Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.06 @ 14:58:33 Player: StaticNoob Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (19) 3800 Robots Destroyed (243) 1215 Value Destroyed (8721) 8721 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (1905) 1905 TOTAL SCORE: 20401 Bonus ------- Follower Combat Kills 656 Awakened Behemoth Slayer 1000 Aligned with FarCom 300 Friendly Fire -51 Cogmind --------- Core Integrity 0/1450 Matter 204/300 Energy 90/100 System Corruption 10% Temperature Cool (9) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- High-capacity Matter Pod (200) Field Recycling Unit Peak State ------------ > --- POWER ------------ Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Combat Airjet Combat Airjet Combat Airjet Combat Airjet Combat Airjet Improved Linear Gravjet > --- UTILITY ---------- Improved Heat Sink Advanced Coolant Injector Small Matter Pod Advanced Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Improved Transmission Jammer Thermal Shield Hacking Drone Bay > --- WEAPON ----------- Dispersion Rifle Dispersion Rifle Enhanced Quantum Rifle Enhanced Coil Gun Railgun > --- INVENTORY -------- Particle Reactor Improved Gyrokinetic Inverter High-capacity Matter Pod Gamma Rifle CR-A16's Behemoth Slayer [Rating: 139] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Combat Airjet Flight Unit VTOL Module Utility Large Storage Unit Device Disposable Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Dispersion Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Field Lobotomy Kit Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Fac Res Res Slots Evolved 16 | . . 2 . . . 2 . . 4 . . . . . . 2 2 2 2 Power 1 | . . . . . . . . . . . . . . . . . 1 . . Propulsion 4 | . . . . . . . . . 2 . . . . . . 1 1 . . Utility 8 | . . 2 . . . . . . 1 . . . . . . 1 . 2 2 Weapon 3 | . . . . . . 2 . . 1 . . . . . . . . . . Parts Attached 182 | 7 8 14 8 . . 14 7 2 14 1 5 3 . 2 13 29 39 6 10 Power 32 | 1 4 1 1 . . 1 1 . 1 . . 1 . 1 3 5 11 . 1 Engine 8 | 1 2 1 1 . . . . . . . . . . . . 2 1 . . Core 15 | . 2 . . . . 1 . . 1 . . 1 . 1 1 3 5 . . Reactor 9 | . . . . . . . 1 . . . . . . . 2 . 5 . 1 Propulsion 52 | 2 1 4 2 . . 4 3 2 5 1 . 1 . 1 2 10 13 . 1 Treads 18 | 2 1 4 2 . . 4 2 2 . . . . . . 1 . . . . Leg . | . . . . . . . . . . . . . . . . . . . . Wheel 2 | . . . . . . . . . . . . . . . . . 2 . . Hover 27 | . . . . . . . 1 . 5 1 . 1 . 1 . 7 10 . 1 Flight 5 | . . . . . . . . . . . . . . . 1 3 1 . . Utility 47 | 2 2 6 2 . . 3 1 . 5 . 1 1 . . 2 10 6 4 2 Device 18 | 1 . 4 . . . . . . 1 . 1 1 . . 2 5 2 . 1 Storage 6 | 1 1 . . . . . . . . . . . . . . 3 . . 1 Processor 15 | . . 1 1 . . 1 1 . 2 . . . . . . 1 4 4 . Hackware . | . . . . . . . . . . . . . . . . . . . . Protection 8 | . 1 1 1 . . 2 . . 2 . . . . . . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 51 | 2 1 3 3 . . 6 2 . 3 . 4 . . . 6 4 9 2 6 Energy Gun 12 | . 1 . . . . . . . . . 1 . . . . 1 5 . 4 Energy Cannon 1 | . . . . . . . . . . . . . . . 1 . . . . Ballistic Gun 28 | 2 . . 2 . . 6 2 . 3 . 2 . . . 4 3 2 2 . Ballistic Cannon 5 | . . 3 . . . . . . . . 1 . . . . . . . 1 Launcher 2 | . . . 1 . . . . . . . . . . . . . . . 1 Special Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . 1 . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . 3 . . . . . . . . 2 . 1 . Corrupted Parts 2 | . . . . . . . . . . . . . . 1 . . 1 . . System Corruption 6 | . . . . . . . . . . . . . . 4 . . 2 . . Parts Lost 75 | . 5 8 1 . . 3 6 . 3 1 . 1 . . 14 2 17 . 14 Power 8 | . 1 . . . . . . . . . . . . . 1 1 3 . 2 Propulsion 25 | . 1 3 1 . . 1 3 . . 1 . . . . 5 . 6 . 4 Utility 19 | . 2 3 . . . 1 . . 2 . . 1 . . 4 . 2 . 4 Weapon 23 | . 1 2 . . . 1 3 . 1 . . . . . 4 1 6 . 4 Highest Loss Streak 14 | . 2 3 1 . . 3 6 . 3 1 . 1 . . 9 2 14 . 14 To Critical Strikes 1 | . . . . . . 1 . . . . . . . . . . . . . Average Backups 9 | . 6 11 14 15 15 14 14 15 5 4 5 4 5 4 4 4 4 4 4 Power . | . 1 2 1 1 1 . . 1 . . . . 1 . . . . . . Propulsion 1 | . . . 2 2 2 2 2 5 1 . 1 1 1 . . . . . . Utility 3 | . 1 2 2 2 2 4 5 5 2 3 3 2 2 2 2 2 2 2 1 Weapon 3 | . 2 4 7 8 8 6 4 3 . . . . . . . 1 . 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 15 | . . 3 1 . . 1 6 . 2 . . . 1 . . . . . 1 Power 2 | . . 1 1 . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . Utility 5 | . . . . . . . 1 . 2 . . . 1 . . . . . 1 Weapon 7 | . . 2 . . . 1 4 . . . . . . . . . . . . Tool/Special 1 | . . . . . . . 1 . . . . . . . . . . . . Average Slot Usage (%) 94 | . 97 95 99 79 100 99 99 100 97 89 97 100 100 98 78 86 82 99 85 Engine 3 | . 9 11 11 11 11 2 . . . . . . . . . 2 . . . Core 2 | . 4 . . . . 6 1 . 5 6 6 6 6 6 4 2 2 . . Reactor 2 | . . . . . . . 7 9 . . . . . . . . 6 9 7 Treads 12 | . 28 21 21 22 22 18 17 18 . . . . . . 2 2 . . . Hover 7 | . . . . . . . . . 24 25 26 26 26 26 13 14 15 28 22 Device 7 | . 2 21 10 . . . . . 2 6 11 12 13 13 9 16 10 18 18 Storage 6 | . 14 11 11 11 11 9 8 9 . . . . . . . 3 . . 1 Processor 15 | . . . 11 22 22 18 27 27 17 13 13 13 13 13 10 10 16 18 15 Protection 5 | . 9 7 11 11 11 8 . . 12 13 7 6 6 6 3 1 2 . . Energy Gun 2 | . 7 4 . . . . . . . . . . . . . 1 7 16 11 Ballistic Gun 24 | . 20 4 18 2 22 35 35 36 32 23 30 33 33 31 27 22 14 6 6 Ballistic Cannon 1 | . . 13 2 . . . . . . . . . . . . . . . . Peak Build Rating 139 | 9 11 16 21 22 22 31 37 37 55 54 58 58 56 62 71 94 103 131 139 Average Rating 44 | 5 8 12 20 15 22 29 35 37 53 48 56 56 55 59 53 69 84 122 120 On Entrance 44 | . 9 6 16 21 22 22 30 37 37 54 47 58 56 56 62 43 89 103 131 Naked Turns 17 | . . . . . . . . . . . . . . . . . . . 17 Heaviest Build 63 | 14 29 41 41 40 40 52 46 44 35 35 34 32 29 31 42 48 60 61 63 Greatest Support 71 | 40 40 40 40 40 40 40 40 40 36 36 36 37 37 44 44 54 71 70 70 Greatest Overweight (x) 14 | 4 1 2 1 . . 1 2 1 . 1 . . . . 1 2 14 . 1 Average Overweight (x) . | . . . . . . . . 1 . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 Average Capacity 10 | 7 13 14 15 15 15 15 14 15 5 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | 1 13 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 Average Carried 9 | . 6 11 14 14 15 14 14 15 5 4 5 4 4 4 4 4 4 4 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 1 13 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 2 Class Distribution -------------------- 27% | Mutant 21% | Scavenger-Gunner 18% | Gunner 18% | Scavenger-Skirmisher 10% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Gunner | -8/Storage Commander-Gunner | -8/Recycling Commander-Gunner | -6/Factory Gunner | -6/Waste Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Gunner | -2/Research Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ----------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Fac Res Res Matter Collected 8445 | 219 336 621 285 13 . 1167 739 230 114 . 485 329 12 77 1492 659 1146 271 250 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 10034 | 40 615 839 169 . . 1302 798 678 51 . 531 586 . . 1480 679 1217 386 663 Parts 561 | 10 35 71 8 . . 79 43 28 . . 19 26 . . 68 36 69 23 46 Haulers Intercepted 12 | . 1 1 . . . 4 5 . . . 1 . . . . . . . . Recyclers Shooed 12 | 1 . 1 . . . . 1 1 . . 1 . . . . . 3 . 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 72 | . . . . . . . . . . . . 12 . 1 59 . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Fac Res Res Combat Hostiles Destroyed 177 | . 11 26 7 . . 26 12 10 . . 7 10 . . 31 11 16 4 6 Guns 146 | . 11 7 4 . . 26 7 10 . . 7 10 . . 30 9 16 4 5 Cannons 20 | . . 17 1 . . . . . . . . . . . . 1 . . 1 AOE 7 | . . . 2 . . . 5 . . . . . . . . . . . . Classes Destroyed 21 | 1 4 5 1 . . 3 2 2 . . . 1 . . 1 . . . 1 Worker 13 | . . 3 . . . 2 1 . . . . . . . . . 3 1 3 Builder 7 | . . 1 . . . 2 . . . . . . . . . . 1 . 3 Tunneler 5 | 2 . . . . . . . 1 . . 1 . . . . . . 1 . Hauler 12 | . 1 1 . . . 4 5 . . . 1 . . . . . . . . Recycler 6 | . . . . . . 2 2 1 . . . . . . . . . . 1 Operator 7 | . 1 1 . . . . 1 . . . . . . . . 2 2 . . Watcher 18 | . 3 1 . . . 3 2 . . . . . . . . 3 1 2 3 Swarmer 38 | . . 7 . . . 10 2 . . . . . . . 14 5 . . . Cutter 3 | . . . . . . . . . . . . . . . . . . . 3 Grunt 66 | . 11 15 2 . . 12 5 2 . . 2 2 . . 7 3 5 . . Brawler 4 | . . . . . . . . 2 . . . 1 . . 1 . . . . Duelist 4 | . . 1 . . . . . . . . . . . . 3 . . . . Protector 3 | . . . . . . . 2 . . . . . . . 1 . . . . Sentry 26 | . . 3 2 . . 2 2 5 . . 4 . . . 2 1 3 2 . Demolisher 2 | . . . . . . . 1 . 1 . . . . . . . . . . Hunter 5 | . . . . . . 1 . . . . . . . . 2 . 2 . . Programmer 16 | . . . . . . . . 1 . . 1 1 . . . 2 6 2 3 Heavy 1 | . . . . . . 1 . . . . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . . . 1 . . . . Assembled 3 | . . . 3 . . . . . . . . . . . . . . . . Butcher 5 | . . . . . . . . . . . . 5 . . . . . . . Mutant 1 | . . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 9 | 2 4 9 3 . . 6 4 7 . . 2 6 . . 5 5 3 4 6 Combat Bots Only 6 | . 3 6 3 . . 4 4 5 . . 2 6 . . 5 5 3 2 2 Max Kills in Single Turn 3 | 1 1 2 2 . . 2 2 2 1 . 1 2 . . 3 2 2 1 2 Gunslinging 1 | . . . . . . 1 1 1 . . . 1 . . 1 . 1 . 1 Exploded 2 | . . . 2 . . . 2 . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Fac Res Res Hostile Shots Fired 1134 | . 96 170 17 . . 116 49 16 12 1 76 9 . . 165 47 198 20 142 Missed 339 | . 23 47 4 . . 16 14 3 6 . 42 4 . . 49 9 66 8 48 Hits 795 | . 73 123 13 . . 100 35 13 6 1 34 5 . . 116 38 132 12 94 Melee 42 | . . 2 3 . . . . . . 1 . 1 . . 1 . . . 34 Projectile 753 | . 73 121 10 . . 100 35 13 6 . 34 4 . . 115 38 132 12 60 AOE 15 | . . . . . . . 12 . . . . . . . . . 2 . 1 Critical Strikes 53 | . 1 4 . . . 4 3 . . 1 1 . . . 4 2 5 2 26 Actively Blocked 1 | . . 1 . . . . . . . . . . . . . . . . . Part Disruptions 2 | . . . . . . . . . . . . . . . . . 1 1 . Damage Taken 14849 | . 841 1396 283 . . 1467 920 193 269 53 297 90 . . 2398 666 2785 302 2889 Core 3559 | . 135 257 . . . 118 76 31 55 . 24 . . . 720 78 535 76 1454 Absorbed by Shields 80 | . . . . . . . . . 80 . . . . . . . . . . Redirected to Shielding 80 | . 52 28 . . . . . . . . . . . . . . . . . Ignored by Resistances 4 | . . . . . . 4 . . . . . . . . . . . . . Regen/Repaired (Parts) 869 | . . 97 . . . . 303 . . . 114 . . 127 . 228 . . . Core Remaining (%) 60 | 100 46 . . . 35 . . 59 . . . . . . 6 92 53 94 . Volleys Fired 517 | 7 55 89 10 . . 81 26 15 6 . 17 14 . . 57 47 51 17 25 Largest 5 | 2 2 2 2 . . 4 4 4 5 . 5 5 . . 5 5 5 5 5 Hottest 351 | 40 70 70 66 . . 104 104 96 119 . 131 131 . . 199 225 347 347 351 Shots Fired 1722 | 14 110 175 20 1 . 293 86 60 30 . 74 66 . . 278 142 195 79 99 Gun 1579 | 14 110 81 15 1 . 293 80 60 30 . 74 66 . . 274 116 190 79 96 Cannon 129 | . . 94 3 . . . . . . . . . . . 4 26 . . 2 Launcher 9 | . . . 2 . . . 6 . . . . . . . . . . . 1 Special 5 | . . . . . . . . . . . . . . . . . 5 . . Kinetic 1459 | 14 92 140 18 1 . 293 80 60 30 . 74 66 . . 274 104 141 33 39 Thermal 240 | . 18 35 . . . . . . . . . . . . 4 38 46 45 54 Explosive 9 | . . . 2 . . . 6 . . . . . . . . . . . 1 Electromagnetic 9 | . . . . . . . . . . . . . . . . . 3 1 5 Robot Hit Streak 39 | 5 11 9 20 . . 15 10 39 5 . 18 12 . . 15 5 11 9 7 Robot Miss Streak 8 | 2 3 4 2 . . 8 5 1 2 . 2 4 . . 6 6 3 3 4 Penetration Max 3 | . . . . . . 1 1 . . . . 1 . . 1 1 3 . 1 Secondary Targets 31 | . 2 1 1 . . 7 2 1 . . . 4 . . 8 2 2 . 1 Max Gunslinging Chain 2 | . 1 1 1 . . 1 1 1 . . . 1 . . 2 1 1 . 1 Shots Hit Robots 1023 | 8 67 101 16 . . 188 50 40 20 . 53 45 . . 185 54 115 36 45 Core Hits 564 | 3 33 46 17 . . 107 50 18 6 . 36 33 . . 90 32 52 10 31 Critical Kills 30 | . . . . . . 1 . 1 . . . . . . 2 5 9 6 6 Critical Parts Destroyed 23 | . . 1 . . . . . 1 . . . . . . 1 2 7 5 6 Critical Strikes 63 | . . 6 . . . 1 . 2 . . . . . . 3 7 17 13 14 Burn 4 | . . 4 . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . 1 . . . Destroy 54 | . . 1 . . . 1 . 2 . . . . . . 3 6 16 13 12 Blast 1 | . . 1 . . . . . . . . . . . . . . . . . Corrupt 2 | . . . . . . . . . . . . . . . . . . . 2 Impale 1 | . . . . . . . . . . . . . . . . . 1 . . Melee Attacks 17 | . . . . . . . . . . . . . . . 9 . 2 6 . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing 17 | . . . . . . . . . . . . . . . 9 . 2 6 . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 21108 | 92 762 1718 464 . . 2968 2028 714 321 . 1075 889 . . 3802 1124 2457 852 1842 Guns 17693 | 92 762 557 244 . . 2927 857 714 321 . 1058 889 . . 3499 958 2319 852 1644 Cannons 1557 | . . 1161 40 . . . . . . . . . . . 127 166 . . 63 Explosions 1469 | . . . 180 . . . 1169 . . . . . . . . . . . 120 Melee 269 | . . . . . . . . . . . . . . . 176 . 93 . . Ramming 120 | . . . . . . 41 2 . . . 17 . . . . . 45 . 15 Kinetic 15863 | 92 613 1414 284 . . 2927 857 714 321 . 1058 889 . . 3499 855 1371 330 639 Thermal 3185 | . 149 304 . . . . . . . . . . . . 127 269 891 522 923 Explosive 1469 | . . . 180 . . . 1169 . . . . . . . . . . . 120 Electromagnetic 180 | . . . . . . . . . . . . . . . . . 57 . 123 Impact 22 | . . . . . . . . . . . . . . . . . . . 22 Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing 269 | . . . . . . . . . . . . . . . 176 . 93 . . Highest Corruption 16 | . . 1 1 1 1 . . . 5 14 16 16 16 16 . 5 6 2 10 Average Corruption 4 | . . 1 1 1 1 . . . 5 11 15 16 16 11 . 3 5 1 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 103 | . . 6 7 5 . . . . 1 6 26 15 7 1 . 14 11 1 3 Message Errors 25 | . . 2 1 . . . . . . . 9 3 2 1 . 5 2 . . Matter Fused 20 | . . 2 2 . . . . . . 2 4 1 3 . . 3 1 1 1 Heat Flow Errors 12 | . . . 2 . . . . . 1 . 2 1 . . . . 5 . 1 Energy Discharges 12 | . . . 2 2 . . . . . . 4 1 . . . 1 2 . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 15 | . . 2 . 1 . . . . . 1 2 3 2 . . 3 1 . . Data Loss (major) 3 | . . . . 1 . . . . . . 2 . . . . . . . . Misfires 1 | . . . . 1 . . . . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . 1 . . . . . . . Misdirections 5 | . . . . . . . . . . 3 1 1 . . . . . . . Weapon Failures 8 | . . . . . . . . . . . 2 4 . . . 2 . . . Overload Shots 4 | . . . . . . . . . . . . . . . . 4 . . . Effects 1 | . . . . . . . . . . . . . . . . 1 . . . Heat Surge 1 | . . . . . . . . . . . . . . . . 1 . . . Overflow Damage 41 | . . 22 12 . . . . . . . . . . . . . . . 7 Projectiles 29 | . . 22 . . . . . . . . . . . . . . . . 7 Explosions 12 | . . . 12 . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Knockbacks 12 | . . 12 . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 10 | . . 10 . . . . . . . . . . . . . . . . . Secondary 2 | . . 2 . . . . . . . . . . . . . . . . . Self-Inflicted Damage 132 | . . . 62 . . . . . . . 8 . . . . . 22 . 40 Shots 3 | . . . 2 . . . . . . . . . . . . . . . 1 Rammed 17 | . . . . . . 6 1 . . . 2 . . . . . 2 . 6 Targets Rammed 17 | . . . . . . 6 1 . . . 2 . . . . . 2 . 6 Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 636 | . 120 166 171 . . 446 100 64 312 . 200 507 . . 521 224 636 199 198 Average Temperature 94 | . 27 39 41 . . 107 23 27 138 . 70 231 . . 92 55 127 95 113 Received Heat Transfer 2425 | . 453 489 73 . . 414 279 72 . . 84 18 . . 330 90 87 27 9 Effects 17 | . . . . . . 7 . . 2 . . 1 . . 3 . 4 . . Shutdowns 6 | . . . . . . 2 . . . . . 1 . . 1 . 2 . . Energy Bleed 3 | . . . . . . 1 . . . . . . . . . . 2 . . Interference 3 | . . . . . . . . . 2 . . . . . 1 . . . . Matter Decay 1 | . . . . . . . . . . . . . . . 1 . . . . Damage (major) 4 | . . . . . . 4 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . . . . . . Parts Fried 2 | . . 1 . . . . . . . . . . . . . . . . 1 Impact Corruptions 3 | . . 2 . . . . . . . . . . . . . . . . 1 Robots Melted 2 | . . 1 . . . . . . . . . . . . . 1 . . . Combat Hostiles 2 | . . 1 . . . . . . . . . . . . . 1 . . . Parts Melted 19 | . 1 5 . . . . . . . . . . . . . 2 4 1 6 Heat Transferred 5223 | . 444 1184 . . . . . . . . . . . . 200 398 1184 666 1147 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Fac Res Res Maximum Alert Level 1 | . . 1 . . . 1 1 . 1 . . . . . . . . . . Low Security (%) 92 | 100 100 62 100 . 100 77 95 100 17 100 100 . . . . 100 100 100 100 Level 1 7 | . . 37 . . . 22 4 . 82 . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 350 | 5 67 325 119 . . 252 300 105 350 51 193 . . . . 123 132 51 83 Initial 350 | . 3 . 119 . . . 104 65 350 51 14 . . . . 104 49 15 16 Average 64 | . 19 139 17 . . 104 113 42 281 33 98 . . . . 42 35 17 19 Influence Increases 6659 | 10 325 753 132 . . 783 1091 442 447 . 370 160 . . 716 384 577 159 310 Destroy 0b10 Robot/C 3680 | . 220 520 80 . . 520 500 200 40 . 140 80 . . 620 220 340 80 120 Destroy 0b10 Robot/NC 380 | 10 25 35 . . . 65 85 15 . . 10 . . . 5 25 35 20 50 Destroy Leader 800 | . 58 114 10 . . 134 134 . 20 . 42 20 . . 70 46 92 34 26 Allied During Kill 247 | . . . . . . . 196 24 16 . . . . . 6 . 5 . . Successful Hack 212 | . 22 20 8 . . 14 41 23 . . 41 . . . . 21 22 . . Select Force Hacks 180 | . . . . . . . . 180 . . . . . . . . . . . Disable Machine 285 | . . 60 15 . . 30 75 . 15 . . . . . . 30 15 15 30 Destroy Structure 210 | . . 4 19 . . 5 60 . 6 . 2 . . . . 42 8 10 54 Advance Influence 350 | . . . . . . . . . 350 . . . . . . . . . . Partial Spotted 45 | . . . . . . . . . . . 30 . . . . . . . 15 Lose Combat Pursuer 270 | . . . . . . 15 . . . . 105 60 . . 15 . 60 . 15 Influence Decreases 6586 | 5 330 446 431 8 . 535 1171 608 302 126 226 172 130 23 550 449 648 159 267 Entered New Map 808 | . 2 . 188 8 . . 144 103 2 96 7 62 30 23 . 62 52 15 14 Time Decay 4359 | 5 292 376 233 . . 505 487 505 90 20 219 100 100 . 370 377 376 144 160 Lost Part 665 | . 36 70 10 . . 30 60 . 30 10 . 10 . . 140 10 166 . 93 Lost Ally 494 | . . . . . . . 220 . 180 . . . . . 40 . 54 . . Purge Threat 260 | . . . . . . . 260 . . . . . . . . . . . . Squads Dispatched 48 | . 2 4 1 . . 6 4 . 6 . 7 . . . 1 2 12 1 2 Investigation 7 | . . 2 1 . . 1 . . 1 . 1 . . . . . 1 . . Extermination 9 | . . . . . . . . . . . 1 . . . . 2 4 1 1 Reinforcement 18 | . 2 2 . . . 4 2 . 2 . 1 . . . . . 4 . 1 Assault 3 | . . . . . . . 2 . . . . . . . 1 . . . . Garrison 11 | . . . . . . 1 . . 3 . 4 . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . 1 . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . 1 . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Fac Res Res Distress Signals 17 | . 1 5 . . . 3 1 . 1 . 2 . . . 1 2 . 1 . Communications Jammed 21 | . . . . . . . . . . . . . . . . . 11 . 10 Distress Signals 21 | . . . . . . . . . . . . . . . . . 11 . 10 Times Spotted 293 | . 22 36 11 . . 43 31 5 3 6 15 11 . . 35 18 26 9 22 Peak Tracking Total 12 | . 4 7 12 . . 5 10 4 1 6 5 10 . . 5 5 6 2 9 Tactical Retreats 12 | . . . 1 . . 1 . . . . 3 2 . . 1 . 3 . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Fac Res Res Traps Triggered 6 | . . . . . . 1 1 . 1 . 1 . . . . 1 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ---------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Fac Res Res Machines Disabled 19 | . . 4 1 . . 2 5 . 1 . . . . . . 2 1 1 2 Max in Single Turn 1 | . . 1 1 . . 1 1 . . . . . . . . 1 1 1 1 Garrison Access 3 | . . . . . . 1 1 . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Fac Res Res Machines Accessed 71 | . 5 6 2 2 . 4 16 12 3 . 8 . 1 . . 9 2 . 1 Terminals 35 | . 4 4 1 . . 3 13 6 . . 3 . . . . . 1 . . Fabricators 5 | . . . . . . . . . 2 . 1 . . . . 2 . . . Repair Stations 7 | . . 1 . . . . 1 . . . 2 . . . . 3 . . . Recycling Units 11 | . 1 . . . . . 1 6 . . 1 . . . . 1 . . 1 Scanalyzers 1 | . . 1 . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . 1 1 . 1 . 1 . . . . 3 1 . . Total Hacks 173 | . 13 23 5 2 . 8 39 32 6 . 19 . 1 . . 18 6 . 1 Successful 83 | . 6 14 2 2 . 2 19 19 . . 6 . 1 . . 9 2 . 1 Failed 88 | . 7 8 3 . . 6 19 13 6 . 13 . . . . 9 4 . . Catastrophic 15 | . . 2 . . . 2 2 . 3 . 4 . . . . 2 . . . Database Lockouts 2 | . . 1 . . . . 1 . . . . . . . . . . . . Manual 92 | . 11 12 2 1 . 7 21 21 3 . 11 . . . . 1 2 . . Terminals 101 | . 12 17 4 . . 7 34 17 . . 8 . . . . . 2 . . Fabricators 9 | . . . . . . . . . 4 . 1 . . . . 4 . . . Repair Stations 21 | . . 2 . . . . 2 . . . 7 . . . . 10 . . . Recycling Units 22 | . 1 . . . . . 2 15 . . 2 . . . . 1 . . 1 Scanalyzers 4 | . . 4 . . . . . . . . . . . . . . . . . Garrison Access 12 | . . . . . . 1 1 . 2 . 1 . . . . 3 4 . . Terminal Hacks 24 | . 2 5 2 2 . . 11 . . . . . 1 . . . 1 . . Record 1 | . . . . 1 . . . . . . . . . . . . . . . Part Schematic 1 | . . . . . . . 1 . . . . . . . . . . . . Robot Analysis 2 | . 1 1 . . . . . . . . . . . . . . . . . Prototype ID Bank 5 | . 1 1 . . . . 3 . . . . . . . . . . . . Open Door 6 | . . . 1 . . . 4 . . . . . 1 . . . . . . Level Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . Branch Access Points 2 | . . 1 . . . . 1 . . . . . . . . . . . . Unreport Threat 2 | . . . . . . . 2 . . . . . . . . . . . . Locate Traps 3 | . . 2 . . . . . . . . . . . . . . 1 . . Proto ID Catalog 1 | . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . 1 . . . Network Status 1 | . . . . . . . . . . . . . . . . 1 . . . Repair Station Hacks 12 | . . 2 . . . . 2 . . . 3 . . . . 5 . . . Scan Component 7 | . . 1 . . . . 1 . . . 2 . . . . 3 . . . Repair 5 | . . 1 . . . . 1 . . . 1 . . . . 2 . . . Recycling Unit Hacks 7 | . 1 . . . . . . 4 . . . . . . . 1 . . 1 Report Inventory 1 | . . . . . . . . . . . . . . . . 1 . . . Retrieve Components 6 | . 1 . . . . . . 4 . . . . . . . . . . 1 Scanalyzer 4 | . . 4 . . . . . . . . . . . . . . . . . Insert Component 2 | . . 2 . . . . . . . . . . . . . . . . . Analyze 2 | . . 2 . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . 1 1 . . . . . . . . 1 . . . Seal Access 3 | . . . . . . 1 1 . . . . . . . . 1 . . . Unauthorized Hacks 31 | . 3 3 . . . 1 4 15 . . 3 . . . . 1 1 . . Terminals 22 | . 3 3 . . . 1 3 9 . . 2 . . . . . 1 . . Track 1 | . . . . . . . . . . . . . . . . . 1 . . Botnet 16 | . 3 3 . . . 1 3 4 . . 2 . . . . . . . . Skim 5 | . . . . . . . . 5 . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . 1 . . . Fabnet 1 | . . . . . . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . . . . . . . 1 6 . . 1 . . . . . . . . Mask 2 | . . . . . . . 1 . . . 1 . . . . . . . . Tunnel 6 | . . . . . . . . 6 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 59 | . 4 6 1 . . 3 13 11 3 . 7 . . . . 8 2 . 1 Full Trace Events 8 | . . 2 . . . . 2 1 1 . 1 . . . . . 1 . . Feedback Events 1 | . . 1 . . . . . . . . . . . . . . . . . Corruption 1 | . . 1 . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . 2 . . . . 1 . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 5 | . . 1 . . . . 1 . . . 1 . . . . 2 . . . Time 183 | . . 26 . . . . 26 . . . 38 . . . . 93 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 33 | . 10 . . . . . . 22 . . . . . . . . . . 1 Parts Scanalyzed 2 | . . 2 . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------------ Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . 1 . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . 1 . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . . . 3 1 . Autooverrided 1 | . . . . . . . . . . . . . . . . . 1 . . Robots Rewired 11 | . . . . . . . . 11 . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Fac Res Res Total Allies 30 | . . . . . . . 12 11 . . . . . 2 . . 5 . . Largest Group 11 | . . . . . . . 10 11 11 . . . . 2 2 . 2 . . Highest-Rated Group 188 | . . . . . . . 173 188 188 . . . . 45 45 . 68 . . Highest-Rated Ally 56 | . . . . . . . 31 34 34 . . . . 25 25 . 56 . . Total Orders 11 | . . . . . . . . . . . . . . . . 6 4 1 . RETURN 11 | . . . . . . . . . . . . . . . . 6 4 1 . Ally Attacks 158 | . . . . . . . 116 . 21 . . . . . 5 . 16 . . Total Damage 2287 | . . . . . . . 1390 . 375 . . . . . 181 . 341 . . Kills 23 | . . . . . . . 19 . 2 . . . . . 1 . 1 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Field Lobotomies 4 | . . . . . . . . . . . . . . . . . 4 . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Fac Res Res Active Infowar (turns) 11657 | 2 159 732 1631 539 68 1658 1523 1933 125 . . . . . . 1282 1137 381 487 Optics 7941 | . . 105 1631 539 68 1658 1523 1933 125 . . . . . . . 359 . . Sensors 627 | . . 627 . . . . . . . . . . . . . . . . . Terrain 161 | 2 159 . . . . . . . . . . . . . . . . . . Machine Analysis 1789 | . . . . . . . . . . . . . . . . 1282 507 . . Jamming 1975 | . . . . . . . . . . . . . . . . 43 1064 381 487 Robot Analysis Total 2 | . 1 1 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . 2 . . . . . . . . 2 1 1 . . . . . Drone Launches 11 | . . . . . . . . . . . . . . . . 6 4 1 . Drone Recoveries 11 | . . . . . . . . . . . . . . . . 6 4 1 . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Fac Res Res Turns Passed 15759 | 78 1009 1130 1631 539 68 1658 1523 1933 193 58 559 215 209 580 866 1371 1216 381 542 Spaces Moved 9731 | 29 492 387 705 334 43 537 603 703 275 117 635 290 433 904 516 1003 819 442 464 Core 69 | 9 . . . . . . . . . . . . . . 4 . 8 . 48 Treads 4153 | 20 492 387 705 334 43 537 603 703 . . . . . . 131 198 . . . Legs . | . . . . . . . . . . . . . . . . . . . . Wheels 52 | . . . . . . . . . . . . . . . . . 52 . . Hover 5455 | . . . . . . . . . 275 117 635 290 433 904 381 805 757 442 416 Flight 2 | . . . . . . . . . . . . . . . . . 2 . . Fastest Speed 38 | 50 160 160 160 160 160 160 160 240 38 45 45 45 48 48 50 42 50 57 50 Average Speed 124 | 165 160 197 222 160 160 234 222 240 42 47 45 47 48 52 107 91 90 57 57 Slowest Speed 750 | 250 240 320 240 160 160 240 320 240 45 115 45 48 48 54 240 240 750 57 110 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 3 | . . . . . . . . . . . . . . . . 3 . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . . . . . . . . . . Exploration Rate (%) 48 | 4 83 50 99 59 9 63 90 98 11 74 20 38 69 78 59 27 19 14 13 Regions Visited 19 Branch Regions 9 Pre-discovered Areas 12 | . . . 2 1 . . . 6 . . . . 1 2 . . . . . Known Exits Taken 7 | . . 1 . . 1 1 1 . . . . . . . . 1 1 1 . Unknown Exits Taken 10 | 1 1 . 1 1 . . . 1 . . 1 1 1 1 1 . . . . Scrap Searched 11 | . . . 2 . . . . . . . . 4 1 3 1 . . . . Spaces Dug 27 | . . . 9 . . . . . . . . . . . . 15 . 3 . Terrain Destroyed 157 | . . 2 21 . . 2 56 . . . 1 . . . 19 25 2 9 20 Melee 3 | . . . . . . . . . . . . . . . . . . 3 . Projectile 59 | . . 2 . . . 2 . . . . 1 . . . 19 25 1 5 4 AOE 93 | . . . 21 . . . 56 . . . . . . . . . . . 16 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Fac Res Res Total 12307 | 43 611 589 750 339 42 743 737 923 342 118 871 335 434 1009 689 1383 1160 513 676 Wait 1398 | . 44 74 19 . . 85 57 21 35 . 210 23 . 89 66 273 208 34 160 Move 9713 | 28 491 386 704 333 42 536 602 702 275 116 634 289 432 903 515 1002 818 441 464 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 83 | 1 11 18 2 1 . 8 23 . 3 1 . . 1 2 3 3 2 2 2 Fast Attach 119 | 7 1 4 3 2 . . 5 . 2 . 5 2 . 5 14 25 33 1 10 Attach 53 | . 2 10 . . . 7 5 . 10 1 . 1 . . 3 3 4 2 5 Detach 8 | . . . 1 . . . 1 . . . . 1 . . 1 2 2 . . Swap 76 | . 5 3 5 . . 9 3 2 2 . 1 2 . 2 6 8 18 8 2 Drop 120 | . 2 5 6 3 . 11 11 2 9 . 2 2 1 8 15 20 19 2 2 Fire 517 | 7 55 89 10 . . 81 26 15 6 . 17 14 . . 57 47 51 17 25 Melee 17 | . . . . . . . . . . . . . . . 9 . 2 6 . Ram 10 | . . . . . . . . . . . 2 . . . . . 2 . 6 Kick . | . . . . . . . . . . . . . . . . . . . . Crush 7 | . . . . . . 6 1 . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . 2 . . . . . . . . . . . . Rewire 183 | . . . . . . . 1 181 . . . . . . . . 1 . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . 1 . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -3/Research (discovered 3 exits: *Res x3) -2/Research History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 398 | -10/Materials | Discovered new exit (range 8) 600 | -10/Materials | Discovered new exit (range 15) 761 | -10/Materials | Discovered new exit (range 13) 1009 | -10/Materials | Core integrity fell below 50% 1081 | -10/Materials | Discovered new exit (range 9) 1088 | -10/Materials | Entered another Materials area 1088 | -9/Materials | Evolved 2 slots: Utility x2 1448 | -9/Materials | Repaired Lgt. Treads 1718 | -9/Materials | Identified exit to Mines 1718 | -9/Materials | Central database locked down 1784 | -9/Materials | Core integrity fell below 50% 1824 | -9/Materials | Lost 3 parts (1n1u1w) 2218 | -9/Materials | Entered Mines 2220 | -9/Mines | Met a Derelict bent on vengeance 2225 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2343 | -9/Mines | Assembled infested the area 2479 | -9/Mines | Met a Derelict shopkeep closing up shop 2833 | -9/Mines | Discovered new exit (range 5) 2976 | -9/Mines | Learned Materials terminal intel 3219 | -9/Mines | Discovered new exit (range 10) 3220 | -9/Mines | Learned location of Storage (-8) 3250 | -9/Mines | Identified exit to Materials 3754 | -9/Mines | Learned location of Recycling (-8) 3842 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3842 | -9/Mines | Discovered new exit (range 5) 3849 | -9/Mines | Entered Exiles 3870 | -9/Exiles | Discovered new exit (range 17) 3894 | -9/Exiles | Met 8R-AWN 3918 | -9/Exiles | Met EX-HEX 4001 | -9/Exiles | Met EX-BIN 4020 | -9/Exiles | Aligned with FarCom system 4022 | -9/Exiles | Given EX-Vault access code 4058 | -9/Exiles | Opened EX-Vault 4075 | -9/Exiles | Found Field Lobotomy Kit 4110 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4151 | -9/Exiles | Met EX-DEC 4161 | -9/Exiles | Learned location of Zion (-6) 4388 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 4388 | -9/Exiles | Entered Mines 4392 | -8/Mines | Discovered exit to Materials (range 13) 4456 | -8/Mines | Entered Materials 4456 | -8/Materials | Evolved 2 slots: Weapon x2 4457 | -8/Materials | Loaded intel: 12 terminal locations 4643 | -8/Materials | Garrison activated, responded to threat 4987 | -8/Materials | Build established: Scavenger-Skirmisher 5257 | -8/Materials | Discovered new exit (range 4) 5414 | -8/Materials | Discovered new exit (range 3) 5758 | -8/Materials | Lost 3 parts (1n1u1w) 5956 | -8/Materials | Discovered new exit (range 14) 6036 | -8/Materials | Identified exit to Storage 6114 | -8/Materials | Entered Storage 6190 | -8/Storage | Found Prototype Processor 6190 | -8/Storage | Identified Exp. Targeting Computer 6272 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 6439 | -8/Storage | Used back door to open Recycling access 6439 | -8/Storage | Discovered new exit (range 5) 6530 | -8/Storage | Discovered new exit (range 18) 6570 | -8/Storage | Build established: Commander-Gunner 6592 | -8/Storage | Identified exit to Recycling 6760 | -8/Storage | Lost 4 allies 7038 | -8/Storage | Build established: Scavenger-Gunner 7047 | -8/Storage | Repaired Lrg. Storage Unit 7173 | -8/Storage | Central database locked down 7272 | -8/Storage | Met a pair of Derelict thieves 7390 | -8/Storage | Lost 4 allies 7402 | -8/Storage | Lost 6 parts (3n3w) 7637 | -8/Storage | Entered Recycling 7645 | -8/Recycling | Build established: Gunner 8268 | -8/Recycling | Discovered new exit (range 8) 8709 | -8/Recycling | Build established: Commander-Gunner 9431 | -8/Recycling | Scanned before Scraplab entrance 9570 | -8/Recycling | Entered Factory 9570 | -6/Factory | Accompanied by 11 allies 9570 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 9695 | -6/Factory | Crushed by falling debris 9726 | -6/Factory | Lost 3 parts (2u1w) 9749 | -6/Factory | Lost 7 allies 9763 | -6/Factory | Sucked down chute 9763 | -6/Factory | Entered Waste 9770 | -6/Waste | Spotted C-40 Crusher 9776 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9778 | -6/Waste | EMP discharged 9778 | -6/Waste | System corruption reached 10% 9789 | -6/Waste | Spotted C-40 Crusher 9791 | -6/Waste | Spotted C-40 Crusher 9797 | -6/Waste | Spotted C-40 Crusher 9799 | -6/Waste | Spotted C-40 Crusher 9802 | -6/Waste | Spotted C-40 Crusher 9809 | -6/Waste | Discovered new exit (range 14) 9821 | -6/Waste | Entered Factory 9929 | -6/Factory | Repaired Minigun 9945 | -6/Factory | Garrison activated, responded to threat 9993 | -6/Factory | Build established: Gunner 10032 | -6/Factory | Garrison activated, responded to threat 10319 | -6/Factory | Discovered new exit (range 2) 10380 | -6/Factory | Entered Lower Caves 10392 | -6/Lower Caves | Learned Factory terminal intel 10419 | -6/Lower Caves | Attacked by a faux Warlord 10541 | -6/Lower Caves | Activated DRS Beacon 10571 | -6/Lower Caves | Learned Factory security intel 10587 | -6/Lower Caves | Discovered new exit (range 10) 10595 | -6/Lower Caves | Entered another Lower Caves area 10597 | -6/Lower Caves | Discovered new exit (range 10) 10779 | -6/Lower Caves | Build established: Scavenger-Gunner 10793 | -6/Lower Caves | Discovered new exit (range 7) 10804 | -6/Lower Caves | Entered Zion 10828 | -6/Zion | System corruption cleaned by Quarantine Array 10853 | -6/Zion | Found CR-A16's Pointy Stick 10895 | -6/Zion | Given the Hacking Drone Bay 10933 | -6/Zion | System corruption cleaned by Quarantine Array 10962 | -6/Zion | Found Prototype Device 11091 | -6/Zion | Received a visual enhancement algorithm 11136 | -6/Zion | Gained Derelict followers 11210 | -6/Zion | Build established: Gunner 11328 | -6/Zion | Discovered new exit (range 12) 11384 | -6/Zion | Entered Proximity Caves 11384 | -5/Proximity Caves | Accompanied by 2 allies 11387 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 11456 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11773 | -5/Proximity Caves | Lost 3 parts (2n1w) 11786 | -5/Proximity Caves | Build established: Scavenger-Gunner 11862 | -5/Proximity Caves | Spotted B-75 Beast 11905 | -5/Proximity Caves | Core integrity fell below 50% 11917 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 11918 | -5/Proximity Caves | Core integrity fell below 20% 11921 | -5/Proximity Caves | Destroyed B-75 Beast 11935 | -5/Proximity Caves | Lost 9 parts (1p3n3u2w) 12159 | -5/Proximity Caves | Discovered new exit (range 8) 12250 | -5/Proximity Caves | Entered Factory 12250 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12252 | -5/Factory | Loaded intel: 26 terminal locations 12586 | -5/Factory | Repaired Broken Gauss Rifle 12620 | -5/Factory | Repaired Autogun 12641 | -5/Factory | Build established: Scavenger-Skirmisher 13039 | -5/Factory | Identified Hacking Drone Bay 13108 | -5/Factory | Identified exit to Factory 13469 | -5/Factory | Cargo convoy interrupted 13621 | -5/Factory | Entered another Factory area 13621 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 13970 | -4/Factory | Build established: Scavenger-Gunner 14220 | -4/Factory | Garrison activated, responded to threat 14284 | -4/Factory | Assimilated H-77 Assassin with FLK Orb 14410 | -4/Factory | Assimilated S-27 Virus with FLK Orb 14413 | -4/Factory | Assimilated S-27 Virus with FLK Orb 14421 | -4/Factory | Assimilated H-77 Assassin with FLK Orb 14438 | -4/Factory | Lost 14 parts (3p3n2u6w) 14629 | -4/Factory | Discovered new exit (range 14) 14661 | -4/Factory | Identified exit to Research 14837 | -4/Factory | Entered Research 14837 | -3/Research | Evolved 2 slots: Utility x2 14858 | -3/Research | Identified exit to Research 15218 | -3/Research | Entered another Research area 15218 | -2/Research | Evolved 2 slots: Utility x2 15477 | -2/Research | Build established: Gunner 15718 | -2/Research | Core integrity fell below 50% 15737 | -2/Research | Core integrity fell below 20% 15745 | -2/Research | System corruption reached 10% 15747 | -2/Research | Lost 14 parts (2p4n4u4w) 15760 | -2/Research | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 15727_ Adv. Targeting Computer severed. 15729_ Acquired Enh. Quantum Rifle. 15730_ Enh. Quantum Rifle severed. 15733_ CR-A16's Behemoth Slayer severed. 15736_ Adv. Signal Interpreter severed. 15736_ Adv. Target Analyzer severed. 15737_ Acquired Enh. Hardcell Cannon. 15737_ P-80 Master resets C-57 Dissector, system corruption cleaned. 15740_ C-57 Dissector destroyed. 15742_ Enh. Hardcell Cannon severed. 15742_ Acquired Adv. Concussive RPG. 15744_ Adv. Concussive RPG expended. 15744_ Destroyed Sml. Battery. 15744_ P-80 Master system corrupted by crushing effect. 15744_ P-80 Master knocked back. 15744_ C-57 Dissector knocked back. 15744_ Knocked back. 15758_ Slammed into C-57 Dissector. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ?????????########??????????????????????? | | ?????????# #??????????????????????? | | ?????????# !#??????????????????????? | | ?????????# #??????????????????????? | | ?????????# ! ! #??????????????????????? | | ?????????# #??????????????????????? | | ?????????# #??????????????????????? | | ?????????####+###??????????????????????? | | ???????????# ###### #????????????? | | ???????????#= @ Y +????????????? | | ???????????# c######k #????????????? | | ???????????## ##?????????????????????### | | ????????????# #?????????????????????? | | ????????????# #??????????????????????? | | ????????????# #??????????????????????? | | ????????????#p#????????h??????????????? | | ????????????# #####?###+#######???????? | | ????????????# # ### p #????????? | | ????????????# # ! + h #????????? | | ????????????# # ### """ #????????? | | ????????????# p ##?# ]%]""" #????????? | | ????????????# #??#% *F" #??####### | | ????????????# #??#= "" #??# # | | ????????????# #??#! ] #??# # | | ????????????# #??# ] #??# # | | ????????????# #??# ##### # | | ????????????# #??# # / | | ????????????# #??# # [ # | | ????????????# #??# / # | | ????????????# ####### | | ????????????######### # #?????# | | ????????????????????= ## #?????# | | ???????????????????? ? ## #?????# | | ???????????????????? ? # #????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Coolant Potential 100 Energy Generation 37 Energy Capacity 715 Matter Stores 500 Matter Capacity 500 Sight Range 22 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 375 Resistance: TH 20 Core Shielding 20 Propulsion Shielding 33 Weapon Cycling 20 Evasion (%) 66 Targeting Accuracy 18 Target Analysis 12 Recoil Reduction 2 Kinecelleration 30 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Hcp. Matter Pod | -9/Materials | Scanalyzed Imp. Signal Interpreter | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 30% | -9/Materials Lrg. Storage Unit | 13% | -8/Storage Minigun | 8% | -6/Factory Gauss Rifle | 5% | -5/Factory | Broken Autogun | 17% | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FocalWarpWand Manual? 0 Play Time 02:10:49 Cumulative 93.1 hours Start 2025.07.06 @ 12:46:53 End 2025.07.06 @ 14:58:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 100 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0/0 Lore% 55 Gallery% 55 Achievement% 49 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f22650e8-406f-487c-b952-fd0fd112e249