Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.03 @ 02:31:06

Player: aRandomVoice

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (113)     565
Value Destroyed (2787)     2787
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (347)                347
              TOTAL SCORE: 7219

 Bonus
-------
High Alert Combat Kills    147
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/850
Matter                     37/300
Energy                     26/100
System Corruption          6%
Temperature                Cool (18)
Movement                   Walking (330) Ox3
Location                   -6/Factory

 Parts 
-------
>               --- POWER (4) --------
                    (None)
>               --- PROPULSION (4) ---
                Carbon-fiber Leg
>               --- UTILITY (4) ------
  High-capacity Storage Unit
                Authchip [R/NC]
>               --- WEAPON (3) -------
                Magnetic Acceleration Cannon
                Shock Bomb Launcher
                Impact Mace
>               --- INVENTORY (20) ---
                Airjet
          Small Storage Unit
                Huge Storage Unit
        Compact Battery (200)
  High-capacity Matter Pod (200)
                Triangulator
       Improved Sensor Array
       Improved Signal Interpreter
       Improved Targeting Computer
                Target Analyzer
                Welding Torch

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
       Improved Ion Engine
          Light Nuclear Core
>               --- PROPULSION -------
                Wheel
        Armored Wheel
>               --- UTILITY ----------
                Cooling System
  High-capacity Storage Unit
       Improved Terrain Scanner
>               --- WEAPON -----------
                Beam Rifle
       Advanced Beam Cannon
                Rocket Array
>               --- INVENTORY --------
                Carbon-fiber Leg
                Wheel
                Wheel
                Airjet
                Heat Sink
          Small Storage Unit
                Huge Storage Unit
  High-capacity Matter Pod
                Core Shielding
                Shield Generator
       Improved EM Shotgun
       Improved EM Shotgun
       Improved EM Shotgun
                Particle Gun
                Spread Laser
       Improved Light Cannon
                Assault Cannon
                Rocket Array
                Rocket Array
                Welding Torch
[Rating: 30]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
Utility                    High-capacity Storage Unit
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Authchip [R/NC]
  Protection               Core Shielding
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Impact Mace

 Build                          | -11 -10 -9  -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Gar Fac 
Slots Evolved              8    | .   .   2   .   2   2   .   2   
  Power                    3    | .   .   1   .   1   .   .   1   
  Propulsion               2    | .   .   .   .   .   1   .   1   
  Utility                  2    | .   .   .   .   1   1   .   .   
  Weapon                   1    | .   .   1   .   .   .   .   .   
Parts Attached             110  | 8   16  23  .   41  3   9   10  
  Power                    19   | 1   1   5   .   9   .   3   .   
    Engine                 17   | 1   1   5   .   7   .   3   .   
    Core                   2    | .   .   .   .   2   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               27   | 3   8   6   .   7   1   .   2   
    Treads                 6    | 2   1   3   .   .   .   .   .   
    Leg                    3    | .   2   .   .   .   .   .   1   
    Wheel                  16   | 1   3   3   .   7   1   .   1   
    Hover                  2    | .   2   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  20   | 2   3   4   .   6   2   2   1   
    Device                 10   | 1   1   3   .   2   2   .   1   
    Storage                4    | 1   2   1   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   1   .   
    Hackware               2    | .   .   .   .   1   .   1   .   
    Protection             3    | .   .   .   .   3   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   44   | 2   4   8   .   19  .   4   7   
    Energy Gun             20   | 1   4   4   .   9   .   .   2   
    Energy Cannon          1    | .   .   1   .   .   .   .   .   
    Ballistic Gun          2    | 1   .   .   .   .   .   1   .   
    Ballistic Cannon       6    | .   .   .   .   4   .   .   2   
    Launcher               13   | .   .   3   .   5   .   3   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   1   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   3   .   3   .   .   .   
Parts Lost                 52   | .   3   8   .   19  .   11  11  
  Power                    14   | .   1   2   .   5   .   3   3   
  Propulsion               11   | .   .   2   .   5   .   3   1   
  Utility                  10   | .   1   .   .   5   .   2   2   
  Weapon                   17   | .   1   4   .   4   .   3   5   
  Highest Loss Streak      8    | .   2   6   .   5   .   8   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   98  86  100 86  100 71  54  
  Engine                   14   | .   13  13  22  11  15  18  16  
  Core                     2    | .   .   .   .   6   7   1   .   
  Treads                   4    | .   16  9   .   .   .   .   .   
  Wheel                    8    | .   1   11  22  16  23  3   .   
  Hover                    1    | .   6   .   .   .   .   .   .   
  Device                   7    | .   12  10  11  7   15  2   .   
  Storage                  9    | .   14  11  11  9   7   7   6   
  Processor                1    | .   .   .   .   .   .   5   5   
  Hackware                 2    | .   .   .   .   3   .   5   6   
  Protection               3    | .   .   .   .   5   7   7   4   
  Energy Gun               10   | .   17  14  22  11  23  3   .   
  Energy Cannon            1    | .   .   5   11  1   .   .   .   
  Ballistic Gun            3    | .   10  .   .   .   .   5   4   
  Ballistic Cannon         3    | .   .   .   .   12  .   .   .   
  Launcher                 3    | .   .   8   .   .   .   6   5   
Peak Build Rating          30   | 7   9   20  20  30  29  30  26  
  Average Rating           17   | 5   7   12  20  23  28  21  20  
  On Entrance              16   | .   7   9   20  20  24  29  20  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             78   | 13  48  62  62  78  78  78  59  
  Greatest Support         40   | 40  40  40  22  26  30  30  15  
  Greatest Overweight (x)  19   | .   4   3   2   4   2   19  19  
  Average Overweight (x)   2    | .   .   1   2   2   2   8   13  
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  
  Average Capacity         18   | 7   11  19  20  20  20  20  20  
  Most Carried             20   | 5   13  20  20  20  20  20  17  
  Average Carried          13   | 2   6   13  20  18  18  14  14  
  Final Capacity           20   | 8   8   20  20  20  20  20  20  
  Final Carried            20   | 3   8   20  20  19  19  13  11  

 Class Distribution 
--------------------
 31% | Mutant
 24% | Scavenger-Mutant
 13% | Tank
 11% | Gunner
  9% | Scavenger-Tank
  5% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
 Scavenger-Gunner | -9/Mines
             Tank | -8/Materials
   Scavenger-Tank | -7/Factory
 Scavenger-Mutant | -7/Garrison
 Scavenger-Mutant | -6/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Fac  Gar  Fac  
Matter Collected           2335 | 316  387  440  10   979  37   15   151  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3461 | 185  505  902  20   1455 57   192  145  
  Parts                    231  | 19   39   53   3    95   7    5    10   
Haulers Intercepted        4    | .    1    1    .    2    .    .    .    
Recyclers Shooed           3    | 1    .    .    .    1    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Gar Fac 
Combat Hostiles Destroyed  58   | .   8   15  .   26  .   6   3   
  Guns                     19   | .   7   3   .   9   .   .   .   
  Cannons                  13   | .   .   4   .   7   .   .   2   
  AOE                      25   | .   1   8   .   10  .   6   .   
Classes Destroyed          15   | 3   6   3   .   1   .   1   1   
  Worker                   12   | 2   1   1   .   7   .   .   1   
  Builder                  11   | .   2   4   1   4   .   .   .   
  Tunneler                 4    | 4   .   .   .   .   .   .   .   
  Hauler                   4    | .   1   1   .   2   .   .   .   
  Recycler                 6    | 1   .   2   .   3   .   .   .   
  Mechanic                 2    | .   .   1   .   1   .   .   .   
  Operator                 5    | .   1   .   .   3   1   .   .   
  Watcher                  11   | .   2   3   .   4   1   .   1   
  Swarmer                  12   | .   2   3   .   7   .   .   .   
  Grunt                    27   | .   6   8   .   10  .   3   .   
  Duelist                  2    | .   .   1   .   1   .   .   .   
  Sentry                   10   | .   .   3   .   6   .   .   1   
  Specialist               2    | .   .   .   .   .   .   2   .   
  Hunter                   3    | .   .   .   .   2   .   1   .   
  Programmer               2    | .   .   .   .   .   .   .   2   
Best Kill Streak           8    | 5   3   8   1   7   2   3   2   
  Combat Bots Only         6    | .   2   6   .   4   .   3   1   
Max Kills in Single Turn   4    | 1   1   4   1   3   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 4    | .   1   4   .   3   .   2   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Gar  Fac  
Hostile Shots Fired        554  | .    52   80   .    179  .    19   224  
  Missed                   179  | .    18   30   .    45   .    3    83   
Damage Taken               5977 | .    404  1072 .    1887 .    621  1993 
  Core                     1548 | .    56   241  .    255  .    133  863  
  Absorbed by Shields      91   | .    .    .    .    .    .    91   .    
  Redirected to Shielding  48   | .    .    .    .    2    .    25   21   
  Regen/Repaired (Parts)   29   | .    .    29   .    .    .    .    .    
Core Remaining (%)         70   | 100  77   .    39   53   .    81   .    
Volleys Fired              243  | 12   47   56   1    102  6    5    14   
  Largest                  3    | 2    2    3    3    3    3    3    2    
  Hottest                  175  | 60   80   143  169  175  175  155  108  
Shots Fired                562  | 24   94   119  3    281  16   10   15   
  Gun                      329  | 24   94   73   2    111  16   5    4    
  Cannon                   203  | .    .    28   1    164  .    .    10   
  Launcher                 30   | .    .    18   .    6    .    5    1    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  209  | 12   33   .    .    152  .    .    12   
  Thermal                  104  | .    .    43   2    42   12   4    1    
  Explosive                28   | .    .    18   .    5    .    5    .    
  Electromagnetic          221  | 12   61   58   1    82   4    1    2    
  Robot Hit Streak         12   | 4    9    8    3    9    3    8    12   
  Robot Miss Streak        10   | 2    4    3    .    10   3    3    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    2    .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    .    .    .    
Shots Hit Robots           307  | 12   49   65   1    147  4    9    20   
  Core Hits                204  | 8    24   45   1    95   4    17   10   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    1    
  Critical Strikes         6    | .    .    .    .    5    .    .    1    
    Burn                   1    | .    .    .    .    1    .    .    .    
    Blast                  2    | .    .    .    .    2    .    .    .    
    Corrupt                2    | .    .    .    .    2    .    .    .    
    Smash                  1    | .    .    .    .    .    .    .    1    
Melee Attacks              10   | .    .    .    .    .    .    .    10   
  Impact                   10   | .    .    .    .    .    .    .    10   
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           8198 | 179  767  1710 12   3658 178  941  753  
  Guns                     2851 | 179  671  603  12   1140 113  62   71   
  Cannons                  2255 | .    .    264  .    1809 .    .    182  
  Explosions               2612 | .    95   843  .    707  65   879  23   
  Melee                    477  | .    .    .    .    .    .    .    477  
  Ramming                  3    | .    1    .    .    2    .    .    .    
  Kinetic                  2202 | 96   223  .    .    1666 .    .    217  
  Thermal                  1154 | .    95   403  .    474  116  51   15   
  Explosive                2219 | .    .    775  .    565  .    879  .    
  Electromagnetic          2143 | 83   448  532  12   951  62   11   44   
  Impact                   477  | .    .    .    .    .    .    .    477  
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    2    2    .    .    .    6    
  Average Corruption       2    | .    .    2    2    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  7    | .    .    2    1    .    .    .    4    
    Message Errors         2    | .    .    .    1    .    .    .    1    
    Heat Flow Errors       2    | .    .    1    .    .    .    .    1    
    Energy Discharges      1    | .    .    1    .    .    .    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            283  | .    .    29   .    63   .    34   157  
  Projectiles              20   | .    .    .    .    18   .    .    2    
  Explosions               108  | .    .    29   .    45   .    34   .    
  Melee                    155  | .    .    .    .    .    .    .    155  
Knockbacks                 37   | .    .    .    .    35   .    .    2    
  Impact                   1    | .    .    .    .    .    .    .    1    
  Kinetic                  32   | .    .    .    .    31   .    .    1    
  Secondary                4    | .    .    .    .    4    .    .    .    
Self-Inflicted Damage      959  | .    .    351  .    190  .    409  9    
  Shots                    35   | .    .    11   .    8    .    15   1    
  Rammed                   2    | .    1    .    .    1    .    .    .    
Targets Rammed             3    | .    2    .    .    1    .    .    .    
  Kicked                   1    | .    1    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        439  | 2    95   352  51   439  380  28   118  
  Average Temperature      79   | 2    31   84   28   81   216  10   33   
  Received Heat Transfer   1308 | .    204  267  .    441  .    42   354  
  Effects                  7    | .    .    1    .    3    3    .    .    
    Shutdowns              4    | .    .    .    .    2    2    .    .    
    Energy Bleed           3    | .    .    1    .    1    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    .    .    2    
  Combat Hostiles          1    | .    .    .    .    .    .    .    1    
  Parts Fried              10   | .    3    3    .    .    .    .    4    
  Impact Corruptions       5    | .    .    .    .    .    .    .    5    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             5    | .    .    2    .    3    .    .    .    
  Heat Transferred         2252 | .    100  781  .    1062 161  111  37   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      6    | .    2    2    .    1    1    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Gar Fac 
Peak Influence             788  | 35  141 392 143 788 418 402 193 
  Initial                  358  | .   22  25  138 55  358 292 193 
  Average                  203  | 13  49  245 140 300 405 369 79  
Maximum Alert Level        3    | .   .   1   .   3   2   2   .   
  Low Security (%)         58   | 100 100 35  100 40  .   .   100 
  Level 1                  30   | .   .   64  .   31  22  92  .   
  Level 2                  9    | .   .   .   .   24  77  7   .   
  Level 3                  1    | .   .   .   .   4   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   2   1   .   6   .   .   6   
  Investigation            1    | .   .   .   .   1   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   1   
  Reinforcement            8    | .   2   1   .   2   .   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 5    | .   .   .   .   3   .   .   2   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   1   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Gar Fac 
Distress Signals           6    | .   1   3   .   1   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              104  | .   12  24  .   48  2   6   12  
  Peak Tracking Total      10   | .   4   7   .   5   2   3   10  
  Tactical Retreats        4    | .   1   2   .   1   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Gar Fac 
Traps Triggered            3    | .   .   1   .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -6  
----------                 Run  | Yrd Mat Mat Min Mat Fac Gar Fac 
Machines Disabled          8    | .   .   4   .   4   .   .   .   
  Max in Single Turn       1    | .   .   1   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Gar Fac 
Machines Accessed          7    | .   2   2   .   .   2   .   1   
  Terminals                4    | .   1   1   .   .   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Total Hacks                14   | .   5   6   .   .   2   .   1   
  Successful               9    | .   2   4   .   .   2   .   1   
  Failed                   5    | .   3   2   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                6    | .   1   3   .   .   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   4   3   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Terminal Hacks             4    | .   1   1   .   .   1   .   1   
  Record                   3    | .   1   .   .   .   1   .   1   
  Alert Level              1    | .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   1   3   .   .   .   .   .   
  Scan Component           3    | .   1   2   .   .   .   .   .   
  Repair                   1    | .   .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   2   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   1   1   .   .   1   .   1   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   .   .   
  Time                     26   | .   .   26  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -6  
------------               Run  | Yrd Mat Mat Min Mat Fac Gar Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -6  
--------                   Run  | Yrd Mat Mat Min Mat Fac Gar Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Gar Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  Gar  Fac  
Turns Passed               5599 | 198  1010 926  84   1441 201  667  1072 
Spaces Moved               2412 | 104  498  461  71   822  158  159  139  
  Core                     166  | 16   7    .    .    .    .    48   95   
  Treads                   542  | 82   321  139  .    .    .    .    .    
  Legs                     74   | .    67   .    .    .    .    .    7    
  Wheels                   1560 | 6    33   322  71   822  158  111  37   
  Hover                    70   | .    70   .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   90   115  115  110  110  135  
  Average Speed            189  | 139  166  153  115  124  110  388  718  
  Slowest Speed            1000 | 160  400  240  115  160  110  1000 1000 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       28   | 6    47   32   32   58   4    42   5    
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 7    | .    .    7    .    .    .    .    .    
Terrain Destroyed          391  | .    5    122  .    220  5    36   3    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               29   | .    .    3    .    23   .    .    3    
  AOE                      362  | .    5    119  .    197  5    36   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  Gar  Fac  
Total                      2934 | 132  584  573  71   1020 172  202  180  
  Wait                     10   | .    .    .    .    2    2    6    .    
  Move                     2405 | 103  497  460  70   821  157  158  139  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  92   | 8    14   28   .    31   3    1    7    
  Fast Attach              10   | 3    1    1    .    5    .    .    .    
  Attach                   70   | 5    5    13   .    28   3    7    9    
  Detach                   6    | .    1    .    .    5    .    .    .    
  Swap                     30   | .    10   9    .    8    .    2    1    
  Drop                     32   | 1    7    6    .    17   1    .    .    
  Fire                     243  | 12   47   56   1    102  6    5    14   
  Melee                    10   | .    .    .    .    .    .    .    10   
  Ram                      2    | .    1    .    .    1    .    .    .    
  Kick                     1    | .    1    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            23   | .    .    .    .    .    .    23   .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: [*Mat x2])
-8/Materials
-7/Factory
-7/Garrison
-6/Factory

 History 
---------
 Turn | Location      | Event
   27 | -11/Scrapyard | Discovered new exit (range 14)
  199 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
 1055 | -10/Materials | Discovered new exit (range 12)
 1209 | -10/Materials | Entered another Materials area
 1209 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
 1302 | -9/Materials  | Repaired EM Pulse Gun
 1513 | -9/Materials  | Lost 6 parts (1p2n3w)
 1745 | -9/Materials  | Core integrity fell below 50%
 1917 | -9/Materials  | Build established: Gunner
 1974 | -9/Materials  | Discovered new exit (range 16)
 2135 | -9/Materials  | Entered Mines
 2161 | -9/Mines      | Discovered new exit (range 8)
 2203 | -9/Mines      | Discovered new exit (range 13)
 2219 | -9/Mines      | Entered Materials
 2219 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 2409 | -8/Materials  | Found Prototype Launcher
 2416 | -8/Materials  | Found Prototype Launcher
 2418 | -8/Materials  | Found Prototype Launcher
 2419 | -8/Materials  | Identified Rocket Array (x3)
 2516 | -8/Materials  | Build established: Scavenger-Skirmisher
 3161 | -8/Materials  | Build established: Tank
 3206 | -8/Materials  | Lost 5 parts (1p2n1u1w)
 3252 | -8/Materials  | Garrison activated, responded to threat
 3441 | -8/Materials  | Lost 5 parts (1n2u2w)
 3646 | -8/Materials  | Discovered new exit (range 12)
 3660 | -8/Materials  | Entered Factory
 3660 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3857 | -7/Factory    | Identified exit to Garrison
 3861 | -7/Factory    | Entered Garrison
 3863 | -7/Garrison   | Build established: Scavenger-Tank
 3963 | -7/Garrison   | Triggered checkpoint
 4017 | -7/Garrison   | Triggered checkpoint
 4056 | -7/Garrison   | Lost 8 parts (2p2n1u3w)
 4329 | -7/Garrison   | Build established: Scavenger-Mutant
 4458 | -7/Garrison   | Discovered new exit (range 8)
 4528 | -7/Garrison   | Entered Factory
 4528 | -6/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 5441 | -6/Factory    | Lost 6 parts (3p1u2w)
 5441 | -6/Factory    | Core integrity fell below 50%
 5486 | -6/Factory    | Garrison activated, responded to threat
 5563 | -6/Factory    | Core integrity fell below 20%
 5593 | -6/Factory    | Garrison activated, responded to threat
 5600 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
05587_ R-10 Processor collects Terrain Scan
  Processor.
05588_ U-05 Engineer lays Concrete.
05588_ G-50 Soldier IFF system glitched.
05589_ U-05 Engineer lays Concrete.
05590_ Lightning Gun destroyed.
05591_ U-05 Engineer lays Concrete. <x2>
05592_ K-01 Serf collects debris.
05593_ U-05 Engineer lays Concrete.
05593_ G-50 Soldier calls for garrison
  reinforcements.
05593_ ALERT: Activating Garrison Access F001.
05594_ U-05 Engineer lays Concrete.
05594_ R-10 Processor collects Corrupted Lgt.
  Treads.
05595_ U-05 Engineer lays Concrete.
05596_ Critical hit (Burn: +37).
05596_ U-05 Engineer lays Concrete.
05597_ K-01 Serf collects debris.
05597_ U-05 Engineer lays Concrete. <x3>

 Map 
-----
+----------------------------------------------------+
| ??????????????# #####   ######   #???????????????? |
| ???????????+          T          +???????????????? |
| ???????????????######   ######   #???????????????? |
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| ????????????????#            #   #???????????????? |
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| ????????????????#    """ """ #   #???????????????? |
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| ????????????????#            #   +???????????????? |
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| ????????????????#    """ """ #   #???????????????? |
| ????????????????#    """ """ #   #???????????????? |
| ????????????????#            #   #???????????????? |
| ????????????????########;####    #?###???????????? |
| ??????????+##########            #   ????????????? |
| ?????????                        #"""? ??????????? |
| ?????????    R      k            #""" *  ????????? |
| ?????????              |         #"""   ?????????? |
| ?????????              %         #  Yg  ?????????? |
| ?????????                       ;;  " ???????????? |
| ??????????+########## %      %  ## ""G"" ????????? |
| ????????????###########         #        ????????? |
| ????????????#         #  @%gR   # ###????????????? |
| ????????????#         /     %   # #??????????????? |
| ????????????# """ """ #   g     #      ??????????? |
| ????????????# """ """ #   g u   #       ?????????? |
| ????????????# """ """ #         g       ?????????? |
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| ??????????????????????? ?????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          32
Energy Capacity            580
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Core Shielding             20
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           2
Defensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Power Corrupts
Remodeling

 Challenges 
------------
None

 Game 
------
Seed              NuclearSignalLaser
  Manual?         0
Play Time         01:31:29
  Cumulative      11.3 hours
  Start           2025.02.03 @ 00:58:46
  End             2025.02.03 @ 02:31:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          26
  Rogue           20
  Adventurer      6
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          17
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Crisp
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 512aa107-558f-4e84-928e-00e2b8b32998