Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.24 @ 16:34:21 Player: Skergy Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (14) 70 Value Destroyed (631) 631 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (483) 483 TOTAL SCORE: 3844 Bonus ------- Entered Garrisons 200 Aligned with FarCom 300 Friendly Fire -17 Cogmind --------- Core Integrity 0/550 Matter 129/300 Energy 80/100 System Corruption 13% Temperature Cool (0) Movement Core (100) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Lightpack 2.0 > --- WEAPON (2) ------- (None) > --- INVENTORY (40) --- Light Ion Engine Improved Ion Engine Nuclear Core Aluminum Leg Medium Storage Unit Weight Redist. System Advanced Visual Processing Unit Improved Sensor Array Improved Sensor Array Advanced Targeting Computer Reaction Control System Power Shielding Small Laser Makeshift Shrapnel Gun Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Lightpack 2.0 Improved Sensor Array Light Armor Plating > --- WEAPON ----------- Makeshift Shrapnel Gun Mini Grenade Launcher > --- INVENTORY -------- Light Ion Engine Light Ion Engine Improved Ion Engine Aluminum Leg Flight Unit Medium Storage Unit Weight Redist. System Advanced Visual Processing Unit Improved Sensor Array Advanced Targeting Computer Power Shielding Hacking Suite Small Laser Datajack [Rating: 48] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Hackware Hacking Suite Protection Power Shielding Weapon Mini Grenade Launcher Energy Gun Small Laser Ballistic Gun Makeshift Shrapnel Gun Launcher Mini Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . . . 4 . Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 3 | . . . . . 3 . Weapon . | . . . . . . . Parts Attached 33 | 6 1 10 . . 11 5 Power 6 | 1 . 2 . . 3 . Engine 5 | 1 . 2 . . 2 . Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 12 | 2 . 4 . . 3 3 Treads 4 | 2 . 2 . . . . Leg 2 | . . 2 . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 6 | . . . . . 3 3 Utility 7 | 1 1 1 . . 4 . Device 1 | . . . . . 1 . Storage 3 | 1 1 . . . 1 . Processor . | . . . . . . . Hackware 1 | . . . . . 1 . Protection 2 | . . 1 . . 1 . Artifact . | . . . . . . . Weapon 8 | 2 . 3 . . 1 2 Energy Gun 1 | . . . . . 1 . Energy Cannon . | . . . . . . . Ballistic Gun 4 | 2 . 1 . . . 1 Ballistic Cannon . | . . . . . . . Launcher 1 | . . 1 . . . . Special Weapon 1 | . . 1 . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes . | . . . . . . . Parts Lost 21 | . . 5 . . . 16 Power 3 | . . 1 . . . 2 Propulsion 10 | . . 1 . . . 9 Utility 2 | . . . . . . 2 Weapon 6 | . . 3 . . . 3 Highest Loss Streak 10 | . . 5 . . . 10 To Critical Strikes . | . . . . . . . Average Backups 8 | 2 5 7 7 7 13 16 Power 1 | . 1 1 1 1 2 3 Propulsion 2 | 1 2 2 3 3 2 3 Utility 2 | . . 1 1 1 6 8 Weapon 1 | . 1 2 1 1 1 2 Tool/Special . | . . . . . . . Unused Backups 6 | . . . . . . 6 Power 1 | . . . . . . 1 Propulsion . | . . . . . . . Utility 5 | . . . . . . 5 Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 90 | . 85 86 100 100 77 49 Engine 11 | . 14 12 14 14 5 4 Treads 24 | . 28 19 28 28 22 1 Leg 1 | . . 7 . . . . Flight 1 | . . . . . 3 18 Device 1 | . . . . . 6 . Storage 12 | . 14 14 14 14 9 9 Protection 10 | . . 5 14 14 9 2 Ballistic Gun 14 | . 28 21 14 14 7 2 Launcher 9 | . . 3 14 14 7 3 Peak Build Rating 48 | 6 7 11 14 14 48 44 Average Rating 17 | 4 6 7 12 14 42 40 On Entrance 13 | . 6 6 11 14 14 43 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 19 | 12 17 19 17 17 19 12 Greatest Support 60 | 40 40 40 40 40 60 60 Greatest Overweight (x) 1 | . . 1 . . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 40 | 8 10 10 10 10 40 40 Average Capacity 15 | 6 9 10 10 10 36 40 Most Carried 20 | 4 7 10 10 10 19 20 Average Carried 9 | 2 5 7 8 9 13 17 Final Capacity 40 | 8 10 10 10 10 40 40 Final Carried 19 | 4 7 7 10 10 19 14 Class Distribution -------------------- 61% | Derelict-Mutant 19% | Mutant 11% | Hauler-Skirmisher 7% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Derelict-Mutant | -10/Exiles Derelict-Mutant | -9/Mines Hauler-Skirmisher | -8/Materials Hauler-Mutant | -8/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Exi Min Mat Gar Matter Collected 603 | 233 . 173 . 73 122 2 Remotely . | . . . . . . . Salvage Created 348 | . 96 . . 59 193 . Parts 23 | . 5 . . 2 16 . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 12 | . 2 1 . 2 7 . Guns 7 | . 2 1 . 1 3 . AOE 5 | . . . . 1 4 . Classes Destroyed 7 | . 1 1 . 2 3 . Worker 1 | . . . . 1 . . Builder 1 | . . . . . 1 . Swarmer 3 | . . . . . 3 . Grunt 5 | . 2 . . 1 2 . Brawler 1 | . . . . 1 . . Sentry 2 | . . . . . 2 . Demolisher 1 | . . 1 . . . . Best Kill Streak 4 | . 2 1 . 3 4 . Combat Bots Only 3 | . 2 1 . 2 3 . Max Kills in Single Turn 4 | . 1 1 . 1 4 . Gunslinging . | . . . . . . . Exploded 2 | . . . . 1 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Hostile Shots Fired 281 | . 63 19 . 3 19 177 Missed 96 | . 13 4 . 2 6 71 Hits 185 | . 50 15 . 1 13 106 Melee 1 | . . . . . . 1 Projectile 184 | . 50 15 . 1 13 105 AOE 14 | . . 14 . . . . Critical Strikes 9 | . 1 . . . . 8 Part Disruptions 1 | . . . . . . 1 Damage Taken 2781 | . 466 528 . 31 192 1564 Core 755 | . 118 74 . . 33 530 Absorbed by Shields 83 | . . . . . . 83 Redirected to Shielding 30 | . . 27 . 3 . . Core Remaining (%) 61 | 100 . . . 23 . . Volleys Fired 35 | . 6 7 . 4 18 . Largest 2 | . 2 2 . 2 2 . Hottest 100 | . 40 100 . 54 64 . Shots Fired 52 | . 12 8 . 6 26 . Gun 45 | . 12 5 . 4 24 . Cannon . | . . . . . . . Launcher 4 | . . . . 2 2 . Special 3 | . . 3 . . . . Kinetic 39 | . 12 5 . 4 18 . Thermal 9 | . . 3 . . 6 . Explosive 4 | . . . . 2 2 . Electromagnetic . | . . . . . . . Robot Hit Streak 5 | . 3 5 . 5 5 . Robot Miss Streak 5 | . 2 2 . 4 5 . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 34 | . 7 5 . 4 16 2 Core Hits 22 | . 3 1 . 4 13 1 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks 2 | . . . . . . 2 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 986 | . 99 107 . 244 468 68 Guns 570 | . 99 107 . 75 289 . Cannons . | . . . . . . . Explosions 413 | . . . . 166 179 68 Melee . | . . . . . . . Ramming 3 | . . . . 3 . . Kinetic 536 | . 99 107 . 75 255 . Thermal 34 | . . . . . 34 . Explosive 413 | . . . . 166 179 68 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 12 | . . . . . . 12 Average Corruption 7 | . . . . . . 7 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 4 | . . . . . . 4 Message Errors 1 | . . . . . . 1 Matter Fused 2 | . . . . . . 2 Data Loss (minor) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 10 | . . . . . 10 . Projectiles . | . . . . . . . Explosions 10 | . . . . . 10 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 88 | . . . . 20 . 68 Shots 2 | . . . . 1 . 1 Rammed 2 | . . . . 1 . 1 Targets Rammed 2 | . . . . 1 . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 24 | . 8 24 . 4 . . Average Temperature 9 | . 3 11 . 4 . . Received Heat Transfer 356 | . 87 20 . 6 72 171 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 75 | . . . . . 75 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 100 | . 40 30 . 68 90 100 Initial 35 | . . . . . . 35 Average 12 | . 8 1 . 4 36 47 Influence Increases 582 | . 40 32 . 68 258 184 Destroy 0b10 Robot/C 240 | . 40 20 . 40 140 . Destroy 0b10 Robot/NC 20 | . . . . 5 15 . Destroy Leader 52 | . . 10 . 10 32 . Allied During Kill 14 | . . . . . 14 . Trap Triggered on 0b10 10 | . . . . . . 10 Successful Hack 17 | . . . . . 5 12 Disable Machine 30 | . . . . . 30 . Anti-Garrison Action 50 | . . . . . . 50 Destroy Structure 44 | . . 2 . 13 22 7 Lose Combat Pursuer 105 | . . . . . . 105 Influence Decreases 510 | . 40 32 . 68 204 166 Entered New Map 19 | . . . . . . 19 Time Decay 324 | . 40 32 . 68 184 . Lost Part 147 | . . . . . . 147 Lost Ally 20 | . . . . . 20 . Squads Dispatched 2 | . 2 . . . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . 2 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Distress Signals 4 | . 1 1 . . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 58 | . 9 15 . 2 13 19 Peak Tracking Total 18 | . 6 18 . 2 4 14 Tactical Retreats 5 | . . 2 . . . 3 Traps | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Traps Triggered 5 | . . . . . . 5 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 1 | . . . . . . 1 Traps Extracted . | . . . . . . . Installed 4 | . . . . . . 4 Triggered 1 | . . . . . . 1 Most Traps Carried 1 | . . . . 1 . 1 Machines | -11 -10 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Exi Min Mat Gar Machines Disabled 3 | . . . . . 2 1 Max in Single Turn 1 | . . . . . 1 1 Garrison Relay 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Machines Accessed 9 | . 1 1 1 . 5 1 Terminals 6 | . 1 1 . . 3 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access 1 | . . . . . 1 . Total Hacks 20 | . 2 2 1 . 12 3 Successful 11 | . . . 1 . 9 1 Failed 9 | . 2 2 . . 3 2 Catastrophic 3 | . 2 1 . . . . Database Lockouts . | . . . . . . . Manual 11 | . 4 2 1 . 2 2 Terminals 14 | . 2 2 . . 7 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 4 | . . . . . 4 . Garrison Access 1 | . . . . . 1 . Terminal Hacks 4 | . . . 1 . 2 1 Robot Analysis 2 | . . . . . 2 . Patrol Navigation 1 | . . . . . . 1 Proto ID Catalog 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 4 | . . . . . 4 . Retrieve Study 4 | . . . . . 4 . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 2 | . . . . . 2 . Terminals 2 | . . . . . 2 . Assimilate 1 | . . . . . 1 . Botnet 1 | . . . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used 1 | . . . . . 1 . Hacking Detections 7 | . 1 1 . . 4 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 4 | . . . . . 4 . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Exi Min Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Machine Destruction 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Total Allies 5 | . . 3 . 2 . . Largest Group 3 | . . 3 . 2 2 . Highest-Rated Group 41 | . . 40 . 41 41 . Highest-Rated Ally 31 | . . 16 . 31 31 . Total Orders . | . . . . . . . Ally Attacks 34 | . . 17 . . 17 . Total Damage 507 | . . 211 . . 296 . Kills 5 | . . 3 . . 2 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Active Infowar (turns) 340 | . . . . . 340 . Sensors 340 | . . . . . 340 . Robot Analysis Total 2 | . . . . . 2 . Derelict Logs Recovered 4 | . . 3 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Exi Min Mat Gar Turns Passed 2960 | 85 184 449 337 1296 432 177 Spaces Moved 1883 | 46 102 269 210 721 235 300 Core 25 | 4 . . . . . 21 Treads 1466 | 42 102 195 210 721 192 4 Legs 74 | . . 74 . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 318 | . . . . . 43 275 Fastest Speed 34 | 50 160 120 160 160 34 34 Average Speed 136 | 150 160 151 160 160 136 40 Slowest Speed 190 | 160 160 190 160 160 160 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 13 | . . . . . . 13 Potential Cave-ins 2 | . . 2 . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 45 | 4 26 68 60 99 24 39 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 4 | . . 2 . 2 . . Spaces Dug 3 | . . 3 . . . . Terrain Destroyed 52 | . . 3 . 15 22 12 Melee . | . . . . . . . Projectile 3 | . . 3 . . . . AOE 49 | . . . . 15 22 12 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Total 2188 | 59 111 294 212 858 315 339 Wait 192 | 4 . 2 . 129 36 21 Move 1855 | 45 101 268 209 720 234 278 Hop 7 | . . . . . . 7 Pick Up 22 | 4 2 4 1 2 7 2 Fast Attach 16 | 6 1 3 . . 2 4 Attach 14 | . . 3 1 . 4 6 Detach 7 | . 1 . 1 . 5 . Swap 14 | . . 5 . . 9 . Drop 5 | . . 2 . 2 . 1 Fire 35 | . 6 7 . 4 18 . Melee 2 | . . . . . . 2 Ram . | . . . . . . . Kick . | . . . . . . . Crush 2 | . . . . 1 . 1 Escape Stasis 13 | . . . . . . 13 Rewire . | . . . . . . . Trap 4 | . . . . . . 4 Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 2 exits: [*Mat x2]) History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 244 | -10/Materials | Discovered new exit (range 11) 270 | -10/Materials | Entered Mines 302 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 312 | -10/Mines | Build established: Mutant 379 | -10/Mines | Learned Materials emergency access door positions 411 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 448 | -10/Mines | Assembled infested the area 453 | -10/Mines | Assisted by a Guerilla fighting off Assembled 515 | -10/Mines | Lost 4 allies 526 | -10/Mines | Found DCF Scrap (10 items) 557 | -10/Mines | Core integrity fell below 50% 577 | -10/Mines | Discovered new exit (range 11) 590 | -10/Mines | Discovered new exit (range 12) 603 | -10/Mines | Learned 8 Materials zone layouts 608 | -10/Mines | Learned Materials garrison access intel 616 | -10/Mines | Lost 5 parts (1p1n3w) 711 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 712 | -10/Mines | Discovered new exit (range 5) 719 | -10/Mines | Entered Exiles 759 | -10/Exiles | Met 8R-AWN 785 | -10/Exiles | Met EX-HEX 828 | -10/Exiles | Met EX-BIN 852 | -10/Exiles | Aligned with FarCom system 854 | -10/Exiles | Given EX-Vault access code 883 | -10/Exiles | Build established: Derelict-Mutant 891 | -10/Exiles | Opened EX-Vault 905 | -10/Exiles | Found Lightpack 2.0 938 | -10/Exiles | Warned to stay clear of 0b10 Research branches 986 | -10/Exiles | Met EX-DEC 1042 | -10/Exiles | Discovered new exit (range 10) 1056 | -10/Exiles | Left Exiles lab with Lightpack 2.0 1056 | -10/Exiles | Entered Mines 1106 | -9/Mines | Met a Derelict bent on vengeance 1108 | -9/Mines | Discovered new exit (range 5) 1380 | -9/Mines | Found a hidden stash of uninstalled traps 1416 | -9/Mines | Learned location of Storage (-7) 1688 | -9/Mines | Discovered new exit (range 7) 2352 | -9/Mines | Entered Materials 2352 | -8/Materials | Accompanied by 2 allies 2352 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2353 | -8/Materials | Identified exit to Factory 2355 | -8/Materials | Loaded intel: 1 garrison access location 2357 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2704 | -8/Materials | Build established: Hauler-Skirmisher 2784 | -8/Materials | Identified exit to Garrison 2784 | -8/Materials | Entered Garrison 2802 | -8/Garrison | Discovered new exit (range 5) 2812 | -8/Garrison | Triggered checkpoint 2856 | -8/Garrison | Triggered checkpoint 2878 | -8/Garrison | Lost 6 parts (1p2n1u2w) 2889 | -8/Garrison | Discovered new exit (range 8) 2899 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2907 | -8/Garrison | Core integrity fell below 50% 2915 | -8/Garrison | System corruption reached 10% 2941 | -8/Garrison | Core integrity fell below 20% 2960 | -8/Garrison | Garrison Relay disabled 2961 | -8/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 02915_ Slammed into P-60 Hacker. 02915_ Lgt. Treads+ destroyed. Garrison Door activated. 02932_ Hacking Suite destroyed. 02934_ System corrupted: Matter fused (-10). 02934_ Dropped Tiamat Bomb Trap. 02934_ Critical hit (Burn: +37). 02935_ Installed Tiamat Bomb Trap. 02949_ System corrupted: Component data lost. 02960_ Triggered Tiamat Bomb Trap. 02960_ An explosion rips through the floor. 02960_ Garrison Relay disabled. 02960_ Relay Coupler [Grunt] tumbles out of relay unit. 02960_ Relay Coupler [Demolisher] tumbles out of relay unit. 02960_ Relay Coupler [Sentry] tumbles out of relay unit. 02961_ Acquired Relay Coupler [Sentry]. 02961_ Relay Coupler [Sentry] fries itself. Map ----- +----------------------------------------------------+ | ?????????????????????#" "??????????? | | ?????????????????????+%" "??????????? | | ?????????????????????#" "??????????? | | ?????????????????????# "??????????? | | ?????????????????????### ## ## #??????????? | | ?????????????########### ## ## #??????????? | | ?????????????# #??????????? | | ?????????????# #??????????? | | ?????????????# ######## #??????????? | | ?????????????# #??????##+###""""## #??????????? | | ?????????????# #???????# #???x?x?? #??????????? | | ?????????????# #???????# #?????????? #??????????? | | ?????????????# ######### #??????????????????????? | | ?????????????# + #??????????????????????? | | ?????????????# ## ########??????????????????????? | | ?????????????# ## #?????????????????????????????? | | ?????????????# ## #?????????????????????????????? | | ?????????????# ## #########?????????????????????? | | ????########## ## ## ## #?????????????????????? | | ????# ## ## # #?????????????????????? | | ????# + #???????????s?????????? | | ????# < ##### #### ### #????????????s????????? | | ????# #???# #??#g#?#######??????????s??????????? | | ????#####???# #??#g#???#######???????????????????? | | ????????????# #??#b#???#! #???????????????????? | | ????????????# ####p######@ ###??????????????????? | | ????????????# hhgg gp #??????????????????? | | ????????????### ####p #??????????????????? | | ??????????????# ???# ##??????????????????? | | ??????????????#####????#######???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Power Shielding 33 Evasion (%) 63 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Flight Unit | -8/Materials | Hacked Lgt. Ion Engine | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Datajack | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Sixth Sense Challenges ------------ None Game ------ Seed ColdHypercooledWell Manual? 0 Play Time 00:31:52 Cumulative 83.4 hours Start 2025.12.24 @ 16:00:52 End 2025.12.24 @ 16:34:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 93 Rogue 93 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 45 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8e074693-57e7-428f-9e26-c417fa613e97