Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.07.03 @ 16:05:10 Player: Exp. Geonium Core Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (9) 45 Value Destroyed (232) 232 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (764) 764 TOTAL SCORE: 4341 Bonus ------- Pacifist 564 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 274/300 Energy 88/100 System Corruption 1% Temperature Cool (9) Movement Core (300) Ox5 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Melee Analysis Suite Heavy Armor Plating > --- WEAPON (2) ------- Power Maul > --- INVENTORY (5) ---- Large Storage Unit Power Maul Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Wheel > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Melee Analysis Suite Transmission Jammer Heavy Armor Plating > --- WEAPON ----------- Mace Flail > --- INVENTORY -------- Medium Treads Improved Carbon-fiber Leg Heavy Armor Plating Heavy Armor Plating Heavy Armor Plating Heavy Armor Plating Mace [Rating: 36] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Melee Analysis Suite Protection Heavy Armor Plating Weapon Mace Impact Weapon Mace Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Slots Evolved 6 | . . . 2 . . . 2 2 . Power . | . . . . . . . . . . Propulsion 2 | . . . . . . . 2 . . Utility 4 | . . . 2 . . . . 2 . Weapon . | . . . . . . . . . . Parts Attached 39 | 5 . . . . 1 2 16 12 3 Power 1 | 1 . . . . . . . . . Engine 1 | 1 . . . . . . . . . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 16 | 3 . . . . . 2 7 4 . Treads 8 | . . . . . . 2 4 2 . Leg 6 | 2 . . . . . . 2 2 . Wheel 2 | 1 . . . . . . 1 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 16 | 1 . . . . 1 . 7 5 2 Device 4 | . . . . . . . 2 2 . Storage 3 | 1 . . . . 1 . 1 . . Processor 3 | . . . . . . . 2 1 . Hackware . | . . . . . . . . . . Protection 6 | . . . . . . . 2 2 2 Artifact . | . . . . . . . . . . Weapon 6 | . . . . . . . 2 3 1 Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 6 | . . . . . . . 2 3 1 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 17 | . . . . . . 2 . 11 4 Power . | . . . . . . . . . . Propulsion 8 | . . . . . . 2 . 5 1 Utility 5 | . . . . . . . . 4 1 Weapon 4 | . . . . . . . . 2 2 Highest Loss Streak 7 | . . . . . . 2 . 7 4 Average Slot Usage (%) 48 | . 51 42 33 33 33 23 80 66 31 Engine 3 | . 14 14 11 11 7 . . . . Treads 5 | . . . . . . 16 16 1 4 Leg 16 | . 28 28 22 22 22 4 16 17 . Wheel 1 | . . . . . . . 2 6 . Device 4 | . . . . . . . 14 6 . Storage 4 | . 8 . . . 3 2 7 6 . Processor 1 | . . . . . . . 2 3 7 Protection 3 | . . . . . . . 7 6 4 Impact Weapon 6 | . . . . . . . 12 14 13 Naked Turns . | . . . . . . . . . . Heaviest Build 40 | 8 8 3 3 3 20 20 40 40 21 Greatest Support 40 | 20 20 3 20 20 20 40 36 28 28 Greatest Overweight (x) 5 | . . . . . . 1 3 3 5 Average Overweight (x) . | . . . . . . . . 2 . Largest Inventory Capacity 15 | 8 8 5 5 5 15 15 15 15 5 Average Capacity 9 | 7 6 5 5 5 8 7 13 14 5 Most Carried 15 | 4 5 5 5 5 8 8 15 13 5 Average Carried 7 | 2 4 4 5 5 5 5 9 10 4 Final Capacity 15 | 8 5 5 5 5 15 5 15 5 5 Final Carried 13 | 4 5 5 5 5 8 5 13 5 2 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Matter Collected 453 | 151 . . . 63 . 30 65 46 98 Remotely . | . . . . . . . . . . Salvage Created 290 | . . . . . . . 65 127 98 Parts 19 | . . . . . . . 8 7 4 Haulers Intercepted 1 | . . . . . . . 1 . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Combat Hostiles Destroyed 5 | . . . . . . . . 3 2 Melee 2 | . . . . . . . . 1 1 AOE 1 | . . . . . . . . 1 . Classes Destroyed 7 | . . . . . . . 2 3 2 Worker 1 | . . . . . . . . 1 . Tunneler 1 | . . . . . . . 1 . . Hauler 1 | . . . . . . . 1 . . Recycler 1 | . . . . . . . . 1 . Swarmer 3 | . . . . . . . . 3 . Hunter 1 | . . . . . . . . . 1 Programmer 1 | . . . . . . . . . 1 Best Kill Streak 3 | . . . . . . . 1 3 2 Combat Bots Only 2 | . . . . . . . . 2 2 Max Kills in Single Turn 2 | . . . . . . . 1 2 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . . . . 1 . Melee 1 | . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Damage Taken 3829 | . . . 119 . . 675 756 1254 1025 Core 1154 | . . . 60 . . 274 120 179 521 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 73 | 100 . 100 . . . 16 78 . . Volleys Fired . | . . . . . . . . . . Largest . | . . . . . . . . . . Hottest . | . . . . . . . . . . Shots Fired . | . . . . . . . . . . Gun . | . . . . . . . . . . Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 33 | . . . . . . . 2 13 18 Core Hits 7 | . . . . . . 1 1 3 2 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . 1 1 Critical Strikes 2 | . . . . . . . . 1 1 Smash 2 | . . . . . . . . 1 1 Melee Attacks 55 | . . . . . . . 4 23 28 Impact 55 | . . . . . . . 4 23 28 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 4 | . . . . . . . 2 2 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . 2 3 Damage Inflicted 1602 | . . . 22 4 . 1 105 845 625 Guns . | . . . . . . . . . . Cannons . | . . . . . . . . . . Explosions 436 | . . . . . . . . 436 . Melee 1139 | . . . . . . . 105 409 625 Ramming 27 | . . . 22 4 . 1 . . . Kinetic . | . . . . . . . . . . Thermal 436 | . . . . . . . . 436 . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact 1139 | . . . . . . . 105 409 625 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . 1 Average Corruption 1 | . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 408 | . . . . . . . 37 314 57 Projectiles . | . . . . . . . . . . Explosions 140 | . . . . . . . . 140 . Melee 268 | . . . . . . . 37 174 57 Knockbacks 7 | . . . . . . . . 2 5 Impact 7 | . . . . . . . . 2 5 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 136 | . . . . . . . . 136 . Shots 2 | . . . . . . . . 2 . Rammed 1 | . . . . . . 1 . . . Targets Rammed 11 | . . . 9 1 . 1 . . . Kicked 10 | . . . 9 1 . . . . . Crushed . | . . . . . . . . . . Highest Temperature 18 | . . . . . . 18 2 . . Average Temperature 10 | . . . . . . 18 2 . . Received Heat Transfer 657 | . . . . . . 342 270 36 9 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . . . . . . . 2 1 Impact Corruptions 11 | . . . . . . . 1 6 4 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 300 | . . . . . . . . 300 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Peak Influence 184 | . 15 5 99 38 . 160 89 176 184 Initial 62 | . . 5 1 38 . . 62 39 9 Average 61 | . 4 5 50 38 . 80 69 57 106 Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . 100 100 100 100 Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 5 | . 1 . 1 . . . 1 2 . Investigation 3 | . . . 1 . . . 1 1 . Extermination . | . . . . . . . . . . Reinforcement 2 | . 1 . . . . . . 1 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Distress Signals 2 | . 1 . 1 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 61 | . 5 . 5 . . 15 15 13 8 Peak Tracking Total 12 | . 5 . 4 . . 6 12 7 3 Tactical Retreats 10 | . . . 2 . . 5 . 2 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Traps Triggered 3 | . . . . . . . 1 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Exploded 3 | . . . . . . 3 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Machines Disabled 2 | . . . . . . . . 2 . Max in Single Turn 2 | . . . . . . . . 2 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Machines Accessed 7 | . . . 2 . 4 . . 1 . Terminals 2 | . . . 2 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 10 | . . . 5 . 4 . . 1 . Successful 6 | . . . 1 . 4 . . 1 . Failed 4 | . . . 4 . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 2 | . . . 2 . . . . . . Terminals 5 | . . . 5 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Terminal Hacks 5 | . . . 1 . 4 . . . . Record 4 | . . . . . 4 . . . . Branch Access Points 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 3 | . . . 2 . . . . 1 . Full Trace Events 1 | . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Total Allies 1 | . . . . 1 . . . . . Largest Group 1 | . . . . 1 . . . . . Highest-Rated Group 31 | . . . . 31 . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Turns Passed 2106 | 46 78 13 76 160 501 256 378 446 152 Spaces Moved 2357 | 33 97 23 121 307 812 411 250 250 53 Core 1588 | 1 56 23 114 301 686 361 19 17 10 Treads 70 | . . . . . . 8 2 17 43 Legs 376 | 24 41 . 7 6 126 42 130 . . Wheels 323 | 8 . . . . . . 99 216 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 Average Speed 74 | 108 79 50 54 51 60 60 114 121 147 Slowest Speed 300 | 120 120 50 120 120 120 200 160 160 300 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 35 | 4 40 10 14 66 92 67 31 10 21 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 2 | . . . 1 . . . . 1 . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . . Scrap Searched 2 | . . . . 1 . 1 . . . Spaces Dug 1 | . . . . . . . . 1 . Terrain Destroyed 37 | . . . . . . . . 37 . Melee 1 | . . . . . . . . 1 . Projectile . | . . . . . . . . . . AOE 36 | . . . . . . . . 36 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Total 2625 | 41 97 24 129 309 820 420 337 359 89 Wait 125 | . . . . . . . 49 69 7 Move 2349 | 32 96 22 120 306 811 410 249 250 53 Hop . | . . . . . . . . . . Pick Up 24 | 3 . 1 . 1 5 2 10 2 . Fast Attach 16 | 5 . . . . . . 8 3 . Attach 16 | . . . . . 1 2 3 7 3 Detach 8 | 1 1 . . . 1 1 1 2 1 Swap 7 | . . . . . . . 5 2 . Drop 20 | . . 1 . 1 2 4 9 3 . Fire . | . . . . . . . . . . Melee 49 | . . . . . . . 3 21 25 Ram . | . . . . . . . . . . Kick 10 | . . . 9 1 . . . . . Crush 1 | . . . . . . 1 . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Min x2 / Sto x2) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 123 | -10/Materials | Discovered new exit (range 5) 125 | -10/Materials | Entered Mines 133 | -10/Mines | Discovered new exit (range 7) 138 | -10/Mines | Entered Materials 138 | -9/Materials | Evolved 2 slots: Utility x2 147 | -9/Materials | Identified exit to Mines 147 | -9/Materials | Identified exit to Storage 214 | -9/Materials | Entered Mines 222 | -9/Mines | Learned location of Storage (-9) 299 | -9/Mines | Received a Mining Laser from a helpful Derelict 318 | -9/Mines | Build established: Mutant 372 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 372 | -9/Mines | Discovered new exit (range 5) 374 | -9/Mines | Entered Exiles 374 | -9/Exiles | Found Exiles lab abandoned 382 | -9/Exiles | Discovered new exit (range 15) 864 | -9/Exiles | Discovered new exit (range 11) 875 | -9/Exiles | Entered Mines 933 | -8/Mines | Core integrity fell below 50% 1123 | -8/Mines | Core integrity fell below 20% 1128 | -8/Mines | Discovered new exit (range 6) 1131 | -8/Mines | Entered Materials 1131 | -8/Materials | Evolved 2 slots: Propulsion x2 1490 | -8/Materials | Discovered new exit (range 16) 1509 | -8/Materials | Entered Factory 1509 | -7/Factory | Evolved 2 slots: Utility x2 1846 | -7/Factory | Lost 4 parts (2n1u1w) 1938 | -7/Factory | Lost 7 parts (3n3u1w) 1955 | -7/Factory | Identified exit to Garrison 1955 | -7/Factory | Entered Garrison 2062 | -7/Garrison | Core integrity fell below 50% 2084 | -7/Garrison | Core integrity fell below 20% 2106 | -7/Garrison | Triggered checkpoint 2107 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02067_ Penetrated by Slug. 02068_ H-55 Commando suffers critical hit (Smash). 02068_ Destroyed Lgt. Nuclear Core. 02068_ H-55 Commando system corrupted by crushing effect. 02068_ Power Maul follow-up attack on H-55 Commando. 02068_ H-55 Commando destroyed. 02071_ Acquired 48 matter. 02073_ Penetrated by Slug. 02079_ Power Maul destroyed. 02083_ H-55 Commando knocked back. 02091_ Slug penetrates Wall. 02095_ H-55 Commando knocked back. 02095_ Penetrated by Slug. 02095_ Power Maul destroyed. 02101_ Penetrated by Slug. 02102_ H-55 Commando knocked back. 02104_ Penetrated by Slug. Garrison Door activated. 02106_ Beams of light sweep through the air. An alarm sounds. 02106_ Slug penetrates Reinforced Barrier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ???????????????? ??? ???????????????????????? | | ???????????????? ?? #??????????????????????? | | ????????????????? ?? #??????????????????????? | | ????????????? ???? ?# #??????????????????????? | | ???????????? ^## ## ##?????????????????????? | | ???????????? ?????????????????????? | | ???????????? ? g ?????????????????????? | | ????????????? ? ??????????????????????? | | ??????????????? ?? g??????????????????????? | | ???????????# ???# ?# #??????????????????????? | | ???????????# ## ## #??????????????????????? | | ???????????# h #??????????????????????? | | ???????????# @#??????????????????????? | | ???????????# #??????????????????????? | | ????????????# ## ## #??????????????????????? | | ????????????????# h???# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# [ #??????????????????????? | | ??????????????????????#!* ######################## | | ??????????????????????#= ^ | | ??????????????????????# ^ | | ??????????????????????# ^ | | ??????????????????????##################### ##### | | ??????????????????????????????????????????# #???? | | ??????????????????????????????????????????# #???? | | ??????????????????????????????????????????# #???? | | ?????????????????????????????????????????? #???? | | ????????????????????????????????????????? #???? | | ?????????????????????????????????????????#####???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 600 Evasion (%) 55 Melee Accuracy 5 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardcellCannonPurifier Manual? 0 Play Time 00:25:10 Cumulative 134.9 hours Start 2021.07.03 @ 15:35:34 End 2021.07.03 @ 16:05:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 202 Rogue 202 Adventurer 0 Explorer 0 Win Type - Total 6 Types 5/0/0/1/0/0/0/0/0 Lore% 51 Gallery% 73 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fbdc1eda-6139-47df-a05a-9767e7445971