Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.02 @ 03:29:58

Player: Jezoensis

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (20)       4000
Robots Destroyed (203)     1015
Value Destroyed (7246)     7246
Prototype IDs (18)         360
Alien Tech Used (0)        0
Bonus (7677)               7677
              TOTAL SCORE: 24798

 Bonus
-------
High Alert Combat Kills    245
Follower Combat Kills      32
Entered Garrisons          1400
Used RIF Installer         3000
Win                        3000

 Cogmind 
---------
Core Integrity             1271/1600
Matter                     260/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   To Epsilon Eridani

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (7) ---
               (None)
>          --- UTILITY (13) -----
           Machine Analyzer
           Machine Analyzer
           Machine Analyzer
  Advanced Terrain Scan Processor
  Advanced Targeting Computer
  Advanced Melee Analysis Suite
  Advanced Target Analyzer
           Graphene Brace
           Hacking Suite
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
     Light Antimatter Reactor
     Micro Antimatter Reactor
           Phase Cannon
  Enhanced Nova Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Antimatter Reactor
     Micro Antimatter Reactor
>          --- PROPULSION -------
           Biometal Heavy Treads
           Biometal Heavy Treads
           Biometal Heavy Treads
           Xenon Bombardment Thruster
>          --- UTILITY ----------
           Machine Analyzer
           Machine Analyzer
           Machine Analyzer
  Advanced Terrain Scan Processor
  Advanced Targeting Computer
  Advanced Melee Analysis Suite
  Advanced Target Analyzer
           Graphene Brace
           Hacking Suite
>          --- WEAPON -----------
               (None)
>          --- INVENTORY --------
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Impulse Thruster
           Phase Cannon
[Rating: 113]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Heavy Deuterium Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Hover Unit               Improved Gyrokinetic Inverter
  Flight Unit              Impulse Thruster
Utility                    High-capacity Storage Unit
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Relay Coupler [Grunt]
  Protection               Improved Utility Shielding
Weapon                     Heavy Particle Gun
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Precision Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Missile Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Impact Mace

 Build                          | -11 -10 -9  -9  -8  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Res Acc 
Slots Evolved              18   | .   .   2   .   2   .   .   .   2   .   2   .   .   .   2   .   2   2   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               5    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   2   
  Utility                  11   | .   .   1   .   1   .   .   .   1   .   2   .   .   .   2   .   1   1   .   2   .   
  Weapon                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             435  | 8   20  24  .   57  17  16  13  52  7   10  44  14  25  50  38  11  3   1   5   20  
  Power                    15   | 1   1   1   .   .   .   2   1   1   .   .   1   .   .   .   3   1   .   .   .   3   
    Engine                 4    | 1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
    Core                   7    | .   1   .   .   .   .   2   1   .   .   .   1   .   .   .   2   .   .   .   .   .   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   
  Propulsion               53   | 2   1   .   .   7   1   1   1   7   .   1   3   .   1   5   9   3   .   1   2   8   
    Treads                 37   | 2   1   .   .   7   1   1   1   7   .   1   3   .   1   5   3   .   .   1   .   3   
    Leg                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   
    Flight                 9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   5   
  Utility                  279  | 2   14  17  .   37  13  12  6   35  4   8   33  10  18  34  14  7   3   .   3   9   
    Device                 194  | 1   7   13  .   27  3   9   .   28  3   6   24  7   16  28  11  6   3   .   .   2   
    Storage                7    | 1   2   .   .   1   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   
    Processor              17   | .   .   .   .   2   .   .   .   2   .   2   .   1   .   1   1   .   .   .   2   6   
    Hackware               10   | .   .   .   .   1   .   .   .   .   .   .   3   2   1   1   1   .   .   .   1   .   
    Protection             51   | .   5   4   .   6   10  3   6   5   1   .   5   .   1   4   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   88   | 3   4   6   .   13  3   1   5   9   3   1   7   4   6   11  12  .   .   .   .   .   
    Energy Gun             22   | .   .   1   .   5   .   .   .   1   .   1   2   .   5   2   5   .   .   .   .   .   
    Energy Cannon          12   | .   3   2   .   2   .   .   .   .   .   .   1   1   .   3   .   .   .   .   .   .   
    Ballistic Gun          37   | 3   1   2   .   3   2   1   4   5   2   .   2   1   1   5   5   .   .   .   .   .   
    Ballistic Cannon       6    | .   .   .   .   1   .   .   .   .   .   .   .   2   .   1   2   .   .   .   .   .   
    Launcher               5    | .   .   .   .   .   1   .   1   .   1   .   2   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   1   1   .   1   .   1   .   3   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Lost                 52   | .   .   .   .   4   1   .   1   1   .   .   5   .   2   11  14  2   .   1   2   8   
  Power                    6    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   2   1   .   1   .   .   
  Propulsion               27   | .   .   .   .   3   1   .   1   1   .   .   3   .   1   4   5   .   .   .   2   6   
  Utility                  11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   4   1   .   .   .   2   
  Weapon                   8    | .   .   .   .   1   .   .   .   .   .   .   1   .   1   2   3   .   .   .   .   .   
  Highest Loss Streak      11   | .   .   .   .   2   1   .   1   1   .   .   2   .   1   5   11  2   .   1   1   8   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   99  99  100 99  99  100 100 99  100 100 99  100 99  99  92  90  68  56  16  43  
  Engine                   4    | .   9   8   11  9   9   1   .   6   7   6   3   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   4   2   .   .   .   7   9   .   .   .   2   6   6   4   3   5   .   .   .   .   
  Treads                   22   | .   28  22  22  27  26  27  27  30  30  26  25  26  26  22  5   3   .   .   3   9   
  Leg                      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  11  .   .   .   .   
  Device                   14   | .   10  20  22  16  9   15  9   14  7   20  10  13  13  19  16  15  25  22  .   5   
  Storage                  7    | .   14  11  11  9   9   9   9   7   7   6   6   6   6   5   4   4   .   .   .   .   
  Processor                12   | .   .   .   .   9   9   9   9   15  15  20  20  19  13  16  17  15  14  11  5   22  
  Hackware                 2    | .   .   .   .   .   .   .   .   .   .   .   2   6   6   8   5   10  9   7   3   4   
  Protection               2    | .   2   1   .   .   9   2   9   .   7   .   5   .   6   .   .   4   .   .   .   .   
  Energy Gun               5    | .   .   .   .   19  9   9   9   4   .   2   3   .   8   7   3   .   .   .   .   .   
  Energy Cannon            2    | .   .   22  22  3   .   .   .   .   .   .   .   6   .   2   .   .   .   .   .   .   
  Ballistic Gun            12   | .   27  4   11  2   17  18  18  17  21  17  14  13  10  5   10  11  .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             82   | 14  34  42  40  62  61  61  61  71  68  65  75  68  76  82  81  79  20  20  .   21  
  Greatest Support         225  | 40  40  40  40  63  63  63  63  80  80  80  93  93  93  103 100 50  22  22  60  225 
  Greatest Overweight (x)  3    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   3   1   .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  5   5   5   25  
  Average Capacity         17   | 7   10  15  15  17  20  20  20  20  20  20  20  20  20  20  19  16  5   5   5   5   
  Most Carried             20   | 5   13  14  13  20  20  20  20  20  20  20  20  20  20  20  20  20  5   5   4   5   
  Average Carried          16   | 2   8   12  13  16  19  19  19  19  19  19  18  19  19  19  17  15  4   4   3   4   
  Final Capacity           20   | 8   15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  5   5   5   5   5   
  Final Carried            20   | 3   13  13  13  20  20  20  19  20  20  20  18  20  20  20  19  5   5   3   4   4   

 Class Distribution 
--------------------
 36% | Scavenger-Skirmisher
 18% | Mutant
 15% | Scavenger-Mutant
 14% | Scavenger-Tank
  5% | Tank
  3% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
           Skirmisher | -9/Mines
 Scavenger-Skirmisher | -8/Materials
       Scavenger-Tank | -8/Garrison
 Scavenger-Skirmisher | -8/Materials
       Scavenger-Tank | -8/Garrison
 Scavenger-Skirmisher | -7/Factory
       Scavenger-Tank | -7/Garrison
 Scavenger-Skirmisher | -6/Factory
       Scavenger-Tank | -6/Garrison
     Scavenger-Mutant | -6/Factory
                 Tank | -6/Garrison
     Scavenger-Mutant | -5/Factory
 Scavenger-Skirmisher | -5/Garrison
 Scavenger-Skirmisher | -4/Factory
    Infiltrator-Scout | -3/Research
   Infiltrator-Mutant | -3/Garrison
               Mutant | -2/Research
               Mutant | -1/Access

 Resources                      | -11  -10  -9   -9   -8   -8   -8   -8   -7   -7   -6   -6   -6   -6   -5   -5   -4   -3   -3   -2   -1   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Res  Gar  Res  Acc  
Matter Collected           8279 | 316  441  329  .    716  326  137  351  638  321  208  767  89   736  1261 1308 179  .    .    27   129  
  Remotely                 2786 | .    .    .    .    46   74   .    .    167  311  128  697  .    323  807  233  .    .    .    .    .    
Salvage Created            8058 | 139  571  291  .    1126 394  137  320  687  423  251  837  .    736  1161 869  .    .    .    .    116  
  Parts                    419  | 7    40   17   .    71   28   9    19   40   17   21   28   .    32   48   30   .    .    .    .    12   
Haulers Intercepted        10   | .    2    .    .    4    .    .    .    3    .    1    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           6    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Res Acc 
Combat Hostiles Destroyed  158  | .   8   10  .   21  14  4   12  7   9   .   24  .   14  11  20  .   .   .   .   4   
  Melee                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Guns                     106  | .   8   1   .   17  8   4   8   7   4   .   13  .   14  10  12  .   .   .   .   .   
  Cannons                  22   | .   .   9   .   4   .   .   .   .   .   .   .   .   .   1   8   .   .   .   .   .   
  AOE                      26   | .   .   .   .   .   6   .   4   .   5   .   11  .   .   .   .   .   .   .   .   .   
Classes Destroyed          16   | 2   6   1   .   2   1   .   .   2   1   .   .   .   .   1   .   .   .   .   .   .   
  Worker                   5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Builder                  6    | .   3   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 3    | 2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   10   | .   2   .   .   4   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycler                 7    | 1   1   .   .   .   .   .   .   1   .   .   .   .   .   4   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  12   | .   1   1   .   3   .   1   .   2   .   3   .   .   .   1   .   .   .   .   .   .   
  Swarmer                  58   | .   1   5   .   8   8   3   7   1   .   .   10  .   3   1   8   .   .   .   .   3   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Grunt                    62   | .   7   4   .   7   5   .   3   .   7   .   12  .   6   3   8   .   .   .   .   .   
  Brawler                  4    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   17   | .   .   1   .   4   .   1   2   1   .   .   1   .   3   2   2   .   .   .   .   .   
  Hunter                   9    | .   .   .   .   .   1   .   .   2   1   .   1   .   2   2   .   .   .   .   .   .   
  Programmer               6    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   2   .   .   .   .   .   1   
Best Kill Streak           8    | 2   3   4   .   5   8   2   6   3   5   3   6   .   4   6   8   .   .   .   .   3   
  Combat Bots Only         8    | .   2   4   .   4   8   2   6   2   5   .   6   .   4   3   8   .   .   .   .   3   
Max Kills in Single Turn   6    | 1   1   2   .   2   6   2   4   2   2   2   2   .   1   2   1   .   .   .   .   1   
  Gunslinging              1    | .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 6    | .   .   .   .   .   6   .   4   .   2   .   2   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -8   -8   -8   -7   -7   -6   -6   -6   -6   -5   -5   -4   -3   -3   -2   -1   
--------                   Run   | Scr  Mat  Mat  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Res  Gar  Res  Acc  
Damage Taken               13476 | .    496  298  .    793  688  197  587  593  178  .    921  .    557  1689 2232 135  16   179  1446 2471 
  Core                     1944  | .    56   22   .    95   47   15   42   55   14   .    129  .    33   251  297  38   .    76   445  329  
  Absorbed by Shields      1185  | .    .    .    .    .    .    .    .    32   40   .    580  .    437  60   36   .    .    .    .    .    
  Redirected to Shielding  73    | .    .    .    .    .    .    .    .    5    .    .    33   .    35   .    .    .    .    .    .    .    
Core Remaining (%)         80    | 100  77   .    94   .    .    .    63   .    90   .    .    .    80   .    45   96   .    94   69   79   
Volleys Fired              491   | 9    66   26   .    54   23   11   19   28   12   10   61   1    37   59   75   .    .    .    .    .    
  Largest                  3     | 2    2    3    .    3    3    3    3    3    3    3    3    1    3    3    3    .    .    .    .    .    
  Hottest                  235   | 40   136  156  .    211  101  106  106  103  78   128  131  85   174  235  213  .    .    .    .    .    
Shots Fired                1200  | 18   132  59   .    162  67   33   55   84   30   30   141  1    102  144  142  .    .    .    .    .    
  Gun                      1016  | 18   130  8    .    114  66   33   54   84   27   30   125  .    102  116  109  .    .    .    .    .    
  Cannon                   166   | .    2    50   .    48   .    .    .    .    .    .    4    1    .    28   33   .    .    .    .    .    
  Launcher                 17    | .    .    .    .    .    1    .    1    .    3    .    12   .    .    .    .    .    .    .    .    .    
  Special                  1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  739   | 18   130  8    .    18   44   22   36   69   27   26   91   .    59   67   124  .    .    .    .    .    
  Thermal                  444   | .    2    51   .    144  22   11   18   15   .    4    38   1    43   77   18   .    .    .    .    .    
  Explosive                17    | .    .    .    .    .    1    .    1    .    3    .    12   .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         22    | 8    9    7    .    9    18   6    18   13   10   10   17   .    22   11   16   .    .    .    .    .    
  Robot Miss Streak        8     | 2    4    4    .    4    2    5    2    2    4    2    2    .    4    5    8    .    .    .    .    .    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    1    .    .    .    .    .    
  Secondary Targets        22    | .    1    .    .    1    4    1    2    .    2    .    2    .    3    2    4    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    1    1    1    1    .    1    .    1    .    1    1    1    .    .    .    .    .    
Shots Hit Robots           764   | 12   82   32   .    89   55   17   44   58   21   16   90   .    68   91   89   .    .    .    .    .    
  Core Hits                372   | 4    34   10   .    41   25   7    19   29   18   11   54   .    35   43   41   .    .    .    .    1    
  Critical Kills           3     | .    .    1    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    
  Critical Parts Destroyed 5     | .    1    .    .    .    1    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    
  Critical Strikes         27    | .    1    1    .    6    2    1    1    .    .    2    2    .    4    5    2    .    .    .    .    .    
    Burn                   17    | .    .    .    .    6    1    1    1    .    .    2    2    .    3    1    .    .    .    .    .    .    
    Meltdown               1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                7     | .    1    .    .    .    1    .    .    .    .    .    .    .    1    3    1    .    .    .    .    .    
    Blast                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    
Melee Attacks              9     | .    .    .    .    5    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   9     | .    .    .    .    5    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           17642 | 144  894  690  .    1870 1275 372  1226 1227 718  331  3005 38   1356 2280 2170 .    .    .    21   25   
  Guns                     12410 | 144  880  37   .    1222 952  372  903  1048 302  331  1585 .    1356 1742 1536 .    .    .    .    .    
  Cannons                  2395  | .    .    653  .    640  .    .    .    .    .    .    .    .    .    468  634  .    .    .    .    .    
  Explosions               2482  | .    .    .    .    .    323  .    323  .    416  .    1420 .    .    .    .    .    .    .    .    .    
  Melee                    118   | .    .    .    .    .    .    .    .    118  .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  237   | .    14   .    .    8    .    .    .    61   .    .    .    38   .    70   .    .    .    .    21   25   
  Kinetic                  8846  | 144  880  37   .    138  580  279  556  864  302  257  1124 .    764  979  1942 .    .    .    .    .    
  Thermal                  5959  | .    .    653  .    1724 372  93   347  184  .    74   461  .    592  1231 228  .    .    .    .    .    
  Explosive                2482  | .    .    .    .    .    323  .    323  .    416  .    1420 .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   118   | .    .    .    .    .    .    .    .    118  .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    .    .    .    .    .    .    .    .    .    .    .    4    4    3    3    .    .    .    .    .    
  Average Corruption       3     | .    .    .    .    .    .    .    .    .    .    .    .    4    4    1    3    .    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  49    | .    .    .    .    .    .    .    .    .    .    .    .    7    17   8    17   .    .    .    .    .    
    Message Errors         9     | .    .    .    .    .    .    .    .    .    .    .    .    1    2    1    5    .    .    .    .    .    
    Matter Fused           13    | .    .    .    .    .    .    .    .    .    .    .    .    2    6    2    3    .    .    .    .    .    
    Heat Flow Errors       6     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    1    .    .    .    .    .    
    Energy Discharges      5     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    3    .    .    .    .    .    
    Data Loss (minor)      6     | .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    2    .    .    .    .    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Misfires               3     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    
    Weapon Failures        4     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            158   | .    .    2    .    42   .    .    24   12   .    .    59   7    .    .    12   .    .    .    .    .    
  Projectiles              56    | .    .    2    .    42   .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    
  Explosions               83    | .    .    .    .    .    .    .    24   .    .    .    59   .    .    .    .    .    .    .    .    .    
  Melee                    19    | .    .    .    .    .    .    .    .    12   .    .    .    7    .    .    .    .    .    .    .    .    
Knockbacks                 13    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    8    .    .    .    .    1    
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    
  Kinetic                  11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    8    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      83    | .    .    .    .    .    25   .    .    .    .    .    45   .    .    .    .    .    .    .    10   3    
  Shots                    2     | .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Rammed                   37    | .    2    .    1    3    .    .    .    11   .    .    .    2    .    6    .    .    .    .    2    10   
Targets Rammed             43    | .    3    .    1    3    .    .    .    11   .    .    .    2    .    7    .    .    .    .    2    14   
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  6     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    4    
Highest Temperature        361   | .    81   294  .    357  64   176  224  102  128  106  212  26   242  327  361  .    .    .    .    4    
  Average Temperature      78    | .    17   91   .    100  28   27   84   36   64   32   55   13   65   50   214  .    .    .    .    3    
  Received Heat Transfer   3073  | .    264  72   .    396  234  27   261  78   53   .    236  .    143  232  642  21   .    9    144  261  
  Effects                  5     | .    .    .    .    .    .    .    1    .    .    .    1    .    1    .    2    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Interference           2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       2     | .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             18    | .    .    2    .    4    1    .    1    1    .    1    3    .    3    2    .    .    .    .    .    .    
  Heat Transferred         12502 | .    .    1147 .    3515 740  259  703  333  .    350  1250 .    1570 2265 370  .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Res Acc 
Peak Influence             584  | 15  219 400 1   164 479 391 530 372 402 232 550 321 440 295 584 341 173 171 171 556 
  Initial                  306  | .   9   89  1   .   68  233 254 277 179 210 .   288 95  231 199 306 173 129 93  102 
  Average                  227  | 6   108 203 1   77  274 287 432 258 337 149 307 293 289 211 397 308 173 141 122 247 
Maximum Alert Level        2    | .   1   2   .   .   2   1   2   1   2   1   2   1   2   1   2   1   .   .   .   2   
  Low Security (%)         44   | 100 95  47  100 100 43  .   .   15  17  51  24  8   25  35  2   .   100 100 100 63  
  Level 1                  43   | .   4   52  .   .   16  100 27  84  25  48  31  91  63  64  68  100 .   .   .   15  
  Level 2                  11   | .   .   .   .   .   40  .   72  .   56  .   44  .   11  .   28  .   .   .   .   21  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   2   1   .   1   .   1   .   3   .   .   .   .   .   3   .   1   1   .   3   2   
  Investigation            5    | .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   
  Extermination            4    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   1   
  Reinforcement            8    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   2   .   1   .   .   2   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -1  
---------                  Run  | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Res Acc 
Distress Signals           13   | .   1   .   .   3   .   1   .   2   .   .   .   .   .   2   .   .   .   .   1   3   
Communications Jammed      58   | .   .   .   .   .   .   .   .   31  .   1   .   .   .   22  .   4   .   .   .   .   
  Distress Signals         56   | .   .   .   .   .   .   .   .   30  .   .   .   .   .   22  .   4   .   .   .   .   
Times Spotted              310  | .   23  16  .   28  14  10  11  14  9   5   24  2   14  37  22  7   9   7   17  41  
  Peak Tracking Total      18   | .   5   7   .   5   8   5   6   5   6   1   4   1   3   13  7   6   9   6   14  18  
  Tactical Retreats        24   | .   7   .   .   .   2   .   .   1   .   .   .   .   .   2   2   .   .   1   1   8   

 Traps                          | -11 -10 -9  -9  -8  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Res Acc 
Traps Triggered            11   | .   1   .   .   .   .   1   .   2   .   .   .   .   .   .   4   .   .   1   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -1  
----------                 Run  | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Res Acc 
Machines Disabled          11   | .   1   .   .   3   .   .   .   .   .   .   1   .   1   4   1   .   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   1   .   .   .   .   .   .   1   .   1   1   1   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   
  Garrison Relay           3    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -1  
---------                  Run  | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Res Acc 
Machines Accessed          51   | .   8   5   .   11  .   2   .   4   .   3   .   4   .   7   .   2   2   .   2   1   
  Terminals                38   | .   7   5   .   9   .   1   .   2   .   2   .   2   .   5   .   1   1   .   2   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          10   | .   .   .   .   1   .   1   .   2   .   1   .   1   .   2   .   1   1   .   .   .   
Total Hacks                127  | .   23  21  .   34  .   3   .   6   .   6   .   11  .   12  .   2   4   .   4   1   
  Successful               80   | .   16  12  .   22  .   2   .   4   .   3   .   7   .   8   .   2   1   .   2   1   
  Failed                   47   | .   7   9   .   12  .   1   .   2   .   3   .   4   .   4   .   .   3   .   2   .   
    Catastrophic           6    | .   .   1   .   .   .   .   .   1   .   1   .   .   .   2   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   84   | .   20  16  .   25  .   2   .   2   .   2   .   10  .   6   .   .   .   .   1   .   
  Terminals                112  | .   21  21  .   31  .   2   .   4   .   5   .   9   .   10  .   1   3   .   4   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   2   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          10   | .   .   .   .   1   .   1   .   2   .   1   .   1   .   2   .   1   1   .   .   .   
Terminal Hacks             40   | .   11  6   .   13  .   .   .   1   .   1   .   1   .   3   .   1   .   .   2   1   
  Robot Analysis           10   | .   4   2   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        9    | .   5   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           3    | .   1   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Index           2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             4    | .   1   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      10   | .   .   .   .   1   .   1   .   2   .   1   .   1   .   2   .   1   1   .   .   .   
  Unlock Access            7    | .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   .   1   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   
Unauthorized Hacks         30   | .   5   6   .   8   .   1   .   1   .   1   .   5   .   3   .   .   .   .   .   .   
  Terminals                25   | .   3   6   .   6   .   1   .   1   .   1   .   4   .   3   .   .   .   .   .   .   
    Track                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Botnet                 15   | .   2   3   .   3   .   1   .   1   .   1   .   2   .   2   .   .   .   .   .   .   
    Disrupt                2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              5    | .   1   .   .   2   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   2   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Reject                 2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              3    | .   1   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         40   | .   7   5   .   10  .   2   .   3   .   3   .   4   .   3   .   1   1   .   1   .   
  Full Trace Events        3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -1  
------------               Run  | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Res Acc 
Used RIF Installer         6    | .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   .   .   .   .   
  Coupler Efficiency       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Command Fork             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Watcher Feeds            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Autooverride             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Autooverrided            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    18   | .   .   .   .   .   .   .   .   4   .   .   3   .   5   3   3   .   .   .   .   .   
  Machine Destruction      11   | .   .   .   .   .   .   .   .   .   .   .   3   .   5   .   3   .   .   .   .   .   
  Programmers              7    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   3   .   .   .   .   .   .   
  Attached                 6    | .   .   .   .   .   .   .   .   .   .   .   2   1   1   1   1   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -1  
--------                   Run  | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Res Acc 
Total Allies               3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Largest Group            1    | .   .   1   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Highest-Rated Group      47   | .   .   10  10  10  .   .   .   .   .   .   .   .   .   25  .   .   .   47  .   .   
  Highest-Rated Ally       47   | .   .   10  10  10  .   .   .   .   .   .   .   .   .   25  .   .   .   47  .   .   
Total Orders               3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  STAY                     2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  FOLLOW                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Total Damage             38   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   38  .   .   
  Kills                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Res Acc 
Robot Analysis Total       10   | .   4   2   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -8   -8   -8   -7   -7   -6   -6   -6   -6   -5   -5   -4   -3   -3   -2   -1   
-------------              Run   | Scr  Mat  Mat  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Res  Gar  Res  Acc  
Turns Passed               10812 | 94   1074 483  136  1295 289  272  452  975  193  832  695  439  678  1082 944  250  53   52   174  350  
Spaces Moved               6024  | 46   516  220  85   604  120  128  229  484  96   486  288  254  325  488  389  202  131  84   321  528  
  Core                     854   | 17   .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    39   319  477  
  Treads                   4410  | 29   516  220  85   604  120  128  229  484  96   486  288  254  325  488  35   .    .    .    2    21   
  Legs                     435   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    342  93   .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Flight                   323   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   109  131  43   .    30   
  Fastest Speed            37    | 50   160  160  160  160  160  160  160  160  160  160  160  160  160  160  112  37   37   37   50   37   
  Average Speed            139   | 119  160  162  160  160  160  160  161  160  160  160  160  160  160  160  168  107  37   44   50   53   
  Slowest Speed            240   | 160  160  240  160  160  160  160  240  160  160  160  160  160  160  163  200  190  37   110  170  145  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    1    .    .    1    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       33    | 4    90   26   30   66   48   15   51   19   39   19   54   9    59   26   70   11   7    28   14   20   
  Regions Visited          20
    Branch Regions         1
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        9     | .    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    .    1    .    1    .    
  Unknown Exits Taken      4     | 1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 13    | .    .    1    .    4    .    .    .    2    .    .    .    1    .    4    1    .    .    .    .    .    
Terrain Destroyed          110   | .    .    1    .    8    6    1    1    2    16   .    54   1    5    13   2    .    .    .    .    .    
  Melee                    6     | .    .    .    .    4    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               28    | .    .    1    .    4    .    1    .    .    .    .    1    1    5    13   2    .    .    .    .    .    
  AOE                      76    | .    .    .    .    .    6    .    1    .    16   .    53   .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -1  
---------                  Run  | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Res Acc 
Total                      7399 | 67  643 284 85  791 160 167 268 613 115 530 402 284 397 652 555 239 133 97  329 588 
  Wait                     92   | .   13  4   .   12  .   1   5   2   .   1   5   .   4   28  5   1   .   .   1   10  
  Move                     5982 | 45  515 219 84  603 118 127 227 484 94  485 286 253 323 487 387 191 128 82  320 524 
  Hop                      7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   1   .   .   1   
  Pick Up                  152  | 5   14  5   .   32  1   5   2   16  1   12  3   6   5   14  18  6   1   .   1   5   
  Fast Attach              59   | 4   2   2   .   3   .   1   .   2   .   1   3   3   .   1   14  2   1   .   5   15  
  Attach                   92   | 3   3   4   .   12  1   1   3   8   1   2   5   3   4   12  16  6   2   1   .   5   
  Detach                   28   | .   3   1   .   3   .   .   .   2   .   .   1   4   .   1   6   3   .   .   .   4   
  Swap                     284  | 1   15  18  .   42  16  14  10  42  6   7   36  8   21  37  8   3   .   .   .   .   
  Drop                     126  | .   9   5   .   22  1   7   2   15  1   12  2   4   3   6   8   22  .   .   .   7   
  Fire                     491  | 9   66  26  .   54  23  11  19  28  12  10  61  1   37  59  75  .   .   .   .   .   
  Melee                    9    | .   .   .   .   5   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    39   | .   3   .   1   3   .   .   .   10  .   .   .   2   .   7   .   .   .   .   .   13  
  Escape Stasis            35   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  .   .   14  .   3   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 4 exits: *Min x2 / *Sto x2)
-9/Mines (discovered 2 exits: *Mat / [*Zio])
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison
-8/Materials
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: *Fac / *Low / Gar)
-7/Garrison
-6/Factory (discovered 2 exits: *Fac / Gar)
-6/Garrison (discovered 2 exits: *Fac x2)
-6/Factory
-6/Garrison (discovered 3 exits: *Fac x3)
-5/Factory (discovered 2 exits: [*Upp] / Gar)
-5/Garrison (discovered 3 exits: *Fac x3)
-4/Factory
-3/Research
-3/Garrison
-2/Research (discovered 3 exits: *Acc x3)
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location      | Event
    13 | -11/Scrapyard | Discovered new exit (range 15)
    95 | -11/Scrapyard | Entered Materials
   170 | -10/Materials | Discovered new exit (range 11)
   293 | -10/Materials | Discovered new exit (range 6)
   331 | -10/Materials | Build established: Mutant
   593 | -10/Materials | Discovered new exit (range 6)
  1063 | -10/Materials | Discovered new exit (range 16)
  1169 | -10/Materials | Entered another Materials area
  1169 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  1181 | -9/Materials  | Identified exit to Mines
  1181 | -9/Materials  | Identified exit to Storage
  1652 | -9/Materials  | Entered Mines
  1652 | -9/Mines      | Accompanied by 1 ally
  1673 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
  1776 | -9/Mines      | Discovered new exit (range 10)
  1788 | -9/Mines      | Entered Materials
  1788 | -8/Materials  | Accompanied by 1 ally
  1788 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  2003 | -8/Materials  | Discovered new exit (range 14)
  2301 | -8/Materials  | Build established: Scavenger-Skirmisher
  2808 | -8/Materials  | Found Powered Armor
  2811 | -8/Materials  | Found Powered Armor
  3081 | -8/Materials  | Identified exit to Garrison
  3083 | -8/Materials  | Entered Garrison
  3094 | -8/Garrison   | Installed Relay Interface Framework
  3134 | -8/Garrison   | Triggered checkpoint
  3272 | -8/Garrison   | Triggered checkpoint
  3286 | -8/Garrison   | Destroyed 8 combat bots
  3353 | -8/Garrison   | Discovered new exit (range 12)
  3372 | -8/Garrison   | Entered Materials
  3586 | -8/Materials  | Garrison activated, responded to threat
  3642 | -8/Materials  | Identified exit to Garrison
  3644 | -8/Materials  | Entered Garrison
  3702 | -8/Garrison   | Triggered checkpoint
  3705 | -8/Garrison   | Triggered checkpoint
  3854 | -8/Garrison   | Discovered new exit (range 8)
  3911 | -8/Garrison   | Build established: Scavenger-Tank
  3958 | -8/Garrison   | Discovered new exit (range 8)
  4012 | -8/Garrison   | Triggered checkpoint
  4038 | -8/Garrison   | Triggered checkpoint
  4064 | -8/Garrison   | Discovered new exit (range 11)
  4088 | -8/Garrison   | Expanded RIF knowledge: Coupler Efficiency
  4096 | -8/Garrison   | Entered Factory
  4096 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  4244 | -7/Factory    | Discovered new exit (range 14)
  4389 | -7/Factory    | Build established: Scavenger-Skirmisher
  4796 | -7/Factory    | Discovered new exit (range 12)
  4812 | -7/Factory    | Identified exit to Lower Caves
  5069 | -7/Factory    | Identified exit to Garrison
  5071 | -7/Factory    | Entered Garrison
  5105 | -7/Garrison   | Triggered checkpoint
  5109 | -7/Garrison   | Triggered checkpoint
  5222 | -7/Garrison   | Discovered new exit (range 17)
  5246 | -7/Garrison   | Identified exit to Factory
  5256 | -7/Garrison   | Expanded RIF knowledge: Autooverride
  5264 | -7/Garrison   | Entered Factory
  5264 | -6/Factory    | Evolved 2 slots: Utility x2
  5854 | -6/Factory    | Discovered new exit (range 9)
  5910 | -6/Factory    | Identified exit to Garrison
  6096 | -6/Factory    | Entered Garrison
  6156 | -6/Garrison   | Triggered checkpoint
  6310 | -6/Garrison   | Discovered new exit (range 8)
  6405 | -6/Garrison   | Triggered checkpoint
  6575 | -6/Garrison   | Build established: Scavenger-Tank
  6575 | -6/Garrison   | Discovered new exit (range 8)
  6584 | -6/Garrison   | Identified exit to Factory
  6594 | -6/Garrison   | Expanded RIF knowledge: Patrol Navigation
  6640 | -6/Garrison   | Triggered checkpoint
  6723 | -6/Garrison   | Garrison Relay disabled
  6791 | -6/Garrison   | Entered Factory
  6965 | -6/Factory    | Build established: Scavenger-Mutant
  7228 | -6/Factory    | Identified exit to Garrison
  7230 | -6/Factory    | Entered Garrison
  7267 | -6/Garrison   | Triggered checkpoint
  7342 | -6/Garrison   | Discovered new exit (range 12)
  7530 | -6/Garrison   | Build established: Tank
  7536 | -6/Garrison   | Discovered new exit (range 12)
  7598 | -6/Garrison   | Triggered checkpoint
  7716 | -6/Garrison   | Discovered new exit (range 16)
  7743 | -6/Garrison   | Identified exit to Factory
  7752 | -6/Garrison   | Expanded RIF knowledge: Watcher Feeds
  7818 | -6/Garrison   | Triggered checkpoint
  7833 | -6/Garrison   | Garrison Relay disabled
  7908 | -6/Garrison   | Entered Factory
  7908 | -5/Factory    | Evolved 2 slots: Utility x2
  7914 | -5/Factory    | Noticed a derelict Sapper rigging charges
  8113 | -5/Factory    | Discovered new exit (range 28)
  8655 | -5/Factory    | Lost 5 parts (2n2u1w)
  8964 | -5/Factory    | Cargo convoy interrupted
  8987 | -5/Factory    | Identified exit to Garrison
  8990 | -5/Factory    | Entered Garrison
  9009 | -5/Garrison   | Lost 3 parts (1p1n1u)
  9010 | -5/Garrison   | Triggered checkpoint
  9067 | -5/Garrison   | Triggered checkpoint
  9192 | -5/Garrison   | Destroyed 8 combat bots
  9192 | -5/Garrison   | Lost 11 parts (1p4n4u2w)
  9386 | -5/Garrison   | Discovered new exit (range 8)
  9473 | -5/Garrison   | Build established: Scavenger-Skirmisher
  9530 | -5/Garrison   | Discovered new exit (range 8)
  9598 | -5/Garrison   | Triggered checkpoint
  9662 | -5/Garrison   | Core integrity fell below 50%
  9738 | -5/Garrison   | Discovered new exit (range 12)
  9758 | -5/Garrison   | Expanded RIF knowledge: Command Fork
  9800 | -5/Garrison   | Triggered checkpoint
  9835 | -5/Garrison   | Garrison Relay disabled
  9934 | -5/Garrison   | Entered Factory
  9934 | -4/Factory    | Evolved 2 slots: Power x1, Utility x1
 10179 | -4/Factory    | Discovered new exit (range 12)
 10184 | -4/Factory    | Entered Research
 10184 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 10237 | -3/Research   | Identified exit to Garrison
 10237 | -3/Research   | Entered Garrison
 10267 | -3/Garrison   | Spotted B-86 Titan
 10268 | -3/Garrison   | Triggered checkpoint
 10269 | -3/Garrison   | Triggered checkpoint
 10270 | -3/Garrison   | Released all parts (14)
 10283 | -3/Garrison   | Discovered new exit (range 12)
 10289 | -3/Garrison   | Entered Research
 10289 | -2/Research   | Evolved 2 slots: Utility x2
 10343 | -2/Research   | Identified exit to Access
 10396 | -2/Research   | Spotted B-90 Cyclops
 10463 | -2/Research   | Entered Access
 10463 | -1/Access     | Evolved 2 slots: Propulsion x2
 10539 | -1/Access     | Spotted B-99 Colossus
 10582 | -1/Access     | Build established: Mutant
 10671 | -1/Access     | Spotted B-99 Colossus
 10811 | -1/Access     | Discovered new exit (range 5)
 10813 | ***           | Escaped!

 Last Messages 
---------------
10780_ Slug penetrates Wall.
10780_ Xenon Bombardment Thruster destroyed.
10780_ Dropped Biometal Heavy Treads. <x2>
10783_ Slug penetrates Wall. <x5>
10788_ Acquired Enh. Nova Cannon.
10790_ Slug penetrates Wall. <x2>
10790_ Xenon Bombardment Thruster destroyed.
10794_ Slug penetrates Wall. <x2>
10795_ Impulse Thruster destroyed.
10796_ Slug penetrates H-88 Terminator.
10796_ Penetrated by Slug.
10797_ K-01 Serf destroyed.
10797_ Penetrated by Slug.
10797_ Slug penetrates Wall.
10803_ Penetrated by Slug.
10809_ Connecting with Terminal...
>>Open(Door)
Sealed Barrier opened.
10811_ The Access Shell folds into the floor.
10811_ EXIT=FOUND

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           97
Energy Generation          30
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       210
ECM Strength               1
Jamming Range              14
EM Shielding               2
Armor Coverage             400
Resistance: KI             20
Resistance: TH             25
Utility Shielding          66
Evasion (%)                62
Targeting Accuracy         8
Melee Accuracy             8
Target Analysis            8
Recoil Reduction           6
Particle Charging          15
Offensive Hacking          10
Relay Coupler Types        2
Relay Coupler Value        77

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BoreNetworkWings
  Manual?         0
Play Time         02:55:56
  Cumulative      561.2 hours
  Start           2022.04.01 @ 23:25:14
  End             2022.04.02 @ 03:29:58
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          271
  Rogue           144
  Adventurer      125
  Explorer        2
Win Type          0
  Total           50
  Types           43/3/2/0/1/0/0/0/1
Lore%             68
Gallery%          84
Achievement%      68
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/TerminusFine
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 46b06dc0-14ae-4bfe-9ff6-53213444c536