Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.14 @ 19:49:32

Player: WayneKnight

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (23)      115
Value Destroyed (607)      607
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2022

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             295/400
Matter                     300/300
Energy                     140/140
System Corruption          2%
Temperature                Cool (0)
Movement                   Treading (180) Ox1
Location                   -9/Mines

 Parts 
-------
>           --- POWER (1) --------
      Light Deuterium Engine
>           --- PROPULSION (2) ---
      Light Treads
      Light Treads
>           --- UTILITY (4) ------
     Medium Storage Unit
      Large Storage Unit
      Large Storage Unit
      Light Armor Plating
>           --- WEAPON (2) -------
            Beam Rifle
            Beam Rifle
>           --- INVENTORY (20) ---
      Light Deuterium Engine
      Light Treads
      Light Treads
      Light Treads
            Airjet
      Large Battery (300)
   Improved Terrain Scanner
            Salvage Targeting Computer
            Salvage Targeting Computer
            Armor Integrity Analyzer
     Medium Armor Plating
            Particle Gun
            Particle Gun
            EMP Blaster
            Rocket Launcher
  Makeshift Sword

 Peak State 
------------
>           --- POWER ------------
      Light Deuterium Engine
>           --- PROPULSION -------
      Light Treads
      Light Treads
>           --- UTILITY ----------
     Medium Storage Unit
      Large Storage Unit
      Large Storage Unit
      Light Armor Plating
>           --- WEAPON -----------
            Beam Rifle
            Beam Rifle
>           --- INVENTORY --------
      Light Deuterium Engine
      Light Treads
      Light Treads
      Light Treads
            Airjet
      Large Battery
   Improved Terrain Scanner
            Salvage Targeting Computer
            Salvage Targeting Computer
     Medium Armor Plating
            Particle Gun
            Particle Gun
            EMP Blaster
            Rocket Launcher
  Makeshift Sword
[Rating: 16]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Assault Cannon
  Energy Gun               Particle Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             25   | .   .   3   12  10  
  Power                    3    | .   .   .   2   1   
    Engine                 3    | .   .   .   2   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               8    | .   .   2   3   3   
    Treads                 8    | .   .   2   3   3   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  7    | .   .   .   5   2   
    Device                 1    | .   .   .   .   1   
    Storage                5    | .   .   .   5   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   7    | .   .   1   2   4   
    Energy Gun             4    | .   .   .   .   4   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          2    | .   .   .   2   .   
    Ballistic Cannon       1    | .   .   1   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 3    | .   .   .   1   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   3    | .   .   .   1   2   
  Highest Loss Streak      1    | .   .   .   1   1   
Average Slot Usage (%)     92   | .   85  85  85  100 
  Engine                   11   | .   14  14  10  11  
  Treads                   21   | .   .   20  21  22  
  Leg                      2    | .   28  7   .   .   
  Device                   1    | .   .   .   .   2   
  Storage                  30   | .   14  14  30  41  
  Energy Gun               5    | .   14  2   .   10  
  Ballistic Gun            8    | .   14  14  10  3   
  Ballistic Cannon         9    | .   .   11  11  7   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             56   | 10  10  14  54  56  
  Greatest Support         40   | 20  20  40  40  40  
  Greatest Overweight (x)  2    | .   .   .   2   1   
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 20   | .   6   6   20  20  
  Average Capacity         14   | .   6   6   11  20  
  Most Carried             16   | .   6   6   8   16  
  Average Carried          7    | .   6   5   6   8   
  Final Capacity           20   | 6   6   6   20  20  
  Final Carried            16   | 6   6   6   8   16  

 Class Distribution 
--------------------
 56% | Hauler-Mutant
 43% | Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -9/Materials
 Hauler-Mutant | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Scr Mat Min Mat Min 
Matter Collected           876  | 200 .   81  329 266 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            651  | .   .   68  418 165 
  Parts                    42   | .   .   5   31  6   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           4    | .   .   1   2   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Combat Hostiles Destroyed  24   | .   .   4   14  6   
  Guns                     12   | .   .   1   8   3   
  Cannons                  12   | .   .   3   6   3   
Classes Destroyed          6    | .   .   2   2   2   
  Watcher                  1    | .   .   .   1   .   
  Swarmer                  9    | .   .   3   6   .   
  Grunt                    8    | .   .   1   4   3   
  Brawler                  1    | .   .   .   .   1   
  Sentry                   4    | .   .   .   4   .   
  Assembled                2    | .   .   .   .   2   
Best Kill Streak           4    | .   .   3   4   2   
  Combat Bots Only         4    | .   .   3   4   2   
Max Kills in Single Turn   1    | .   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  
--------                   Run  | Scr Mat Min Mat Min 
Damage Taken               939  | .   .   83  548 308 
  Core                     119  | .   .   14  51  54  
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         97   | 100 .   94  .   .   
Volleys Fired              71   | .   1   7   39  24  
  Largest                  2    | .   2   2   2   2   
  Hottest                  130  | .   60  64  64  130 
Shots Fired                140  | .   2   14  76  48  
  Gun                      73   | .   2   7   37  27  
  Cannon                   67   | .   .   7   39  21  
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  121  | .   1   14  76  30  
  Thermal                  19   | .   1   .   .   18  
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         19   | .   2   3   10  19  
  Robot Miss Streak        4    | .   .   2   4   4   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           93   | .   2   8   48  35  
  Core Hits                35   | .   .   6   18  11  
  Critical Hits            2    | .   .   1   1   .   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed 2    | .   .   1   1   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1619 | .   26  135 819 639 
  Guns                     603  | .   26  51  233 293 
  Cannons                  961  | .   .   70  564 327 
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  55   | .   .   14  22  19  
  Kinetic                  1317 | .   14  121 797 385 
  Thermal                  247  | .   12  .   .   235 
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         2    | .   .   .   .   2   
  Average Corruption       2    | .   .   .   .   2   
  Corruption Purged        .    | .   .   .   .   .   
  Effects                  10   | .   .   .   .   10  
    Message Errors         4    | .   .   .   .   4   
    Heat Flow Errors       2    | .   .   .   .   2   
    Energy Discharges      2    | .   .   .   .   2   
    Data Loss (minor)      1    | .   .   .   .   1   
    Targeting Errors       1    | .   .   .   .   1   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            21   | .   .   .   7   14  
  Projectiles              21   | .   .   .   7   14  
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 6    | .   .   .   5   1   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  6    | .   .   .   5   1   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      2    | .   .   2   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   10   | .   .   4   3   3   
Targets Rammed             10   | .   .   4   3   3   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        233  | .   .   12  128 233 
  Average Temperature      55   | .   .   5   53  66  
  Received Heat Transfer   234  | .   .   .   126 108 
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         580  | .   25  .   .   555 
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Peak Influence             289  | .   15  75  289 93  
  Initial                  28   | .   .   5   .   28  
  Average                  53   | .   9   21  126 32  
Maximum Alert Level        1    | .   .   .   1   .   
  Low Security (%)         96   | .   100 100 87  100 
  Level 1                  3    | .   .   .   12  .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   1   1   2   .   
  Investigation            2    | .   .   1   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   1   .   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Distress Signals           5    | .   .   .   3   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              44   | .   1   5   23  15  
  Peak Tracking Total      5    | .   1   2   4   5   
  Tactical Retreats        6    | .   .   .   1   5   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Traps Triggered            3    | .   .   1   2   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Scr Mat Min Mat Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Machines Accessed          6    | .   1   2   3   .   
  Terminals                4    | .   1   .   3   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                15   | .   3   2   10  .   
  Successful               8    | .   .   2   6   .   
  Failed                   7    | .   3   .   4   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   12   | .   3   .   9   .   
  Terminals                13   | .   3   .   10  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             4    | .   .   2   2   .   
  Robot Analysis           2    | .   .   .   2   .   
  Open Door                2    | .   .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         4    | .   .   .   4   .   
  Terminals                4    | .   .   .   4   .   
    Track                  2    | .   .   .   2   .   
    Botnet                 2    | .   .   .   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   
  Used                     1    | .   .   .   1   .   
Hacking Detections         4    | .   1   .   3   .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Scr Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Scr Mat Min Mat Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Robot Analysis Total       2    | .   .   .   2   .   
Derelict Logs Recovered    3    | .   .   1   .   2   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Scr  Mat  Min  Mat  Min  
Turns Passed               3413 | .    54   882  898  1579 
Spaces Moved               1594 | 1    43   566  433  551  
  Core                     .    | .    .    .    .    .    
  Treads                   1357 | .    .    373  433  551  
  Legs                     237  | 1    43   193  .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            120  | 120  120  120  160  180  
  Average Speed            163  | 120  120  146  168  180  
  Slowest Speed            200  | 120  120  160  200  180  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       52   | 2    14   99   46   99   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    1    .    1    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             2    | .    .    1    .    1    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          16   | .    .    2    11   3    
  Melee                    .    | .    .    .    .    .    
  Projectile               16   | .    .    2    11   3    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   
---------                  Run  | Scr  Mat  Min  Mat  Min  
Total                      2260 | .    43   605  526  1086 
  Wait                     539  | .    .    19   29   491  
  Move                     1590 | .    42   565  432  551  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  13   | .    .    3    5    5    
  Fast Attach              9    | .    .    1    6    2    
  Attach                   3    | .    .    .    1    2    
  Detach                   2    | .    .    .    .    2    
  Swap                     13   | .    .    2    5    6    
  Drop                     10   | .    .    4    6    .    
  Fire                     71   | .    1    7    39   24   
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     2    | .    .    2    .    .    
  Crush                    8    | .    .    2    3    3    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Mines (discovered 3 exits: [*Mat x2] / [*Exi])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
   34 | -10/Materials | Discovered new exit (range 10)
   55 | -10/Materials | Entered Mines
   55 | -10/Mines     | Discovered new exit (range 16)
  111 | -10/Mines     | Discovered new exit (range 10)
  175 | -10/Mines     | Learned location of Zion (-7)
  197 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  301 | -10/Mines     | Build established: Mutant
  460 | -10/Mines     | Met a Derelict shopkeep closing up shop
  883 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  937 | -10/Mines     | Entered Materials
  937 | -9/Materials  | Evolved 2 slots: Utility x2
 1483 | -9/Materials  | Discovered new exit (range 12)
 1683 | -9/Materials  | Discovered new exit (range 12)
 1780 | -9/Materials  | Build established: Hauler-Mutant
 1835 | -9/Materials  | Entered Mines
 2058 | -9/Mines      | Learned location of 1 exit from Materials
 2079 | -9/Mines      | Discovered new exit (range 10)
 2086 | -9/Mines      | Assembled infested the area
 2091 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 2792 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2792 | -9/Mines      | Discovered new exit (range 5)
 3044 | -9/Mines      | Discovered new exit (range 15)
 3325 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 3414 | -9/Mines      | Self-destructed

 Last Messages 
---------------
03044_ EXIT=FOUND
03085_ System corrupted: Heat flow error (+186).
03149_ System corrupted: Energy discharge (-54).
03170_ System corrupted: Component data lost.
03325_ A derelict emerges from the shadows: "We've had our eye on this
  brand new outpost for a little while, just waiting for an opportunity to
  strike. Need some help?"
03328_ Y-45 Defender destroyed.
03342_ Acquired Lgt. Armor Plating.
03344_ Acquired derelict log, extracted data.
World map confirmed: -7/Zion.
03346_ Acquired 20 matter.
03348_ System corrupted: Heat flow error (+152).
03355_ RC-RYZ(g): "I guess it's a good idea to hang out here and mop up
  anything else that comes by."
03358_ Acquired Salvage Targeting Computer.
03360_ Acquired Med. Armor Plating.
03363_ Acquired Salvage Targeting Computer.
03368_ Acquired Armor Integrity Analyzer.
03369_ Acquired 20 matter.

 Map 
-----
+----------------------------------------------------+
|  =#??????????????????????????????????????????????? |
| %*#????????????????????????#?????????????????????? |
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|  #?#=#??????#???????????#?????#      ###?????????? |
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|  #?#=#?####????????#??????????#   <    #?????????? |
|  ###=###%|##???????????#??????#        #?#?????#?? |
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|    #??##     #??????#????????#  ##########    ##   |
|    ####      #????????#????#?#                     |
|     ##       #??#???###??????#  ###########        |
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|   """"   ##   #??#              #??#?????##        |
|   """"   ##   ##?#       ########????????#         |
| #        ###   ####      ##??????????????#         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            440
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PropulsionShockNanoactuators
  Manual?         0
Play Time         00:12:19
  Cumulative      199.1 hours
  Start           2021.01.14 @ 19:37:49
  End             2021.01.14 @ 19:49:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          150
  Rogue           150
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             49
Gallery%          61
Achievement%      45
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c7056831-9b48-46d2-aa00-0e856f37a898