Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.29 @ 18:41:17 Player: arcadio rl Result: Destroyed by 7X-P7T(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (95) 475 Value Destroyed (2663) 2663 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (121) 121 TOTAL SCORE: 5879 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 99 Cogmind --------- Core Integrity 0/550 Matter 292/300 Energy 73/100 System Corruption 1% Temperature Cool (12) Movement Core (50) Location -8/Scraptown Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Carbon-fiber Leg Titanium Leg VSS Leg Assault Cannon Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer > --- WEAPON ----------- Heavy Assault Cannon > --- INVENTORY -------- Titanium Leg Titanium Leg Titanium Leg VSS Leg Targeting Computer Hacking Suite Hacking Suite Drone Bay Assault Cannon Shock Bomb Launcher Rocket Launcher Improved Grenade Launcher Heavy Flail Heavy Flail [Rating: 30] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Utility Targeting Computer Storage Large Storage Unit Processor Targeting Computer Weapon Autogun Energy Cannon EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Heavy Assault Cannon Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Slots Evolved 4 | . . . 2 2 . . . Power . | . . . . . . . . Propulsion 1 | . . . . 1 . . . Utility 3 | . . . 2 1 . . . Weapon . | . . . . . . . . Parts Attached 51 | 6 6 . 20 13 5 . 1 Power 8 | 1 . . 3 4 . . . Engine 4 | 1 . . 3 . . . . Core 4 | . . . . 4 . . . Reactor . | . . . . . . . . Propulsion 15 | 2 3 . 5 1 3 . 1 Treads . | . . . . . . . . Leg 15 | 2 3 . 5 1 3 . 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 12 | 1 1 . 5 4 1 . . Device . | . . . . . . . . Storage 4 | 1 . . 1 2 . . . Processor 8 | . 1 . 4 2 1 . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 16 | 2 2 . 7 4 1 . . Energy Gun . | . . . . . . . . Energy Cannon 1 | . . . . 1 . . . Ballistic Gun 10 | 2 2 . 6 . . . . Ballistic Cannon 4 | . . . . 3 1 . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 13 | . . . 3 5 2 . 3 Power 4 | . . . 1 2 . . 1 Propulsion 1 | . . . . . . . 1 Utility 3 | . . . 1 1 1 . . Weapon 5 | . . . 1 2 1 . 1 Highest Loss Streak 3 | . . . 1 1 1 . 3 To Critical Strikes . | . . . . . . . . Average Backups 10 | 2 7 8 8 11 13 14 14 Power . | . 1 1 . 2 . . . Propulsion 3 | 2 2 2 2 1 5 8 7 Utility 2 | . 2 3 . 3 3 2 1 Weapon 4 | . 1 2 4 4 4 4 5 Tool/Special . | . . . . . . . . Unused Backups 41 | . 6 . 10 3 5 2 15 Power 1 | . . . . . 1 . . Propulsion 14 | . 4 . 4 . . . 6 Utility 8 | . . . 3 . 2 . 3 Weapon 18 | . 2 . 3 3 2 2 6 Tool/Special . | . . . . . . . . Average Slot Usage (%) 95 | . 97 100 99 98 92 90 89 Engine 5 | . 14 14 10 . . . . Core 5 | . . . . 8 9 9 8 Leg 25 | . 28 28 22 26 27 27 26 Storage 10 | . 14 14 11 8 9 9 8 Processor 31 | . 11 14 32 35 36 36 36 Ballistic Gun 11 | . 28 28 21 5 . . . Ballistic Cannon 6 | . . . . 12 11 9 8 Peak Build Rating 30 | 6 9 9 19 29 30 30 30 Average Rating 21 | 4 8 9 15 27 29 30 29 On Entrance 16 | . 6 9 9 19 28 30 30 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 37 | 12 16 16 21 37 37 37 37 Greatest Support 51 | 20 20 20 34 51 51 47 49 Greatest Overweight (x) 2 | 2 . . 1 . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 10 25 15 15 15 Average Capacity 12 | 6 8 8 9 14 15 15 14 Most Carried 15 | 6 8 8 10 15 15 15 15 Average Carried 11 | 3 7 8 8 12 14 14 14 Final Capacity 15 | 8 8 8 10 15 15 15 5 Final Carried 15 | 6 8 8 10 14 15 15 5 Class Distribution -------------------- 88% | Mutant 11% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Commander-Mutant | -8/Recycling Mutant | -8/Scraptown Resources | -11 -10 -10 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Matter Collected 2865 | 228 194 7 900 892 586 58 . Remotely . | . . . . . . . . Salvage Created 3286 | . 221 . 1314 1150 562 39 . Parts 214 | . 14 . 107 57 36 . . Haulers Intercepted 17 | . 1 . 6 4 6 . . Recyclers Shooed 1 | . . . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Combat Hostiles Destroyed 72 | . 4 . 30 27 10 1 . Guns 44 | . 4 . 30 10 . . . Cannons 28 | . . . . 17 10 1 . Classes Destroyed 7 | . 2 . 4 1 . . . Worker 3 | . . . 1 1 1 . . Hauler 17 | . 1 . 6 4 6 . . Watcher 3 | . . . 2 1 . . . Swarmer 18 | . . . 14 3 1 . . Grunt 36 | . 4 . 9 18 4 1 . Sentry 16 | . . . 7 4 5 . . Hunter 2 | . . . . 2 . . . Best Kill Streak 7 | . 2 . 7 7 4 1 . Combat Bots Only 7 | . 2 . 4 7 2 1 . Max Kills in Single Turn 2 | . 1 . 2 2 1 1 . Gunslinging 1 | . . . 1 . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Hostile Shots Fired 364 | . 14 6 126 111 47 10 50 Missed 106 | . 4 3 32 36 12 . 19 Hits 258 | . 10 3 94 75 35 10 31 Melee 1 | . . . . . . . 1 Projectile 257 | . 10 3 94 75 35 10 30 AOE 8 | . . 5 . . . 3 . Critical Strikes 8 | . . . 2 2 3 1 . Damage Taken 3792 | . 112 234 1045 1064 581 222 534 Core 872 | . 20 40 254 284 60 . 214 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 403 | . . . 98 305 . . . Core Remaining (%) 70 | 100 . 76 36 . . . . Volleys Fired 247 | . 11 . 92 76 61 7 . Largest 2 | . 2 . 2 2 2 1 . Hottest 74 | . 46 . 46 74 74 50 . Shots Fired 447 | . 23 . 183 152 82 6 1 Gun 279 | . 23 . 183 73 . . . Cannon 168 | . . . . 79 82 6 1 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 447 | . 23 . 183 152 82 6 1 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 28 | . 4 . 28 24 20 6 . Robot Miss Streak 6 | . 2 . 3 6 4 . 1 Penetration Max 1 | . . . . . 1 . . Secondary Targets 5 | . 1 . 4 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 335 | . 14 . 138 128 49 6 . Core Hits 210 | . 9 . 53 112 35 1 . Critical Kills 2 | . . . . 2 . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 7 | . . . . 3 3 1 . Destroy 2 | . . . . 2 . . . Blast 5 | . . . . 1 3 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6713 | . 217 . 2090 2422 1649 335 . Guns 3233 | . 217 . 2090 926 . . . Cannons 3468 | . . . . 1490 1643 335 . Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 12 | . . . . 6 6 . . Kinetic 6701 | . 217 . 2090 2416 1643 335 . Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . 2 2 . . 1 1 1 Average Corruption 1 | . 2 2 . . 1 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 29 | . 5 6 . . 9 5 4 Message Errors 8 | . 1 2 . . 4 1 . Matter Fused 8 | . 1 2 . . 3 1 1 Heat Flow Errors 3 | . 1 2 . . . . . Energy Discharges 2 | . 1 . . . . 1 . Data Loss (minor) 2 | . . . . . 1 . 1 Data Loss (major) 1 | . . . . . . . 1 Misfires 3 | . 1 . . . 1 . 1 Alerts 1 | . . . . . . 1 . Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 105 | . . . . . 38 67 . Projectiles 105 | . . . . . 38 67 . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 47 | . . . . 27 18 2 . Impact . | . . . . . . . . Kinetic 42 | . . . . 24 16 2 . Secondary 5 | . . . . 3 2 . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed 2 | . . . . 1 1 . . Kicked 2 | . . . . 1 1 . . Crushed . | . . . . . . . . Highest Temperature 239 | . 239 207 27 42 72 11 10 Average Temperature 21 | . 49 90 10 13 13 3 6 Received Heat Transfer 1275 | . 63 . 291 405 324 36 156 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . 1 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Maximum Alert Level 2 | . . . 1 2 . . . Low Security (%) 74 | 100 100 100 70 21 100 100 . Level 1 24 | . . . 29 74 . . . Level 2 . | . . . . 3 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 411 | . 40 . 308 411 137 59 . Initial 137 | . . . . 124 137 . . Average 116 | . 7 . 153 295 26 3 . Influence Increases 2421 | . 160 . 881 790 475 115 . Destroy 0b10 Robot/C 1500 | . 80 . 600 540 220 60 . Destroy 0b10 Robot/NC 115 | . 5 . 45 30 35 . . Destroy Leader 420 | . 22 . 156 150 92 . . Allied During Kill 60 | . . . . . 21 39 . Successful Hack 91 | . 37 . 1 23 15 15 . Disable Machine 15 | . . . . . 15 . . Destroy Structure 25 | . 1 . 4 2 17 1 . Lose Combat Pursuer 195 | . 15 . 75 45 60 . . Influence Decreases 2421 | . 160 . 585 760 801 115 . Entered New Map 361 | . . . . 172 189 . . Time Decay 1737 | . 160 . 555 538 409 75 . Lost Part 96 | . . . 30 50 16 . . Lost Ally 40 | . . . . . . 40 . Purge Threat 187 | . . . . . 187 . . Squads Dispatched 15 | . 2 . 2 7 4 . . Investigation 5 | . 2 . . 2 1 . . Extermination . | . . . . . . . . Reinforcement 8 | . . . 2 4 2 . . Assault . | . . . . . . . . Garrison 2 | . . . . 1 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . 1 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Distress Signals 12 | . 4 . 1 5 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 149 | . 12 3 41 45 32 5 11 Peak Tracking Total 13 | . 3 2 5 6 10 3 13 Tactical Retreats 8 | . 1 . 2 2 3 . . Traps | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Traps Triggered 2 | . 1 . . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts 17 | . . . 17 . . . . Triggered . | . . . . . . . . Disarmed 1 | . . . 1 . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Machines Disabled 1 | . . . . . 1 . . Max in Single Turn 1 | . . . . . 1 . . Garrison Access 2 | . . . . 1 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Machines Accessed 45 | . 6 . 7 10 12 10 . Terminals 32 | . 6 . 5 6 10 5 . Fabricators . | . . . . . . . . Repair Stations 3 | . . . 1 2 . . . Recycling Units 4 | . . . . . 1 3 . Scanalyzers 2 | . . . 1 1 . . . Garrison Access 2 | . . . . 1 1 . . Total Hacks 131 | . 21 . 22 32 31 25 . Successful 63 | . 12 . 10 16 11 14 . Failed 67 | . 9 . 12 15 20 11 . Catastrophic 14 | . 1 . 2 3 8 . . Database Lockouts 1 | . . . . 1 . . . Manual 54 | . 12 . 10 12 13 7 . Terminals 98 | . 21 . 16 18 28 15 . Fabricators . | . . . . . . . . Repair Stations 10 | . . . 3 7 . . . Recycling Units 9 | . . . . . 1 8 . Scanalyzers 8 | . . . 3 5 . . . Garrison Access 4 | . . . . 2 2 . . Terminal Hacks 31 | . 10 . 4 3 7 7 . Record 2 | . . . . . . 2 . Robot Analysis 6 | . 2 . 1 1 1 1 . Prototype ID Bank 6 | . 3 . . . 1 2 . Open Door 1 | . . . . . 1 . . Branch Access Points 2 | . . . . 1 1 . . Terminal Index 2 | . 1 . . . . 1 . Alert Level 5 | . 1 . 2 1 1 . . Unreport Threat 2 | . . . . . 2 . . Locate Traps 2 | . 2 . . . . . . Dispatch Records 1 | . . . 1 . . . . Hauler Manifests 2 | . 1 . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 8 | . . . 2 6 . . . Scan Component 4 | . . . 1 3 . . . Repair 4 | . . . 1 3 . . . Recycling Unit Hacks 6 | . . . . . 1 5 . Report Inventory 4 | . . . . . 1 3 . Retrieve Components 2 | . . . . . . 2 . Scanalyzer 5 | . . . 2 3 . . . Insert Component 3 | . . . 1 2 . . . Analyze 2 | . . . 1 1 . . . Garrison Access Hacks 2 | . . . . 1 1 . . Seal Access 2 | . . . . 1 1 . . Unauthorized Hacks 11 | . 2 . 2 3 2 2 . Terminals 11 | . 2 . 2 3 2 2 . Assimilate 1 | . . . . 1 . . . Botnet 10 | . 2 . 2 2 2 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used 1 | . 1 . . . . . . Hacking Detections 37 | . 6 . 6 8 10 7 . Full Trace Events 10 | . 2 . 1 4 2 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . 1 1 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 4 | . . . 1 3 . . . Time 146 | . . . 32 114 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 6 | . . . . . . 6 . Parts Scanalyzed 2 | . . . 1 1 . . . Part Schematics Acquired 2 | . . . 1 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Sto Rec Scr Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Total Allies 12 | . . 2 . . 10 . . Largest Group 10 | . . 2 . . 10 10 2 Highest-Rated Group 173 | . . 43 . . 173 173 32 Highest-Rated Ally 31 | . . 31 . . 29 29 16 Total Orders . | . . . . . . . . Ally Attacks 28 | . . 2 . . 4 20 2 Total Damage 381 | . . 42 . . 46 264 29 Kills 3 | . . . . . 1 2 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Active Infowar (turns) . | . . . . . . . . Robot Analysis Total 6 | . 2 . 1 1 1 1 . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Turns Passed 7539 | 73 946 290 1954 1533 1530 569 644 Spaces Moved 4825 | 63 651 242 1123 833 979 416 518 Core 33 | 31 . . . . . . 2 Treads . | . . . . . . . . Legs 4792 | 32 651 242 1123 833 979 416 516 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 130 123 123 50 Average Speed 127 | 90 120 120 137 130 125 123 122 Slowest Speed 190 | 150 120 120 190 130 130 123 126 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 63 | 4 89 56 84 57 97 83 35 Regions Visited 7 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched 3 | . . 1 . . . . 2 Spaces Dug 2 | . . . . . 2 . . Terrain Destroyed 19 | . . . . 1 16 1 1 Melee . | . . . . . . . . Projectile 19 | . . . . 1 16 1 1 AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Total 5818 | 77 803 241 1379 1142 1183 464 529 Wait 522 | . 117 . 65 186 119 35 . Move 4818 | 62 650 241 1122 832 978 415 518 Hop . | . . . . . . . . Pick Up 75 | 9 8 . 25 20 8 2 3 Fast Attach 14 | 3 1 . 5 5 . . . Attach 18 | 3 . . 5 7 2 . 1 Detach 4 | . . . 3 . 1 . . Swap 30 | . 5 . 16 6 3 . . Drop 66 | . 11 . 29 9 8 2 7 Fire 247 | . 11 . 92 76 61 7 . Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 2 | . . . . 1 1 . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 5 | . . . . . 2 3 . Trap 17 | . . . 17 . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 4 exits: [*Fac x2] / *Sto x2) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling (discovered 2 exits: [*Fac] / [*Scr]) -8/Scraptown (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 75 | -10/Materials | Met a group of wandering Federalists 183 | -10/Materials | Discovered new exit (range 7) 274 | -10/Materials | Discovered new exit (range 3) 282 | -10/Materials | Discovered new exit (range 15) 316 | -10/Materials | Build established: Mutant 673 | -10/Materials | Discovered new exit (range 6) 753 | -10/Materials | Discovered new exit (range 4) 984 | -10/Materials | Discovered new exit (range 11) 1020 | -10/Materials | Entered Mines 1031 | -10/Mines | Met a Derelict bent on vengeance 1042 | -10/Mines | Discovered new exit (range 11) 1227 | -10/Mines | Assembled infested the area 1232 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1310 | -10/Mines | Entered Materials 1310 | -9/Materials | Evolved 2 slots: Utility x2 1313 | -9/Materials | Lost 3 allies 1824 | -9/Materials | Discovered new exit (range 14) 2050 | -9/Materials | Discovered new exit (range 13) 2081 | -9/Materials | Repaired Autogun 2863 | -9/Materials | Core integrity fell below 50% 3229 | -9/Materials | Discovered new exit (range 7) 3264 | -9/Materials | Entered another Materials area 3264 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3277 | -8/Materials | Discovered new exit (range 15) 3465 | -8/Materials | Garrison activated, responded to threat 3789 | -8/Materials | Destroyed 7 combat bots 3836 | -8/Materials | Repaired Titanium Leg 3937 | -8/Materials | Repaired Titanium Leg 3977 | -8/Materials | Repaired Titanium Leg 4348 | -8/Materials | Discovered new exit (range 4) 4427 | -8/Materials | Central database locked down 4518 | -8/Materials | Identified exit to Storage 4650 | -8/Materials | Core integrity fell below 50% 4797 | -8/Materials | Discovered new exit (range 15) 4797 | -8/Materials | Entered Storage 4978 | -8/Storage | Met 01-MTF 5097 | -8/Storage | Garrison activated, responded to threat 5197 | -8/Storage | Discovered new exit (range 6) 5779 | -8/Storage | Identified exit to Recycling 5949 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5991 | -8/Storage | Discovered new exit (range 10) 6239 | -8/Storage | Build established: Commander-Mutant 6327 | -8/Storage | Entered Recycling 6327 | -8/Recycling | Accompanied by 13 allies (01-MTF) 6466 | -8/Recycling | Lost 3 allies 6700 | -8/Recycling | Discovered new exit (range 16) 6716 | -8/Recycling | Scanned before Scraplab entrance 6852 | -8/Recycling | Entered Scraplab 6853 | -8/Recycling | Lost 8 allies 6867 | -8/Recycling | Discovered new exit (range 3) 6896 | -8/Recycling | Entered Scraptown 6896 | -8/Scraptown | Accompanied by 2 allies 7108 | -8/Scraptown | Build established: Mutant 7344 | -8/Scraptown | Discovered new exit (range 5) 7452 | -8/Scraptown | Visited Comm Corps 7522 | -8/Scraptown | Attacked by Scraptown defenders 7536 | -8/Scraptown | Core integrity fell below 20% 7540 | -8/Scraptown | Destroyed by 7X-P7T(j) with Overtuned Pulse Rifle Last Messages --------------- 07522_ System corrupted: Hvy. Assault Cannon misfires. 07522_ ANNOUNCEMENT: Intruder alert! Defend Scraptown! 07522_ Trooper 3h destroyed. 07526_ 8H-7FG(j): "Triiiboooooorg!" 07526_ Carbon-fiber Leg destroyed. 07529_ Bolt penetrates Wall. 07529_ Trooper 3i destroyed. 07531_ Penetrated by Bolt. 07534_ Hvy. Assault Cannon destroyed. 07534_ L3-41A(o) destroyed. 07534_ Penetrated by Bolt. 07537_ Lgt. Nuclear Core destroyed. 07537_ Dropped Lrg. Storage Unit. 07537_ Dropped Carbon-fiber Leg. 07538_ Dropped Titanium Leg. 07539_ X5-HL1(x) destroyed. 07539_ Bolt penetrates Wall. 07539_ Penetrated by Bolt. Map ----- +----------------------------------------------------+ | """ "#????#######????#"" ###"""""""""#"""""""" | | """ "#???#"""""""#???##### #?#" "#" | | """ "#???#"" ""#???????# #?#" """ | | "#???#"" ""#???????# #?#" "#" "" | | " """###?#""" ""#???????# #?#" """ "#" " | | #?#"" ""#??????## ###" "#" | | ###""" """######## ##"""""" ""#"" """"" | | | | | | | | ###### ########### ##########"" """"### | | ###### ######????## ##????????#" "#?? | | #""""" """""#####?# #########?#" ""#?? | | #" " " #?# """"""""#?#" """#?? | | #""" ""#" " " "### ### " ""#?#" """#?? | | #""" "#" " " "#"" """ "#?#"""""""#?? | | #""" "#""""" """""#" """ " ""#?#########?? | | #"" "###### ######" " """"""""#???????????? | | #" "#""""" """""#" ##"""####???????????? | | #""" ""#" " " "#" "" " ######??????????????? | | #### ###" " " "#" " #???????????????????? | | #??# " " "#"""""" #???????????????????? | | #??#####""""" """""####### #????" ????????????? | | ##?????###### ######?????#] #?? ??????????? | | ############ ############j= #?" ?????????? | | jj [!@%! #"" ?????????? | | ==h!=%;"" ?????????? | | ########################=== #" ??????????? | | ##??????????????????????#!*= #?? ????????? | | ########?????#############E g### #"#######???????? | | """""""#?????#"""""""" # g ?????? | | " "#?????#" # k %= ?????? | | ! "#?????#" "" # ?????? | | " * ! "#?????#" ##### ! c ?????? | | " /[! "#?????#" # "# # % ??????? | | " ! "#?????#" / "# # k j###;##########??????? | | " ! "#?????#" #" "# # #??##???????????????? | | " [= ]"#?????#" #?? # # k#???????????????????? | | " "#?????#" ##### # #???????????????????? | | """" ""#?????#" """ " # #???????????????????? | | #### ###?????#" # #???????????????????? | | #### ###?????#"""""""" # #???????????????????? | | """" ""#?????########### #???????????????????? | | " "#???????????????# #???????????????????? | | " "" "#???????????????# #???????????????????? | | " "" "#???????????????# #???????????????????? | | " "#???????????????# #???????????????????? | | ""#???????????????# ???????????????????? | | " """""#???????????????# #???????????????????? | | """""""#???????????????# ????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Evasion (%) 55 Targeting Accuracy 23 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Imp. Targeting Computer | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Autogun | 14% | -9/Materials Titanium Leg | 20% | -8/Materials Titanium Leg | 25% | -8/Materials Titanium Leg | 44% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Civilization 2243 Frienemies You May Approach The Wall Challenges ------------ None Game ------ Seed KineticSpliceParser Manual? 0 Play Time 01:43:58 Cumulative 136.2 hours Start 2026.06.29 @ 16:35:49 End 2026.06.29 @ 18:41:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 114 Rogue 114 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 47 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 16391983-dfb5-4cd4-841d-03784625c63f