Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.26 @ 21:07:44 Player: KURIIRI Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (65) 325 Value Destroyed (1650) 1650 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 5995 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 666/850 Matter 269/300 Energy 290/290 System Corruption 1% Temperature Warm (126) Movement Core (1000) Ox19 Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Scrap Suit High-capacity Storage Unit > --- WEAPON (5) ------- Heavy Laser > --- INVENTORY (20) --- Improved Deuterium Engine Light Treads Light Treads Light Treads Advanced Signal Interpreter Assault Rifle Battle Cannon Grenade Launcher CPS Tube (2) Multitool Impact Mace Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Cargo Legs Wheel > --- UTILITY ---------- Scrap Suit Improved Cooling System High-capacity Storage Unit Experimental Signal Interpreter Phase Shifter Improved System Shield > --- WEAPON ----------- Shock Rifle Heavy Laser Gatling Laser Heavy Machine Gun CPS Tube > --- INVENTORY -------- Improved Deuterium Engine Light Treads Light Treads Light Treads Armored Huge Wheel Advanced Signal Interpreter Assault Rifle Battle Cannon Heavy Assault Cannon Grenade Launcher CPS Tube Multitool Impact Mace [Rating: 75] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Cargo Legs Wheel Wheel Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Experimental Signal Interpreter Hackware Improved System Shield Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Gatling Laser Ballistic Gun Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Grenade Launcher Special Weapon CPS Tube Impact Weapon Impact Mace Build | -11 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Slots Evolved 8 | . . . . . 8 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 4 | . . . . . 4 Weapon 3 | . . . . . 3 Parts Attached 46 | 1 8 7 10 3 17 Power 6 | . . 2 3 . 1 Engine 6 | . . 2 3 . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 9 | . 2 3 2 1 1 Treads 5 | . 2 2 1 . . Leg 1 | . . . . 1 . Wheel 3 | . . 1 1 . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 1 3 . 3 2 7 Device 6 | 1 . . . . 5 Storage 3 | . 2 . 1 . . Processor 1 | . . . . 1 . Hackware 2 | . . . . 1 1 Protection 4 | . 1 . 2 . 1 Artifact . | . . . . . . Weapon 15 | . 3 2 2 . 8 Energy Gun 6 | . . 1 1 . 4 Energy Cannon . | . . . . . . Ballistic Gun 5 | . 2 1 . . 2 Ballistic Cannon 1 | . . . 1 . . Launcher 1 | . 1 . . . . Special Weapon 1 | . . . . . 1 Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 1 1 Parts Lost 22 | . . 4 . . 18 Power 2 | . . 1 . . 1 Propulsion 4 | . . 1 . . 3 Utility 7 | . . 1 . . 6 Weapon 9 | . . 1 . . 8 Highest Loss Streak 13 | . . 4 . . 13 To Critical Strikes . | . . . . . . Average Backups 12 | 6 9 13 13 13 12 Power . | 1 1 . 1 . . Propulsion 4 | 4 3 3 5 5 4 Utility 1 | . . 1 1 2 2 Weapon 4 | 1 4 6 5 4 3 Tool/Special . | . . . . . . Unused Backups 17 | . 3 4 3 1 6 Power 3 | . 1 1 . . 1 Propulsion 3 | . 1 1 . 1 . Utility 3 | . 1 1 . . 1 Weapon 6 | . . 1 3 . 2 Tool/Special 2 | . . . . . 2 Average Slot Usage (%) 81 | . 98 83 87 68 78 Engine 10 | . 14 10 14 11 4 Treads 12 | . 27 27 19 . . Leg 4 | . . . . 10 4 Wheel 2 | . . . 8 . 4 Device 2 | . 1 . . . 12 Storage 11 | . 14 14 14 11 5 Processor 1 | . . . . 3 4 Hackware 4 | . . . . 9 9 Protection 8 | . 12 2 11 11 4 Energy Gun 4 | . . 10 6 . 8 Ballistic Gun 10 | . 26 17 2 . 9 Ballistic Cannon 5 | . . . 9 11 2 Peak Build Rating 75 | 7 8 10 19 46 75 Average Rating 29 | 6 7 8 16 38 67 On Entrance 16 | 6 7 8 10 19 46 Avg Prop Armor Cover (%) 4 | . . . 7 7 2 Naked Turns . | . . . . . . Heaviest Build 89 | 11 30 31 69 69 89 Greatest Support 55 | 20 40 40 40 55 55 Greatest Overweight (x) 7 | . . . 6 6 7 Average Overweight (x) 1 | . . . 3 1 1 Largest Inventory Capacity 20 | 8 15 15 20 20 20 Average Capacity 16 | 8 11 15 17 20 20 Most Carried 19 | 6 14 15 15 18 19 Average Carried 13 | 6 9 13 14 15 15 Final Capacity 20 | 8 15 15 20 20 20 Final Carried 18 | 6 14 15 15 18 11 Scrap Suit Usage (%) 1 | . . . . . 6 Class Distribution -------------------- 83% | Mutant 8% | Hacker-Tank 5% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Recycling Mutant | -8/Scraptown Hacker-Tank | -6/Factory Resources | -11 -10 -10 -8 -8 -6 ----------- Run | Yrd Mat Sub Rec Scr Fac Matter Collected 1729 | 228 644 207 116 28 506 Remotely . | . . . . . . Salvage Created 2316 | 77 613 217 250 . 1159 Parts 142 | 4 45 14 5 . 74 Haulers Intercepted 2 | . 2 . . . . Recyclers Shooed 5 | 1 . . 1 . 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 13 | . . 13 . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Combat Hostiles Destroyed 35 | . 10 6 3 . 16 Guns 28 | . 10 6 2 . 10 Cannons 5 | . . . 1 . 4 AOE 2 | . . . . . 2 Classes Destroyed 14 | 2 7 2 1 . 2 Worker 7 | . 4 . . . 3 Builder 6 | . 1 . . . 5 Tunneler 2 | 1 1 . . . . Hauler 2 | . 2 . . . . Recycler 6 | 1 2 . 1 . 2 Operator 1 | . 1 . . . . Turret 2 | . . 2 . . . Watcher 4 | . 3 . . . 1 Swarmer 9 | . 6 3 . . . Grunt 11 | . 4 . . . 7 Sentry 7 | . . . 3 . 4 Hunter 2 | . . . . . 2 Programmer 3 | . . . . . 3 Subdweller 3 | . . 3 . . . Best Kill Streak 7 | 2 4 3 2 . 7 Combat Bots Only 3 | . 3 3 1 . 3 Max Kills in Single Turn 4 | 1 2 1 1 . 4 Gunslinging 1 | . 1 . . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -8 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Hostile Shots Fired 379 | . 68 78 12 . 221 Missed 115 | . 22 29 2 . 62 Hits 264 | . 46 49 10 . 159 Projectile 264 | . 46 49 10 . 159 Critical Strikes 4 | . 1 . 2 . 1 Damage Taken 3264 | . 445 594 146 . 2079 Core 378 | . 53 96 45 . 184 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 172 | . 172 . . . . Core Remaining (%) 61 | 100 . . . 22 . Volleys Fired 156 | 9 55 36 12 . 44 Largest 5 | 2 2 2 2 . 5 Hottest 260 | 40 40 80 123 . 260 Shots Fired 378 | 18 105 65 21 . 169 Gun 358 | 18 102 65 18 . 155 Cannon 16 | . . . 3 . 13 Launcher 3 | . 3 . . . . Special 1 | . . . . . 1 Kinetic 268 | 18 102 49 3 . 96 Thermal 96 | . . 16 18 . 62 Explosive 3 | . 3 . . . . Electromagnetic 10 | . . . . . 10 Robot Hit Streak 18 | 6 9 12 18 . 13 Robot Miss Streak 4 | 3 4 3 1 . 4 Penetration Max . | . . . . . . Secondary Targets 6 | . 1 2 . . 3 Max Gunslinging Chain 1 | . 1 1 . . 1 Shots Hit Robots 246 | 11 64 38 16 . 117 Core Hits 137 | 4 30 15 6 . 82 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . 1 . . . 5 Burn 1 | . . . . . 1 Destroy 1 | . 1 . . . . Blast 2 | . . . . . 2 Corrupt 2 | . . . . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5468 | 94 1024 507 377 . 3466 Guns 4361 | 94 857 507 272 . 2631 Cannons 590 | . . . 105 . 485 Explosions 502 | . 152 . . . 350 Melee . | . . . . . . Ramming 15 | . 15 . . . . Kinetic 3034 | 94 857 407 105 . 1571 Thermal 2131 | . . 100 272 . 1759 Explosive 152 | . 152 . . . . Electromagnetic 136 | . . . . . 136 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 5 | . . . . . 5 Message Errors 2 | . . . . . 2 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 29 | . . . 7 . 22 Projectiles 7 | . . . 7 . . Explosions 22 | . . . . . 22 Melee . | . . . . . . Knockbacks 1 | . . . 1 . . Impact . | . . . . . . Kinetic 1 | . . . 1 . . Secondary . | . . . . . . Self-Inflicted Damage 27 | . . . . . 27 Shots 1 | . . . . . 1 Rammed 1 | . 1 . . . . Targets Rammed 2 | . 2 . . . . Kicked . | . . . . . . Crushed 1 | . 1 . . . . Highest Temperature 321 | . 27 4 321 . 298 Average Temperature 99 | . 13 4 140 . 93 Received Heat Transfer 990 | . 153 228 72 . 537 Effects 2 | . . . . . 2 Energy Bleed 1 | . . . . . 1 Interference 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 9 | . . . . . 9 Heat Transferred 4016 | . . 125 422 . 3469 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . . . 3 Alert | -11 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 . 100 . 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 190 | 5 84 . 50 . 190 Initial 13 | . . . 13 . . Average 36 | 2 22 . 9 . 78 Influence Increases 1362 | 10 398 160 194 . 600 Destroy 0b10 Robot/C 680 | . 200 100 60 . 320 Destroy 0b10 Robot/NC 140 | 10 70 . 5 . 55 Destroy Leader 152 | . 60 . . . 92 Successful Hack 113 | . 29 . 8 . 76 Select Force Hacks 150 | . 30 . 120 . . Disable Machine 45 | . . . . . 45 Destroy Structure 22 | . 9 . 1 . 12 Lose Combat Pursuer 60 | . . 60 . . . Influence Decreases 1246 | 10 398 132 222 . 484 Entered New Map 15 | . . . 15 . . Time Decay 1001 | 10 398 92 207 . 294 Lost Part 220 | . . 40 . . 180 Lost Ally 10 | . . . . . 10 Squads Dispatched 8 | . 2 . . . 6 Investigation 3 | . 1 . . . 2 Extermination 2 | . . . . . 2 Reinforcement 3 | . 1 . . . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -8 -8 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Distress Signals 2 | . 2 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 57 | . 18 10 2 . 27 Peak Tracking Total 6 | . 4 6 1 . 6 Tactical Retreats 3 | . . 3 . . . Traps | -11 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -8 -8 -6 ---------- Run | Yrd Mat Sub Rec Scr Fac Machines Disabled 4 | . . 1 . . 3 Max in Single Turn 2 | . . 1 . . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -8 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Machines Accessed 28 | . 8 1 9 2 8 Terminals 16 | . 6 . 5 . 5 Fabricators 1 | . . . . . 1 Repair Stations 1 | . 1 . . . . Recycling Units 6 | . 1 . 4 . 1 Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 92 | . 32 4 23 7 26 Successful 62 | . 22 4 15 7 14 Failed 28 | . 9 . 7 . 12 Catastrophic 2 | . 2 . . . . Database Lockouts 2 | . 1 . 1 . . Manual 64 | . 21 . 23 . 20 Terminals 60 | . 24 . 18 . 18 Fabricators 2 | . . . . . 2 Repair Stations 7 | . 7 . . . . Recycling Units 9 | . 1 . 5 . 3 Scanalyzers 3 | . . . . . 3 Garrison Access . | . . . . . . Terminal Hacks 22 | . 5 4 3 7 3 Record 7 | . . 4 . 3 . Robot Analysis 8 | . 2 . 2 4 . Prototype ID Bank 1 | . 1 . . . . Branch Access Points 1 | . . . . . 1 Terminal Index 3 | . 1 . 1 . 1 Fabricator Index 1 | . . . . . 1 Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . 6 . . . . Scan Component 3 | . 3 . . . . Repair 3 | . 3 . . . . Recycling Unit Hacks 1 | . . . 1 . . Retrieve Components 1 | . . . 1 . . Scanalyzer 1 | . . . . . 1 Retrieve Study 1 | . . . . . 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks 32 | . 11 . 11 . 10 Terminals 26 | . 10 . 7 . 9 Assimilate 2 | . 2 . . . . Botnet 7 | . 2 . 2 . 3 Operators 2 | . 1 . . . 1 Skim 15 | . 5 . 5 . 5 Fabricators 1 | . . . . . 1 Report 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units 5 | . 1 . 4 . . Tunnel 5 | . 1 . 4 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 17 | . 4 . 5 . 8 Full Trace Events 2 | . . . . . 2 Feedback Events . | . . . . . . Feedback Blocked 1 | . . . . . 1 Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . . . . 1 Parts Repaired 3 | . 3 . . . . Time 78 | . 78 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -8 -8 -6 ------------ Run | Yrd Mat Sub Rec Scr Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -8 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Total Allies 1 | . 1 . . . . Largest Group 1 | . 1 1 1 1 1 Highest-Rated Group 10 | . 10 10 10 10 10 Highest-Rated Ally 10 | . 10 10 10 10 10 Initial UFD Resources 24 | . . . . . 24 Total Orders 10 | . 2 2 4 . 2 STAY 5 | . 1 1 2 . 1 FOLLOW 5 | . 1 1 2 . 1 Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Active Infowar (turns) 151 | 13 138 . . . . Seismic 151 | 13 138 . . . . Robot Analysis Total 8 | . 2 . 2 4 . Derelict Logs Recovered 3 | . . . . 3 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -8 -8 -6 ------------- Run | Yrd Mat Sub Rec Scr Fac Turns Passed 7189 | 44 1531 996 1094 2282 1242 Spaces Moved 3535 | 16 757 498 622 1136 506 Core . | . . . . . . Treads 1465 | . 750 498 217 . . Legs 1566 | 16 7 . . 1123 420 Wheels 504 | . . . 405 13 86 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 160 140 170 130 Average Speed 178 | 120 159 160 165 199 197 Slowest Speed 240 | 120 160 160 240 200 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 50 | 2 92 20 93 83 14 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 9 | . 1 1 5 2 . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 5 | . . . . 5 . Spaces Dug 1 | . . 1 . . . Terrain Destroyed 23 | . 11 2 1 . 9 Melee . | . . . . . . Projectile 8 | . . 2 1 . 5 AOE 15 | . 11 . . . 4 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -8 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Total 4076 | 26 973 633 666 1152 626 Wait 276 | 1 134 82 12 1 46 Move 3530 | 15 756 497 621 1135 506 Hop . | . . . . . . Pick Up 30 | . 11 6 2 7 4 Fast Attach 18 | 1 2 . 3 2 10 Attach 16 | . 3 3 . 1 9 Detach 2 | . . . . . 2 Swap 20 | . 6 5 7 . 2 Drop 26 | . 4 4 9 6 3 Fire 156 | 9 55 36 12 . 44 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . 2 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: *Fac x2 / Low x2) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 3) 45 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 328 | -10/Materials | Central database locked down 635 | -10/Materials | Discovered new exit (range 15) 643 | -10/Materials | Discovered new exit (range 6) 755 | -10/Materials | Discovered new exit (range 12) 858 | -10/Materials | Repaired Lgt. Armor Plating 886 | -10/Materials | Repaired Assault Rifle 913 | -10/Materials | Repaired Assault Rifle 1062 | -10/Materials | Discovered new exit (range 15) 1225 | -10/Materials | Identified exit to Materials 1416 | -10/Materials | Loaded intel: 2 recycling unit locations 1576 | -10/Materials | Entered Subcaves 1576 | -10/Subcaves | Accompanied by 1 ally 1577 | -10/Subcaves | Approached by a straggling Scientist 1577 | -10/Subcaves | Identified exit to Materials 1630 | -10/Subcaves | Visited Clippyterm 1635 | -10/Subcaves | Learned location of Extension (-4) 1635 | -10/Subcaves | Learned Factory garrison access intel 1716 | -10/Subcaves | A Subdweller sparked back to life 1716 | -10/Subcaves | A Subdweller sparked back to life 1785 | -10/Subcaves | Lost 4 parts (1p1n1u1w) 1925 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2364 | -10/Subcaves | Found Prototype Leg 2427 | -10/Subcaves | Discovered new exit (range 16) 2454 | -10/Subcaves | Core integrity fell below 50% 2572 | -10/Subcaves | Entered Recycling 2572 | -8/Recycling | Accompanied by 1 ally 2636 | -8/Recycling | Scanned before Scraplab entrance 3091 | -8/Recycling | Discovered new exit (range 8) 3546 | -8/Recycling | Learned Factory trap positions 3576 | -8/Recycling | Learned Factory non-interactive machine intel 3595 | -8/Recycling | Learned Factory garrison access intel 3604 | -8/Recycling | Learned Storage emergency access door positions 3608 | -8/Recycling | Learned Factory trap positions 3622 | -8/Recycling | Learned Storage emergency access door positions 3640 | -8/Recycling | Entered Scraplab 3646 | -8/Recycling | Learned location of 2 exits from Factory 3654 | -8/Recycling | Discovered new exit (range 3) 3666 | -8/Recycling | Entered Scraptown 3666 | -8/Scraptown | Accompanied by 1 ally 3690 | -8/Scraptown | Identified Cargo Legs 3691 | -8/Scraptown | Attached Cargo Legs, gained temporary slots: Utility x2 4214 | -8/Scraptown | Discovered new exit (range 5) 4288 | -8/Scraptown | Scanned Subdweller tech in exchange for log data 4296 | -8/Scraptown | Learned Factory garrison access intel 4354 | -8/Scraptown | Visited Bundlers 4428 | -8/Scraptown | Visited Cyclists 4444 | -8/Scraptown | Visited Cave Peace 4526 | -8/Scraptown | Visited Comm Corps 4624 | -8/Scraptown | Visited TADAMA 4678 | -8/Scraptown | Visited UFD Registry 4678 | -8/Scraptown | Registered with UFD as "Fluxhacker" 4704 | -8/Scraptown | Visited SPCMW 4750 | -8/Scraptown | Visited Assassins FH 4878 | -8/Scraptown | Visited Curators Association 4938 | -8/Scraptown | Visited A0-MCA Data Center 4950 | -8/Scraptown | Given a B- rating by A0-MCA 4986 | -8/Scraptown | Visited Supply Room 5022 | -8/Scraptown | Visited Science Guys 5088 | -8/Scraptown | Visited Scrap Suit Storage 5126 | -8/Scraptown | Visited Junk Repository 5200 | -8/Scraptown | Visited Infowarlord's Domain 5212 | -8/Scraptown | Found Exp. Signal Interpreter 5250 | -8/Scraptown | Visited Analyses Database 5306 | -8/Scraptown | Visited Scrapoid Research Area 5338 | -8/Scraptown | Visited Abandonware Association 5360 | -8/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 5488 | -8/Scraptown | Found Scrap Suit 5495 | -8/Scraptown | Received an X-ray algorithm 5815 | -8/Scraptown | Met Optimus 5815 | -8/Scraptown | Accepted into 0bPrime 5942 | -8/Scraptown | Discovered new exit (range 3) 5946 | -8/Scraptown | Identified exit to Factory 5948 | -8/Scraptown | Entered Factory 5948 | -6/Factory | Accompanied by 1 ally 5948 | -6/Factory | Evolved 8 slots: Propulsion x1, Utility x4, Weapon x3 5949 | -6/Factory | Identified exit to Factory 5950 | -6/Factory | Loaded intel: 86 trap records 5951 | -6/Factory | Loaded intel: 205 non-interactive machine locations 5952 | -6/Factory | Loaded intel: 4 garrison access locations 6304 | -6/Factory | Build established: Hacker-Tank 6722 | -6/Factory | Identified exit to Lower Caves 6895 | -6/Factory | Build established: Hacker-Gunner 7150 | -6/Factory | Attached CPS modules to H-66 Slayer. 7190 | -6/Factory | Self-destructed Last Messages --------------- 07176_ H-66 Slayer suffers critical hit (Burn). 07176_ H-66 Slayer destroyed. 07177_ M-28 Smith repairs R-10 Processor. 07178_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 6C. 07178_ R-10 Processor collects Flexi-carbon Leg. 07180_ R-10 Processor destroyed. 07183_ Gauss Rifle destroyed. 07184_ Slug penetrates Y-54 Guardian. 07185_ Hvy. Assault Cannon destroyed. 07186_ Imp. Cooling System destroyed. 07187_ Imp. Heat Sink melted. 07187_ Y-54 Guardian destroyed. 07187_ Switching to secondary target: G-50 Soldier. 07187_ Slug penetrates G-50 Soldier. 07188_ R-10 Processor collects Flak Gun. 07189_ Gauss Rifle destroyed. 07190_ Arm. Huge Wheel destroyed. 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""""""" # " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Phase Shifting 5 Evasion (%) 50 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Armor Plating | 62% | -10/Materials Assault Rifle | 27% | -10/Materials Assault Rifle | 35% | -10/Materials Studied --------- Gatling Laser | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GaussFrostShifter Manual? 0 Play Time 00:41:26 Cumulative 364.2 hours Start 2026.03.26 @ 17:01:48 End 2026.03.26 @ 21:07:44 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 293 Rogue 257 Adventurer 36 Explorer 0 Win Type - Total 5 Types 2/0/0/1/0/0/0/2/0/0 Lore% 67 Gallery% 64 Achievement% 51 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fe108bd2-564b-4fdc-9fea-405f10ec6240