Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.24 @ 21:51:37 Player: DuckBoy Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (58) 290 Value Destroyed (1580) 1580 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (61) 61 TOTAL SCORE: 3611 Bonus ------- High Alert Combat Kills 61 Cogmind --------- Core Integrity 0/550 Matter 127/300 Energy 98/100 System Corruption 0% Temperature Danger (448) Movement Treading (225) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY (3) ------ High-capacity Storage Unit > --- WEAPON (4) ------- Assault Cannon Assault Cannon > --- INVENTORY (20) --- Ion Engine Ion Engine Light Treads Light Treads Advanced Treads Advanced Treads Advanced Treads Advanced Treads Compact Wheel Hover Unit Sensor Array Improved Signal Interpreter Light EM Pulse Cannon Light EM Pulse Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Compact Wheel > --- UTILITY ---------- Heat Sink Improved Heat Sink High-capacity Storage Unit > --- WEAPON ----------- EM Shotgun Improved Medium Laser Field Laser Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine Improved Ion Engine Light Treads Light Treads Light Treads Advanced Treads Advanced Treads Advanced Treads Advanced Treads Advanced Treads Advanced Treads Advanced Treads Hover Unit Sensor Array Improved Signal Interpreter Light EM Pulse Cannon Light EM Pulse Cannon Assault Cannon Assault Cannon [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Protection Utility Shielding Weapon Small Laser Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon 2 | . . 2 . Parts Attached 54 | 6 11 22 15 Power 11 | 1 3 4 3 Engine 10 | 1 3 4 2 Core 1 | . . . 1 Reactor . | . . . . Propulsion 18 | 2 4 6 6 Treads 14 | 1 2 5 6 Leg 1 | . 1 . . Wheel 3 | 1 1 1 . Hover . | . . . . Flight . | . . . . Utility 7 | 1 2 1 3 Device 2 | . . 1 1 Storage 3 | 1 1 . 1 Processor . | . . . . Hackware . | . . . . Protection 2 | . 1 . 1 Artifact . | . . . . Weapon 18 | 2 2 11 3 Energy Gun 11 | 1 2 7 1 Energy Cannon . | . . . . Ballistic Gun 4 | 1 . 3 . Ballistic Cannon 2 | . . . 2 Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 1 1 Parts Lost 23 | . 2 9 12 Power 5 | . . 2 3 Propulsion 7 | . 2 2 3 Utility 2 | . . . 2 Weapon 9 | . . 5 4 Highest Loss Streak 7 | . 1 4 7 To Critical Strikes . | . . . . Average Slot Usage (%) 93 | . 92 95 90 Engine 11 | . 14 9 8 Treads 19 | . 18 20 22 Leg 3 | . 6 . . Wheel 2 | . 2 1 4 Device 2 | . . 2 9 Storage 12 | . 14 11 9 Protection 6 | . 7 8 2 Energy Gun 25 | . 28 23 24 Ballistic Gun 7 | . . 17 7 Naked Turns . | . . . . Heaviest Build 80 | 13 29 40 80 Greatest Support 66 | 20 40 40 66 Greatest Overweight (x) 3 | 1 3 2 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 20 | 8 15 15 20 Average Capacity 15 | 7 14 15 18 Most Carried 20 | 3 15 15 20 Average Carried 12 | 1 10 13 17 Final Capacity 20 | 8 15 15 20 Final Carried 15 | 3 15 15 14 Class Distribution -------------------- 53% | Mutant 19% | Tank 10% | Gunner 9% | Scavenger-Gunner 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1044 | 258 102 532 152 Remotely . | . . . . Salvage Created 2219 | . 582 941 696 Parts 115 | . 25 57 33 Haulers Intercepted 4 | . 1 1 2 Recyclers Shooed 5 | . . 4 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 42 | . 10 18 14 Guns 37 | . 9 18 10 Cannons 3 | . . . 3 AOE 1 | . . . 1 Classes Destroyed 14 | . 7 4 3 Worker 3 | . 1 2 . Tunneler 1 | . . 1 . Hauler 4 | . 1 1 2 Recycler 3 | . 1 2 . Operator 2 | . 2 . . Watcher 3 | . 2 1 . Swarmer 8 | . 3 3 2 Cutter 2 | . . . 2 Grunt 23 | . 7 9 7 Brawler 2 | . . 2 . Duelist 1 | . . 1 . Sentry 4 | . . 3 1 Hunter 1 | . . . 1 Heavy 1 | . . . 1 Best Kill Streak 5 | . 2 5 5 Combat Bots Only 5 | . 2 3 5 Max Kills in Single Turn 2 | . 1 2 2 Gunslinging 1 | . . 1 . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3827 | . 683 1214 1930 Core 898 | . 135 204 559 Absorbed by Shields . | . . . . Redirected to Shielding 33 | . 14 19 . Core Remaining (%) 65 | 100 46 49 . Volleys Fired 169 | . 72 64 33 Largest 4 | . 2 4 4 Hottest 207 | . 90 180 207 Shots Fired 495 | . 144 240 111 Gun 467 | . 144 236 87 Cannon 24 | . . . 24 Launcher 4 | . . 4 . Special . | . . . . Kinetic 153 | . . 108 45 Thermal 324 | . 144 126 54 Explosive 4 | . . 4 . Electromagnetic 14 | . . 2 12 Robot Hit Streak 17 | . 9 16 17 Robot Miss Streak 6 | . 6 5 3 Penetration Max . | . . . . Secondary Targets 8 | . 1 6 1 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 303 | . 87 142 74 Core Hits 116 | . 30 46 40 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 4 | . 3 1 . Burn 4 | . 3 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4525 | . 1044 1931 1550 Guns 3632 | . 1044 1661 927 Cannons 440 | . . . 440 Explosions 453 | . . 270 183 Melee . | . . . . Ramming . | . . . . Kinetic 1260 | . . 662 598 Thermal 2731 | . 1044 980 707 Explosive 270 | . . 270 . Electromagnetic 264 | . . 19 245 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . 2 . Average Corruption 2 | . . 2 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 12 | . . 12 . Message Errors 2 | . . 2 . Matter Fused 3 | . . 3 . Heat Flow Errors 2 | . . 2 . Energy Discharges 2 | . . 2 . Data Loss (minor) 2 | . . 2 . Misfires 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 36 | . . 17 19 Projectiles . | . . . . Explosions 36 | . . 17 19 Melee . | . . . . Knockbacks 5 | . . . 5 Impact . | . . . . Kinetic 4 | . . . 4 Secondary 1 | . . . 1 Self-Inflicted Damage 165 | . . 142 23 Shots 4 | . . 3 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 679 | . 357 427 679 Average Temperature 127 | . 90 137 183 Received Heat Transfer 1242 | . 315 351 576 Effects 24 | . . 7 17 Shutdowns 2 | . . . 2 Energy Bleed 2 | . . 2 . Interference 6 | . . 3 3 Matter Decay 3 | . . 1 2 Short Circuit 3 | . . 1 2 Damage (minor) 2 | . . . 2 Damage (major) 4 | . . . 4 Damage (core) 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . 1 . . Combat Hostiles 1 | . 1 . . Parts Melted 12 | . 8 3 1 Heat Transferred 6712 | . 2903 2364 1445 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . . 2 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 560 | . 300 414 560 Initial 138 | . . 62 138 Average 202 | . 137 262 312 Maximum Alert Level 2 | . 1 2 2 Low Security (%) 46 | 100 74 12 23 Level 1 44 | . 25 77 39 Level 2 8 | . . 9 36 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 2 2 3 Investigation 2 | . 1 1 . Extermination . | . . . . Reinforcement 4 | . 1 1 2 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . . 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 79 | . 25 31 23 Peak Tracking Total 9 | . 4 5 9 Tactical Retreats 6 | . 2 2 2 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . 2 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 3 | . . . 3 Max in Single Turn 3 | . . . 3 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 8 | . 6 2 . Terminals 8 | . 6 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 21 | . 19 2 . Successful 9 | . 8 1 . Failed 12 | . 11 1 . Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual 15 | . 14 1 . Terminals 21 | . 19 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . 5 1 . Prototype ID Bank 1 | . 1 . . Hauler Manifests 1 | . 1 . . Registered Prototypes 1 | . 1 . . Zone Layout 3 | . 2 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 3 | . 3 . . Terminals 3 | . 3 . . Assimilate 1 | . 1 . . Botnet 1 | . 1 . . Operators 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 5 2 . Full Trace Events 2 | . 2 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2607 | 55 1304 834 414 Spaces Moved 1130 | 46 551 360 173 Core 3 | 1 2 . . Treads 717 | 2 261 296 158 Legs 166 | . 166 . . Wheels 244 | 43 122 64 15 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 95 130 130 Average Speed 164 | 93 177 155 157 Slowest Speed 260 | 160 260 240 225 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 35 | 4 80 40 17 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 51 | . . 47 4 Melee . | . . . . Projectile 1 | . . . 1 AOE 50 | . . 47 3 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1521 | 55 734 486 246 Wait 114 | . 79 29 6 Move 1127 | 45 550 359 173 Hop . | . . . . Pick Up 32 | 4 14 5 9 Fast Attach 24 | 5 6 7 6 Attach 13 | 1 . 6 6 Detach 1 | . . . 1 Swap 17 | . 5 9 3 Drop 24 | . 8 7 9 Fire 169 | . 72 64 33 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Sto]) -8/Materials History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 90 | -10/Materials | Discovered new exit (range 15) 318 | -10/Materials | Build established: Mutant 485 | -10/Materials | Discovered new exit (range 3) 888 | -10/Materials | Discovered new exit (range 10) 891 | -10/Materials | Core integrity fell below 50% 1087 | -10/Materials | Discovered new exit (range 14) 1360 | -10/Materials | Entered another Materials area 1360 | -9/Materials | Evolved 2 slots: Weapon x2 1360 | -9/Materials | Discovered new exit (range 14) 1482 | -9/Materials | Lost 4 parts (1p3w) 1682 | -9/Materials | Build established: Tank 1814 | -9/Materials | Lost 4 parts (1p1n2w) 2079 | -9/Materials | Core integrity fell below 50% 2105 | -9/Materials | Discovered new exit (range 16) 2194 | -9/Materials | Entered another Materials area 2194 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2536 | -8/Materials | Garrison activated, responded to threat 2571 | -8/Materials | Lost 5 parts (1p2u2w) 2574 | -8/Materials | Core integrity fell below 50% 2592 | -8/Materials | Core integrity fell below 20% 2608 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02588_ Overheating: System interference. 02588_ Assault Cannon temporarily disabled. 02588_ R-06 Scavenger collects Weapon Cycler. 02589_ Broken Field Laser destroyed. 02590_ Critical hit (Burn: +37). 02591_ Overheating: Hcp. Storage Unit damaged (-323). 02591_ R-06 Scavenger collects Imp. Heat Sink. 02592_ Overheating: Core damaged (-104). 02595_ Adv. Treads broken. 02595_ Overheating: Short circuit. 02595_ R-06 Scavenger collects Targeting Computer. 02596_ Acquired Lgt. Nuclear Core. 02597_ Acquired 18 matter. 02600_ Power failure, Lgt. Nuclear Core shutdown. 02601_ Overheating: Broken Adv. Treads damaged (-74). 02601_ Overheating: Assault Cannon damaged (-67). 02601_ Overheating: Assault Cannon damaged (-89). 02601_ Overheating: Lgt. Nuclear Core damaged (-18). 02602_ Lgt. Nuclear Core destroyed. 02606_ Critical hit (Burn: +37). 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