Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.14 @ 19:49:32 Player: WayneKnight Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (23) 115 Value Destroyed (607) 607 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2022 Bonus ------- None Cogmind --------- Core Integrity 295/400 Matter 300/300 Energy 140/140 System Corruption 2% Temperature Cool (0) Movement Treading (180) Ox1 Location -9/Mines Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Medium Storage Unit Large Storage Unit Large Storage Unit Light Armor Plating > --- WEAPON (2) ------- Beam Rifle Beam Rifle > --- INVENTORY (20) --- Light Deuterium Engine Light Treads Light Treads Light Treads Airjet Large Battery (300) Improved Terrain Scanner Salvage Targeting Computer Salvage Targeting Computer Armor Integrity Analyzer Medium Armor Plating Particle Gun Particle Gun EMP Blaster Rocket Launcher Makeshift Sword Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Large Storage Unit Light Armor Plating > --- WEAPON ----------- Beam Rifle Beam Rifle > --- INVENTORY -------- Light Deuterium Engine Light Treads Light Treads Light Treads Airjet Large Battery Improved Terrain Scanner Salvage Targeting Computer Salvage Targeting Computer Medium Armor Plating Particle Gun Particle Gun EMP Blaster Rocket Launcher Makeshift Sword [Rating: 16] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Protection Light Armor Plating Weapon Assault Cannon Energy Gun Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 25 | . . 3 12 10 Power 3 | . . . 2 1 Engine 3 | . . . 2 1 Core . | . . . . . Reactor . | . . . . . Propulsion 8 | . . 2 3 3 Treads 8 | . . 2 3 3 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | . . . 5 2 Device 1 | . . . . 1 Storage 5 | . . . 5 . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 7 | . . 1 2 4 Energy Gun 4 | . . . . 4 Energy Cannon . | . . . . . Ballistic Gun 2 | . . . 2 . Ballistic Cannon 1 | . . 1 . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 3 | . . . 1 2 Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 3 | . . . 1 2 Highest Loss Streak 1 | . . . 1 1 Average Slot Usage (%) 92 | . 85 85 85 100 Engine 11 | . 14 14 10 11 Treads 21 | . . 20 21 22 Leg 2 | . 28 7 . . Device 1 | . . . . 2 Storage 30 | . 14 14 30 41 Energy Gun 5 | . 14 2 . 10 Ballistic Gun 8 | . 14 14 10 3 Ballistic Cannon 9 | . . 11 11 7 Naked Turns . | . . . . . Heaviest Build 56 | 10 10 14 54 56 Greatest Support 40 | 20 20 40 40 40 Greatest Overweight (x) 2 | . . . 2 1 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 20 | . 6 6 20 20 Average Capacity 14 | . 6 6 11 20 Most Carried 16 | . 6 6 8 16 Average Carried 7 | . 6 5 6 8 Final Capacity 20 | 6 6 6 20 20 Final Carried 16 | 6 6 6 8 16 Class Distribution -------------------- 56% | Hauler-Mutant 43% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hauler-Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Min Matter Collected 876 | 200 . 81 329 266 Remotely . | . . . . . Salvage Created 651 | . . 68 418 165 Parts 42 | . . 5 31 6 Haulers Intercepted . | . . . . . Recyclers Shooed 4 | . . 1 2 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Combat Hostiles Destroyed 24 | . . 4 14 6 Guns 12 | . . 1 8 3 Cannons 12 | . . 3 6 3 Classes Destroyed 6 | . . 2 2 2 Watcher 1 | . . . 1 . Swarmer 9 | . . 3 6 . Grunt 8 | . . 1 4 3 Brawler 1 | . . . . 1 Sentry 4 | . . . 4 . Assembled 2 | . . . . 2 Best Kill Streak 4 | . . 3 4 2 Combat Bots Only 4 | . . 3 4 2 Max Kills in Single Turn 1 | . . 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Damage Taken 939 | . . 83 548 308 Core 119 | . . 14 51 54 Absorbed by Shields . | . . . . . Core Remaining (%) 97 | 100 . 94 . . Volleys Fired 71 | . 1 7 39 24 Largest 2 | . 2 2 2 2 Hottest 130 | . 60 64 64 130 Shots Fired 140 | . 2 14 76 48 Gun 73 | . 2 7 37 27 Cannon 67 | . . 7 39 21 Launcher . | . . . . . Special . | . . . . . Kinetic 121 | . 1 14 76 30 Thermal 19 | . 1 . . 18 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 19 | . 2 3 10 19 Robot Miss Streak 4 | . . 2 4 4 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 93 | . 2 8 48 35 Core Hits 35 | . . 6 18 11 Critical Hits 2 | . . 1 1 . Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . 1 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1619 | . 26 135 819 639 Guns 603 | . 26 51 233 293 Cannons 961 | . . 70 564 327 Explosions . | . . . . . Melee . | . . . . . Ramming 55 | . . 14 22 19 Kinetic 1317 | . 14 121 797 385 Thermal 247 | . 12 . . 235 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . . 2 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Effects 10 | . . . . 10 Message Errors 4 | . . . . 4 Heat Flow Errors 2 | . . . . 2 Energy Discharges 2 | . . . . 2 Data Loss (minor) 1 | . . . . 1 Targeting Errors 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 21 | . . . 7 14 Projectiles 21 | . . . 7 14 Explosions . | . . . . . Melee . | . . . . . Knockbacks 6 | . . . 5 1 Impact . | . . . . . Kinetic 6 | . . . 5 1 Secondary . | . . . . . Self-Inflicted Damage 2 | . . 2 . . Shots . | . . . . . Rammed 10 | . . 4 3 3 Targets Rammed 10 | . . 4 3 3 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 233 | . . 12 128 233 Average Temperature 55 | . . 5 53 66 Received Heat Transfer 234 | . . . 126 108 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 580 | . 25 . . 555 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Peak Influence 289 | . 15 75 289 93 Initial 28 | . . 5 . 28 Average 53 | . 9 21 126 32 Maximum Alert Level 1 | . . . 1 . Low Security (%) 96 | . 100 100 87 100 Level 1 3 | . . . 12 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 1 1 2 . Investigation 2 | . . 1 1 . Extermination . | . . . . . Reinforcement 2 | . 1 . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Distress Signals 5 | . . . 3 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 44 | . 1 5 23 15 Peak Tracking Total 5 | . 1 2 4 5 Tactical Retreats 6 | . . . 1 5 Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Traps Triggered 3 | . . 1 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Min Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Machines Accessed 6 | . 1 2 3 . Terminals 4 | . 1 . 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 15 | . 3 2 10 . Successful 8 | . . 2 6 . Failed 7 | . 3 . 4 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 12 | . 3 . 9 . Terminals 13 | . 3 . 10 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . . 2 2 . Robot Analysis 2 | . . . 2 . Open Door 2 | . . 2 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 4 | . . . 4 . Terminals 4 | . . . 4 . Track 2 | . . . 2 . Botnet 2 | . . . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used 1 | . . . 1 . Hacking Detections 4 | . 1 . 3 . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Robot Analysis Total 2 | . . . 2 . Derelict Logs Recovered 3 | . . 1 . 2 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Min Turns Passed 3413 | . 54 882 898 1579 Spaces Moved 1594 | 1 43 566 433 551 Core . | . . . . . Treads 1357 | . . 373 433 551 Legs 237 | 1 43 193 . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 120 160 180 Average Speed 163 | 120 120 146 168 180 Slowest Speed 200 | 120 120 160 200 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 52 | 2 14 99 46 99 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . 1 Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 Spaces Dug . | . . . . . Terrain Destroyed 16 | . . 2 11 3 Melee . | . . . . . Projectile 16 | . . 2 11 3 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Total 2260 | . 43 605 526 1086 Wait 539 | . . 19 29 491 Move 1590 | . 42 565 432 551 Hop . | . . . . . Pick Up 13 | . . 3 5 5 Fast Attach 9 | . . 1 6 2 Attach 3 | . . . 1 2 Detach 2 | . . . . 2 Swap 13 | . . 2 5 6 Drop 10 | . . 4 6 . Fire 71 | . 1 7 39 24 Melee . | . . . . . Ram . | . . . . . Kick 2 | . . 2 . . Crush 8 | . . 2 3 3 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines (discovered 3 exits: [*Mat x2] / [*Exi]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 34 | -10/Materials | Discovered new exit (range 10) 55 | -10/Materials | Entered Mines 55 | -10/Mines | Discovered new exit (range 16) 111 | -10/Mines | Discovered new exit (range 10) 175 | -10/Mines | Learned location of Zion (-7) 197 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 301 | -10/Mines | Build established: Mutant 460 | -10/Mines | Met a Derelict shopkeep closing up shop 883 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 937 | -10/Mines | Entered Materials 937 | -9/Materials | Evolved 2 slots: Utility x2 1483 | -9/Materials | Discovered new exit (range 12) 1683 | -9/Materials | Discovered new exit (range 12) 1780 | -9/Materials | Build established: Hauler-Mutant 1835 | -9/Materials | Entered Mines 2058 | -9/Mines | Learned location of 1 exit from Materials 2079 | -9/Mines | Discovered new exit (range 10) 2086 | -9/Mines | Assembled infested the area 2091 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2792 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2792 | -9/Mines | Discovered new exit (range 5) 3044 | -9/Mines | Discovered new exit (range 15) 3325 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3414 | -9/Mines | Self-destructed Last Messages --------------- 03044_ EXIT=FOUND 03085_ System corrupted: Heat flow error (+186). 03149_ System corrupted: Energy discharge (-54). 03170_ System corrupted: Component data lost. 03325_ A derelict emerges from the shadows: "We've had our eye on this brand new outpost for a little while, just waiting for an opportunity to strike. Need some help?" 03328_ Y-45 Defender destroyed. 03342_ Acquired Lgt. Armor Plating. 03344_ Acquired derelict log, extracted data. World map confirmed: -7/Zion. 03346_ Acquired 20 matter. 03348_ System corrupted: Heat flow error (+152). 03355_ RC-RYZ(g): "I guess it's a good idea to hang out here and mop up anything else that comes by." 03358_ Acquired Salvage Targeting Computer. 03360_ Acquired Med. Armor Plating. 03363_ Acquired Salvage Targeting Computer. 03368_ Acquired Armor Integrity Analyzer. 03369_ Acquired 20 matter. 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