Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.28 @ 12:50:21 Player: SunShine214 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (217) 1085 Value Destroyed (6323) 6323 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (1090) 1090 TOTAL SCORE: 13118 Bonus ------- High Alert Combat Kills 304 Follower Combat Kills 107 Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -121 Cogmind --------- Core Integrity 0/1000 Matter 246/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Hacking Suite Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Treads Compact Wheel Improved Plasma Cutter Great Axe Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Improved Treads Medium Treads Medium Treads Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Improved Signal Interpreter Hacking Suite Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Cooled Particle Cannon Heavy Plasma Cannon Advanced Plasma Cannon > --- INVENTORY -------- Neutrino Core Improved Treads Improved Treads Improved Treads Compact Wheel Nuclear Pulse Array Large Storage Unit Hardened Heavy Armor Plating Rocket Launcher Heavy Rocket Launcher Improved Remote Datajack Improved Plasma Cutter Great Axe [Rating: 71] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Flight Unit Nuclear Pulse Array Utility Hacking Suite Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon CPS Tube Impact Weapon Power Maul Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Slots Evolved 10 | . . 2 2 2 . . . 4 Power . | . . . . . . . . . Propulsion 3 | . . . 1 . . . . 2 Utility 6 | . . 2 . 2 . . . 2 Weapon 1 | . . . 1 . . . . . Parts Attached 145 | 7 8 25 24 13 32 4 4 28 Power 19 | 1 1 6 2 3 3 . . 3 Engine 15 | 1 1 6 2 2 3 . . . Core 4 | . . . . 1 . . . 3 Reactor . | . . . . . . . . . Propulsion 47 | 2 2 8 9 2 11 2 . 11 Treads 37 | 2 2 7 8 2 7 2 . 7 Leg . | . . . . . . . . . Wheel 4 | . . . . . 1 . . 3 Hover . | . . . . . . . . . Flight 6 | . . 1 1 . 3 . . 1 Utility 36 | 2 3 3 5 6 6 . 3 8 Device 7 | 1 . . . . 2 . . 4 Storage 4 | 1 2 . 1 . . . . . Processor 6 | . 1 1 1 1 . . . 2 Hackware 8 | . . . . 2 3 . 1 2 Protection 11 | . . 2 3 3 1 . 2 . Artifact . | . . . . . . . . . Weapon 43 | 2 2 8 8 2 12 2 1 6 Energy Gun 5 | 1 . 1 . 1 2 . . . Energy Cannon 11 | . . 2 2 . 4 . . 3 Ballistic Gun 9 | 1 . 3 3 . 1 . 1 . Ballistic Cannon 5 | . 2 1 . . 2 . . . Launcher 7 | . . 1 3 1 1 . . 1 Special Weapon 2 | . . . . . 1 . . 1 Impact Weapon 1 | . . . . . 1 . . . Slashing Weapon 3 | . . . . . . 2 . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 18 | . . 6 1 1 10 . . . Parts Lost 48 | . . . 2 . 17 . . 29 Power 1 | . . . . . 1 . . . Propulsion 22 | . . . 1 . 7 . . 14 Utility 13 | . . . . . 4 . . 9 Weapon 12 | . . . 1 . 5 . . 6 Highest Loss Streak 16 | . . . 1 . 5 . . 16 To Critical Strikes 2 | . . . 1 . 1 . . . Average Backups 13 | . 6 14 14 14 13 14 13 11 Power . | . . . . . . . . . Propulsion 3 | . 2 5 4 4 3 3 3 2 Utility 4 | . 2 4 5 4 5 6 5 3 Weapon 3 | . 1 3 3 3 3 4 3 2 Tool/Special . | . . . . . . . . . Unused Backups 28 | . 4 7 4 . 4 . 2 7 Power 3 | . . 2 . . 1 . . . Propulsion 10 | . . 2 2 . 3 . . 3 Utility 7 | . 3 . 1 . . . 1 2 Weapon 6 | . 1 3 1 . . . 1 . Tool/Special 2 | . . . . . . . . 2 Average Slot Usage (%) 97 | . 99 99 98 99 91 99 100 85 Engine 7 | . 14 11 9 4 6 7 7 . Treads 22 | . 27 21 26 23 20 23 23 12 Device 2 | . 8 . . . 2 7 3 5 Storage 8 | . 14 11 9 7 7 7 7 4 Processor 13 | . 5 21 18 15 12 7 7 9 Hackware 10 | . . . . 14 16 23 23 22 Protection 5 | . . 10 9 7 2 . 3 . Energy Cannon 8 | . . 3 17 14 7 7 7 8 Ballistic Gun 7 | . 8 10 8 6 4 7 7 2 Ballistic Cannon 2 | . 11 7 . . . . . . Slashing Weapon 1 | . . . . . . 5 7 3 Peak Build Rating 71 | 7 12 22 30 37 46 43 45 71 Average Rating 31 | 5 8 18 28 35 39 42 43 52 On Entrance 26 | . 7 12 21 30 37 43 43 45 Avg Prop Armor Cover (%) 9 | . . . . . 10 . . 6 Naked Turns . | . . . . . . . . . Heaviest Build 61 | 12 31 40 44 48 53 45 48 61 Greatest Support 125 | 40 40 40 62 62 60 60 60 125 Greatest Overweight (x) 13 | . 1 . . . 2 . . 13 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 15 15 14 Most Carried 15 | 1 15 15 15 15 15 15 15 15 Average Carried 13 | . 6 14 14 14 14 15 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 15 | 1 15 15 15 15 15 15 15 4 Class Distribution -------------------- 31% | Mutant 18% | Scavenger-Mutant 17% | Hacker-Mutant 17% | Gunner 7% | Hacker-Gunner 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Hacker-Gunner | -7/Factory Scavenger-Mutant | -7/Storage Scavenger-Mutant | -7/Recycling Hacker-Mutant | -7/Scraptown Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -5 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Matter Collected 3914 | 323 270 915 539 362 872 154 36 443 Remotely . | . . . . . . . . . Salvage Created 9004 | 174 446 1737 1920 533 1828 698 . 1668 Parts 423 | 9 26 89 105 31 75 28 . 60 Haulers Intercepted 21 | . 2 6 6 . 6 . . 1 Recyclers Shooed 5 | . . 2 1 . . 1 . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Combat Hostiles Destroyed 128 | . 9 33 32 10 29 1 . 14 Melee 4 | . . . . . 2 1 . 1 Guns 34 | . 5 14 8 2 4 . . 1 Cannons 65 | . 4 15 19 8 12 . . 7 AOE 12 | . . 4 4 . 4 . . . Classes Destroyed 16 | 2 5 2 3 2 1 . . 1 Worker 14 | . 1 1 3 . 6 . . 3 Builder 4 | . . . . 1 1 1 . 1 Tunneler 4 | 4 . . . . . . . . Hauler 21 | . 2 6 6 . 6 . . 1 Recycler 19 | 1 . 4 1 . 1 7 . 5 Mechanic 2 | . . . 1 . 1 . . . Operator 10 | . 2 2 3 2 1 . . . Watcher 15 | . 2 5 4 . 2 . . 2 Swarmer 23 | . . 8 8 4 3 . . . Grunt 62 | . 9 18 13 2 18 . . 2 Brawler 4 | . . . 1 1 1 . . 1 Duelist 1 | . . . . . 1 . . . Sentry 26 | . . 7 9 2 5 1 . 2 Specialist 1 | . . . . . . . . 1 Hunter 5 | . . . 1 . . . . 4 Programmer 6 | . . . . 1 1 . . 4 Best Kill Streak 12 | 2 3 5 12 3 8 5 . 6 Combat Bots Only 9 | . 2 4 9 2 7 1 . 4 Max Kills in Single Turn 4 | 1 1 2 4 1 3 2 . 2 Gunslinging . | . . . . . . . . . Exploded 3 | . . 2 3 . 3 . . . Melee 1 | . . . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Hostile Shots Fired 928 | . 39 100 92 102 298 . . 297 Missed 281 | . 12 32 23 42 88 . . 84 Hits 647 | . 27 68 69 60 210 . . 213 Melee 9 | . . . . 1 8 . . . Projectile 638 | . 27 68 69 59 202 . . 213 AOE 1 | . . . . . . . . 1 Critical Strikes 25 | . . 5 6 1 8 . . 5 Damage Taken 9673 | . 324 819 978 660 2837 . . 4055 Core 1595 | . 67 138 73 50 263 . . 1004 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 75 | 100 73 65 86 . . . 55 . Volleys Fired 401 | 21 41 100 74 39 61 7 . 58 Largest 3 | 2 2 2 3 3 3 2 . 3 Hottest 218 | 60 66 91 161 161 161 58 . 218 Shots Fired 893 | 42 81 200 195 109 126 16 . 124 Gun 367 | 42 57 100 66 36 42 8 . 16 Cannon 504 | . 24 97 126 70 80 8 . 99 Launcher 20 | . . 3 3 3 4 . . 7 Special 2 | . . . . . . . . 2 Kinetic 433 | 21 53 171 66 36 62 8 . 16 Thermal 438 | 21 28 26 126 70 60 8 . 99 Explosive 20 | . . 3 3 3 4 . . 7 Electromagnetic . | . . . . . . . . . Robot Hit Streak 34 | 5 9 19 14 16 32 34 . 14 Robot Miss Streak 4 | 3 4 3 3 4 3 1 . 4 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 644 | 23 52 139 126 68 124 10 . 102 Core Hits 304 | 6 25 62 66 23 64 8 . 50 Critical Kills 7 | . . . 1 . 2 . . 4 Critical Parts Destroyed 12 | 1 . 1 . . 9 . . 1 Critical Strikes 23 | 1 1 3 1 . 12 . . 5 Meltdown 4 | . . . 1 . . . . 3 Destroy 6 | 1 . 1 . . 2 . . 2 Blast 4 | . 1 2 . . 1 . . . Smash 9 | . . . . . 9 . . . Melee Attacks 70 | . . . . . 38 8 . 24 Impact 41 | . . . . . 38 3 . . Slashing 29 | . . . . . . 5 . 24 Piercing . | . . . . . . . . . Sneak Attacks 16 | . . . . . 9 2 . 5 Combat Hostiles 1 | . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . Damage Inflicted 17485 | 265 746 2889 2949 1354 5055 397 . 3830 Guns 3632 | 265 484 1120 771 325 541 60 . 66 Cannons 8772 | . 253 1446 1780 1024 1767 138 . 2364 Explosions 2382 | . . 308 346 5 1091 . . 632 Melee 2623 | . . . . . 1656 199 . 768 Ramming 76 | . 9 15 52 . . . . . Kinetic 4988 | 90 554 2152 771 325 970 60 . 66 Thermal 7635 | 175 183 597 1780 1024 1338 138 . 2400 Explosive 2163 | . . 125 346 5 1091 . . 596 Electromagnetic . | . . . . . . . . . Impact 1656 | . . . . . 1656 . . . Slashing 967 | . . . . . . 199 . 768 Piercing . | . . . . . . . . . Highest Corruption 15 | . . . . 1 15 15 . 12 Average Corruption 7 | . . . . 1 5 15 . 8 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 90 | . . . . 3 25 37 . 25 Message Errors 21 | . . . . 1 7 9 . 4 Matter Fused 24 | . . . . . 7 11 . 6 Heat Flow Errors 6 | . . . . 1 2 1 . 2 Energy Discharges 8 | . . . . . 1 6 . 1 Parts Rejected 5 | . . . . . 1 1 . 3 Parts Fused 2 | . . . . 1 . 1 . . Data Loss (minor) 10 | . . . . . 3 5 . 2 Data Loss (major) 3 | . . . . . 2 1 . . Misfires 4 | . . . . . 1 2 . 1 Alerts 2 | . . . . . 1 . . 1 Misdirections 3 | . . . . . . . . 3 Weapon Failures 2 | . . . . . . . . 2 Overload Shots 2 | . . . . . 2 . . . Overflow Damage 1071 | . . 42 83 20 778 72 . 76 Projectiles 122 | . . 42 27 20 14 15 . 4 Explosions 65 | . . . 56 . . . . 9 Melee 884 | . . . . . 764 57 . 63 Knockbacks 22 | . 3 13 . . 6 . . . Impact 3 | . . . . . 3 . . . Kinetic 18 | . 3 12 . . 3 . . . Secondary 1 | . . 1 . . . . . . Self-Inflicted Damage 235 | . . 43 . 17 94 . . 81 Shots 7 | . . 1 . 1 3 . . 2 Rammed 17 | . 3 5 9 . . . . . Targets Rammed 23 | . 5 6 12 . . . . . Kicked . | . . . . . . . . . Crushed 6 | . 2 1 3 . . . . . Highest Temperature 503 | 20 69 315 423 503 213 102 . 362 Average Temperature 117 | 15 23 62 136 184 64 63 . 151 Received Heat Transfer 2653 | . 180 378 423 126 1143 . . 403 Effects 23 | . . . 10 10 . . . 3 Shutdowns 2 | . . . 1 1 . . . . Energy Bleed 6 | . . . 2 2 . . . 2 Interference 7 | . . . 6 . . . . 1 Matter Decay 1 | . . . . 1 . . . . Short Circuit 2 | . . . . 2 . . . . Damage (minor) 3 | . . . 1 2 . . . . Damage (major) 2 | . . . . 2 . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 10 | . . . . . 10 . . . Combat Hostiles 7 | . . . . . 7 . . . Parts Fried 9 | . . . . . 9 . . . Impact Corruptions 22 | . . . . . 22 . . . Robots Melted 6 | . . . 1 . . . . 5 Combat Hostiles 6 | . . . 1 . . . . 5 Parts Melted 22 | . . 3 8 2 . . . 9 Heat Transferred 11935 | 400 425 840 3219 1813 1745 185 . 3308 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Maximum Alert Level 2 | . . 2 2 . 2 . . 1 Low Security (%) 64 | 100 100 68 . 100 35 100 . 98 Level 1 19 | . . 7 65 . 32 . . 1 Level 2 16 | . . 24 34 . 31 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 653 | 10 97 606 653 156 525 188 . 234 Initial 253 | . . 22 253 156 27 175 . . Average 182 | 1 25 211 399 56 284 83 . 31 Influence Increases 5033 | 25 316 1147 1052 351 1148 193 . 801 Destroy 0b10 Robot/C 2600 | . 180 660 640 200 620 20 . 280 Destroy 0b10 Robot/NC 450 | 25 35 90 90 15 95 40 . 60 Destroy Leader 682 | . 48 162 180 50 156 . . 86 Allied During Kill 33 | . . . . . 33 . . . Successful Hack 147 | . 7 38 6 22 . 54 . 20 Disable Machine 330 | . 15 60 . 30 90 75 . 60 Destroy Structure 296 | . 1 47 31 19 34 4 . 160 Partial Spotted 15 | . 15 . . . . . . . Lose Combat Pursuer 480 | . 15 90 105 15 120 . . 135 Influence Decreases 4811 | 25 261 602 1307 636 757 644 . 579 Entered New Map 878 | . . 33 347 189 33 276 . . Time Decay 3174 | 25 261 569 640 447 514 368 . 350 Lost Part 419 | . . . 20 . 170 . . 229 Lost Ally 40 | . . . . . 40 . . . Purge Threat 300 | . . . 300 . . . . . Squads Dispatched 24 | . 2 2 2 3 8 . . 7 Investigation 2 | . . . . . 1 . . 1 Extermination 6 | . . . . 2 2 . . 2 Reinforcement 13 | . 2 2 2 1 3 . . 3 Assault 2 | . . . . . 2 . . . Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . 2 Haulers Reinforced 1 | . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Distress Signals 17 | . 1 3 9 . 1 . . 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 224 | . 16 48 57 16 45 . . 42 Peak Tracking Total 17 | . 3 7 7 4 9 . . 17 Tactical Retreats 15 | . 1 3 3 1 4 . . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Traps Triggered 11 | . 2 . 1 2 4 . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -5 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Machines Disabled 22 | . 1 4 . 2 6 5 . 4 Max in Single Turn 2 | . 1 2 . 1 1 1 . 2 Garrison Access 5 | . . . 1 1 1 . . 2 Machines Repaired . | . . . . . . . . . Machines Dismantled 1 | . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Machines Accessed 54 | . 4 8 10 5 8 9 2 8 Terminals 38 | . 4 7 8 3 7 4 . 5 Fabricators 2 | . . . . 1 . . . 1 Repair Stations . | . . . . . . . . . Recycling Units 5 | . . . . . . 5 . . Scanalyzers 2 | . . 1 1 . . . . . Garrison Access 5 | . . . 1 1 1 . . 2 Total Hacks 119 | . 7 18 25 13 14 21 5 16 Successful 56 | . 1 10 8 8 6 9 5 9 Failed 61 | . 6 7 16 5 8 12 . 7 Catastrophic 13 | . 1 . 6 1 1 1 . 3 Database Lockouts 2 | . . 1 1 . . . . . Manual 40 | . 4 3 13 1 5 6 . 8 Terminals 85 | . 7 15 19 7 13 13 . 11 Fabricators 5 | . . . . 3 . . . 2 Repair Stations . | . . . . . . . . . Recycling Units 8 | . . . . . . 8 . . Scanalyzers 6 | . . 3 3 . . . . . Garrison Access 10 | . . . 3 3 1 . . 3 Terminal Hacks 37 | . 1 8 4 5 5 4 5 5 Record 4 | . . . . . . . 4 . Part Schematic 2 | . . . . . . 2 . . Robot Schematic 1 | . . . . . . 1 . . Prototype ID Bank 2 | . . 1 . . . 1 . . Open Door 3 | . . . . . 3 . . . Branch Access Points 3 | . . 1 1 1 . . . . Terminal Index 1 | . . . . . . . . 1 Recycling Unit Index 1 | . . . . . . . . 1 Alert Level 3 | . . . 1 1 1 . . . Unreport Threat 2 | . . . 2 . . . . . Locate Traps 1 | . . 1 . . . . . . Security Status 1 | . . . . 1 . . . . Recall Investigation 1 | . . 1 . . . . . . Recall Extermination 2 | . . . . 2 . . . . Recall Reinforcements 1 | . . . . . . . . 1 Hauler Manifests 2 | . . 1 . . . . . 1 Registered Components 4 | . 1 1 . . 1 . . 1 Zone Layout 2 | . . 2 . . . . . . Proto ID Catalog 1 | . . . . . . . 1 . Fabricator Hacks 4 | . . . . 2 . . . 2 Network Status 1 | . . . . 1 . . . . Load Schematic 1 | . . . . . . . . 1 Build 2 | . . . . 1 . . . 1 Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 5 | . . . . . . 5 . . Retrieve Components 5 | . . . . . . 5 . . Scanalyzer 4 | . . 2 2 . . . . . Retrieve Study 4 | . . 2 2 . . . . . Garrison Access Hacks 5 | . . . 1 1 1 . . 2 Seal Access 5 | . . . 1 1 1 . . 2 Unauthorized Hacks 1 | . . . 1 . . . . . Terminals 1 | . . . 1 . . . . . Assimilate 1 | . . . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 3 | . . . 1 1 1 . . . Used . | . . . . . . . . . Hacking Detections 34 | . 4 5 8 1 5 5 . 6 Full Trace Events 2 | . . . . . . 1 . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . . Parts Built 4 | . . . . 2 . . . 2 Authchips . | . . . . . . . . . Time 94 | . . . . 58 . . . 36 Total Part Build Rating 20 | . . . . 14 . . . 6 Part Studies Acquired 4 | . . 2 2 . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 16 | . . . . . . 16 . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Total Allies 2 | . . . . . 2 . . . Largest Group 2 | . . . . . 2 . . . Highest-Rated Group 62 | . . . . . 62 . . . Highest-Rated Ally 31 | . . . . . 31 . . . Initial UFD Resources 37 | . . . . . . . . 37 Total Orders . | . . . . . . . . . Ally Attacks 34 | . . . . . 34 . . . Total Damage 531 | . . . . . 531 . . . Kills 3 | . . . . . 3 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Active Infowar (turns) 1838 | 14 772 . . . . . . 1052 Sensors 1052 | . . . . . . . . 1052 Seismic 786 | 14 772 . . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -5 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Turns Passed 12037 | 192 1257 1998 2285 1438 1405 876 1278 1308 Spaces Moved 6186 | 77 581 1005 1210 659 622 516 775 741 Core 54 | 4 . . . . . . . 50 Treads 5729 | 73 581 1005 1210 659 545 516 775 365 Legs . | . . . . . . . . . Wheels 358 | . . . . . 77 . . 281 Hover . | . . . . . . . . . Flight 45 | . . . . . . . . 45 Fastest Speed 40 | 50 160 160 155 155 115 160 160 40 Average Speed 154 | 154 160 160 155 158 157 160 160 124 Slowest Speed 700 | 160 240 160 160 160 320 160 160 700 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 56 | 3 90 81 89 16 72 79 60 21 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 1 . Scrap Searched 3 | . . . . . . . 3 . Spaces Dug 5 | . . . . . . . . 5 Terrain Destroyed 240 | . 1 45 22 18 48 3 . 103 Melee 5 | . . . . . . . . 5 Projectile 29 | . 1 2 . . 10 3 . 13 AOE 206 | . . 43 22 18 38 . . 85 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Total 7751 | 105 823 1209 1474 980 836 539 814 971 Wait 681 | . 156 26 118 254 16 . 30 81 Move 6178 | 76 580 1004 1209 658 621 515 774 741 Hop . | . . . . . . . . . Pick Up 78 | 1 18 16 10 3 16 . 2 12 Fast Attach 55 | 7 6 1 2 2 20 2 . 15 Attach 24 | . . 1 2 2 10 . . 9 Detach 4 | . . . . 1 1 1 . 1 Swap 116 | . 8 25 23 13 25 3 4 15 Drop 113 | . 9 30 24 8 20 3 4 15 Fire 401 | 21 41 100 74 39 61 7 . 58 Melee 70 | . . . . . 38 8 . 24 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 23 | . 5 6 12 . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 8 | . . . . . 8 . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Sto / Low x2) -7/Storage (discovered 2 exits: [*Fac] / *Rec) -7/Recycling -7/Scraptown -5/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 193 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 462 | -10/Materials | Discovered new exit (range 7) 864 | -10/Materials | Discovered new exit (range 16) 1111 | -10/Materials | Discovered new exit (range 16) 1312 | -10/Materials | Discovered new exit (range 16) 1450 | -10/Materials | Entered another Materials area 1450 | -9/Materials | Evolved 2 slots: Utility x2 1928 | -9/Materials | Identified exit to Mines 2420 | -9/Materials | Discovered new exit (range 15) 2515 | -9/Materials | Central database locked down 2915 | -9/Materials | Discovered new exit (range 13) 3083 | -9/Materials | Discovered new exit (range 6) 3448 | -9/Materials | Entered another Materials area 3448 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3701 | -8/Materials | Destroyed 9 combat bots 4071 | -8/Materials | Build established: Gunner 4096 | -8/Materials | Discovered new exit (range 5) 4773 | -8/Materials | Central database locked down 4833 | -8/Materials | Discovered new exit (range 9) 5733 | -8/Materials | Entered Factory 5733 | -7/Factory | Evolved 2 slots: Utility x2 6040 | -7/Factory | Build established: Hacker-Gunner 6364 | -7/Factory | Allied Derelicts emerged from ambush trap array 6382 | -7/Factory | Build established: Scavenger-Gunner 6778 | -7/Factory | Identified exit to Storage 6778 | -7/Factory | Identified exit to Lower Caves 6989 | -7/Factory | Build established: Hacker-Gunner 7014 | -7/Factory | Fabricated Adv. Thermal Generator (x2) 7171 | -7/Factory | Entered Storage 7262 | -7/Storage | Lost 5 parts (3n2w) 7554 | -7/Storage | Build established: Scavenger-Mutant 7673 | -7/Storage | Lost 4 parts (2n2u) 8013 | -7/Storage | Build established: Hacker-Mutant 8097 | -7/Storage | Met a pair of Derelict thieves 8139 | -7/Storage | System corruption reached 10% 8165 | -7/Storage | Destroyed 7 combat bots 8173 | -7/Storage | Lost 5 parts (1p1n2u1w) 8215 | -7/Storage | Discovered new exit (range 7) 8445 | -7/Storage | Build established: Scavenger-Mutant 8569 | -7/Storage | Used back door to open Recycling access 8569 | -7/Storage | Discovered new exit (range 5) 8576 | -7/Storage | Entered Recycling 9412 | -7/Recycling | Scanned before Scraplab entrance 9435 | -7/Recycling | Entered Scraplab 9447 | -7/Recycling | Discovered new exit (range 4) 9452 | -7/Recycling | Entered Scraptown 9452 | -7/Scraptown | System corruption cleaned by C-Scrubber 9734 | -7/Scraptown | Visited UFD Registry 9734 | -7/Scraptown | Registered with UFD as "Hardhacker" 9753 | -7/Scraptown | Visited Cyclists 9764 | -7/Scraptown | Entered Cyclist Reading Room 9796 | -7/Scraptown | Visited Cave Peace 9918 | -7/Scraptown | Visited Curators Association 10001 | -7/Scraptown | Visited Supply Room 10145 | -7/Scraptown | Visited Abandonware Association 10162 | -7/Scraptown | Learned abandonware demo "POISON.EXE" 10217 | -7/Scraptown | Visited Junk Repository 10275 | -7/Scraptown | Visited Observation Area 10318 | -7/Scraptown | Visited Science Guys 10365 | -7/Scraptown | Build established: Hacker-Mutant 10372 | -7/Scraptown | Visited Cartography Club 10606 | -7/Scraptown | Met Optimus 10606 | -7/Scraptown | Accepted into 0bPrime 10724 | -7/Scraptown | Discovered new exit (range 5) 10730 | -7/Scraptown | Entered Factory 10730 | -5/Factory | Evolved 4 slots: Propulsion x2, Utility x2 11206 | -5/Factory | Allied Derelicts emerged from ambush trap array 11247 | -5/Factory | Fabricated Adv. Treads (x2) 11331 | -5/Factory | Lost 3 allies 11481 | -5/Factory | Lost 7 parts (5n2w) 11582 | -5/Factory | Discovered new exit (range 16) 11595 | -5/Factory | Identified exit to Factory 11626 | -5/Factory | Attached CPS modules to Y-64 Sentinel 11724 | -5/Factory | System corruption reached 10% 11814 | -5/Factory | Attached CPS modules to Y-64 Sentinel 11885 | -5/Factory | Cargo convoy interrupted 11954 | -5/Factory | Garrison activated, responded to threat 11987 | -5/Factory | Core integrity fell below 50% 12005 | -5/Factory | Spotted B-75 Beast 12018 | -5/Factory | Core integrity fell below 20% 12038 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 11989_ Arm. Huge Wheel destroyed. 11990_ Dropped Nuclear Pulse Array. 11991_ Acquired Nuclear Pulse Array. 11992_ Dropped Lrg. Storage Unit. 11993_ Dropped Hrd. Heavy Armor Plating. 11994_ Acquired Imp. Plasma Cutter. 11999_ Critical hit (Burn: +50). 12002_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 12005_ W-25 Informer sends out distress signal. 12009_ System corrupted: Slammed into ceiling. 12010_ Acquired 3 matter. 12012_ Nuclear Pulse Array destroyed. 12015_ U-05 Engineer builds a Wall. 12015_ Imp. Signal Interpreter destroyed. 12015_ Knocked back. 12015_ Triggered Shock Trap. 12015_ The floor emits a surge of raw power. 12015_ System corrupted (+1). 12022_ System corrupted: Matter fused (-6). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????? ??????????? ???? | | ??????????????????????????????? ????????? ?? | | ?????????????????????????????# ????????? # | | ?????????????????????????????# ????????? # | | ?????????????????????????????# ????????# # | | ?????????????????????????????+ ????????# # | | ?????????????????????????????# ???????? # | | ?????????????????????????????# ????????# # | | ?????????????????????????????# #???????# # | | ?????????????????????????????# #???????# # | | ?????????????????????????????# ###+##### # | | ?????????????????????????????# # | | ######???????????????????????# # | | #???????????????????????# + | | #????????????????????#### # | | #??????????????????? # # | | """ #??????????????????? ! # ######### # | | """ #?????????????????? # # # # | | """ #?????????????????#"" # # """" # # | | !#?????????????????#"" # + """" # # | | """ #?????????????????#""" # # """" # + | | """ #?????????????????#""" # # """" ?# # | | """ #?????????????????#""" # #? ?# # | | #?????????????????# @ !# #?"""" # # | | #????????????????####s### #??""" # # | | ######????????????????# s #??""" # # | | ??????????????????????# #???""??# # | | ??????????????????????+ +???????# # | | ??????????????????????# #???????# # | | ??????????????????????# #???????# " | | ??????????????????????#####+####+###?##????# # | | ?????????????????????????????????????? ???# # | | ????????????????????????????????????? ???# | | ?????????????????????????????????????? ?### | | ???????????????????????????????????? ?# | | ????????????????????????????????????"Y" ?# | | ?????????????????????????????????????"" ?##" | | ?????????????????????????????????????? ??## | | ????????????????????????????????????###+#### | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????############# | | ???????????????????????? # | | ######??????????????????? !! * # ######## | | #??????????????????? !! # #??????? | | " "" #???????????????????? ! # #??????? | | " """#????????????????????? # #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Power Shielding 33 Weapon Shielding 66 Evasion (%) 62 Targeting Accuracy 16 Recoil Reduction 5 Force Boost 20 Offensive Hacking 32 Defensive Hacking 10 Item Schematics ----------------- Hacking Suite | -7/Recycling | Hacked Adv. Treads | -7/Recycling | Hacked Robot Schematics ------------------ S-27 Virus | -7/Recycling | Hacked Fabricated ------------ Adv. Thermal Generator | x2 | -7/Factory | Preloaded Adv. Treads | x2 | -5/Factory Repaired ---------- Nothing Studied --------- VTOL Module | -9/Materials | Hacked Flight Unit | -9/Materials | Hacked Cesium-ion Thruster | -8/Materials | Hacked Rocket Launcher | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Treasure Hunter Challenges ------------ None Game ------ Seed GyrokineticDroneField Manual? 0 Play Time 01:17:54 Cumulative 201.9 hours Start 2026.08.28 @ 11:26:41 End 2026.08.28 @ 12:50:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 316 Rogue 316 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 68 Gallery% 61 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 37a88c9f-3363-4d29-a190-53ba2ac0e6c4