Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.02 @ 13:02:29 Player: Bunch Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (16) 80 Value Destroyed (356) 356 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1336 Bonus ------- None Cogmind --------- Core Integrity 345/400 Matter 109/300 Energy 0/100 System Corruption 12% Temperature Cool (0) Movement Rolling (90) Location -9/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Wheel Compact Wheel > --- UTILITY (3) ------ Small Storage Unit ECM Suite > --- WEAPON (2) ------- Assault Cannon > --- INVENTORY (8) ---- Beam Cannon Light Assault Rifle Grenade Launcher Missile Launcher Mining Laser Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Visual Processing Unit ECM Suite > --- WEAPON ----------- Assault Cannon Assault Cannon > --- INVENTORY -------- Wheel Compact Wheel Beam Cannon Light Assault Rifle Grenade Launcher Missile Launcher Mining Laser [Rating: 15] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Visual Processing Unit Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power 1 | . . 1 Propulsion . | . . . Utility 1 | . . 1 Weapon . | . . . Parts Attached 25 | 6 7 12 Power 5 | 1 3 1 Engine 5 | 1 3 1 Core . | . . . Reactor . | . . . Propulsion 11 | 2 2 7 Treads 2 | . . 2 Leg 7 | 2 2 3 Wheel 2 | . . 2 Hover . | . . . Flight . | . . . Utility 3 | 1 1 1 Device 1 | . 1 . Storage 1 | 1 . . Processor 1 | . . 1 Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 6 | 2 1 3 Energy Gun 1 | 1 . . Energy Cannon . | . . . Ballistic Gun 2 | 1 1 . Ballistic Cannon 2 | . . 2 Launcher 1 | . . 1 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 9 | . 4 5 Power 4 | . 2 2 Propulsion 2 | . 1 1 Utility 1 | . . 1 Weapon 2 | . 1 1 Highest Loss Streak 5 | . 3 5 To Critical Strikes 1 | . . 1 Average Slot Usage (%) 87 | . 91 80 Engine 13 | . 13 12 Treads 1 | . . 3 Leg 23 | . 27 17 Device 8 | . 6 11 Storage 12 | . 14 11 Processor 1 | . . 3 Energy Gun 9 | . 14 . Ballistic Gun 10 | . 14 3 Ballistic Cannon 4 | . . 12 Launcher 1 | . . 3 Naked Turns . | . . . Heaviest Build 27 | 13 13 27 Greatest Support 40 | 20 20 40 Greatest Overweight (x) 3 | . . 3 Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 8 Average Capacity 7 | 5 8 8 Most Carried 8 | 5 8 8 Average Carried 6 | 3 6 6 Final Capacity 8 | 8 8 8 Final Carried 7 | 5 7 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 533 | 215 123 195 Remotely . | . . . Salvage Created 470 | . 276 194 Parts 33 | . 22 11 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 13 | . 10 3 Guns 9 | . 9 . Cannons 3 | . . 3 Classes Destroyed 6 | . 3 3 Worker 1 | . . 1 Recycler 1 | . . 1 Watcher 1 | . 1 . Swarmer 6 | . 6 . Grunt 5 | . 4 1 Sentry 2 | . . 2 Best Kill Streak 5 | . 5 2 Combat Bots Only 5 | . 5 2 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 127 | . 76 51 Missed 28 | . 14 14 Damage Taken 1218 | . 690 528 Core 185 | . 130 55 Absorbed by Shields . | . . . Regen/Repaired (Parts) 79 | . . 79 Core Remaining (%) 74 | 100 48 . Volleys Fired 64 | . 42 22 Largest 2 | . 2 2 Hottest 88 | . 70 88 Shots Fired 123 | . 79 44 Gun 79 | . 79 . Cannon 44 | . . 44 Launcher . | . . . Special . | . . . Kinetic 84 | . 40 44 Thermal 39 | . 39 . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 10 | . 10 6 Robot Miss Streak 4 | . 3 4 Penetration Max . | . . . Secondary Targets 4 | . 4 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 74 | . 51 23 Core Hits 23 | . 18 5 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 5 | . 3 2 Burn 3 | . 3 . Blast 2 | . . 2 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1090 | . 494 596 Guns 494 | . 494 . Cannons 596 | . . 596 Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 798 | . 202 596 Thermal 292 | . 292 . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 12 | . 2 12 Average Corruption 2 | . 1 9 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 8 | . 3 5 Message Errors 1 | . 1 . Matter Fused 5 | . 2 3 Heat Flow Errors 1 | . . 1 Misdirections 1 | . . 1 Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks 2 | . . 2 Impact . | . . . Kinetic 2 | . . 2 Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 481 | . 257 481 Average Temperature 132 | . 95 183 Received Heat Transfer 417 | . 228 189 Effects 14 | . 1 13 Shutdowns 1 | . . 1 Energy Bleed 4 | . . 4 Interference 1 | . 1 . Matter Decay 1 | . . 1 Short Circuit 2 | . . 2 Damage (minor) 1 | . . 1 Damage (major) 4 | . . 4 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted 1 | . 1 . Combat Hostiles 1 | . 1 . Parts Melted 5 | . 5 . Heat Transferred 1073 | . 1073 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Peak Influence 142 | . 142 125 Initial . | . . . Average 64 | . 94 21 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . 2 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 2 | . 2 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 23 | . 16 7 Peak Tracking Total 6 | . 6 3 Tactical Retreats 4 | . 2 2 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 2 | . 2 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 6 | . 4 2 Terminals 5 | . 4 1 Fabricators . | . . . Repair Stations 1 | . . 1 Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 22 | . 14 8 Successful 10 | . 6 4 Failed 12 | . 8 4 Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual . | . . . Terminals 18 | . 14 4 Fabricators . | . . . Repair Stations 4 | . . 4 Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 8 | . 6 2 Record 1 | . 1 . Robot Analysis 1 | . 1 . Alert Level 1 | . . 1 Locate Traps 2 | . 1 1 Reinforcement Status 1 | . 1 . Zone Layout 2 | . 2 . Fabricator Hacks . | . . . Repair Station Hacks 2 | . . 2 Scan Component 1 | . . 1 Repair 1 | . . 1 Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 4 | . 3 1 Full Trace Events 1 | . 1 . Feedback Events 1 | . 1 . Corruption 1 | . 1 . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . . 1 Time 26 | . . 26 Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Robot Analysis Total 1 | . 1 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1377 | 68 834 475 Spaces Moved 799 | 62 527 210 Core 40 | 32 . 8 Treads 33 | . . 33 Legs 705 | 30 527 148 Wheels 21 | . . 21 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 90 Average Speed 121 | 83 120 138 Slowest Speed 200 | 120 120 200 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 23 | 4 58 9 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 11 | . . 11 Melee . | . . . Projectile 11 | . . 11 AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 1091 | 80 657 354 Wait 165 | . 73 92 Move 797 | 61 526 210 Hop . | . . . Pick Up 30 | 12 8 10 Fast Attach . | . . . Attach 20 | 6 5 9 Detach . | . . . Swap 5 | . 2 3 Drop 10 | 1 1 8 Fire 64 | . 42 22 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 69 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Lost 3 parts (1p1n1w) 311 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 16) 755 | -10/Materials | Discovered new exit (range 7) 805 | -10/Materials | Core integrity fell below 50% 903 | -10/Materials | Entered another Materials area 903 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 972 | -9/Materials | Repaired Aluminum Leg 1338 | -9/Materials | System corruption reached 10% 1368 | -9/Materials | Lost 5 parts (2p1n1u1w) 1378 | -9/Materials | Self-destructed Last Messages --------------- 01337_ Power failure, Imp. Ion Engine shutdown. 01337_ Critical hit (Smash). 01337_ Aluminum Leg destroyed. 01337_ Imp. Ion Engine destroyed. 01337_ Assault Cannon destroyed. 01337_ System corrupted by crushing effect (+4). 01337_ System corrupted by crushing effect (+1). 01337_ System corrupted by crushing effect (+4). 01339_ Assault Cannon broken. 01339_ Overheating: Short circuit. 01339_ K-01 Serf collects debris. 01339_ U-05 Engineer builds a Wall. 01343_ Overheating: Matter decay (-14). 01343_ K-01 Serf collects debris. 01344_ System corrupted: Matter fused (-9). 01346_ U-05 Engineer builds a Wall. 01354_ Dropped Broken Aluminum Leg. 01361_ System corrupted: Heat flow error (+254). 01363_ Extracted 50 matter. 01377_ System corrupted: Matter fused (-8). 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