Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.03 @ 00:27:54 Player: jumpy Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (22) 110 Value Destroyed (651) 651 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (282) 282 TOTAL SCORE: 6683 Bonus ------- Follower Combat Kills 282 Cogmind --------- Core Integrity 0/1150 Matter 246/300 Energy 88/100 System Corruption 9% Temperature Cool (0) Movement Rolling (86) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Wheel Armored Wheel Armored Wheel > --- UTILITY (10) ----- Advanced Terrain Scan Processor Improved Shield Generator Advanced Force Field Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Improved Core Shielding Advanced Force Field Stasis Trap (100%) Peak State ------------ > --- POWER ------------ Backup Power III Angular Momentum Engine > --- PROPULSION ------- Heavy Treads Heavy Siege Treads > --- UTILITY ---------- Medium Storage Unit Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Core Shielding Damper Plating > --- WEAPON ----------- Proton Cannon Heavy Phase Cannon > --- INVENTORY -------- Backup Laser III Gatling Laser Plasma Cannon Stasis Trap [Rating: 85] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Fission Core Propulsion Compact Wheel Treads Heavy Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Airjet Flight Unit VTOL Module Utility Advanced Terrain Scan Processor Device Advanced Terrain Scanner Storage Medium Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Backup Laser III Energy Gun Backup Laser III Energy Cannon Plasma Cannon Ballistic Gun Heavy Machine Gun Build | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Fac Upp Upp Fac Upp Slots Evolved 12 | . . . . 4 2 2 . . 2 . . 2 . Power 1 | . . . . . . . . . 1 . . . . Propulsion 3 | . . . . 2 . . . . . . . 1 . Utility 8 | . . . . 2 2 2 . . 1 . . 1 . Weapon . | . . . . . . . . . . . . . . Parts Attached 76 | 7 1 2 . 10 8 22 3 1 3 6 . 12 1 Power 8 | 2 . . . 3 . 2 . . . . . 1 . Engine 6 | 2 . . . 3 . 1 . . . . . . . Core 2 | . . . . . . 1 . . . . . 1 . Reactor . | . . . . . . . . . . . . . . Propulsion 26 | 2 . 2 . 1 3 9 2 . . . . 7 . Treads 3 | . . . . . 1 . 2 . . . . . . Leg 3 | 2 . . . . . . . . . . . 1 . Wheel 9 | . . . . . 2 2 . . . . . 5 . Hover 3 | . . . . . . 3 . . . . . . . Flight 8 | . . 2 . 1 . 4 . . . . . 1 . Utility 19 | 1 1 . . 2 3 6 1 . 1 1 . 2 1 Device 5 | . . . . . 1 2 . . . . . 1 1 Storage 5 | 1 1 . . 1 . 2 . . . . . . . Processor 2 | . . . . . 1 . . . . . . 1 . Hackware 1 | . . . . . . . . . . 1 . . . Protection 6 | . . . . 1 1 2 1 . 1 . . . . Artifact . | . . . . . . . . . . . . . . Weapon 23 | 2 . . . 4 2 5 . 1 2 5 . 2 . Energy Gun 8 | 1 . . . . 1 2 . . 1 3 . . . Energy Cannon 7 | . . . . . . 1 . 1 1 2 . 2 . Ballistic Gun 8 | 1 . . . 4 1 2 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . . . . . 1 . Corrupted Parts 1 | . . . . . . . . . . . . 1 . System Corruption 5 | . . . . . . . . . . . . 5 . Parts Lost 35 | . . . . 9 2 8 1 . 1 6 . 7 1 Power 6 | . . . . 2 . 1 . . 1 1 . 1 . Propulsion 11 | . . . . 3 . 1 1 . . 2 . 3 1 Utility 7 | . . . . 1 . 4 . . . 1 . 1 . Weapon 11 | . . . . 3 2 2 . . . 2 . 2 . Highest Loss Streak 5 | . . . . 4 1 3 1 . 1 5 . 4 1 To Critical Strikes 1 | . . . . . . . . . . 1 . . . Average Slot Usage (%) 47 | . 85 81 71 30 26 60 56 60 60 52 17 19 37 Engine 3 | . 14 14 14 6 . 1 6 6 10 3 . . . Core 1 | . . . . . . 3 . . . . . 2 . Treads 3 | . . . . . 4 . 8 13 11 8 . . . Leg 1 | . 28 20 . . . . . . . . . . . Wheel 4 | . . . . . 1 13 . . . . . 4 21 Flight 2 | . . 7 28 5 . 2 6 . . . . . . Device 3 | . . . . . 4 5 6 6 5 5 5 . 6 Storage 4 | . 14 10 . 8 . 4 6 6 5 4 . . . Processor 4 | . . . . . 5 6 6 6 5 5 5 5 5 Hackware 1 | . . . . . . . . . . 4 5 5 5 Protection 4 | . . . . . . 10 1 6 8 8 . . . Energy Gun 4 | . 14 14 14 2 3 5 6 6 2 8 . . . Energy Cannon 1 | . . . . . . 1 6 6 8 . . . . Ballistic Gun 3 | . 14 14 14 7 4 2 . . . . . . . Peak Build Rating 85 | 6 6 6 5 10 19 49 73 73 85 83 13 26 27 Average Rating 29 | 3 6 5 5 5 12 33 48 73 80 62 13 13 19 On Entrance 23 | . 6 6 5 5 . 15 28 73 73 80 13 13 18 Naked Turns 25 | . . . . 10 15 . . . . . . . . Heaviest Build 91 | 12 17 17 7 15 8 42 78 79 91 83 1 10 19 Greatest Support 140 | 20 20 20 8 12 44 60 140 140 140 140 3 58 46 Greatest Overweight (x) 9 | 1 . . . 3 . 9 2 . . 5 . 3 . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 5 8 5 10 10 10 10 10 5 5 5 Average Capacity 7 | 7 8 8 5 7 5 8 10 10 10 9 5 5 5 Most Carried 7 | 3 3 7 5 5 2 7 5 3 4 6 5 5 4 Average Carried 3 | 1 2 3 5 2 2 3 3 3 3 4 5 3 3 Final Capacity 10 | 8 10 5 5 5 5 10 10 10 10 5 5 5 5 Final Carried 5 | 2 2 5 5 2 2 3 3 3 4 5 5 3 4 Class Distribution -------------------- 90% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Mutant | -4/Upper Caves Resources | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Fac Upp Upp Fac Upp Matter Collected 832 | 203 . 20 . . . 411 101 10 . 45 . 42 . Remotely . | . . . . . . . . . . . . . . Salvage Created 635 | . . 52 . 15 . 392 . 37 . 87 . 52 . Parts 36 | . . 6 . 1 . 19 . . . 8 . 2 . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . . 10 . . . Prevented 1 | . . . . . . . . . . 1 . . . Kills | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Fac Upp Upp Fac Upp Combat Hostiles Destroyed 21 | . . 3 . 3 . 7 . 1 . 4 . 3 . Melee 1 | . . . . . . . . 1 . . . . . Guns 9 | . . 3 . . . 2 . . . 4 . . . Cannons 6 | . . . . . . 4 . . . . . 2 . AOE 4 | . . . . 3 . . . . . . . 1 . Classes Destroyed 5 | . . 1 . . . 3 . 1 . . . . . Recycler 1 | . . . . . . 1 . . . . . . . Swarmer 17 | . . 3 . 3 . 4 . . . 4 . 3 . Grunt 1 | . . . . . . . . 1 . . . . . Sentry 1 | . . . . . . 1 . . . . . . . Programmer 2 | . . . . . . 2 . . . . . . . Best Kill Streak 4 | . . 3 . 3 . 4 . 1 . 4 . 3 . Combat Bots Only 4 | . . 3 . 3 . 4 . 1 . 4 . 3 . Max Kills in Single Turn 3 | . . 2 . 3 . 1 . 1 . 1 . 1 . Gunslinging 1 | . . 1 . . . . . . . . . . . Exploded 3 | . . . . 3 . . . . . . . 1 . Melee 1 | . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Fac Upp Upp Fac Upp Hostile Shots Fired 813 | . . 19 . 141 41 204 . 1 118 99 . 144 46 Missed 260 | . . 4 . 50 12 72 . . 37 24 . 44 17 Damage Taken 8062 | . . 124 . 1037 452 1706 38 67 1289 1159 . 1790 400 Core 2366 | . . 10 . 408 126 214 . . 100 352 . 1004 152 Absorbed by Shields 27 | . . . . . . . . . . . . 27 . Redirected to Shielding 78 | . . . . . . . . . 37 41 . . . Ignored by Resistances 91 | . . . . . . . . . 91 . . . . Regen/Repaired (Parts) 215 | . . . . . . . 36 . 179 . . . . Core Remaining (%) 71 | 100 . . 96 25 82 . . 74 . . 54 . . Volleys Fired 96 | . . 6 . 22 8 31 1 1 9 13 . 5 . Largest 2 | . . 2 . 1 2 2 2 2 2 2 . 1 . Hottest 165 | . . 60 . 25 80 155 120 115 165 115 . 90 . Shots Fired 131 | . . 12 . 22 10 44 2 2 16 18 . 5 . Gun 105 | . . 12 . 22 10 37 1 1 4 18 . . . Cannon 26 | . . . . . . 7 1 1 12 . . 5 . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 47 | . . 6 . 22 8 11 . . . . . . . Thermal 75 | . . 6 . . . 33 2 1 11 18 . 4 . Explosive . | . . . . . . . . . . . . . . Electromagnetic 9 | . . . . . 2 . . 1 5 . . 1 . Robot Hit Streak 9 | . . 2 . 2 5 9 3 5 6 3 . 3 . Robot Miss Streak 5 | . . 3 . 5 1 4 . . 2 4 . 1 . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . Shots Hit Robots 71 | . . 6 . 5 8 26 2 2 8 11 . 3 . Core Hits 37 | . . 3 . 4 1 12 . 1 1 6 . 9 . Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 3 | . . . . . 1 1 . . . 1 . . . Burn 2 | . . . . . . 1 . . . 1 . . . Corrupt 1 | . . . . . 1 . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 2137 | . . 61 . 380 172 703 39 56 284 213 . 216 13 Guns 1136 | . . 61 . 45 168 582 13 14 40 213 . . . Cannons 529 | . . . . . . 98 26 32 234 . . 139 . Explosions 377 | . . . . 332 . . . . . . . 45 . Melee . | . . . . . . . . . . . . . . Ramming 95 | . . . . 3 4 23 . 10 10 . . 32 13 Kinetic 298 | . . 38 . 45 127 88 . . . . . . . Thermal 1197 | . . 23 . . . 592 39 14 177 213 . 139 . Explosive 332 | . . . . 332 . . . . . . . . . Electromagnetic 215 | . . . . . 41 . . 32 97 . . 45 . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . 1 1 1 . . . 9 9 Average Corruption 2 | . . . . . . 1 1 1 . . . 7 9 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 18 | . . . . . . 3 . . . . . 11 4 Message Errors 6 | . . . . . . 1 . . . . . 3 2 Matter Fused 4 | . . . . . . . . . . . . 3 1 Heat Flow Errors 3 | . . . . . . 1 . . . . . 2 . Energy Discharges 4 | . . . . . . 1 . . . . . 2 1 Data Loss (minor) 1 | . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 115 | . . . . 75 . . . 20 3 . . 17 . Projectiles 40 | . . . . . . . . 20 3 . . 17 . Explosions 75 | . . . . 75 . . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 122 | . . . . 91 2 11 . . . . . 12 6 Shots 2 | . . . . 1 . . . . . . . 1 . Rammed 19 | . . . . 3 1 5 . 1 3 . . 2 4 Targets Rammed 35 | . . . . 3 1 5 . 2 3 . . 17 4 Kicked 15 | . . . . . . . . . . . . 15 . Crushed 1 | . . . . . . . . 1 . . . . . Highest Temperature 511 | . . 40 . 17 30 511 42 72 496 168 . 103 . Average Temperature 162 | . . 20 . 10 13 138 25 39 292 85 . 28 . Received Heat Transfer 1201 | . . . . 270 243 207 9 9 216 18 . 229 . Effects 20 | . . . . . . 2 . . 18 . . . . Shutdowns 8 | . . . . . . 1 . . 7 . . . . Energy Bleed 3 | . . . . . . . . . 3 . . . . Interference 3 | . . . . . . . . . 3 . . . . Short Circuit 1 | . . . . . . 1 . . . . . . . Damage (minor) 2 | . . . . . . . . . 2 . . . . Damage (major) 3 | . . . . . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . Parts Melted 9 | . . . . . . 5 . . . 3 . 1 . Heat Transferred 2443 | . . 50 . . . 1275 87 37 259 587 . 148 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Fac Upp Upp Fac Upp Peak Influence 368 | . . 100 . 252 71 160 40 368 243 . . 135 . Initial 179 | . . . . 24 71 34 5 28 179 . . 70 . Average 78 | . . 41 . 115 60 49 35 148 190 . . 95 . Maximum Alert Level 1 | . . . . 1 . . . 1 1 . . . . Low Security (%) 91 | 100 100 100 . 73 100 100 100 47 79 . . 100 . Level 1 8 | . . . . 26 . . . 52 20 . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 12 | . . . . 3 1 1 . 2 3 . . 2 . Investigation 2 | . . . . . . . . 1 . . . 1 . Extermination 3 | . . . . . . 1 . . 1 . . 1 . Reinforcement 6 | . . . . 3 1 . . 1 1 . . . . Assault . | . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Fac Upp Upp Fac Upp Distress Signals 4 | . . . . 3 . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 116 | . . 5 . 31 7 22 1 6 15 11 . 16 2 Peak Tracking Total 15 | . . 3 . 15 3 6 1 2 10 6 . 6 2 Tactical Retreats 17 | . . 1 . 6 3 4 . . . . . 3 . Traps | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Fac Upp Upp Fac Upp Traps Triggered 5 | . . . . 1 1 1 . . . . . 2 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Most Traps Carried 3 | . . 3 1 1 1 1 1 1 1 1 1 1 1 Machines | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Fac Upp Upp Fac Upp Machines Disabled 6 | . . . . 1 . . . 3 . . . 2 . Max in Single Turn 2 | . . . . 1 . . . . . . . 2 . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Fac Upp Upp Fac Upp Machines Accessed 5 | . . . . 1 . 1 . 1 . . . 1 1 Terminals 2 | . . . . 1 . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 13 | . . . . 2 . 2 . 5 . . . 3 1 Successful 10 | . . . . 1 . 1 . 5 . . . 2 1 Failed 3 | . . . . 1 . 1 . . . . . 1 . Catastrophic 1 | . . . . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals 5 | . . . . 2 . . . . . . . 3 . Fabricators . | . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . 5 . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 4 | . . . . 1 . . . . . . . 2 1 Open Door 1 | . . . . . . . . . . . . . 1 Unreport Threat 1 | . . . . . . . . . . . . 1 . Recall Reinforcements 1 | . . . . 1 . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . 1 . . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . . . . 5 . . . . . Insert Component 2 | . . . . . . . . 2 . . . . . Analyze 3 | . . . . . . . . 3 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 4 | . . . . 1 . 1 . 1 . . . 1 . Full Trace Events 2 | . . . . . . . . 1 . . . 1 . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . 2 . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . 2 . . . . . Part Schematics Acquired 2 | . . . . . . . . 2 . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Fac Upp Upp Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Fac Upp Upp Fac Upp Total Allies 20 | . . . . . . . 20 . . . . . . Largest Group 20 | . . . . . . . 20 13 6 . . . . Highest-Rated Group 728 | . . . . . . . 728 486 213 . . . . Highest-Rated Ally 50 | . . . . . . . 50 50 46 . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 69 | . . . . . . . 9 38 22 . . . . Total Damage 1637 | . . . . . . . 212 1010 415 . . . . Kills 9 | . . . . . . . 1 6 2 . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Fac Upp Upp Fac Upp Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 2 . . . . . . 2 . . 1 Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Fac Upp Upp Fac Upp Turns Passed 4779 | 89 71 224 68 672 640 1241 298 214 277 366 18 475 126 Spaces Moved 3433 | 67 57 151 184 555 444 841 167 121 138 232 35 308 133 Core 786 | 8 . . . 254 265 . . . . 68 35 156 . Treads 673 | . . . . . 122 . 128 121 138 164 . . . Legs 274 | 59 57 113 . . . . . . . . . 45 . Wheels 984 | . . . . . 57 693 . . . . . 101 133 Hover 61 | . . . . . . 61 . . . . . . . Flight 655 | . . 38 184 301 . 87 39 . . . . 6 . Fastest Speed 34 | 50 120 37 37 34 50 100 106 170 170 50 50 35 87 Average Speed 105 | 112 120 99 37 85 86 112 172 170 170 134 50 93 87 Slowest Speed 755 | 120 120 120 37 200 160 755 189 170 170 300 50 200 87 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 4 | . . . . 3 . . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 21 | 3 18 21 14 47 12 13 82 4 5 47 8 10 22 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . . . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 . . 1 1 1 1 . . Scrap Searched 2 | . . . . . . . . . . 2 . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 47 | . . . . 44 . . . . 3 . . . . Melee . | . . . . . . . . . . . . . . Projectile 3 | . . . . . . . . . 3 . . . . AOE 44 | . . . . 44 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Fac Upp Upp Fac Upp Total 4440 | 77 59 215 183 732 690 1094 177 126 161 268 34 481 143 Wait 746 | 1 . 45 . 139 228 173 . 2 8 9 . 137 4 Move 3413 | 66 56 150 183 548 443 841 166 120 137 231 34 305 133 Hop 4 | . . . . 3 . . . . . . . 1 . Pick Up 35 | 3 1 7 . 2 . 14 2 . 1 3 . 1 1 Fast Attach 37 | 5 . . . 4 8 7 2 . 1 . . 9 1 Attach 26 | 1 . . . 4 . 13 1 . . 4 . 3 . Detach 6 | . . . . 2 . 1 . . . 3 . . . Swap 13 | 1 1 2 . 2 . 2 . 1 2 2 . . . Drop 26 | . 1 5 . 3 2 7 4 . . 3 . 1 . Fire 96 | . . 6 . 22 8 31 1 1 9 13 . 5 . Melee . | . . . . . . . . . . . . . . Ram 15 | . . . . 3 1 5 . . . . . 2 4 Kick 15 | . . . . . . . . . . . . 15 . Crush 5 | . . . . . . . . 2 3 . . . . Escape Stasis 2 | . . . . . . . . . . . . 2 . Rewire 1 | . . . . . . . 1 . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 3 exits: Res / *Upp x2) -4/Upper Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 126 | -10/Materials | Discovered new exit (range 11) 161 | -10/Materials | Entered Mines 222 | -10/Mines | Found a hidden stash of uninstalled traps 315 | -10/Mines | Build established: Mutant 337 | -10/Mines | Discovered new exit (range 9) 385 | -10/Mines | Entered Subcaves 391 | -10/Subcaves | Learned Materials terminal intel 444 | -10/Subcaves | Discovered new exit (range 9) 450 | -10/Subcaves | Learned location of Zion (-7) 453 | -10/Subcaves | Entered Materials 453 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 454 | -8/Materials | Loaded intel: 12 terminal locations 647 | -8/Materials | Lost 4 parts (3n1w) 1013 | -8/Materials | Core integrity fell below 50% 1116 | -8/Materials | Discovered new exit (range 5) 1125 | -8/Materials | Entered Factory 1125 | -7/Factory | Evolved 2 slots: Utility x2 1751 | -7/Factory | Discovered new exit (range 15) 1765 | -7/Factory | Entered another Factory area 1765 | -6/Factory | Evolved 2 slots: Utility x2 2635 | -6/Factory | Spotted B-75 Beast 2840 | -6/Factory | Lost 3 parts (1n1u1w) 3006 | -6/Factory | Sucked down chute 3006 | -6/Factory | Entered Waste 3007 | -6/Waste | Joined by Warlord forces that had cleared the area 3120 | -6/Waste | Discovered new exit (range 13) 3229 | -6/Waste | Found Damper Plating 3304 | -6/Waste | Entered Factory 3304 | -6/Factory | Accompanied by 13 allies 3506 | -6/Factory | Discovered new exit (range 7) 3518 | -6/Factory | Entered another Factory area 3518 | -5/Factory | Accompanied by 6 allies 3518 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3723 | -5/Factory | Garrison activated, responded to threat 3736 | -5/Factory | Discovered new exit (range 18) 3795 | -5/Factory | Entered Upper Caves 3796 | -5/Upper Caves | Lost 6 allies 3971 | -5/Upper Caves | Learned 8 Factory zone layouts 3998 | -5/Upper Caves | Learned Factory terminal intel 4064 | -5/Upper Caves | Lost 5 parts (1p1n1u2w) 4104 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4158 | -5/Upper Caves | Discovered new exit (range 6) 4161 | -5/Upper Caves | Entered another Upper Caves area 4172 | -5/Upper Caves | Discovered new exit (range 14) 4179 | -5/Upper Caves | Entered Factory 4179 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4180 | -4/Factory | Identified exit to Upper Caves 4180 | -4/Factory | Identified exit to Research 4181 | -4/Factory | Loaded intel: 28 terminal locations 4309 | -4/Factory | Lost 4 parts (2n2w) 4517 | -4/Factory | Core integrity fell below 50% 4559 | -4/Factory | Core integrity fell below 20% 4620 | -4/Factory | Found Prototype Processor 4620 | -4/Factory | Identified Exp. Signal Interpreter 4640 | -4/Factory | Discovered exit to Upper Caves (range 16) 4654 | -4/Factory | Entered Upper Caves 4680 | -4/Upper Caves | Learned Research stockpile data 4780 | -4/Upper Caves | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 04744_ Penetrated by Slug. 04755_ Connecting with WAR.Sys... >>Open Door Sealed Heavy Doors opened. 04756_ Acquired Adv. Force Field. 04761_ Slug penetrates Wall. 04765_ Penetrated by Slug. 04765_ Slug penetrates Wall. 04769_ Penetrated by Slug. 04770_ Slammed into H-77 Assassin. 04770_ Penetrated by Slug. 04770_ Slug penetrates Wall. 04777_ Slug penetrates H-77 Assassin. 04778_ BKLWL2FP0NYW:XMKPU5J#PR18L3N7KL1 04779_ Destabilizing: Core damaged (-11). 04780_ Slammed into H-77 Assassin. 04780_ Arm. Wheel destroyed. 04780_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????####????????? | | ????????????????????????????????????? #????????? | | ????????????????????????????????????? #????????? | | ?????????????????????????????????????# #?????#### | | ????????????????????????????????###?## ##????# | | ???????????????????????????????## ### ##???# | | ???????????????????????????????# #???# | | ???????????????????????######??# #???##?? | | ???????????????????????#X ##?# #??????? | | ???????????????????????##h# !#?# #???????? | | ????????????????????????#@#! #?# #???????# | | ????????????????????????#h###### ##?????## | | ????????????????????????## #?## #????## | | ???????????????????????## ### ###### | | ???????????????????????# # | | ??????????????????????## | | ?????????????????????## ### ## ### | | ???????????????????### ##### #?##### | | ???????????????????# ##???## #????## | | ??????????????????## ##?????# ????# | | ?????????????????## #??????# #??? | | ?????????????????# ##?????## #??# | | ?????????????????# ####???? #??# | | ?????????????????# #????# ##??# ## | | ?????????????????####### #?????##???##?? | | ???????????????????????## ##?????????????? | | ????????????????????????# ##??????????????? | | ????????????????????????###### ##???????????????? | | ??????????????????????????????###????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 24 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Power Amplification 20 Armor Coverage 1600 Resistance: EM 90 Core Shielding 30 Weapon Cycling 15 Evasion (%) 63 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Gatling Laser | -6/Factory | Scanalyzed Proton Cannon | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Leap Before You Look Omniscient Cartographer Universal Adapter We Are Legion Challenges ------------ None Game ------ Seed ImpulseSapperMicroactuators Manual? 0 Play Time 00:53:41 Cumulative 7.3 hours Start 2025.01.02 @ 23:15:49 End 2025.01.03 @ 00:27:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 16 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fa2e1591-5257-4b57-b593-42efff749302