Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.08 @ 21:16:51 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (94) 470 Value Destroyed (3607) 3607 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1095) 1095 TOTAL SCORE: 10232 Bonus ------- Pacifist 200 High Alert Combat Kills 495 Entered Garrisons 400 Cogmind --------- Core Integrity 766/1000 Matter 225/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (300) Ox5 Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Medium Storage Unit Enhanced Optical Array Improved Signal Interpreter Encrypted Comm Array Advanced Melee Analysis Suite Improved Hacking Suite > --- WEAPON (2) ------- Mini Assault Cannon Katana > --- INVENTORY (10) --- Advanced Particle Charger Improved Reaction Control System Phase Gun Phase Gun Phase Gun Phase Gun Mini Assault Cannon Mini Assault Cannon Katana Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Improved Hover Unit Airjet Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Melee Analysis Suite Experimental Power Shielding Improved Hacking Suite > --- WEAPON ----------- Katana Chainsword > --- INVENTORY -------- Enhanced Optical Array Encrypted Comm Array Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Reaction Control System Hacking Suite EMP Blaster Katana Katana [Rating: 59] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Airjet Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Katana Energy Gun Arc Projector Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Proton Missile Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 ------- Run | Jun Mat Min Mat Mat Gar Mat Fac Low Low Fac Fac Gar Slots Evolved 10 | . . . 2 2 . . 2 . . 2 2 . Power 1 | . . . . . . . . . . 1 . . Propulsion 3 | . . . 1 1 . . 1 . . . . . Utility 6 | . . . 1 1 . . 1 . . 1 2 . Weapon . | . . . . . . . . . . . . . Parts Attached 116 | 7 . . 23 25 9 18 5 3 3 16 6 1 Power 15 | 1 . . 3 2 1 4 . 1 1 1 1 . Engine 10 | 1 . . 3 2 1 3 . . . . . . Core 5 | . . . . . . 1 . 1 1 1 1 . Reactor . | . . . . . . . . . . . . . Propulsion 31 | 2 . . 7 7 . 8 . . 2 5 . . Treads 12 | . . . 2 6 . 4 . . . . . . Leg 8 | 2 . . 5 1 . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover 11 | . . . . . . 4 . . 2 5 . . Flight . | . . . . . . . . . . . . . Utility 38 | 1 . . 6 10 2 3 3 2 . 8 2 1 Device 13 | . . . 2 5 . . 1 2 . 3 . . Storage 4 | 1 . . . 2 . 1 . . . . . . Processor 4 | . . . . . . 1 1 . . 1 1 . Hackware 3 | . . . . . . . 1 . . 1 1 . Protection 14 | . . . 4 3 2 1 . . . 3 . 1 Artifact . | . . . . . . . . . . . . . Weapon 32 | 3 . . 7 6 6 3 2 . . 2 3 . Energy Gun 16 | . . . 4 6 3 3 . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 8 | 3 . . 3 . 1 . . . . 1 . . Ballistic Cannon 1 | . . . . . . . . . . . 1 . Launcher 2 | . . . . . 2 . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . 2 . . 1 2 . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 2 1 . 2 . . . 1 2 . Corrupted Parts 1 | . . . . . 1 . . . . . . . System Corruption 4 | . . . . . 4 . . . . . . . Parts Lost 42 | . . . 11 3 4 12 . 1 . 6 . 5 Power 2 | . . . 1 . 1 . . . . . . . Propulsion 21 | . . . 5 2 1 5 . 1 . 5 . 2 Utility 13 | . . . 3 1 1 4 . . . 1 . 3 Weapon 6 | . . . 2 . 1 3 . . . . . . Highest Loss Streak 7 | . . . 4 2 2 7 . 1 . 4 . 5 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 85 85 70 93 94 92 75 75 90 83 63 66 Engine 6 | . 14 14 6 9 8 8 . . . . . . Core 1 | . . . . . . . 7 3 6 10 . . Treads 18 | . . . 5 30 35 32 . . . . . . Leg 3 | . 28 28 17 2 . . . . . . . . Hover 5 | . . . . . . . 23 18 28 22 11 8 Device 9 | . . . 4 16 9 8 6 7 7 9 5 5 Storage 8 | . 14 14 11 9 9 9 7 7 7 6 5 5 Processor 4 | . . . . . . 3 11 15 15 13 15 17 Hackware 1 | . . . . . . . 3 7 7 6 10 10 Protection 7 | . . . 4 7 13 13 . . . 2 5 4 Energy Gun 8 | . . . 11 17 9 10 . . . . . . Ballistic Gun 1 | . 28 28 8 . . . . . . . . . Launcher 2 | . . . . . 7 5 . . . . . . Slashing Weapon 3 | . . . . . . . 14 15 15 9 4 5 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 47 | 12 12 12 23 45 47 45 23 23 21 31 19 19 Greatest Support 84 | 20 20 20 40 84 84 82 23 23 33 42 19 19 Greatest Overweight (x) 3 | . . . 3 1 . 1 . 1 . 2 . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 8 8 9 10 10 10 10 10 10 10 10 Most Carried 10 | 1 1 5 8 10 10 10 7 9 9 10 10 10 Average Carried 8 | . . 2 5 9 8 9 4 8 9 9 8 9 Final Capacity 10 | 8 8 8 8 10 10 10 10 10 10 10 10 10 Final Carried 10 | . 1 5 6 10 8 7 7 9 9 10 10 9 Class Distribution -------------------- 49% | Scavenger-Mutant 45% | Mutant 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Garrison Resources | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 ----------- Run | Jun Mat Min Mat Mat Gar Mat Fac Low Low Fac Fac Gar Matter Collected 1602 | 230 . . 366 245 234 194 19 41 90 120 63 . Remotely . | . . . . . . . . . . . . . Salvage Created 4260 | . . . 619 1488 846 783 19 41 46 111 89 218 Parts 237 | . . . 42 77 57 39 2 1 6 7 1 5 Haulers Intercepted 2 | . . . . 1 . . . . . . 1 . Recyclers Shooed 3 | . . . 2 . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . 1 10 . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 ------- Run | Jun Mat Min Mat Mat Gar Mat Fac Low Low Fac Fac Gar Combat Hostiles Destroyed 80 | . . . 15 24 20 13 . 1 1 2 . 4 Melee 6 | . . . . . . . . 1 1 2 . 2 Guns 43 | . . . 13 19 4 7 . . . . . . Cannons 2 | . . . . . . . . . . . . 2 AOE 23 | . . . 2 2 14 5 . . . . . . Classes Destroyed 14 | . . . 4 6 1 1 1 . 1 . . . Worker 3 | . . . . 3 . . . . . . . . Builder 2 | . . . . 2 . . . . . . . . Hauler 2 | . . . . 1 . . . . . . 1 . Recycler 2 | . . . . 1 . 1 . . . . . . Operator 1 | . . . . . . . 1 . . . . . Watcher 4 | . . . . 3 . 1 . . . . . . Swarmer 14 | . . . 2 4 6 2 . . . . . . Cutter 2 | . . . . . 2 . . . . . . . Grunt 34 | . . . 5 13 8 8 . . . . . . Brawler 1 | . . . . . . 1 . . . . . . Duelist 2 | . . . 1 1 . . . . . . . . Sentry 20 | . . . 7 5 4 1 . . . 1 . 2 Hunter 3 | . . . . 1 . 1 . 1 . . . . Programmer 4 | . . . . . . . . . 1 1 . 2 Best Kill Streak 6 | . . . 3 4 6 3 1 1 1 1 1 3 Combat Bots Only 6 | . . . 3 4 6 3 . 1 1 1 . 3 Max Kills in Single Turn 2 | . . . 2 2 2 2 1 1 1 1 1 1 Gunslinging 1 | . . . . 1 . 1 . . . . . . Exploded 2 | . . . 2 1 2 1 . . . . . . Melee 1 | . . . . . . . . 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -------- Run | Jun Mat Min Mat Mat Gar Mat Fac Low Low Fac Fac Gar Damage Taken 7336 | . . . 1605 1312 1102 1647 . 178 16 586 . 890 Core 1244 | . . . 348 138 44 310 . 76 . 94 . 234 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 169 | . . . 37 . . . . . . 132 . . Core Remaining (%) 66 | 100 . 100 13 . . 10 . . 89 88 . . Volleys Fired 255 | . . 1 68 83 40 50 . . . . . 13 Largest 2 | . . 2 2 2 2 2 . . . . . 1 Hottest 112 | . . 40 112 112 110 100 . . . . . 48 Shots Fired 405 | . . 2 105 165 58 62 . . . . . 13 Gun 352 | . . 2 105 165 29 51 . . . . . . Cannon 13 | . . . . . . . . . . . . 13 Launcher 40 | . . . . . 29 11 . . . . . . Special . | . . . . . . . . . . . . . Kinetic 79 | . . 2 62 . 2 . . . . . . 13 Thermal 119 | . . . 43 68 . 8 . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 207 | . . . . 97 56 54 . . . . . . Robot Hit Streak 24 | . . 1 24 9 11 13 . . . . . 13 Robot Miss Streak 3 | . . 1 3 3 2 3 . . . . . 1 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 5 | . . . . 4 . 1 . . . . . . Max Gunslinging Chain 1 | . . . . 1 . 1 . . . . . . Shots Hit Robots 339 | . . 1 79 119 39 53 4 5 1 7 5 26 Core Hits 174 | . . 1 29 64 31 32 1 1 1 3 2 9 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . Critical Strikes 17 | . . . 3 5 . 1 1 2 . 1 . 4 Burn 8 | . . . 2 5 . 1 . . . . . . Destroy 1 | . . . 1 . . . . . . . . . Blast 1 | . . . . . . . . . . . . 1 Sever 7 | . . . . . . . 1 2 . 1 . 3 Melee Attacks 61 | . . . . . . . 5 9 1 22 8 16 Impact . | . . . . . . . . . . . . . Slashing 61 | . . . . . . . 5 9 1 22 8 16 Piercing . | . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . 2 . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . 1 . . 2 1 . Damage Inflicted 7519 | . . 10 853 2423 1281 1235 215 158 34 256 197 857 Guns 3727 | . . 10 850 2001 226 640 . . . . . . Cannons 355 | . . . . . . . . . . . . 355 Explosions 2058 | . . . . 422 1054 582 . . . . . . Melee 1352 | . . . . . . . 215 158 34 246 197 502 Ramming 27 | . . . 3 . 1 13 . . . 10 . . Kinetic 857 | . . 10 459 . 33 . . . . . . 355 Thermal 2118 | . . . 391 1223 133 371 . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 3165 | . . . . 1200 1114 851 . . . . . . Impact . | . . . . . . . . . . . . . Slashing 1352 | . . . . . . . 215 158 34 246 197 502 Piercing . | . . . . . . . . . . . . . Highest Corruption 6 | . 3 3 5 . 5 6 . . . . . 5 Average Corruption 4 | . 2 3 5 . 1 5 . . . . . 3 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked 3 | . . . . . . . . . . 3 . . Effects 43 | . . 2 6 . 6 28 . . . . . 1 Message Errors 9 | . . . . . 2 7 . . . . . . Matter Fused 13 | . . 1 2 . 2 7 . . . . . 1 Heat Flow Errors 3 | . . 1 . . . 2 . . . . . . Energy Discharges 7 | . . . . . 1 6 . . . . . . Data Loss (minor) 6 | . . . . . 1 5 . . . . . . Data Loss (major) 2 | . . . 1 . . 1 . . . . . . Misfires 2 | . . . 2 . . . . . . . . . Weapon Failures 1 | . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 89 | . . . . 24 25 . 38 . . . 2 . Projectiles . | . . . . . . . . . . . . . Explosions 49 | . . . . 24 25 . . . . . . . Melee 40 | . . . . . . . 38 . . . 2 . Knockbacks 5 | . . . . . . . . . . . . 5 Impact . | . . . . . . . . . . . . . Kinetic 5 | . . . . . . . . . . . . 5 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 406 | . . . . 52 255 94 . . . 5 . . Shots 21 | . . . . 2 16 3 . . . . . . Rammed 7 | . . . . . 1 4 . . . 2 . . Targets Rammed 9 | . . . 2 . 1 4 . . . 2 . . Kicked 2 | . . . 2 . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 342 | . . 115 212 342 69 253 . . . 6 . . Average Temperature 61 | . . 59 87 78 20 37 . . . 3 . . Received Heat Transfer 2205 | . . . 474 585 324 522 . . . 183 . 117 Effects 2 | . . . 2 . . . . . . . . . Interference 2 | . . . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 5 | . . . . 2 2 1 . . . . . . Combat Hostiles 5 | . . . . 2 2 1 . . . . . . Parts Fried 19 | . . . . 7 8 4 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . Parts Melted 12 | . . . 2 9 . 1 . . . . . . Heat Transferred 4383 | . . . 1091 2509 150 633 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 14 | . . . . 5 4 5 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 ------- Run | Jun Mat Min Mat Mat Gar Mat Fac Low Low Fac Fac Gar Peak Influence 1065 | . 15 5 381 636 1065 761 273 . . 122 69 126 Initial 518 | . . 5 1 160 413 518 252 . . 18 49 48 Average 397 | . 11 5 223 342 848 598 264 . . 39 61 85 Maximum Alert Level 3 | . . . 1 2 3 3 1 . . . . . Low Security (%) 27 | 100 100 100 38 8 . . . . . 100 100 100 Level 1 31 | . . . 61 66 . . 100 . . . . . Level 2 26 | . . . . 24 27 94 . . . . . . Level 3 14 | . . . . . 72 5 . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 19 | . . . 3 4 . 3 1 . . 7 1 . Investigation 2 | . . . . 1 . . . . . 1 . . Extermination 1 | . . . . . . . . . . 1 . . Reinforcement 12 | . . . 3 3 . 3 1 . . 1 1 . Assault 1 | . . . . . . . . . . 1 . . Garrison 3 | . . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 --------- Run | Jun Mat Min Mat Mat Gar Mat Fac Low Low Fac Fac Gar Distress Signals 14 | . . . 6 2 . 5 . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 160 | . 1 . 32 38 20 39 2 1 1 17 . 9 Peak Tracking Total 7 | . 1 . 7 6 4 5 1 1 1 5 . 4 Tactical Retreats 20 | . . . 9 5 1 2 . . . 3 . . Traps | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 ------- Run | Jun Mat Min Mat Mat Gar Mat Fac Low Low Fac Fac Gar Traps Triggered 9 | . 2 . . 1 2 3 . . . 1 . . Indirectly 4 | . . . . . 2 2 . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused 4 | . . . 4 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed 4 | . . . 4 . . . . . . . . . Triggered 4 | . . . 4 . . . . . . . . . Most Traps Carried 4 | . . 4 4 . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 ---------- Run | Jun Mat Min Mat Mat Gar Mat Fac Low Low Fac Fac Gar Machines Disabled 6 | . . . . . 4 2 . . . . . . Max in Single Turn 1 | . . . . . 1 1 . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . Phase Generator 1 | . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 --------- Run | Jun Mat Min Mat Mat Gar Mat Fac Low Low Fac Fac Gar Machines Accessed 14 | . . . 1 2 2 . . . . 5 3 1 Terminals 9 | . . . 1 1 2 . . . . 2 2 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 5 | . . . . 1 . . . . . 3 1 . Total Hacks 24 | . . . 3 3 4 . . . . 9 4 1 Successful 10 | . . . 2 2 . . . . . 1 4 1 Failed 14 | . . . 1 1 4 . . . . 8 . . Catastrophic 5 | . . . . . 2 . . . . 3 . . Database Lockouts . | . . . . . . . . . . . . . Manual 4 | . . . 1 . . . . . . 2 1 . Terminals 14 | . . . 3 1 4 . . . . 2 3 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 10 | . . . . 2 . . . . . 7 1 . Terminal Hacks 5 | . . . 1 1 . . . . . . 2 1 Open DSF 1 | . . . . . . . . . . . 1 . Emergency Access Points 1 | . . . . . . . . . . . . 1 Zone Layout 3 | . . . 1 1 . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . . . . . 1 1 . Unlock Access 3 | . . . . 1 . . . . . 1 1 . Unauthorized Hacks 2 | . . . 1 . . . . . . . 1 . Terminals 2 | . . . 1 . . . . . . . 1 . Botnet 2 | . . . 1 . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 12 | . . . 1 1 2 . . . . 5 2 1 Full Trace Events 2 | . . . . . 1 . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 ------------ Run | Jun Mat Min Mat Mat Gar Mat Fac Low Low Fac Fac Gar Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . 1 . . Machine Destruction 1 | . . . . . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -------- Run | Jun Mat Min Mat Mat Gar Mat Fac Low Low Fac Fac Gar Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Warlord Squad Rendezvous 1 | . . . . . . . . . . 1 . . Geek 1 | . . . . . . . . . . 1 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 ------- Run | Jun Mat Min Mat Mat Gar Mat Fac Low Low Fac Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 ------------- Run | Jun Mat Min Mat Mat Gar Mat Fac Low Low Fac Fac Gar Turns Passed 6130 | 55 45 128 733 1477 1017 901 320 449 139 541 182 143 Spaces Moved 3847 | 49 37 102 352 623 538 388 227 391 229 601 243 67 Core 49 | 21 . . 28 . . . . . . . . . Treads 1632 | . . . 113 623 538 358 . . . . . . Legs 378 | 28 37 102 211 . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover 1788 | . . . . . . 30 227 391 229 601 243 67 Flight . | . . . . . . . . . . . . . Fastest Speed 44 | 50 120 120 120 157 153 52 52 52 48 44 56 56 Average Speed 107 | 90 120 120 138 169 156 151 52 56 48 53 56 56 Slowest Speed 240 | 120 120 120 200 240 157 240 52 116 56 160 56 56 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 28 | 3 11 29 32 59 70 29 9 61 33 15 8 13 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . . . 2 . . . . Known Exits Taken 7 | . . . . 1 . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . Scrap Searched 2 | . . . . . . . . . 2 . . . Spaces Dug 14 | . . . . . . . 1 2 . 10 1 . Terrain Destroyed 139 | . . . . 20 79 26 1 2 . 10 1 . Melee 14 | . . . . . . . 1 2 . 10 1 . Projectile . | . . . . . . . . . . . . . AOE 125 | . . . . 20 79 26 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 --------- Run | Jun Mat Min Mat Mat Gar Mat Fac Low Low Fac Fac Gar Total 5364 | 57 37 106 495 888 651 638 422 605 254 794 280 137 Wait 933 | . . . 29 99 63 155 180 200 22 142 13 30 Move 3828 | 48 36 101 351 622 530 387 226 390 228 600 242 67 Hop . | . . . . . . . . . . . . . Pick Up 76 | 1 1 4 7 23 4 12 5 1 . 6 7 5 Fast Attach 65 | 6 . . 18 15 2 7 2 1 3 9 2 . Attach 29 | 1 . . 2 2 3 10 3 . . 3 4 1 Detach 2 | . . . . . . . . 1 . 1 . . Swap 22 | . . . 3 8 4 1 . 2 . 4 . . Drop 88 | 1 . . 11 36 4 12 2 1 . 10 6 5 Fire 255 | . . 1 68 83 40 50 . . . . . 13 Melee 53 | . . . . . . . 4 9 1 17 6 16 Ram 2 | . . . . . . . . . . 2 . . Kick 2 | . . . 2 . . . . . . . . . Crush 5 | . . . . . 1 4 . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap 4 | . . . 4 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: [*Mat x3]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory (discovered 2 exits: Gar / DSF) -5/Garrison History --------- Turn | Location | Event 15 | -11/Junkyard | Discovered new exit (range 15) 56 | -11/Junkyard | Entered Materials 83 | -10/Materials | Discovered new exit (range 7) 101 | -10/Materials | Entered Mines 136 | -10/Mines | Discovered new exit (range 10) 166 | -10/Mines | Found a hidden stash of uninstalled traps 223 | -10/Mines | Discovered new exit (range 4) 229 | -10/Mines | Entered Materials 229 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 304 | -9/Materials | Build established: Mutant 518 | -9/Materials | Lost 4 parts (1p2n1w) 565 | -9/Materials | Core integrity fell below 50% 703 | -9/Materials | Lost 4 parts (2n2u) 735 | -9/Materials | Core integrity fell below 20% 876 | -9/Materials | Build established: Scavenger-Mutant 933 | -9/Materials | Discovered new exit (range 12) 962 | -9/Materials | Entered another Materials area 962 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1408 | -8/Materials | Discovered new exit (range 3) 1795 | -8/Materials | Build established: Mutant 2417 | -8/Materials | Discovered new exit (range 5) 2437 | -8/Materials | Identified exit to Garrison 2439 | -8/Materials | Entered Garrison 2606 | -8/Garrison | Triggered checkpoint 2607 | -8/Garrison | Triggered checkpoint 2616 | -8/Garrison | Triggered checkpoint 2697 | -8/Garrison | Discovered new exit (range 12) 2714 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2762 | -8/Garrison | Triggered checkpoint 2815 | -8/Garrison | Phase Generator disabled 3221 | -8/Garrison | Discovered new exit (range 12) 3242 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3439 | -8/Garrison | Discovered new exit (range 10) 3456 | -8/Garrison | Entered Materials 3918 | -8/Materials | Build established: Scavenger-Mutant 4252 | -8/Materials | Core integrity fell below 50% 4337 | -8/Materials | Core integrity fell below 20% 4346 | -8/Materials | Discovered new exit (range 14) 4357 | -8/Materials | Identified exit to Factory 4357 | -8/Materials | Entered Factory 4357 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4372 | -7/Factory | Lost 7 parts (4n2u1w) 4528 | -7/Factory | Discovered new exit (range 5) 4531 | -7/Factory | Identified exit to Lower Caves 4677 | -7/Factory | Entered Lower Caves 4697 | -7/Lower Caves | Met a Warlord Commander 4698 | -7/Lower Caves | Learned location of Warlord (-5) 4708 | -7/Lower Caves | Found Encrypted Comm Array 4731 | -7/Lower Caves | Learned location of Zion (-6) 4816 | -7/Lower Caves | Spotted B-75 Beast 5103 | -7/Lower Caves | Discovered new exit (range 9) 5125 | -7/Lower Caves | Identified exit to Lower Caves 5126 | -7/Lower Caves | Entered another Lower Caves area 5255 | -7/Lower Caves | Discovered new exit (range 12) 5265 | -7/Lower Caves | Identified exit to Factory 5265 | -7/Lower Caves | Entered Factory 5265 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5615 | -6/Factory | Identified exit to Garrison 5641 | -6/Factory | Lost 4 parts (3n1u) 5672 | -6/Factory | Joined by Warlord Geek squad 5674 | -6/Factory | Garrison activated, responded to threat 5706 | -6/Factory | Garrison activated, responded to threat 5790 | -6/Factory | Discovered new exit (range 9) 5805 | -6/Factory | Identified exit to Factory 5806 | -6/Factory | Entered another Factory area 5806 | -5/Factory | Evolved 2 slots: Utility x2 5959 | -5/Factory | Identified exit to DSF 5987 | -5/Factory | Identified exit to Garrison 5988 | -5/Factory | Entered Garrison 6115 | -5/Garrison | Build established: Hacker-Mutant 6131 | -5/Garrison | Self-destructed Last Messages --------------- 06095_ Penetrated by Slug. 06098_ Imp. Gravmag System destroyed. 06100_ Y-64 Sentinel Imp. Treads severed. 06102_ Y-64 Sentinel destroyed. 06105_ P-70 Sage knocked back. 06106_ Gravmag System destroyed. 06109_ P-70 Sage destroyed. 06110_ Imp. Light Armor Plating destroyed. 06113_ P-70 Sage knocked back. 06123_ P-70 Sage suffers critical hit (Blast). 06123_ Destroyed Imp. Target Analyzer. 06123_ P-70 Sage knocked back. 06124_ System corrupted: Matter fused (-7). 06125_ P-70 Sage destroyed. 06126_ Hacking Suite destroyed. 06126_ Slug penetrates Wall. 06129_ Penetrated by Slug. 06130_ C-30 ARC bursts open, deploying its payload. 06130_ L-41 Fighter unfolds itself. 06130_ G-50 Soldier unfolds itself. Map ----- +----------------------------------------------------+ | ???????????????????????+????++???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????+???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????+?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????######?###???????????????????????????? | | ????????????# ? ???????????????????????????? | | ????????????# ?? ???????????????????????????? | | ????????????# ?? ???????????????????????+???? | | ????????????# #??# #??????+????????????????????? | | ????????????# #??# #???????????????????????????? | | ????????????# #??# #??????????+????????????????? | | ????????????# #??# #???????????????????????????? | | ????????????# #### #??????????????????+????????? | | ?????######## ##T# #?????????????????????????+?? | | ?????# #???????????????????????????? | | ?????# ###### ####"#???????#???????????????????? | | ????????????# #??# #?????? #???????????????????? | | ????????????# %#### #######%#???????????????????? | | ?????????+ %g l Y%%% % [@==%#???????????????????? | | ????????????# g ##########*###???????????????????? | | ????????????# #????????#%#?????????????????????? | | ????????????# #?????####+####??????????????????? | | ????????????# #?????# !#??????????????????? | | ????????????# #?????#!!!] !!#??????????????????? | | ????????????# #?????+ ] + ?????????????????? | | ????????????# #?????#!! 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[[#??????????????????? | | ????????????# #?????####/####??????????????????? | | ????????????# #????????# #?????????????????????? | | ???????????## #????????# #?????????????????????? | | ???????????# [% +???????? #?????????????????????? | | ???????????##! #????????###?????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# ###??????????????????????????????? | | ????????????# #??????????????????????????????? | | ????????????# #??????????????????????????????? | | ????????????# #??????????????????????????????? | | ????????????#######??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 27 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 10 Power Shielding 90 Propulsion Shielding 33 Evasion (%) 55 Melee Accuracy 8 Recoil Reduction 4 Offensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RefineryAbsorptionBay Manual? 0 Play Time 00:42:23 Cumulative 396.4 hours Start 2023.03.08 @ 14:47:27 End 2023.03.08 @ 21:16:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 710 Rogue 555 Adventurer 148 Explorer 7 Win Type - Total 16 Types 14/0/1/1/0/0/0/0/0 Lore% 77 Gallery% 87 Achievement% 72 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2e1662b6-0727-4e85-ba00-b75166f9a897