Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.06.26 @ 23:03:30 Player: PerrySimm Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (20) 4000 Robots Destroyed (136) 680 Value Destroyed (5462) 5462 Prototype IDs (32) 640 Alien Tech Used (2) 400 Bonus (1242) 1242 TOTAL SCORE: 15424 Bonus ------- High Alert Combat Kills 186 Follower Combat Kills 153 Met Data Miner 300 MAIN.C Attacked Warlord 500 Warlord Defense Kill 242 Friendly Fire -139 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 85/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -4/Warlord Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Advanced Hacking Suite > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Reinforced Fission Core Micro Fission Core Peak State ------------ > --- POWER ------------ Micro Fission Core Fusion Reactor > --- PROPULSION ------- Improved Treads Armored Medium Treads Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Large Storage Unit Precision Matter Filter Layered Light Armor Plating Makeshift Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Vortex Rail Autogun Gauss Rifle Gauss Rifle Railgun > --- INVENTORY -------- Light Angular Momentum Engine Reinforced Fission Core Micro Fission Core Flexi-carbon Leg Advanced Myomer Leg Transdimensional Reconstructor Integrated Dissipator Disruptor Cannon Long-range Missile Launcher Makeshift Sword [Rating: 103] Favorites ----------- Power Micro Fission Core Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Fusion Reactor Propulsion Flexi-carbon Leg Treads Advanced Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware Advanced Hacking Suite Protection Layered Light Armor Plating Weapon Gauss Rifle Energy Gun Phase Gun Energy Cannon Proton Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Heavy Shock Bomb Launcher Special Weapon Enhanced Flamer Impact Weapon Heavy Flail Slashing Weapon Power Sword Build | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Slots Evolved 12 | . . 2 . 2 . 2 2 . . . . 2 . . . . 2 . . . Power 1 | . . . . . . . . . . . . 1 . . . . . . . . Propulsion 3 | . . 1 . . . 1 . . . . . 1 . . . . . . . . Utility 5 | . . 1 . 1 . 1 1 . . . . . . . . . 1 . . . Weapon 3 | . . . . 1 . . 1 . . . . . . . . . 1 . . . Parts Attached 169 | 6 1 27 1 3 8 2 17 2 . . 14 30 13 6 5 . 7 9 1 17 Power 17 | 1 . 5 . . . . 1 . . . 2 6 1 . 1 . . . . . Engine 8 | 1 . 5 . . . . . . . . . 2 . . . . . . . . Core 8 | . . . . . . . 1 . . . 2 4 1 . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . 1 . . . . . Propulsion 51 | 2 . 11 . 1 3 1 2 . . . 3 10 5 2 . . 2 3 . 6 Treads 24 | . . 8 . 1 3 1 2 . . . 1 2 2 1 . . 2 . . 1 Leg 18 | 2 . 2 . . . . . . . . 2 . 3 1 . . . 3 . 5 Wheel 2 | . . . . . . . . . . . . 2 . . . . . . . . Hover 1 | . . 1 . . . . . . . . . . . . . . . . . . Flight 6 | . . . . . . . . . . . . 6 . . . . . . . . Utility 28 | 1 1 2 1 1 . 1 3 . . . 3 3 2 3 4 . 1 . 1 1 Device 11 | . 1 1 . 1 . . 1 . . . . 1 1 1 3 . 1 . . . Storage 6 | 1 . 1 . . . . . . . . 2 1 . 1 . . . . . . Processor 2 | . . . 1 . . 1 . . . . . . . . . . . . . . Hackware 3 | . . . . . . . 1 . . . . . . . 1 . . . 1 . Protection 6 | . . . . . . . 1 . . . 1 1 1 1 . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 73 | 2 . 9 . 1 5 . 11 2 . . 6 11 5 1 . . 4 6 . 10 Energy Gun 15 | 2 . 4 . 1 1 . 1 . . . . 2 . . . . 1 . . 3 Energy Cannon 4 | . . . . . 1 . 1 . . . . . . . . . 1 . . 1 Ballistic Gun 18 | . . 4 . . 1 . 2 . . . . 3 2 1 . . 1 3 . 1 Ballistic Cannon 4 | . . . . . . . 2 . . . 1 . 1 . . . . . . . Launcher 16 | . . . . . . . 1 2 . . 3 3 2 . . . 1 3 . 1 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 Impact Weapon 10 | . . 1 . . 2 . 4 . . . 2 1 . . . . . . . . Slashing Weapon 5 | . . . . . . . . . . . . 2 . . . . . . . 3 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . 1 . . 1 . . . . . 2 . . . 3 . . . . 4 Parts Lost 70 | . . 7 . . . . 1 1 . . 14 14 5 . . . . 3 . 25 Power 7 | . . . . . . . . . . . 1 3 1 . . . . . . 2 Propulsion 27 | . . 3 . . . . . . . . 5 6 3 . . . . . . 10 Utility 12 | . . . . . . . . 1 . . 4 2 . . . . . 1 . 4 Weapon 24 | . . 4 . . . . 1 . . . 4 3 1 . . . . 2 . 9 Highest Loss Streak 25 | . . 4 . . . . 1 1 . . 9 6 8 . . . . 2 . 25 Average Slot Usage (%) 90 | . 88 97 100 93 100 100 98 95 93 93 83 62 71 95 99 100 99 96 99 93 Engine 2 | . 14 10 11 9 9 7 5 . . . . 2 . . . . . . . . Core 4 | . . . . . . . . 6 6 6 4 6 10 11 7 5 5 5 5 4 Reactor 1 | . . . . . . . . . . . . . . . 2 5 5 5 5 4 Treads 16 | . . 26 33 27 27 30 25 26 26 26 17 2 12 11 11 11 10 10 10 9 Leg 7 | . 28 5 . . . . . . . . 6 . 8 17 17 17 15 15 15 14 Flight 2 | . . . . . . . . . . . . 21 2 . . . . . . . Device 8 | . 3 11 11 9 9 7 10 2 . . . 2 2 9 10 11 14 15 15 13 Storage 10 | . 14 21 22 18 18 15 13 13 13 13 15 4 5 9 7 5 5 5 5 4 Processor 4 | . . . . 9 9 15 13 13 13 13 12 . . . . . . . . . Hackware 2 | . . . . . . . . 6 6 6 2 . . . 2 5 5 5 9 9 Protection 3 | . . . . . . . 1 . . . 1 1 4 9 11 11 10 7 5 4 Energy Gun 3 | . 28 8 11 12 11 7 4 . . . . 1 . . . . 4 5 5 4 Energy Cannon 1 | . . . . . 6 7 2 6 6 6 1 . . . . . 4 . . . Ballistic Gun 9 | . . 12 11 9 5 . 6 . . . . 5 7 11 11 11 12 19 21 18 Ballistic Cannon 2 | . . . . . . . 4 8 6 6 11 . 2 5 5 5 2 . . . Launcher 2 | . . . . . . . 1 9 13 13 6 2 3 5 5 5 1 . . . Impact Weapon 1 | . . . . . 3 7 4 1 . . 1 4 2 . . . . . . . Naked Turns 19 | . . . . . . . . . . . 9 10 . . . . . . . . Heaviest Build 86 | 12 13 35 35 38 41 41 54 53 50 50 80 55 59 69 77 77 86 81 69 72 Greatest Support 96 | 20 20 60 60 60 66 88 96 96 96 96 96 46 69 60 55 55 55 60 60 90 Greatest Overweight (x) 15 | . . 2 . . . . . . . . 2 15 1 1 1 1 3 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . 1 1 1 1 1 . Largest Inventory Capacity 20 | 6 6 12 12 12 12 12 12 12 12 12 20 10 10 10 10 10 10 10 10 10 Average Capacity 10 | 5 6 11 12 12 12 12 12 12 12 12 12 9 10 10 10 10 10 10 10 9 Most Carried 12 | 6 6 12 12 11 12 10 12 12 12 12 12 10 10 10 10 10 10 10 10 10 Average Carried 9 | 3 6 10 12 10 11 9 10 12 12 12 10 7 7 9 9 10 9 9 10 9 Final Capacity 12 | 6 6 12 12 12 12 12 12 12 12 12 4 10 10 10 10 10 10 10 10 4 Final Carried 12 | 6 6 12 12 11 11 9 12 12 12 12 4 9 8 10 10 10 10 10 10 2 Class Distribution -------------------- 28% | Scavenger-Tank 26% | Scavenger-Mutant 17% | Mutant 10% | Hacker-Mutant 5% | Skirmisher 5% | Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -8/Storage Commander-Mutant | -7/Factory Assassin | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Data Miner Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Tank | -4/Proximity Caves Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Warlord Resources | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 ----------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Matter Collected 3381 | 173 76 372 7 46 80 . 452 312 37 . 246 463 342 155 . 112 154 214 10 130 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 5559 | . 76 647 . . 235 . 700 92 85 . 120 1167 775 388 . 140 402 660 . 72 Parts 265 | . 2 45 . . 15 . 33 2 4 . 6 48 29 16 . 8 28 26 . 3 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 159 | . . . . . . . . 2 3 . 8 . 10 4 . 3 . 19 2 108 Prevented 43 | . . . . . . . . 1 4 . . . 17 8 . 1 . 4 6 2 Kills | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Combat Hostiles Destroyed 119 | . 2 18 . . 5 . 14 3 2 . 5 17 12 7 . 5 13 13 . 3 Melee 12 | . . . . . . . . . . . . 9 3 . . . . . . . Guns 50 | . 2 18 . . 5 . 4 . . . . 1 1 1 . 4 3 9 . 2 Cannons 18 | . . . . . . . 8 2 . . 1 . 1 . . . 3 2 . 1 AOE 32 | . . . . . . . 2 1 2 . 4 4 5 5 . 1 6 2 . . Classes Destroyed 13 | . 1 4 . . 1 . 4 . . . 1 2 . . . . . . . . Worker 2 | . . . . . . . 1 . . . . 1 . . . . . . . . Builder 5 | . . . . . . . 2 . . . . 3 . . . . . . . . Tunneler 1 | . . . . . . . . . . . . 1 . . . . . . . . Recycler 3 | . . . . . 1 . . . . . . 2 . . . . . . . . Operator 1 | . . . . . . . . . . . . 1 . . . . . . . . Watcher 4 | . . 2 . . . . 1 . . . . 1 . . . . . . . . Swarmer 47 | . . 8 . . 2 . 5 . . . . 6 1 2 . 5 12 4 . 2 Grunt 39 | . 2 4 . . 1 . 4 2 2 . 3 4 6 3 . . . 7 . 1 Brawler 3 | . . . . . . . 1 . . . 1 . 1 . . . . . . . Duelist 3 | . . 1 . . . . . . . . . . 1 1 . . . . . . Sentry 17 | . . 5 . . 2 . 3 1 . . . 3 1 1 . . 1 . . . Hunter 5 | . . . . . . . . . . . 1 2 2 . . . . . . . Programmer 6 | . . . . . . . 2 . . . . 2 . . . . . 2 . . Best Kill Streak 9 | . 2 6 . . 2 . 6 2 2 . 4 7 7 4 . 4 9 4 . 2 Combat Bots Only 9 | . 2 6 . . 2 . 5 2 2 . 4 5 7 4 . 4 9 4 . 2 Max Kills in Single Turn 6 | . 1 2 . . 1 . 3 1 1 . 1 6 2 2 . 1 2 2 . 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . 2 1 1 . 1 2 1 2 . 1 2 1 . . Melee 1 | . . . . . . . . . . . . 1 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Damage Taken 12047 | . 68 814 . 26 109 . 1152 268 28 . 2098 1847 674 159 . 117 637 680 . 3370 Core 2337 | . . 106 . 26 15 . 83 27 . . 557 374 44 17 . 12 42 38 . 996 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 77 | 100 100 . 73 . 92 100 . . . . 21 . . . . 55 . . . . Volleys Fired 226 | . 9 50 . 2 6 . 44 8 3 . 10 17 17 10 . 6 17 17 . 10 Largest 5 | . 2 2 . 3 3 . 3 4 1 . 2 3 3 3 . 3 5 5 . 2 Hottest 279 | . 90 90 . 133 153 . 143 205 33 . 97 157 122 111 . 116 279 213 . 116 Shots Fired 492 | . 18 86 . 6 18 . 116 18 3 . 19 27 30 15 1 12 43 67 . 13 Gun 340 | . 18 86 . 6 16 . 93 . . . . 10 7 6 1 7 25 57 . 8 Cannon 63 | . . . . . 2 . 22 9 . . 7 . 5 2 . 1 9 4 . 2 Launcher 87 | . . . . . . . 1 9 3 . 12 17 18 7 . 4 9 6 . 1 Special 2 | . . . . . . . . . . . . . . . . . . . . 2 Kinetic 249 | . . 48 . 2 6 . 73 6 . . 7 7 12 8 1 8 21 48 . 2 Thermal 113 | . 18 38 . 2 6 . 30 . . . . 3 . . . . 5 9 . 2 Explosive 31 | . . . . . . . 1 9 3 . 12 . . . . . . 5 . 1 Electromagnetic 93 | . . . . 2 6 . 12 3 . . . 17 18 7 . 4 17 5 . 2 Entropic 6 | . . . . . . . . . . . . . . . . . . . . 6 Robot Hit Streak 42 | . 11 24 . 13 14 . 42 13 4 . 29 37 15 16 . 12 12 28 . 12 Robot Miss Streak 6 | . 2 6 . . 1 . 1 1 . . . 1 2 2 . 1 3 3 . 1 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 7 | . . 5 . . 1 . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 . 1 . . . . . . . . . . . . . Shots Hit Robots 391 | . 13 64 . 6 12 . 101 9 3 . 15 40 28 12 . 8 21 47 . 12 Core Hits 242 | . 4 29 . . 8 . 35 12 7 . 18 34 20 15 . 7 16 29 . 8 Critical Hits 5 | . . . . . . . 1 . . . . 2 . . . . . . . 2 Critical Kills 3 | . . . . . . . . . . . . 2 . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . . 1 . . . . . . . . . . . . 1 Melee Attacks 99 | . . 5 . . 3 . 24 . . . 1 46 10 . . . . . . 10 Impact 62 | . . 5 . . 3 . 24 . . . 1 26 3 . . . . . . . Slashing 37 | . . . . . . . . . . . . 20 7 . . . . . . 10 Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 8 | . . . . . . . 2 . . . . 6 . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . . . . 2 3 . . . . . . . Damage Inflicted 13830 | . 178 773 . 136 201 . 2267 305 206 . 1108 2971 1516 831 . 279 862 1648 . 549 Guns 4763 | . 178 773 . 104 168 . 1425 . . . . 144 110 113 . 167 288 942 . 351 Cannons 1233 | . . . . . 26 . 562 91 . . 164 . 132 29 . . 111 83 . 35 Explosions 5943 | . . . . 32 . . 133 214 206 . 944 1481 915 689 . 112 463 623 . 131 Melee 1852 | . . . . . . . 147 . . . . 1346 359 . . . . . . . Ramming 15 | . . . . . 7 . . . . . . . . . . . . . . 8 Kinetic 3578 | . . 531 . 31 63 . 1132 28 . . 164 95 242 142 . 167 184 742 . 57 Thermal 1837 | . 178 242 . 66 64 . 570 . . . . 49 83 157 . . 204 200 . 24 Explosive 3127 | . . . . . . . 133 214 206 . 944 971 . . . . . 528 . 131 Electromagnetic 3127 | . . . . 39 67 . 285 63 . . . 510 832 532 . 112 474 178 . 35 Impact 726 | . . . . . . . 147 . . . . 496 83 . . . . . . . Slashing 1126 | . . . . . . . . . . . . 850 276 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Entropic 294 | . . . . . . . . . . . . . . . . . . . . 294 Highest Corruption 15 | . . . . . . . 11 11 11 11 15 5 8 8 8 8 1 1 1 1 Average Corruption 7 | . . . . . . . 8 11 11 11 13 2 6 8 8 8 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Effects 215 | . . . . . . . 45 26 23 5 39 11 22 15 11 16 . 2 . . Message Errors 54 | . . . . . . . 24 2 4 2 5 2 2 4 4 5 . . . . Matter Fused 40 | . . . . . . . 5 9 . 1 9 . 8 2 3 3 . . . . Heat Flow Errors 17 | . . . . . . . 3 1 . . 3 3 1 1 2 3 . . . . Energy Discharges 27 | . . . . . . . 4 4 3 1 6 1 3 4 . 1 . . . . Parts Rejected 4 | . . . . . . . 1 . . . 3 . . . . . . . . . Data Loss (minor) 14 | . . . . . . . 1 2 2 1 1 1 1 3 1 1 . . . . Data Loss (major) 7 | . . . . . . . . . 1 . . . 3 1 . 2 . . . . Misfires 7 | . . . . . . . 1 1 . . 2 1 1 . 1 . . . . . Alerts 4 | . . . . . . . . . 3 . 1 . . . . . . . . . Misdirections 17 | . . . . . . . 1 2 8 . 6 . . . . . . . . . Targeting Errors 18 | . . . . . . . 4 3 2 . 1 3 3 . . . . 2 . . Weapon Failures 6 | . . . . . . . 1 2 . . 2 . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 409 | . . . . 18 . . 87 . . . . 217 5 51 . 2 10 19 . . Projectiles 28 | . . . . . . . . . . . . . . 28 . . . . . . Explosions 88 | . . . . 18 . . . . . . . 16 . 23 . 2 10 19 . . Melee 293 | . . . . . . . 87 . . . . 201 5 . . . . . . . Knockbacks 9 | . . . . . . . 4 . . . . 3 2 . . . . . . . Impact 6 | . . . . . . . 2 . . . . 3 1 . . . . . . . Kinetic 3 | . . . . . . . 2 . . . . . 1 . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 231 | . . . . . . . . 35 . . 19 58 84 . . 22 6 4 . 3 Shots 14 | . . . . . . . . 1 . . 2 2 6 . . 1 1 1 . . Rammed 3 | . . . . . . . . . . . . . . . . . . . . 3 Targets Rammed 4 | . . . . . 1 . . . . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . . . . . . . . . Highest Temperature 415 | . 216 105 . 57 89 . 315 205 . . 259 176 187 238 160 149 415 342 . 69 Average Temperature 91 | . 82 32 . 31 40 . 91 99 . . 74 65 88 64 74 77 183 152 . 33 Received Heat Transfer 2652 | . 48 192 . 9 18 . 243 108 18 . 831 378 72 45 . . 9 228 . 453 Effects 3 | . . . . . . . . 3 . . . . . . . . . . . . Interference 3 | . . . . . . . . 3 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . . . . . . . 3 2 1 . . 1 . . . Combat Hostiles 7 | . . . . . . . . . . . . 3 2 1 . . 1 . . . Parts Fried 33 | . . . . . . . 6 . . . . 10 6 7 . . 3 1 . . Impact Corruptions 11 | . . . . . . . 3 . . . . 8 . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 7 | . 2 1 . . 1 . 3 . . . . . . . . . . . . . Heat Transferred 3426 | . 458 595 . 124 148 . 1110 . . . . 74 100 150 . . 248 259 . 160 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . 1 . . . . . . . . 1 2 . . 2 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Peak Influence 589 | . 63 498 14 30 264 33 257 . . . . 434 . . . . 589 . . . Initial 30 | . . 22 14 4 10 30 13 . . . . . . . . . . . . . Average 149 | . 33 147 14 8 139 30 106 . . . . 227 . . . . 291 . . . Maximum Alert Level 2 | . . 2 . . 1 . 1 . . . . 2 . . . . 2 . . . Low Security (%) 70 | 100 100 78 100 100 74 100 81 . . . . 38 . . . . 47 . . . Level 1 22 | . . 14 . . 25 . 18 . . . . 52 . . . . . . . . Level 2 7 | . . 7 . . . . . . . . . 8 . . . . 51 . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 16 | . 1 2 . . 1 . 7 . . . . 3 . . . . 2 . . . Investigation 4 | . 1 1 . . . . 1 . . . . 1 . . . . . . . . Extermination 3 | . . . . . . . 2 . . . . 1 . . . . . . . . Reinforcement 3 | . . 1 . . . . 1 . . . . 1 . . . . . . . . Assault 1 | . . . . . . . . . . . . . . . . . 1 . . . Garrison 5 | . . . . . 1 . 3 . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Distress Signals 5 | . . . . . . . 4 . . . . 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 204 | . 4 29 . 2 10 . 26 4 2 . 18 28 13 7 . 6 15 13 . 27 Peak Tracking Total 18 | . 2 9 . 2 4 . 6 3 2 . 10 7 7 4 . 5 6 4 . 18 Tactical Retreats 15 | . . 4 . . . . 3 . . . 2 2 1 . . 1 . . . 2 Traps | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Traps Triggered 10 | . 1 5 . . 1 . 2 . . . . 1 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed 4 | . . . . . . . . . . . . . . . . . 4 . . . Reprogrammed 6 | . . . . . . 6 . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 23 | . . . . . . . . . 1 . . . 1 . . . . 1 2 18 Machines | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 ---------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Machines Disabled 17 | . . . . . 2 . 1 . . . 1 8 . . . . 5 . . . Max in Single Turn 7 | . . . . . 1 . 1 . . . 1 7 . . . . 3 . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Machines Accessed 45 | . 2 7 . . 4 2 7 . . 4 . 3 . . 9 . 2 . . 5 Terminals 21 | . 2 6 . . 3 2 4 . . . . 3 . . . . 1 . . . Fabricators 1 | . . . . . . . 1 . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . 1 . . . . 2 . . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . . . Total Hacks 158 | . 10 18 . . 10 11 12 . . 28 . 6 . . 48 . 4 . . 11 Successful 122 | . 6 7 . . 5 9 2 . . 28 . 3 . . 48 . 3 . . 11 Failed 36 | . 4 11 . . 5 2 10 . . . . 3 . . . . 1 . . . Catastrophic 14 | . . 5 . . 3 . 4 . . . . 2 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 34 | . 8 12 . . 5 6 3 . . . . . . . . . . . . . Terminals 59 | . 10 15 . . 7 11 7 . . . . 6 . . . . 3 . . . Fabricators 2 | . . . . . . . 2 . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . . 3 . . . . 3 . . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 3 . . . . . . . . . . . . . . . Terminal Hacks 107 | . 4 2 . . 3 5 . . . 28 . 3 . . 48 . 3 . . 11 Record 57 | . . . . . . . . . . 11 . . . . 36 . . . . 10 Part Schematic 14 | . 1 . . . 1 . . . . 8 . . . . 4 . . . . . Robot Schematic 6 | . . . . . . . . . . 6 . . . . . . . . . . Robot Analysis 6 | . 2 . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 8 | . . . . . . 1 . . . 3 . . . . 4 . . . . . Open Door 1 | . . . . . . . . . . . . . . . . . . . . 1 Level Access Points 1 | . . . . . . . . . . . . 1 . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . 1 . . . . . . . . . . . . . . Unreport Threat 2 | . . 1 . . . . . . . . . . . . . . 1 . . . Locate Traps 4 | . . . . . 1 1 . . . . . 1 . . . . 1 . . . Disarm Traps 1 | . . . . . . . . . . . . . . . . . 1 . . . Reprogram Traps 1 | . . . . . . 1 . . . . . . . . . . . . . . Zone Layout 4 | . . 1 . . 1 1 . . . . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . . . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 12 | . 2 4 . . 2 4 . . . . . . . . . . . . . . Terminals 11 | . 2 4 . . 1 4 . . . . . . . . . . . . . . Track 9 | . 2 4 . . 1 2 . . . . . . . . . . . . . . Botnet 2 | . . . . . . 2 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . . . Reprogram 1 | . . . . . 1 . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 24 | . 1 6 . . 3 2 7 . . . . 3 . . . . 2 . . . Full Trace Events 2 | . . . . . . . 1 . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . 6 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . 1 . . . 1 . . . . 8 . . . . 4 . . . . . Parts Built 1 | . . . . . . . 1 . . . . . . . . . . . . . Matter 168 | . . . . . . . 168 . . . . . . . . . . . . . Time 84 | . . . . . . . 84 . . . . . . . . . . . . . Total Part Build Rating 4 | . . . . . . . 4 . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 7 | . . 7 . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------------ Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . 1 . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . 1 . . . Robots Rewired 2 | . . . . . . . . . . . . . 2 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Total Allies 17 | . . . 3 . 11 . . . . . 1 . 2 . . . . . . . Largest Group 11 | . . . 3 3 11 8 8 . . . 1 . 2 2 . . . . . . Highest-Rated Group 188 | . . . 40 40 188 140 140 . . . 94 . 59 59 . . . . . . Highest-Rated Ally 94 | . . . 16 16 29 29 29 . . . 94 . 30 30 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 74 | . . . . 15 20 . 19 . . . 14 . . 6 . . . . . . Total Damage 1371 | . . . . 173 253 . 268 . . . 604 . . 73 . . . . . . Kills 7 | . . . . 1 4 . 1 . . . 1 . . . . . . . . . Allies Corrupted 2 | . . . . . . . 2 . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Robot Analysis Total 6 | . 2 . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 8 | . . . . . . . . . 1 . 1 . 1 3 . 1 . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Turns Passed 10981 | 73 233 1010 49 61 549 99 1553 434 456 126 713 1068 694 452 393 467 387 383 541 1240 Spaces Moved 6513 | 59 150 501 30 32 269 66 830 273 304 86 485 670 411 288 251 288 211 204 359 746 Core 90 | 17 . . . . . . . . . . 19 39 . . . . . . . 15 Treads 2748 | . . 408 30 32 269 66 830 273 304 86 171 72 206 . . . 1 . . . Legs 3116 | 42 150 93 . . . . . . . . 295 . 205 288 251 288 210 204 359 731 Wheels 24 | . . . . . . . . . . . . 24 . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 535 | . . . . . . . . . . . . 535 . . . . . . . . Fastest Speed 28 | 50 120 120 160 160 145 145 145 148 148 148 50 28 120 120 150 150 150 150 150 50 Average Speed 143 | 99 120 157 160 160 154 145 146 148 148 148 135 117 142 143 150 150 150 150 150 146 Slowest Speed 800 | 120 120 180 160 160 160 145 148 148 148 148 180 800 180 150 150 150 220 150 150 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . 1 . . . . . . . 1 Teleports 1 | . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 39 | 4 38 46 15 7 52 2 25 43 57 70 64 19 58 56 62 47 8 37 53 73 Regions Visited 20 Branch Regions 13 Pre-discovered Areas 5 | . . . . . . . . . . 1 . . . 1 3 . . . . . Known Exits Taken 13 | . . . 1 1 1 1 1 1 1 1 1 1 . . . 1 1 1 . . Unknown Exits Taken 7 | 1 1 1 . . . . . . . . . . 1 1 1 . . . 1 . Scrap Searched 9 | . . . 1 . . . . 2 1 . 1 . . 2 . 1 . . 1 . Spaces Dug 38 | . . 2 . . 1 . 17 . . . 1 11 . . . . . . . 6 Terrain Destroyed 373 | . . 2 . 2 1 . 23 19 28 . 83 43 3 8 . 3 46 88 . 24 Melee 38 | . . 2 . . 1 . 17 . . . 1 11 . . . . . . . 6 Projectile 25 | . . . . . . . . . . . . . 1 3 . 3 5 7 . 6 AOE 310 | . . . . 2 . . 6 19 28 . 82 32 2 5 . . 41 81 . 12 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Total 7561 | 70 184 628 31 37 387 69 1037 284 307 85 517 843 477 313 270 311 248 237 361 865 Wait 392 | . 25 20 1 1 80 2 95 1 1 . . 51 19 3 . 16 7 6 . 64 Move 6493 | 58 149 500 29 31 268 65 829 272 303 85 484 669 410 287 250 287 210 203 358 746 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 82 | 6 . 13 . . 7 . 14 . . . 1 20 7 4 4 1 3 . . 2 Fast Attach 76 | 6 1 19 . . 2 . 4 . . . 3 19 4 3 4 . 1 2 1 7 Attach 48 | . . 2 . 2 . 2 7 . . . 6 9 6 2 1 . 1 1 . 9 Detach 6 | . . . . . . . 2 . . . . 2 . . . . . . . 2 Swap 47 | . . 6 1 1 6 . 6 2 . . 5 2 3 1 . . 5 6 . 3 Drop 82 | . . 13 . . 12 . 12 . . . 6 11 2 3 8 1 4 2 . 8 Fire 226 | . 9 50 . 2 6 . 44 8 3 . 10 17 17 10 . 6 17 17 . 10 Melee 93 | . . 5 . . 3 . 24 . . . 1 43 7 . . . . . . 10 Ram 3 | . . . . . . . . . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . 1 . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire 12 | . . . . . 2 . . 1 . . 1 . 2 . 3 . . . 2 1 Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: Fac x4 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: [*Res] / *War) -4/Warlord History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 289 | -10/Materials | Discovered new exit (range 14) 307 | -10/Materials | Entered another Materials area 307 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 328 | -9/Materials | Build established: Mutant 543 | -9/Materials | Lost 4 parts (1n3w) 662 | -9/Materials | Lost 3 parts (2n1w) 963 | -9/Materials | Build established: Scavenger-Mutant 1243 | -9/Materials | Discovered new exit (range 15) 1317 | -9/Materials | Entered Mines 1325 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1337 | -9/Mines | Build established: Mutant 1346 | -9/Mines | Discovered new exit (range 13) 1365 | -9/Mines | Identified exit to Materials 1366 | -9/Mines | Entered Materials 1366 | -8/Materials | Accompanied by 3 allies 1366 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1398 | -8/Materials | Discovered new exit (range 7) 1425 | -8/Materials | Identified exit to Storage 1427 | -8/Materials | Entered Storage 1427 | -8/Storage | Accompanied by 1 ally 1743 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1799 | -8/Storage | Garrison activated, responded to threat 1940 | -8/Storage | Discovered new exit (range 13) 1968 | -8/Storage | Identified exit to Factory 1976 | -8/Storage | Entered Factory 1976 | -7/Factory | Accompanied by 8 allies 1976 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2032 | -7/Factory | Discovered new exit (range 15) 2052 | -7/Factory | Identified exit to Factory 2075 | -7/Factory | Entered another Factory area 2075 | -6/Factory | Accompanied by 8 allies 2075 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2752 | -6/Factory | Fabricated Proton Missile Launcher (x1) 2882 | -6/Factory | Garrison activated, responded to threat 2944 | -6/Factory | System corruption reached 10% 3292 | -6/Factory | Discovered new exit (range 3) 3310 | -6/Factory | Identified exit to Lower Caves 3597 | -6/Factory | Discovered exit to Lower Caves (range 13) 3628 | -6/Factory | Entered Lower Caves 3791 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4042 | -6/Lower Caves | Build established: Hacker-Mutant 4044 | -6/Lower Caves | Discovered new exit (range 11) 4060 | -6/Lower Caves | Identified exit to Lower Caves 4062 | -6/Lower Caves | Entered another Lower Caves area 4062 | -6/Lower Caves | Discovered new exit (range 4) 4067 | -6/Lower Caves | Identified exit to Factory 4095 | -6/Lower Caves | Encountered a Warlord checkpoint 4505 | -6/Lower Caves | Discovered new exit (range 10) 4516 | -6/Lower Caves | Identified exit to Data Miner 4518 | -6/Lower Caves | Entered Data Miner 4518 | -6/Data Miner | Discovered new exit (range 6) 4527 | -6/Data Miner | Identified exit to Proximity Caves 4548 | -6/Data Miner | Met Data Miner 4584 | -6/Data Miner | Learned location of Section 7 (-2) 4584 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4612 | -6/Data Miner | Received God Mode back door access code from Data Miner 4644 | -6/Data Miner | Entered Proximity Caves 4706 | -5/Proximity Caves | Spotted B-75 Beast 4804 | -5/Proximity Caves | Escorted by Enhanced Grunt 5276 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5343 | -5/Proximity Caves | Lost 9 parts (3n3u3w) 5346 | -5/Proximity Caves | Core integrity fell below 50% 5351 | -5/Proximity Caves | Learned Factory stockpile data 5354 | -5/Proximity Caves | Discovered exit to Factory (range 7) 5357 | -5/Proximity Caves | Entered Factory 5357 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 5358 | -5/Factory | Identified exit to Upper Caves 5447 | -5/Factory | Build established: Mutant 5510 | -5/Factory | Spotted B-75 Beast 5719 | -5/Factory | Crushed by falling debris 5790 | -5/Factory | Build established: Scavenger-Mutant 6359 | -5/Factory | Identified exit to Factory 6425 | -5/Factory | Entered Upper Caves 6426 | -5/Upper Caves | Encountered a Warlord checkpoint 6479 | -5/Upper Caves | Lost 8 parts (2p3n2u1w) 6506 | -5/Upper Caves | Learned Factory terminal intel 6798 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 6873 | -5/Upper Caves | Destroyed 7 combat bots 7087 | -5/Upper Caves | Discovered new exit (range 14) 7119 | -5/Upper Caves | Entered another Upper Caves area 7119 | -5/Upper Caves | Accompanied by 2 allies 7140 | -5/Upper Caves | Learned Factory emergency access door positions 7176 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7197 | -5/Upper Caves | Discovered exit to Factory (range 11) 7350 | -5/Upper Caves | Learned location of Warlord (-4) 7558 | -5/Upper Caves | Discovered new exit (range 6) 7571 | -5/Upper Caves | Entered Zhirov 7571 | -5/Zhirov | Discovered new exit (range 3) 7634 | -5/Zhirov | Learned location of Quarantine (-3) 7634 | -5/Zhirov | Learned location of Testing (-2) 7634 | -5/Zhirov | Learned location of Command (-1) 7714 | -5/Zhirov | Found Alien Artifact 7732 | -5/Zhirov | Found Alien Artifact 7964 | -5/Zhirov | Entered Proximity Caves 8316 | -4/Proximity Caves | Build established: Scavenger-Tank 8408 | -4/Proximity Caves | Discovered exit to Factory (range 16) 8431 | -4/Proximity Caves | Entered Factory 8431 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 8432 | -4/Factory | Identified exit to Upper Caves 8434 | -4/Factory | Loaded intel: 19 terminal locations 8608 | -4/Factory | Garrison activated, responded to threat 8644 | -4/Factory | Incoming assault squad redirected 8665 | -4/Factory | Destroyed 9 combat bots 8818 | -4/Factory | Entered Upper Caves 8917 | -4/Upper Caves | Identified exit to Upper Caves 9201 | -4/Upper Caves | Entered another Upper Caves area 9216 | -4/Upper Caves | Discovered new exit (range 11) 9605 | -4/Upper Caves | Discovered new exit (range 12) 9742 | -4/Upper Caves | Entered Warlord 9977 | -4/Warlord | System corruption cleaned by Quarantine Array 10313 | -4/Warlord | Visited the Vortex Lab 10325 | -4/Warlord | Warlord's base attacked by MAIN.C 10336 | -4/Warlord | Found Prototype Energy Gun 10336 | -4/Warlord | Identified Vortex Rail 10339 | -4/Warlord | Found Vortex Rail 10562 | -4/Warlord | Learned Quarantine emergency access door positions 10562 | -4/Warlord | Learned Testing stockpile data 10565 | -4/Warlord | Learned 4 Testing zone layouts 10565 | -4/Warlord | Learned 4 Command zone layouts 10567 | -4/Warlord | Learned Armory security intel 10567 | -4/Warlord | Learned Factory fabricator intel 10567 | -4/Warlord | Learned Factory garrison access intel 10567 | -4/Warlord | Learned Armory garrison access intel 10675 | -4/Warlord | Warlord forces counterattacked 10864 | -4/Warlord | Identified Transdimensional Reconstructor 10864 | -4/Warlord | Warped through subspace 10864 | -4/Warlord | Spotted Executioner 10864 | -4/Warlord | Spotted Striker 10866 | -4/Warlord | Identified Integrated Dissipator 10866 | -4/Warlord | Installed Integrated Dissipator, increased core heat dissipation (+20) 10919 | -4/Warlord | Core integrity fell below 50% 10972 | -4/Warlord | Crushed by falling debris 10972 | -4/Warlord | Core integrity fell below 20% 10982 | -4/Warlord | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 10946_ Penetrated by Slug. 10947_ Striker overheating. 10947_ Dropped Adv. Heat Sink. 10947_ Dropped Lgt. Angular Momentum Engine. 10948_ Striker overheating. 10948_ Dropped Lrg. Storage Unit. 10949_ Striker triggered Fire Trap. 10949_ Burning plasma bursts from the floor. 10972_ The unstable cave ceiling collapses. 10972_ Crushed by falling debris. 10972_ Mak. Sword destroyed. 10972_ System corrupted by crushing effect (+1). 10974_ G-67 Veteran destroyed. 10979_ Enh. Flamer destroyed. 10980_ Slammed into G-67 Veteran. 10981_ Acquired 43 matter. 10981_ Slammed into G-67 Veteran. 10982_ Slammed into X-82 Rainmaker. 10982_ Penetrated by Slug. 10982_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????###########?????????????????????????? | | ?????????????# #?????????????????????????? | | ?????????????# #?????????????????????????? | | ?????????????# #?????????????????????????? | | ?????????????# #?????????????????????????? | | ######???#########+##+##?????????????????????????? | | #??## #??????????????????????????? | | + ##### ####??????????????????????????? | | #???# #####+######????????????????????????? | | #???# ## #????????????????????????? | | #??## ## """"" #????????????????????????? | | #??# # """"" #????????????????????????? | | #??# # """"" ##???????????????????????? | | #??# *!/ hE##??????????????????????? | | * ???# !# #@##?????????????????????? | | #%]#### # ##x###???????????????????? | | == ## ###gg#???????????????????? | | =############?####???????????????????? | | ^%*#??????????????????????????????????? | | # ## %==]#????????????????????????? ???????? | | ##### = ######?????????????????????? ???????? | | ????# #??????????????????????# ?????## | | ????# ####???????????????????# ??### | | ????# % #???????????????????? ?? | | ###### ### # % ####????????????????????? ### | | % [ #????????????????????????? | | ## # #??????""??????????????????# | | ??# | # #??????""#?????????????????# ^ | | ???# | # ##????#""#??????????????????# | | ?????# # ######""#???????????????????# | | ?????## ###### ] ## ## #""#####????????????????# | | ??????###?## = %!!% "" ############?????## | | ?????????## !*!! % "" " """ """"""#??????# | | ########## !=%%%!%!% %"%% %%* """= ""#?####?# | | ^^ * =]%=%%%% %% %%*!%%%%%%===!### ### | | !%!%!!%=!%%%%%%%%%%%!!%!*!%!%%+ | | =%[ !%!!=%%%%%%%%%!!%!!%%%[!=+ | | % !==!%%%% %*%[%%%%%%=*%%=#### | | """" ###### =%!]%]*%% %""%== *** %!!%=%"#??## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 45 Energy Capacity 910 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 375 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 5 Evasion (%) 64 Targeting Accuracy 8 Recoil Reduction 4 Matter Filtering 50 Offensive Hacking 35 Item Schematics ----------------- Grenade Launcher | -10/Materials | Hacked Proton Missile Launcher | -8/Storage | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Proton Missile Launcher | x1 | -6/Factory Alien Tech Used ----------------- Transdimensional Reconstructor Integrated Dissipator Achievements -------------- Adventurer Explorer Streaker Challenges ------------ None Game ------ Seed NuclearPortableJammer Manual? 0 Play Time 03:28:43 Cumulative 95.0 hours Start 2021.06.22 @ 09:28:00 End 2021.06.26 @ 23:03:30 Sessions 13 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 64 Rogue 3 Adventurer 59 Explorer 2 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 49 Achievement% 35 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bb676fad-35e9-4ba7-847a-de473f8904d6