Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.24 @ 18:48:23 Player: Fulminus Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (21) 105 Value Destroyed (663) 663 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (400) 400 TOTAL SCORE: 2968 Bonus ------- Pacifist 200 Entered Garrisons 200 Cogmind --------- Core Integrity 346/550 Matter 290/300 Energy 160/160 System Corruption 1% Temperature Cool (8) Movement Walking (210) Ox3 Location -8/Garrison Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (3) ------ Small Storage Unit Large Storage Unit > --- WEAPON (3) ------- Assault Rifle Assault Rifle Gauss Rifle > --- INVENTORY (12) --- Small Storage Unit Small Storage Unit Particle Gun Flak Cannon Welding Torch Plasma Cutter Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Large Storage Unit Hardened Medium Armor Plating > --- WEAPON ----------- Assault Rifle Gauss Rifle Improved Datajack > --- INVENTORY -------- Small Storage Unit Small Storage Unit Assault Rifle Gauss Rifle Welding Torch Plasma Cutter [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Seismic Analyzer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Backup Laser I Ballistic Gun Assault Rifle Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power 1 | . . 1 . . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon 1 | . . 1 . . Parts Attached 37 | 6 1 4 22 4 Power 7 | 1 . 1 4 1 Engine 5 | 1 . 1 3 . Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 9 | 2 . . 6 1 Treads 2 | . . . 2 . Leg 7 | 2 . . 4 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 1 1 1 5 . Device 1 | . . . 1 . Storage 4 | 1 . 1 2 . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 2 | . . . 2 . Artifact . | . . . . . Weapon 13 | 2 . 2 7 2 Energy Gun 6 | 1 . 2 3 . Energy Cannon . | . . . . . Ballistic Gun 6 | 1 . . 3 2 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . 1 . Unidentified Prototypes . | . . . . . Parts Lost 28 | . . 6 14 8 Power 7 | . . 3 2 2 Propulsion 8 | . . . 5 3 Utility 3 | . . . 2 1 Weapon 10 | . . 3 5 2 Highest Loss Streak 6 | . . 3 6 4 Average Slot Usage (%) 81 | . 92 92 81 72 Engine 12 | . 14 20 10 9 Core 2 | . . . . 6 Treads 1 | . . . 4 . Leg 17 | . 28 22 18 11 Device 1 | . . . 3 . Storage 13 | . 14 11 11 18 Processor 2 | . 7 11 . . Protection 3 | . . . 6 2 Energy Gun 11 | . 14 20 13 . Ballistic Gun 11 | . 14 6 6 23 Special Melee Weapon 2 | . . . 5 1 Naked Turns . | . . . . . Heaviest Build 45 | 11 11 30 45 45 Greatest Support 35 | 20 20 20 35 35 Greatest Overweight (x) 11 | . . 1 8 11 Average Overweight (x) 1 | . . . . 2 Largest Inventory Capacity 14 | 6 6 10 14 12 Average Capacity 10 | 5 6 9 10 12 Most Carried 10 | 4 5 9 10 7 Average Carried 6 | 2 4 5 7 6 Final Capacity 12 | 6 6 10 12 12 Final Carried 9 | 4 4 9 7 6 Class Distribution -------------------- 26% | Mutant 25% | Scavenger-Mutant 19% | Scavenger-Gunner 16% | Gunner 6% | Tank 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 762 | 147 . 154 325 136 Remotely . | . . . . . Salvage Created 826 | . . 148 516 162 Parts 52 | . . 10 38 4 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | 1 . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 16 | . . 5 8 3 Guns 16 | . . 5 8 3 Classes Destroyed 6 | . . 3 3 . Worker 1 | . . . 1 . Builder 4 | . . . 4 . Swarmer 3 | . . 3 . . Grunt 5 | . . 1 2 2 Sentry 5 | . . 1 4 . Hunter 3 | . . . 2 1 Best Kill Streak 6 | . . 3 6 1 Combat Bots Only 3 | . . 3 2 1 Max Kills in Single Turn 2 | . . 1 2 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 2787 | . . 642 1393 752 Core 335 | . . 131 172 32 Absorbed by Shields 12 | . . . . 12 Core Remaining (%) 89 | 100 100 67 . . Volleys Fired 101 | 1 3 15 54 28 Largest 3 | 1 2 3 3 3 Hottest 164 | 20 60 110 164 68 Shots Fired 183 | 1 6 38 94 44 Gun 183 | 1 6 38 94 44 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 108 | 1 3 12 48 44 Thermal 61 | . 3 23 35 . Explosive . | . . . . . Electromagnetic 14 | . . 3 11 . Robot Hit Streak 10 | 1 1 8 8 10 Robot Miss Streak 4 | . 2 4 4 2 Penetration Max 1 | . . . 1 . Secondary Targets 2 | . . 2 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 120 | 1 2 27 59 31 Core Hits 44 | . . 8 27 9 Critical Hits 1 | . . . 1 . Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Melee Attacks 4 | . . . 4 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 3 | . . . 3 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1558 | 10 7 267 912 362 Guns 1558 | 10 7 267 912 362 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 1077 | 10 7 57 641 362 Thermal 353 | . . 165 188 . Explosive . | . . . . . Electromagnetic 128 | . . 45 83 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . 1 1 Average Corruption 1 | . . . 1 1 Corruption Purged . | . . . . . Effects 4 | . . . 1 3 Message Errors 1 | . . . 1 . Energy Discharges 2 | . . . . 2 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 443 | . 40 443 261 54 Average Temperature 102 | . 19 183 60 17 Received Heat Transfer 627 | . . 141 378 108 Effects 8 | . . 8 . . Shutdowns 3 | . . 3 . . Energy Bleed 1 | . . 1 . . Interference 3 | . . 3 . . Damage (major) 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . 2 . Heat Transferred 1136 | . . 507 629 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 162 | . 15 126 162 76 Average Influence 71 | . 4 51 102 68 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . . 2 2 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . . 2 . . Assault . | . . . . . Garrison 2 | . . . 2 . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals 2 | . . . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 38 | . 1 7 23 7 Peak Tracking Total 6 | . 1 4 6 3 Tactical Retreats 6 | . . . 5 1 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered 3 | . . . . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 3 | . 1 1 1 . Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 3 | . 1 1 1 . Successful 3 | . 1 1 1 . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 1 | . 1 . . . Alert Level 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . . 1 . . Refit 1 | . . 1 . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked 2 | . . . 2 . Non-combat 1 | . . . 1 . Combat 1 | . . . 1 . Robot Hacks Applied 2 | . . . 2 . parse_system 2 | . . . 2 . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 1466 | 65 100 308 588 405 Spaces Moved 685 | 46 75 167 245 152 Core 18 | 11 . . 2 5 Treads 11 | . . . 11 . Legs 656 | 35 75 167 232 147 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 150 Average Speed 151 | 103 120 140 148 199 Slowest Speed 600 | 120 120 150 450 600 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 16 | 4 17 21 20 21 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 945 | 62 79 212 379 213 Wait 72 | . . 19 37 16 Move 681 | 45 74 166 244 152 Hop . | . . . . . Pick Up 37 | 10 1 8 15 3 Fast Attach 2 | . . . 2 . Attach 31 | 6 1 3 17 4 Detach 1 | . . . 1 . Swap 4 | . . 1 3 . Drop 2 | . . . 2 . Fire 101 | 1 3 15 54 28 Melee 4 | . . . 4 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 10 | . . . . 10 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 148 | -10/Materials | Discovered new exit (range 14) 166 | -10/Materials | Entered another Materials area 166 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 380 | -9/Materials | Lost 3 parts (2p1w) 456 | -9/Materials | Discovered new exit (range 11) 474 | -9/Materials | Entered another Materials area 474 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 736 | -8/Materials | Lost 6 parts (1p1n1u3w) 884 | -8/Materials | Garrison activated, responded to threat 989 | -8/Materials | Lost 6 parts (1p3n2w) 1060 | -8/Materials | Identified exit to Garrison 1062 | -8/Materials | Entered Garrison 1208 | -8/Garrison | Lost 4 parts (1n1u2w) 1240 | -8/Garrison | Triggered checkpoint 1454 | -8/Garrison | Triggered checkpoint 1467 | -8/Garrison | Self-destructed Last Messages --------------- Field strength at 70. Field strength at 55. Field strength at 40. Field strength at 25. Field strength at 10. Stasis field depleted. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 85. Field strength at 70. Field strength at 55. Field strength at 40. Field strength at 25. Field strength at 10. Stasis field depleted. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 85. Lgt. Ion Engine destroyed. Slug penetrates Wall. 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"?????????????????????? | | ????????????????## ????# #?????????????????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 21 Energy Capacity 405 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 60 Armor Coverage 225 Evasion (%) 50 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AerolevInsulationMembrane Manual? 0 Play Time 00:20:44 Cumulative 1.1 hours Start 2020.05.24 @ 18:29:35 End 2020.05.24 @ 18:48:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 0 Gallery% 8 Achievement% 4 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3a88b007-ef1e-41e3-9fba-25f8094ea61f