Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.27 @ 01:39:22 Player: Xcalibur Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (190) 950 Value Destroyed (6480) 6480 Prototype IDs (52) 1040 Alien Tech Used (0) 0 Bonus (2440) 2440 TOTAL SCORE: 16810 Bonus ------- High Alert Combat Kills 556 Follower Combat Kills 841 Entered Garrisons 200 Aligned with FarCom 300 Met Data Miner 300 Acquired ECA 300 Friendly Fire -57 Cogmind --------- Core Integrity 0/1000 Matter 116/300 Energy 99/100 System Corruption 10% Temperature Hot (231) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Superbattery (1416) Improved Terrain Scanner Encrypted Comm Array Precision Matter Filter Light Antimatter Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads > --- UTILITY ---------- Improved Cryofiber Web Advanced Heat Sink Quantum Shading Machine Medium Insulated Plating > --- WEAPON ----------- Light Antimatter Cannon Light Antimatter Cannon Light Antimatter Cannon Light Antimatter Cannon > --- INVENTORY -------- Improved Terrain Scanner Encrypted Comm Array Precision Matter Filter Smartbomb Launcher [Rating: 100] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Wheel Wheel Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Core Analyzer Device Advanced Heat Sink Storage Large Storage Unit Processor Core Analyzer Hackware Makeshift Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Beamcaster Energy Gun Heavy Beamcaster Energy Cannon Proton Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Smartbomb Launcher Special Weapon Plasma Cutter Impact Weapon Mace Slashing Weapon Chainsword Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Gar Rec Scr Fac Was Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . . . 4 . . . . 4 . . . . . . 2 Power 1 | . . . . . . . . . . . . . . . . . 1 Propulsion 2 | . . . . . 1 . . . . 1 . . . . . . . Utility 5 | . . . . . 2 . . . . 2 . . . . . . 1 Weapon 2 | . . . . . 1 . . . . 1 . . . . . . . Parts Attached 142 | 7 7 2 1 1 22 20 10 . 2 10 12 11 1 1 . 14 21 Power 17 | 1 1 . . 1 3 2 . . 1 . 2 2 . . . 2 2 Engine 10 | 1 1 . . 1 1 2 . . 1 . . 1 . . . 1 1 Core 4 | . . . . . 2 . . . . . . 1 . . . . 1 Reactor 3 | . . . . . . . . . . . 2 . . . . 1 . Propulsion 27 | 2 2 . . . 9 4 1 . 1 1 2 . . . . 2 3 Treads 20 | 2 2 . . . 7 1 1 . 1 . 2 . . . . 2 2 Leg . | . . . . . . . . . . . . . . . . . . Wheel 4 | . . . . . 2 . . . . 1 . . . . . . 1 Hover 1 | . . . . . . 1 . . . . . . . . . . . Flight 2 | . . . . . . 2 . . . . . . . . . . . Utility 46 | 2 4 1 1 . 3 5 2 . . 5 3 3 . . . 8 9 Device 27 | 1 1 1 . . 3 3 1 . . 4 2 1 . . . 4 6 Storage 4 | 1 1 . 1 . . . . . . . . 1 . . . . . Processor 6 | . 2 . . . . 1 1 . . . . 1 . . . . 1 Hackware 1 | . . . . . . . . . . . . . . . . . 1 Protection 8 | . . . . . . 1 . . . 1 1 . . . . 4 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 52 | 2 . 1 . . 7 9 7 . . 4 5 6 1 1 . 2 7 Energy Gun 15 | . . . . . 1 2 2 . . 1 4 1 1 1 . 2 . Energy Cannon 6 | . . . . . . 1 . . . . . 3 . . . . 2 Ballistic Gun 15 | 2 . 1 . . 3 4 4 . . . . 1 . . . . . Ballistic Cannon 9 | . . . . . 2 . . . . 2 . . . . . . 5 Launcher 3 | . . . . . . . 1 . . 1 1 . . . . . . Special Weapon 1 | . . . . . . 1 . . . . . . . . . . . Impact Weapon 2 | . . . . . 1 1 . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . 1 . . . 8 . . . . . 1 . . . 1 3 Corrupted Parts 3 | . . . . . . . . . . . . . . . . 2 1 System Corruption 24 | . . . . . . . . . . . . . . . . 20 4 Parts Lost 42 | . . 1 . . 5 1 2 . . . . 3 1 3 . 6 20 Power 7 | . . . . . 1 1 . . . . . 1 . . . 1 3 Propulsion 11 | . . . . . 1 . 1 . . . . . 1 . . 2 6 Utility 12 | . . . . . 1 . . . . . . 2 . 1 . 2 6 Weapon 12 | . . 1 . . 2 . 1 . . . . . . 2 . 1 5 Highest Loss Streak 11 | . . 1 . . 3 1 1 . . . . 1 1 3 . 3 11 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Backups 15 | 3 8 9 10 13 14 14 14 15 15 14 14 18 18 17 18 17 16 Power 1 | . 1 1 1 2 1 . 1 1 1 1 1 . 1 1 1 . . Propulsion 2 | 1 1 3 3 3 3 3 2 3 3 2 2 2 1 1 1 . . Utility 6 | . 2 2 3 4 4 4 4 4 4 4 6 9 8 8 9 10 9 Weapon 4 | . 3 2 2 2 3 5 5 6 5 5 3 4 6 4 5 4 5 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 39 | . 6 1 4 . 8 9 1 . . 2 2 3 . . . 1 2 Power 4 | . 1 1 . . 1 1 . . . . . . . . . . . Propulsion 6 | . 2 . . . 4 . . . . . . . . . . . . Utility 14 | . 1 . 3 . 2 2 1 . . . . 2 . . . 1 2 Weapon 14 | . 2 . 1 . 1 6 . . . 2 1 1 . . . . . Tool/Special 1 | . . . . . . . . . . . 1 . . . . . . Average Slot Usage (%) 94 | . 99 99 100 100 88 91 100 100 100 98 94 92 92 92 70 91 87 Engine 7 | . 14 14 14 14 6 8 9 9 9 6 2 . 6 6 6 6 2 Reactor 1 | . . . . . . . . . . . 3 5 . . . . 4 Treads 22 | . 28 28 28 28 24 18 21 27 27 25 21 20 19 20 20 20 14 Wheel 1 | . . . . . 2 8 5 . . . . . . . . . . Device 16 | . 13 14 14 14 16 17 11 9 9 19 20 22 13 17 20 17 21 Storage 8 | . 14 14 14 14 9 9 9 9 9 6 6 6 6 6 6 6 4 Processor 5 | . . . . . . . 7 9 9 6 6 6 13 13 13 10 4 Protection 4 | . . . . . . 2 8 9 9 6 6 3 6 2 . 4 4 Energy Gun 9 | . . . . . 1 2 3 9 9 11 15 25 25 14 2 8 5 Energy Cannon 1 | . . . . . . . . . . . . . . 5 . 8 13 Ballistic Gun 12 | . 28 27 28 28 17 22 21 18 18 12 9 . . . . . . Ballistic Cannon 1 | . . . . . 4 1 . . . 1 . . . 5 . 5 1 Peak Build Rating 100 | 7 8 16 10 11 35 44 49 49 49 68 80 86 83 83 79 81 100 Average Rating 52 | 5 7 8 9 10 26 38 43 49 48 65 73 83 82 78 60 68 73 On Entrance 44 | . 7 8 9 10 11 33 43 49 49 48 68 80 79 83 79 78 68 Avg Prop Armor Cover (%) 15 | . . . . . 16 15 15 . . . . . . . . . 8 Naked Turns 1 | . . . . . . . . . . . . . . . . . 1 Heaviest Build 120 | 15 20 20 30 30 45 54 54 52 52 59 67 101 84 92 85 95 120 Greatest Support 170 | 40 40 40 40 40 69 60 70 70 70 90 110 110 110 110 110 110 170 Greatest Overweight (x) 38 | . . . . . 4 5 5 . . 5 1 . . . . 1 38 Average Overweight (x) . | . . . . . 1 4 2 . . . . . . . . . 1 Largest Inventory Capacity 20 | 8 10 10 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 Average Capacity 16 | 7 8 10 13 15 15 15 15 15 15 15 15 19 20 20 20 20 19 Most Carried 20 | 6 10 10 12 15 15 15 15 15 15 15 15 20 20 20 19 20 20 Average Carried 15 | 3 8 9 10 14 14 14 14 15 14 14 14 19 19 18 19 18 17 Final Capacity 20 | 8 10 10 15 15 15 15 15 15 15 15 15 20 20 20 20 20 5 Final Carried 20 | 6 10 10 11 15 15 14 15 15 15 15 15 19 20 19 19 20 5 Scrap Suit Usage (%) 2 | . . . . . 44 . . . . . . . . . . . . Parts Cannibalized 2 | . . . . . 2 . . . . . . . . . . . . Class Distribution -------------------- 38% | Skirmisher 21% | Mutant 14% | Gunner 10% | Tank 6% | Derelict-Tank 5% | Derelict-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -8/Storage Skirmisher | -8/Garrison Skirmisher | -8/Recycling Gunner | -8/Scraptown Skirmisher | -6/Factory Tank | -6/Waste Derelict-Tank | -6/Factory Tank | -6/Lower Caves Skirmisher | -6/Lower Caves Mutant | -6/Data Miner Gunner | -5/Proximity Caves Skirmisher | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Exi Min Mat Sto Gar Rec Scr Fac Was Fac Low Low Dat Pro Fac Matter Collected 6626 | 326 359 93 110 64 487 1348 782 43 30 354 469 604 243 174 . 537 603 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 7579 | 125 413 93 . 81 702 1463 855 54 . 263 . 846 304 362 . 424 1594 Parts 363 | 10 35 3 . 12 29 73 56 4 . 12 . 31 6 13 . 11 68 Haulers Intercepted 10 | . 2 . . . 2 3 . . . . . 1 . . . 1 1 Recyclers Shooed 11 | . . . . . 1 3 . . . 1 . 1 . . . . 5 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . . . . . . . 5 13 . 13 . Prevented 10 | . . . . . . . . . . . . . 3 . . 7 . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Gar Rec Scr Fac Was Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 130 | . 6 2 . 4 14 16 29 1 . 5 . 10 5 4 . 9 25 Melee 1 | . . . . . 1 . . . . . . . . . . . . Guns 81 | . 6 2 . 4 7 15 23 1 . 4 . 7 5 1 . 3 3 Cannons 16 | . . . . . 3 1 . . . . . 2 . 3 . 1 6 AOE 24 | . . . . . . . 6 . . . . . . . . 5 13 Classes Destroyed 19 | 2 5 . . 1 4 4 . . . 1 . . 1 . . . 1 Worker 16 | . 3 . . . 4 1 . . . 3 . . . . . . 5 Builder 6 | . . . . . 1 1 . . . . . . . . . . 4 Tunneler 4 | 3 1 . . . . . . . . . . . . . . . . Hauler 10 | . 2 . . . 2 3 . . . . . 1 . . . 1 1 Recycler 10 | 1 . . . . 1 4 . . . . . 1 . . . . 3 Mechanic 3 | . . . . . . 2 . . . . . . . . . . 1 Operator 1 | . . . . . . 1 . . . . . . . . . . . Watcher 9 | . 2 . . . . 2 1 . . 1 . 1 . . . . 2 Swarmer 37 | . 3 . . 4 5 . 17 . . 3 . . . . . . 5 Grunt 37 | . 3 2 . . 3 6 8 . . . . 2 3 . . 5 5 Brawler 4 | . . . . . 1 1 . . . . . 1 1 . . . . Duelist 2 | . . . . . . 1 . . . . . 1 . . . . . Sentry 15 | . . . . . 3 7 2 1 . . . 1 . . . 1 . Specialist 5 | . . . . . 2 . 1 . . . . . . . . . 2 Hunter 17 | . . . . . . 1 1 . . . . 4 . 4 . . 7 Programmer 11 | . . . . . . . . . . 2 . 1 . . . 3 5 Heavy 1 | . . . . . . . . . . . . . . . . . 1 Zionite 1 | . . . . 1 . . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . 1 . . . . Mutant 1 | . . . . . . . . . . . . . 1 . . . . Best Kill Streak 10 | 2 6 2 . 4 10 9 6 1 . 3 . 6 4 4 . 6 9 Combat Bots Only 8 | . 2 2 . 4 5 5 6 1 . 3 . 5 4 4 . 5 8 Max Kills in Single Turn 5 | 2 1 1 . 1 2 2 3 1 . 1 . 1 1 1 . 4 5 Gunslinging 1 | . . . . . . . 1 . . . . . . . . . . Exploded 5 | . . . . . . . 3 . . . . . . . . 4 5 Melee 1 | . . . . . 1 . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Sto Gar Rec Scr Fac Was Fac Low Low Dat Pro Fac Hostile Shots Fired 899 | . 42 10 . 20 126 45 79 2 . 20 . 99 23 54 . 34 345 Missed 228 | . 9 2 . 2 35 14 19 2 . 4 . 35 3 8 . 12 83 Hits 671 | . 33 8 . 18 91 31 60 . . 16 . 64 20 46 . 22 262 Melee 8 | . . . . . . 5 . . . . . 1 . . . . 2 Projectile 663 | . 33 8 . 18 91 26 60 . . 16 . 63 20 46 . 22 260 Critical Strikes 32 | . 2 . . . 3 1 3 . . . . 2 . 1 . 1 19 Actively Blocked 2 | . . . . . . . . . . . . . . . . . 2 Part Disruptions 1 | . . . . . . . . . . . . . . . . 1 . Damage Taken 11401 | . 368 108 . 145 1102 658 726 . . 240 . 1369 246 766 . 468 5205 Core 1585 | . 56 17 . 9 126 120 30 . . 14 . 138 . 29 . 39 1007 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 199 | . . . . . . . . . . . . . . 29 . . 170 Redirected to Shielding 80 | . . . . . . . . . . . . . . . . . 80 Ignored by Resistances 280 | . . . . . . . . . . . . . . . . . 280 Regen/Repaired (Parts) 640 | . . . . . 16 278 . . . . 328 18 . . . . . Core Remaining (%) 72 | 100 . . . 67 . . . . 49 . . . . . . 74 . Volleys Fired 400 | 10 35 5 . 9 35 88 73 2 . 21 2 43 12 11 . 13 41 Largest 4 | 2 2 2 . 2 3 3 3 3 . 4 4 4 4 4 . 4 4 Hottest 324 | 40 40 40 . 40 70 116 103 138 . 223 324 324 303 263 . 235 291 Shots Fired 1012 | 20 70 10 . 18 89 222 160 4 . 72 8 114 46 32 . 35 112 Gun 832 | 20 70 10 . 18 70 212 157 4 . 71 8 84 46 22 . 13 27 Cannon 169 | . . . . . 19 10 . . . 1 . 30 . 10 . 18 81 Launcher 11 | . . . . . . . 3 . . . . . . . . 4 4 Special . | . . . . . . . . . . . . . . . . . . Kinetic 653 | 20 70 10 . 18 89 217 142 3 . 36 . 5 . 5 . 9 29 Thermal 265 | . . . . . . 4 1 1 . 36 8 95 46 27 . 22 25 Explosive 11 | . . . . . . . 3 . . . . . . . . 4 4 Electromagnetic 83 | . . . . . . 1 14 . . . . 14 . . . . 54 Robot Hit Streak 18 | 4 6 13 . 6 18 12 14 10 . 12 . 11 15 5 . 7 11 Robot Miss Streak 8 | 2 5 . . 3 3 8 5 . . 5 . 5 2 3 . 2 2 Penetration Max 1 | . . . . . . 1 1 . . . . . . . . . . Secondary Targets 17 | . . . . 2 2 3 6 . . 1 . 2 1 . . . . Max Gunslinging Chain 1 | . . . . 1 1 1 1 . . 1 . 1 1 . . . . Shots Hit Robots 615 | 12 44 8 . 12 83 133 91 4 . 38 . 57 29 13 . 17 74 Core Hits 332 | 5 20 5 . 5 22 54 49 2 . 13 . 28 15 15 . 25 74 Critical Kills 2 | . . . . . . 1 1 . . . . . . . . . . Critical Parts Destroyed 7 | . 1 . . . 4 2 . . . . . . . . . . . Critical Strikes 28 | . 1 . . . 4 4 1 . . 8 . 3 1 . . . 6 Burn 13 | . . . . . . . . . . 8 . 3 1 . . . 1 Destroy 5 | . 1 . . . . 3 1 . . . . . . . . . . Blast 3 | . . . . . . 1 . . . . . . . . . . 2 Corrupt 3 | . . . . . . . . . . . . . . . . . 3 Smash 4 | . . . . . 4 . . . . . . . . . . . . Melee Attacks 50 | . . . . . 31 4 12 . . . . 3 . . . . . Impact 47 | . . . . . 31 4 12 . . . . . . . . . . Slashing 3 | . . . . . . . . . . . . 3 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 8 | . . . . . 8 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 18071 | 157 599 107 . 154 1729 2383 1860 54 . 770 . 1666 757 419 . 1251 6165 Guns 8898 | 157 595 105 . 154 566 2180 1443 54 . 752 . 1141 757 210 . 148 636 Cannons 3693 | . . . . . 235 203 . . . . . 386 . 113 . 366 2390 Explosions 4358 | . . . . . . . 417 . . . . 97 . . . 737 3107 Melee 915 | . . . . . 915 . . . . . . . . . . . . Ramming 207 | . 4 2 . . 13 . . . . 18 . 42 . 96 . . 32 Kinetic 7027 | 157 595 105 . 154 801 2355 1255 36 . 302 . 155 . 18 . 182 912 Thermal 4288 | . . . . . . 16 62 18 . 450 . 1141 757 305 . 332 1207 Explosive 3362 | . . . . . . . 355 . . . . . . . . 737 2270 Electromagnetic 2272 | . . . . . . 12 188 . . . . 328 . . . . 1744 Impact 915 | . . . . . 915 . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 32 | . . . . . . 2 2 2 . 3 3 7 9 9 9 32 10 Average Corruption 4 | . . . . . . 2 2 2 . 2 3 3 7 9 9 11 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 208 | . . . . . . 18 27 2 . 7 9 35 27 31 4 36 12 Message Errors 47 | . . . . . . 3 1 . . 2 1 6 5 11 3 12 3 Matter Fused 47 | . . . . . . 4 5 . . 1 2 14 6 7 . 7 1 Heat Flow Errors 27 | . . . . . . 4 5 . . . . 2 4 4 1 5 2 Energy Discharges 22 | . . . . . . . 2 . . 2 3 3 4 2 . 4 2 Parts Rejected 1 | . . . . . . . . . . . . . 1 . . . . Parts Fused 2 | . . . . . . . . . . 1 . 1 . . . . . Data Loss (minor) 30 | . . . . . . 4 5 1 . . 2 3 3 4 . 6 2 Data Loss (major) 12 | . . . . . . 1 3 1 . . 1 2 2 2 . . . Misfires 10 | . . . . . . 1 4 . . . . 2 1 . . 1 1 Alerts 7 | . . . . . . 1 . . . 1 . 1 1 1 . 1 1 Weapon Failures 3 | . . . . . . . 2 . . . . 1 . . . . . Overload Shots 7 | . . . . . . . . . . . . . 4 3 . . . Overflow Damage 608 | . . . . . 413 . 14 . . . . 19 . . . . 162 Projectiles 73 | . . . . . . . . . . . . 19 . . . . 54 Explosions 122 | . . . . . . . 14 . . . . . . . . . 108 Melee 413 | . . . . . 413 . . . . . . . . . . . . Knockbacks 20 | . . . . . 6 2 . . . . . 3 . . . 1 8 Impact 6 | . . . . . 4 . . . . . . 1 . . . . 1 Kinetic 14 | . . . . . 2 2 . . . . . 2 . . . 1 7 Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 322 | . . . . . 6 52 . . . . . 8 . . . . 256 Shots 6 | . . . . . . 1 . . . . . 1 . . . . 4 Rammed 25 | . 1 1 . . 1 . . . . 3 . 5 . 9 . . 5 Targets Rammed 27 | . 1 1 . . 2 . . . . 3 . 5 . 10 . . 5 Kicked . | . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . 1 . . . . . . . . 1 . . . Highest Temperature 570 | . 10 . . . 14 570 250 62 . . 71 399 453 110 90 282 305 Average Temperature 113 | . 10 . . . 6 115 50 39 . . 36 185 154 57 53 114 134 Received Heat Transfer 2721 | . 189 57 . . 261 153 306 . . . . 105 45 . . 36 1569 Effects 7 | . . . . . . 4 . . . . . . 2 . . 1 . Energy Bleed 4 | . . . . . . 1 . . . . . . 2 . . 1 . Interference 1 | . . . . . . 1 . . . . . . . . . . . Matter Decay 1 | . . . . . . 1 . . . . . . . . . . . Damage (minor) 1 | . . . . . . 1 . . . . . . . . . . . Siege Activations 3 | . . . . . . . . . . . . . 1 1 . . 1 Total Turns 60 | . . . . . . . . . . . . . 20 24 . . 16 Longest Duration 24 | . . . . . . . . . . . . . 20 24 . . 16 Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . . . . . 1 . . . . 1 Combat Hostiles 2 | . . . . . . . . . . . . 1 . . . . 1 Robots Corrupted 14 | . . . . . 8 . . . . . . 1 . . . . 5 Combat Hostiles 7 | . . . . . 3 . . . . . . 1 . . . . 3 Parts Fried 31 | . . . . . 9 . 2 . . . . 4 . . . . 16 Impact Corruptions 15 | . . . . . 15 . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . . Parts Melted 25 | . . . . . . . . . . 9 . 7 2 3 . 1 3 Heat Transferred 7820 | . . . . . . 37 100 50 . 1950 . 2035 1273 520 . 509 1346 Parts Sabotaged 7 | . . . . . . . . . . . . . . . . . 7 Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . 1 . . . . . . . . . 2 Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Gar Rec Scr Fac Was Fac Low Low Dat Pro Fac Maximum Alert Level 3 | . . . . . 1 1 3 2 . . . 3 . . . . 3 Low Security (%) 56 | 100 100 100 . 100 69 74 4 . . 100 100 21 . . . . 33 Level 1 14 | . . . . . 30 25 20 . . . . 3 . . . . 47 Level 2 19 | . . . . . . . 30 100 . . . 65 . . . . 12 Level 3 9 | . . . . . . . 44 . . . . 9 . . . . 6 Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 1009 | 10 123 45 . 90 245 266 1009 563 . 77 . 781 . . . . 727 Initial 453 | . . 4 . . . 79 148 453 . . . . . . . . . Average 262 | 1 33 6 . 25 116 122 680 530 . 11 . 478 . . . . 285 Influence Increases 6382 | 20 273 65 . 90 532 723 881 200 . 176 . 1717 105 110 . 205 1285 Destroy 0b10 Robot/C 3100 | . 120 40 . 80 280 360 580 20 . 100 . 680 80 80 . 180 500 Destroy 0b10 Robot/NC 340 | 20 40 . . . 40 70 5 . . 20 . 50 . 10 . 5 80 Destroy Leader 652 | . 38 10 . 10 74 110 40 . . 32 . 182 10 20 . 20 106 Allied During Kill 572 | . . . . . . 14 . . . . . 558 . . . . . Successful Hack 186 | . 15 . . . 10 27 28 . . 21 . 61 . . . . 24 Select Force Hacks 210 | . 30 . . . . . . 180 . . . . . . . . . Disable Machine 480 | . . . . . . 105 30 . . . . 120 . . . . 225 Anti-Garrison Action 250 | . . . . . . . 100 . . . . . . . . . 150 Destroy Structure 337 | . . . . . 8 22 98 . . 3 . 36 . . . . 170 Partial Spotted 30 | . . . . . 15 . . . . . . 15 . . . . . Lose Combat Pursuer 225 | . 30 15 . . 105 15 . . . . . 15 15 . . . 30 Influence Decreases 5681 | 20 261 77 . 90 342 684 101 686 523 175 1 948 705 279 . 205 584 Entered New Map 1598 | . . 8 . . . 111 81 556 523 . 1 . 285 33 . . . Time Decay 3203 | 20 261 59 . 90 292 523 . 130 . 175 . 498 410 156 . 205 384 Lost Part 360 | . . 10 . . 50 10 20 . . . . 30 10 30 . . 200 Lost Ally 370 | . . . . . . 40 . . . . . 270 . 60 . . . Purge Threat 150 | . . . . . . . . . . . . 150 . . . . . Squads Dispatched 39 | . 2 . . . 1 4 . . . 3 . 19 . . . . 10 Investigation 3 | . 1 . . . . . . . . . . 1 . . . . 1 Extermination 10 | . . . . . . . . . . 3 . 5 . . . . 2 Reinforcement 8 | . 1 . . . 1 . . . . . . 3 . . . . 3 Assault 6 | . . . . . . 2 . . . . . 2 . . . . 2 Garrison 12 | . . . . . . 2 . . . . . 8 . . . . 2 Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . 1 Construction Impeded 2 | . . . . . . . . . . . . 1 . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Gar Rec Scr Fac Was Fac Low Low Dat Pro Fac Distress Signals 15 | . 1 . . . 6 5 . . . . . 1 . . . . 2 Communications Jammed 17 | . . . . . . . . . . 1 . 16 . . . . . Distress Signals 17 | . . . . . . . . . . 1 . 16 . . . . . Times Spotted 213 | . 18 2 . 4 24 28 32 1 . 7 . 28 5 4 . 4 56 Peak Tracking Total 14 | . 4 2 . 3 12 5 5 1 . 2 . 4 3 4 . 5 14 Tactical Retreats 12 | . 2 1 . . 4 1 . . . . . 1 1 . . . 2 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Gar Rec Scr Fac Was Fac Low Low Dat Pro Fac Traps Triggered 13 | . . . . . . 3 7 . . 2 . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Exi Min Mat Sto Gar Rec Scr Fac Was Fac Low Low Dat Pro Fac Machines Disabled 34 | . . . . . . 7 2 . . . . 8 1 . . . 16 Max in Single Turn 13 | . . . . . . 2 1 . . . . 2 1 . . . 13 Garrison Access 2 | . . . . . . . . . . . . 1 . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Gar Rec Scr Fac Was Fac Low Low Dat Pro Fac Machines Accessed 58 | . 5 . 5 . 6 12 1 6 1 3 . 12 . 1 4 . 2 Terminals 30 | . 4 . . . 5 10 1 . . 3 . 6 . 1 . . . Fabricators 1 | . . . . . . . . . . . . 1 . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . . . . Recycling Units 10 | . 1 . . . . . . 6 . . . 3 . . . . . Scanalyzers 2 | . . . . . 1 . . . . . . . . . . . 1 Garrison Access 4 | . . . . . . 1 . . . . . 2 . . . . 1 Total Hacks 188 | . 13 . 28 . 15 28 3 15 9 9 . 30 . 1 30 . 7 Successful 133 | . 7 . 28 . 8 15 2 10 9 6 . 14 . 1 30 . 3 Failed 54 | . 6 . . . 6 13 1 5 . 3 . 16 . . . . 4 Catastrophic 11 | . 1 . . . 1 2 . 1 . 1 . 5 . . . . . Database Lockouts 1 | . . . . . 1 . . . . . . . . . . . . Manual 46 | . 11 . 1 . 5 7 2 6 . 4 . 10 . . . . . Terminals 73 | . 11 . . . 11 22 3 . . 9 . 16 . 1 . . . Fabricators 4 | . . . . . . . . . . . . 4 . . . . . Repair Stations 5 | . . . . . . 5 . . . . . . . . . . . Recycling Units 23 | . 2 . . . . . . 15 . . . 6 . . . . . Scanalyzers 9 | . . . . . 4 . . . . . . . . . . . 5 Garrison Access 7 | . . . . . . 1 . . . . . 4 . . . . 2 Terminal Hacks 92 | . 4 . 28 . 3 8 1 . 9 4 . 4 . 1 30 . . Record 48 | . . . 27 . . . . . 9 . . . . 1 11 . . Part Schematic 10 | . . . . . . . . . . . . . . . 10 . . Robot Schematic 6 | . . . . . . . . . . . . . . . 6 . . Robot Analysis 3 | . 2 . . . . 1 . . . . . . . . . . . Prototype ID Bank 7 | . 1 . . . . 2 . . . 1 . . . . 3 . . Open Door 5 | . . . . . . 5 . . . . . . . . . . . Open DSF 2 | . . . . . . . . . . 1 . 1 . . . . . Branch Access Points 1 | . . . . . . . . . . . . 1 . . . . . Emergency Access Points 2 | . . . . . 1 . 1 . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . 1 . . . . . Unreport Threat 1 | . . . . . . . . . . . . 1 . . . . . Locate Traps 4 | . 1 . . . 1 . . . . 2 . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . 1 . . . . . Network Status 1 | . . . . . . . . . . . . 1 . . . . . Repair Station Hacks 4 | . . . . . . 4 . . . . . . . . . . . Scan Component 2 | . . . . . . 2 . . . . . . . . . . . Repair 2 | . . . . . . 2 . . . . . . . . . . . Recycling Unit Hacks 8 | . 1 . . . . . . 4 . . . 3 . . . . . Retrieve Components 8 | . 1 . . . . . . 4 . . . 3 . . . . . Scanalyzer 6 | . . . . . 3 . . . . . . . . . . . 3 Retrieve Study 6 | . . . . . 3 . . . . . . . . . . . 3 Garrison Access Hacks 2 | . . . . . . 1 . . . . . 1 . . . . . Unlock Access 1 | . . . . . . 1 . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . 1 . . . . . Unauthorized Hacks 20 | . 2 . . . 2 2 1 6 . 2 . 5 . . . . . Terminals 10 | . 1 . . . 2 2 1 . . 2 . 2 . . . . . Botnet 9 | . 1 . . . 2 2 1 . . 1 . 2 . . . . . Operators 1 | . . . . . . . . . . 1 . . . . . . . Fabricators 2 | . . . . . . . . . . . . 2 . . . . . Report 1 | . . . . . . . . . . . . 1 . . . . . Haulers 1 | . . . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 8 | . 1 . . . . . . 6 . . . 1 . . . . . Reject 1 | . . . . . . . . . . . . 1 . . . . . Tunnel 7 | . 1 . . . . . . 6 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 37 | . 4 . . . 5 7 1 4 . 3 . 10 . 1 . . 2 Full Trace Events 1 | . . . . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . . 6 . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . . . . . . . 10 . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Part Studies Acquired 6 | . . . . . 3 . . . . . . . . . . . 3 Parts Repaired 2 | . . . . . . 2 . . . . . . . . . . . Time 98 | . . . . . . 98 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 23 | . 9 . . . . . . 7 . . . 7 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Exi Min Mat Sto Gar Rec Scr Fac Was Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . 3 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Sto Gar Rec Scr Fac Was Fac Low Low Dat Pro Fac Total Allies 25 | . . . . . . 2 . . . . 20 . 3 . . . . Largest Group 20 | . . . . . . 2 . . . . 20 20 3 3 . . . Highest-Rated Group 781 | . . . . . . 62 . . . . 781 781 60 60 . . . Highest-Rated Ally 50 | . . . . . . 31 . . . . 50 50 20 20 . . . Initial Warlord ECA Mod 4 | . . . . . . . . 4 4 2 2 2 2 2 2 1 1 Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 228 | . . . . . . 14 . . . . . 206 . 8 . . . Total Damage 4781 | . . . . . . 218 . . . . . 4386 . 177 . . . Kills 37 | . . . . . . 2 . . . . . 33 . 2 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Gar Rec Scr Fac Was Fac Low Low Dat Pro Fac Active Infowar (turns) 10149 | 32 303 385 675 320 322 1412 92 . . 1077 550 1905 820 893 187 437 739 Sensors 2351 | . . 1 . . . . . . . . 15 . 820 893 187 435 . Terrain 3279 | . . . . . . 304 92 . . . . 1034 . 600 187 323 739 Structural 1303 | . . . . . 195 1108 . . . . . . . . . . . Seismic 1841 | 32 303 384 675 320 127 . . . . . . . . . . . . Jamming 3504 | . . . . . . . . . . 1077 544 1883 . . . . . Robot Analysis Total 3 | . 2 . . . . 1 . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 1 . . . . . . . . 2 2 . 2 . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Exi Min Mat Sto Gar Rec Scr Fac Was Fac Low Low Dat Pro Fac Turns Passed 17217 | 122 1015 422 675 320 822 1960 1792 261 1541 1254 551 2133 983 946 187 1068 1165 Spaces Moved 8481 | 52 501 228 417 161 346 740 986 149 925 629 287 1139 494 511 106 445 365 Core 13 | 6 . . . . . . . . . . . . . . . . 7 Treads 7119 | 46 501 228 417 161 234 45 453 149 925 628 287 1139 494 511 106 445 350 Legs . | . . . . . . . . . . . . . . . . . . Wheels 1349 | . . . . . 112 695 533 . . 1 . . . . . . 8 Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 115 115 130 166 166 145 166 166 166 166 166 166 50 Average Speed 165 | 147 160 160 160 160 151 139 148 166 166 166 166 166 166 166 166 202 241 Slowest Speed 1950 | 160 160 160 160 160 170 250 210 166 166 170 210 166 166 166 166 219 1950 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . . . . 2 . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 50 | 6 58 43 71 24 38 78 89 31 56 14 96 27 71 58 75 61 11 Regions Visited 17 Branch Regions 10 Pre-discovered Areas 12 | . 1 1 1 . . . . 6 . . . . 1 . 1 1 . Known Exits Taken 7 | . 1 . . . . 1 . . . . . 1 1 1 1 1 . Unknown Exits Taken 7 | 1 . 1 1 1 1 . . 1 1 . . . . . . . . Scrap Searched 13 | . . . . . . . . . 2 . . . 6 2 . 3 . Spaces Dug 27 | . . . . . 7 2 1 . . 1 . 10 . 3 . . 3 Terrain Destroyed 234 | . . . . . 8 11 32 . . 1 2 14 . 9 . 64 93 Melee 13 | . . . . . 7 2 1 . . . . 3 . . . . . Projectile 42 | . . . . . 1 . 1 . . 1 2 11 . 9 . 9 8 AOE 178 | . . . . . . 8 30 . . . . . . . . 55 85 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Gar Rec Scr Fac Was Fac Low Low Dat Pro Fac Total 10877 | 74 649 274 429 205 537 1530 1185 160 930 796 355 1284 628 580 116 588 557 Wait 1236 | . 78 30 . 33 51 601 50 10 . 98 18 17 94 35 . 67 54 Move 8464 | 51 500 227 416 160 345 740 983 148 924 629 286 1138 493 510 105 444 365 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 118 | 6 10 2 6 2 20 13 3 . 1 9 3 14 4 3 . 15 7 Fast Attach 115 | 7 4 2 . . 4 23 4 . . 14 10 6 3 2 4 6 26 Attach 43 | . . 1 . . 8 3 2 . . 2 . 3 1 3 . 13 7 Detach 10 | . . . . . . 1 1 . . . 1 2 . . . 3 2 Swap 159 | . 7 3 1 1 16 14 17 . 3 3 16 27 5 3 3 13 27 Drop 191 | . 14 3 6 . 25 35 8 . 1 17 19 15 4 3 4 14 23 Fire 400 | 10 35 5 . 9 35 88 73 2 . 21 2 43 12 11 . 13 41 Melee 50 | . . . . . 31 4 12 . . . . 3 . . . . . Ram 1 | . . . . . 1 . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 26 | . 1 1 . . 1 . . . . 3 . 5 . 10 . . 5 Escape Stasis 32 | . . . . . . . 32 . . . . . . . . . . Rewire 24 | . . . . . . . . . 1 . . 11 12 . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous 8 | . . . . . . 8 . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -8/Storage (discovered 3 exits: *Fac / *Rec / Gar) -8/Garrison (discovered 3 exits: *Rec x3) -8/Recycling -8/Scraptown -6/Factory -6/Waste -6/Factory (discovered 4 exits: *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / Upp) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 123 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 509 | -10/Materials | Discovered new exit (range 7) 628 | -10/Materials | Identified exit to Mines 820 | -10/Materials | Discovered new exit (range 3) 849 | -10/Materials | Identified exit to Materials 1138 | -10/Materials | Entered Mines 1141 | -10/Mines | Met a Derelict bent on vengeance 1164 | -10/Mines | Learned location of Storage (-8) 1385 | -10/Mines | Discovered exit to Materials (range 10) 1521 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1525 | -10/Mines | Found Prototype Device 1525 | -10/Mines | Identified Exp. Sensor Array 1554 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1554 | -10/Mines | Discovered new exit (range 5) 1560 | -10/Mines | Entered Exiles 1621 | -10/Exiles | Met 8R-AWN 1643 | -10/Exiles | Met EX-HEX 1750 | -10/Exiles | Met EX-DEC 1870 | -10/Exiles | Discovered new exit (range 12) 1946 | -10/Exiles | Learned location of Zion (-7) 1978 | -10/Exiles | Met EX-BIN 2000 | -10/Exiles | Aligned with FarCom system 2002 | -10/Exiles | Given EX-Vault access code 2067 | -10/Exiles | Opened EX-Vault 2078 | -10/Exiles | Found Superbattery 2112 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2134 | -10/Exiles | Exiles lab attacked by MAIN.C 2235 | -10/Exiles | Left Exiles lab with Superbattery 2235 | -10/Exiles | Entered Mines 2297 | -9/Mines | Learned location of 1 exit from Materials 2309 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 2312 | -9/Mines | Found Scrap Suit 2450 | -9/Mines | Discovered new exit (range 10) 2555 | -9/Mines | Entered Materials 2555 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2556 | -8/Materials | Identified exit to Factory 2840 | -8/Materials | Discovered new exit (range 20) 3006 | -8/Materials | Central database locked down 3068 | -8/Materials | Lost 3 parts (1n1u1w) 3316 | -8/Materials | Discovered new exit (range 15) 3333 | -8/Materials | Discovered exit to Factory (range 9) 3377 | -8/Materials | Entered Storage 3556 | -8/Storage | Build established: Skirmisher 3617 | -8/Storage | Garrison activated, responded to threat 3921 | -8/Storage | Repaired Arm. Treads+ 4232 | -8/Storage | Garrison activated, responded to threat 4352 | -8/Storage | Used back door to open Recycling access 4352 | -8/Storage | Discovered new exit (range 5) 4460 | -8/Storage | Discovered exit to Factory (range 16) 4749 | -8/Storage | Met a pair of Derelict thieves 5270 | -8/Storage | Repaired Enh. Autogun 5337 | -8/Storage | Identified exit to Garrison 5337 | -8/Storage | Entered Garrison 5594 | -8/Garrison | Core integrity fell below 50% 5637 | -8/Garrison | Triggered checkpoint 5710 | -8/Garrison | Discovered new exit (range 14) 5745 | -8/Garrison | Triggered checkpoint 5941 | -8/Garrison | Triggered checkpoint 6076 | -8/Garrison | Discovered new exit (range 15) 6233 | -8/Garrison | Triggered checkpoint 6325 | -8/Garrison | Triggered checkpoint 6363 | -8/Garrison | Discovered new exit (range 14) 6847 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6983 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7129 | -8/Garrison | Entered Recycling 7352 | -8/Recycling | Scanned before Scraplab entrance 7375 | -8/Recycling | Entered Scraplab 7388 | -8/Recycling | Discovered new exit (range 2) 7390 | -8/Recycling | Entered Scraptown 7390 | -8/Scraptown | System corruption cleaned by C-Scrubber 7412 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 7551 | -8/Scraptown | Visited Comm Corps 7629 | -8/Scraptown | Visited SPCMW 7674 | -8/Scraptown | Visited Observation Area 7696 | -8/Scraptown | Build established: Gunner 7760 | -8/Scraptown | Visited The Evicted 7853 | -8/Scraptown | Visited Awakened 7883 | -8/Scraptown | Visited Scrapoid Research Area 7940 | -8/Scraptown | Turned away by UFD registrar 8068 | -8/Scraptown | Discovered new exit (range 11) 8931 | -8/Scraptown | Entered Factory 8931 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 9268 | -6/Factory | Identified exit to DSF 9413 | -6/Factory | Build established: Skirmisher 10079 | -6/Factory | Discovered new exit (range 5) 10185 | -6/Factory | Sucked down chute 10185 | -6/Factory | Entered Waste 10186 | -6/Waste | Joined by Warlord forces that had cleared the area 10372 | -6/Waste | Found Broken Adv. Powered Armor 10526 | -6/Waste | Discovered new exit (range 12) 10616 | -6/Waste | Build established: Tank 10736 | -6/Waste | Entered Factory 10736 | -6/Factory | Accompanied by 20 allies 10795 | -6/Factory | Identified exit to DSF 10940 | -6/Factory | Build established: Derelict-Tank 11045 | -6/Factory | Lost 4 allies 11130 | -6/Factory | Garrison activated, responded to threat 11304 | -6/Factory | Garrison activated, responded to threat 11575 | -6/Factory | Identified exit to Lower Caves 11575 | -6/Factory | Identified exit to Extension 11746 | -6/Factory | Build established: Derelict-Skirmisher 11906 | -6/Factory | Allied Derelicts emerged from ambush trap array 12136 | -6/Factory | First assault squad dispatched 12307 | -6/Factory | Lost 4 allies 12715 | -6/Factory | Build established: Derelict-Tank 12823 | -6/Factory | Crushed by falling debris 12823 | -6/Factory | Spotted B-75 Beast 12869 | -6/Factory | Entered Lower Caves 12910 | -6/Lower Caves | Met a Warlord Commander 12911 | -6/Lower Caves | Learned location of Warlord (-5) 12912 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 12912 | -6/Lower Caves | Found Encrypted Comm Array 12959 | -6/Lower Caves | Learned location of 1 exit from Factory 13128 | -6/Lower Caves | Build established: Tank 13466 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 13480 | -6/Lower Caves | Learned location of 1 exit from Factory 13763 | -6/Lower Caves | Discovered new exit (range 6) 13770 | -6/Lower Caves | Identified exit to Lower Caves 13852 | -6/Lower Caves | Entered another Lower Caves area 13852 | -6/Lower Caves | Accompanied by 3 allies 13870 | -6/Lower Caves | Discovered new exit (range 3) 13875 | -6/Lower Caves | Identified exit to Factory 14000 | -6/Lower Caves | Lost 3 parts (1u2w) 14362 | -6/Lower Caves | Learned 12 Factory zone layouts 14504 | -6/Lower Caves | Build established: Skirmisher 14546 | -6/Lower Caves | Discovered new exit (range 7) 14797 | -6/Lower Caves | Identified exit to Data Miner 14798 | -6/Lower Caves | Entered Data Miner 14801 | -6/Data Miner | Discovered new exit (range 6) 14832 | -6/Data Miner | Met Data Miner 14885 | -6/Data Miner | Learned location of Section 7 (-3) 14885 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 14913 | -6/Data Miner | Received God Mode back door access code from Data Miner 14979 | -6/Data Miner | Identified exit to Proximity Caves 14985 | -6/Data Miner | Entered Proximity Caves 15235 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15298 | -5/Proximity Caves | Learned location of Armory (-3) 15316 | -5/Proximity Caves | System corruption reached 10% 15355 | -5/Proximity Caves | Lost 3 parts (1p1n1w) 15825 | -5/Proximity Caves | Build established: Gunner 16006 | -5/Proximity Caves | Learned 4 Factory zone layouts 16017 | -5/Proximity Caves | Discovered exit to Factory (range 16) 16052 | -5/Proximity Caves | System corruption reached 30% 16053 | -5/Proximity Caves | Entered Factory 16053 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 16054 | -5/Factory | Identified exit to Factory 16054 | -5/Factory | Identified exit to Upper Caves 16896 | -5/Factory | Garrison activated, responded to threat 16970 | -5/Factory | Cargo convoy interrupted 17028 | -5/Factory | Destroyed 8 combat bots 17037 | -5/Factory | Lost 7 parts (1p3n1u2w) 17146 | -5/Factory | Core integrity fell below 50% 17153 | -5/Factory | Incoming assault squad redirected 17181 | -5/Factory | System corruption reached 10% 17213 | -5/Factory | Core integrity fell below 20% 17218 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 17209_ G-67 Veteran unfolds itself. 17209_ L-41 Fighter unfolds itself. 17209_ G-50 Soldier unfolds itself. 17209_ I-47 Archangel unfolds itself. 17211_ Critical hit (Burn: +37). 17211_ R-10 Processor collects Com. Wheel. 17211_ Dropped Quantum Shading Machine. 17212_ Dropped Imp. Cryofiber Web. 17212_ Critical hit (Burn: +37). 17212_ Dropped Adv. Heat Sink. 17213_ Dropped Lgt. Antimatter Cannon. 17213_ Exp. Biometal Heavy Treads destroyed. 17213_ Critical hit (Burn: +37). 17216_ Ended siege mode. 17216_ Extracted 89 energy. 17216_ M-28 Smith repairs G-50 Soldier. 17217_ Acquired Superbattery. 17217_ Exp. Biometal Heavy Treads destroyed. 17218_ M-28 Smith repairs G-50 Soldier Carbon-fiber Leg. 17218_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | # + """ ##?# ### ?????????????? | | # #### #??# #?# ?????????????? | | # #??# "" "" ##?# ### ?????????????? | | + #??# ""S" ##?# #?# ?????????????? | | # #?## """ ##?# #?# ?????????????? | | # #??# ##?# #?# "?????????????? | | " "" # #####+########## #?###?????????????? | | " "" # % % #?#???????????????? | | "" """ # % ####### ?????????? | | "" """ # * % ?????????? | | "" """ # % ^ ?>???????? | | ? # ??????????? | | ????###############+### ! %#########????????????? | | ????#???# ! #! R#????????? ??????????? | | ?????#??# """""" #%! g ##???????????????????? | | ????????#?"" """""" #= #??#?????????????????? | | ??#???????T """""" #[%g #??#?????????????????? | | ???????????" """""" # [ =###########??????????? | | ?????##??? # % !/# # ##?????????? | | ?????????############## %A# ##### #?????????? | | ???????????#?# # %#% ""G"" #?????????? | | ??????????#??#"""" # !*# =["[!"" ##?????????? | | ??????????#?##"""" # =%# = !%% ##?????????? | | ??????????#??#"""" # ![%# [%% ##?????????? | | ?????????#???#"""" +%!*[%+ # ????? | | ?????????????#"""" #=!@g[; ## ??? | | ?????????????#"""" #] ]%g# =%= ##? ?? | | ?????????????# #%[]!!# A ##?? """"??? | | ?????????????# !]%gg ### +##????""???? | | ?????????????####### # !!l]= ##### ??????????? | | ???????????????????# #g* # ????????? | | ???????????????????# ! % "" # ???????? | | ???????????????????## gg% = "" # ???????? | | ???????????######### Rgm "T # ???????? | | ??????????? i g! "" # ???????? | | ???????????""" """ % "" + ????????? | | ???????????""" """ % # ###???????????? | | ???????????""" """ ! # ######+#?????????????? | | ??????????? #% #?# ?????????????? | | ???????????""" #u #?# """"?????????????? | | ???????????""" # #?# """"?????????????? | | ???????????""" # #?# """ ?????????????? | | ??????????? # % #?# ?????????????? | | ??????????? #^^^ #?# ?????????????? | | ??????????? # ########?????????????? | | ??????????? # ?????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 34 Energy Capacity 710 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Base Temperature (-) 150 Armor Coverage 625 Resistance: KI 30 Resistance: TH 15 Resistance: EM 20 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Particle Charging 20 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Imp. KE Penetrator | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free Force Lance | -6/Data Miner | Free Neutrino Core | -6/Data Miner | Free Adv. Weapon Cycler | -6/Data Miner | Free Robot Schematics ------------------ Y-64 Sentinel | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free X-67 Chaingunner | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Arm. Treads | 52% | -8/Storage Enh. Autogun | 15% | -8/Storage Studied --------- Arm. Treads | -8/Materials | Hacked Wheel | -8/Materials | Hacked Lgt. Cannon | -8/Materials | Hacked Proton Cannon | -5/Factory | Hacked Lrn. Proton Cannon | -5/Factory | Hacked Smartbomb Launcher | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- I Like You, Cogmind It Was An Accident, I Swear Challenges ------------ None Game ------ Seed BiocellScatterBarrier Manual? 0 Play Time 03:13:41 Cumulative 154.9 hours Start 2026.01.26 @ 18:09:34 End 2026.01.27 @ 01:39:22 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 63 Adventurer 0 Explorer 0 Win Type - Total 7 Types 6/0/0/1/0/0/0/0/0/0 Lore% 52 Gallery% 56 Achievement% 45 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 78a04965-3679-466f-a8ff-d181367fddb5