Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.19 @ 21:59:10 Player: xerxia Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (12) 60 Value Destroyed (354) 354 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3114 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Deuterium Engine Medium Storage Unit Propulsion Shielding Propulsion Shielding Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- Improved Heat Sink Small Storage Unit > --- WEAPON ----------- Light Cannon Katana > --- INVENTORY -------- Light Ion Engine Flight Unit [Rating: 15] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Flight Unit Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Terrain Scan Processor Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Slots Evolved 6 | . . . 2 2 2 . Power 1 | . . . . 1 . . Propulsion 4 | . . . 2 1 1 . Utility 1 | . . . . . 1 . Weapon . | . . . . . . . Parts Attached 27 | 6 . 6 6 2 7 . Power 6 | 1 . 2 1 1 1 . Engine 2 | 1 . 1 . . . . Core 4 | . . 1 1 1 1 . Reactor . | . . . . . . . Propulsion 9 | 2 . 1 5 . 1 . Treads . | . . . . . . . Leg 3 | 2 . 1 . . . . Wheel . | . . . . . . . Hover 1 | . . . . . 1 . Flight 5 | . . . 5 . . . Utility 5 | 1 . 1 . . 3 . Device 3 | . . 1 . . 2 . Storage 1 | 1 . . . . . . Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 7 | 2 . 2 . 1 2 . Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 4 | 2 . . . . 2 . Ballistic Cannon 1 | . . 1 . . . . Launcher 1 | . . . . 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . 1 . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 19 | . . 2 2 8 5 2 Power 5 | . . 2 . 1 1 1 Propulsion 6 | . . . 2 3 1 . Utility 4 | . . . . 1 3 . Weapon 4 | . . . . 3 . 1 Highest Loss Streak 5 | . . 1 2 5 5 2 Average Slot Usage (%) 60 | . 85 94 99 49 23 13 Engine 2 | . 14 5 . . . . Core 5 | . . 6 10 5 6 5 Leg 10 | . 28 28 . . . . Flight 7 | . . . 43 17 . . Device 6 | . . 11 11 5 5 . Storage 7 | . 14 14 11 8 . . Processor 1 | . . . . . 3 . Ballistic Gun 8 | . 28 15 . . 5 7 Ballistic Cannon 4 | . . 10 11 5 . . Slashing Weapon 3 | . . 2 11 7 . . Naked Turns 31 | . . . . 18 1 12 Heaviest Build 15 | 9 9 14 15 15 12 12 Greatest Support 20 | 20 20 20 16 3 11 3 Greatest Overweight (x) 4 | 1 . . 4 4 3 3 Average Overweight (x) . | . . . . 1 1 3 Largest Inventory Capacity 6 | 6 6 6 6 6 4 4 Average Capacity 5 | 5 6 6 6 5 4 4 Most Carried 6 | 6 4 6 5 5 4 4 Average Carried 3 | 2 1 5 2 2 3 4 Final Capacity 6 | 6 6 6 6 4 4 4 Final Carried 6 | 1 4 6 2 4 4 4 Class Distribution -------------------- 79% | Mutant 12% | Scavenger-Mutant 8% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Sprinter | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Was Matter Collected 430 | 231 . 125 . 8 66 . Remotely . | . . . . . . . Salvage Created 289 | . . 140 . 107 42 . Parts 24 | . . 11 . 7 6 . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Combat Hostiles Destroyed 10 | . . 5 . 3 2 . Melee 1 | . . . . . 1 . Guns 6 | . . 5 . . 1 . AOE 3 | . . . . 3 . . Classes Destroyed 5 | . . 2 . 3 . . Builder 1 | . . . . 1 . . Watcher 1 | . . . . 1 . . Swarmer 4 | . . 3 . . 1 . Grunt 5 | . . 2 . 2 1 . Sentry 1 | . . . . 1 . . Best Kill Streak 5 | . . 3 . 5 2 . Combat Bots Only 3 | . . 3 . 3 2 . Max Kills in Single Turn 2 | . . 1 . 2 1 . Gunslinging . | . . . . . . . Exploded 1 | . . . . 1 . . Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Damage Taken 2098 | . 33 376 189 461 710 329 Core 959 | . . 68 19 148 399 325 Absorbed by Shields . | . . . . . . . Core Remaining (%) 85 | 100 . 72 95 73 . . Volleys Fired 28 | . . 18 . 5 5 . Largest 2 | . . 2 . 1 2 . Hottest 51 | . . 40 . 33 51 . Shots Fired 47 | . . 36 . 5 6 . Gun 42 | . . 36 . . 6 . Cannon . | . . . . . . . Launcher 5 | . . . . 5 . . Special . | . . . . . . . Kinetic 42 | . . 36 . . 6 . Thermal . | . . . . . . . Explosive 5 | . . . . 5 . . Electromagnetic . | . . . . . . . Robot Hit Streak 11 | . . 11 . 2 3 . Robot Miss Streak 3 | . . 1 . 3 3 . Penetration Max . | . . . . . . . Secondary Targets 2 | . . 2 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 35 | . . 29 1 2 3 . Core Hits 40 | . . 13 . 9 11 7 Critical Hits 1 | . . 1 . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . Melee Attacks 4 | . . . 4 . . . Impact . | . . . . . . . Slashing 4 | . . . 4 . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 825 | . . 253 29 395 98 50 Guns 298 | . . 253 . . 45 . Cannons . | . . . . . . . Explosions 395 | . . . . 395 . . Melee 29 | . . . 29 . . . Ramming 103 | . . . . . 53 50 Kinetic 298 | . . 253 . . 45 . Thermal . | . . . . . . . Explosive 395 | . . . . 395 . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 29 | . . . 29 . . . Piercing . | . . . . . . . Highest Corruption 5 | . . 1 . . 3 5 Average Corruption 2 | . . 1 . . 2 3 Corruption Purged . | . . . . . . . Effects 4 | . . . . . 3 1 Message Errors 1 | . . . . . . 1 Heat Flow Errors 1 | . . . . . 1 . Energy Discharges 1 | . . . . . 1 . Data Loss (minor) 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 9 | . . . 9 . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 9 | . . . 9 . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 44 | . . . . . 23 21 Shots . | . . . . . . . Rammed 33 | . . . . . 18 15 Targets Rammed 33 | . . . . . 18 15 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 226 | . . 40 . 3 226 . Average Temperature 41 | . . 16 . 3 118 . Received Heat Transfer 339 | . 18 138 9 144 30 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Peak Influence 158 | . 30 136 158 90 75 26 Initial 62 | . . 11 48 62 36 26 Average 58 | . 15 114 73 55 37 19 Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 3 . 1 . 1 . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 4 | . 2 . 1 . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Distress Signals 2 | . . . 1 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 43 | . 7 6 14 5 10 1 Peak Tracking Total 10 | . 6 3 10 5 6 1 Tactical Retreats 2 | . . . 2 . . . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Traps Triggered 5 | . 1 1 . 1 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Was Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Machines Accessed 1 | . . 1 . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 1 | . . 1 . . . . Successful 1 | . . 1 . . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . 1 . . . . Open Door 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Was Turns Passed 1133 | 41 116 272 120 194 346 44 Spaces Moved 906 | 31 95 161 219 121 265 14 Core 335 | 15 . . 3 121 182 14 Treads . | . . . . . . . Legs 272 | 16 95 161 . . . . Wheels . | . . . . . . . Hover 83 | . . . . . 83 . Flight 216 | . . . 216 . . . Fastest Speed 31 | 50 120 120 31 50 50 200 Average Speed 99 | 94 120 120 34 147 108 200 Slowest Speed 250 | 120 120 120 250 250 200 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 23 | 3 34 37 33 23 11 23 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 4 | 1 1 1 . 1 . . Scrap Searched . | . . . . . . . Spaces Dug 2 | . . . 2 . . . Terrain Destroyed 26 | . . . 2 24 . . Melee 2 | . . . 2 . . . Projectile . | . . . . . . . AOE 24 | . . . . 24 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Total 1092 | 43 97 214 260 131 318 29 Wait 45 | . . 13 29 . 3 . Move 901 | 30 94 160 218 120 265 14 Hop . | . . . . . . . Pick Up 29 | 7 3 11 1 3 4 . Fast Attach 5 | . . . . 1 4 . Attach 19 | 6 . 4 5 1 3 . Detach . | . . . . . . . Swap 3 | . . 2 1 . . . Drop 10 | . . 6 2 1 1 . Fire 28 | . . 18 . 5 5 . Melee 4 | . . . 4 . . . Ram 33 | . . . . . 18 15 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 15 | . . . . . 15 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min / Sto) -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 42 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Discovered new exit (range 8) 158 | -10/Materials | Entered Mines 240 | -10/Mines | Learned location of 1 exit from Materials 311 | -10/Mines | Build established: Mutant 332 | -10/Mines | Learned location of Zion (-7) 346 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 417 | -10/Mines | Learned 8 Materials zone layouts 425 | -10/Mines | Discovered new exit (range 5) 430 | -10/Mines | Entered Materials 430 | -9/Materials | Evolved 2 slots: Propulsion x2 431 | -9/Materials | Identified exit to Materials 432 | -9/Materials | Identified exit to Storage 432 | -9/Materials | Identified exit to Mines 550 | -9/Materials | Entered another Materials area 550 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 700 | -8/Materials | Lost 5 parts (1p2n1u1w) 737 | -8/Materials | Discovered new exit (range 6) 744 | -8/Materials | Entered Factory 744 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 751 | -7/Factory | Lost 3 parts (1n2w) 957 | -7/Factory | Core integrity fell below 50% 980 | -7/Factory | Lost 5 parts (1p1n3u) 1090 | -7/Factory | Sucked down chute 1090 | -7/Factory | Entered Waste 1106 | -7/Waste | Spotted C-40 Crusher 1119 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1122 | -7/Waste | Crushed by Compactor (1 part destroyed) 1126 | -7/Waste | Core integrity fell below 20% 1134 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- LOCATION=UNKNOWN GOAL=ESCAPE 01107_ Broken Micro-nuke Launcher crushed. 01116_ 2I69MHAOM WBCWZASPS>SN 01118_ Slammed into C-40 Crusher. 01119_ Flak Gun crushed. 01119_ Autogun crushed. 01120_ Slammed into C-40 Crusher. 01122_ Lgt. Nuclear Core crushed. 01122_ Slammed into C-40 Crusher. 01125_ 4 Matter crushed. 01125_ Slammed into C-40 Crusher. 01125_ Destabilizing: Core damaged (-28). 01126_ Slammed into C-40 Crusher. 01128_ 4 Matter crushed. 01128_ Slammed into C-40 Crusher. 01130_ Destabilizing: System corrupted (+2). 01131_ 3 Matter crushed. 01131_ Slammed into C-40 Crusher. 01134_ 4 Matter crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? #?????????????????????? | | ?????????????????????? ?????????????????????? | | ?????????????????????? ?????????????????????? | | ?????????????????????? ?????????????????????? | | ?????????????????????? ?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ????????????????????### #######???????????????? | | ????????????????????# ????????????????? | | ????????????????????# ??????????????????? | | ????????????????????# ???????????????????? | | ????????????????????? CC ????????????????????? | | ??????????????????????# %CC#?????????????????????? | | ????????############??# %@%#?????????????????????? | | ????????# #??# =%%#?????????????????????? | | ????????# #??# #?????????????????????? | | ????????# #### ########??????????????? | | ????????# ??????????? | | ????????# ??????????? | | ????????# ??????????? | | ????????# ??????????? | | ????????# #### ######## ???????????? | | ????????# #??# #????????? ???????????? | | ????????# #??# #?????????????????????? | | ????????############??# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ?????????????????????? ?????????????????????? | | ?????????????????????? ????????????????????? | | ?????????????????????? #???????????????????? | | ??????????????????????! #???????????????????? | | ?????????????????????? #???????????????????? | | ?????????????????????? #???????????????????? | | ??????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 85 Base Temperature (-) 100 Evasion (%) 63 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompositeCloakAutogun Manual? 0 Play Time 00:16:39 Cumulative 44.4 hours Start 2022.01.19 @ 21:42:32 End 2022.01.19 @ 21:59:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 3 Adventurer 1 Explorer 42 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 44 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c479cca9-1c7a-445f-b19d-5321381874ec