts Lost 57 | . . 3 4 . 7 . 4 . 3 13 23 Power 11 | . . . 1 . 2 . 1 . . 5 2 Propulsion 19 | . . 2 2 . 4 . 1 . 2 2 6 Utility 14 | . . . . . 1 . 1 . . 3 9 Weapon 13 | . . 1 1 . . . 1 . 1 3 6 Highest Loss Streak 16 | . . 2 4 . 2 . 3 . 3 11 16 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 73 | . 94 76 61 88 82 76 67 61 55 62 62 Engine 5 | . 14 11 4 9 6 7 . . . 2 . Core 3 | . . . . 7 4 . 6 6 6 4 1 Treads 3 | . . 14 11 5 . . . . . . 4 Wheel 3 | . 28 9 7 4 . . . . . 4 . Hover 5 | . . . . 16 11 . . 4 4 . 3 Flight 6 | . . . . . 13 23 19 17 13 5 . Device 10 | . . . 1 13 16 16 14 6 6 7 8 Storage 3 | . 14 11 11 4 1 . . . . . . Processor 13 | . 8 11 11 9 7 13 11 13 13 26 21 Energy Gun 5 | . 28 14 13 5 . . . . . 3 3 Energy Cannon 5 | . . . . 3 13 15 11 6 4 . . Ballistic Gun 2 | . . . . . 3 . 1 6 6 2 6 Launcher 1 | . . 4 1 9 1 . . . . . . Naked Turns 3 | . . . . . . . . . . . 3 Heaviest Build 54 | 14 14 16 14 31 36 24 24 17 17 37 54 Greatest Support 62 | 20 20 40 22 42 36 24 24 24 24 62 60 Greatest Overweight (x) 3 | . . . 3 1 2 . . . . 2 2 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 5 Average Capacity 5 | 6 8 8 8 6 5 5 5 5 5 5 5 Most Carried 8 | 5 2 5 4 7 8 4 5 4 3 5 3 Average Carried 3 | 1 1 3 2 5 5 4 3 3 3 3 1 Final Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 5 Final Carried 7 | 1 2 5 2 7 4 4 4 3 3 2 1 Class Distribution -------------------- 65% | Mutant 11% | Gunner 8% | Tank 7% | Scavenger-Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -6/DSF Mutant | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 ----------- Run | Jun Mat Mat Min Mat Fac Low Low Fac DSF Fac Fac Matter Collected 1747 | 192 78 62 50 62 486 20 74 . . 193 530 Remotely . | . . . . . . . . . . . . Salvage Created 2167 | . 79 103 138 140 534 . 215 . . 416 542 Parts 127 | . 5 13 7 6 35 . 10 . . 29 22 Haulers Intercepted 1 | . 1 . . . . . . . . . . Recyclers Shooed 2 | . . . 1 . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . 6 . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Jun Mat Mat Min Mat Fac Low Low Fac DSF Fac Fac Combat Hostiles Destroyed 47 | . 1 5 2 4 12 . 4 . . 11 8 Guns 15 | . 1 1 2 1 3 . . . . 4 3 Cannons 15 | . . . . 1 5 . 4 . . . 5 AOE 17 | . . 4 . 2 4 . . . . 7 . Classes Destroyed 14 | . 2 3 1 2 2 . 1 . . 2 1 Worker 2 | . . . . . . . . . . 2 . Builder 3 | . . . . 1 1 . . . . 1 . Tunneler 2 | . . . . 1 1 . . . . . . Hauler 1 | . 1 . . . . . . . . . . Recycler 3 | . . . 1 . . . . . . 1 1 Operator 1 | . . . . . . . . . . 1 . Watcher 3 | . . 1 . . 1 . . . . 1 . Swarmer 18 | . . 4 2 . 4 . . . . 8 . Cutter 1 | . . . . . 1 . . . . . . Grunt 11 | . 1 . . 3 2 . . . . 1 4 Duelist 2 | . . . . . . . 2 . . . . Sentry 8 | . . 1 . 1 4 . 1 . . 1 . Hunter 5 | . . . . . 1 . 1 . . 1 2 Programmer 2 | . . . . . . . . . . . 2 Best Kill Streak 13 | . 2 5 2 5 6 . 2 . . 13 3 Combat Bots Only 9 | . 1 4 2 3 5 . 2 . . 9 3 Max Kills in Single Turn 4 | . 1 4 1 2 2 . 1 . . 3 1 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . 4 . 1 2 . . . . 3 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -------- Run | Jun Mat Mat Min Mat Fac Low Low Fac DSF Fac Fac Damage Taken 6989 | . 41 481 127 228 836 . 357 . 150 1736 3033 Core 1917 | . . 83 28 61 123 . 64 . 50 343 1165 Absorbed by Shields 21 | . . . . . . . . . 21 . . Core Remaining (%) 84 | 100 100 . 72 88 . . 73 . 94 65 . Volleys Fired 137 | . 7 8 24 6 20 . 16 . . 26 30 Largest 4 | . 2 2 2 2 3 . 2 . . 3 4 Hottest 334 | . 100 100 100 102 153 . 125 . . 334 244 Shots Fired 274 | . 14 16 32 12 53 . 30 . . 36 81 Gun 159 | . 14 13 32 2 13 . 6 . . 27 52 Cannon 90 | . . . . 4 33 . 24 . . . 29 Launcher 25 | . . 3 . 6 7 . . . . 9 . Special . | . . . . . . . . . . . . Kinetic 93 | . . . . . 13 . 6 . . 16 58 Thermal 148 | . 14 13 32 2 33 . 24 . . 11 19 Explosive 25 | . . 3 . 6 7 . . . . 9 . Electromagnetic 8 | . . . . 4 . . . . . . 4 Robot Hit Streak 17 | . 5 5 3 9 17 . 5 . . 16 6 Robot Miss Streak 10 | . 2 3 5 1 10 . 1 . . 2 2 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 1 | . . . . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . . . . . 1 . Shots Hit Robots 183 | . 9 9 13 9 33 . 21 . . 33 56 Core Hits 117 | . 4 10 5 10 31 . 8 . . 21 28 Critical Kills 1 | . . . . . . . . . . 1 . Critical Parts Destroyed 2 | . . . . . . . . . . . 2 Critical Strikes 17 | . 1 . 1 . . . . . . 1 14 Burn 4 | . 1 . 1 . . . . . . . 2 Destroy 3 | . . . . . . . . . . 1 2 Blast 9 | . . . . . . . . . . . 9 Corrupt 1 | . . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6251 | . 112 379 160 549 1113 . 543 . . 1852 1543 Guns 2006 | . 112 101 160 40 165 . 92 . . 525 811 Cannons 1794 | . . . . 90 521 . 451 . . . 732 Explosions 2323 | . . 267 . 419 310 . . . . 1327 . Melee . | . . . . . . . . . . . . Ramming 128 | . . 11 . . 117 . . . . . . Kinetic 1675 | . . . . . 165 . 92 . . 291 1127 Thermal 1955 | . 112 101 160 40 521 . 451 . . 234 336 Explosive 2323 | . . 267 . 419 310 . . . . 1327 . Electromagnetic 170 | . . . . 90 . . . . . . 80 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 6 | . . . . . 3 3 3 . . . 6 Average Corruption 4 | . . . . . 3 3 3 . . . 5 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 20 | . . . . . 3 1 3 . . . 13 Message Errors 6 | . . . . . 2 1 . . . . 3 Matter Fused 6 | . . . . . 1 . 2 . . . 3 Heat Flow Errors 5 | . . . . . . . . . . . 5 Energy Discharges 1 | . . . . . . . 1 . . . . Data Loss (minor) 2 | . . . . . . . . . . . 2 Overload Shots 2 | . . . . . . . . . . 2 . Effects 1 | . . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . . . 1 . Overflow Damage 192 | . . 6 . . 55 . 19 . . 112 . Projectiles 51 | . . . . . 32 . 19 . . . . Explosions 136 | . . 6 . . 18 . . . . 112 . Melee 5 | . . . . . 5 . . . . . . Knockbacks 7 | . . . . . 3 . . . . . 4 Impact 3 | . . . . . 3 . . . . . . Kinetic 4 | . . . . . . . . . . . 4 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 464 | . . 108 . 106 92 . . . . 158 . Shots 13 | . . 3 . 4 3 . . . . 3 . Rammed 9 | . . 4 . . 5 . . . . . . Targets Rammed 9 | . . 4 . . 5 . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 764 | . 174 177 120 316 392 . 386 . . 371 764 Average Temperature 157 | . 93 68 69 168 122 . 123 . . 144 254 Received Heat Transfer 1288 | . 18 138 . 81 150 . 42 . . 126 733 Effects 25 | . . . . 1 1 . 2 . . 1 20 Shutdowns 5 | . . . . 1 . . 1 . . . 3 Energy Bleed 4 | . . . . . . . . . . 1 3 Interference 3 | . . . . . . . . . . . 3 Matter Decay 2 | . . . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . . . 1 Damage (minor) 7 | . . . . . 1 . 1 . . . 5 Damage (major) 2 | . . . . . . . . . . . 2 Damage (core) 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . . . Impact Corruptions 2 | . . . . . 2 . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 8 | . 3 2 . . 1 . . . . . 2 Heat Transferred 4034 | . 407 296 555 74 777 . 629 . . 346 950 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Jun Mat Mat Min Mat Fac Low Low Fac DSF Fac Fac Peak Influence 500 | . 58 237 108 127 372 . . 166 119 500 309 Initial 227 | . . 24 88 41 57 . . 166 119 54 227 Average 159 | . 31 142 98 49 166 . . 166 106 268 244 Maximum Alert Level 2 | . . 1 . . 1 . . . . 2 1 Low Security (%) 65 | 100 100 45 100 100 68 . . 100 100 53 20 Level 1 30 | . . 54 . . 31 . . . . 6 79 Level 2 4 | . . . . . . . . . . 39 . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 13 | . . 1 . 1 5 . . . 1 4 1 Investigation 4 | . . . . 1 2 . . . . 1 . Extermination 1 | . . . . . 1 . . . . . . Reinforcement 8 | . . 1 . . 2 . . . 1 3 1 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . Haulers Reinforced 2 | . . . . . . . . . . 1 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 --------- Run | Jun Mat Mat Min Mat Fac Low Low Fac DSF Fac Fac Distress Signals 5 | . . 2 . 1 . . . . . 1 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 126 | . 5 21 4 7 29 4 7 . 5 28 16 Peak Tracking Total 10 | . 3 10 4 4 5 4 4 . 5 8 8 Tactical Retreats 17 | . 1 . 1 . 7 2 2 . 1 2 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Jun Mat Mat Min Mat Fac Low Low Fac DSF Fac Fac Traps Triggered 4 | . . . . . 1 . . . 2 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 ---------- Run | Jun Mat Mat Min Mat Fac Low Low Fac DSF Fac Fac Machines Disabled 5 | . . 1 . . 1 . . . . 3 . Max in Single Turn 2 | . . 1 . . 1 . . . . 2 . Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 --------- Run | Jun Mat Mat Min Mat Fac Low Low Fac DSF Fac Fac Machines Accessed 18 | . 2 2 . 3 8 . 1 2 . . . Terminals 16 | . 2 2 . 2 8 . . 2 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 36 | . 4 3 . 10 15 . 1 3 . . . Successful 20 | . 1 1 . 7 7 . 1 3 . . . Failed 16 | . 3 2 . 3 8 . . . . . . Catastrophic 2 | . . . . . 2 . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 2 | . 1 . . . 1 . . . . . . Terminals 30 | . 4 3 . 5 15 . . 3 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 5 | . . . . 5 . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 16 | . 1 1 . 3 7 . 1 3 . . . Record 2 | . . . . . 2 . . . . . . Open Door 1 | . . . . . . . 1 . . . . Open DSF 2 | . . . . . 1 . . 1 . . . Alert Level 4 | . . . . 1 2 . . 1 . . . Unreport Threat 2 | . . . . 1 1 . . . . . . Locate Traps 2 | . 1 . . . 1 . . . . . . Dispatch Records 2 | . . 1 . . . . . 1 . . . Investigation Status 1 | . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 4 | . . . . 4 . . . . . . . Insert Component 2 | . . . . 2 . . . . . . . Analyze 2 | . . . . 2 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . Hacking Detections 16 | . 2 2 . 3 8 . . 1 . . . Full Trace Events 3 | . . . . 1 2 . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 ------------ Run | Jun Mat Mat Min Mat Fac Low Low Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . 3 Programmers 3 | . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -------- Run | Jun Mat Mat Min Mat Fac Low Low Fac DSF Fac Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Jun Mat Mat Min Mat Fac Low Low Fac DSF Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 ------------- Run | Jun Mat Mat Min Mat Fac Low Low Fac DSF Fac Fac Turns Passed 3060 | 67 148 202 291 297 863 119 175 29 34 294 541 Spaces Moved 3799 | 85 110 133 197 313 1577 345 309 71 57 341 261 Core 178 | 46 . . 72 . . . . . . 60 . Treads 225 | . . 73 . . . . . . . . 152 Legs 25 | . . . . . . . . . . . 25 Wheels 557 | 39 110 60 125 139 . . . . . 84 . Hover 784 | . . . . 174 526 . . . . . 84 Flight 2030 | . . . . . 1051 345 309 71 57 197 . Fastest Speed 31 | 50 80 80 80 48 31 34 34 34 34 35 46 Average Speed 61 | 63 80 123 112 71 45 34 35 35 36 54 153 Slowest Speed 260 | 80 80 160 200 140 180 34 37 37 37 150 260 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 6 | . . . . . 5 1 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 28 | 4 21 20 37 29 47 52 39 2 68 15 8 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 . . 1 . . . Unknown Exits Taken 4 | 1 . . . . . 1 1 . . 1 . Scrap Searched 3 | . . . 1 . . 2 . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 176 | . . 17 . 29 52 . . . . 65 13 Melee . | . . . . . . . . . . . . Projectile 16 | . . . . . 2 . . . . 1 13 AOE 160 | . . 17 . 29 50 . . . . 64 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 --------- Run | Jun Mat Mat Min Mat Fac Low Low Fac DSF Fac Fac Total 4248 | 97 155 151 232 373 1672 345 344 74 69 407 329 Wait 146 | . 37 . 5 35 23 . 12 . 1 18 15 Move 3776 | 84 109 132 196 312 1566 342 308 70 56 340 261 Hop 6 | . . . . . 5 1 . . . . . Pick Up 21 | 6 1 . . 1 6 . 1 . . 3 3 Fast Attach 61 | 2 1 4 4 8 13 1 2 1 . 12 13 Attach 27 | 4 . . 3 2 5 . 2 2 . 4 5 Detach 19 | . . 3 . 6 5 1 2 1 . . 1 Swap 11 | . . . . 1 8 . 1 . . . 1 Drop 23 | 1 . . . 2 16 . . . . 4 . Fire 137 | . 7 8 24 6 20 . 16 . . 26 30 Melee . | . . . . . . . . . . . . Ram 5 | . . . . . 5 . . . . . . Kick . | . . . . . . . . . . . . Crush 4 | . . 4 . . . . . . . . . Escape Stasis 12 | . . . . . . . . . 12 . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/DSF -5/Factory -4/Factory History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 15) 68 | -11/Junkyard | Entered Materials 214 | -10/Materials | Discovered new exit (range 3) 215 | -10/Materials | Identified exit to Materials 216 | -10/Materials | Entered another Materials area 216 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 306 | -9/Materials | Build established: Mutant 400 | -9/Materials | Discovered new exit (range 12) 416 | -9/Materials | Identified exit to Mines 418 | -9/Materials | Entered Mines 430 | -9/Mines | Discovered new exit (range 16) 466 | -9/Mines | Learned location of Zion (-7) 528 | -9/Mines | Lost 4 parts (1p2n1w) 563 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 708 | -9/Mines | Identified exit to Materials 709 | -9/Mines | Entered Materials 709 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 981 | -8/Materials | Discovered new exit (range 6) 1006 | -8/Materials | Identified exit to Factory 1006 | -8/Materials | Entered Factory 1006 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1826 | -7/Factory | Discovered new exit (range 9) 1840 | -7/Factory | Identified exit to Lower Caves 1869 | -7/Factory | Entered Lower Caves 1943 | -7/Lower Caves | Learned Factory garrison access intel 1987 | -7/Lower Caves | Discovered new exit (range 4) 1988 | -7/Lower Caves | Entered another Lower Caves area 1990 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2121 | -7/Lower Caves | Lost 3 parts (1n1u1w) 2162 | -7/Lower Caves | Discovered new exit (range 4) 2163 | -7/Lower Caves | Entered Factory 2163 | -6/Factory | Evolved 2 slots: Utility x2 2164 | -6/Factory | Loaded intel: 4 garrison access locations 2192 | -6/Factory | Identified exit to DSF 2192 | -6/Factory | Entered DSF 2212 | -6/DSF | Additional patrols routed to DSF 2221 | -6/DSF | Discovered new exit (range 16) 2226 | -6/DSF | Entered Factory 2226 | -5/Factory | Evolved 2 slots: Utility x2 2245 | -5/Factory | Lost 3 parts (2n1w) 2442 | -5/Factory | Destroyed 9 combat bots 2511 | -5/Factory | Discovered new exit (range 15) 2520 | -5/Factory | Entered another Factory area 2520 | -4/Factory | Evolved 2 slots: Weapon x2 2550 | -4/Factory | Lost 11 parts (3p2n3u3w) 2661 | -4/Factory | Found Quantum Capacitor 2777 | -4/Factory | Lost 5 parts (1p2n1u1w) 3055 | -4/Factory | Core integrity fell below 50% 3059 | -4/Factory | Core integrity fell below 20% 3061 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 03047_ Overheating: Imp. Targeting Computer damaged (-10). 03047_ System corrupted: Heat flow error (+101). 03047_ Flexi-carbon Leg destroyed. 03049_ Broken Coil Gun destroyed. 03049_ Weight Redist. System destroyed. 03049_ Plasma Rifle destroyed. 03050_ Overheating: Adv. Targeting Computer damaged (-2). 03050_ Overheating: Imp. Target Analyzer damaged (-1). 03050_ U-05 Engineer builds a Wall. 03052_ Critical hit (Burn: +50). 03053_ Overheating: Adv. Targeting Computer damaged (-1). 03053_ Imp. Targeting Computer destroyed. 03053_ Critical hit (Burn: +37). 03056_ Overheating: Energy bleed (-11). 03056_ U-05 Engineer destroyed. 03058_ Overheating: Matter decay (-69). 03058_ Adv. Targeting Computer destroyed. 03058_ Imp. Target Analyzer destroyed. 03059_ Overheating: Core damaged (-126). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ########?????????????????????????????????????????? | | ??????????????????????????????????????????? | | #???????????????????????????????????????????? | | ##############??????????????????????????????? | | # #??????????????????????????????? | | # #??????????????????????????????? | | # / #??????????????????????????????? | | # #??????????????????????????????? | | # ! #??????????????????????????????? | | # #??????????????????????????????? | | + ! #??????????????????????????????? | | # #??????????????????????????????? | | # #?????##########???????????????? | | ## ### / #?????# #???????????????? | | ??# ####### #???????????????? | | "???# # % #@ #???????????????? | | ????##+########### uggg #???????????????? | | ??????# #?????????# %lgug! #???????????????? | | ??????# #?????????# m#[g #???????????????? | | ??????# #?????????# #= #???????????????? | | ??????# #?????????### ### u #???????????????? | | ??????# #####??????## #?# #???????????????? | | ??????# #??????## #?########;#???????????????? | | ####### *######### #?????????##???????????????? | | + =![! !| #??????????????????????????? | | ### ! ######### #??????????????????????????? | | ????# = ##??????# #??????????????????????????? | | ??????# !=#!#?????# #??????????????????????????? | | ??????# # ????# #??????????????????????????? | | ??????# #? !???# ??????????????????????????? | | ??????# #?? ??# ??????????????????????????? | | ??????# #???**/# ??????????????????????????? | | ??????# #????*/#T ??????????????????????????? | | ??????# #?????/## ??????????????????????????? | | ??????# #???????? ??????????????????????????? | | ??????# #???????? ?????????????????????????? | | ??????# #???????? ?????????????????????????? | | ??????# #???????? ?????????????????????????? | | ??????+ #???????? ?????????????????????????? | | ??????# ????????? ?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 27 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 25 Resistance: EM 15 Evasion (%) 71 Targeting Accuracy 30 Target Analysis 6 Recoil Reduction 4 Particle Charging 15 Kinecelleration 30 Item Schematics ----------------- Med. Laser | -8/Materials | Scanalyzed Hvy. Particle Gun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Everything Is Under Control Novice Programmer Please Form A Line Serviceable Loadout Tourist Uninvited Guest Universal Adapter Challenges ------------ None Game ------ Seed SensorLegGreatsword Manual? 0 Play Time 02:04:56 Cumulative 4.9 hours Start 2023.06.13 @ 23:06:37 End 2023.06.14 @ 01:19:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9984a046-308a-49f5-9105-9d3e54c2e25d