Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.01.04 @ 19:12:08 Player: Alexlascribe Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (19) 3800 Robots Destroyed (261) 1305 Value Destroyed (12218) 12218 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (3500) 3500 TOTAL SCORE: 25403 Bonus ------- High Alert Combat Kills 1452 Follower Combat Kills 451 Entered Garrisons 400 Used RIF Installer 500 Met Data Miner 300 Scanned by Researcher 500 Friendly Fire -103 Cogmind --------- Core Integrity 0/1450 Matter 276/300 Energy 99/100 System Corruption 17% Temperature Cool (9) Movement Core (50) Location -2/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (12) ----- Improved Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Particle Reactor Compact Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Improved Fusion Compressor Improved Targeting Computer Improved Target Analyzer Advanced Target Analyzer Core Analyzer Advanced Core Analyzer Advanced Phase Shifter Cloaking Device Experimental Thermal Shield Force Field Long-range Tractor Beam > --- WEAPON ----------- Gamma Rifle Gamma Rifle Improved KE Penetrator Advanced Micro-nuke Launcher > --- INVENTORY -------- Light Antimatter Reactor Biometal Leg Quantum Rifle Compact Tesla Bomb Launcher [Rating: 164] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Improved Titanium Leg Flight Unit Field Propulsion Array Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Core Analyzer Hackware Relay Coupler [Brawler] Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Proton Missile Launcher Special Weapon Improved Remote Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Gar Fac Fac Fac Arm Res Tes Res Gar Slots Evolved 16 | . . 2 . 2 2 . . . . 2 . . 2 2 . 2 . 2 . Power 2 | . . . . 1 . . . . . . . . . . . 1 . . . Propulsion 2 | . . . . . 1 . . . . . . . . . . 1 . . . Utility 10 | . . 1 . 1 . . . . . 2 . . 2 2 . . . 2 . Weapon 2 | . . 1 . . 1 . . . . . . . . . . . . . . Parts Attached 212 | 6 3 4 11 11 9 4 2 . 3 4 14 17 19 22 2 2 34 42 3 Power 35 | 1 . . 1 3 1 . 1 . 1 . 1 4 4 1 . . 5 10 2 Engine 10 | 1 . . 1 2 1 . 1 . . . . 3 1 . . . . . . Core 6 | . . . . 1 . . . . . . . 1 3 . . . . . 1 Reactor 19 | . . . . . . . . . 1 . 1 . . 1 . . 5 10 1 Propulsion 50 | 2 . 1 4 1 2 1 1 . 1 . 4 3 5 3 2 2 8 10 . Treads 27 | 2 . 1 4 1 2 1 1 . 1 . 4 . 5 3 2 . . . . Leg 20 | . . . . . . . . . . . . 3 . . . . 7 10 . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 3 | . . . . . . . . . . . . . . . . 2 1 . . Utility 64 | 1 3 2 4 3 2 1 . . 1 2 2 3 5 11 . . 11 13 . Device 39 | . 2 1 3 3 2 1 . . . . 2 1 4 6 . . 5 9 . Storage 6 | 1 1 1 . . . . . . 1 . . 1 . . . . 1 . . Processor 11 | . . . . . . . . . . 2 . . 1 4 . . 2 2 . Hackware 2 | . . . . . . . . . . . . 1 . 1 . . . . . Protection 6 | . . . 1 . . . . . . . . . . . . . 3 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 63 | 2 . 1 2 4 4 2 . . . 2 7 7 5 7 . . 10 9 1 Energy Gun 17 | . . . . 1 1 . . . . . 3 2 2 1 . . 3 4 . Energy Cannon 10 | . . . . . . . . . . 1 2 2 1 3 . . 1 . . Ballistic Gun 25 | 2 . 1 2 1 2 1 . . . 1 2 2 2 1 . . 4 3 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 8 | . . . . 2 1 1 . . . . . . . . . . 2 2 . Special Weapon 3 | . . . . . . . . . . . . 1 . 2 . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . . 1 1 . . . 1 1 . 1 . . . . 10 3 . Parts Lost 88 | . 1 . . . . 1 1 . 1 . 9 4 4 11 8 1 8 35 4 Power 14 | . . . . . . . 1 . . . 1 1 1 . 2 . . 6 2 Propulsion 15 | . . . . . . . . . . . 2 1 1 2 3 . . 6 . Utility 34 | . 1 . . . . . . . 1 . 1 . 2 4 3 1 5 15 1 Weapon 25 | . . . . . . 1 . . . . 5 2 . 5 . . 3 8 1 Highest Loss Streak 14 | . 1 . . . . 1 1 . 1 . 8 2 3 5 8 1 2 14 4 Average Slot Usage (%) 92 | . 94 100 99 99 99 99 99 100 99 100 92 93 92 91 59 29 86 80 32 Engine 6 | . 14 11 11 10 8 15 14 15 10 6 4 5 1 . . . . . . Core 3 | . . . . 7 5 . . . . . . 2 9 9 4 . . . 4 Reactor 2 | . . . . . . . . . 4 6 7 4 . . 3 . 12 11 3 Treads 15 | . 28 22 22 18 22 23 23 23 23 20 19 6 12 14 8 . . . . Leg 3 | . . . . . . . . . . . . 12 4 . . . 14 16 . Device 17 | . 8 22 13 18 18 23 23 23 17 13 15 18 16 20 21 4 12 18 3 Storage 6 | . 14 11 11 9 7 7 7 7 12 13 7 6 5 2 . . . . . Processor 7 | . . . . . . . . . . 13 11 6 11 17 21 18 19 17 17 Hackware 1 | . . . . . . . . . . . . 2 5 3 . . . . . Protection 2 | . . . 8 9 3 . . . . . . . . . . . 6 1 . Energy Gun 5 | . . . . 1 15 5 . . . . 5 10 11 7 . . 3 4 . Energy Cannon 1 | . . . . . . . . . . . 2 11 1 3 . . . . . Ballistic Gun 14 | . 28 33 33 21 14 19 23 23 23 20 15 3 8 6 . . 5 5 3 Launcher 1 | . . . . 3 . 4 7 7 7 6 . . . . . . 5 4 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 129 | 11 16 43 53 65 65 61 67 67 81 81 89 129 124 125 24 1 78 117 23 Greatest Support 118 | 40 40 40 46 46 69 66 71 71 73 73 73 70 74 85 105 46 100 118 3 Greatest Overweight (x) 7 | . . 1 1 1 . . 1 . 1 1 2 6 4 1 1 . 2 1 7 Average Overweight (x) . | . . . 1 1 . . . . . 1 1 1 1 . . . . . 5 Largest Inventory Capacity 24 | 6 8 12 12 12 12 12 12 12 12 12 12 24 24 24 4 4 4 4 4 Average Capacity 12 | 5 7 11 12 12 12 12 12 12 12 12 12 21 24 14 4 4 4 4 4 Most Carried 15 | 4 6 10 12 12 11 12 11 11 12 11 12 15 14 8 2 2 4 4 2 Average Carried 8 | 1 2 6 11 10 9 11 10 11 11 9 10 10 12 4 . 1 2 2 . Final Capacity 24 | 6 8 12 12 12 12 12 12 12 12 12 12 24 24 4 4 4 4 4 4 Final Carried 15 | 2 6 10 12 11 11 11 11 11 12 10 7 15 9 2 . 2 3 3 . Class Distribution -------------------- 60% | Scavenger-Gunner 12% | Scavenger-Tank 12% | Scavenger-Mutant 6% | Gunner 3% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -9/Storage Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Mutant | -4/Armory Mutant | -3/Research Scavenger-Gunner | -3/Testing Scavenger-Mutant | -2/Research Scavenger-Mutant | -2/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -3 -2 -2 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Gar Fac Fac Fac Arm Res Tes Res Gar Matter Collected 5486 | 231 83 127 294 535 153 190 82 . 140 . 366 250 460 490 21 . 607 1457 . Remotely 1837 | . 75 127 . 535 120 190 82 . 60 . . . . . . . . 648 . Salvage Created 12868 | . 280 155 410 1043 390 456 170 . 332 . 677 1289 1281 1665 . . 2031 2689 . Parts 629 | . 17 13 27 68 19 24 5 . 15 . 30 48 62 92 . . 94 115 . Haulers Intercepted 2 | . . . 2 . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . 1 . . . . . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . . 22 3 . 13 . . . . . . . . . . Prevented 10 | . . . . . . 2 6 . 2 . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Gar Fac Fac Fac Arm Res Tes Res Gar Combat Hostiles Destroyed 212 | . 6 3 7 27 5 10 3 . 8 . 14 18 24 33 . . 25 29 . Guns 154 | . 6 3 7 27 4 10 2 . 8 . 8 4 24 27 . . 11 13 . Cannons 23 | . . . . . . . . . . . 6 12 . 5 . . . . . AOE 17 | . . . . . 1 . 1 . . . . 1 . 1 . . 6 7 . Classes Destroyed 15 | . 1 1 2 6 2 1 . . . . . . 1 . . . 1 . . Worker 14 | . . . . 1 1 . . . . . . 1 . . . . 6 5 . Builder 17 | . . . . 1 . . . . . . . 1 1 4 . . 4 6 . Hauler 2 | . . . 2 . . . . . . . . . . . . . . . . Recycler 4 | . . . . . 2 . . . . . . 2 . . . . . . . Operator 1 | . . . . . . . . . . . . . 1 . . . . . . Watcher 10 | . . . . 2 . . . . . . . 2 2 1 . . 1 2 . Swarmer 59 | . . . . 11 3 4 . . 4 . 3 4 12 15 . . . 3 . Grunt 69 | . 6 1 4 9 . 4 3 . 3 . 6 4 5 4 . . 11 9 . Brawler 5 | . . . . 1 . . . . . . 1 1 . . . . . 2 . Duelist 5 | . . . 1 1 . 1 . . 1 . 1 . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . 1 . . Sentry 29 | . . 2 2 4 1 . . . . . 3 4 5 3 . . . 5 . Hunter 18 | . . . . 1 . . . . . . . 2 . 2 . . 7 6 . Programmer 25 | . . . . . 1 . . . . . . 3 2 8 . . 7 4 . Behemoth 2 | . . . . . . 1 . . . . . . . 1 . . . . . Best Kill Streak 13 | . 4 2 2 11 4 4 2 . 4 . 10 6 6 13 . . 9 7 . Combat Bots Only 13 | . 4 2 2 10 3 4 2 . 4 . 10 4 5 13 . . 7 4 . Max Kills in Single Turn 5 | . 1 1 1 2 2 2 1 . 2 . 2 2 2 5 . . 3 3 . Gunslinging 1 | . . . . 1 . 1 . . 1 . . 1 1 1 . . . . . Exploded 2 | . . . . . 1 . 1 . . . . 1 . 1 . . 2 2 . Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -3 -2 -2 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Gar Fac Fac Fac Arm Res Tes Res Gar Damage Taken 17924 | . 257 160 354 515 192 490 74 . 190 . 1192 772 1356 2496 1407 253 1781 5774 661 Core 3160 | . 34 24 36 21 14 63 . . . . 125 54 162 243 611 157 148 1063 405 Absorbed by Shields 1015 | . . . . . . . . . . . 23 . . . . . 252 705 35 Core Remaining (%) 79 | 100 86 . 85 96 . . . . 89 . . 78 83 . 25 . 76 . . Volleys Fired 463 | . 23 13 28 57 10 16 5 . 9 . 32 36 47 72 . . 41 74 . Largest 4 | . 2 3 3 3 4 4 4 . 4 . 4 4 4 4 . . 4 4 . Hottest 287 | . 40 60 66 107 170 175 113 . 113 . 156 287 154 284 . . 248 279 . Shots Fired 1453 | . 46 39 84 146 35 63 18 . 31 . 105 135 178 214 . . 128 231 . Gun 1197 | . 46 39 84 145 32 58 15 . 27 . 90 72 164 155 . . 85 185 . Cannon 146 | . . . . . . . . . . . 15 62 14 50 . . 5 . . Launcher 100 | . . . . 1 3 5 3 . 4 . . . . . . . 38 46 . Special 10 | . . . . . . . . . . . . 1 . 9 . . . . . Kinetic 790 | . 46 39 84 140 16 37 15 . 27 . 78 12 71 61 . . 52 112 . Thermal 389 | . . . . 5 16 21 . . . . 12 67 93 120 . . 22 33 . Explosive 13 | . . . . . . . . . . . . . . . . . 9 4 . Electromagnetic 251 | . . . . 1 3 5 3 . 4 . 15 55 14 24 . . 45 82 . Robot Hit Streak 102 | . 33 10 37 53 10 17 6 . 10 . 24 56 61 102 . . 40 33 . Robot Miss Streak 4 | . 1 2 3 1 2 2 1 . 2 . 2 1 3 1 . . 2 4 . Penetration Max 1 | . . . . . . . . . . . . 1 . 1 . . 1 1 . Secondary Targets 26 | . . 1 1 4 . 4 . . 1 . 1 1 7 4 . . . 2 . Max Gunslinging Chain 1 | . . 1 1 1 . 1 . . 1 . 1 1 1 1 . . . 1 . Shots Hit Robots 1117 | . 41 31 67 119 18 49 12 . 20 . 84 103 130 170 . . 101 172 . Core Hits 576 | . 16 6 19 53 13 22 5 . 16 . 49 57 63 85 . 1 74 97 . Critical Hits 48 | . 2 . 1 1 . . 2 . . . . . 7 14 . . 5 16 . Critical Kills 14 | . . . . . . . 2 . . . . . 3 2 . . 2 5 . Critical Parts Destroyed 29 | . 2 . 1 1 . . . . . . . . 2 11 . . 2 10 . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 29232 | . 341 263 740 1776 349 759 308 . 412 . 1754 2760 2563 4571 2 1 5476 7157 . Guns 18257 | . 341 263 737 1722 270 710 130 . 322 . 1432 1352 2381 3030 . . 1890 3677 . Cannons 3380 | . . . . . . . . . . . 322 1319 182 1394 . . 163 . . Explosions 7505 | . . . . 54 79 49 178 . 90 . . 89 . 147 . . 3423 3396 . Melee . | . . . . . . . . . . . . . . . . . . . . Ramming 90 | . . . 3 . . . . . . . . . . . 2 1 . 84 . Kinetic 11311 | . 341 263 737 1636 164 483 130 . 322 . 1279 211 1006 1421 . . 1046 2272 . Thermal 7521 | . . . . 124 106 227 . . . . 153 1405 1375 2523 . . 813 795 . Explosive 2106 | . . . . . . . . . . . . . . . . . 1213 893 . Electromagnetic 8204 | . . . . 16 79 49 178 . 90 . 322 1144 182 627 . . 2404 3113 . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 17 | . . . 2 . . . . . . . . 1 3 3 10 . 5 12 17 Average Corruption 2 | . . . 1 . . . . . . . . 1 2 1 3 . 1 5 12 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Effects 54 | . . . 8 . . . . . . . . 1 4 9 6 . 5 14 7 Message Errors 20 | . . . 2 . . . . . . . . 1 1 4 4 . 2 3 3 Matter Fused 6 | . . . . . . . . . . . . . 1 . 1 . 1 1 2 Heat Flow Errors 7 | . . . 1 . . . . . . . . . 1 1 1 . 1 1 1 Energy Discharges 7 | . . . 4 . . . . . . . . . . . . . 1 1 1 Data Loss (minor) 3 | . . . . . . . . . . . . . . 2 . . . 1 . Misdirections 2 | . . . . . . . . . . . . . . . . . . 2 . Targeting Errors 7 | . . . 1 . . . . . . . . . 1 2 . . . 3 . Weapon Failures 2 | . . . . . . . . . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 504 | . . . . . . . 6 . . . . 119 8 50 . . 130 191 . Projectiles 177 | . . . . . . . . . . . . 119 8 50 . . . . . Explosions 327 | . . . . . . . 6 . . . . . . . . . 130 191 . Melee . | . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 750 | . . . . 40 . . . . . . . . . . 1 . 259 450 . Shots 34 | . . . . 1 . . . . . . . . . . . . 11 22 . Rammed 5 | . . . 1 . . . . . . . . . . . 2 1 . 1 . Targets Rammed 18 | . . . 1 . . . . . . . . . . . 2 1 . 14 . Kicked 13 | . . . . . . . . . . . . . . . . . . 13 . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 796 | . 18 2 143 5 21 30 . . . . 19 384 105 192 135 . 184 796 199 Average Temperature 126 | . 9 2 54 2 13 18 . . . . 7 96 18 74 127 . 59 196 122 Received Heat Transfer 3117 | . 183 69 132 144 18 144 45 . 36 . 510 207 303 351 201 27 183 432 132 Effects 50 | . . . . . . . . . . . . 3 . . . . . 47 . Shutdowns 24 | . . . . . . . . . . . . 2 . . . . . 22 . Energy Bleed 7 | . . . . . . . . . . . . 1 . . . . . 6 . Interference 10 | . . . . . . . . . . . . . . . . . . 10 . Matter Decay 1 | . . . . . . . . . . . . . . . . . . 1 . Short Circuit 4 | . . . . . . . . . . . . . . . . . . 4 . Damage (minor) 3 | . . . . . . . . . . . . . . . . . . 3 . Damage (core) 1 | . . . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 19 | . . . . . . . . . . . . 1 . . . . 8 10 . Combat Hostiles 18 | . . . . . . . . . . . . 1 . . . . 8 9 . Parts Fried 46 | . . . . . . . . . . . 1 5 . . . . 21 19 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 22 | . . . . 1 . . . . . . . 6 5 8 . . 1 1 . Heat Transferred 11732 | . . . . 198 185 444 . . . . 231 2406 2553 3713 . . 977 1025 . Parts Sabotaged 1 | . . . . . . . . . . . . . . . 1 . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . . . . 1 . . . . 3 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Gar Fac Fac Fac Arm Res Tes Res Gar Peak Influence 1022 | . 154 183 424 816 414 . . . . 49 556 480 453 656 175 95 789 1022 562 Initial 562 | . . 55 65 102 258 . . . . 49 37 252 96 83 170 60 46 386 562 Average 301 | . 45 112 196 494 302 . . . . 49 277 296 295 212 161 66 358 610 560 Maximum Alert Level 3 | . . . 2 3 2 . . . . . 2 2 2 2 . . 3 3 2 Low Security (%) 34 | 100 100 100 47 13 . . . . . 100 14 20 15 57 100 100 28 . . Level 1 38 | . . . 49 16 87 . . . . . 63 65 61 34 . . 16 9 . Level 2 21 | . . . 2 43 12 . . . . . 21 13 22 7 . . 50 58 100 Level 3 5 | . . . . 25 . . . . . . . . . . . . 4 32 . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 43 | . . 1 2 3 1 . . . . 1 . 7 4 9 . . 6 9 . Investigation 6 | . . . . 2 . . . . . 1 . 1 . 2 . . . . . Extermination 12 | . . . . . 1 . . . . . . 3 1 3 . . 3 1 . Reinforcement 12 | . . 1 2 1 . . . . . . . . . 1 . . 3 4 . Assault 2 | . . . . . . . . . . . . . . 1 . . . 1 . Garrison 11 | . . . . . . . . . . . . 3 3 2 . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . . . . 1 2 . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -3 -2 -2 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Gar Fac Fac Fac Arm Res Tes Res Gar Distress Signals 18 | . 1 1 3 3 . . . . . . . . 1 . 2 . 2 5 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 362 | . 7 6 25 41 5 11 4 . 8 . 14 21 29 46 22 7 33 70 13 Peak Tracking Total 18 | . 4 3 6 8 3 4 3 . 4 . 6 3 6 9 18 7 5 18 14 Tactical Retreats 23 | . . . 1 5 . 1 1 . . . . 1 1 3 . 1 3 5 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Gar Fac Fac Fac Arm Res Tes Res Gar Traps Triggered 20 | . . . 3 1 . . . . . . 8 2 1 3 . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . 2 . . . . . . . . . . 1 . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -3 -2 -2 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Gar Fac Fac Fac Arm Res Tes Res Gar Machines Disabled 42 | . . . 3 3 1 . . . . . 3 2 5 6 . . 12 7 . Max in Single Turn 4 | . . . . 2 1 . . . . . 1 1 1 2 . . 4 2 . Garrison Access 3 | . . . . . . . . . . . . . . 1 . . 1 1 . Garrison Relay 2 | . . . . . . . . . . . 2 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -3 -2 -2 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Gar Fac Fac Fac Arm Res Tes Res Gar Machines Accessed 26 | . 1 3 4 3 1 1 . 4 . 1 . 1 2 . 2 . 1 2 . Terminals 15 | . 1 3 4 3 . . . . . . . 1 2 . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 . . . . 1 . . . . . . 1 2 . Total Hacks 73 | . 4 6 10 8 1 1 . 28 . 2 . 2 4 . 4 . 1 2 . Successful 51 | . 4 4 5 4 . 1 . 28 . 1 . . . . 1 . 1 2 . Failed 22 | . . 2 5 4 1 . . . . 1 . 2 4 . 3 . . . . Catastrophic 8 | . . . 2 1 1 . . . . . . 1 2 . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 22 | . 1 5 4 5 . . . . . . . 2 4 . 1 . . . . Terminals 37 | . 4 6 10 8 . . . . . . . 2 4 . 3 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . 1 . . . . 2 . . . . . . 1 2 . Terminal Hacks 45 | . 4 2 5 4 . 1 . 28 . . . . . . 1 . . . . Record 14 | . 3 . . . . . . 11 . . . . . . . . . . . Part Schematic 8 | . . . 1 . . . . 7 . . . . . . . . . . . Robot Schematic 7 | . . . . . . . . 7 . . . . . . . . . . . Robot Analysis 1 | . . . . 1 . . . . . . . . . . . . . . . Prototype ID Bank 4 | . . 1 . . . . . 3 . . . . . . . . . . . Open Door 2 | . . . 1 . . 1 . . . . . . . . . . . . . Level Access Points 4 | . 1 1 1 1 . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . . . . . 1 . . . . Reinforcement Status 1 | . . . 1 . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . 2 . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . . . . 1 . . . . . . 1 2 . Unlock Access 2 | . . . . . . . . . . 1 . . . . . . . 1 . Seal Access 2 | . . . . . . . . . . . . . . . . . 1 1 . Unauthorized Hacks 2 | . . 2 . . . . . . . . . . . . . . . . . Terminals 2 | . . 2 . . . . . . . . . . . . . . . . . Assimilate 2 | . . 2 . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 16 | . 1 3 3 2 1 . . . . 1 . 1 2 . 2 . . . . Full Trace Events 4 | . . . 1 1 . . . . . 1 . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 7 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . 1 . . . . 7 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -3 -2 -2 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Gar Fac Fac Fac Arm Res Tes Res Gar Used RIF Installer 1 | . . . . . . . . . . . 1 . . . . . . . . Robots Hacked 7 | . . . . . . . . . . . . 1 . 6 . . . . . Non-combat 6 | . . . . . . . . . . . . . . 6 . . . . . Combat 1 | . . . . . . . . . . . . 1 . . . . . . . Robot Hacks Applied 10 | . . . . . . . . . . . . 1 . 9 . . . . . no_distress 1 | . . . . . . . . . . . . . . 1 . . . . . generate_echo 1 | . . . . . . . . . . . . . . 1 . . . . . link_fov 5 | . . . . . . . . . . . . . . 5 . . . . . overload_power 1 | . . . . . . . . . . . . 1 . . . . . . . formatsys_low 1 | . . . . . . . . . . . . . . 1 . . . . . formatsys_high 1 | . . . . . . . . . . . . . . 1 . . . . . Relay Couplers Released 10 | . . . . . . . . . . . 8 . . 2 . . . . . Machine Destruction 10 | . . . . . . . . . . . 8 . . 2 . . . . . Attached 2 | . . . . . . . . . . . . 1 . 1 . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -3 -2 -2 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Gar Fac Fac Fac Arm Res Tes Res Gar Total Allies 15 | . . . 11 . . . . . 1 . . . . 2 . . . 1 . Largest Group 11 | . . . 11 4 . . . . 1 . . . . 2 . . . 1 . Highest-Rated Group 187 | . . . 187 40 . . . . 94 . . . . 43 . . . 69 . Highest-Rated Ally 99 | . . . 99 16 . . . . 94 . . . . 37 . . . 69 . Total Orders 12 | . . . 8 2 . . . . . . . . . 2 . . . . . ROAM 3 | . . . 2 . . . . . . . . . . 1 . . . . . FOLLOW 1 | . . . . . . . . . . . . . . 1 . . . . . EXPLORE 8 | . . . 6 2 . . . . . . . . . . . . . . . Ally Attacks 87 | . . . 55 14 . . . . 8 . . . . . . . . 10 . Total Damage 1952 | . . . 1227 164 . . . . 284 . . . . . . . . 277 . Kills 22 | . . . 20 2 . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Gar Fac Fac Fac Arm Res Tes Res Gar Robot Analysis Total 1 | . . . . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 3 1 . . . . . . . . . . . . Drone Launches 10 | . . . 8 2 . . . . . . . . . . . . . . . Drone Recoveries 5 | . . . 4 1 . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -3 -2 -2 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Gar Fac Fac Fac Arm Res Tes Res Gar Turns Passed 13563 | 73 249 373 1379 954 476 1749 355 136 528 136 643 1401 1318 1601 278 80 684 984 166 Spaces Moved 6450 | 39 96 152 450 313 263 1019 208 86 276 67 258 641 568 606 173 154 489 546 46 Core 205 | 2 . . . . . . . . . . . . . . 17 51 7 82 46 Treads 4624 | 37 96 152 450 313 263 1019 208 86 276 67 258 213 424 606 156 . . . . Legs 1323 | . . . . . . . . . . . . 428 144 . . . 287 464 . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 298 | . . . . . . . . . . . . . . . . 103 195 . . Fastest Speed 37 | 50 160 160 180 180 160 160 160 160 160 180 180 160 160 157 50 37 37 50 50 Average Speed 156 | 154 160 179 180 180 160 160 160 160 172 180 180 179 175 165 147 42 88 107 333 Slowest Speed 400 | 160 160 180 180 180 160 160 180 160 180 180 200 310 240 180 165 50 180 150 400 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . . . . . . . 4 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 3 26 14 89 41 9 98 40 71 47 2 62 24 20 21 15 6 69 18 21 Regions Visited 19 Branch Regions 7 Pre-discovered Areas 2 | . . . . . . . 1 1 . . . . . . . . . . . Known Exits Taken 6 | . 1 . 1 1 . . . . . 1 . 1 . . . . . 1 . Unknown Exits Taken 12 | 1 . 1 . . 1 1 1 1 1 . . . 1 1 1 1 1 . . Scrap Searched 8 | . . . . . . 1 6 . 1 . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 237 | . . . . 37 . . 1 . . . . 5 5 7 . . 113 69 . Melee . | . . . . . . . . . . . . . . . . . . . . Projectile 26 | . . . . . . . 1 . . . . 1 5 7 . . 9 3 . AOE 211 | . . . . 37 . . . . . . . 4 . . . . 104 66 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -3 -2 -2 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Gar Fac Fac Fac Arm Res Tes Res Gar Total 8907 | 52 154 229 964 581 294 1098 217 85 305 82 359 804 779 1078 195 163 642 768 58 Wait 1533 | . 26 52 453 191 . 51 . . 15 8 34 78 124 356 17 9 56 63 . Move 6425 | 38 95 151 449 312 262 1018 207 85 275 67 256 640 567 605 172 146 488 546 46 Hop 4 | . . . . . . . . . . . . . . . . 4 . . . Pick Up 94 | 8 6 7 8 4 6 4 1 . 1 1 3 20 5 7 1 2 5 5 . Fast Attach 105 | . 1 . 4 3 3 1 2 . 3 1 8 8 9 10 . 2 27 23 . Attach 57 | 6 1 2 2 3 2 1 . . . 3 5 6 7 6 2 . 3 5 3 Detach 5 | . . . . . . . . . . . . 1 . . . . 2 2 . Swap 50 | . 1 2 5 5 4 2 . . . . 1 3 3 6 . . 4 14 . Drop 116 | . 1 2 12 6 7 5 2 . 2 2 5 12 17 14 1 . 12 16 . Fire 463 | . 23 13 28 57 10 16 5 . 9 . 32 36 47 72 . . 41 74 . Melee . | . . . . . . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . . 1 . . . . Kick 14 | . . . . . . . . . . . . . . . . . . 14 . Crush 2 | . . . 1 . . . . . . . . . . . 1 . . . . Escape Stasis 30 | . . . 2 . . . . . . . 15 . . . . . 4 . 9 Rewire 8 | . . . . . . . . . . . . . . 2 . . . 6 . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 4 exits: Mat x3 / *Sto) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / Gar) -6/Garrison (discovered 2 exits: *Fac x2) -6/Factory -5/Factory -4/Factory -4/Armory -3/Research -3/Testing -2/Research -2/Garrison History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 156 | -10/Materials | Identified exit to Materials 305 | -10/Materials | Build established: Mutant 323 | -10/Materials | Entered another Materials area 323 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 345 | -9/Materials | Identified exit to Materials 390 | -9/Materials | Discovered new exit (range 15) 623 | -9/Materials | Build established: Gunner 696 | -9/Materials | Entered Storage 1174 | -9/Storage | Met 01-MTF 1414 | -9/Storage | Build established: Scavenger-Tank 1749 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2075 | -9/Storage | Entered Materials 2075 | -8/Materials | Accompanied by 5 allies (01-MTF) 2075 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2080 | -8/Materials | 01-MTF left 2665 | -8/Materials | Destroyed 10 combat bots 2911 | -8/Materials | Identified exit to Factory 3029 | -8/Materials | Entered Factory 3029 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3491 | -7/Factory | Discovered new exit (range 8) 3505 | -7/Factory | Entered Lower Caves 3568 | -7/Lower Caves | Build established: Scavenger-Gunner 3705 | -7/Lower Caves | Encountered a Warlord checkpoint 3721 | -7/Lower Caves | Learned location of 1 exit from Factory 3731 | -7/Lower Caves | Learned Factory terminal intel 3769 | -7/Lower Caves | Learned 8 Factory zone layouts 4081 | -7/Lower Caves | Spotted B-75 Beast 4790 | -7/Lower Caves | Destroyed B-75 Beast 5044 | -7/Lower Caves | Discovered new exit (range 14) 5254 | -7/Lower Caves | Entered another Lower Caves area 5583 | -7/Lower Caves | Discovered new exit (range 12) 5609 | -7/Lower Caves | Entered Data Miner 5609 | -7/Data Miner | Discovered new exit (range 6) 5640 | -7/Data Miner | Met Data Miner 5694 | -7/Data Miner | Learned location of Section 7 (-2) 5694 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5709 | -7/Data Miner | Received God Mode back door access code from Data Miner 5745 | -7/Data Miner | Entered Proximity Caves 5886 | -6/Proximity Caves | Escorted by Enhanced Grunt 6240 | -6/Proximity Caves | Spotted B-75 Beast 6256 | -6/Proximity Caves | Discovered new exit (range 7) 6273 | -6/Proximity Caves | Entered Factory 6273 | -6/Factory | Evolved 2 slots: Utility x2 6274 | -6/Factory | Identified exit to Factory 6276 | -6/Factory | Loaded intel: 20 terminal locations 6409 | -6/Factory | Identified exit to Garrison 6409 | -6/Factory | Entered Garrison 6446 | -6/Garrison | Triggered checkpoint 6505 | -6/Garrison | Garrison Relay disabled 6590 | -6/Garrison | Triggered checkpoint 6676 | -6/Garrison | Discovered new exit (range 9) 6722 | -6/Garrison | Triggered checkpoint 6779 | -6/Garrison | Garrison Relay disabled 6874 | -6/Garrison | Triggered checkpoint 6912 | -6/Garrison | Triggered checkpoint 6949 | -6/Garrison | Destroyed 10 combat bots 6956 | -6/Garrison | Lost 8 parts (1p2n1u4w) 7013 | -6/Garrison | Discovered new exit (range 10) 7040 | -6/Garrison | Installed Relay Interface Framework 7052 | -6/Garrison | Entered Factory 7888 | -6/Factory | Garrison activated, responded to threat 8157 | -6/Factory | Spotted B-75 Beast 8402 | -6/Factory | Discovered exit to Factory (range 16) 8453 | -6/Factory | Entered another Factory area 8453 | -5/Factory | Evolved 2 slots: Utility x2 8737 | -5/Factory | Garrison activated, responded to threat 8789 | -5/Factory | Lost 3 parts (1p2u) 9760 | -5/Factory | Discovered new exit (range 5) 9771 | -5/Factory | Entered another Factory area 9771 | -4/Factory | Evolved 2 slots: Utility x2 10655 | -4/Factory | Destroyed 13 combat bots 11057 | -4/Factory | Spotted B-86 Titan 11213 | -4/Factory | Garrison activated, responded to threat 11223 | -4/Factory | Incoming investigation squad redirected 11299 | -4/Factory | Destroyed B-86 Titan 11320 | -4/Factory | Lost 3 parts (1u2w) 11357 | -4/Factory | Discovered new exit (range 8) 11372 | -4/Factory | Entered Armory 11403 | -4/Armory | Lost 5 parts (1n1u3w) 11636 | -4/Armory | System corruption reached 10% 11642 | -4/Armory | Core integrity fell below 50% 11648 | -4/Armory | Discovered new exit (range 3) 11650 | -4/Armory | Entered Research 11650 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 11675 | -3/Research | Lost 8 parts (2p3n3u) 11723 | -3/Research | Discovered new exit (range 11) 11730 | -3/Research | Entered Testing 11776 | -3/Testing | Found Prototype Launcher 11776 | -3/Testing | Identified Com. Tesla Bomb Launcher 11823 | -3/Testing | Spotted Striker 11823 | -3/Testing | Spotted Striker 11835 | -3/Testing | Scanned by Researcher 12038 | -3/Testing | Destroyed 7 combat bots 12205 | -3/Testing | Found Prototype Launcher 12205 | -3/Testing | Identified Adv. Micro-nuke Launcher 12378 | -3/Testing | Discovered new exit (range 16) 12414 | -3/Testing | Entered Research 12414 | -2/Research | Evolved 2 slots: Utility x2 12419 | -2/Research | Found Prototype Device 12419 | -2/Research | Identified Exp. Thermal Shield 12600 | -2/Research | Lost 3 parts (1n2u) 12700 | -2/Research | Spotted B-90 Cyclops 12844 | -2/Research | Lost 3 parts (1p2w) 12994 | -2/Research | Lost 6 parts (1p4u1w) 13164 | -2/Research | First assault squad dispatched 13221 | -2/Research | Lost 7 parts (1p1n3u2w) 13308 | -2/Research | System corruption reached 10% 13318 | -2/Research | Spotted B-90 Cyclops 13329 | -2/Research | Core integrity fell below 50% 13385 | -2/Research | Incoming assault squad redirected 13387 | -2/Research | Lost 14 parts (3p4n4u3w) 13398 | -2/Research | Identified exit to Garrison 13398 | -2/Research | Entered Garrison 13551 | -2/Garrison | Core integrity fell below 20% 13551 | -2/Garrison | Triggered checkpoint 13557 | -2/Garrison | Spotted B-90 Cyclops 13558 | -2/Garrison | Triggered checkpoint 13564 | -2/Garrison | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- A bubble of rippling energy engulfs the area. Field strength at 94. Field strength at 82. Field strength at 76. Field strength at 70. Field strength at 54. Field strength at 48. Field strength at 42. Field strength at 36. Field strength at 30. Field strength at 15. Stasis field depleted. Adv. Heat Sink destroyed. System corrupted by crushing effect (+4). System corrupted: Matter fused (-8). KE Penetrator destroyed. Beams of light sweep through the air. An alarm sounds. Lgt. Antimatter Reactor destroyed. Mic. Fission Core destroyed. [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ?????????????# #???????????????????????????????? | | ?????????????# #???????????????????????????????? | | ?????????????# #???????????????????????????????? | | ?????????????# #???????????????????????????????? | | ?????????????# #???????????????????????????????? | | ?????????????# #???????????????????????????????? | | ?############# #???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | ?## ######### #???????????????????????????????? | | ?????????????# #???????????????????????????????? | | ?????????????# #???????????????????????????????? | | ?????????????# #???????????????????????????????? | | ?????????????# #?????????????####??????????????? | | ?????????????# #???????????? #??????????????? | | ?????????????# ############# ###+##?????????? | | ?????????????# ?????????? | | ?????????????# g ?????????? | | ?????????? + g ?????????? | | ?????????################b p## #??? ??????????? | | ??????????????????????### ##p ## #?????????? | | ??????????????????????# g "?????????? | | ??????????????????????# g BB "?????????? | | ??????????????????????# BB "?????????? | | ??????????????????????#g p "?????????? | | ??????????????????????###@ ;# ## #?????????? | | ????????????????????????# ## #??? ??????????? | | ???????????????????????? ? ?????????????? | | ???????????????????????? ???????????? | | ???????????????????????## ??????????? | | ????????????????????????## ##""""## ???????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ??????????????????????????? #????????????????????? | | ???????????????????????????##????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Coolant Potential 80 Energy Generation 80 Energy Capacity 975 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Cloak Strength 2 Power Amplification 40 Armor Coverage 600 Resistance: KI 50 Resistance: TH 50 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Propulsion Shielding 66 Weapon Cycling 15 Phase Shifting 15 Evasion (%) 62 Targeting Accuracy 22 Target Analysis 8 Core Analysis 10 Recoil Reduction 5 Particle Charging 15 Offensive Hacking 10 Relay Coupler Types 75 Relay Coupler Value 2 Item Schematics ----------------- Imp. Signal Interpreter | -9/Storage | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 20k Club Assimilation Complete Error 47 More Power To You Rockin' Loadout Challenges ------------ None Game ------ Seed LargeNullDatajack Manual? 0 Play Time 02:21:57 Cumulative 37.4 hours Start 2021.01.04 @ 12:31:39 End 2021.01.04 @ 19:12:08 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 59 Rogue 44 Adventurer 15 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 32 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 961408b5-43b6-4c76-93d9-d7564906593a