Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.02 @ 03:29:58 Player: Jezoensis Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (203) 1015 Value Destroyed (7246) 7246 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (7677) 7677 TOTAL SCORE: 24798 Bonus ------- High Alert Combat Kills 245 Follower Combat Kills 32 Entered Garrisons 1400 Used RIF Installer 3000 Win 3000 Cogmind --------- Core Integrity 1271/1600 Matter 260/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (13) ----- Machine Analyzer Machine Analyzer Machine Analyzer Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Melee Analysis Suite Advanced Target Analyzer Graphene Brace Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Micro Antimatter Reactor Phase Cannon Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Xenon Bombardment Thruster > --- UTILITY ---------- Machine Analyzer Machine Analyzer Machine Analyzer Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Melee Analysis Suite Advanced Target Analyzer Graphene Brace Hacking Suite > --- WEAPON ----------- (None) > --- INVENTORY -------- Xenon Bombardment Thruster Xenon Bombardment Thruster Impulse Thruster Phase Cannon [Rating: 113] Favorites ----------- Power Enhanced Nuclear Core Engine Heavy Deuterium Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Improved Gyrokinetic Inverter Flight Unit Impulse Thruster Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Relay Coupler [Grunt] Protection Improved Utility Shielding Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Impact Mace Build | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Res Acc Slots Evolved 18 | . . 2 . 2 . . . 2 . 2 . . . 2 . 2 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . . 1 . . . . Propulsion 5 | . . . . 1 . . . 1 . . . . . . . . 1 . . 2 Utility 11 | . . 1 . 1 . . . 1 . 2 . . . 2 . 1 1 . 2 . Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . Parts Attached 435 | 8 20 24 . 57 17 16 13 52 7 10 44 14 25 50 38 11 3 1 5 20 Power 15 | 1 1 1 . . . 2 1 1 . . 1 . . . 3 1 . . . 3 Engine 4 | 1 . 1 . . . . . 1 . . . . . . 1 . . . . . Core 7 | . 1 . . . . 2 1 . . . 1 . . . 2 . . . . . Reactor 4 | . . . . . . . . . . . . . . . . 1 . . . 3 Propulsion 53 | 2 1 . . 7 1 1 1 7 . 1 3 . 1 5 9 3 . 1 2 8 Treads 37 | 2 1 . . 7 1 1 1 7 . 1 3 . 1 5 3 . . 1 . 3 Leg 4 | . . . . . . . . . . . . . . . 4 . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . . . 1 . . 2 . Flight 9 | . . . . . . . . . . . . . . . 2 2 . . . 5 Utility 279 | 2 14 17 . 37 13 12 6 35 4 8 33 10 18 34 14 7 3 . 3 9 Device 194 | 1 7 13 . 27 3 9 . 28 3 6 24 7 16 28 11 6 3 . . 2 Storage 7 | 1 2 . . 1 . . . . . . 1 . . . 1 . . . . 1 Processor 17 | . . . . 2 . . . 2 . 2 . 1 . 1 1 . . . 2 6 Hackware 10 | . . . . 1 . . . . . . 3 2 1 1 1 . . . 1 . Protection 51 | . 5 4 . 6 10 3 6 5 1 . 5 . 1 4 . 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 88 | 3 4 6 . 13 3 1 5 9 3 1 7 4 6 11 12 . . . . . Energy Gun 22 | . . 1 . 5 . . . 1 . 1 2 . 5 2 5 . . . . . Energy Cannon 12 | . 3 2 . 2 . . . . . . 1 1 . 3 . . . . . . Ballistic Gun 37 | 3 1 2 . 3 2 1 4 5 2 . 2 1 1 5 5 . . . . . Ballistic Cannon 6 | . . . . 1 . . . . . . . 2 . 1 2 . . . . . Launcher 5 | . . . . . 1 . 1 . 1 . 2 . . . . . . . . . Special Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . 2 . . . 3 . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . 1 1 . 1 . 1 . 3 . . . 1 . . . . . . . . Parts Lost 52 | . . . . 4 1 . 1 1 . . 5 . 2 11 14 2 . 1 2 8 Power 6 | . . . . . . . . . . . 1 . . 1 2 1 . 1 . . Propulsion 27 | . . . . 3 1 . 1 1 . . 3 . 1 4 5 . . . 2 6 Utility 11 | . . . . . . . . . . . . . . 4 4 1 . . . 2 Weapon 8 | . . . . 1 . . . . . . 1 . 1 2 3 . . . . . Highest Loss Streak 11 | . . . . 2 1 . 1 1 . . 2 . 1 5 11 2 . 1 1 8 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 . . . . . . Average Slot Usage (%) 95 | . 99 99 100 99 99 100 100 99 100 100 99 100 99 99 92 90 68 56 16 43 Engine 4 | . 9 8 11 9 9 1 . 6 7 6 3 . . . . . . . . . Core 2 | . 4 2 . . . 7 9 . . . 2 6 6 4 3 5 . . . . Treads 22 | . 28 22 22 27 26 27 27 30 30 26 25 26 26 22 5 3 . . 3 9 Leg 1 | . . . . . . . . . . . . . . . 14 11 . . . . Device 14 | . 10 20 22 16 9 15 9 14 7 20 10 13 13 19 16 15 25 22 . 5 Storage 7 | . 14 11 11 9 9 9 9 7 7 6 6 6 6 5 4 4 . . . . Processor 12 | . . . . 9 9 9 9 15 15 20 20 19 13 16 17 15 14 11 5 22 Hackware 2 | . . . . . . . . . . . 2 6 6 8 5 10 9 7 3 4 Protection 2 | . 2 1 . . 9 2 9 . 7 . 5 . 6 . . 4 . . . . Energy Gun 5 | . . . . 19 9 9 9 4 . 2 3 . 8 7 3 . . . . . Energy Cannon 2 | . . 22 22 3 . . . . . . . 6 . 2 . . . . . . Ballistic Gun 12 | . 27 4 11 2 17 18 18 17 21 17 14 13 10 5 10 11 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 82 | 14 34 42 40 62 61 61 61 71 68 65 75 68 76 82 81 79 20 20 . 21 Greatest Support 225 | 40 40 40 40 63 63 63 63 80 80 80 93 93 93 103 100 50 22 22 60 225 Greatest Overweight (x) 3 | . . 1 . . . . 1 . . . . . . . 3 1 . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 25 Average Capacity 17 | 7 10 15 15 17 20 20 20 20 20 20 20 20 20 20 19 16 5 5 5 5 Most Carried 20 | 5 13 14 13 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 4 5 Average Carried 16 | 2 8 12 13 16 19 19 19 19 19 19 18 19 19 19 17 15 4 4 3 4 Final Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 5 5 Final Carried 20 | 3 13 13 13 20 20 20 19 20 20 20 18 20 20 20 19 5 5 3 4 4 Class Distribution -------------------- 36% | Scavenger-Skirmisher 18% | Mutant 15% | Scavenger-Mutant 14% | Scavenger-Tank 5% | Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Skirmisher | -7/Factory Scavenger-Tank | -7/Garrison Scavenger-Skirmisher | -6/Factory Scavenger-Tank | -6/Garrison Scavenger-Mutant | -6/Factory Tank | -6/Garrison Scavenger-Mutant | -5/Factory Scavenger-Skirmisher | -5/Garrison Scavenger-Skirmisher | -4/Factory Infiltrator-Scout | -3/Research Infiltrator-Mutant | -3/Garrison Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Res Acc Matter Collected 8279 | 316 441 329 . 716 326 137 351 638 321 208 767 89 736 1261 1308 179 . . 27 129 Remotely 2786 | . . . . 46 74 . . 167 311 128 697 . 323 807 233 . . . . . Salvage Created 8058 | 139 571 291 . 1126 394 137 320 687 423 251 837 . 736 1161 869 . . . . 116 Parts 419 | 7 40 17 . 71 28 9 19 40 17 21 28 . 32 48 30 . . . . 12 Haulers Intercepted 10 | . 2 . . 4 . . . 3 . 1 . . . . . . . . . . Recyclers Shooed 6 | . 2 . . . . . . . . . . . . 4 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Res Acc Combat Hostiles Destroyed 158 | . 8 10 . 21 14 4 12 7 9 . 24 . 14 11 20 . . . . 4 Melee 4 | . . . . . . . . . . . . . . . . . . . . 4 Guns 106 | . 8 1 . 17 8 4 8 7 4 . 13 . 14 10 12 . . . . . Cannons 22 | . . 9 . 4 . . . . . . . . . 1 8 . . . . . AOE 26 | . . . . . 6 . 4 . 5 . 11 . . . . . . . . . Classes Destroyed 16 | 2 6 1 . 2 1 . . 2 1 . . . . 1 . . . . . . Worker 5 | . 1 . . . . . . . . . . . . 4 . . . . . . Builder 6 | . 3 . . . . . . 1 . 2 . . . . . . . . . . Tunneler 3 | 2 . . . 1 . . . . . . . . . . . . . . . . Hauler 10 | . 2 . . 4 . . . 3 . 1 . . . . . . . . . . Recycler 7 | 1 1 . . . . . . 1 . . . . . 4 . . . . . . Mechanic 1 | . . . . . . . . 1 . . . . . . . . . . . . Operator 1 | . . . . 1 . . . . . . . . . . . . . . . . Watcher 12 | . 1 1 . 3 . 1 . 2 . 3 . . . 1 . . . . . . Swarmer 58 | . 1 5 . 8 8 3 7 1 . . 10 . 3 1 8 . . . . 3 Saboteur 1 | . . . . . . . . . . . . . . 1 . . . . . . Grunt 62 | . 7 4 . 7 5 . 3 . 7 . 12 . 6 3 8 . . . . . Brawler 4 | . . . . 2 . . . . . . . . . . 2 . . . . . Duelist 1 | . . . . . . . . . 1 . . . . . . . . . . . Sentry 17 | . . 1 . 4 . 1 2 1 . . 1 . 3 2 2 . . . . . Hunter 9 | . . . . . 1 . . 2 1 . 1 . 2 2 . . . . . . Programmer 6 | . . . . . . . . 3 . . . . . 2 . . . . . 1 Best Kill Streak 8 | 2 3 4 . 5 8 2 6 3 5 3 6 . 4 6 8 . . . . 3 Combat Bots Only 8 | . 2 4 . 4 8 2 6 2 5 . 6 . 4 3 8 . . . . 3 Max Kills in Single Turn 6 | 1 1 2 . 2 6 2 4 2 2 2 2 . 1 2 1 . . . . 1 Gunslinging 1 | . . . . 1 . 1 . . 1 . . . . . . . . . . . Exploded 6 | . . . . . 6 . 4 . 2 . 2 . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Res Acc Damage Taken 13476 | . 496 298 . 793 688 197 587 593 178 . 921 . 557 1689 2232 135 16 179 1446 2471 Core 1944 | . 56 22 . 95 47 15 42 55 14 . 129 . 33 251 297 38 . 76 445 329 Absorbed by Shields 1185 | . . . . . . . . 32 40 . 580 . 437 60 36 . . . . . Redirected to Shielding 73 | . . . . . . . . 5 . . 33 . 35 . . . . . . . Core Remaining (%) 80 | 100 77 . 94 . . . 63 . 90 . . . 80 . 45 96 . 94 69 79 Volleys Fired 491 | 9 66 26 . 54 23 11 19 28 12 10 61 1 37 59 75 . . . . . Largest 3 | 2 2 3 . 3 3 3 3 3 3 3 3 1 3 3 3 . . . . . Hottest 235 | 40 136 156 . 211 101 106 106 103 78 128 131 85 174 235 213 . . . . . Shots Fired 1200 | 18 132 59 . 162 67 33 55 84 30 30 141 1 102 144 142 . . . . . Gun 1016 | 18 130 8 . 114 66 33 54 84 27 30 125 . 102 116 109 . . . . . Cannon 166 | . 2 50 . 48 . . . . . . 4 1 . 28 33 . . . . . Launcher 17 | . . . . . 1 . 1 . 3 . 12 . . . . . . . . . Special 1 | . . 1 . . . . . . . . . . . . . . . . . . Kinetic 739 | 18 130 8 . 18 44 22 36 69 27 26 91 . 59 67 124 . . . . . Thermal 444 | . 2 51 . 144 22 11 18 15 . 4 38 1 43 77 18 . . . . . Explosive 17 | . . . . . 1 . 1 . 3 . 12 . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 22 | 8 9 7 . 9 18 6 18 13 10 10 17 . 22 11 16 . . . . . Robot Miss Streak 8 | 2 4 4 . 4 2 5 2 2 4 2 2 . 4 5 8 . . . . . Penetration Max 1 | . . . . . . . 1 . . . 1 . . . 1 . . . . . Secondary Targets 22 | . 1 . . 1 4 1 2 . 2 . 2 . 3 2 4 . . . . . Max Gunslinging Chain 1 | . 1 . . 1 1 1 1 . 1 . 1 . 1 1 1 . . . . . Shots Hit Robots 764 | 12 82 32 . 89 55 17 44 58 21 16 90 . 68 91 89 . . . . . Core Hits 372 | 4 34 10 . 41 25 7 19 29 18 11 54 . 35 43 41 . . . . 1 Critical Kills 3 | . . 1 . . . . . . . . . . 1 1 . . . . . . Critical Parts Destroyed 5 | . 1 . . . 1 . . . . . . . . 2 1 . . . . . Critical Strikes 27 | . 1 1 . 6 2 1 1 . . 2 2 . 4 5 2 . . . . . Burn 17 | . . . . 6 1 1 1 . . 2 2 . 3 1 . . . . . . Meltdown 1 | . . 1 . . . . . . . . . . . . . . . . . . Destroy 7 | . 1 . . . 1 . . . . . . . 1 3 1 . . . . . Blast 2 | . . . . . . . . . . . . . . 1 1 . . . . . Melee Attacks 9 | . . . . 5 . . . 4 . . . . . . . . . . . . Impact 9 | . . . . 5 . . . 4 . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 17642 | 144 894 690 . 1870 1275 372 1226 1227 718 331 3005 38 1356 2280 2170 . . . 21 25 Guns 12410 | 144 880 37 . 1222 952 372 903 1048 302 331 1585 . 1356 1742 1536 . . . . . Cannons 2395 | . . 653 . 640 . . . . . . . . . 468 634 . . . . . Explosions 2482 | . . . . . 323 . 323 . 416 . 1420 . . . . . . . . . Melee 118 | . . . . . . . . 118 . . . . . . . . . . . . Ramming 237 | . 14 . . 8 . . . 61 . . . 38 . 70 . . . . 21 25 Kinetic 8846 | 144 880 37 . 138 580 279 556 864 302 257 1124 . 764 979 1942 . . . . . Thermal 5959 | . . 653 . 1724 372 93 347 184 . 74 461 . 592 1231 228 . . . . . Explosive 2482 | . . . . . 323 . 323 . 416 . 1420 . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Impact 118 | . . . . . . . . 118 . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . . . . . 4 4 3 3 . . . . . Average Corruption 3 | . . . . . . . . . . . . 4 4 1 3 . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 49 | . . . . . . . . . . . . 7 17 8 17 . . . . . Message Errors 9 | . . . . . . . . . . . . 1 2 1 5 . . . . . Matter Fused 13 | . . . . . . . . . . . . 2 6 2 3 . . . . . Heat Flow Errors 6 | . . . . . . . . . . . . . 2 3 1 . . . . . Energy Discharges 5 | . . . . . . . . . . . . 1 1 . 3 . . . . . Data Loss (minor) 6 | . . . . . . . . . . . . 2 2 . 2 . . . . . Data Loss (major) 1 | . . . . . . . . . . . . 1 . . . . . . . . Misfires 3 | . . . . . . . . . . . . . 2 1 . . . . . . Alerts 2 | . . . . . . . . . . . . . . 1 1 . . . . . Weapon Failures 4 | . . . . . . . . . . . . . 2 . 2 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 158 | . . 2 . 42 . . 24 12 . . 59 7 . . 12 . . . . . Projectiles 56 | . . 2 . 42 . . . . . . . . . . 12 . . . . . Explosions 83 | . . . . . . . 24 . . . 59 . . . . . . . . . Melee 19 | . . . . . . . . 12 . . . 7 . . . . . . . . Knockbacks 13 | . . . . . . . . . . . . 1 . 3 8 . . . . 1 Impact 2 | . . . . . . . . . . . . 1 . . . . . . . 1 Kinetic 11 | . . . . . . . . . . . . . . 3 8 . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 83 | . . . . . 25 . . . . . 45 . . . . . . . 10 3 Shots 2 | . . . . . 1 . . . . . 1 . . . . . . . . . Rammed 37 | . 2 . 1 3 . . . 11 . . . 2 . 6 . . . . 2 10 Targets Rammed 43 | . 3 . 1 3 . . . 11 . . . 2 . 7 . . . . 2 14 Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed 6 | . 1 . . . . . . . . . . . . 1 . . . . . 4 Highest Temperature 361 | . 81 294 . 357 64 176 224 102 128 106 212 26 242 327 361 . . . . 4 Average Temperature 78 | . 17 91 . 100 28 27 84 36 64 32 55 13 65 50 214 . . . . 3 Received Heat Transfer 3073 | . 264 72 . 396 234 27 261 78 53 . 236 . 143 232 642 21 . 9 144 261 Effects 5 | . . . . . . . 1 . . . 1 . 1 . 2 . . . . . Energy Bleed 2 | . . . . . . . 1 . . . . . 1 . . . . . . . Interference 2 | . . . . . . . . . . . 1 . . . 1 . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . 2 . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . . 1 . . . 1 . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 18 | . . 2 . 4 1 . 1 1 . 1 3 . 3 2 . . . . . . Heat Transferred 12502 | . . 1147 . 3515 740 259 703 333 . 350 1250 . 1570 2265 370 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Res Acc Peak Influence 584 | 15 219 400 1 164 479 391 530 372 402 232 550 321 440 295 584 341 173 171 171 556 Initial 306 | . 9 89 1 . 68 233 254 277 179 210 . 288 95 231 199 306 173 129 93 102 Average 227 | 6 108 203 1 77 274 287 432 258 337 149 307 293 289 211 397 308 173 141 122 247 Maximum Alert Level 2 | . 1 2 . . 2 1 2 1 2 1 2 1 2 1 2 1 . . . 2 Low Security (%) 44 | 100 95 47 100 100 43 . . 15 17 51 24 8 25 35 2 . 100 100 100 63 Level 1 43 | . 4 52 . . 16 100 27 84 25 48 31 91 63 64 68 100 . . . 15 Level 2 11 | . . . . . 40 . 72 . 56 . 44 . 11 . 28 . . . . 21 Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 18 | . 2 1 . 1 . 1 . 3 . . . . . 3 . 1 1 . 3 2 Investigation 5 | . 2 . . . . . . 1 . . . . . . . . 1 . 1 . Extermination 4 | . . . . . . . . 2 . . . . . 1 . . . . . 1 Reinforcement 8 | . . 1 . 1 . . . . . . . . . 2 . 1 . . 2 1 Assault . | . . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . 1 . Haulers Reinforced 2 | . . . . . . . . . . . . . . 2 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . 1 . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Res Acc Distress Signals 13 | . 1 . . 3 . 1 . 2 . . . . . 2 . . . . 1 3 Communications Jammed 58 | . . . . . . . . 31 . 1 . . . 22 . 4 . . . . Distress Signals 56 | . . . . . . . . 30 . . . . . 22 . 4 . . . . Times Spotted 310 | . 23 16 . 28 14 10 11 14 9 5 24 2 14 37 22 7 9 7 17 41 Peak Tracking Total 18 | . 5 7 . 5 8 5 6 5 6 1 4 1 3 13 7 6 9 6 14 18 Tactical Retreats 24 | . 7 . . . 2 . . 1 . . . . . 2 2 . . 1 1 8 Traps | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Res Acc Traps Triggered 11 | . 1 . . . . 1 . 2 . . . . . . 4 . . 1 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . . . 1 . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Res Acc Machines Disabled 11 | . 1 . . 3 . . . . . . 1 . 1 4 1 . . . . . Max in Single Turn 1 | . 1 . . 1 . . . . . . 1 . 1 1 1 . . . . . Garrison Access 3 | . . . . . . . . 1 . . . . . 1 . 1 . . . . Garrison Relay 3 | . . . . . . . . . . . 1 . 1 . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Res Acc Machines Accessed 51 | . 8 5 . 11 . 2 . 4 . 3 . 4 . 7 . 2 2 . 2 1 Terminals 38 | . 7 5 . 9 . 1 . 2 . 2 . 2 . 5 . 1 1 . 2 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . 1 . . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 10 | . . . . 1 . 1 . 2 . 1 . 1 . 2 . 1 1 . . . Total Hacks 127 | . 23 21 . 34 . 3 . 6 . 6 . 11 . 12 . 2 4 . 4 1 Successful 80 | . 16 12 . 22 . 2 . 4 . 3 . 7 . 8 . 2 1 . 2 1 Failed 47 | . 7 9 . 12 . 1 . 2 . 3 . 4 . 4 . . 3 . 2 . Catastrophic 6 | . . 1 . . . . . 1 . 1 . . . 2 . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 84 | . 20 16 . 25 . 2 . 2 . 2 . 10 . 6 . . . . 1 . Terminals 112 | . 21 21 . 31 . 2 . 4 . 5 . 9 . 10 . 1 3 . 4 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 2 . . 2 . . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 10 | . . . . 1 . 1 . 2 . 1 . 1 . 2 . 1 1 . . . Terminal Hacks 40 | . 11 6 . 13 . . . 1 . 1 . 1 . 3 . 1 . . 2 1 Robot Analysis 10 | . 4 2 . 4 . . . . . . . . . . . . . . . . Prototype ID Bank 9 | . 5 . . 4 . . . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . . . . . 1 Open DSF 2 | . . . . . . . . . . . . . . . . 1 . . 1 . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . 1 . Branch Access Points 1 | . . 1 . . . . . . . . . . . . . . . . . . Terminal Index 3 | . 1 . . 1 . . . . . . . 1 . . . . . . . . Garrison Index 2 | . . . . 1 . . . 1 . . . . . . . . . . . . Unreport Threat 3 | . . 2 . 1 . . . . . . . . . . . . . . . . Locate Traps 4 | . 1 1 . 1 . . . . . . . . . 1 . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . . . . . . . Registered Components 2 | . . . . . . . . . . 1 . . . 1 . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 10 | . . . . 1 . 1 . 2 . 1 . 1 . 2 . 1 1 . . . Unlock Access 7 | . . . . 1 . 1 . 1 . 1 . 1 . 1 . . 1 . . . Seal Access 3 | . . . . . . . . 1 . . . . . 1 . 1 . . . . Unauthorized Hacks 30 | . 5 6 . 8 . 1 . 1 . 1 . 5 . 3 . . . . . . Terminals 25 | . 3 6 . 6 . 1 . 1 . 1 . 4 . 3 . . . . . . Track 1 | . . 1 . . . . . . . . . . . . . . . . . . Assimilate 2 | . . 1 . . . . . . . . . . . 1 . . . . . . Botnet 15 | . 2 3 . 3 . 1 . 1 . 1 . 2 . 2 . . . . . . Disrupt 2 | . . 1 . 1 . . . . . . . . . . . . . . . . Operators 5 | . 1 . . 2 . . . . . . . 2 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 2 . . 2 . . . . . . . 1 . . . . . . . . Reject 2 | . 1 . . 1 . . . . . . . . . . . . . . . . Recyclers 3 | . 1 . . 1 . . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . . . . . . Used 1 | . . . . 1 . . . . . . . . . . . . . . . . Hacking Detections 40 | . 7 5 . 10 . 2 . 3 . 3 . 4 . 3 . 1 1 . 1 . Full Trace Events 3 | . 1 . . . . . . . . . . . . . . . 1 . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Res Acc Used RIF Installer 6 | . . . . . 1 . 1 . 1 . 1 . 1 . 1 . . . . . Coupler Efficiency 1 | . . . . . . . 1 . . . . . . . . . . . . . Command Fork 1 | . . . . . . . . . . . . . . . 1 . . . . . Watcher Feeds 1 | . . . . . . . . . . . . . 1 . . . . . . . Patrol Navigation 1 | . . . . . . . . . . . 1 . . . . . . . . . Autooverride 1 | . . . . . . . . . 1 . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . 1 . . . 1 . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . . . 1 . . . 1 . . Autooverrided 2 | . . . . . . . . . . . . . . 1 . . . 1 . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 18 | . . . . . . . . 4 . . 3 . 5 3 3 . . . . . Machine Destruction 11 | . . . . . . . . . . . 3 . 5 . 3 . . . . . Programmers 7 | . . . . . . . . 4 . . . . . 3 . . . . . . Attached 6 | . . . . . . . . . . . 2 1 1 1 1 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Res Acc Total Allies 3 | . . 1 . . . . . . . . . . . 1 . . . 1 . . Largest Group 1 | . . 1 1 1 . . . . . . . . . 1 . . . 1 . . Highest-Rated Group 47 | . . 10 10 10 . . . . . . . . . 25 . . . 47 . . Highest-Rated Ally 47 | . . 10 10 10 . . . . . . . . . 25 . . . 47 . . Total Orders 3 | . . . . 3 . . . . . . . . . . . . . . . . STAY 2 | . . . . 2 . . . . . . . . . . . . . . . . FOLLOW 1 | . . . . 1 . . . . . . . . . . . . . . . . Ally Attacks 2 | . . . . . . . . . . . . . . . . . . 2 . . Total Damage 38 | . . . . . . . . . . . . . . . . . . 38 . . Kills 1 | . . . . . . . . . . . . . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Res Acc Robot Analysis Total 10 | . 4 2 . 4 . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Res Acc Turns Passed 10812 | 94 1074 483 136 1295 289 272 452 975 193 832 695 439 678 1082 944 250 53 52 174 350 Spaces Moved 6024 | 46 516 220 85 604 120 128 229 484 96 486 288 254 325 488 389 202 131 84 321 528 Core 854 | 17 . . . . . . . . . . . . . . 2 . . 39 319 477 Treads 4410 | 29 516 220 85 604 120 128 229 484 96 486 288 254 325 488 35 . . . 2 21 Legs 435 | . . . . . . . . . . . . . . . 342 93 . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . . 2 . . Flight 323 | . . . . . . . . . . . . . . . 10 109 131 43 . 30 Fastest Speed 37 | 50 160 160 160 160 160 160 160 160 160 160 160 160 160 160 112 37 37 37 50 37 Average Speed 139 | 119 160 162 160 160 160 160 161 160 160 160 160 160 160 160 168 107 37 44 50 53 Slowest Speed 240 | 160 160 240 160 160 160 160 240 160 160 160 160 160 160 163 200 190 37 110 170 145 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 7 | . . . . . . . . . . . . . . . . 5 1 . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 4 90 26 30 66 48 15 51 19 39 19 54 9 59 26 70 11 7 28 14 20 Regions Visited 20 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . . Known Exits Taken 9 | . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . . 1 . 1 . Unknown Exits Taken 4 | 1 1 . 1 . . . . . . . . . . . . 1 . . . . Scrap Searched . | . . . . . . . . . . . . . . . . . . . . . Spaces Dug 13 | . . 1 . 4 . . . 2 . . . 1 . 4 1 . . . . . Terrain Destroyed 110 | . . 1 . 8 6 1 1 2 16 . 54 1 5 13 2 . . . . . Melee 6 | . . . . 4 . . . 2 . . . . . . . . . . . . Projectile 28 | . . 1 . 4 . 1 . . . . 1 1 5 13 2 . . . . . AOE 76 | . . . . . 6 . 1 . 16 . 53 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Res Acc Total 7399 | 67 643 284 85 791 160 167 268 613 115 530 402 284 397 652 555 239 133 97 329 588 Wait 92 | . 13 4 . 12 . 1 5 2 . 1 5 . 4 28 5 1 . . 1 10 Move 5982 | 45 515 219 84 603 118 127 227 484 94 485 286 253 323 487 387 191 128 82 320 524 Hop 7 | . . . . . . . . . . . . . . . . 5 1 . . 1 Pick Up 152 | 5 14 5 . 32 1 5 2 16 1 12 3 6 5 14 18 6 1 . 1 5 Fast Attach 59 | 4 2 2 . 3 . 1 . 2 . 1 3 3 . 1 14 2 1 . 5 15 Attach 92 | 3 3 4 . 12 1 1 3 8 1 2 5 3 4 12 16 6 2 1 . 5 Detach 28 | . 3 1 . 3 . . . 2 . . 1 4 . 1 6 3 . . . 4 Swap 284 | 1 15 18 . 42 16 14 10 42 6 7 36 8 21 37 8 3 . . . . Drop 126 | . 9 5 . 22 1 7 2 15 1 12 2 4 3 6 8 22 . . . 7 Fire 491 | 9 66 26 . 54 23 11 19 28 12 10 61 1 37 59 75 . . . . . Melee 9 | . . . . 5 . . . 4 . . . . . . . . . . . . Ram 3 | . . . . . . . . . . . . . . . . . . . 2 1 Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 39 | . 3 . 1 3 . . . 10 . . . 2 . 7 . . . . . 13 Escape Stasis 35 | . . . . . . . . . . . . . . . 18 . . 14 . 3 Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Min x2 / *Sto x2) -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Low / Gar) -7/Garrison -6/Factory (discovered 2 exits: *Fac / Gar) -6/Garrison (discovered 2 exits: *Fac x2) -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory (discovered 2 exits: [*Upp] / Gar) -5/Garrison (discovered 3 exits: *Fac x3) -4/Factory -3/Research -3/Garrison -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 95 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Discovered new exit (range 11) 293 | -10/Materials | Discovered new exit (range 6) 331 | -10/Materials | Build established: Mutant 593 | -10/Materials | Discovered new exit (range 6) 1063 | -10/Materials | Discovered new exit (range 16) 1169 | -10/Materials | Entered another Materials area 1169 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1181 | -9/Materials | Identified exit to Mines 1181 | -9/Materials | Identified exit to Storage 1652 | -9/Materials | Entered Mines 1652 | -9/Mines | Accompanied by 1 ally 1673 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1776 | -9/Mines | Discovered new exit (range 10) 1788 | -9/Mines | Entered Materials 1788 | -8/Materials | Accompanied by 1 ally 1788 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2003 | -8/Materials | Discovered new exit (range 14) 2301 | -8/Materials | Build established: Scavenger-Skirmisher 2808 | -8/Materials | Found Powered Armor 2811 | -8/Materials | Found Powered Armor 3081 | -8/Materials | Identified exit to Garrison 3083 | -8/Materials | Entered Garrison 3094 | -8/Garrison | Installed Relay Interface Framework 3134 | -8/Garrison | Triggered checkpoint 3272 | -8/Garrison | Triggered checkpoint 3286 | -8/Garrison | Destroyed 8 combat bots 3353 | -8/Garrison | Discovered new exit (range 12) 3372 | -8/Garrison | Entered Materials 3586 | -8/Materials | Garrison activated, responded to threat 3642 | -8/Materials | Identified exit to Garrison 3644 | -8/Materials | Entered Garrison 3702 | -8/Garrison | Triggered checkpoint 3705 | -8/Garrison | Triggered checkpoint 3854 | -8/Garrison | Discovered new exit (range 8) 3911 | -8/Garrison | Build established: Scavenger-Tank 3958 | -8/Garrison | Discovered new exit (range 8) 4012 | -8/Garrison | Triggered checkpoint 4038 | -8/Garrison | Triggered checkpoint 4064 | -8/Garrison | Discovered new exit (range 11) 4088 | -8/Garrison | Expanded RIF knowledge: Coupler Efficiency 4096 | -8/Garrison | Entered Factory 4096 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4244 | -7/Factory | Discovered new exit (range 14) 4389 | -7/Factory | Build established: Scavenger-Skirmisher 4796 | -7/Factory | Discovered new exit (range 12) 4812 | -7/Factory | Identified exit to Lower Caves 5069 | -7/Factory | Identified exit to Garrison 5071 | -7/Factory | Entered Garrison 5105 | -7/Garrison | Triggered checkpoint 5109 | -7/Garrison | Triggered checkpoint 5222 | -7/Garrison | Discovered new exit (range 17) 5246 | -7/Garrison | Identified exit to Factory 5256 | -7/Garrison | Expanded RIF knowledge: Autooverride 5264 | -7/Garrison | Entered Factory 5264 | -6/Factory | Evolved 2 slots: Utility x2 5854 | -6/Factory | Discovered new exit (range 9) 5910 | -6/Factory | Identified exit to Garrison 6096 | -6/Factory | Entered Garrison 6156 | -6/Garrison | Triggered checkpoint 6310 | -6/Garrison | Discovered new exit (range 8) 6405 | -6/Garrison | Triggered checkpoint 6575 | -6/Garrison | Build established: Scavenger-Tank 6575 | -6/Garrison | Discovered new exit (range 8) 6584 | -6/Garrison | Identified exit to Factory 6594 | -6/Garrison | Expanded RIF knowledge: Patrol Navigation 6640 | -6/Garrison | Triggered checkpoint 6723 | -6/Garrison | Garrison Relay disabled 6791 | -6/Garrison | Entered Factory 6965 | -6/Factory | Build established: Scavenger-Mutant 7228 | -6/Factory | Identified exit to Garrison 7230 | -6/Factory | Entered Garrison 7267 | -6/Garrison | Triggered checkpoint 7342 | -6/Garrison | Discovered new exit (range 12) 7530 | -6/Garrison | Build established: Tank 7536 | -6/Garrison | Discovered new exit (range 12) 7598 | -6/Garrison | Triggered checkpoint 7716 | -6/Garrison | Discovered new exit (range 16) 7743 | -6/Garrison | Identified exit to Factory 7752 | -6/Garrison | Expanded RIF knowledge: Watcher Feeds 7818 | -6/Garrison | Triggered checkpoint 7833 | -6/Garrison | Garrison Relay disabled 7908 | -6/Garrison | Entered Factory 7908 | -5/Factory | Evolved 2 slots: Utility x2 7914 | -5/Factory | Noticed a derelict Sapper rigging charges 8113 | -5/Factory | Discovered new exit (range 28) 8655 | -5/Factory | Lost 5 parts (2n2u1w) 8964 | -5/Factory | Cargo convoy interrupted 8987 | -5/Factory | Identified exit to Garrison 8990 | -5/Factory | Entered Garrison 9009 | -5/Garrison | Lost 3 parts (1p1n1u) 9010 | -5/Garrison | Triggered checkpoint 9067 | -5/Garrison | Triggered checkpoint 9192 | -5/Garrison | Destroyed 8 combat bots 9192 | -5/Garrison | Lost 11 parts (1p4n4u2w) 9386 | -5/Garrison | Discovered new exit (range 8) 9473 | -5/Garrison | Build established: Scavenger-Skirmisher 9530 | -5/Garrison | Discovered new exit (range 8) 9598 | -5/Garrison | Triggered checkpoint 9662 | -5/Garrison | Core integrity fell below 50% 9738 | -5/Garrison | Discovered new exit (range 12) 9758 | -5/Garrison | Expanded RIF knowledge: Command Fork 9800 | -5/Garrison | Triggered checkpoint 9835 | -5/Garrison | Garrison Relay disabled 9934 | -5/Garrison | Entered Factory 9934 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 10179 | -4/Factory | Discovered new exit (range 12) 10184 | -4/Factory | Entered Research 10184 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 10237 | -3/Research | Identified exit to Garrison 10237 | -3/Research | Entered Garrison 10267 | -3/Garrison | Spotted B-86 Titan 10268 | -3/Garrison | Triggered checkpoint 10269 | -3/Garrison | Triggered checkpoint 10270 | -3/Garrison | Released all parts (14) 10283 | -3/Garrison | Discovered new exit (range 12) 10289 | -3/Garrison | Entered Research 10289 | -2/Research | Evolved 2 slots: Utility x2 10343 | -2/Research | Identified exit to Access 10396 | -2/Research | Spotted B-90 Cyclops 10463 | -2/Research | Entered Access 10463 | -1/Access | Evolved 2 slots: Propulsion x2 10539 | -1/Access | Spotted B-99 Colossus 10582 | -1/Access | Build established: Mutant 10671 | -1/Access | Spotted B-99 Colossus 10811 | -1/Access | Discovered new exit (range 5) 10813 | *** | Escaped! Last Messages --------------- 10780_ Slug penetrates Wall. 10780_ Xenon Bombardment Thruster destroyed. 10780_ Dropped Biometal Heavy Treads. 10783_ Slug penetrates Wall. 10788_ Acquired Enh. Nova Cannon. 10790_ Slug penetrates Wall. 10790_ Xenon Bombardment Thruster destroyed. 10794_ Slug penetrates Wall. 10795_ Impulse Thruster destroyed. 10796_ Slug penetrates H-88 Terminator. 10796_ Penetrated by Slug. 10797_ K-01 Serf destroyed. 10797_ Penetrated by Slug. 10797_ Slug penetrates Wall. 10803_ Penetrated by Slug. 10809_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 10811_ The Access Shell folds into the floor. 10811_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????# # #???????????????? | | ?????????????????# " + #???????????????? | | ?????????????????# """ # #???????????????? | | ?????????????????# """ # #???????????????? | | ?????????????????# " # ######+####### | | ?????????????????# # =%! | | ?????????????????# # = | | ?????????????????##################### ######???? | | ?????????????????????????????????????# #????????? | | ????????????????????????????#######??# #????????? | | ???????????????????????????? ??# #????????? | | ???????????????????????????? ?# #????????? | | ???????????????????????????# " ?# #????????? | | ???????????????????????????# """ # #????????? | | ???????????????????????????# """ # #????????? | | ???????????????????????????# " + #????????? | | ???????????????????????????# # #????????? | | ???????????????????????????# # #????????? | | ???????????????????????????#########?# #????????? | | ?????????????????????????????###?????# #????????? | | ????????????????????########## ####### #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" "@ #????????? | | ????????????????????" "" #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" """ """ #????????? | | ????????????????????" """T""" #????????? | | ????????????????????########## ####### #????????? | | ?????????????????????????????###?????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? +????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????H??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 30 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 1 Jamming Range 14 EM Shielding 2 Armor Coverage 400 Resistance: KI 20 Resistance: TH 25 Utility Shielding 66 Evasion (%) 62 Targeting Accuracy 8 Melee Accuracy 8 Target Analysis 8 Recoil Reduction 6 Particle Charging 15 Offensive Hacking 10 Relay Coupler Types 2 Relay Coupler Value 77 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BoreNetworkWings Manual? 0 Play Time 02:55:56 Cumulative 561.2 hours Start 2022.04.01 @ 23:25:14 End 2022.04.02 @ 03:29:58 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 271 Rogue 144 Adventurer 125 Explorer 2 Win Type 0 Total 50 Types 43/3/2/0/1/0/0/0/1 Lore% 68 Gallery% 84 Achievement% 68 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 46b06dc0-14ae-4bfe-9ff6-53213444c536