Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.03 @ 02:31:06 Player: aRandomVoice Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (113) 565 Value Destroyed (2787) 2787 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (347) 347 TOTAL SCORE: 7219 Bonus ------- High Alert Combat Kills 147 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 37/300 Energy 26/100 System Corruption 6% Temperature Cool (18) Movement Walking (330) Ox3 Location -6/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (4) ------ High-capacity Storage Unit Authchip [R/NC] > --- WEAPON (3) ------- Magnetic Acceleration Cannon Shock Bomb Launcher Impact Mace > --- INVENTORY (20) --- Airjet Small Storage Unit Huge Storage Unit Compact Battery (200) High-capacity Matter Pod (200) Triangulator Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Target Analyzer Welding Torch Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Wheel Armored Wheel > --- UTILITY ---------- Cooling System High-capacity Storage Unit Improved Terrain Scanner > --- WEAPON ----------- Beam Rifle Advanced Beam Cannon Rocket Array > --- INVENTORY -------- Carbon-fiber Leg Wheel Wheel Airjet Heat Sink Small Storage Unit Huge Storage Unit High-capacity Matter Pod Core Shielding Shield Generator Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Particle Gun Spread Laser Improved Light Cannon Assault Cannon Rocket Array Rocket Array Welding Torch [Rating: 30] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Authchip [R/NC] Protection Core Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Impact Weapon Impact Mace Build | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Slots Evolved 8 | . . 2 . 2 2 . 2 Power 3 | . . 1 . 1 . . 1 Propulsion 2 | . . . . . 1 . 1 Utility 2 | . . . . 1 1 . . Weapon 1 | . . 1 . . . . . Parts Attached 110 | 8 16 23 . 41 3 9 10 Power 19 | 1 1 5 . 9 . 3 . Engine 17 | 1 1 5 . 7 . 3 . Core 2 | . . . . 2 . . . Reactor . | . . . . . . . . Propulsion 27 | 3 8 6 . 7 1 . 2 Treads 6 | 2 1 3 . . . . . Leg 3 | . 2 . . . . . 1 Wheel 16 | 1 3 3 . 7 1 . 1 Hover 2 | . 2 . . . . . . Flight . | . . . . . . . . Utility 20 | 2 3 4 . 6 2 2 1 Device 10 | 1 1 3 . 2 2 . 1 Storage 4 | 1 2 1 . . . . . Processor 1 | . . . . . . 1 . Hackware 2 | . . . . 1 . 1 . Protection 3 | . . . . 3 . . . Artifact . | . . . . . . . . Weapon 44 | 2 4 8 . 19 . 4 7 Energy Gun 20 | 1 4 4 . 9 . . 2 Energy Cannon 1 | . . 1 . . . . . Ballistic Gun 2 | 1 . . . . . 1 . Ballistic Cannon 6 | . . . . 4 . . 2 Launcher 13 | . . 3 . 5 . 3 2 Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . 1 . . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . 3 . 3 . . . Parts Lost 52 | . 3 8 . 19 . 11 11 Power 14 | . 1 2 . 5 . 3 3 Propulsion 11 | . . 2 . 5 . 3 1 Utility 10 | . 1 . . 5 . 2 2 Weapon 17 | . 1 4 . 4 . 3 5 Highest Loss Streak 8 | . 2 6 . 5 . 8 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 81 | . 98 86 100 86 100 71 54 Engine 14 | . 13 13 22 11 15 18 16 Core 2 | . . . . 6 7 1 . Treads 4 | . 16 9 . . . . . Wheel 8 | . 1 11 22 16 23 3 . Hover 1 | . 6 . . . . . . Device 7 | . 12 10 11 7 15 2 . Storage 9 | . 14 11 11 9 7 7 6 Processor 1 | . . . . . . 5 5 Hackware 2 | . . . . 3 . 5 6 Protection 3 | . . . . 5 7 7 4 Energy Gun 10 | . 17 14 22 11 23 3 . Energy Cannon 1 | . . 5 11 1 . . . Ballistic Gun 3 | . 10 . . . . 5 4 Ballistic Cannon 3 | . . . . 12 . . . Launcher 3 | . . 8 . . . 6 5 Peak Build Rating 30 | 7 9 20 20 30 29 30 26 Average Rating 17 | 5 7 12 20 23 28 21 20 On Entrance 16 | . 7 9 20 20 24 29 20 Naked Turns . | . . . . . . . . Heaviest Build 78 | 13 48 62 62 78 78 78 59 Greatest Support 40 | 40 40 40 22 26 30 30 15 Greatest Overweight (x) 19 | . 4 3 2 4 2 19 19 Average Overweight (x) 2 | . . 1 2 2 2 8 13 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 18 | 7 11 19 20 20 20 20 20 Most Carried 20 | 5 13 20 20 20 20 20 17 Average Carried 13 | 2 6 13 20 18 18 14 14 Final Capacity 20 | 8 8 20 20 20 20 20 20 Final Carried 20 | 3 8 20 20 19 19 13 11 Class Distribution -------------------- 31% | Mutant 24% | Scavenger-Mutant 13% | Tank 11% | Gunner 9% | Scavenger-Tank 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Mines Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Matter Collected 2335 | 316 387 440 10 979 37 15 151 Remotely . | . . . . . . . . Salvage Created 3461 | 185 505 902 20 1455 57 192 145 Parts 231 | 19 39 53 3 95 7 5 10 Haulers Intercepted 4 | . 1 1 . 2 . . . Recyclers Shooed 3 | 1 . . . 1 . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Combat Hostiles Destroyed 58 | . 8 15 . 26 . 6 3 Guns 19 | . 7 3 . 9 . . . Cannons 13 | . . 4 . 7 . . 2 AOE 25 | . 1 8 . 10 . 6 . Classes Destroyed 15 | 3 6 3 . 1 . 1 1 Worker 12 | 2 1 1 . 7 . . 1 Builder 11 | . 2 4 1 4 . . . Tunneler 4 | 4 . . . . . . . Hauler 4 | . 1 1 . 2 . . . Recycler 6 | 1 . 2 . 3 . . . Mechanic 2 | . . 1 . 1 . . . Operator 5 | . 1 . . 3 1 . . Watcher 11 | . 2 3 . 4 1 . 1 Swarmer 12 | . 2 3 . 7 . . . Grunt 27 | . 6 8 . 10 . 3 . Duelist 2 | . . 1 . 1 . . . Sentry 10 | . . 3 . 6 . . 1 Specialist 2 | . . . . . . 2 . Hunter 3 | . . . . 2 . 1 . Programmer 2 | . . . . . . . 2 Best Kill Streak 8 | 5 3 8 1 7 2 3 2 Combat Bots Only 6 | . 2 6 . 4 . 3 1 Max Kills in Single Turn 4 | 1 1 4 1 3 1 2 1 Gunslinging . | . . . . . . . . Exploded 4 | . 1 4 . 3 . 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Hostile Shots Fired 554 | . 52 80 . 179 . 19 224 Missed 179 | . 18 30 . 45 . 3 83 Damage Taken 5977 | . 404 1072 . 1887 . 621 1993 Core 1548 | . 56 241 . 255 . 133 863 Absorbed by Shields 91 | . . . . . . 91 . Redirected to Shielding 48 | . . . . 2 . 25 21 Regen/Repaired (Parts) 29 | . . 29 . . . . . Core Remaining (%) 70 | 100 77 . 39 53 . 81 . Volleys Fired 243 | 12 47 56 1 102 6 5 14 Largest 3 | 2 2 3 3 3 3 3 2 Hottest 175 | 60 80 143 169 175 175 155 108 Shots Fired 562 | 24 94 119 3 281 16 10 15 Gun 329 | 24 94 73 2 111 16 5 4 Cannon 203 | . . 28 1 164 . . 10 Launcher 30 | . . 18 . 6 . 5 1 Special . | . . . . . . . . Kinetic 209 | 12 33 . . 152 . . 12 Thermal 104 | . . 43 2 42 12 4 1 Explosive 28 | . . 18 . 5 . 5 . Electromagnetic 221 | 12 61 58 1 82 4 1 2 Robot Hit Streak 12 | 4 9 8 3 9 3 8 12 Robot Miss Streak 10 | 2 4 3 . 10 3 3 3 Penetration Max . | . . . . . . . . Secondary Targets 3 | . 2 . . 1 . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . Shots Hit Robots 307 | 12 49 65 1 147 4 9 20 Core Hits 204 | 8 24 45 1 95 4 17 10 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 6 | . . . . 5 . . 1 Burn 1 | . . . . 1 . . . Blast 2 | . . . . 2 . . . Corrupt 2 | . . . . 2 . . . Smash 1 | . . . . . . . 1 Melee Attacks 10 | . . . . . . . 10 Impact 10 | . . . . . . . 10 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8198 | 179 767 1710 12 3658 178 941 753 Guns 2851 | 179 671 603 12 1140 113 62 71 Cannons 2255 | . . 264 . 1809 . . 182 Explosions 2612 | . 95 843 . 707 65 879 23 Melee 477 | . . . . . . . 477 Ramming 3 | . 1 . . 2 . . . Kinetic 2202 | 96 223 . . 1666 . . 217 Thermal 1154 | . 95 403 . 474 116 51 15 Explosive 2219 | . . 775 . 565 . 879 . Electromagnetic 2143 | 83 448 532 12 951 62 11 44 Impact 477 | . . . . . . . 477 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . 2 2 . . . 6 Average Corruption 2 | . . 2 2 . . . 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 7 | . . 2 1 . . . 4 Message Errors 2 | . . . 1 . . . 1 Heat Flow Errors 2 | . . 1 . . . . 1 Energy Discharges 1 | . . 1 . . . . . Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 283 | . . 29 . 63 . 34 157 Projectiles 20 | . . . . 18 . . 2 Explosions 108 | . . 29 . 45 . 34 . Melee 155 | . . . . . . . 155 Knockbacks 37 | . . . . 35 . . 2 Impact 1 | . . . . . . . 1 Kinetic 32 | . . . . 31 . . 1 Secondary 4 | . . . . 4 . . . Self-Inflicted Damage 959 | . . 351 . 190 . 409 9 Shots 35 | . . 11 . 8 . 15 1 Rammed 2 | . 1 . . 1 . . . Targets Rammed 3 | . 2 . . 1 . . . Kicked 1 | . 1 . . . . . . Crushed . | . . . . . . . . Highest Temperature 439 | 2 95 352 51 439 380 28 118 Average Temperature 79 | 2 31 84 28 81 216 10 33 Received Heat Transfer 1308 | . 204 267 . 441 . 42 354 Effects 7 | . . 1 . 3 3 . . Shutdowns 4 | . . . . 2 2 . . Energy Bleed 3 | . . 1 . 1 1 . . Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 10 | . 3 3 . . . . 4 Impact Corruptions 5 | . . . . . . . 5 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . 2 . 3 . . . Heat Transferred 2252 | . 100 781 . 1062 161 111 37 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | . 2 2 . 1 1 . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Peak Influence 788 | 35 141 392 143 788 418 402 193 Initial 358 | . 22 25 138 55 358 292 193 Average 203 | 13 49 245 140 300 405 369 79 Maximum Alert Level 3 | . . 1 . 3 2 2 . Low Security (%) 58 | 100 100 35 100 40 . . 100 Level 1 30 | . . 64 . 31 22 92 . Level 2 9 | . . . . 24 77 7 . Level 3 1 | . . . . 4 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 15 | . 2 1 . 6 . . 6 Investigation 1 | . . . . 1 . . . Extermination 1 | . . . . . . . 1 Reinforcement 8 | . 2 1 . 2 . . 3 Assault . | . . . . . . . . Garrison 5 | . . . . 3 . . 2 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . 1 . . 1 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Distress Signals 6 | . 1 3 . 1 . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 104 | . 12 24 . 48 2 6 12 Peak Tracking Total 10 | . 4 7 . 5 2 3 10 Tactical Retreats 4 | . 1 2 . 1 . . . Traps | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Traps Triggered 3 | . . 1 . . . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Machines Disabled 8 | . . 4 . 4 . . . Max in Single Turn 1 | . . 1 . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Machines Accessed 7 | . 2 2 . . 2 . 1 Terminals 4 | . 1 1 . . 1 . 1 Fabricators . | . . . . . . . . Repair Stations 2 | . 1 1 . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 14 | . 5 6 . . 2 . 1 Successful 9 | . 2 4 . . 2 . 1 Failed 5 | . 3 2 . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 6 | . 1 3 . . 1 . 1 Fabricators . | . . . . . . . . Repair Stations 7 | . 4 3 . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 4 | . 1 1 . . 1 . 1 Record 3 | . 1 . . . 1 . 1 Alert Level 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . 1 3 . . . . . Scan Component 3 | . 1 2 . . . . . Repair 1 | . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 3 | . . . . 2 1 . . Used . | . . . . . . . . Hacking Detections 4 | . 1 1 . . 1 . 1 Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . 1 . . . . . Time 26 | . . 26 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Gar Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Turns Passed 5599 | 198 1010 926 84 1441 201 667 1072 Spaces Moved 2412 | 104 498 461 71 822 158 159 139 Core 166 | 16 7 . . . . 48 95 Treads 542 | 82 321 139 . . . . . Legs 74 | . 67 . . . . . 7 Wheels 1560 | 6 33 322 71 822 158 111 37 Hover 70 | . 70 . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 90 115 115 110 110 135 Average Speed 189 | 139 166 153 115 124 110 388 718 Slowest Speed 1000 | 160 400 240 115 160 110 1000 1000 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 6 47 32 32 58 4 42 5 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 7 | . . 7 . . . . . Terrain Destroyed 391 | . 5 122 . 220 5 36 3 Melee . | . . . . . . . . Projectile 29 | . . 3 . 23 . . 3 AOE 362 | . 5 119 . 197 5 36 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Total 2934 | 132 584 573 71 1020 172 202 180 Wait 10 | . . . . 2 2 6 . Move 2405 | 103 497 460 70 821 157 158 139 Hop . | . . . . . . . . Pick Up 92 | 8 14 28 . 31 3 1 7 Fast Attach 10 | 3 1 1 . 5 . . . Attach 70 | 5 5 13 . 28 3 7 9 Detach 6 | . 1 . . 5 . . . Swap 30 | . 10 9 . 8 . 2 1 Drop 32 | 1 7 6 . 17 1 . . Fire 243 | 12 47 56 1 102 6 5 14 Melee 10 | . . . . . . . 10 Ram 2 | . 1 . . 1 . . . Kick 1 | . 1 . . . . . . Crush . | . . . . . . . . Escape Stasis 23 | . . . . . . 23 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials -7/Factory -7/Garrison -6/Factory History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 14) 199 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 1055 | -10/Materials | Discovered new exit (range 12) 1209 | -10/Materials | Entered another Materials area 1209 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1302 | -9/Materials | Repaired EM Pulse Gun 1513 | -9/Materials | Lost 6 parts (1p2n3w) 1745 | -9/Materials | Core integrity fell below 50% 1917 | -9/Materials | Build established: Gunner 1974 | -9/Materials | Discovered new exit (range 16) 2135 | -9/Materials | Entered Mines 2161 | -9/Mines | Discovered new exit (range 8) 2203 | -9/Mines | Discovered new exit (range 13) 2219 | -9/Mines | Entered Materials 2219 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2409 | -8/Materials | Found Prototype Launcher 2416 | -8/Materials | Found Prototype Launcher 2418 | -8/Materials | Found Prototype Launcher 2419 | -8/Materials | Identified Rocket Array (x3) 2516 | -8/Materials | Build established: Scavenger-Skirmisher 3161 | -8/Materials | Build established: Tank 3206 | -8/Materials | Lost 5 parts (1p2n1u1w) 3252 | -8/Materials | Garrison activated, responded to threat 3441 | -8/Materials | Lost 5 parts (1n2u2w) 3646 | -8/Materials | Discovered new exit (range 12) 3660 | -8/Materials | Entered Factory 3660 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3857 | -7/Factory | Identified exit to Garrison 3861 | -7/Factory | Entered Garrison 3863 | -7/Garrison | Build established: Scavenger-Tank 3963 | -7/Garrison | Triggered checkpoint 4017 | -7/Garrison | Triggered checkpoint 4056 | -7/Garrison | Lost 8 parts (2p2n1u3w) 4329 | -7/Garrison | Build established: Scavenger-Mutant 4458 | -7/Garrison | Discovered new exit (range 8) 4528 | -7/Garrison | Entered Factory 4528 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5441 | -6/Factory | Lost 6 parts (3p1u2w) 5441 | -6/Factory | Core integrity fell below 50% 5486 | -6/Factory | Garrison activated, responded to threat 5563 | -6/Factory | Core integrity fell below 20% 5593 | -6/Factory | Garrison activated, responded to threat 5600 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05587_ R-10 Processor collects Terrain Scan Processor. 05588_ U-05 Engineer lays Concrete. 05588_ G-50 Soldier IFF system glitched. 05589_ U-05 Engineer lays Concrete. 05590_ Lightning Gun destroyed. 05591_ U-05 Engineer lays Concrete. 05592_ K-01 Serf collects debris. 05593_ U-05 Engineer lays Concrete. 05593_ G-50 Soldier calls for garrison reinforcements. 05593_ ALERT: Activating Garrison Access F001. 05594_ U-05 Engineer lays Concrete. 05594_ R-10 Processor collects Corrupted Lgt. Treads. 05595_ U-05 Engineer lays Concrete. 05596_ Critical hit (Burn: +37). 05596_ U-05 Engineer lays Concrete. 05597_ K-01 Serf collects debris. 05597_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ??????????????# ##### ###### #???????????????? | | ???????????+ T +???????????????? | | ???????????????###### ###### #???????????????? | | ????????????????######+####### #???????????????? | | ????????????????# # #???????????????? | | ????????????????# # #???????????????? | | ????????????????# [# #???????????????? | | ????????????????# # #???????????????? | | ????????????????# """ """ # #???????????????? | | ????????????????# """ """ # #???????????????? | | ????????????????# """ """ # #???????????????? | | ????????????????# # +???????????????? | | ????????????????# """ """ # #???????????????? | | ????????????????# """ """ # #???????????????? | | ????????????????# """ """ # #???????????????? | | ????????????????# # #???????????????? | | ????????????????########;#### #?###???????????? | | ??????????+########## # ????????????? | | ????????? #"""? ??????????? | | ????????? R k #""" * ????????? | | ????????? | #""" ?????????? | | ????????? % # Yg ?????????? | | ????????? ;; " ???????????? | | ??????????+########## % % ## ""G"" ????????? | | ????????????########### # ????????? | | ????????????# # @%gR # ###????????????? | | ????????????# / % # #??????????????? | | ????????????# """ """ # g # ??????????? | | ????????????# """ """ # g u # ?????????? | | ????????????# """ """ # g ?????????? | | ????????????# # T ?????????? | | ????????????# # ??????????? | | ????????????# # ###;##### ?????????? | | ????????????########### #??##???? #????????? | | ??????????????????????# #????????## ##?????????? | | ??????????????????????# ??????????? #??????????? | | ??????????????????????# ???????????? #??????????? | | ??????????????????????# ???????????? #??????????? | | ??????????????????????# ????????????? #??????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 32 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Power Corrupts Remodeling Challenges ------------ None Game ------ Seed NuclearSignalLaser Manual? 0 Play Time 01:31:29 Cumulative 11.3 hours Start 2025.02.03 @ 00:58:46 End 2025.02.03 @ 02:31:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 20 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 17 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 512aa107-558f-4e84-928e-00e2b8b32998