Cogmind - Beta 14 --- EXPLORER MODE // 2024.12.26 @ 18:43:49 Player: GRZYBY Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (101) 505 Value Destroyed (4395) 4395 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1233) 1233 TOTAL SCORE: 11953 Bonus ------- Follower Combat Kills 260 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -127 Cogmind --------- Core Integrity 0/1300 Matter 129/300 Energy 3/100 System Corruption 19% Temperature Cool (0) Movement Core (100) Ox1 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Myomer Leg > --- UTILITY (10) ----- Enhanced Optical Array Signal Interpreter Advanced Signal Interpreter Advanced Target Analyzer > --- WEAPON (4) ------- Gamma Rifle > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Particle Reactor > --- PROPULSION ------- Flexi-carbon Leg Improved VSS Leg Myomer Leg Myomer Leg Advanced VSS Leg > --- UTILITY ---------- Improved Heat Sink Advanced Cooling System Enhanced Optical Array Signal Interpreter Advanced Signal Interpreter Seismic Detector Salvage Targeting Computer Targeting Computer Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Phase Gun Heavy Disruptor Cannon Linear Accelerator > --- INVENTORY -------- Light Antimatter Reactor Heavy EM Pulse Gun Proton Cannon Magnetic Acceleration Cannon Long-range Missile Launcher [Rating: 105] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Reactor Reinforced Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Myomer Leg Hover Unit Improved Antigrav System Utility Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Special Weapon Advanced Remote Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac DSF Res Slots Evolved 15 | . 1 . 2 . . . 6 2 2 . 2 Power 1 | . . . . . . . 1 . . . . Propulsion 4 | . . . 1 . . . 1 1 1 . . Utility 8 | . 1 . 1 . . . 3 1 1 . 1 Weapon 2 | . . . . . . . 1 . . . 1 Parts Attached 107 | 7 5 2 15 . . 3 13 11 13 1 37 Power 11 | 1 . 1 1 . . . 2 1 1 1 3 Engine 6 | 1 . 1 1 . . . 2 . . . 1 Core 2 | . . . . . . . . 1 1 . . Reactor 3 | . . . . . . . . . . 1 2 Propulsion 29 | 2 . . 7 . . 1 5 3 6 . 5 Treads 18 | 2 . . 7 . . 1 5 3 . . . Leg 9 | . . . . . . . . . 6 . 3 Wheel . | . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . 2 Flight . | . . . . . . . . . . . . Utility 27 | 2 2 . 3 . . 1 4 3 3 . 9 Device 8 | . . . . . . 1 2 . 2 . 3 Storage 4 | 1 1 . 2 . . . . . . . . Processor 10 | 1 1 . 1 . . . 1 1 1 . 4 Hackware . | . . . . . . . . . . . . Protection 5 | . . . . . . . 1 2 . . 2 Artifact . | . . . . . . . . . . . . Weapon 40 | 2 3 1 4 . . 1 2 4 3 . 20 Energy Gun 15 | 1 2 . 1 . . . . 2 . . 9 Energy Cannon 6 | . . . 1 . . 1 . . 2 . 2 Ballistic Gun 4 | 1 1 . 1 . . . . 1 . . . Ballistic Cannon 9 | . . . . . . . 1 1 1 . 6 Launcher 5 | . . 1 1 . . . 1 . . . 2 Special Weapon 1 | . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 1 . . . 1 Corrupted Parts 1 | . . . . . . . . . . . 1 System Corruption 1 | . . . . . . . . . . . 1 Parts Lost 64 | . 1 2 2 . . 1 3 15 . . 40 Power 8 | . . 1 . . . . . 3 . . 4 Propulsion 16 | . . . . . . . 2 5 . . 9 Utility 16 | . . . . . . 1 . 3 . . 12 Weapon 24 | . 1 1 2 . . . 1 4 . . 15 Highest Loss Streak 18 | . 1 1 2 . . 1 3 7 . . 18 To Critical Strikes 4 | . . . . . . . . 1 . . 3 Average Slot Usage (%) 91 | . 96 100 98 100 100 98 96 91 72 93 66 Engine 8 | . 12 12 10 10 10 10 12 8 . . . Treads 21 | . 25 25 29 30 30 30 23 24 . . . Leg 3 | . . . . . . . . . 24 29 14 Device 4 | . . . . . . 7 12 9 4 10 9 Storage 7 | . 12 12 10 10 10 10 6 5 5 5 1 Processor 23 | . 21 25 29 30 30 20 16 20 22 25 24 Protection 1 | . . . . . . . 4 5 5 5 . Energy Gun 4 | . 12 4 4 10 10 2 . . . . 1 Energy Cannon 2 | . . . 2 . . 7 6 3 2 5 2 Ballistic Gun 7 | . 12 12 9 10 10 10 6 3 . . . Ballistic Cannon 1 | . . . . . . . 2 6 3 5 4 Launcher 1 | . . 7 2 . . . 3 . . . . Peak Build Rating 105 | 7 10 10 17 18 18 21 40 63 84 92 105 Average Rating 33 | 4 9 9 15 17 17 20 35 51 63 89 75 On Entrance 26 | . 7 10 10 17 18 18 21 40 11 84 85 Naked Turns . | . . . . . . . . . . . . Heaviest Build 87 | 17 17 18 23 23 23 28 47 53 48 72 87 Greatest Support 124 | 40 40 40 66 66 66 66 86 124 121 121 103 Greatest Overweight (x) 12 | . . . . . . . . 3 6 . 12 Average Overweight (x) . | . . . . . . . . . . . 1 Largest Inventory Capacity 25 | 10 10 10 25 10 10 10 10 10 10 10 10 Average Capacity 9 | 9 10 10 10 10 10 10 10 10 10 10 6 Most Carried 10 | 8 10 10 10 10 10 10 10 10 9 10 10 Average Carried 8 | 4 9 9 9 9 9 9 8 9 8 9 3 Final Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 7 10 8 9 10 10 10 10 9 8 10 . Class Distribution -------------------- 61% | Hacker-Mutant 19% | Scavenger-Gunner 12% | Hacker-Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Hacker-Gunner | -4/Factory Hacker-Gunner | -4/DSF Hacker-Gunner | -3/Research Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac DSF Res Matter Collected 2820 | 207 176 125 336 . . 46 289 403 218 39 981 Remotely . | . . . . . . . . . . . . Salvage Created 4008 | . 490 241 657 . . 166 614 408 . . 1432 Parts 219 | . 29 12 49 . . 9 35 27 . . 58 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 5 | . . 1 . . . . 2 . . . 2 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac DSF Res Combat Hostiles Destroyed 80 | . 7 8 15 . . 2 12 10 . . 26 Melee 1 | . . . . . . . . . . . 1 Guns 24 | . 6 5 7 . . 2 1 1 . . 2 Cannons 40 | . . . 4 . . . 9 9 . . 18 AOE 10 | . 1 2 4 . . . 1 . . . 2 Classes Destroyed 13 | . 5 1 2 . . 1 2 1 . . 1 Worker 5 | . . . 2 . . . 1 1 . . 1 Builder 2 | . 1 . . . . . . 1 . . . Recycler 3 | . 1 1 1 . . . . . . . . Mechanic 2 | . 1 . . . . . . . . . 1 Watcher 8 | . 3 . 3 . . . . . . . 2 Swarmer 17 | . . 4 7 . . . 4 . . . 2 Grunt 23 | . 7 4 . . . . 4 3 . . 5 Duelist 1 | . . . . . . . . . . . 1 Sentry 16 | . . . 8 . . 1 3 1 . . 3 Hunter 10 | . . . . . . . . 4 . . 6 Programmer 12 | . . . . . . . 1 2 . . 9 Behemoth 1 | . . . . . . 1 . . . . . Mutant 1 | . . . . . . . 1 . . . . Best Kill Streak 7 | . 7 4 3 . . 1 6 3 . . 4 Combat Bots Only 4 | . 2 2 2 . . 1 4 3 . . 3 Max Kills in Single Turn 3 | . 3 2 2 . . 1 1 1 . . 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . 1 2 2 . . . 1 . . . 1 Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac DSF Res Hostile Shots Fired 1462 | . 36 38 96 . . 20 144 403 2 4 719 Missed 489 | . 7 12 31 . . 8 45 119 2 2 263 Damage Taken 10585 | . 249 240 562 . . 111 844 2897 . 91 5591 Core 2000 | . 39 59 95 . . 23 66 416 . . 1302 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 87 | . . . . . . . 7 77 . . 3 Ignored by Resistances 6401 | . 155 148 355 . . 68 541 1735 . 50 3349 Regen/Repaired (Parts) 111 | . . . 111 . . . . . . . . Core Remaining (%) 80 | 100 . 60 . . . 70 92 58 . 100 . Volleys Fired 256 | . 25 24 41 . . 7 24 35 . . 100 Largest 3 | . 2 2 2 . . 2 3 3 . . 3 Hottest 273 | . 60 60 89 . . 103 156 190 . . 273 Shots Fired 516 | . 49 37 73 . . 14 63 93 . . 187 Gun 231 | . 49 35 44 . . 13 24 21 . . 45 Cannon 259 | . . . 19 . . 1 36 72 . . 131 Launcher 26 | . . 2 10 . . . 3 . . . 11 Special . | . . . . . . . . . . . . Kinetic 280 | . 25 24 32 . . 7 36 64 . . 92 Thermal 94 | . . . . . . 1 24 29 . . 40 Explosive 26 | . . 2 10 . . . 3 . . . 11 Electromagnetic 116 | . 24 11 31 . . 6 . . . . 44 Robot Hit Streak 40 | . 24 30 16 . . 15 19 39 . . 40 Robot Miss Streak 3 | . 1 2 3 . . . 1 2 . . 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . Shots Hit Robots 427 | . 44 30 55 . . 14 48 82 . . 154 Core Hits 205 | 1 24 12 30 . . 7 29 40 . . 62 Critical Kills 1 | . . . . . . . 1 . . . . Critical Parts Destroyed 2 | . . 1 1 . . . . . . . . Critical Strikes 21 | . . 2 2 . . . 2 4 . . 11 Meltdown 1 | . . . . . . . 1 . . . . Destroy 2 | . . 1 1 . . . . . . . . Blast 13 | . . . . . . . 1 4 . . 8 Corrupt 5 | . . 1 1 . . . . . . . 3 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 12143 | 2 682 625 1232 5 . 190 1404 2223 . . 5780 Guns 3229 | . 565 364 412 . . 166 305 475 . . 942 Cannons 6878 | . . . 395 . . 24 852 1741 . . 3866 Explosions 1866 | . 98 254 417 . . . 222 . . . 875 Melee . | . . . . . . . . . . . . Ramming 170 | 2 19 7 8 5 . . 25 7 . . 97 Kinetic 5734 | . 265 247 271 . . 105 554 1527 . . 2765 Thermal 2623 | . 98 91 . . . 24 603 689 . . 1118 Explosive 1547 | . . 163 417 . . . 222 . . . 745 Electromagnetic 2069 | . 300 117 536 . . 61 . . . . 1055 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 19 | . 2 2 . . . . . 9 . . 19 Average Corruption 5 | . 1 2 . . . . . 5 . . 6 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 69 | . 3 13 . . . . . 14 . . 39 Message Errors 12 | . . 4 . . . . . 3 . . 5 Matter Fused 17 | . . 2 . . . . . 3 . . 12 Heat Flow Errors 9 | . 1 2 . . . . . 2 . . 4 Energy Discharges 5 | . . 1 . . . . . 1 . . 3 Parts Rejected 4 | . . . . . . . . 1 . . 3 Parts Fused 1 | . . . . . . . . . . . 1 Data Loss (minor) 9 | . . 1 . . . . . 1 . . 7 Data Loss (major) 7 | . 2 2 . . . . . 1 . . 2 Misfires 2 | . . . . . . . . 1 . . 1 Alerts 2 | . . 1 . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 157 | . . 7 8 . . . . 56 . . 86 Projectiles 129 | . . . . . . . . 56 . . 73 Explosions 25 | . . 7 8 . . . . . . . 10 Melee 3 | . . . . . . . . . . . 3 Knockbacks 43 | . . . . . . . 2 9 . . 32 Impact . | . . . . . . . . . . . . Kinetic 40 | . . . . . . . 2 8 . . 30 Secondary 3 | . . . . . . . . 1 . . 2 Self-Inflicted Damage 279 | . . 40 60 . . . 27 . . . 152 Shots 17 | . . 3 5 . . . 2 . . . 7 Rammed 17 | 1 4 1 1 2 . . 4 2 . . 2 Targets Rammed 27 | 1 4 2 1 2 . . 4 3 . . 10 Kicked 8 | . . . . . . . . . . . 8 Crushed 2 | . . 1 . . . . . 1 . . . Highest Temperature 380 | . 242 243 65 . . 36 277 256 . . 380 Average Temperature 63 | . 40 68 22 . . 22 91 63 . . 88 Received Heat Transfer 1492 | . 213 192 234 . . 18 268 225 . . 342 Effects 6 | . . 1 . . . . 3 . . . 2 Shutdowns 1 | . . . . . . . . . . . 1 Energy Bleed 2 | . . 1 . . . . . . . . 1 Interference 3 | . . . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 5 | . . 1 . . . . . . . . 4 Combat Hostiles 4 | . . 1 . . . . . . . . 3 Parts Fried 10 | . 1 . 4 . . . . . . . 5 Impact Corruptions 1 | . . . . . . . . . . . 1 Robots Melted 1 | . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . Parts Melted 4 | . . . . . . . 3 . . . 1 Heat Transferred 4046 | . 100 150 . . . 50 1150 1301 . . 1295 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . 1 1 . . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac DSF Res Peak Influence 367 | . 150 154 301 . . . 259 166 3 30 367 Initial 17 | . . . 17 . . . . . . . 12 Average 63 | . 22 57 98 . . . 82 44 . 11 115 Maximum Alert Level 1 | . . . 1 . . . 1 . . . 1 Low Security (%) 90 | 100 100 100 80 100 . . 91 100 100 100 75 Level 1 9 | . . . 19 . . . 8 . . . 24 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 18 | . . . . . . . 3 2 2 . 11 Investigation 2 | . . . . . . . . . 1 . 1 Extermination 9 | . . . . . . . 1 2 1 . 5 Reinforcement 7 | . . . . . . . 2 . . . 5 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 6 | . . . . . . . 2 . . . 4 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac DSF Res Distress Signals 3 | . . . 1 . . . . 1 . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 136 | . 10 9 25 . . 5 20 23 2 3 39 Peak Tracking Total 8 | . 4 2 6 . . 2 5 8 4 1 5 Tactical Retreats 10 | . . 1 3 . . . . 2 . 2 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac DSF Res Traps Triggered 7 | . 3 . . . . . 4 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac DSF Res Machines Disabled 4 | . . 1 2 . . . . . . . 1 Max in Single Turn 1 | . . 1 1 . . . . . . . 1 Garrison Access 1 | . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac DSF Res Machines Accessed 14 | . 6 1 4 . 1 . 1 . 1 . . Terminals 10 | . 6 1 2 . . . . . 1 . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . Total Hacks 34 | . 17 1 10 . 2 . 3 . 1 . . Successful 22 | . 9 1 8 . 2 . 1 . 1 . . Failed 12 | . 8 . 2 . . . 2 . . . . Catastrophic 1 | . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 3 | . . . . . . . . 3 . . . Terminals 23 | . 17 1 4 . . . . . 1 . . Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . . . 3 . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 3 | . . . 3 . . . . . . . . Garrison Access 3 | . . . . . . . 3 . . . . Terminal Hacks 16 | . 9 1 3 . 2 . . . 1 . . Record 1 | . . 1 . . . . . . . . . Part Schematic 2 | . . . . . 2 . . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . . . . Open DSF 1 | . . . . . . . . . 1 . . Branch Access Points 1 | . . . 1 . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . Hauler Manifests 2 | . 2 . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . Repair 1 | . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 3 | . . . 3 . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 6 | . 3 1 1 . . . 1 . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 5 | . . . 1 . 4 . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . Time 32 | . . . 32 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac DSF Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac DSF Res Total Allies 9 | . . . . . 9 . . . . . . Largest Group 9 | . . . . . 9 9 3 . . . . Highest-Rated Group 284 | . . . . . 284 284 102 . . . . Highest-Rated Ally 40 | . . . . . 40 40 37 . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 67 | . . . . . . 43 24 . . . . Total Damage 1466 | . . . . . . 962 504 . . . . Kills 9 | . . . . . . 4 5 . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac DSF Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . . . 2 . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac DSF Res Turns Passed 10711 | 117 1729 556 1264 547 1120 829 971 1282 284 126 1886 Spaces Moved 6163 | 66 1017 306 665 338 700 493 532 679 239 118 1010 Core 226 | 6 . . . . . . . 16 16 . 188 Treads 4774 | 60 1017 306 665 338 700 493 532 663 . . . Legs 1053 | . . . . . . . . . 223 118 712 Wheels . | . . . . . . . . . . . . Hover 110 | . . . . . . . . . . . 110 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 162 165 90 100 50 Average Speed 156 | 150 160 160 160 160 160 162 163 168 110 104 150 Slowest Speed 650 | 160 160 160 160 160 160 163 166 200 350 108 650 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 43 | 4 83 67 48 63 82 53 13 12 3 77 13 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . 1 . . . . . Known Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched 1 | . . . . . 1 . . . . . . Spaces Dug 1 | . . . . . . . . . . . 1 Terrain Destroyed 276 | . 2 18 76 . . . 22 9 . . 149 Melee . | . . . . . . . . . . . . Projectile 24 | . . . . . . . 1 9 . . 14 AOE 252 | . 2 18 76 . . . 21 . . . 135 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac DSF Res Total 6716 | 81 1067 335 792 343 701 506 578 742 252 120 1199 Wait 104 | . 9 . 56 3 . . . 5 . . 31 Move 6152 | 65 1016 305 664 337 699 492 531 678 238 117 1010 Hop . | . . . . . . . . . . . . Pick Up 43 | 8 6 1 6 1 1 2 4 5 1 2 6 Fast Attach 48 | 6 2 . 2 . . . 3 3 10 1 21 Attach 33 | 1 2 2 3 . . 1 8 3 2 . 11 Detach 3 | . . . . . . . 2 . . . 1 Swap 26 | . 1 . 10 . . 2 2 5 1 . 5 Drop 24 | . 2 1 9 . 1 2 . 5 . . 4 Fire 256 | . 25 24 41 . . 7 24 35 . . 100 Melee . | . . . . . . . . . . . . Ram 2 | . . . . . . . . . . . 2 Kick 8 | . . . . . . . . . . . 8 Crush 17 | 1 4 2 1 2 . . 4 3 . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sub) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Min / *Sto x2) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory -4/DSF -3/Research History --------- Turn | Location | Event 35 | -11/Scrapyard | Identified exit to Materials 35 | -11/Scrapyard | Discovered exit to Materials (range 16) 118 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Evolved 1 slot: Utility x1 259 | -10/Materials | Identified exit to Materials 259 | -10/Materials | Discovered exit to Materials (range 21) 309 | -10/Materials | Build established: Hacker-Mutant 582 | -10/Materials | Identified exit to Mines 582 | -10/Materials | Discovered exit to Mines (range 7) 1018 | -10/Materials | Discovered exit to Materials (range 18) 1254 | -10/Materials | Identified exit to Subcaves 1254 | -10/Materials | Discovered exit to Subcaves (range 11) 1815 | -10/Materials | Discovered exit to Mines (range 6) 1847 | -10/Materials | Entered Mines 1884 | -10/Mines | Discovered exit to Materials (range 7) 1988 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2269 | -10/Mines | Learned Materials emergency access door positions 2403 | -10/Mines | Entered Materials 2403 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2638 | -9/Materials | Identified exit to Storage 2638 | -9/Materials | Discovered exit to Storage (range 18) 2860 | -9/Materials | Identified exit to Mines 2860 | -9/Materials | Discovered exit to Mines (range 12) 2926 | -9/Materials | Discovered exit to Storage (range 13) 3504 | -9/Materials | Repaired Imp. Treads 3667 | -9/Materials | Entered Mines 3879 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3885 | -9/Mines | Found Prototype Device 3923 | -9/Mines | Identified exit to Materials 3923 | -9/Mines | Discovered exit to Materials (range 15) 4207 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4212 | -9/Mines | Identified exit to Zion 4214 | -9/Mines | Entered Zion 4296 | -7/Zion | Gained Derelict followers 4758 | -7/Zion | Met Imprinter 4794 | -7/Zion | Imprinted 4797 | -7/Zion | Declared Zion's savior 5093 | -7/Zion | Given the Hacking Drone Bay 5299 | -7/Zion | Identified exit to Proximity Caves 5299 | -7/Zion | Discovered exit to Proximity Caves (range 13) 5334 | -7/Zion | Entered Proximity Caves 5334 | -6/Proximity Caves | Accompanied by 9 allies 5347 | -6/Proximity Caves | Learned 4 Factory zone layouts 5391 | -6/Proximity Caves | Lost 3 allies 5397 | -6/Proximity Caves | Spotted B-75 Beast 5420 | -6/Proximity Caves | Destroyed B-75 Beast 5449 | -6/Proximity Caves | Lost 3 allies 5816 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6135 | -6/Proximity Caves | Identified exit to Factory 6135 | -6/Proximity Caves | Discovered exit to Factory (range 8) 6163 | -6/Proximity Caves | Entered Factory 6163 | -6/Factory | Accompanied by 3 allies 6163 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 6164 | -6/Factory | Identified exit to Factory 6166 | -6/Factory | Identified Exp. Sensor Array 6456 | -6/Factory | Spotted B-75 Beast 6465 | -6/Factory | Build established: Scavenger-Gunner 6767 | -6/Factory | Lost 3 parts (2n1w) 7134 | -6/Factory | Entered another Factory area 7134 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7996 | -5/Factory | Identified exit to Factory 7996 | -5/Factory | Discovered exit to Factory (range 8) 8229 | -5/Factory | Cargo convoy interrupted 8321 | -5/Factory | Lost 6 parts (1p2n2u1w) 8416 | -5/Factory | Lost 7 parts (1p3n1u2w) 8416 | -5/Factory | Entered another Factory area 8416 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8699 | -4/Factory | Identified exit to DSF 8700 | -4/Factory | Entered DSF 8760 | -4/DSF | Additional patrols routed to DSF 8801 | -4/DSF | Identified exit to Research 8801 | -4/DSF | Discovered exit to Research (range 22) 8826 | -4/DSF | Entered Research 8826 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 8835 | -3/Research | Build established: Hacker-Gunner 9751 | -3/Research | Lost 5 parts (2n2u1w) 9848 | -3/Research | Lost 3 parts (1p1n1w) 9949 | -3/Research | Core integrity fell below 50% 9965 | -3/Research | System corruption reached 10% 10039 | -3/Research | Lost 18 parts (3p2n4u9w) 10114 | -3/Research | Core integrity fell below 20% 10176 | -3/Research | Lost 3 parts (1n1u1w) 10443 | -3/Research | Build established: Scavenger-Mutant 10712 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- System corrupted: Energy discharge (-29). Acquired 32 matter. System corrupted: Component data lost. Repair Station disabled. Acquired 7 matter. Adv. Heat Sink destroyed. Gamma Rifle destroyed. System corrupted: Nova Cannon rejected. Salvage Targeting Computer destroyed. P-80 Master resets P-80 Master, system corruption cleaned. P-80 Master knocked back. Myomer Leg destroyed. P-80 Master resets P-80 Master, system corruption cleaned. P-80 Master knocked back. Linear Accelerator destroyed. System corrupted: Matter fused (-6). Quantum Rifle destroyed. [Achievement: First Step to Greatness] [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ????????????### #?# #??????? | | ????????????####+####+#??????? | | ???????????## ###????? | | ???????????# + #????? | | ???????????##% ] # #????? | | ????????????# # #????? | | ?????????######+####### #????? | | ?????????# #?????# #????? | | ?????????# #?????# ###### | | ?????????# #?????# # # | | ?????????# #?????# # # | | ?????????# ####### # # | | ?????????# + #! # | | ????#########+### # # | | ##### ### ## # !# | | ##T ## # # # + # | | % # ########## # | | % ## ##????????# # | | ## #??############# | | ### #??# # | | # ### #??# # | | # ## #??# ! """ # | | ## ### #### """ # | | ## #! """ # | | ## #p== # | | ## %/p @ # | | ## ;p % ] # | | #########+####% # | | #?????# ## "R" # | | #?????# ## """ # | | ! #?????# ## # | | #?????# ## # | | #?????# ##;########### | | #####?????# ! ####?????????? | | ??????????# #????????????? | | ??????????# #????????????? | | ??????????# #????????????? | | ??????????# #????????????? | | ??????????# #????????????? | | ??????????# #????????????? | | ??????????#######????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 39 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Phase Shifting 10 Evasion (%) 55 Targeting Accuracy 18 Target Analysis 8 Recoil Reduction 5 Salvage Targeting 1 Offensive Hacking 20 Item Schematics ----------------- Mace | -9/Materials | Scanalyzed Adv. Cooling System | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Flamer | -7/Zion | Free Hvy. Beamcaster | -7/Zion | Free Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Backstab Dangerous Findings First Step to Greatness Fist Fight Hey, That's Mine! I'm Back, Baby! It's Just You Knowing Is Half The Battle Let's See Who's Tougher Made in Tau Ceti IV Novice Programmer Remodeling Respectable Loadout Robot Respite Serviceable Loadout Shopping List System Compromised The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed PitchforkVisualBeam Manual? 0 Play Time 02:01:37 Cumulative 1.9 hours Start 2024.12.26 @ 14:55:48 End 2024.12.26 @ 18:43:49 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 2 Rogue 0 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 631e5b76-0fe9-4f99-a223-0dadee7253ef