Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.28 @ 16:20:45 Player: debl Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (43) 215 Value Destroyed (1407) 1407 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4182 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 159/300 Energy 99/100 System Corruption 13% Temperature Cool (6) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Visual Processing Unit Improved Melee Analysis Suite Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Melee Analysis Suite Arc Projector Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads VTOL Module Cesium-ion Thruster > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Visual Processing Unit Advanced Sensor Array Improved Signal Interpreter Improved Melee Analysis Suite > --- WEAPON ----------- Improved EM Shotgun Minigun > --- INVENTORY -------- Advanced Sensor Array Advanced Sensor Array Melee Analysis Suite Hardened Medium Armor Plating Shield Generator Improved EM Shotgun Gauss Rifle [Rating: 37] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit VTOL Module Utility Visual Processing Unit Device Advanced Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 4 | . . . . 2 2 Weapon . | . . . . . . Parts Attached 85 | 6 1 11 19 17 31 Power 8 | 1 . 1 2 1 3 Engine 7 | 1 . 1 2 1 2 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 29 | 2 . 6 8 4 9 Treads 11 | . . 2 7 2 . Leg 4 | 2 . 2 . . . Wheel . | . . . . . . Hover 4 | . . . . . 4 Flight 10 | . . 2 1 2 5 Utility 24 | 1 1 . 2 9 11 Device 12 | . . . 1 6 5 Storage 3 | 1 1 . . 1 . Processor 4 | . . . 1 1 2 Hackware . | . . . . . . Protection 5 | . . . . 1 4 Artifact . | . . . . . . Weapon 24 | 2 . 4 7 3 8 Energy Gun 11 | 1 . 1 5 2 2 Energy Cannon 2 | . . . . . 2 Ballistic Gun 9 | 1 . 1 2 1 4 Ballistic Cannon 2 | . . 2 . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 34 | . . 4 5 . 25 Power 5 | . . 1 1 . 3 Propulsion 15 | . . 1 2 . 12 Utility 5 | . . . . . 5 Weapon 9 | . . 2 2 . 5 Highest Loss Streak 8 | . . 2 2 . 8 Average Slot Usage (%) 90 | . 86 96 94 97 81 Engine 9 | . 14 13 10 9 4 Treads 14 | . . 3 27 22 7 Leg 5 | . 28 22 . . . Hover 1 | . . . . . 3 Flight 10 | . . 1 13 12 12 Device 5 | . . . 2 7 10 Storage 11 | . 15 27 11 9 4 Processor 12 | . . . 8 18 19 Protection 1 | . . . . 1 1 Energy Gun 8 | . 14 8 12 11 2 Ballistic Gun 8 | . 14 11 7 5 7 Ballistic Cannon 1 | . . 7 . . . Naked Turns . | . . . . . . Heaviest Build 32 | 12 14 19 18 31 32 Greatest Support 80 | 20 20 40 80 80 53 Greatest Overweight (x) 7 | 1 . 2 2 7 6 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 6 6 6 6 8 8 Average Capacity 6 | 5 6 6 6 7 6 Most Carried 8 | 5 6 6 6 8 8 Average Carried 5 | 3 5 5 5 6 5 Final Capacity 8 | 6 6 6 6 8 4 Final Carried 8 | 4 6 6 6 8 2 Class Distribution -------------------- 44% | Mutant 29% | Scavenger-Mutant 11% | Scavenger-Skirmisher 10% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 1268 | 240 . 194 309 192 333 Remotely . | . . . . . . Salvage Created 1530 | . . 197 799 201 333 Parts 98 | . . 10 54 8 26 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 37 | . . 8 15 5 9 Guns 24 | . . 2 10 5 7 Cannons 8 | . . 6 . . 2 AOE 5 | . . . 5 . . Classes Destroyed 10 | . . 4 4 1 1 Worker 3 | . . 1 2 . . Watcher 3 | . . . 2 1 . Swarmer 10 | . . 3 . 3 4 Grunt 12 | . . 4 8 . . Brawler 1 | . . . 1 . . Duelist 2 | . . . 2 . . Sentry 4 | . . . 4 . . Hunter 3 | . . . . 2 1 Programmer 4 | . . . . . 4 Assembled 1 | . . 1 . . . Best Kill Streak 7 | . . 4 7 3 3 Combat Bots Only 6 | . . 3 6 3 3 Max Kills in Single Turn 2 | . . 1 2 1 1 Gunslinging . | . . . . . . Exploded 2 | . . . 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 4028 | . 23 618 811 391 2185 Core 1067 | . . 102 187 77 701 Absorbed by Shields 8 | . . . . . 8 Core Remaining (%) 74 | 100 . 59 53 86 . Volleys Fired 145 | . 1 34 34 28 48 Largest 2 | . 2 2 2 2 2 Hottest 93 | . 60 78 90 90 93 Shots Fired 263 | . 2 66 66 46 83 Gun 226 | . 2 38 66 46 74 Cannon 37 | . . 28 . . 9 Launcher . | . . . . . . Special . | . . . . . . Kinetic 144 | . 1 50 27 8 58 Thermal 9 | . . . . . 9 Explosive . | . . . . . . Electromagnetic 110 | . 1 16 39 38 16 Robot Hit Streak 12 | . 1 12 8 8 9 Robot Miss Streak 5 | . 1 5 3 3 5 Penetration Max . | . . . . . . Secondary Targets 3 | . . . 2 1 . Max Gunslinging Chain 1 | . . . 1 1 . Shots Hit Robots 170 | . 1 40 50 26 53 Core Hits 81 | . . 16 33 11 21 Critical Hits 2 | . . 2 . . . Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3173 | . 7 747 1152 384 883 Guns 2158 | . 7 271 799 352 729 Cannons 491 | . . 341 . . 150 Explosions 519 | . . 134 353 32 . Melee . | . . . . . . Ramming 5 | . . 1 . . 4 Kinetic 1472 | . 7 483 318 12 652 Thermal 669 | . . 134 353 32 150 Explosive . | . . . . . . Electromagnetic 1027 | . . 129 481 340 77 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 13 | . 2 2 . . 13 Average Corruption 4 | . 2 2 . . 6 Corruption Purged . | . . . . . . Effects 40 | . . 12 . . 28 Message Errors 10 | . . 5 . . 5 Matter Fused 8 | . . . . . 8 Heat Flow Errors 3 | . . 2 . . 1 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 4 | . . 1 . . 3 Misdirections 4 | . . . . . 4 Targeting Errors 9 | . . 3 . . 6 Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 66 | . . 66 . . . Projectiles 7 | . . 7 . . . Explosions 59 | . . 59 . . . Melee . | . . . . . . Knockbacks 5 | . . 5 . . . Impact . | . . . . . . Kinetic 3 | . . 3 . . . Secondary 2 | . . 2 . . . Self-Inflicted Damage 233 | . . 49 127 55 2 Shots 5 | . . 1 3 1 . Rammed 1 | . . . . . 1 Targets Rammed 2 | . . 1 . . 1 Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 457 | . 20 187 457 80 145 Average Temperature 47 | . 15 58 77 23 29 Received Heat Transfer 606 | . 12 210 228 . 156 Effects 1 | . . . 1 . . Interference 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles . | . . . . . . Parts Fried 5 | . . 1 . 4 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . 1 . 1 Heat Transferred 822 | . . 150 400 50 222 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . 1 3 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 302 | . 30 155 302 196 75 Initial 91 | . . 11 60 91 13 Average 66 | . 16 42 156 76 27 Maximum Alert Level 1 | . . . 1 . . Low Security (%) 94 | 100 100 100 73 100 100 Level 1 5 | . . . 26 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . 2 . 2 . 9 Investigation 3 | . 1 . . . 2 Extermination 5 | . . . . . 5 Reinforcement 5 | . 1 . 2 . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 3 | . 1 . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 74 | . 6 10 24 14 20 Peak Tracking Total 5 | . 4 3 5 3 4 Tactical Retreats 7 | . 2 1 . 1 3 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 3 | . 1 . 1 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 3 | . . 2 1 . . Max in Single Turn 2 | . . 2 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 10 | . 1 . 2 4 3 Terminals 8 | . 1 . 2 4 1 Fabricators 1 | . . . . . 1 Repair Stations 1 | . . . . . 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 22 | . 2 . 5 7 8 Successful 11 | . . . 2 5 4 Failed 11 | . 2 . 3 2 4 Catastrophic 2 | . . . . 1 1 Database Lockouts . | . . . . . . Manual 4 | . . . . 1 3 Terminals 17 | . 2 . 5 7 3 Fabricators 1 | . . . . . 1 Repair Stations 4 | . . . . . 4 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . . . 2 5 . Record 1 | . . . . 1 . Prototype ID Bank 1 | . . . . 1 . Level Access Points 1 | . . . 1 . . Branch Access Points 1 | . . . . 1 . Alert Level 1 | . . . . 1 . Unreport Threat 1 | . . . . 1 . Locate Traps 1 | . . . 1 . . Fabricator Hacks 1 | . . . . . 1 Network Status 1 | . . . . . 1 Repair Station Hacks 3 | . . . . . 3 Scan Component 2 | . . . . . 2 Repair 1 | . . . . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 1 . 1 2 2 Full Trace Events 3 | . 1 . . . 2 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 38 | . . . . . 38 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 4103 | 56 369 594 873 939 1272 Spaces Moved 2492 | 43 260 343 512 453 881 Core 133 | 18 . 6 . 2 107 Treads 1055 | . . 34 315 395 311 Legs 572 | 25 260 287 . . . Wheels . | . . . . . . Hover 297 | . . . . . 297 Flight 435 | . . 16 197 56 166 Fastest Speed 31 | 50 120 117 34 77 31 Average Speed 117 | 96 120 124 117 144 99 Slowest Speed 400 | 120 120 160 237 400 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 4 44 72 39 24 11 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 35 | . . 24 5 5 1 Melee . | . . . . . . Projectile 3 | . . 2 . . 1 AOE 32 | . . 22 5 5 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 3432 | 56 314 447 720 693 1202 Wait 604 | . 51 50 121 167 215 Move 2487 | 42 259 342 511 452 881 Hop . | . . . . . . Pick Up 64 | 8 2 3 19 15 17 Fast Attach 12 | 2 1 5 2 1 1 Attach 49 | 4 . 3 11 7 24 Detach 7 | . . . 1 2 4 Swap 24 | . . 3 6 9 6 Drop 38 | . . 6 15 12 5 Fire 145 | . 1 34 34 28 48 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick 1 | . . 1 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 133 | -10/Materials | Discovered new exit (range 8) 305 | -10/Materials | Build established: Mutant 397 | -10/Materials | Discovered new exit (range 11) 426 | -10/Materials | Entered Mines 750 | -10/Mines | Learned Materials security intel 754 | -10/Mines | Assembled infested the area 948 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 961 | -10/Mines | Discovered new exit (range 16) 1020 | -10/Mines | Entered Materials 1020 | -9/Materials | Evolved 2 slots: Propulsion x2 1026 | -9/Materials | Discovered new exit (range 8) 1030 | -9/Materials | Identified exit to Materials 1303 | -9/Materials | Build established: Scavenger-Mutant 1893 | -9/Materials | Entered another Materials area 1893 | -8/Materials | Evolved 2 slots: Utility x2 2211 | -8/Materials | Build established: Scavenger-Skirmisher 2723 | -8/Materials | Build established: Mutant 2728 | -8/Materials | Discovered new exit (range 4) 2790 | -8/Materials | Identified exit to Factory 2832 | -8/Materials | Entered Factory 2832 | -7/Factory | Evolved 2 slots: Utility x2 2973 | -7/Factory | Repaired Cesium-ion Thruster 3580 | -7/Factory | Build established: Skirmisher 3619 | -7/Factory | Lost 8 parts (1p3n2u2w) 3722 | -7/Factory | System corruption reached 10% 3759 | -7/Factory | Lost 7 parts (1p2n2u2w) 3892 | -7/Factory | Core integrity fell below 50% 4055 | -7/Factory | Build established: Scavenger-Mutant 4098 | -7/Factory | Core integrity fell below 20% 4104 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 04053_ U-05 Engineer lays Concrete. 04061_ System corrupted: Matter fused (-8). 04074_ Triggered Proton Bomb Trap. 04074_ A bubble of electromagnetic force engulfs the area. 04074_ Door malfunctions. 04074_ Fusion Modulator explodes. 04074_ Lgt. Angular Momentum Engine destroyed. 04074_ Gravmag System destroyed. 04074_ Particle Cannon destroyed. 04074_ Adv. Sensor Array destroyed. 04074_ Gravmag System destroyed. 04074_ VTOL Module destroyed. 04079_ System corrupted: Matter fused (-6). 04082_ ALERT: Rogue bot located, Programmers report to Factory Zone 7T. 04097_ VTOL Module destroyed. 04098_ U-05 Engineer lays Concrete. 04098_ U-05 Engineer builds a Wall. 04098_ Gravmag System destroyed. 04099_ U-05 Engineer builds a Wall. 04102_ U-05 Engineer lays Concrete. 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