Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.22 @ 18:54:57

Player: Dosh

Result: Destroyed by L-31 Rogue with Katana

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (9)        1800
Robots Destroyed (175)     875
Value Destroyed (5854)     5854
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (2025)               2025
              TOTAL SCORE: 11714

 Bonus
-------
High Alert Combat Kills    1231
Follower Combat Kills      94
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/550
Matter                     58/300
Energy                     76/100
System Corruption          7%
Temperature                Cool (17)
Movement                   Treading (480) Ox4
Location                   -8/Materials

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (3) ---
       Light Treads
>            --- UTILITY (5) ------
             Huge Storage Unit
             Hacking Suite
  Long-range Tractor Beam
>            --- WEAPON (2) -------
                 (None)
>            --- INVENTORY (25) ---
     Compact Battery (200)
             Structural Scanner
    Advanced Visual Processing Unit
             Transport Network Coupler
    Improved Utility Shielding
       Light Armor Plating
       Light Armor Plating
    Improved Shield Generator
    Improved Shield Generator
             Hacking Suite
             Hacking Suite
             Trap Extractor (0/4)
      Cooled Particle Cannon
    Enhanced Autogun
       Heavy Assault Cannon
             Remote Datajack

 Peak State 
------------
>            --- POWER ------------
       Heavy Ion Engine
>            --- PROPULSION -------
     Armored Treads
     Armored Treads
    Advanced Treads
>            --- UTILITY ----------
    Improved Heat Sink
             Huge Storage Unit
             Reactive Plating
    Improved Shield Generator
             Hacking Suite
>            --- WEAPON -----------
      Cooled Particle Cannon
             Gauss Cannon
>            --- INVENTORY --------
       Light Nuclear Core
       Light Treads
       Light Treads
       Light Treads
    Advanced Treads
             Wheel
     Compact Battery
             Structural Scanner
    Advanced Visual Processing Unit
             Transport Network Coupler
    Improved Utility Shielding
      Medium Armor Plating
    Improved Shield Generator
    Improved Shield Generator
             Hacking Suite
             Hacking Suite
  Long-range Tractor Beam
             Trap Extractor
      Cooled Particle Cannon
    Enhanced Autogun
             Rocket Launcher
             Rocket Launcher
             Rocket Launcher
             Remote Datajack
             Hammer
[Rating: 41]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Improved Shield Generator
  Storage                  Huge Storage Unit
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Cooled Particle Cannon
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat 
Slots Evolved              4    | .   .   .   2   .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   .   .   
  Utility                  3    | .   .   .   2   .   .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             118  | 6   5   1   26  2   .   .   40  17  21  
  Power                    6    | 1   1   .   2   .   .   .   .   .   2   
    Engine                 5    | 1   1   .   2   .   .   .   .   .   1   
    Core                   1    | .   .   .   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               30   | 2   .   .   6   .   .   .   13  3   6   
    Treads                 29   | 2   .   .   6   .   .   .   13  2   6   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   .   .   .   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  33   | 1   2   .   8   1   .   .   13  4   4   
    Device                 11   | .   .   .   2   .   .   .   6   1   2   
    Storage                4    | 1   1   .   1   .   .   .   1   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   1   .   .   
    Protection             17   | .   1   .   5   1   .   .   5   3   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   49   | 2   2   1   10  1   .   .   14  10  9   
    Energy Gun             8    | 2   1   .   3   1   .   .   1   .   .   
    Energy Cannon          7    | .   .   .   1   .   .   .   4   2   .   
    Ballistic Gun          10   | .   .   1   5   .   .   .   1   3   .   
    Ballistic Cannon       10   | .   .   .   .   .   .   .   5   2   3   
    Launcher               13   | .   .   .   1   .   .   .   3   3   6   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   1   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   5   .   .   .   3   .   .   
Parts Lost                 28   | .   1   2   2   .   .   .   6   3   14  
  Power                    2    | .   .   .   .   .   .   .   .   .   2   
  Propulsion               6    | .   .   .   .   .   .   .   1   .   5   
  Utility                  14   | .   .   1   1   .   .   .   5   3   4   
  Weapon                   6    | .   1   1   1   .   .   .   .   .   3   
  Highest Loss Streak      12   | .   1   2   1   .   .   .   2   1   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   93  97  95  100 100 100 99  99  86  
  Engine                   10   | .   13  14  11  11  11  11  9   9   8   
  Treads                   24   | .   28  28  22  22  22  22  26  26  26  
  Device                   7    | .   .   .   11  .   .   .   15  9   8   
  Storage                  10   | .   14  14  11  11  11  11  9   9   9   
  Hackware                 2    | .   .   .   .   .   .   .   .   9   9   
  Protection               19   | .   11  12  17  32  33  33  19  17  11  
  Energy Gun               6    | .   19  12  10  11  11  11  .   .   .   
  Energy Cannon            2    | .   .   .   .   .   .   .   6   7   3   
  Ballistic Gun            6    | .   .   1   10  11  11  11  4   4   .   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   6   5   8   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             121  | 12  30  30  105 109 109 109 119 118 121 
  Greatest Support         64   | 40  40  40  43  40  40  40  60  62  64  
  Greatest Overweight (x)  11   | .   .   .   2   2   2   2   1   11  4   
  Average Overweight (x)   1    | .   .   .   1   2   2   2   1   1   1   
Largest Inventory Capacity 25   | 8   15  15  25  25  25  25  25  25  25  
  Average Capacity         23   | 6   12  15  24  25  25  25  25  25  25  
  Most Carried             25   | 2   7   7   25  23  23  24  25  25  25  
  Average Carried          21   | .   5   7   21  22  23  23  23  24  23  
  Final Capacity           25   | 8   15  15  25  25  25  25  25  25  25  
  Final Carried            25   | 2   7   7   21  23  23  24  25  25  17  

 Class Distribution 
--------------------
 95% | Mutant
  4% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles
 Mutant | -8/Mines
 Mutant | -8/Materials
 Mutant | -8/Garrison
 Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   
-----------                Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  
Matter Collected           3544 | 237  63   10   627  28   .    .    1102 1135 342  
  Remotely                 100  | .    .    .    .    .    .    .    .    .    100  
Salvage Created            5604 | .    616  126  1702 123  .    .    1427 908  702  
  Parts                    328  | .    35   3    101  6    .    .    79   66   38   
Haulers Intercepted        12   | .    2    .    5    .    .    .    4    .    1    
Recyclers Shooed           1    | .    1    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat 
Combat Hostiles Destroyed  131  | .   10  3   30  3   .   .   29  32  24  
  Melee                    2    | .   .   2   .   .   .   .   .   .   .   
  Guns                     49   | .   9   .   26  3   .   .   2   9   .   
  Cannons                  35   | .   .   .   .   .   .   .   18  11  6   
  AOE                      41   | .   .   .   3   .   .   .   8   12  18  
Classes Destroyed          15   | .   7   1   3   .   .   .   1   1   2   
  Worker                   6    | .   1   1   2   .   .   .   1   .   1   
  Builder                  4    | .   1   .   2   .   .   .   .   .   1   
  Tunneler                 2    | .   .   .   1   .   .   .   .   .   1   
  Hauler                   12   | .   2   .   5   .   .   .   4   .   1   
  Recycler                 4    | .   .   1   2   .   .   .   1   .   .   
  Operator                 7    | .   1   .   3   .   .   .   3   .   .   
  Watcher                  9    | .   2   .   5   .   .   .   2   .   .   
  Swarmer                  32   | .   3   3   8   1   .   .   4   13  .   
  Grunt                    65   | .   7   .   12  1   .   .   18  11  16  
  Brawler                  2    | .   .   .   1   1   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   .   .   .   .   .   3   
  Protector                2    | .   .   .   .   .   .   .   .   .   2   
  Sentry                   22   | .   .   .   9   .   .   .   5   5   3   
  Hunter                   2    | .   .   .   .   .   .   .   2   .   .   
  Programmer               3    | .   .   .   .   .   .   .   .   3   .   
Best Kill Streak           7    | .   4   3   6   2   .   .   6   6   7   
  Combat Bots Only         6    | .   3   3   4   2   .   .   4   6   6   
Max Kills in Single Turn   4    | .   2   1   2   1   .   .   4   4   4   
  Gunslinging              1    | .   1   .   1   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   2   .   .   .   4   4   3   
  Melee                    1    | .   .   1   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   
--------                   Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  
Damage Taken               6372  | .    356  113  930  14   .    .    1466 1200 2293 
  Core                     781   | .    64   24   117  .    .    .    128  103  345  
  Absorbed by Shields      1295  | .    .    .    218  .    .    .    431  468  178  
  Redirected to Shielding  50    | .    39   11   .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   61    | .    .    .    61   .    .    .    .    .    .    
Core Remaining (%)         78    | 100  .    64   .    .    .    70   .    .    .    
Volleys Fired              457   | .    56   1    112  3    .    .    91   163  31   
  Largest                  2     | .    2    1    2    2    .    .    2    2    2    
  Hottest                  180   | .    80   40   86   86   .    .    180  138  78   
Shots Fired                819   | .    83   1    221  6    .    .    176  291  41   
  Gun                      428   | .    83   1    218  6    .    .    38   82   .    
  Cannon                   358   | .    .    .    .    .    .    .    134  201  23   
  Launcher                 33    | .    .    .    3    .    .    .    4    8    18   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  407   | .    .    .    109  3    .    .    119  165  11   
  Thermal                  289   | .    .    .    109  2    .    .    48   118  12   
  Explosive                33    | .    .    .    3    .    .    .    4    8    18   
  Electromagnetic          90    | .    83   1    .    1    .    .    5    .    .    
  Robot Hit Streak         15    | .    9    .    15   5    .    .    8    10   7    
  Robot Miss Streak        7     | .    3    1    7    .    .    .    4    4    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        4     | .    1    .    3    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    .    .    .    .    
Shots Hit Robots           413   | .    52   8    137  4    .    .    96   86   30   
  Core Hits                259   | .    20   2    60   3    .    .    61   47   66   
  Critical Kills           2     | .    .    .    .    .    .    .    1    1    .    
  Critical Parts Destroyed 2     | .    1    1    .    .    .    .    .    .    .    
  Critical Strikes         25    | .    1    1    9    .    .    .    9    5    .    
    Burn                   9     | .    .    .    9    .    .    .    .    .    .    
    Meltdown               1     | .    .    .    .    .    .    .    1    .    .    
    Destroy                1     | .    .    .    .    .    .    .    .    1    .    
    Blast                  12    | .    .    .    .    .    .    .    8    4    .    
    Smash                  2     | .    1    1    .    .    .    .    .    .    .    
Melee Attacks              22    | .    3    19   .    .    .    .    .    .    .    
  Impact                   22    | .    3    19   .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4     | .    2    2    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           14060 | .    1010 302  2894 87   .    26   3226 3391 3124 
  Guns                     4345  | .    746  .    2513 75   .    .    309  702  .    
  Cannons                  4554  | .    .    .    .    .    .    .    2258 1664 632  
  Explosions               4634  | .    168  .    319  .    .    .    658  1025 2464 
  Melee                    393   | .    91   302  .    .    .    .    .    .    .    
  Ramming                  134   | .    5    .    62   12   .    26   1    .    28   
  Kinetic                  4220  | .    .    .    893  20   .    .    1596 1351 360  
  Thermal                  4055  | .    168  .    1620 42   .    .    938  1015 272  
  Explosive                4466  | .    .    .    319  .    .    .    658  1025 2464 
  Electromagnetic          792   | .    746  .    .    13   .    .    33   .    .    
  Impact                   393   | .    91   302  .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7     | .    .    .    .    .    .    .    2    7    7    
  Average Corruption       5     | .    .    .    .    .    .    .    2    5    7    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  172   | .    .    .    .    .    .    .    25   124  23   
    Message Errors         43    | .    .    .    .    .    .    .    9    29   5    
    Matter Fused           39    | .    .    .    .    .    .    .    6    28   5    
    Heat Flow Errors       21    | .    .    .    .    .    .    .    1    15   5    
    Energy Discharges      22    | .    .    .    .    .    .    .    4    17   1    
    Parts Fused            3     | .    .    .    .    .    .    .    .    3    .    
    Data Loss (minor)      20    | .    .    .    .    .    .    .    1    16   3    
    Data Loss (major)      6     | .    .    .    .    .    .    .    .    5    1    
    Misfires               11    | .    .    .    .    .    .    .    1    9    1    
    Alerts                 5     | .    .    .    .    .    .    .    3    1    1    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    1    1    
Overload Shots             58    | .    .    .    .    .    .    .    2    56   .    
  Effects                  4     | .    .    .    .    .    .    .    .    4    .    
    Energy Bleed           3     | .    .    .    .    .    .    .    .    3    .    
    Heat Surge             1     | .    .    .    .    .    .    .    .    1    .    
Overflow Damage            413   | .    51   104  57   .    .    .    47   107  47   
  Projectiles              126   | .    .    .    .    .    .    .    37   75   14   
  Explosions               139   | .    7    .    57   .    .    .    10   32   33   
  Melee                    148   | .    44   104  .    .    .    .    .    .    .    
Knockbacks                 21    | .    .    1    .    1    .    .    11   4    4    
  Impact                   2     | .    .    1    .    1    .    .    .    .    .    
  Kinetic                  19    | .    .    .    .    .    .    .    11   4    4    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      349   | .    14   .    .    .    .    .    .    61   274  
  Shots                    14    | .    1    .    .    .    .    .    .    3    10   
  Rammed                   20    | .    3    .    9    2    .    3    1    .    2    
Targets Rammed             22    | .    3    .    10   2    .    3    1    .    3    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    1    .    .    .    .    .    1    
Highest Temperature        415   | .    129  .    264  117  .    .    415  400  327  
  Average Temperature      102   | .    40   .    78   50   .    .    132  117  110  
  Received Heat Transfer   2305  | .    171  .    319  .    .    .    722  404  689  
  Effects                  18    | .    .    .    5    .    .    .    5    8    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    1    .    
    Energy Bleed           3     | .    .    .    .    .    .    .    3    .    .    
    Interference           11    | .    .    .    5    .    .    .    1    5    .    
    Matter Decay           1     | .    .    .    .    .    .    .    1    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    1    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    1    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    1    .    .    .    .    .    .    .    .    
  Parts Fried              7     | .    5    2    .    .    .    .    .    .    .    
  Impact Corruptions       8     | .    2    6    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    1    .    .    .    1    .    .    
  Combat Hostiles          2     | .    .    .    1    .    .    .    1    .    .    
  Parts Melted             9     | .    .    .    8    .    .    .    1    .    .    
  Heat Transferred         6513  | .    300  .    3515 74   .    .    1234 1020 370  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    4    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   
-------                    Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  
Peak Influence             3148 | .    351  100  437  220  .    .    287  3148 1682 
  Initial                  1534 | .    .    93   21   170  .    .    .    126  1534 
  Average                  568  | .    226  78   230  53   .    .    127  1492 1491 
Maximum Alert Level        5    | .    1    .    2    1    .    .    1    5    5    
  Low Security (%)         46   | 100  26   100  48   86   .    100  84   3    .    
  Level 1                  24   | .    73   .    46   13   .    .    15   9    .    
  Level 2                  4    | .    .    .    4    .    .    .    .    12   .    
  Level 3                  3    | .    .    .    .    .    .    .    .    12   .    
  Level 4                  9    | .    .    .    .    .    .    .    .    15   97   
  Level 5                  11   | .    .    .    .    .    .    .    .    45   2    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          17   | .    3    .    4    .    .    .    6    .    4    
  Investigation            4    | .    2    .    1    .    .    .    1    .    .    
  Extermination            .    | .    .    .    .    .    .    .    .    .    .    
  Reinforcement            7    | .    1    .    3    .    .    .    3    .    .    
  Assault                  3    | .    .    .    .    .    .    .    .    .    3    
  Garrison                 3    | .    .    .    .    .    .    .    2    .    1    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat 
Distress Signals           10   | .   2   .   5   .   .   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              197  | .   25  3   54  8   .   .   43  34  30  
  Peak Tracking Total      11   | .   5   3   7   2   .   .   4   6   11  
  Tactical Retreats        13   | .   8   .   .   .   .   .   4   1   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat 
Traps Triggered            16   | .   1   .   1   .   .   .   2   12  .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   3   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat 
Machines Disabled          22   | .   3   .   1   1   .   .   7   4   6   
  Max in Single Turn       2    | .   2   .   1   1   .   .   2   1   2   
  Garrison Relay           3    | .   .   .   .   .   .   .   .   3   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat 
Machines Accessed          33   | .   9   .   11  .   1   .   7   1   4   
  Terminals                23   | .   6   .   7   .   .   .   5   1   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   2   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   1   .   .   .   1   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   
Total Hacks                73   | .   24  .   22  .   1   .   16  1   9   
  Successful               36   | .   12  .   12  .   1   .   8   1   2   
  Failed                   36   | .   12  .   9   .   .   .   8   .   7   
    Catastrophic           6    | .   1   .   2   .   .   .   1   .   2   
  Database Lockouts        1    | .   .   .   1   .   .   .   .   .   .   
  Manual                   48   | .   21  .   12  .   .   .   11  .   4   
  Terminals                57   | .   21  .   13  .   .   .   13  1   9   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   1   .   5   .   .   .   .   .   .   
  Recycling Units          6    | .   2   .   2   .   .   .   2   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   
Terminal Hacks             19   | .   7   .   5   .   1   .   4   1   1   
  Record                   1    | .   .   .   .   .   1   .   .   .   .   
  Part Schematic           2    | .   2   .   .   .   .   .   .   .   .   
  Robot Schematic          2    | .   2   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   2   .   2   .   .   .   1   .   .   
  Alert Level              2    | .   .   .   1   .   .   .   1   .   .   
  Unreport Threat          3    | .   .   .   .   .   .   .   2   .   1   
  Transport Status         1    | .   .   .   1   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   1   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   3   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   2   .   .   .   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   1   .   .   .   1   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   1   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         9    | .   5   .   1   .   .   .   2   .   1   
  Terminals                7    | .   3   .   1   .   .   .   2   .   1   
    Botnet                 6    | .   2   .   1   .   .   .   2   .   1   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         28   | .   7   .   10  .   .   .   6   1   4   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   2   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   2   .   1   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   .   .   
  Time                     26   | .   .   .   26  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         211  | .   .   .   .   .   .   .   211 .   .   
  Retrieved Components     9    | .   .   .   9   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    13   | .   .   .   .   .   .   .   .   13  .   
  Machine Destruction      13   | .   .   .   .   .   .   .   .   13  .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
--------                   Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat 
Total Allies               3    | .   .   .   .   3   .   .   .   .   .   
  Largest Group            3    | .   .   .   .   3   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   .   .   40  .   .   .   .   .   
  Highest-Rated Ally       16   | .   .   .   .   16  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               21   | .   .   .   .   21  .   .   .   .   .   
  Total Damage             209  | .   .   .   .   209 .   .   .   .   .   
  Kills                    6    | .   .   .   .   6   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat 
Robot Analysis Total       5    | .   2   .   2   .   .   .   1   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   
-------------              Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  
Turns Passed               18894 | 97   1261 537  5114 1902 682  955  2713 4699 934  
Spaces Moved               6466  | 57   653  193  1467 586  214  296  956  1717 327  
  Core                     4     | 4    .    .    .    .    .    .    .    .    .    
  Treads                   6381  | 53   653  193  1467 586  214  296  956  1636 327  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    
  Wheels                   81    | .    .    .    .    .    .    .    .    81   .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  320  320  320  240  241  230  
  Average Speed            258   | 152  160  160  305  320  320  320  242  243  241  
  Slowest Speed            480   | 160  160  160  320  320  320  320  250  250  480  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       63    | 4    94   38   86   99   61   72   70   86   29   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     2     | .    2    .    .    .    .    .    .    .    .    
  Known Exits Taken        1     | .    .    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    1    1    .    .    .    
Scrap Searched             3     | .    .    .    .    2    .    1    .    .    .    
Spaces Dug                 73    | .    .    3    .    .    .    .    1    69   .    
Terrain Destroyed          379   | .    12   3    29   .    .    .    105  135  95   
  Melee                    3     | .    .    3    .    .    .    .    .    .    .    
  Projectile               136   | .    .    .    .    .    .    .    41   91   4    
  AOE                      240   | .    12   .    29   .    .    .    64   44   91   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   
---------                  Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  
Total                      7812 | 64   779  387  1857 604  213  299  1193 1985 431  
  Wait                     575  | .    50   174  200  10   .    .    60   53   28   
  Move                     6458 | 56   652  192  1466 585  213  295  956  1716 327  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  60   | 2    8    .    20   2    .    1    17   4    6    
  Fast Attach              27   | 6    2    1    9    .    .    .    5    .    4    
  Attach                   33   | .    2    .    4    .    .    .    8    4    15   
  Detach                   11   | .    .    .    5    .    .    .    .    1    5    
  Swap                     59   | .    1    .    14   2    .    .    27   13   2    
  Drop                     60   | .    2    .    17   .    .    .    28   3    10   
  Fire                     457  | .    56   1    112  3    .    .    91   163  31   
  Melee                    22   | .    3    19   .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    22   | .    3    .    10   2    .    3    1    .    3    
  Escape Stasis            28   | .    .    .    .    .    .    .    .    28   .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 5 exits: [*Fac x2] / [*Sto x2] / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 2 exits: [*Sto x2])

 History 
---------
  Turn | Location      | Event
     3 | -11/Junkyard  | Discovered new exit (range 15)
    98 | -11/Junkyard  | Entered Materials
   308 | -10/Materials | Build established: Mutant
   723 | -10/Materials | Discovered new exit (range 5)
   842 | -10/Materials | Discovered new exit (range 4)
  1094 | -10/Materials | Discovered new exit (range 6)
  1318 | -10/Materials | Discovered new exit (range 7)
  1359 | -10/Materials | Entered Mines
  1391 | -10/Mines     | Assembled infested the area
  1725 | -10/Mines     | Learned Materials stockpile data
  1887 | -10/Mines     | Discovered new exit (range 5)
  1896 | -10/Mines     | Entered Materials
  1896 | -9/Materials  | Evolved 2 slots: Utility x2
  2109 | -9/Materials  | Discovered new exit (range 16)
  2754 | -9/Materials  | Central database locked down
  3788 | -9/Materials  | Discovered new exit (range 10)
  3916 | -9/Materials  | Repaired Lgt. Armor Plating
  4994 | -9/Materials  | Discovered new exit (range 11)
  6167 | -9/Materials  | Discovered new exit (range 15)
  7010 | -9/Materials  | Entered Mines
  7055 | -9/Mines      | Met a Derelict bent on vengeance
  7082 | -9/Mines      | Discovered new exit (range 9)
  7248 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  7251 | -9/Mines      | Discovered new exit (range 5)
  7360 | -9/Mines      | Discovered new exit (range 10)
  7526 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  7562 | -9/Mines      | Learned Materials security intel
  8912 | -9/Mines      | Entered Exiles
  8912 | -9/Exiles     | Found Exiles lab abandoned
  9556 | -9/Exiles     | Discovered new exit (range 14)
  9594 | -9/Exiles     | Entered Mines
 10424 | -8/Mines      | Discovered new exit (range 10)
 10549 | -8/Mines      | Entered Materials
 10549 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 10551 | -8/Materials  | Discovered new exit (range 8)
 11718 | -8/Materials  | Build established: Scavenger-Mutant
 11780 | -8/Materials  | Discovered new exit (range 16)
 11956 | -8/Materials  | Garrison activated, responded to threat
 12320 | -8/Materials  | Discovered new exit (range 5)
 12326 | -8/Materials  | Build established: Mutant
 12924 | -8/Materials  | Discovered new exit (range 5)
 13223 | -8/Materials  | Garrison activated, responded to threat
 13262 | -8/Materials  | Identified exit to Garrison
 13262 | -8/Materials  | Entered Garrison
 13510 | -8/Garrison   | Triggered checkpoint
 13608 | -8/Garrison   | Triggered checkpoint
 13770 | -8/Garrison   | Discovered new exit (range 8)
 13890 | -8/Garrison   | Triggered checkpoint
 14090 | -8/Garrison   | Triggered checkpoint
 14214 | -8/Garrison   | Discovered new exit (range 14)
 14378 | -8/Garrison   | Triggered checkpoint
 14501 | -8/Garrison   | Garrison Relay disabled
 14747 | -8/Garrison   | Discovered new exit (range 13)
 15032 | -8/Garrison   | Triggered checkpoint
 16060 | -8/Garrison   | Triggered checkpoint
 17414 | -8/Garrison   | Discovered new exit (range 45)
 17414 | -8/Garrison   | Discovered new exit (range 88)
 17414 | -8/Garrison   | Discovered new exit (range 71)
 17708 | -8/Garrison   | Installed Relay Interface Framework
 17813 | -8/Garrison   | Garrison Relay disabled
 17961 | -8/Garrison   | Entered Materials
 18185 | -8/Materials  | Discovered new exit (range 4)
 18361 | -8/Materials  | First assault squad dispatched
 18444 | -8/Materials  | Discovered new exit (range 13)
 18812 | -8/Materials  | Garrison activated, responded to threat
 18829 | -8/Materials  | Core integrity fell below 50%
 18867 | -8/Materials  | Core integrity fell below 20%
 18895 | -8/Materials  | Destroyed by L-31 Rogue with Katana

 Last Messages 
---------------
18874_ K-01 Serf cleans the Terminal.
18875_ Adv. Treads destroyed.
18877_ The unstable cave ceiling collapses.
18877_ K-01 Serf collects debris.
18877_ K-01 Serf cleans the Terminal.
18878_ The unstable cave ceiling collapses. <x3>
18879_ Imp. Heat Sink crushed.
18879_ The unstable cave ceiling collapses.
18884_ Acquired Mni. Grenade Launcher.
18886_ System corrupted: Heat flow error (+224).
18886_ G-47 Trooper destroyed.
18886_ Y-45 Defender destroyed.
18887_ Acquired 12 matter.
18887_ Acquired 13 matter.
18888_ The unstable cave ceiling collapses.
18888_ G-50 Soldier destroyed.
18888_ Mni. Grenade Launcher destroyed.
18891_ U-05 Engineer lays Concrete.
18892_ Adv. Treads destroyed.
18893_ The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             525
Resistance: KI             20
Propulsion Shielding       33
Evasion (%)                40
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
  Huge Storage Unit | -10/Materials | Hacked
 Cargo Storage Unit | -10/Materials | Hacked
      Hacking Suite | -9/Materials  | Scanalyzed

 Robot Schematics 
------------------
   M-13 Machinist | -10/Materials | Hacked
 A-02 Transporter | -10/Materials | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ModifiedAntimissileTerrabomb
  Manual?         0
Play Time         00:56:48
  Cumulative      227.3 hours
  Start           2024.02.22 @ 17:47:33
  End             2024.02.22 @ 18:54:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          169
  Rogue           169
  Adventurer      0
  Explorer        0
Win Type          -
  Total           8
  Types           5/0/1/1/0/0/0/1/0
Lore%             69
Gallery%          76
Achievement%      66
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 41a01cdb-e54b-4f7d-84a7-a3894506e1db